Fixed a badly defined skill range in homunculus loading code (followup to r11731)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11789 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -97,13 +97,13 @@ int inter_homun_fromstr(char *str,struct s_homunculus *p)
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if (sscanf(str+next, "%d,%d,%n", &tmp_int[0], &tmp_int[1], &len) != 2)
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return 2;
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if (tmp_int[0] > HM_SKILLBASE && tmp_int[0] < HM_SKILLBASE+MAX_HOMUNSKILL)
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if (tmp_int[0] >= HM_SKILLBASE && tmp_int[0] < HM_SKILLBASE+MAX_HOMUNSKILL)
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{
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i = tmp_int[0] - HM_SKILLBASE;
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p->hskill[i].id = tmp_int[0];
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p->hskill[i].lv = tmp_int[1];
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} else
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ShowError("Read Homun: Unsupported Skill ID %d for homunculus (Homun ID=%d\n", tmp_int[0], p->hom_id);
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ShowError("Read Homun: Unsupported Skill ID %d for homunculus (Homun ID=%d\n)", tmp_int[0], p->hom_id);
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next += len;
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if (str[next] == ' ')
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next++;
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