Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll get it sorted.
Some of the stuff included in RREmu that is now part of rAthena: - RE Drop Rate Modifier - RE Experience Rate Modifier - RE Weapon MATK - RE Shield ASPD job-specific penalty - RE Cast Time - Renewal-specific item DEF - 3.1 classes. - All-New Mounts - Official Magical Reflection - And other perks, such as fully-functional @mapflag also merged eAthena 15006 into rAthena. For Bugs, Comments and Suggestions: http://rathena.org/board/tracker/ git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15009 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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RAthena-6.dsw
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{D356871D-58E1-450B-967A-E5E9646175AF}.Release-sql|Win32.Build.0 = Release|Win32
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||||
{D356871D-58E1-450B-967A-E5E9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Debug-sql|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Debug-sql|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Debug-txt|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Release|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Release-sql|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Release-sql|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E6E9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Debug-sql|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Debug-sql|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Debug-txt|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Debug-txt|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Release|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Release-sql|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Release-sql|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E7E9646175AF}.Release-txt|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug-sql|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug-txt|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Debug-txt|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Release|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Release-sql|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-E9E9646175AF}.Release-txt|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug-sql|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug-txt|Win32.ActiveCfg = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Debug-txt|Win32.Build.0 = Debug|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Release|Win32.Build.0 = Release|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Release-sql|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Release-txt|Win32.ActiveCfg = Release|Win32
|
||||
{D356871D-58E1-450B-967A-EAE9646175AF}.Release-txt|Win32.Build.0 = Release|Win32
|
||||
{73E1101A-310C-4453-8F45-FD2795ABEF15}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{73E1101A-310C-4453-8F45-FD2795ABEF15}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{73E1101A-310C-4453-8F45-FD2795ABEF15}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{73E1101A-310C-4453-8F45-FD2795ABEF15}.Release|Win32.Build.0 = Release|Win32
|
||||
{9509E1B9-DA2B-4153-9EE0-CBCA6597F198}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9509E1B9-DA2B-4153-9EE0-CBCA6597F198}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9509E1B9-DA2B-4153-9EE0-CBCA6597F198}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9509E1B9-DA2B-4153-9EE0-CBCA6597F198}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -88,6 +88,9 @@ max_sp: 1000000
|
||||
// Max limit of char stats. (agi, str, etc.)
|
||||
max_parameter: 99
|
||||
|
||||
// Same as max_parameter, but for 3rd classes.
|
||||
max_third_parameter: 120
|
||||
|
||||
// Same as max_parameter, but for baby classes.
|
||||
max_baby_parameter: 80
|
||||
|
||||
|
@ -59,6 +59,14 @@ map_port: 5121
|
||||
//If redirected output contains escape sequences (color codes)
|
||||
stdout_with_ansisequence: no
|
||||
|
||||
//Makes server log selected message types to a file in the /log/ folder
|
||||
//1: Log Warning Messages
|
||||
//2: Log Error and SQL Error messages.
|
||||
//4: Log Debug Messages
|
||||
//Example: "console_msg_log: 7" logs all 3 kinds
|
||||
//Messages logged by this overrides console_silent setting
|
||||
console_msg_log: 0
|
||||
|
||||
//Makes server output more silent by ommitting certain types of messages:
|
||||
//1: Hide Information messages
|
||||
//2: Hide Status messages
|
||||
|
@ -4,6 +4,8 @@
|
||||
99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:26:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049,0,9,16,25,36,77,112,153,200,253,320,385,490,585,700,830,970,1120,1260,1420,1620,1860,1990,2240,2504,2950,3426,3934,4474,6889,7995,9174,10425,11748,13967,15775,17678,19677,21773,30543,34212,38065,42102,46323,53026,58419,64041,69892,75973,102468,115254,128692,142784,157528,178184,196300,215198,234879,255341,330188,365914,403224,442116,482590,536948,585191,635278,687211,740988,925400,1473746,1594058,1718928,1848355,1982340,2230113,2386162,2547417,2713878,3206160,3681024,4022472,4377024,4744680,5125440,5767272,6204000,6655464,7121664,7602600,9738720,11649960,13643520,18339300,23836800,35658000,48687000,58135000,99999999
|
||||
//Base - Adv Jobs
|
||||
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000
|
||||
//Base - 3rd Jobs
|
||||
150,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000,360090500,377815025,396425776,415967065,436485418,459055606,470340701,482190050,494631866,507695773,523372462,531210807,535913813,540851970,546037035,552259113,555370152,558636742,562066663,565668079,569989779,572150629,573447138,574808474,576237876,577953159,579325385,580766222,582279101,583867625,588633194,592445650,596639351,601252423,606326801,616475558,624594564,633525470,643349467,654155864,691978251,722236162,755519863,792131935,832405213,912951771,977389016,1031157636,1153302698,1236233433,1650887110
|
||||
//Job - Novice
|
||||
10,0:4023,1,10,18,28,40,91,151,205,268,340
|
||||
//Job - 1st Classes
|
||||
@ -22,3 +24,5 @@
|
||||
50,4047:4048,1,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,54868,70216,77154,84412,105416,133942,165376,179088,193338,235642,289842,348402,373354,399168,477234,572732,674294,716870,760752,895370,1053978,1220492,1289472,1587070,1843620,2213516,2521910,2974608,3115314,3981264,4166772
|
||||
//Job - Ninja/Gunslinger
|
||||
70,24:25,1,72,92,142,174,301,443,548,799,1270,1838,2145,2473,3339,4746,6385,7172,8002,10321,13717,17554,19288,21103,26354,33485,41344,44772,48334,58910,72460,87100,93338,99792,119308,143183,231068,257377,274363,314246,371105,431038,476309,588548,665256,801731,916689,1130023,1188623,1477408,1551289,1746582,1845236,1954741,2124555,2345698,2548763,2759555,3021488,3254111,3489547,3695474,4012251,4181112,4302211,4496584,4578951,4869523,5022114,5123654,5395117
|
||||
//Job - 3rd Jobs (650 3CeAM)
|
||||
50,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087,1,100000,160000,232000,318400,413440,498976,593066,696564,903561,1069159,1267876,1506337,1792490,2221719,2565102,2977162,3471634,4065001,5251734,6201120,7340384,8707500,10348040,12808849,14777497,17139874,19974727,23376550,30180196,39705300,53992957,75424442,107571670,200798630,247412110,303348286,370471698,451019791,547677504,596006360,646751659,700034223,755980915,814724942,832348150,850852518,870282105,890683171,899999999
|
||||
|
230
db/item_db.txt
230
db/item_db.txt
@ -1697,17 +1697,17 @@
|
||||
2797,Magical_Stone_,Rocks,5,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefClass,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{}
|
||||
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,5,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_arch02") { bonus2 bAddDefClass,1761,50; bonus2 bAddDefClass,1762,50; } },{},{}
|
||||
2799,Kuirpenring,Kuirpenring,5,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
|
||||
2800,Accelerator,Accelerator,5,100000,,100,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
|
||||
2801,Hovering_Booster,Hovering Booster,5,100000,,2000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
|
||||
2802,Suicidal_Device,Suicidal Device,5,500000,,1000,,0,,1,0x00000000,7,2,136,,99,0,0,{},{},{}
|
||||
2803,Shape_Shifter,Shape Shifter,5,100000,,500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bInt,3; },{},{}
|
||||
2804,Cooling_Device,Cooling Device,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2805,Magnetic_Field_Generator,Magnetic Field Generator,5,100000,,6000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2806,Barrier_Builder,Barrier Builder,5,150000,,8000,,3,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2807,Repair_Kit,Repair Kit,5,200000,,400,,0,,1,0x00000000,7,2,136,,99,0,0,{},{},{}
|
||||
2808,Camouflage_Generator,Camouflague Generator,5,250000,,1000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
|
||||
2809,High_Quality_Cooler,High Quality Cooler,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2810,Special_Cooler,Special Cooler,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2800,Accelerator,Accelerator,5,100000,,100,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
|
||||
2801,Hovering_Booster,Hovering Booster,5,100000,,2000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
|
||||
2802,Suicidal_Device,Suicidal Device,5,500000,,1000,,0,,1,0x00000400,8,2,136,,99,0,0,{},{},{}
|
||||
2803,Shape_Shifter,Shape Shifter,5,100000,,500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bInt,3; },{},{}
|
||||
2804,Cooling_Device,Cooling Device,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2805,Magnetic_Field_Generator,Magnetic Field Generator,5,100000,,6000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2806,Barrier_Builder,Barrier Builder,5,150000,,8000,,3,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2807,Repair_Kit,Repair Kit,5,200000,,400,,0,,1,0x00000400,8,2,136,,99,0,0,{},{},{}
|
||||
2808,Camouflage_Generator,Camouflague Generator,5,250000,,1000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
|
||||
2809,High_Quality_Cooler,High Quality Cooler,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
2810,Special_Cooler,Special Cooler,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
|
||||
//2811,Freyja_SBracelet7,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
|
||||
//2812,Freyja_SBracelet30,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
|
||||
//2813,Freyja_SBracelet60,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
|
||||
@ -3075,21 +3075,21 @@
|
||||
//5743,Orange_Stem_Hat,Orange Stem Hat,5,20,,100,,0,,0,0x00000000,7,2,256,,1,0,620,{ bonus bLuk,3; },{},{}
|
||||
//5744,Capricon_Crown,Capricon Crown,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,1,1,621,{ bonus bVit,2; bonus bDex,2; },{},{}
|
||||
//5745,Capricon_Diadem,Capricon Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,622,{ bonus bDex,2; bonus bMdef,5; },{},{}
|
||||
5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,7,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; },{},{}
|
||||
5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,7,2,256,,100,1,624,{ bonus bInt,1; bonus bVit,1; bonus bMdef,5; },{},{}
|
||||
5748,Sniper_Goggle,Sniper Goggles,5,20,,100,,12,,1,0x00000800,7,2,768,,100,1,625,{ bonus bDex,1;bonus bAgi,1;bonus bMdef,5; },{},{}
|
||||
5749,Driver_Band,Driver Band,5,20,,100,,12,,1,0x00000400,7,2,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
|
||||
5750,Shadow_Handicraft,Shadow Handicraft,5,20,,100,,12,,1,0x00020000,7,2,256,,100,1,627,{ bonus bInt,1; bonus bAgi,1; bonus bMdef,5; },{},{}
|
||||
5751,Minstrel_Song_Hat,Minstrel Song Hat,5,20,,100,,12,,1,0x00080000,7,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; },{},{}
|
||||
5752,Midas_Whisper,Midas Whisper,5,20,,100,,12,,1,0x00040000,7,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
|
||||
5753,Magic_Stone_Hat,Magic Stone Hat,5,20,,100,,12,,1,0x00000200,7,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; },{},{}
|
||||
5754,Blazing_Soul,Blazing Soul,5,20,,100,,12,,1,0x00008000,7,2,256,,100,1,631,{ bonus bStr,1; bonus bVit,1; bonus bMdef,5; },{},{}
|
||||
5755,Silent_Executer,Silence Executer,5,20,,100,,6,,0,0x00001000,,2,513,,100,0,632,{ bonus bAgi,1;bonus bMdef,5; },{},{}
|
||||
5756,Wind_Whisper,Wind Whisper,5,20,,100,,12,,1,0x00010000,7,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; },{},{}
|
||||
5757,Schmidt_Helm,Dip Schmidt Helm,5,20,,100,,17,,1,0x00004000,7,2,768,,100,1,634,{ bonus bInt,1;bonus bVit,2;bonus bMdef,5; },{},{}
|
||||
5758,Dying_Swan,Dying Swan,5,20,,100,,12,,1,0x00080000,7,0,256,,100,1,635,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; },{},{}
|
||||
5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,8,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bMatk,5; } },{},{}
|
||||
5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,8,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; } },{},{}
|
||||
5748,Sniper_Goggles,Sniper Goggles,5,20,,100,,12,,1,0x00000800,8,2,768,,100,1,625,{ bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; } },{},{}
|
||||
5749,Driver_Band_M,Driver Band,5,20,,100,,12,,1,0x00000400,8,1,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{}
|
||||
5750,Shadow_Crown,Shadow Crown,5,20,,100,,12,,1,0x00020000,8,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee,3; } },{},{}
|
||||
5751,Minstrel_Song_Hat,Minstrel Song Hat,5,20,,100,,12,,1,0x00080000,8,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bLongAtkRate,4; bonus bUseSPrate,-10; },{},{}
|
||||
5752,Midas_Whispers,Midas Whispers,5,20,,100,,12,,1,0x00040000,8,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,5; bonus bAspd,1; } },{},{}
|
||||
5753,Magic_Stone_Hat,Magic Stone Hat,5,20,,100,,12,,1,0x00000200,8,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bDex)>=120){ bonus bMatkRate,10; bonus bCastrate,-2; } },{},{}
|
||||
5754,Burning_Spirit,Burning Spirit,5,20,,100,,12,,1,0x00008000,8,2,256,,100,1,631,{ bonus bStr,1; bonus bVit,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bHit,3; } },{},{}
|
||||
5755,Silent_Enforcer,Silent Enforcer,5,20,,100,,12,,0,0x00001000,8,2,513,,100,1,632,{ bonus bAgi,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee2,5; } },{},{}
|
||||
5756,Wispers_of_Wind,Wispers of Wind,5,20,,100,,12,,1,0x00010000,8,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bFlee,3; } },{},{}
|
||||
5757,Reissue_Schmitz_Helm,Reissue Schmitz Helm,5,20,,100,,12,,1,0x00004000,8,2,768,,100,1,634,{ bonus bVit,2; bonus bInt,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bDef,5; } },{},{}
|
||||
5758,Resting_Swan,Resting Swan,5,20,,100,,17,,1,0x00080000,8,0,256,,100,1,635,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bAtkRate,5; bonus bUseSPrate,-10; },{},{}
|
||||
//5759,Noah_Hat,Noah Hat,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,636,{ bonus bMdef,3; },{},{}
|
||||
5760,Driver_Band_,Driver Band,5,20,,100,,12,,1,0x00000000,7,2,256,,100,1,637,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
|
||||
5760,Driver_Band_F,Driver Band,5,20,,100,,12,,1,0x00000400,8,0,256,,100,1,637,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{}
|
||||
//5761,Sloth_Hat,Sloth Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,1,1,638,{ bonus bAgi,2; },{},{}
|
||||
//5762,Duneyrr_Helm,Duneyrr Helm,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,1,1,639,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
|
||||
//5763,Red_Bunny_Band,Red Bunny Band,5,0,,200,,4,,0,0xFFFFFFFF,7,2,256,,1,1,640,{ bonus bAgi,2; bonus bMdef,3; },{},{}
|
||||
@ -3233,8 +3233,8 @@
|
||||
6043,Letter_From_Lugen,Letter from Lugen,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6044,Letter_From_Otto,Letter from Otto,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6045,Supply_Box,Supply Box,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6046,Clothing_Dye_Coupon,New Clothing Dye Coupon,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6047,Clothing_Dye_Coupon2,Original Clothing Dye Coupon,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6046,Clothing_Dye_Coupon,Clothing Dye Coupon,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "SetPalete",1; },{},{}
|
||||
6047,Clothing_Dye_Coupon_II,Clothing Dye Coupon II,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "SetPalete",2; },{},{}
|
||||
6048,Unidentified_Mineral,Unidentified Mineral,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6049,Marlin,Marlin,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
6050,Mercenary_Contract,Mercenary Contract,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
@ -4659,7 +4659,7 @@
|
||||
11053,SN_Book_Practice,SN Book Practice,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
11054,SN_Book_Misc,SN Book Misc,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
11055,Basic_Adventure,Basic Adventure,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
//11056,Spiritualism_Guide,
|
||||
11056,Elemental_Spirit_Guide,Elemental Spirit Guide,3,1000,,10,,,,,,,,,,,,,{},{},{}
|
||||
// More Usable Items
|
||||
//===================================================================
|
||||
11500,Light_Yellow_Pot,Light Yellow Potion,0,550,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{}
|
||||
@ -5045,7 +5045,7 @@
|
||||
12338,Grilled_Corn,Grilled Corn,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,180000,2; sc_start SC_INCINT,180000,2; sc_start SC_INCAGI,180000,2; },{},{}
|
||||
12339,Cherish_Box_Ori,Treasure Edition Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_Cherish_Box_Ori),1; },{},{}
|
||||
12340,Mysterious_Rice_Powder,Chewy Rice Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1815; },{},{}
|
||||
12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,20000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7940,100; },{},{}
|
||||
12342,Manuk's_Opportunity,Manuk's Opportunity,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_MANU_ATK,600000,10; },{},{}
|
||||
12343,Manuk's_Courage,Manuk's Courage,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_MANU_DEF,600000,10; },{},{}
|
||||
12344,Pinguicula's_fruit_Jam,Pinguicula's Fruit Jam,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_ATK,600000,10; },{},{}
|
||||
@ -5096,9 +5096,9 @@
|
||||
12389,Runstone_Storm,Pertz Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_rune02") { itemskill "RK_STORMBLAST",1; } */ },{},{}
|
||||
12390,Runstone_Millennium,Verkana Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_rune02") { itemskill "RK_MILLENNIUMSHIELD",1; } */ },{},{}
|
||||
12391,Lucky_Egg_C,Lucky Egg,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12392,RepairA,Repair A,2,220,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12393,RepairB,Repair B,2,500,,140,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12394,RepairC,Repair C,2,1100,,180,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12392,Repair_A,Repair A,0,220,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(200,300),0; */},{},{}
|
||||
12393,Repair_B,Repair B,0,500,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(300,400),0; */},{},{}
|
||||
12394,Repair_C,Repair C,0,1100,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(400,500),0; */},{},{}
|
||||
12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1519; },{},{}
|
||||
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10; },{},{}
|
||||
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196; },{},{}
|
||||
@ -5125,23 +5125,27 @@
|
||||
12418,Full_SwingK,Full SwingK,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12419,Mana_Plus,Mana Plus,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12420,Stamina_Up_M,Stamina Up M,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12421,Digestive_F,Digestive F,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12422,HP_Increase_PotionS,HP Increase PotionS,2,100,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12423,HP_Increase_PotionM,HP Increase PotionM,2,100,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12424,HP_Increase_PotionL,HP Increase PotionL,2,100,,80,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12425,SP_Increase_PotionS,SP Increase PotionS,2,100,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12426,SP_Increase_PotionM,SP Increase PotionM,2,100,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12427,SP_Increase_PotionL,SP Increase PotionL,2,100,,80,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12428,Enrich_White_PotionZ,Enrich White PotionZ,2,100,,70,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12429,Savage_BBQ,Savage BBQ,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12430,Wug_Blood_Cocktail,Wug Blood Cocktail,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12431,Minor_Brisket,Minor Brisket,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12432,Siroma_Icetea,Siroma Icetea,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12433,Drocera_Herb_Stew,Drocera Herb Stew,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12434,Petti_Tail_Noodle,Petti Tail Noodle,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12435,Black_Thing,Black Thing,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12436,Vitata500,Vitata500,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12437,Enrich_Celermine_Juice,Enrich Celermine Juice,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12417,Boost_500,Boost 500,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BOOST500,500000,20; },{},{}
|
||||
12418,Full_Swing_K,Full Swing K,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
12419,Manaplus,Manaplus,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
12420,Muramura_M,Muramura M,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
12421,Falmons_F,Falmons F,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
12422,HP_Increase_Potion_(Small),HP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,1; percentheal 2,0; },{},{}
|
||||
12423,HP_Increase_Potion_(Medium),HP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,2; percentheal 3,0; },{},{}
|
||||
12424,HP_Increase_Potion_(Large),HP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,5; percentheal 5,0; },{},{}
|
||||
12425,SP_Increase_Potion_(Small),SP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,2; percentheal 0,2; },{},{}
|
||||
12426,SP_Increase_Potion_(Medium),SP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,4; percentheal 0,4; },{},{}
|
||||
12427,SP_Increase_Potion_(Large),SP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,8; percentheal 0,8; },{},{}
|
||||
12428,Concentrated_White_Potion_Z,Concentrated White Potion Z,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WHITEPOTIONZ,500000,0; itemheal rand(1500,1600),0; },{},{}
|
||||
12429,Savage_Full_Roast,Savage Full Roast,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SAVAGE_STEAK, 300000, 20; },{},{}
|
||||
12430,Cocktail_Warg_Blood,Cocktail Warg Blood,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COCKTAIL_WARG_BLOOD, 300000, 20; },{},{}
|
||||
12431,Minor_Stew,Minor Stew,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MINOR_BBQ, 300000, 20; },{},{}
|
||||
12432,Siroma_Iced_Tea,Siroma Iced Tea,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SIROMA_ICE_TEA, 300000, 20; },{},{}
|
||||
12433,Drosera_Herb_Salad,Drosera Herb Salad,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_DROCERA_HERB_STEAMED, 300000, 20; },{},{}
|
||||
12434,Petite_Tail_Noodles,Petite Tail Noodles,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PUTTI_TAILS_NOODLES, 300000, 20; },{},{}
|
||||
12435,Black_Mass,Black Mass,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_STOMACHACHE, 60000, rand(5,10); },{},{}
|
||||
12436,Vitata_500,Vitata 500,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12437,Concentrated_Ceromain_Soup,Concentrated Ceromain Soup,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(1500,1600),0; },{},{}
|
||||
12438,F_Giant_Fly_Wing,F Giant Fly Wing,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12439,F_Battle_Manual,F Battle Manual,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12440,F_Insurance,F Insurance,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@ -5285,6 +5289,7 @@
|
||||
12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{}
|
||||
12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
|
||||
12591,Vending_Search_Scroll3,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
|
||||
12622,Reins_Of_Mount,Reins Of Mount,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ALL_RIDING",1; },{},{}
|
||||
12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_BleuBox),1; getitem groupranditem(IG_BleuBox),1; },{},{}
|
||||
12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@ -5301,28 +5306,34 @@
|
||||
12714,Easter_Scroll,Easter Scroll,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_Easter_Scroll),1; },{},{}
|
||||
12715,Black_Treasure_Box,Black Treasure Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12716,Indian_Rice_Cake,Indian Rice Cake,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12717,Poison_Paralysis,Paralysis,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12718,Poison_Leech,Leech End,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12719,Poison_Oblivion,Oblivion Curse,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12720,Poison_Contamination,Death Hurt,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12721,Poison_Numb,Toxin,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12725,Runstone_Nosiege,Nosiege Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12726,Runstone_Rhydo,Rhydo Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12727,Runstone_Verkana,Verkana Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12728,Runstone_Isia,Isia Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12729,Runstone_Asir,Asir Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12730,Runstone_Urj,Urj Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12731,Runstone_Turisus,Turisus Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12732,Runstone_Pertz,Pertz Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12733,Runstone_Hagalas,Hagalas Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
// Guillotine Cross Poisons
|
||||
12717,Poison_Paralysis,Paralyze,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_PARALYSE,300000,0; },{},{}
|
||||
12718,Poison_Leech,Leech End,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_LEECHESEND,300000,0; },{},{}
|
||||
12719,Poison_Oblivion,Oblivion Curse,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_OBLIVIONCURSE,300000,0; },{},{}
|
||||
12720,Poison_Disheart,Disheart,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_DEATHHURT,300000,0; },{},{}
|
||||
12721,Poison_Numb,Toxin,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_TOXIN,300000,0; },{},{}
|
||||
12722,Poison_Fever,Pyrexia,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_PYREXIA,300000,0; },{},{}
|
||||
12723,Poison_Laughing,Magic Mushroom,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_MAGICMUSHROOM,300000,0; },{},{}
|
||||
12724,Poison_Fatigue,Venom Bleed,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_VENOMBLEED,15000,0; },{},{}
|
||||
|
||||
// Rune Knight's Rune Stones
|
||||
12725,Runstone_Nosiege,Nauthiz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_REFRESH",1; },{},{}
|
||||
12726,Runstone_Rhydo,Raido Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_CRUSHSTRIKE",1; },{},{}
|
||||
12727,Runstone_Verkana,Berkana Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_MILLENNIUMSHIELD",1; },{},{}
|
||||
12728,Runstone_Isia,Isa Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_VITALITYACTIVATION",1; },{},{}
|
||||
12729,Runstone_Asir,Othila Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_FIGHTINGSPIRIT",1; },{},{}
|
||||
12730,Runstone_Urj,Uruz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_ABUNDANCE",1; },{},{}
|
||||
12731,Runstone_Turisus,Thurisaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_GIANTGROWTH",1; },{},{}
|
||||
12732,Runstone_Pertz,Wyrd Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STORMBLAST",1; },{},{}
|
||||
12733,Runstone_Hagalas,Hagalaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{}
|
||||
|
||||
// Rune Knight Rune Ores
|
||||
12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 1; },{},{}
|
||||
12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{}
|
||||
12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 3; },{},{}
|
||||
12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 4; },{},{}
|
||||
12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{}
|
||||
|
||||
12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
12741,Inc_Int_Scroll,Intellect Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
|
||||
@ -5589,38 +5600,37 @@
|
||||
13257,Kunai_Of_Furious_Wind,High Wind Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Wind; },{},{}
|
||||
13258,Kunai_Of_Fierce_Flame,Heat Wave Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Fire; },{},{}
|
||||
13259,Kunai_Of_Deadly_Poison,Fell Poison Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500; },{},{}
|
||||
// TODO: Update job for Cenetics only
|
||||
13260,Apple_Bomb,Apple Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13261,Coconut_Bomb,Coconut Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13262,Melon_Bomb,Melon Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13263,Pineapple_Bomb,Pineapple Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13264,Banana_Bomb,Banana Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13265,Black_Lump,Black Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13266,Black_Hard_Lump,Black Hard Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13267,Very_Hard_Lump,Very Hard Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13268,Mysterious_Powder,Mysterious Powder,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13269,Throwing_Boost500,Throwing Boost500,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13270,Full_SwingK_Throw,Full SwingK Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13271,Mana_Plus_to_Throw,Mana + Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13272,Cure_Free_Throw,Cure Free Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13273,Stamina_Up_M_To_Throw,Stamina Up M To Throw,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13274,Digestive_F_To_Throw,Digestive Up F To Throw,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13275,HP_Inc_PotS_To_Throw,HP Increase Potion(Small) Throw,10,100,,20,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13276,HP_Inc_PotM_To_Throw,HP Increase Potion(Mid) Throw,10,100,,40,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13277,HP_Inc_PotL_To_Throw,HP Increase Potion(Large) Throw,10,100,,80,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13278,SP_Inc_PotS_To_Throw,HP_Increase Potion(Small) Throw,10,100,,20,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13279,SP_Inc_PotM_To_Throw,SP_Increase Potion(Mid) Throw,10,100,,40,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13280,SP_Inc_PotL_To_Throw,SP_Increase Potion(Large) Throw,10,100,,80,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13281,En_White_PotZ_To_Throw,Enriched White PotionZ Throw,10,100,,70,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13282,Vitata500_To_Throw,Vitata50 Throw0,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13283,En_Cel_Juice_To_Throw,Enrich Celermine Juice Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13284,Savage_BBQ_To_Throw,Savage BBQ Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13285,Wug_Cocktail_To_Throw,Wug Cocktail To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13286,M_Brisket_To_Throw,Brisket To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13287,Siroma_Iced_Tea_To_Throw,Siroma Iced Tea To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13288,Drosera_Stew_To_Throw,Drosera Stew To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13289,Petite_Noodle_To_Throw,Petite Noodle To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13290,Black_Thing_To_Throw,Black Thing To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
|
||||
13260,Apple_Bomb,Apple Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13261,Coconut_Bomb,Coconut Bomb,17,1,,10,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13262,Melon_Bomb,Melon Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13263,Pineapple_Bomb,Pineapple Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13264,Banana_Bomb,Banana Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13265,Black_Lump,Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13266,Hard_Black_Lump,Hard Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13267,Extremely_Hard_Black_Lump,Extremely Hard Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13268,Mysterious_Powder,Mysterious Powder,17,10,,10,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_MYSTERIOUS_POWDER,10000,2; },{},{}
|
||||
13269,Throwing_Boost_500,Throwing Boost 500,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13270,Throwing_Full_Swing_K,Throwing Full Swing K,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13271,Throwing_Manaplus,Throwing Manaplus,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13272,Throwing_Cure_Free,Throwing Cure Free,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13273,Throwing_Muramura_M,Throwing Muramura M,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13274,Throwing_Falmons_F,Throwing Falmons F,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13275,Throwing_Increase_HP_Potion_(Small),Throwing Increase HP Potion (Small),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,1; itemheal 840,0; },{},{}
|
||||
13276,Throwing_Increase_HP_Potion_(Medium),Throwing Increase HP Potion (Medium),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,2; itemheal 1040,0; },{},{}
|
||||
13277,Throwing_Increase_HP_Potion_(Large),Throwing Increase HP Potion (Large),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,5; itemheal 1240,0; },{},{}
|
||||
13278,Throwing_Increase_SP_Potion_(Small),Throwing Increase SP Potion (Small),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,2; itemheal 0,200; },{},{}
|
||||
13279,Throwing_Increase_SP_Potion_(Medium),Throwing Increase SP Potion (Medium),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,4; itemheal 0,300; },{},{}
|
||||
13280,Throwing_Increase_SP_Potion_(Large),Throwing Increase SP Potion (Large),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,8; itemheal 0,400; },{},{}
|
||||
13281,Throwing_Concentrated_White_Potion_Z,Throwing Concentrated White Potion Z,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13282,Throwing_Vitata_500,Throwing Vitata 500,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13283,Throwing_Ceromain_Soup,Throwing Ceromain Soup,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13284,Throwing_Savage_Full_Roast,Throwing Savage Full Roast,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13285,Throwing_Cocktail_Warg_Blood,Throwing Cocktail Warg Blood,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13286,Throwing_Minor_Stew,Throwing Minor Stew,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13287,Throwing_Siroma_Iced_Tea,Throwing Siroma Iced Tea,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13288,Throwing_Drosera_Herb_Salad,Throwing Drosera Herb Salad,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13289,Throwing_Petite_Tail_Soup,Throwing Petite Tail Soup,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
13290,Throwing_Black_Mass,Throwing Black Mass,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
|
||||
// Ninja Fuuma Shurikens
|
||||
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,4,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
|
||||
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,4,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
@ -6735,16 +6745,16 @@
|
||||
16776,Universal_Catalog_Gold_Box10,Universal Catalog Gold 10 Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12581,10; },{},{}
|
||||
16777,Universal_Catalog_Gold_Box50,Universal Catalog Gold 50 Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12581,50; },{},{}
|
||||
16998,Archangel_Wings_Box,Archangel Wings Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2573,1; },{},{}
|
||||
// TODO: Update job for Mechanic only.
|
||||
18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
|
||||
18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
|
||||
18002,Dark_Cannon_Ball,Dark Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
|
||||
18003,Soul_Cannon_Ball,Soul Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
|
||||
18004,Iron_Cannon_Ball,Iron Cannon Ball,10,500,,100,250,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
|
||||
//Mechanic Cannon Balls
|
||||
18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x00000400,8,2,32768,,1,,8,{},{},{}
|
||||
18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Holy; },{},{}
|
||||
18002,Dark_Cannon_Ball,Dark Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Dark; },{},{}
|
||||
18003,Soul_Cannon_Ball,Soul Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Ghost; },{},{}
|
||||
18004,Iron_Cannon_Ball,Iron Cannon Ball,10,500,,100,250,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Neutral; },{},{}
|
||||
//18100,Shooting_Star_C,
|
||||
18101,F_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{}
|
||||
18102,E_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{}
|
||||
18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x000A0848,7,2,34,3,105,1,11,{ bonus bInt,4; },{},{}
|
||||
18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x00000400,8,2,34,3,105,1,11,{ bonus bInt,4; },{},{}
|
||||
//18500,Cheer_Scarf6,
|
||||
//18501,Cheer_Scarf8,
|
||||
//18502,Cheer_Scarf10,
|
||||
|
305
db/item_db_re.txt
Normal file
305
db/item_db_re.txt
Normal file
@ -0,0 +1,305 @@
|
||||
// Renewal-Specific Database
|
||||
// specially for renewal-modified items, when compiled in RRMODE entries in this file override item_db.txt and are overriden by item_db2.txt
|
||||
//
|
||||
// Structure of Database:
|
||||
// ID,Name,Name,Type,Price,Sell,Weight,ATK:MATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
|
||||
//
|
||||
// Note (ATK field)
|
||||
// - in RE this field is able to store a optional value, for the weapons' matk
|
||||
// - You may use, for example: 10:25 for a item to give 10 atk and 25 weapon matk.
|
||||
|
||||
//ASPD in RE they give a fixed +4/+6/+9 ASPD
|
||||
645,Center_Potion,Concentration Potion,2,800,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,4; },{},{}
|
||||
656,Awakening_Potion,Awakening Potion,2,1500,,150,,,,,0xFFF7FEEF,7,2,,,40,,,{ sc_start SC_ASPDPOTION1,1800000,6; },{},{}
|
||||
657,Berserk_Potion,Berserk Potion,2,3000,,200,,,,,0x01E646A6,7,2,,,85,,,{ sc_start SC_ASPDPOTION2,1800000,9; },{},{}
|
||||
|
||||
// Matk updates. Work in progress.
|
||||
// Daggers
|
||||
13010,Asura,Asura,4,3000,,600,50:50,,1,2,0x02000000,7,2,2,1,12,1,1,{},{},{}
|
||||
13011,Asura_,Asura,4,3000,,600,50:50,,1,3,0x02000000,7,2,2,1,12,1,1,{},{},{}
|
||||
1231,Bazerald,Bazerald,4,20,,500,70:105,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; },{},{}
|
||||
|
||||
// Staffs
|
||||
1472,Staff_Of_Soul,Soul Staff,4,20,,1400,25:200,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; if(isequipped(2677) || isequipped(2711)){ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getrefine(); } },{},{}
|
||||
1601,Rod,Rod,4,50,,400,15:30,,1,3,0x00818315,7,2,2,1,1,1,10,{},{},{}
|
||||
1602,Rod_,Rod,4,50,,400,15:30,,1,4,0x00818315,7,2,2,1,1,1,10,{},{},{}
|
||||
1603,Rod__,Rod,4,50,,400,15:30,,1,0,0x00818315,7,2,2,1,1,1,10,{},{},{}
|
||||
1604,Wand,Wand,4,2500,,400,25:45,,1,2,0x00818315,7,2,2,2,12,1,10,{},{},{}
|
||||
1605,Wand_,Wand,4,2500,,400,25:45,,1,3,0x00818315,7,2,2,2,12,1,10,{},{},{}
|
||||
1606,Wand__,Wand,4,2500,,400,25:45,,1,0,0x00818315,7,2,2,2,12,1,10,{ bonus bInt,1; },{},{}
|
||||
1607,Staff,Staff,4,9500,,400,40:70,,1,2,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
|
||||
1608,Staff_,Staff,4,9500,,400,40:70,,1,3,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
|
||||
1609,Staff__,Staff,4,9500,,400,40:70,,1,0,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
|
||||
1610,Arc_Wand,Arc Wand,4,45000,,400,60:95,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
|
||||
1611,Arc_Wand_,Arc Wand,4,45000,,400,60:95,,1,2,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
|
||||
1612,Arc_Wand__,Arc Wand,4,45000,,400,60:95,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
|
||||
1613,Mighty_Staff,Mighty Staff,4,20,,700,130:100,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bStr,10; bonus bSPDrainValue,-2; },{},{}
|
||||
1614,Blessed_Wand,Wand of Occult,4,20,,700,75:105,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
|
||||
1616,Staff_Of_Wing,Wing Staff,4,20,,500,60:115,,1,0,0x00810204,7,2,2,4,40,1,10,{ bonus bCastrate,-5; },{},{}
|
||||
1617,Survival_Rod,Survivor's Rod,4,85000,,1000,50:120,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,2; bonus bMaxHP,300; },{},{}
|
||||
1618,Survival_Rod_,Survivor's Rod,4,85000,,1000,50:120,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,3; bonus bMaxHP,400; },{},{}
|
||||
1619,Survival_Rod2,Survivor's Rod,4,85000,,1000,50:120,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,2; bonus bMaxHP,300; },{},{}
|
||||
1620,Survival_Rod2_,Survivor's Rod,4,85000,,1000,50:120,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMaxHP,400; },{},{}
|
||||
1621,Hypnotist's_Staff,Hypnotist's Staff,4,43000,,500,70:120,,1,1,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; },{},{}
|
||||
1622,Hypnotist's_Staff_,Hypnotist's Staff,4,20,,500,70:120,,1,2,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; },{},{}
|
||||
1624,Lich_Bone_Wand,Lich's Bone Wand,4,20,,800,60:170,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
|
||||
1625,Healing_Staff,Healing Staff,4,20,,400,10:105,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2); },{},{}
|
||||
1626,Piercing_Staff,Piercing Staff,4,20,,500,80:145,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
|
||||
1629,Walking_Stick,Gentleman's Staff,4,20,,500,40:125,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); } },{},{}
|
||||
1630,Release_Of_Wish,Release of Wish,4,20,,500,30:125,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
|
||||
1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60:160,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
|
||||
1637,Eraser,Eraser,4,20,,500,80:170,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine() > 9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
|
||||
2000,Destruction_Rod,Staff of Destruction,4,20,,2500,130:280,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50; },{},{}
|
||||
2001,Divine_Cross,Divine Cross,4,20,,1500,120:210,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; if (isequipped(2677) || isequipped(2711)) { bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }; },{},{}
|
||||
|
||||
// Books
|
||||
1560,Diary_Of_Great_Sage,Sage's Diary,4,20,,1100,100:120,,1,2,0x00410100,7,2,2,3,60,1,15,{ if(readparam(bStr)>=50) bonus bAspdRate,5; if(readparam(bInt)>=70) bonus bMatkRate,5; },{},{}
|
||||
1561,Hardback,Hardcover Book,4,20,,1500,140,,1,1,0x00410100,7,2,2,4,55,1,15,{ bonus bStr,3; bonus bDex,2; },{},{}
|
||||
1572,Principles_Of_Magic,Principles of Magic,4,20,,300,60:160,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bInt,3; bonus bSPrecovRate,5; },{},{}
|
||||
1573,Ancient_Magic,Ancient Magic,4,20,,700,30:140,,1,2,0x00410100,7,2,2,3,70,1,15,{ if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }; },{},{}
|
||||
1564,Encyclopedia,Encyclopedia,4,20,,2000,110:100,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
|
||||
|
||||
// DEF updates
|
||||
// Headgears - Work in progress.
|
||||
2208,Ribbon,Ribbon,5,800,,100,,1,,0,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
|
||||
2209,Ribbon_,Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
|
||||
2216,Biretta,Biretta,5,9000,,100,,8,,0,0x00008110,7,2,256,,0,1,11,{},{},{}
|
||||
2217,Biretta_,Biretta,5,9000,,100,,8,,1,0x00008110,7,2,256,,0,1,11,{},{},{}
|
||||
2252,Star_Sparkling,Wizard Hat,5,20,,300,,7,,0,0x00810204,7,2,256,,0,1,36,{ bonus bMaxSP,100; },{},{}
|
||||
2266,Iron_Cane,Iron Cain,5,20,,300,,4,,0,0x00004082,7,2,1,,50,0,53,{},{},{}
|
||||
2280,Sahkkat,Sakkat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,67,{ bonus bAgi,1; },{},{}
|
||||
2285,Apple_Of_Archer,Apple of Archer,5,20,,200,,1,,0,0xFFFFFFFE,7,2,256,,30,1,72,{ bonus bDex,3; },{},{}
|
||||
2287,Pirate_Bandana,Pirate Bandana,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
|
||||
2299,Viking_Helm,Orc Helm,5,20,,500,,9,,0,0x000654E2,7,2,256,,0,1,86,{},{},{}
|
||||
5007,Loard_Circlet,Grand Circlet,5,20,,200,,7,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
|
||||
5010,Indian_Hair_Piece,Indian Fillet,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
|
||||
5015,Egg_Shell,Egg Shell,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,0,0,101,{},{},{}
|
||||
5017,Bone_Helm,Bone Helm,5,20,,800,,15,,0,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
|
||||
5058,Drooping_Kitty,Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{}
|
||||
5111,Galapago_Cap,Galapago Cap,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,55,1,192,{ bonus2 bAddMonsterDropItem,605,100; },{},{}
|
||||
5118,Ear_Of_Puppy,Puppy Headband,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{}
|
||||
5122,Magni_Cap,Magni's Cap,5,30000,,1000,,9,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{}
|
||||
5128,Goibne's_Helmet,Goibne's Helm,5,30000,,500,,10,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)) { bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } },{},{}
|
||||
5157,Viking_Helm_,Orc Helm,5,20,,500,,9,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
|
||||
5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,4,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
|
||||
|
||||
// Shields
|
||||
2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
|
||||
2102,Guard_,Guard,5,500,,300,,20,,1,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
|
||||
2103,Buckler,Buckler,5,14000,,600,,40,,0,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
|
||||
2104,Buckler_,Buckler,5,14000,,600,,40,,1,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
|
||||
2105,Shield,Shield,5,56000,,1300,,60,,0,0x00004082,7,2,32,,0,1,3,{},{},{}
|
||||
2106,Shield_,Shield,5,56000,,1300,,60,,1,0x00004082,7,2,32,,0,1,3,{},{},{}
|
||||
2107,Mirror_Shield,Mirror Shield,5,60000,,1000,,45,,0,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
|
||||
2108,Mirror_Shield_,Mirror Shield,5,60000,,1000,,45,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
|
||||
2109,Memorize_Book,Memory Book,5,20,,1000,,25,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
|
||||
2110,Holy_Guard,Holy Guard,5,85000,,1400,,110,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
|
||||
2111,Herald_Of_GOD,Sacred Mission,5,128000,,1600,,120,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
|
||||
2112,Novice_Guard,Novice Guard,5,1,,1,,20,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
|
||||
2113,Novice_Shield,Novice Shield,5,5000,,1000,,20,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
|
||||
2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,45,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{}
|
||||
2115,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,80,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
|
||||
2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,30,,1,0x00000001,7,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{}
|
||||
2117,Arm_Guard,Arm Guard,5,10000,,150,,50,,0,0x02000000,7,2,32,,20,1,1,{},{},{}
|
||||
2118,Arm_Guard_,Arm Guard,5,10000,,150,,50,,1,0x02000000,7,2,32,,20,1,1,{},{},{}
|
||||
2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,45,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
|
||||
2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,45,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
|
||||
2121,Memorize_Book_,Memory Book,5,20,,1000,,25,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
|
||||
2122,Platinum_Shield,Platinum Shield,5,20,,1200,,95,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,NPC_MAGICMIRROR,2,150,BF_MAGIC,0; },{},{}
|
||||
2123,Orleans_Server,Orleans's Server,5,20,,1000,,75,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{}
|
||||
2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,85,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{}
|
||||
2125,Strong_Shield,Strong Shield,5,20,,2500,,90,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
|
||||
2128,Herald_Of_GOD_,Sacred Mission,5,128000,,1600,,120,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
|
||||
2129,Exorcism_Bible,Exorcism Bible,5,20,,600,,80,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; if(isequipped(1631)) { bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; } },{},{}
|
||||
2130,Cross_Shield,Cross Shield,5,20,,2000,,130,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,PA_SHIELDCHAIN,30; bonus2 bSkillAtk,CR_SHIELDBOOMERANG,30; bonus bUseSPrate,10; },{},{}
|
||||
2131,Magic_Study_Vol1,Magic Bible Vol1,5,20,,1000,,18,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
|
||||
2133,Tournament_Shield,Tournament Shield,5,20,,1000,,105,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; if( isequipped(1420) || isequipped(1421) || isequipped(1422) ) { bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } },{},{}
|
||||
2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,35,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{}
|
||||
2135,Shadow_Guard,Shadow Guard,5,20,,800,,52,,1,0x00020000,2,2,32,,70,1,2,{ if( isequipped(2426) ) { bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } },{},{}
|
||||
2138,Bradium_Shield,Bradium Shield,5,20,,1800,,98,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,CR_SHIELDBOOMERANG,60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
|
||||
2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0xFFFFFFFF,7,2,32,,99,0,1,{},{},{}
|
||||
|
||||
// Footgear
|
||||
2401,Sandals,Sandals,5,400,,200,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
|
||||
2402,Sandals_,Sandals,5,400,,200,,5,,1,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
|
||||
2403,Shoes,Shoes,5,3500,,400,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
|
||||
2404,Shoes_,Shoes,5,3500,,400,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
|
||||
2405,Boots,Boots,5,18000,,600,,16,,0,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
|
||||
2406,Boots_,Boots,5,18000,,600,,16,,1,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
|
||||
2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,5,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{}
|
||||
2408,Cuffs,Shackles,5,5000,,3000,,15,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{}
|
||||
2409,Spiky_Heel,High Heels,5,8500,,600,,4,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
|
||||
2410,Sleipnir,Sleipnir,5,20,,3500,,40,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{}
|
||||
2411,Grave,Greaves,5,48000,,750,,27,,0,0x00004080,7,2,64,,65,1,0,{},{},{}
|
||||
2412,Grave_,Greaves,5,54000,,750,,15,,1,0x00004080,7,2,64,,65,1,0,{},{},{}
|
||||
2414,Novice_Boots,Novice Slippers,5,1,,1,,5,,0,0x00000001,7,2,64,,0,0,0,{},{},{}
|
||||
2416,Novice_Shoes,Novice Shoes,5,35000,,500,,8,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{}
|
||||
2417,Fricco_Shoes,Fricco's Shoes,5,30000,,500,,12,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; bonus2 bAddItemHealRate,IG_Potion,20; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{}
|
||||
2418,Vidar's_Boots,Vidar's Boots,5,30000,,650,,13,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{}
|
||||
2419,Goibne's_Combat_Boots,Goibne's Greaves,5,30000,,700,,13,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
|
||||
2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,8,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
|
||||
2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,13,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
|
||||
2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,7,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
|
||||
2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
|
||||
2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,13,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{}
|
||||
2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
|
||||
2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 3){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{}
|
||||
2432,Spiky_Heel_,High Heels,5,8500,,600,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
|
||||
2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,15,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
|
||||
2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,16,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
|
||||
2435,Battle_Greave,Battle Greaves,5,10,,0,,15,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
|
||||
2436,Combat_Boots,Combat Boots,5,10,,0,,9,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
|
||||
2437,Battle_Boots,Battle Boots,5,10,,0,,9,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
|
||||
2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,10,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
|
||||
2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
|
||||
2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
|
||||
2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
|
||||
2447,Military_Boots,Army Boots,5,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
|
||||
2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
|
||||
2456,Para_Team_Boots1,Eden Team Boots I,5,0,,0,,14,,0,0xFFFFFFFF,7,2,64,,12,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
|
||||
2457,Para_Team_Boots2,Eden Team Boots II,5,0,,0,,16,,0,0xFFFFFFFF,7,2,64,,26,0,0,{ bonus bHPrecovRate,12; bonus bSPrecovRate,4; },{},{}
|
||||
2458,Para_Team_Boots3,Eden Team Boots III,5,0,,0,,18,,0,0xFFFFFFFF,7,2,64,,40,0,0,{ bonus bHPrecovRate,14; bonus bSPrecovRate,6; },{},{}
|
||||
2463,Feral_Boots,Feral Boots,5,20,,0,,12,,0,0xFFFFFFFF,7,2,64,,75,0,0,{ bonus bMdef,2; },{},{}
|
||||
|
||||
// Armor
|
||||
2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,10,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2302,Cotton_Shirt_,Cotton Shirt,5,10,,100,,10,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2303,Leather_Jacket,Jacket,5,200,,200,,15,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2304,Leather_Jacket_,Jacket,5,200,,200,,15,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2305,Adventure_Suit,Adventurer's Suit,5,1000,,300,,20,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2306,Adventurere's_Suit_,Adventurer's Suit,5,1000,,300,,20,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2307,Mantle,Mantle,5,10000,,600,,37,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
|
||||
2308,Mantle_,Mantle,5,10000,,600,,37,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
|
||||
2309,Coat,Coat,5,22000,,1200,,42,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
|
||||
2310,Coat_,Coat,5,22000,,1200,,42,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
|
||||
2311,Mink_Coat,Mink Coat,5,20,,2300,,30,,1,0xFFFFFFFE,7,2,16,,30,1,0,{},{},{}
|
||||
2312,Padded_Armor,Padded Armor,5,48000,,2800,,35,,0,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
|
||||
2313,Padded_Armor_,Padded Armor,5,48000,,2800,,35,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
|
||||
2314,Chain_Mail,Chain Mail,5,65000,,3300,,55,,0,0x000654E2,7,2,16,,0,1,0,{},{},{}
|
||||
2315,Chain_Mail_,Chain Mail,5,65000,,3300,,55,,1,0x000654E2,7,2,16,,0,1,0,{},{},{}
|
||||
2316,Plate_Armor,Full Plate,5,80000,,4500,,70,,0,0x00004082,7,2,16,,40,1,0,{},{},{}
|
||||
2317,Plate_Armor_,Full Plate,5,80000,,4500,,70,,1,0x00004082,7,2,16,,40,1,0,{},{},{}
|
||||
2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,59,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
|
||||
2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,58,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{}
|
||||
2320,Formal_Suit,Formal Suit,5,20,,300,,40,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
|
||||
2321,Silk_Robe,Silk Robe,5,8000,,400,,20,,0,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
|
||||
2322,Silk_Robe_,Silk Robe,5,8000,,400,,20,,1,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
|
||||
2323,Scapulare,Scapulare,5,6500,,400,,24,,0,0x00008110,7,2,16,,0,1,0,{},{},{}
|
||||
2324,Scapulare_,Scapulare,5,6500,,400,,24,,1,0x00008110,7,2,16,,0,1,0,{},{},{}
|
||||
2325,Saint_Robe,Saint's Robe,5,54000,,600,,50,,0,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
|
||||
2326,Saint_Robe_,Saint's Robe,5,54000,,600,,50,,1,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
|
||||
2327,Holy_Robe,Holy Robe,5,20,,1700,,57,,0,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
|
||||
2328,Wooden_Mail,Wooden Mail,5,5500,,1000,,25,,0,0x000444A2,7,2,16,,0,1,0,{},{},{}
|
||||
2329,Wooden_Mail_,Wooden Mail,5,5500,,1000,,25,,1,0x000444A2,7,2,16,,0,1,0,{},{},{}
|
||||
2330,Tights,Tights,5,71000,,500,,27,,0,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
|
||||
2331,Tights_,Tights,5,71000,,500,,27,,1,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
|
||||
2332,Silver_Robe,Silver Robe,5,7000,,700,,23,,0,0x00810204,7,2,16,,0,1,0,{},{},{}
|
||||
2333,Silver_Robe_,Silver Robe,5,7000,,700,,23,,1,0x00810204,7,2,16,,0,1,0,{},{},{}
|
||||
2334,Mage_Coat,Mage Coat,5,20,,600,,40,,0,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
|
||||
2335,Thief_Clothes,Thief Clothes,5,74000,,100,,40,,0,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
|
||||
2336,Thief_Clothes_,Thief Clothes,5,74000,,100,,40,,1,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
|
||||
2337,Ninja_Suit,Ninja Suit,5,20,,1500,,58,,0,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
|
||||
2338,Wedding_Dress,Wedding Dress,5,43000,,500,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; },{},{}
|
||||
2339,G_Strings,Pantie,5,1000,,100,,22,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2341,Full_Plate_Armor,Legion Plate Armor,5,94000,,5500,,79,,0,0x00004000,7,2,16,,70,1,0,{},{},{}
|
||||
2342,Full_Plate_Armor_,Legion Plate Armor,5,102500,,5500,,79,,1,0x00004000,7,2,16,,70,1,0,{},{},{}
|
||||
2343,Robe_Of_Casting,Robe of Cast,5,124800,,1100,,40,,0,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
|
||||
2344,Flame_Sprits_Armor,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
|
||||
2345,Flame_Sprits_Armor_,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
|
||||
2346,Water_Sprits_Armor,Saphien's Armor of Ocean,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
|
||||
2347,Water_Sprits_Armor_,Saphien's Armor of Ocean,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
|
||||
2348,Wind_Sprits_Armor,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
|
||||
2349,Wind_Sprits_Armor_,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
|
||||
2350,Earth_Sprits_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
|
||||
2351,Earth_Sprits_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
|
||||
2352,Novice_Plate,Tattered Novice Ninja Suit,5,1,,1,,25,,0,0x00000001,7,2,16,,0,0,0,{},{},{}
|
||||
2353,Odin's_Blessing,Odin's Blessing,5,30000,,2500,,53,,1,0xFFFFFFFE,7,2,16,,65,1,0,{},{},{}
|
||||
2354,Goibne's_Armor,Goibne's Armor,5,50000,,3500,,58,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
|
||||
2355,Angel's_Protection,Angelic Protection,5,10000,,600,,25,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,1,30; } },{},{}
|
||||
2356,Vestment_Of_Grace,Blessed Holy Robe,5,20,,2500,,45,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
|
||||
2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,55,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
|
||||
2359,Ninja_Suit_,Ninja Suit,5,20,,1500,,58,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
|
||||
2360,Robe_Of_Casting_,Robe of Cast,5,124800,,1100,,40,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
|
||||
2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,85,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
|
||||
2365,Orleans_Gown,Orleans's Gown,5,20,,300,,15,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
|
||||
2366,Divine_Cloth,Divine Cloth,5,20,,1500,,50,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
|
||||
2367,Sniping_Suit,Sniping Suit,5,20,,750,,42,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
|
||||
2371,G_Strings_,Pantie,5,1000,,100,,22,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
|
||||
2372,Mage_Coat_,Mage Coat,5,20,,600,,40,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
|
||||
2373,Holy_Robe_,Holy Robe,5,20,,1700,,57,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
|
||||
2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,57,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
|
||||
2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,79,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
|
||||
2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,57,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
|
||||
2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,50,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{}
|
||||
2378,Assassin_Robe,Assassin Robe,5,10,,0,,41,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
|
||||
2379,Warlock_Battle_Robe,Warlock's Battle Robe,5,10,,0,,36,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
|
||||
2380,Medic_Robe,Medic's Robe,5,10,,0,,25,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
|
||||
2381,Elite_Archer_Suit,Elite Archer Suit,5,10,,0,,35,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
|
||||
2382,Elite_Shooter_Suit,Elite Shooter Suit,5,10,,0,,25,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540,2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
|
||||
2383,Brynhild,Brynhild,5,20,,400,,120,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
|
||||
2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,55,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{}
|
||||
2387,Sprint_Mail,Sprint Mail,5,20,,1000,,20,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus bAddItemHealRate,3; bonus2 bSkillHeal,AL_HEAL,3; if( isequipped(2440,2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{}
|
||||
2388,Kandura,Kandura,5,20,,300,,36,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}
|
||||
2389,Armor_Of_Naga,Armor of Naga,5,20,,1000,,45,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
2390,Improved_Tights,Improved Tights,5,20,,400,,38,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMdef,2; bonus bFlee2,3; },{},{}
|
||||
2391,Life_Link,Life Link,5,20,,3500,,75,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
|
||||
|
||||
// Garment
|
||||
2501,Hood,Hood,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
|
||||
2502,Hood_,Hood,5,1000,,200,,4,,1,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
|
||||
2503,Muffler,Muffler,5,5000,,400,,8,,0,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
|
||||
2504,Muffler_,Muffler,5,5000,,400,,8,,1,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
|
||||
2505,Manteau,Manteau,5,32000,,600,,13,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
|
||||
2506,Manteau_,Manteau,5,32000,,600,,13,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
|
||||
2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,9,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
|
||||
2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,4,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
|
||||
2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,10,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{}
|
||||
2510,Novice_Hood,Somber Novice Hood,5,1,,1,,4,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
|
||||
2512,Novice_Manteau,Novice Manteau,5,50000,,500,,7,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
|
||||
2513,Celestial_Robe,Heavenly Maiden Robe,5,20,,500,,18,,1,0xFFFFFFFE,7,2,4,,80,1,0,{},{},{}
|
||||
2514,Pauldron,Pauldron,5,20,,800,,25,,1,0x000654E2,7,2,4,,80,1,0,{},{},{}
|
||||
2515,Wing_Of_Eagle,Eagle Wing,5,20000,,300,,12,,1,0x00810204,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,25; },{},{}
|
||||
2516,Falcon_Robe,Falcon Muffler,5,30000,,400,,8,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; },{},{}
|
||||
2517,Vali's_Manteau,Vali's Manteau,5,30000,,600,,13,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; },{},{}
|
||||
2518,Morpheus's_Shawl,Morpheus's Shawl,5,30000,,600,,8,,0,0xFFFFFFFE,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; },{},{}
|
||||
2519,Morrigane's_Manteau,Morrigane's Manteau,5,30000,,600,,9,,0,0xFFFFFFFE,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; },{},{}
|
||||
2520,Goibne's_Shoulder_Arms,Goibne's Spaulders,5,30000,,700,,11,,0,0xFFFFFFFE,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{}
|
||||
2521,Angel's_Warmth,Angelic Cardigan,5,10000,,400,,5,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
|
||||
2522,Undershirt,Undershirt,5,20000,,150,,5,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
|
||||
2523,Undershirt_,Undershirt,5,20000,,150,,5,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
|
||||
2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,10,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
|
||||
2525,Cape_Of_Ancient_Lord_,Ancient Cape,5,82000,,600,,9,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
|
||||
2527,Dragon_Breath,Dragon Breath,5,20,,600,,16,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; if (isequipped(1166) || isequipped(13001) || isequipped(1474)) bonus2 bAddRace,RC_Dragon,5; },{},{}
|
||||
2528,Wool_Scarf,Wool Scarf,5,20,,500,,11,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bMdef,4; },{},{}
|
||||
2529,Rider_Insignia,Rider Insignia,5,20,,500,,13,,0,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
|
||||
2530,Rider_Insignia_,Rider Insignia,5,20,,500,,13,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
|
||||
2531,Ulfhedinn,Ulfhedinn,5,20,,700,,13,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,NPC_STONESKIN,1,20; },{},{}
|
||||
2532,Mithril_Magic_Cape,Mithril Magic Cape,5,20,,400,,8,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,NPC_ANTIMAGIC,1,200,BF_MAGIC,0; },{},{}
|
||||
2536,Skin_Of_Ventus,Skin of Ventus,5,20,,250,,7,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{}
|
||||
2537,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,15,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus bMaxHPRate,6; },{},{}
|
||||
2538,Commander_Manteau,Captain's Manteau,5,10,,0,,28,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
|
||||
2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,20,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
|
||||
2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,20,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
|
||||
2541,Asprika,Asprika,5,20,,400,,40,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
|
||||
2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,16,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
|
||||
2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,300,,14,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
2545,Musika,Musika,5,20,,500,,10,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,AL_HEAL,getskilllv("AL_HEAL") ? getskilllv("AL_HEAL") : 1,20; },{},{}
|
||||
2548,Muffler_C,Neo Muffler,5,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
|
||||
2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
|
||||
2553,Dragon_Manteau,Dragon Manteau,5,20,,1000,,14,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
|
||||
2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,5,20,,400,,25,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus3 bSPDrainRate,1,1,0; bonus bMdef,3; },{},{}
|
||||
2560,Para_Team_Manteau,Eden Team Manteau,5,0,,0,,14,,0,0xFFFFFFFF,7,2,4,,12,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
|
||||
2564,Feral_Tail,Feral Tail,5,20,,0,,16,,0,0xFFFFFFFF,7,2,4,,75,0,0,{},{},{}
|
||||
|
||||
|
||||
//[Ind] keeping these 2 here until we confirm: these ids are conflicting, I think they're wrong.
|
||||
// Minstrel And Wanderer Cough Drop
|
||||
//11513,Cough_Drop,Cough Drop,3,200,,10,,,,,,,,,,,,,{},{},{}
|
||||
|
||||
// Genetic Cure Free
|
||||
//11518,Cure_Free,Cure Free,0,10,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(1000,1200),0; sc_end SC_Silence; sc_end SC_Bleeding; sc_end SC_Curse; },{},{}
|
||||
|
||||
|
||||
// Unknown Item. Rune Knight Armor???
|
||||
//15002,Rune_Plate,Rune Plate,3,10,,10,,,,,,,,,,,,,{},{},{}
|
||||
|
@ -153,3 +153,74 @@
|
||||
4048, 28000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Soul Linker
|
||||
4049, 24000,75 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
//*************************************************************
|
||||
//* 3rds (base 650 3CeAM)
|
||||
//*************************************************************
|
||||
// Rune Knight (Base 2nd to 3rd)
|
||||
4054, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Warlock (Base 2nd to 3rd)
|
||||
4055, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
// Ranger (Base 2nd to 3rd)
|
||||
4056, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Arch Bishop (Base 2nd to 3rd)
|
||||
4057, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
// Mechanic (Base 2nd to 3rd)
|
||||
4058, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Guillotine Cross(Base 2nd to 3rd)
|
||||
4059, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Rune Knight (Trans 2nd to 3rd)
|
||||
4060, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Warlock (Trans 2nd to 3rd)
|
||||
4061, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
// Ranger (Trans 2nd to 3rd)
|
||||
4062, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Arch Bishop (Trans 2nd to 3rd)
|
||||
4063, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
|
||||
// Mechanic (Trans 2nd to 3rd)
|
||||
4064, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Guillotine Cross(Trans 2nd to 3rd)
|
||||
4065, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Royal Guard (Base 2nd to 3rd)
|
||||
4066, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Sorcerer (Base 2nd to 3rd)
|
||||
4067, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
// Minstrel (Base 2nd to 3rd)
|
||||
4068, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Wanderer (Base 2nd to 3rd)
|
||||
4069, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Sura (Base 2nd to 3rd)
|
||||
4070, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
|
||||
// Genetic (Base 2nd to 3rd)
|
||||
4071, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Shadow Chaser (Base 2nd to 3rd)
|
||||
4072, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Royal Guard (Trans 2nd to 3rd)
|
||||
4073, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Sorcerer (Trans 2nd to 3rd)
|
||||
4074, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
|
||||
// Minstrel (Trans 2nd to 3rd)
|
||||
4075, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Wanderer (Trans 2nd to 3rd)
|
||||
4076, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Sura (Trans 2nd to 3rd)
|
||||
4077, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
|
||||
// Genetic (Trans 2nd to 3rd)
|
||||
4078, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Shadow Chaser (Trans 2nd to 3rd)
|
||||
4079, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Rune Knight Mount (Base 2nd to 3rd)
|
||||
4080, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Rune Knight Mount (Trans 2nd to 3rd)
|
||||
4081, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Royal Guard Mount (Base 2nd to 3rd)
|
||||
4082, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Royal Guard Mount (Trans 2nd to 3rd)
|
||||
4083, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Ranger Mount (Base 2nd to 3rd)
|
||||
4084, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Ranger Mount (Trans 2nd to 3rd)
|
||||
4085, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Mechanic Mount (Base 2nd to 3rd)
|
||||
4086, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
||||
// Mechanic Mount (Trans 2nd to 3rd)
|
||||
4087, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
|
@ -161,3 +161,74 @@
|
||||
4048,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
|
||||
// Soul Linker
|
||||
4049,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
|
||||
//*************************************************************
|
||||
//* 3rds (base 650 3CeAM)
|
||||
//*************************************************************
|
||||
// Rune Knight (Base 2nd to 3rd)
|
||||
4054,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
|
||||
// Warlock (Base 2nd to 3rd)
|
||||
4055,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4
|
||||
// Ranger (Base 2nd to 3rd)
|
||||
4056,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
|
||||
// Arch Bishop (Base 2nd to 3rd)
|
||||
4057,4,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,2,4,4,0,0,5,3,1,0,0,4,5
|
||||
// Mechanic (Base 2nd to 3rd)
|
||||
4058,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
|
||||
// Guillotine Cross (Base 2nd to 3rd)
|
||||
4059,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
|
||||
// Rune Knight (Trans 2nd to 3rd)
|
||||
4060,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
|
||||
// Warlock (Trans 2nd to 3rd)
|
||||
4061,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4
|
||||
// Ranger (Trans 2nd to 3rd)
|
||||
4062,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
|
||||
// Arch Bishop (Trans 2nd to 3rd)
|
||||
4063,4,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,2,4,4,0,0,5,3,1,0,0,4,5
|
||||
// Mechanic (Trans 2nd to 3rd)
|
||||
4064,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
|
||||
// Guillotine Cross (Trans 2nd to 3rd)
|
||||
4065,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
|
||||
// Royal Guard (Base 2nd to 3rd)
|
||||
4066,5,5,5,5,5,0,0,0,2,2,2,2,2,0,0,0,1,1,1,1,1,0,0,0,0,6,6,6,6,6,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,4,4,4,4,4
|
||||
// Sorcerer (Base 2nd to 3rd)
|
||||
4067,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
|
||||
// Minstrel (Base 2nd to 3rd)
|
||||
4068,0,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,0,4,4,0,0,5,3,1,0,0,4,5
|
||||
// Wanderer (Base 2nd to 3rd)
|
||||
4069,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
|
||||
// Sura (Base 2nd to 3rd)
|
||||
4070,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
|
||||
// Genetic (Base 2nd to 3rd)
|
||||
4071,4,4,5,0,0,5,4,2,0,0,0,4,5,0,0,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,0,4,4,1,0,5,2,4,0,0,4,4,0,2,0,0,4
|
||||
// Shadow Chaser (Base 2nd to 3rd)
|
||||
4072,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
|
||||
// Royal Guard (Trans 2nd to 3rd)
|
||||
4073,5,5,5,5,5,0,0,0,2,2,2,2,2,0,0,0,1,1,1,1,1,0,0,0,0,6,6,6,6,6,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,4,4,4,4,4
|
||||
// Sorcerer (Trans 2nd to 3rd)
|
||||
4074,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
|
||||
// Minstrel (Trans 2nd to 3rd)
|
||||
4075,0,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,0,4,4,0,0,5,3,1,0,0,4,5
|
||||
// Wanderer (Trans 2nd to 3rd)
|
||||
4076,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
|
||||
// Sura (Trans 2nd to 3rd)
|
||||
4077,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
|
||||
// Genetic (Trans 2nd to 3rd)
|
||||
4078,4,4,5,0,0,5,4,2,0,0,0,4,5,0,0,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,0,4,4,1,0,5,2,4,0,0,4,4,0,2,0,0,4
|
||||
// Shadow Chaser (Trans 2nd to 3rd)
|
||||
4079,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
|
||||
// Rune Knight Mount (Base 2nd to 3rd)
|
||||
4080,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
|
||||
// Rune Knight Mount (Trans 2nd to 3rd)
|
||||
4081,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
|
||||
// Royal Guard Mount (Base 2nd to 3rd)
|
||||
4082,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
// Royal Guard Mount (Trans 2nd to 3rd)
|
||||
4083,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
// Ranger Mount (Base 2nd to 3rd)
|
||||
4084,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
|
||||
// Ranger Mount (Trans 2nd to 3rd)
|
||||
4085,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
|
||||
// Mechanic Mount (Base 2nd to 3rd)
|
||||
4086,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
|
||||
// Mechanic Mount (Trans 2nd to 3rd)
|
||||
4087,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
|
||||
|
26
db/magicmushroom_db.txt
Normal file
26
db/magicmushroom_db.txt
Normal file
@ -0,0 +1,26 @@
|
||||
// Magic Mushroom DB.
|
||||
// Database for skills that are randomly used trough Magic Mushroom status change.
|
||||
// Format: SkillID
|
||||
|
||||
7 //SM_MAGNUM
|
||||
8 //SM_ENDURE
|
||||
10 //MG_SIGHT
|
||||
24 //AL_RUWACH
|
||||
32 //AL_CRUCIS
|
||||
33 //AL_ANGELUS
|
||||
45 //AC_CONCENTRATION
|
||||
61 //KN_AUTOCOUNTER
|
||||
74 //PR_MAGNIFICAT
|
||||
110 //BS_HAMMERFALL
|
||||
114 //BS_MAXIMIZE
|
||||
142 //NV_FIRSTAID
|
||||
150 //TF_BACKSLIDING
|
||||
151 //TF_PICKSTONE
|
||||
157 //MG_ENERGYCOAT
|
||||
249 //CR_AUTOGUARD
|
||||
261 //MO_CALLSPIRITS
|
||||
256 //CR_PROVIDENCE
|
||||
318 //BA_FROSTJOKER
|
||||
500 //GS_GLITTERING
|
||||
527 //NJ_TATAMIGAESHI
|
||||
531 //NJ_UTSUSEMI
|
@ -1095,11 +1095,15 @@
|
||||
//2039,EXECUTIONER_R,Executioner,Executioner,65,28980,0,0,0,2,570,950,35,35,64,85,40,25,88,60,10,12,2,0,47,0x120,200,768,500,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2040,TIRFING_R,Tirfing,Ogretooth,71,29900,0,0,0,1,950,1146,30,35,58,87,55,35,132,65,10,12,1,0,67,0x120,100,816,500,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2041,MYSTELTAINN_R,Mysteltainn,Mysteltainn,76,33350,0,0,0,2,1160,1440,30,30,77,139,80,35,159,65,10,12,2,0,87,0x120,250,1152,500,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2042,SILVERSNIPER,Silver Sniper,Silver Sniper,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2043,MAGICDECOY_FIRE,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2044,MAGICDECOY_WATER,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2045,MAGICDECOY_EARTH,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2046,MAGICDECOY_WIND,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
//****
|
||||
// NC Mechanic Summons
|
||||
2042,SILVERSNIPER,Silver Sniper,Silver Sniper,100,4500,0,0,0,9,300,300,80,10,10,60,10,10,100,10,10,12,1,0,20,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2043,MAGICDECOY_FIRE,Magic Decoy Fire,Magic Decoy Fire,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,23,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2044,MAGICDECOY_WATER,Magic Decoy Water,Magic Decoy Water,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,21,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2045,MAGICDECOY_EARTH,Magic Decoy Earth,Magic Decoy Earth,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,22,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
2046,MAGICDECOY_WIND,Magic Decoy Wind,Magic Decoy Wind,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,24,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
||||
//2047,W_NAGA,Naga,Naga,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2048,W_PINGUICULA_D,Dark Pinguicula,Dark Pinguicula,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//2049,W_BRADIUM_GOLEM,Bradium Golem,Bradium Golem,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
|
@ -5781,3 +5781,28 @@
|
||||
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
|
||||
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
|
||||
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
|
||||
//****
|
||||
// NC Mechanic Summons
|
||||
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
|
@ -33,8 +33,8 @@
|
||||
// Main packet version of the DB to use (default = max available version)
|
||||
// Client detection is faster when all clients use this version.
|
||||
// Version 23 is the latest Sakexe (above versions are for Renewal clients)
|
||||
packet_db_ver: 23
|
||||
//packet_db_ver: default
|
||||
//packet_db_ver: 23
|
||||
packet_db_ver: default
|
||||
|
||||
|
||||
packet_ver: 5
|
||||
|
@ -395,3 +395,50 @@
|
||||
12117,23,1007,1,7433,1,1013,3
|
||||
|
||||
//==============================================
|
||||
|
||||
//===== Ancilla And Runes === ItemLV=24 ========
|
||||
//---- Ancilla ---------------------------------
|
||||
//-- Ancilla <-- AB_ANCILLA & 1 Blue Gemstone
|
||||
12333,24,2039,1,717,1
|
||||
|
||||
//---- Rune Stones -----------------------------
|
||||
//-- Runstone Nosiege <-- RK_RUNEMASTERY Lv8, 1 Broken Armor Piece, 1 Old Magic Circle, 1 Light Granule, 1 Elder Branch
|
||||
12725,24,2010,8,7069,1,7099,1,7938,1,7939,1
|
||||
//-- Runstone Rhydo <-- RK_RUNEMASTERY Lv7, 1 Red Gemstone, 1 Light Granule, 1 Elder Branch
|
||||
12726,24,2010,7,716,1,7938,1,7939,1
|
||||
//-- Runstone Verkana <-- RK_RUNEMASTERY Lv9, 1 Dullahan Armor, 1 Elder Branch
|
||||
12727,24,2010,9,7210,1,7939,1
|
||||
//-- Runstone Isia <-- RK_RUNEMASTERY Lv2, 1 Burning Heart, 1 Elder Branch
|
||||
12728,24,2010,2,7097,1,7939,1
|
||||
//-- Runstone Asir <-- RK_RUNEMASTERY Lv5, 1 Ogre Tooth, 1 Light Granule, 1 Elder Branch
|
||||
12729,24,2010,5,7002,1,7938,1,7939,1
|
||||
//-- Runstone Urj <-- RK_RUNEMASTERY Lv6, 1 Honey, 1 Slender Snake, 1 Elder Branch
|
||||
12730,24,2010,6,518,1,1048,1,7939,1
|
||||
//-- Runstone Turisus <-- RK_RUNEMASTERY Lv1, 1 Cobold Hair, 1 Claw Of Desert Wolf, 1 Elder Branch
|
||||
12731,24,2010,1,1034,1,7030,1,7939,1
|
||||
//-- Runstone Pertz <-- RK_RUNEMASTERY Lv3, 1 Dragon Canine, 1 Tangled Chain, 1 Light Granule, 1 Elder Branch
|
||||
12732,24,2010,3,1035,1,7221,1,7938,1,7939,1
|
||||
//-- Runstone Hagalas <-- RK_RUNEMASTERY Lv4, 1 Round Shell, 1 Dragon's Skin, 1 Elder Branch
|
||||
12733,24,2010,4,1096,1,7123,1,7939,1
|
||||
//==============================================
|
||||
|
||||
//===== Guillotine Cross Poisons === ItemLv=25 =
|
||||
//-- Guillotine Antidote <-- GC_RESEARCHNEWPOISON Lv5, 1 White Herb, 1 Blue Herb, 2 Green Herb
|
||||
6128,25,2024,5,509,1,510,1,511,2
|
||||
//-- Poison Paralysis <-- GC_RESEARCHNEWPOISON Lv1, 1 Medicine Bowl, 20 Poison Toad's Skin, 1 Poison Kit, 1 Poison Herb Amoena
|
||||
12717,25,2024,1,7134,1,7155,20,7931,1,7937,1
|
||||
//-- Poison Leech <-- GC_RESEARCHNEWPOISON Lv4, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Nerium, 1 Poison Herb Scopolia
|
||||
12718,25,2024,4,7134,1,7931,1,7932,1,7936,1
|
||||
//-- Poison Oblivion <-- GC_RESEARCHNEWPOISON Lv9, 1 Izidor, 10 Heart Of Mermaid, 1 Medicine Bowl, 1 Poison Kit
|
||||
12719,25,2024,9,709,1,950,10,7134,1,7931,1
|
||||
//-- Poison Contamination <-- GC_RESEARCHNEWPOISON Lv3, 25 Decayed Nail, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Seratum
|
||||
12720,25,2024,3,957,25,7134,1,7931,1,7935,1
|
||||
//-- Poison Numb <-- GC_RESEARCHNEWPOISON Lv8, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit, 1 Poison Herb Nerium
|
||||
12721,25,2024,8,7134,1,7565,10,7931,1,7932,1
|
||||
//-- Poison Fever <-- GC_RESEARCHNEWPOISON Lv2, 20 Anolian Skin, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Rantana
|
||||
12722,25,2024,2,7003,20,7134,1,7931,1,7933,1
|
||||
//-- Poison Laughing <-- GC_RESEARCHNEWPOISON Lv7, 10 Poison Spore, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Makulata
|
||||
12723,25,2024,7,7033,10,7134,1,7931,1,7934,1
|
||||
//-- Poison Fatigue <-- GC_RESEARCHNEWPOISON Lv6, 1 Izidor, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit
|
||||
12724,25,2024,6,709,1,7134,1,7565,10,7931,1
|
||||
//==============================================
|
||||
|
@ -1161,24 +1161,24 @@
|
||||
|
||||
11114,0,1004,10,0,0,0,0,"Request : Hunt Honet"
|
||||
11115,0,1009,20,0,0,0,0,"Request : Hunt Condor"
|
||||
11116,0,1052,10,0,0,0,0,"Request : Hunt grasshopper's leg"
|
||||
11116,0,1052,10,0,0,0,0,"Request : Hunt Grasshopper's Leg"
|
||||
11117,0,1024,20,0,0,0,0,"Request : Hunt Worm tail"
|
||||
11118,0,1014,30,0,0,0,0,"Request : Hunt Spore"
|
||||
11119,0,1048,20,0,0,0,0,"Request : Pest control"
|
||||
11119,0,1048,20,0,0,0,0,"Request : Pest Control"
|
||||
11120,0,1055,20,0,0,0,0,"Request : Hunt Muka"
|
||||
11121,0,1005,20,0,0,0,0,"Request : Hunt Farmiliar"
|
||||
11122,0,1019,30,0,0,0,0,"Request : Collect feather"
|
||||
11123,0,1077,30,0,0,0,0,"Request : Collect Poison spore"
|
||||
11124,86400,0,0,0,0,0,0,"Request : Hunt honet - Complete"
|
||||
11125,86400,0,0,0,0,0,0,"Request : Hunt condor - Complete"
|
||||
11126,86400,0,0,0,0,0,0,"Request : Hunt grasshopper's leg - Complete"
|
||||
11127,86400,0,0,0,0,0,0,"Request : Hunt Worm tail - Complete"
|
||||
11128,86400,0,0,0,0,0,0,"Request : Hunt spore - Complete"
|
||||
11129,86400,0,0,0,0,0,0,"Request : Pest control - Complete"
|
||||
11130,86400,0,0,0,0,0,0,"Request : Hunt muka - Complete"
|
||||
11122,0,1019,30,0,0,0,0,"Request : Collect Feather"
|
||||
11123,0,1077,30,0,0,0,0,"Request : Collect Poison Spore"
|
||||
11124,86400,0,0,0,0,0,0,"Request : Hunt Honet - Complete"
|
||||
11125,86400,0,0,0,0,0,0,"Request : Hunt Condor - Complete"
|
||||
11126,86400,0,0,0,0,0,0,"Request : Hunt Grasshopper's Leg - Complete"
|
||||
11127,86400,0,0,0,0,0,0,"Request : Hunt Worm Tail - Complete"
|
||||
11128,86400,0,0,0,0,0,0,"Request : Hunt Spore - Complete"
|
||||
11129,86400,0,0,0,0,0,0,"Request : Pest Control - Complete"
|
||||
11130,86400,0,0,0,0,0,0,"Request : Hunt Muka - Complete"
|
||||
11131,86400,0,0,0,0,0,0,"Request : Hunt Farmiliar - Complete"
|
||||
11132,86400,0,0,0,0,0,0,"Request : Collect feather - Complete"
|
||||
11133,86400,0,0,0,0,0,0,"Request : Collect Poison spore - Complete"
|
||||
11132,86400,0,0,0,0,0,0,"Request : Collect Feather - Complete"
|
||||
11133,86400,0,0,0,0,0,0,"Request : Collect Poison Spore - Complete"
|
||||
|
||||
11135,0,0,0,0,0,0,0,"Looking for Maestro Song"
|
||||
11136,0,0,0,0,0,0,0,"Looking for Maestro Song"
|
||||
|
230
db/re_job_db.txt
Normal file
230
db/re_job_db.txt
Normal file
@ -0,0 +1,230 @@
|
||||
// Job-specific values database,
|
||||
// Used for Renewal-exclusive values, such as the shield ASPD penalty
|
||||
// Job ID, Shield ASPD Penalty (value / 10)
|
||||
|
||||
//Novice
|
||||
0,100
|
||||
//Swordman
|
||||
1,50
|
||||
//Mage
|
||||
2,50
|
||||
//Archer
|
||||
3,50
|
||||
//Acolyte
|
||||
4,50
|
||||
//Merchant
|
||||
5,50
|
||||
//Thief
|
||||
6,60
|
||||
//Knight
|
||||
7,50
|
||||
//Priest
|
||||
8,50
|
||||
//Wizard
|
||||
9,50
|
||||
//Blacksmith
|
||||
10,50
|
||||
//Hunter
|
||||
11,90
|
||||
//Assassin
|
||||
12,60
|
||||
//Knight2
|
||||
13,50
|
||||
//Crusader
|
||||
14,50
|
||||
//Monk
|
||||
15,50
|
||||
//Sage
|
||||
16,50
|
||||
//Rogue
|
||||
17,50
|
||||
//Alchem
|
||||
18,50
|
||||
//Alchemist
|
||||
18,50
|
||||
//Bard
|
||||
19,70
|
||||
//Dancer
|
||||
20,70
|
||||
//Crusader2
|
||||
21,50
|
||||
//Wedding
|
||||
22,50
|
||||
//SuperNovice
|
||||
23,50
|
||||
//Gunslinger
|
||||
24,60
|
||||
//Ninja
|
||||
25,60
|
||||
//Xmas
|
||||
26,50
|
||||
//Summer
|
||||
27,50
|
||||
//NoviceHigh
|
||||
4001,100
|
||||
//SwordmanHigh
|
||||
4002,50
|
||||
//MageHigh
|
||||
4003,50
|
||||
//ArcherHigh
|
||||
4004,50
|
||||
//AcolyteHigh
|
||||
4005,50
|
||||
//MerchantHigh
|
||||
4006,50
|
||||
//ThiefHigh
|
||||
4007,60
|
||||
//LordKnight
|
||||
4008,50
|
||||
//HighPriest
|
||||
4009,50
|
||||
//HighWizard
|
||||
4010,50
|
||||
//Whitesmith
|
||||
4011,50
|
||||
//Sniper
|
||||
4012,90
|
||||
//AssassinCross
|
||||
4013,60
|
||||
//LordKnight2
|
||||
4014,50
|
||||
//Paladin
|
||||
4015,50
|
||||
//Champion
|
||||
4016,50
|
||||
//Professor
|
||||
4017,50
|
||||
//Stalker
|
||||
4018,50
|
||||
//Creator
|
||||
4019,50
|
||||
//Clown
|
||||
4020,70
|
||||
//Gypsy
|
||||
4021,70
|
||||
//Paladin2
|
||||
4022,50
|
||||
//Baby
|
||||
4023,100
|
||||
//BabySwordman
|
||||
4024,50
|
||||
//BabyMage
|
||||
4025,50
|
||||
//BabyArcher
|
||||
4026,50
|
||||
//BabyAcolyte
|
||||
4027,50
|
||||
//BabyMerchant
|
||||
4028,50
|
||||
//BabyThief
|
||||
4029,60
|
||||
//BabyKnight
|
||||
4030,50
|
||||
//BabyPriest
|
||||
4031,50
|
||||
//BabyWizard
|
||||
4032,50
|
||||
//BabyBlacksmith
|
||||
4033,50
|
||||
//BabyHunter
|
||||
4034,90
|
||||
//BabyAssassin
|
||||
4035,60
|
||||
//BabyKnight2
|
||||
4036,50
|
||||
//BabyCrusader
|
||||
4037,50
|
||||
//BabyMonk
|
||||
4038,50
|
||||
//BabySage
|
||||
4039,50
|
||||
//BabyRogue
|
||||
4040,50
|
||||
//BabyAlchem
|
||||
4041,50
|
||||
//BabyAlchemist
|
||||
4041,50
|
||||
//BabyBard
|
||||
4042,70
|
||||
//BabyDancer
|
||||
4043,70
|
||||
//BabyCrusader2
|
||||
4044,50
|
||||
//SuperBaby
|
||||
4045,50
|
||||
//Taekwon
|
||||
4046,50
|
||||
//StarGladiator
|
||||
4047,50
|
||||
//StarGladiator2
|
||||
4048,50
|
||||
//SoulLinker
|
||||
4049,80
|
||||
//RuneKnight
|
||||
4054,50
|
||||
//Warlock
|
||||
4055,50
|
||||
//Ranger
|
||||
4056,80
|
||||
//ArchBishop
|
||||
4057,100
|
||||
//Mechanic
|
||||
4058,60
|
||||
//GuillotineCross
|
||||
4059,90
|
||||
//RuneKnightT
|
||||
4060,50
|
||||
//WarlockT
|
||||
4061,50
|
||||
//RangerT
|
||||
4062,80
|
||||
//ArchBishopT
|
||||
4063,100
|
||||
//MechanicT
|
||||
4064,60
|
||||
//GuillotineCrossT
|
||||
4065,90
|
||||
//RoyalGuard
|
||||
4066,50
|
||||
//Sorcerer
|
||||
4067,50
|
||||
//Minstrel
|
||||
4068,70
|
||||
//Wanderer
|
||||
4069,70
|
||||
//Sura
|
||||
4070,50
|
||||
//Genetic
|
||||
4071,50
|
||||
//ShadowChaser
|
||||
4072,40
|
||||
//RoyalGuardT
|
||||
4073,50
|
||||
//SorcererT
|
||||
4074,50
|
||||
//MinstrelT
|
||||
4075,50
|
||||
//WandererT
|
||||
4076,50
|
||||
//SuraT
|
||||
4077,50
|
||||
//GeneticT
|
||||
4078,50
|
||||
//ShadowChaserT
|
||||
4079,40
|
||||
//RuneKnight2
|
||||
4080,50
|
||||
//RuneKnightT2
|
||||
4081,50
|
||||
//RoyalGuard2
|
||||
4082,50
|
||||
//RoyalGuardT2
|
||||
4083,50
|
||||
//Ranger2
|
||||
4084,50
|
||||
//RangerT2
|
||||
4085,50
|
||||
//Mechanic2
|
||||
4086,50
|
||||
//MechanicT2
|
||||
4087,50
|
1673
db/skill_cast_db.txt
1673
db/skill_cast_db.txt
File diff suppressed because it is too large
Load Diff
173
db/skill_db.txt
173
db/skill_db.txt
@ -124,7 +124,8 @@
|
||||
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, PR_MAGNUS,Magnus Exorcismus
|
||||
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0, WZ_FIREPILLAR,Fire Pillar
|
||||
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5, WZ_SIGHTRASHER,Sightrasher
|
||||
//82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0, WZ_FIREIVY,Fire Ivy
|
||||
82,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, WZ_FIREIVY,Fire Ivy
|
||||
//82,9,6,2,3,0,0,10,1,yes,0,0x200,1,magic,0, WZ_FIREIVY,Fire Ivy
|
||||
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0, WZ_METEOR,Meteor Storm
|
||||
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7, WZ_JUPITEL,Jupitel Thunder
|
||||
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0, WZ_VERMILION,Lord of Vermilion
|
||||
@ -663,27 +664,155 @@
|
||||
1018,9,6,1,3,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTFIRE,Elemental Change Fire
|
||||
1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTWIND,Elemental Change Wind
|
||||
|
||||
// Third Job Skills
|
||||
//2001,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ENCHANTBLADE,
|
||||
//2002,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_SONICWAVE,
|
||||
//2003,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DEATHBOUND,
|
||||
//2004,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_HUNDREDSPEAR,
|
||||
//2005,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_WINDCUTTER,
|
||||
//2006,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_IGNITIONBREAK,
|
||||
//2007,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONTRAINING,
|
||||
//2008,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONBREATH,
|
||||
//2009,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONHOWLING,
|
||||
//2010,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_RUNEMASTERY,
|
||||
//2011,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_MILLENNIUMSHIELD,
|
||||
//2012,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_CRUSHSTRIKE,
|
||||
//2013,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_REFRESH,
|
||||
//2014,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_GIANTGROWTH,
|
||||
//2015,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STONEHARDSKIN,
|
||||
//2016,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_VITALITYACTIVATION,
|
||||
//2017,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STORMBLAST,
|
||||
//2018,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_FIGHTINGSPIRIT,
|
||||
//2019,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ABUNDANCE,
|
||||
//2020,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_PHANTOMTHRUST,
|
||||
//****
|
||||
// RK Rune Knight
|
||||
//****
|
||||
2001,1,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, RK_ENCHANTBLADE,Enchant Blade
|
||||
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RK_SONICWAVE,Sonic Wave
|
||||
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, RK_DEATHBOUND,Death Bound
|
||||
2004,1,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0, RK_HUNDREDSPEAR,Hundred Spear
|
||||
2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3, RK_WINDCUTTER,Wind Cutter
|
||||
2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0, RK_IGNITIONBREAK,Ignition Break
|
||||
2007,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, RK_DRAGONTRAINING,Dragon Training
|
||||
2008,9,6,2,3,0xC2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH,Dragon Breath //CHECK May have to change this back to a weapon type attack.
|
||||
2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,weapon,0, RK_DRAGONHOWLING,Dragon Howling
|
||||
2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,Rune Mastery
|
||||
2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_MILLENNIUMSHIELD,Millenium Shield
|
||||
2012,1,6,1,-1,0,0x8,1,1,yes,0,0,0,weapon,0, RK_CRUSHSTRIKE,Crush Strike
|
||||
2013,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_REFRESH,Refresh
|
||||
2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_GIANTGROWTH,Giant Growth
|
||||
2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_STONEHARDSKIN,Stone Hard Skin
|
||||
2016,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_VITALITYACTIVATION,Vitality Activation
|
||||
2017,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,7, RK_STORMBLAST,Storm Blast
|
||||
2018,0,6,4,0,0x3,-1,1,1,yes,0,0,0,none,0, RK_FIGHTINGSPIRIT,Fighting Spirit //CHECK Is this splash needed?
|
||||
2019,9,6,4,6,0x1,0,1,1,yes,0,0,0,none,0, RK_ABUNDANCE,Abundance
|
||||
2020,5:6:7:8:9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0, RK_PHANTOMTHRUST,Phantom Thrust
|
||||
|
||||
//****
|
||||
// WL Warlock
|
||||
//****
|
||||
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0, WL_WHITEIMPRISON,White Imprison
|
||||
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0, WL_SOULEXPANSION,Soul Expansion
|
||||
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0, WL_FROSTMISTY,Frosty Misty
|
||||
2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0, WL_JACKFROST,Jack Frost
|
||||
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_MARSHOFABYSS,Marsh of Abyss
|
||||
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_RECOGNIZEDSPELL,Recognized Spell
|
||||
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0, WL_SIENNAEXECRATE,Sienna Execrate
|
||||
2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0, WL_RADIUS,Radius
|
||||
2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0, WL_STASIS,Stasis
|
||||
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_DRAINLIFE,Drain Life
|
||||
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
|
||||
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
|
||||
2213,11,8,2,0,0x2,15,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet //CHECK AoE in official code appears to be 15 x 15, yet casting circle is much bigger then that.
|
||||
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
|
||||
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
|
||||
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
|
||||
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
|
||||
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
|
||||
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
|
||||
2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind
|
||||
2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth
|
||||
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
|
||||
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
|
||||
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
|
||||
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range.
|
||||
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
|
||||
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
|
||||
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
|
||||
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONSTONE,Summon Stone
|
||||
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
|
||||
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, WL_READING_SB,Reading Spellbook
|
||||
2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0, WL_FREEZE_SP,Freeze Spell
|
||||
|
||||
|
||||
//****
|
||||
// GC Guillotine Cross
|
||||
//****
|
||||
|
||||
//****
|
||||
// AB Arch Bishop
|
||||
//****
|
||||
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0, AB_JUDEX,Judex
|
||||
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, AB_ANCILLA,Ancilla
|
||||
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0, AB_ADORAMUS,Adoramus
|
||||
2041,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CLEMENTIA,Crementia
|
||||
2042,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CANTO,Canto Candidus
|
||||
2043,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CHEAL,Coluceo Heal
|
||||
2044,11,6,2,6,0x1,0,5,1,yes,0,0,1,magic,0, AB_EPICLESIS,Epiclesis
|
||||
2045,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0, AB_PRAEFATIO,Praefatio
|
||||
2046,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0, AB_ORATIO,Oratio
|
||||
2047,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDAAGNUS,Lauda Agnus
|
||||
2048,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDARAMUS,Lauda Ramus
|
||||
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0, AB_EUCHARISTICA,Eucharistica
|
||||
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0, AB_RENOVATIO,Renovatio
|
||||
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
|
||||
2052,11,6,1,0,0x1,0,5,1,yes,0,0xA00,0,magic,0, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why?
|
||||
2053,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
|
||||
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
|
||||
2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, AB_DUPLELIGHT_MELEE,Duple Light Melee
|
||||
2056,-1,6,1,0,0,0,10,1,no,0,0,0,magic,0, AB_DUPLELIGHT_MAGIC,Duple Light Magic
|
||||
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0, AB_SILENTIUM,Silentium //CHECk Marked magic attack as well. Hmmmm....
|
||||
|
||||
2515,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, AB_SECRAMENT,Secrament
|
||||
|
||||
//****
|
||||
// RA Ranger
|
||||
//****
|
||||
2233,9,8,1,-1,0x2,2:2:2:2:2:3:3:3:3:4,10,3,yes,0,0,0,weapon,0, RA_ARROWSTORM,Arrow Storm
|
||||
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0, RA_FEARBREEZE,Fear Breeze
|
||||
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_RANGERMAIN,Ranger Main
|
||||
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0, RA_AIMEDBOLT,Aimed Bolt
|
||||
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0, RA_DETONATOR,Detonator
|
||||
2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0, RA_ELECTRICSHOCKER,Electric Shocker
|
||||
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0, RA_CLUSTERBOMB,Cluster Bomb
|
||||
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0, RA_WUGMASTERY,Warg Mastery
|
||||
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0, RA_WUGRIDER,Warg Rider
|
||||
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0, RA_WUGDASH,Warg Dash
|
||||
2243,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RA_WUGSTRIKE,Warg Strike
|
||||
2244,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RA_WUGBITE,Warg Bite
|
||||
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_TOOTHOFWUG,Tooth of Warg
|
||||
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0, RA_SENSITIVEKEEN,Sensitive Keen
|
||||
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, RA_CAMOUFLAGE,Camouflage
|
||||
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0, RA_RESEARCHTRAP,Research Trap
|
||||
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0, RA_MAGENTATRAP,Magenta Trap
|
||||
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0, RA_COBALTTRAP,Cobalt Trap
|
||||
2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0, RA_MAIZETRAP,Maize Trap
|
||||
2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0, RA_VERDURETRAP,Verdure Trap
|
||||
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_FIRINGTRAP,Firing Trap
|
||||
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_ICEBOUNDTRAP,Icebound Trap
|
||||
|
||||
//****
|
||||
// NC Mechanic
|
||||
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_MADOLICENCE,Mado License
|
||||
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_BOOSTKNUCKLE,Boost Knuckle
|
||||
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_PILEBUNKER,Pile Bunker
|
||||
2258,13,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_VULCANARM,Vulcan Arm
|
||||
2259,5,6,1,3,0,2,3,1,no,0,0,5,weapon,0, NC_FLAMELAUNCHER,Flame Launcher
|
||||
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0, NC_COLDSLOWER,Cold Slower
|
||||
2261,7,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0, NC_ARMSCANNON,Arm Cannon
|
||||
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0, NC_ACCELERATION,Acceleration
|
||||
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_HOVERING,Hovering
|
||||
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_F_SIDESLIDE,Front-Side Slide
|
||||
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_B_SIDESLIDE,Back-Side Slide
|
||||
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0, NC_MAINFRAME,Mainframe Restructure // Check me. Part of the code notes translated to "The amount of fuel have".
|
||||
2267,0,6,4,-1,0x42,2:3:4,3,1,no,0,0,0,misc,5, NC_SELFDESTRUCTION,Self Destruction
|
||||
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0, NC_SHAPESHIFT,Shape Shift
|
||||
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_EMERGENCYCOOL,Emergency Cool
|
||||
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0, NC_INFRAREDSCAN,Infrared Scan
|
||||
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0, NC_ANALYZE,Analyze
|
||||
2272,0,6,4,0,0x3,1:2:3,3,1,yes,0,0,0,none,0, NC_MAGNETICFIELD,Magnetic Field
|
||||
2273,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_NEUTRALBARRIER,Neutral Barrier
|
||||
2274,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_STEALTHFIELD,Stealth Field
|
||||
2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, NC_REPAIR,Repair
|
||||
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0, NC_TRAININGAXE,Axe Training
|
||||
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_RESEARCHFE,Research Fire/Earth
|
||||
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6, NC_AXEBOOMERANG,Axe Boomerang
|
||||
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_POWERSWING,Power Swing
|
||||
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
|
||||
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_SILVERSNIPER,FAW - Silver Sniper
|
||||
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys.
|
||||
2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0, NC_DISJOINT,FAW Removal
|
||||
|
||||
//2021,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_VENOMIMPRESS,
|
||||
//2022,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CROSSIMPACT,
|
||||
//2023,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_DARKILLUSION,
|
||||
|
@ -89,7 +89,7 @@
|
||||
79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNUS#マグヌスエクソシズム#
|
||||
80,0,0,75,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#ファイア?ピラ?#
|
||||
81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,0,0,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTRASHER#サイトラッシャ?#
|
||||
|
||||
82,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#ƒ†ƒsƒeƒ‹ƒTƒ“ƒ_?#
|
||||
83,0,0,20:24:30:34:40:44:50:54:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_METEOR#メテオスト?ム#
|
||||
84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_JUPITEL#ユピテルサンダ?#
|
||||
85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_VERMILION#ロ?ドオブヴァ?ミリオン#
|
||||
@ -454,6 +454,164 @@
|
||||
1018,0,0,30,0,0,0,99,0,0,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
|
||||
1019,0,0,30,0,0,0,99,0,0,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
|
||||
|
||||
//*****
|
||||
// RK Rune Knight
|
||||
2001,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
2002,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
2003,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
2004,0,0,60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
2005,0,0,20:24:28:32:36,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
2006,0,0,35:40:45:50:55,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
|
||||
2008,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
|
||||
2009,0,0,70,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
2011,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_MILLENNIUMSHIELD#Millenium Shield#
|
||||
2012,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE#Crush Strike#
|
||||
2013,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_REFRESH#Refresh#
|
||||
2014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_GIANTGROWTH#Giant Growth#
|
||||
2015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STONEHARDSKIN#Stone Hard Skin#
|
||||
2016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_VITALITYACTIVATION#Vitality Activation#
|
||||
2017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STORMBLAST#Storm Blast#
|
||||
2018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_FIGHTINGSPIRIT#Fighting Spirit#
|
||||
2019,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ABUNDANCE#Abundance#
|
||||
2020,0,0,15:18:21:24:27,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
|
||||
//****
|
||||
// GC Guilottine Cross
|
||||
2021,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
|
||||
2022,0,0,25,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact# //CHECK Is this move_enable needed?
|
||||
2023,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
|
||||
|
||||
2025,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
|
||||
2026,0,0,10,0,0,0,99,0,0,none,0,6128,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
2027,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
2028,0,0,40:36:32:28:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
2029,0,0,5:8:11:14:17,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
2030,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
2031,0,0,30:40:50:60:70,0,0,0,99,0,0,poisonweapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
2032,0,0,40,0,0,0,99,0,0,poisonweapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
2033,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
|
||||
2034,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
|
||||
2035,0,0,100,10,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
|
||||
2036,0,0,5,0,0,0,16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
|
||||
2037,0,0,20:24:28:32:36,0,0,0,16,0,0,rollingcutter,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
|
||||
|
||||
|
||||
//****
|
||||
// WL Warlock
|
||||
2201,0,0,50:55:60:65:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
|
||||
2202,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
|
||||
2203,0,0,40:48:56:64:72,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
|
||||
2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
|
||||
2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
|
||||
2206,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
|
||||
2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
|
||||
2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
|
||||
2211,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
|
||||
2212,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
|
||||
2213,0,0,240:280:320:360:400,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
2214,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
2215,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING_ATK#Chain Lightning Attack#
|
||||
2216,0,0,70:78:86:94:102,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
2217,0,0,120:150:180:210:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
2218,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_FIRE#Tetra Vortex Fire#
|
||||
2219,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_WATER#Tetra Vortex Water#
|
||||
2220,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_WIND#Tetra Vortex Wind#
|
||||
2221,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_GROUND#Tetra Vortex Earth#
|
||||
2222,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
2223,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
2224,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
2225,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_FIRE#Summon Attack Fire#
|
||||
2226,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_WIND#Summon Attack Wind#
|
||||
2227,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_WATER#Summon Attack Water#
|
||||
2228,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_GROUND#Summon Attack Earth#
|
||||
2229,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
2230,0,0,3:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
2231,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
//2232,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell# (Passive Skill)
|
||||
|
||||
|
||||
//****
|
||||
// AB Arch Bishop
|
||||
2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
2039,0,0,30,0,-30,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
2040,0,0,20:24:28:32:36:40:44:48:52:56,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
2041,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
2042,0,0,145:160:175,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
|
||||
2043,0,0,130:145:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
|
||||
2044,0,0,300,0,0,0,99,0,0,none,0,12333,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
|
||||
2045,0,0,60:70:80:90:100:110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
|
||||
2046,0,0,35:38:41:44:47:50:53:56:59:62,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
2047,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
2048,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
|
||||
2050,0,0,70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
2051,0,0,70:100:130:160:190,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
2052,0,0,54:60:66:72:78,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
2053,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
2054,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
|
||||
2055,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT_MELEE#Duple Light Melee#
|
||||
2056,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT_MAGIC#Duple Light Magic#
|
||||
2057,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
|
||||
|
||||
2515,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SECRAMENT#Sacrament#
|
||||
|
||||
//****
|
||||
// RA Ranger
|
||||
2233,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
|
||||
2234,0,0,36:40:44:48:52,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
|
||||
|
||||
2236,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# //How many arrows does it require???
|
||||
2237,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
|
||||
2238,0,0,35,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
|
||||
2239,0,0,20,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
|
||||
2240,0,0,5,0,0,0,99,0,0,none,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
|
||||
2241,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
|
||||
2242,0,0,40,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
|
||||
2243,0,0,20:22:24:26:28,0,0,0,99,0,0,ridingwarg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
|
||||
2244,0,0,42:44:46:48:50,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
|
||||
|
||||
2246,0,0,12,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
|
||||
2249,0,0,10,0,0,0,99,0,0,none,0,7940,1,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
2250,0,0,10,0,0,0,99,0,0,none,0,7940,1,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
2251,0,0,10,0,0,0,99,0,0,none,0,7940,1,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
2252,0,0,10,0,0,0,99,0,0,none,0,7940,1,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
2253,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
2254,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
|
||||
//****
|
||||
// NC Mechanic
|
||||
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
|
||||
2257,0,0,50,0,0,0,99,0,0,mado,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
|
||||
2258,0,0,2,0,0,0,99,0,0,mado,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
2259,0,0,20,0,0,0,99,0,0,mado,0,2139,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
2260,0,0,20,0,0,0,99,0,0,mado,0,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
2263,0,0,25,0,0,0,99,0,0,mado,0,6146,1,2801,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
2264,0,0,5,0,0,0,99,0,0,mado,0,6146,1,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front - Side Slide#
|
||||
2265,0,0,5,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back - Side Slide#
|
||||
|
||||
2267,0,0,200,0,0,0,99,0,0,mado,0,6146,5,2802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
|
||||
2268,0,0,100,0,0,0,99,0,0,mado,0,994,1,997,1,996,1,995,1,6146,2,2803,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# //CHECK Shouldnt the different stones all be in the same slot?
|
||||
2269,0,0,20,0,0,0,99,0,0,mado,0,6146,2,2804,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
|
||||
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
|
||||
2271,0,0,30,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
|
||||
2272,0,0,90,0,0,0,99,0,0,mado,0,6146,3,2805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
|
||||
2273,0,0,90,0,0,0,99,0,0,mado,0,6146,1,2806,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
|
||||
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,6146,2,2808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
|
||||
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
|
||||
|
||||
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
2280,0,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,998,1,999,2,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,998,2,7054,1,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
2283,0,0,15,0,0,0,99,0,0,none,0,6186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
|
||||
2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store
|
||||
|
||||
10010,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_BATTLEORDER##
|
||||
|
@ -187,7 +187,7 @@
|
||||
9,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
|
||||
9,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
9,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
//9,82,10,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy#
|
||||
9,82,10,19,3,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy#
|
||||
9,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
9,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
9,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
@ -2263,3 +2263,671 @@
|
||||
4049,494,5,451,1,0,0,0,0,0,0,0,0 //SL_HIGH#Spirit of Rebirth#
|
||||
4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4049,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
//Rune Knight (non-trans)
|
||||
4054,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4054,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4054,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery#
|
||||
4054,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery#
|
||||
4054,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery#
|
||||
4054,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash#
|
||||
4054,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke#
|
||||
4054,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break#
|
||||
4054,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure#
|
||||
4054,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
|
||||
4054,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point#
|
||||
4054,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk#
|
||||
4054,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery#
|
||||
4054,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce#
|
||||
4054,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear#
|
||||
4054,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab#
|
||||
4054,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang#
|
||||
4054,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
|
||||
4054,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack#
|
||||
4054,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash#
|
||||
4054,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding#
|
||||
4054,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4054,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
4054,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
|
||||
4054,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training#
|
||||
4054,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
|
||||
4054,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4054,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4054,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
//Warlock (non-trans)
|
||||
4055,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4055,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4055,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
|
||||
4055,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight#
|
||||
4055,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat#
|
||||
4055,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
|
||||
4055,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike#
|
||||
4055,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
|
||||
4055,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
|
||||
4055,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse#
|
||||
4055,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball#
|
||||
4055,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall#
|
||||
4055,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt#
|
||||
4055,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
|
||||
4055,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm#
|
||||
4055,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
|
||||
4055,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4055,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4055,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4055,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4055,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4055,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4055,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4055,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4055,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4055,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4055,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4055,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4055,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4055,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster#
|
||||
4055,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4055,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4055,2201,5,2202,3,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
|
||||
4055,2202,5,2210,1,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
|
||||
4055,2203,5,2224,1,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
|
||||
4055,2204,5,2203,2,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
|
||||
4055,2205,5,92,1,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
|
||||
4055,2206,5,2201,1,2209,1,2230,2,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
4055,2207,5,2229,1,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
4055,2208,3,0,0,0,0,0,0,0,0,0,0 //WL_RADIUS#Radius#
|
||||
4055,2209,5,2210,1,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
|
||||
4055,2210,5,2208,1,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
|
||||
4055,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
|
||||
4055,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
|
||||
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
//Ranger (non-trans)
|
||||
4056,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4056,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4056,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
|
||||
4056,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye#
|
||||
4056,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration#
|
||||
4056,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe#
|
||||
4056,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower#
|
||||
4056,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting#
|
||||
4056,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel#
|
||||
4056,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4056,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4056,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare#
|
||||
4056,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap#
|
||||
4056,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4056,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4056,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4056,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine#
|
||||
4056,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap#
|
||||
4056,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap#
|
||||
4056,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box#
|
||||
4056,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4056,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery#
|
||||
4056,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow#
|
||||
4056,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat#
|
||||
4056,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect#
|
||||
4056,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap#
|
||||
4056,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow#
|
||||
4056,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4056,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing#
|
||||
4056,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4056,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
|
||||
4056,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
|
||||
4056,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main#
|
||||
4056,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
|
||||
4056,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
|
||||
4056,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
|
||||
4056,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
|
||||
4056,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
|
||||
4056,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
|
||||
4056,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
|
||||
4056,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
|
||||
4056,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
|
||||
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
4056,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4056,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4056,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
//Arch Bishop (non-trans)
|
||||
4057,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4057,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4057,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection#
|
||||
4057,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane#
|
||||
4057,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach#
|
||||
4057,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma#
|
||||
4057,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport#
|
||||
4057,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal#
|
||||
4057,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal#
|
||||
4057,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI#
|
||||
4057,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI#
|
||||
4057,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta#
|
||||
4057,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis#
|
||||
4057,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus#
|
||||
4057,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing#
|
||||
4057,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure#
|
||||
4057,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light#
|
||||
4057,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
|
||||
4057,12,10,68,4,70,3,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
|
||||
4057,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection#
|
||||
4057,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery#
|
||||
4057,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4057,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium#
|
||||
4057,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4057,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti#
|
||||
4057,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4057,71,4,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison#
|
||||
4057,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4057,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison#
|
||||
4057,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4057,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4057,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina#
|
||||
4057,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead#
|
||||
4057,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
|
||||
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4057,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4057,2040,10,79,1,2038,1,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
4057,2042,3,29,1,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
|
||||
4057,2043,3,28,1,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
|
||||
4057,2044,5,2039,1,2051,1,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
|
||||
4057,2045,10,73,1,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
|
||||
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
4057,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
|
||||
4057,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
|
||||
4057,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
|
||||
//Mechanic (non-trans)
|
||||
4058,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4058,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4058,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit#
|
||||
4058,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount#
|
||||
4058,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge#
|
||||
4058,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart#
|
||||
4058,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal#
|
||||
4058,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending#
|
||||
4058,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite#
|
||||
4058,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution#
|
||||
4058,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
|
||||
4058,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
|
||||
4058,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering#
|
||||
4058,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering#
|
||||
4058,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
|
||||
4058,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research#
|
||||
4058,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger#
|
||||
4058,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword#
|
||||
4058,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword#
|
||||
4058,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe#
|
||||
4058,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace#
|
||||
4058,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace#
|
||||
4058,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear#
|
||||
4058,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4058,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery#
|
||||
4058,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4058,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4058,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering#
|
||||
4058,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall#
|
||||
4058,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush#
|
||||
4058,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection#
|
||||
4058,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust#
|
||||
4058,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power#
|
||||
4058,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
||||
4058,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
|
||||
4058,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4058,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||
4058,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4058,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License#
|
||||
4058,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
|
||||
4058,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
|
||||
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4058,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
4058,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide#
|
||||
4058,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure#
|
||||
4058,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
|
||||
4058,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift#
|
||||
4058,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
|
||||
4058,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
|
||||
4058,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
|
||||
4058,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
|
||||
4058,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
|
||||
4058,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
|
||||
4058,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
|
||||
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4058,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
//Guillotine Cross (non-trans)
|
||||
4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4059,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4059,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack#
|
||||
4059,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge#
|
||||
4059,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal#
|
||||
4059,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding#
|
||||
4059,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
|
||||
4059,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
|
||||
4059,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand#
|
||||
4059,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding#
|
||||
4059,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone#
|
||||
4059,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling#
|
||||
4059,132,5,0,0,0,0,0,0,0,0,0,0 //AS_RIGHT#Righthand Mastery#
|
||||
4059,133,5,132,2,0,0,0,0,0,0,0,0 //AS_LEFT#Lefthand Mastery#
|
||||
4059,134,10,0,0,0,0,0,0,0,0,0,0 //AS_KATAR#Katar Mastery#
|
||||
4059,135,10,51,2,0,0,0,0,0,0,0,0 //AS_CLOAKING#Cloaking#
|
||||
4059,136,10,134,4,0,0,0,0,0,0,0,0 //AS_SONICBLOW#Sonic Blow#
|
||||
4059,137,5,135,2,136,5,0,0,0,0,0,0 //AS_GRIMTOOTH#Grimtooth#
|
||||
4059,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4059,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4059,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4059,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4059,1003,1,0,0,0,0,0,0,0,0,0,0 //AS_SONICACCEL#Sonic Acceleration#
|
||||
4059,1004,1,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#Throw Venom Knife#
|
||||
4059,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4059,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4059,2021,5,138,3,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
|
||||
4059,2022,5,136,10,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact#
|
||||
4059,2023,5,2022,3,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
|
||||
4059,2024,10,0,0,0,0,0,0,0,0,0,0 //GC_RESEARCHNEWPOISON#Research New Poison#
|
||||
4059,2025,1,2024,1,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
|
||||
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
4059,2033,5,135,3,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
|
||||
4059,2034,1,2023,5,2033,5,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
|
||||
4059,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
|
||||
4059,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
|
||||
4059,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
|
||||
//Rune Knight (Trans)
|
||||
4060,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4060,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4060,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery#
|
||||
4060,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery#
|
||||
4060,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery#
|
||||
4060,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash#
|
||||
4060,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke#
|
||||
4060,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break#
|
||||
4060,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure#
|
||||
4060,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
|
||||
4060,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point#
|
||||
4060,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk#
|
||||
4060,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery#
|
||||
4060,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce#
|
||||
4060,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear#
|
||||
4060,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab#
|
||||
4060,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang#
|
||||
4060,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
|
||||
4060,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack#
|
||||
4060,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash#
|
||||
4060,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding#
|
||||
4060,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
|
||||
4060,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
|
||||
4060,355,5,5,5,7,5,3,5,0,0,0,0 //LK_AURABLADE#Aura Blade#
|
||||
4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
|
||||
4060,357,5,4,1,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
|
||||
4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
|
||||
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
|
||||
4060,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
|
||||
4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
|
||||
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
|
||||
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
|
||||
4060,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
|
||||
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
|
||||
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
|
||||
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
|
||||
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
|
||||
4060,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
|
||||
4060,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training#
|
||||
4060,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
|
||||
4060,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
|
||||
4060,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
|
||||
4060,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
|
||||
//Warlock (Trans)
|
||||
4061,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4061,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4061,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
|
||||
4061,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight#
|
||||
4061,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat#
|
||||
4061,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
|
||||
4061,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike#
|
||||
4061,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
|
||||
4061,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
|
||||
4061,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse#
|
||||
4061,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball#
|
||||
4061,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall#
|
||||
4061,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt#
|
||||
4061,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
|
||||
4061,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm#
|
||||
4061,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
|
||||
4061,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
|
||||
4061,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
|
||||
4061,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
|
||||
4061,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
|
||||
4061,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
|
||||
4061,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
|
||||
4061,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
|
||||
4061,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
|
||||
4061,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
|
||||
4061,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
|
||||
4061,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
|
||||
4061,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
|
||||
4061,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
|
||||
4061,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster#
|
||||
4061,364,10,9,5,13,7,0,0,0,0,0,0 //HW_SOULDRAIN#Soul Drain#
|
||||
4061,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
|
||||
4061,366,10,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#Mystical Amplification#
|
||||
4061,400,5,11,5,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#Napalm Vulcan#
|
||||
4061,483,1,93,1,87,1,0,0,0,0,0,0 //HW_GANBANTEIN#Ganbantein#
|
||||
4061,484,5,365,1,366,10,92,1,0,0,0,0 //HW_GRAVITATION#Gravitation#
|
||||
4061,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4061,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4061,2201,5,2202,3,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
|
||||
4061,2202,5,2210,1,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
|
||||
4061,2203,5,2224,1,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
|
||||
4061,2204,5,2203,2,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
|
||||
4061,2205,5,92,1,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
|
||||
4061,2206,5,2201,1,2209,1,2230,2,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
4061,2207,5,2229,1,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
4061,2208,3,0,0,0,0,0,0,0,0,0,0 //WL_RADIUS#Radius#
|
||||
4061,2209,5,2210,1,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
|
||||
4061,2210,5,2208,1,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
|
||||
4061,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
|
||||
4061,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
|
||||
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
|
||||
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
//Ranger (Trans)
|
||||
4062,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4062,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4062,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
|
||||
4062,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye#
|
||||
4062,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration#
|
||||
4062,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe#
|
||||
4062,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower#
|
||||
4062,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting#
|
||||
4062,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel#
|
||||
4062,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
|
||||
4062,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
|
||||
4062,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare#
|
||||
4062,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap#
|
||||
4062,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
|
||||
4062,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
|
||||
4062,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
|
||||
4062,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine#
|
||||
4062,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap#
|
||||
4062,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap#
|
||||
4062,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box#
|
||||
4062,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
|
||||
4062,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery#
|
||||
4062,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow#
|
||||
4062,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat#
|
||||
4062,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect#
|
||||
4062,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap#
|
||||
4062,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow#
|
||||
4062,380,10,43,10,44,10,45,10,127,1,0,0 //SN_SIGHT#Falcon Eyes#
|
||||
4062,381,5,128,3,44,5,129,5,127,1,0,0 //SN_FALCONASSAULT#Falcon Assault#
|
||||
4062,382,5,45,10,46,5,0,0,0,0,0,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
|
||||
4062,383,10,45,9,0,0,0,0,0,0,0,0 //SN_WINDWALK#Wind Walker#
|
||||
4062,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4062,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing#
|
||||
4062,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4062,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
|
||||
4062,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
|
||||
4062,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main#
|
||||
4062,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
|
||||
4062,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
|
||||
4062,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
|
||||
4062,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
|
||||
4062,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
|
||||
4062,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
|
||||
4062,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
|
||||
4062,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
|
||||
4062,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
|
||||
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
|
||||
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
|
||||
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
|
||||
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
|
||||
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
|
||||
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
|
||||
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
|
||||
4062,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
|
||||
4062,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
|
||||
4062,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
|
||||
//Arch Bishop (Trans)
|
||||
4063,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4063,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4063,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection#
|
||||
4063,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane#
|
||||
4063,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach#
|
||||
4063,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma#
|
||||
4063,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport#
|
||||
4063,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal#
|
||||
4063,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal#
|
||||
4063,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI#
|
||||
4063,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI#
|
||||
4063,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta#
|
||||
4063,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis#
|
||||
4063,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus#
|
||||
4063,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing#
|
||||
4063,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure#
|
||||
4063,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light#
|
||||
4063,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
|
||||
4063,12,10,68,4,70,3,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
|
||||
4063,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection#
|
||||
4063,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery#
|
||||
4063,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
|
||||
4063,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium#
|
||||
4063,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
|
||||
4063,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti#
|
||||
4063,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
|
||||
4063,71,4,72,1,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison#
|
||||
4063,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
|
||||
4063,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison#
|
||||
4063,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
|
||||
4063,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria#
|
||||
4063,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina#
|
||||
4063,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead#
|
||||
4063,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
|
||||
4063,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
|
||||
4063,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
|
||||
4063,361,5,33,1,9,3,66,3,0,0,0,0 //HP_ASSUMPTIO#Assumptio#
|
||||
4063,362,5,75,2,9,1,73,3,0,0,0,0 //HP_BASILICA#Basilica#
|
||||
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
|
||||
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
|
||||
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4063,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
|
||||
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
|
||||
4063,2040,10,79,1,2038,1,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
|
||||
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
|
||||
4063,2042,3,29,1,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
|
||||
4063,2043,3,28,1,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
|
||||
4063,2044,5,2039,1,2051,1,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
|
||||
4063,2045,10,73,1,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
|
||||
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
|
||||
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
|
||||
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
|
||||
4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
|
||||
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
|
||||
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
|
||||
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
|
||||
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
|
||||
4063,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
|
||||
4063,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
|
||||
4063,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
|
||||
//Mechanic (Trans)
|
||||
4064,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4064,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4064,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit#
|
||||
4064,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount#
|
||||
4064,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge#
|
||||
4064,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart#
|
||||
4064,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal#
|
||||
4064,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending#
|
||||
4064,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite#
|
||||
4064,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution#
|
||||
4064,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
|
||||
4064,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
|
||||
4064,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering#
|
||||
4064,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering#
|
||||
4064,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
|
||||
4064,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research#
|
||||
4064,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger#
|
||||
4064,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword#
|
||||
4064,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword#
|
||||
4064,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe#
|
||||
4064,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace#
|
||||
4064,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace#
|
||||
4064,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear#
|
||||
4064,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
|
||||
4064,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery#
|
||||
4064,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
|
||||
4064,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
|
||||
4064,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering#
|
||||
4064,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall#
|
||||
4064,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush#
|
||||
4064,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection#
|
||||
4064,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust#
|
||||
4064,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power#
|
||||
4064,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
||||
4064,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
|
||||
4064,384,10,109,3,105,1,107,5,113,3,0,0 //WS_MELTDOWN#Shattering Strike#
|
||||
4064,387,1,39,5,153,1,154,1,105,1,0,0 //WS_CARTBOOST#Cart Boost#
|
||||
4064,477,10,107,10,0,0,0,0,0,0,0,0 //WS_WEAPONREFINE#Upgrade Weapon#
|
||||
4064,485,10,42,10,110,5,387,1,0,0,0,0 //WS_CARTTERMINATION#Cart Termination#
|
||||
4064,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
|
||||
4064,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4064,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
|
||||
4064,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4064,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License#
|
||||
4064,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
|
||||
4064,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
|
||||
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
|
||||
4064,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
|
||||
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
|
||||
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
|
||||
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
|
||||
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
|
||||
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
|
||||
4064,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide#
|
||||
4064,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure#
|
||||
4064,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
|
||||
4064,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift#
|
||||
4064,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
|
||||
4064,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
|
||||
4064,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
|
||||
4064,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
|
||||
4064,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
|
||||
4064,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
|
||||
4064,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
|
||||
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
|
||||
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
|
||||
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
|
||||
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
|
||||
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
|
||||
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
|
||||
4064,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
|
||||
4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
|
||||
4064,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
|
||||
//Guillotine Cross (Trans)
|
||||
4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
|
||||
4065,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
|
||||
4065,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack#
|
||||
4065,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge#
|
||||
4065,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal#
|
||||
4065,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding#
|
||||
4065,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
|
||||
4065,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
|
||||
4065,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand#
|
||||
4065,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding#
|
||||
4065,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone#
|
||||
4065,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling#
|
||||
4065,132,5,0,0,0,0,0,0,0,0,0,0 //AS_RIGHT#Righthand Mastery#
|
||||
4065,133,5,132,2,0,0,0,0,0,0,0,0 //AS_LEFT#Lefthand Mastery#
|
||||
4065,134,10,0,0,0,0,0,0,0,0,0,0 //AS_KATAR#Katar Mastery#
|
||||
4065,135,10,51,2,0,0,0,0,0,0,0,0 //AS_CLOAKING#Cloaking#
|
||||
4065,136,10,134,4,0,0,0,0,0,0,0,0 //AS_SONICBLOW#Sonic Blow#
|
||||
4065,137,5,135,2,136,5,0,0,0,0,0,0 //AS_GRIMTOOTH#Grimtooth#
|
||||
4065,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
|
||||
4065,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
|
||||
4065,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
|
||||
4065,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
|
||||
4065,1003,1,0,0,0,0,0,0,0,0,0,0 //AS_SONICACCEL#Sonic Acceleration#
|
||||
4065,1004,1,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#Throw Venom Knife#
|
||||
4065,376,5,48,5,134,7,0,0,0,0,0,0 //ASC_KATAR#Advanced Katar Mastery#
|
||||
4065,378,5,407,1,0,0,0,0,0,0,0,0 //ASC_EDP#Deadly Poison Enchantment#
|
||||
4065,379,10,48,5,135,3,138,6,52,5,0,0 //ASC_BREAKER#Soul Destroyer#
|
||||
4065,406,10,132,3,134,5,136,5,379,1,0,0 //ASC_METEORASSAULT#Meteor Assault#
|
||||
4065,407,1,52,10,53,1,138,5,0,0,0,0 //ASC_CDP#Create Deadly Poison#
|
||||
4065,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
|
||||
4065,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
|
||||
4065,2021,5,138,3,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
|
||||
4065,2022,5,136,10,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact#
|
||||
4065,2023,5,2022,3,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
|
||||
4065,2024,10,0,0,0,0,0,0,0,0,0,0 //GC_RESEARCHNEWPOISON#Research New Poison#
|
||||
4065,2025,1,2024,1,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
|
||||
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
|
||||
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
|
||||
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
|
||||
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
|
||||
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
|
||||
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
|
||||
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
|
||||
4065,2033,5,135,3,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
|
||||
4065,2034,1,2023,5,2033,5,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
|
||||
4065,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
|
||||
4065,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
|
||||
4065,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
|
@ -33,6 +33,7 @@
|
||||
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
|
||||
79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
|
||||
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
|
||||
82,0x86, , 0, 3,1000,enemy, 0x018 //WZ_FIREIVY
|
||||
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
|
||||
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
|
||||
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
|
||||
@ -95,6 +96,26 @@
|
||||
535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
|
||||
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
|
||||
670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
|
||||
|
||||
2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS
|
||||
|
||||
2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
|
||||
|
||||
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
|
||||
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
|
||||
|
||||
2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
|
||||
2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
|
||||
2249,0xd2, , 0, 1,1000,enemy, 0x026 //RA_MAGENTATRAP
|
||||
2250,0xd3, , 0, 1,1000,enemy, 0x026 //RA_COBALTTRAP
|
||||
2251,0xd4, , 0, 1,1000,enemy, 0x026 //RA_MAIZETRAP
|
||||
2252,0xd5, , 0, 1,1000,enemy, 0x026 //RA_VERDURETRAP
|
||||
2253,0xd6, , 0, 1,1000,enemy, 0x006 //RA_FIRINGTRAP
|
||||
2254,0xd7, , 0, 1,1000,enemy, 0x006 //RA_ICEBOUNDTRAP
|
||||
|
||||
2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
|
||||
2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
|
||||
|
||||
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
|
||||
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
|
||||
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE
|
||||
|
29
db/spellbook_db.txt
Normal file
29
db/spellbook_db.txt
Normal file
@ -0,0 +1,29 @@
|
||||
//============================================================
|
||||
// Preserve points database for Reading Spellbook. [LimitLine/3CeAm]
|
||||
// Structure:
|
||||
// SkillID,PreservePoints,Required Book
|
||||
//============================================================
|
||||
//To add more entries skill.h MAX_SKILL_SPELLBOOK_DB must be increased
|
||||
|
||||
//Mage
|
||||
14,7,6190 //Cold Bolt
|
||||
19,7,6189 //Fire Bolt
|
||||
20,7,6191 //Lightning Bolt
|
||||
21,9,6197 //Thunder Storm
|
||||
|
||||
//Wizard
|
||||
83,10,6194 //Meteor Storm
|
||||
84,9,6198 //Jupitel Thunder
|
||||
85,10,6193 //Lord of Vermillion
|
||||
86,9,6199 //Water Ball
|
||||
89,10,6192 //Storm Gust
|
||||
90,8,6201 //Earth Spike
|
||||
91,9,6200 //Heaven's Drive
|
||||
|
||||
//Warlock
|
||||
2210,8,6205 //Drain Life
|
||||
2211,12,6204 //Crimson Rock
|
||||
2213,22,6195 //Comet
|
||||
2214,12,6203 //Chain Lightning
|
||||
2216,12,6202 //Earth Strain
|
||||
2217,22,6196 //Tetra Vortex
|
255
db/statpoint_renewal.txt
Normal file
255
db/statpoint_renewal.txt
Normal file
@ -0,0 +1,255 @@
|
||||
48
|
||||
51
|
||||
54
|
||||
57
|
||||
60
|
||||
64
|
||||
68
|
||||
72
|
||||
76
|
||||
80
|
||||
85
|
||||
90
|
||||
95
|
||||
100
|
||||
105
|
||||
111
|
||||
117
|
||||
123
|
||||
129
|
||||
135
|
||||
142
|
||||
149
|
||||
156
|
||||
163
|
||||
170
|
||||
178
|
||||
186
|
||||
194
|
||||
202
|
||||
210
|
||||
219
|
||||
228
|
||||
237
|
||||
246
|
||||
255
|
||||
265
|
||||
275
|
||||
285
|
||||
295
|
||||
305
|
||||
316
|
||||
327
|
||||
338
|
||||
349
|
||||
360
|
||||
372
|
||||
384
|
||||
396
|
||||
408
|
||||
420
|
||||
433
|
||||
446
|
||||
459
|
||||
472
|
||||
485
|
||||
499
|
||||
513
|
||||
527
|
||||
541
|
||||
555
|
||||
570
|
||||
585
|
||||
600
|
||||
615
|
||||
630
|
||||
646
|
||||
662
|
||||
678
|
||||
694
|
||||
710
|
||||
727
|
||||
744
|
||||
761
|
||||
778
|
||||
795
|
||||
813
|
||||
831
|
||||
849
|
||||
867
|
||||
885
|
||||
904
|
||||
923
|
||||
942
|
||||
961
|
||||
980
|
||||
1000
|
||||
1020
|
||||
1040
|
||||
1060
|
||||
1080
|
||||
1101
|
||||
1122
|
||||
1143
|
||||
1164
|
||||
1185
|
||||
1207
|
||||
1229
|
||||
1251
|
||||
1273
|
||||
1295
|
||||
1318
|
||||
1341
|
||||
1364
|
||||
1387
|
||||
1410
|
||||
1433
|
||||
1456
|
||||
1479
|
||||
1502
|
||||
1525
|
||||
1549
|
||||
1573
|
||||
1597
|
||||
1621
|
||||
1645
|
||||
1669
|
||||
1693
|
||||
1717
|
||||
1741
|
||||
1765
|
||||
1790
|
||||
1815
|
||||
1840
|
||||
1865
|
||||
1890
|
||||
1915
|
||||
1940
|
||||
1965
|
||||
1990
|
||||
2015
|
||||
2041
|
||||
2067
|
||||
2093
|
||||
2119
|
||||
2145
|
||||
2171
|
||||
2197
|
||||
2223
|
||||
2249
|
||||
2275
|
||||
2302
|
||||
2329
|
||||
2356
|
||||
2383
|
||||
2410
|
||||
2437
|
||||
2464
|
||||
2491
|
||||
2518
|
||||
2545
|
||||
2573
|
||||
2601
|
||||
2629
|
||||
2657
|
||||
2685
|
||||
2713
|
||||
2743
|
||||
2769
|
||||
2797
|
||||
2825
|
||||
2854
|
||||
2883
|
||||
2912
|
||||
2941
|
||||
2970
|
||||
2999
|
||||
3028
|
||||
3057
|
||||
3086
|
||||
3115
|
||||
3145
|
||||
3175
|
||||
3205
|
||||
3235
|
||||
3265
|
||||
3295
|
||||
3325
|
||||
3355
|
||||
3385
|
||||
3415
|
||||
3446
|
||||
3477
|
||||
3508
|
||||
3539
|
||||
3570
|
||||
3601
|
||||
3632
|
||||
3663
|
||||
3694
|
||||
3725
|
||||
3757
|
||||
3789
|
||||
3821
|
||||
3853
|
||||
3885
|
||||
3917
|
||||
3949
|
||||
3981
|
||||
4013
|
||||
4045
|
||||
4078
|
||||
4111
|
||||
4114
|
||||
4177
|
||||
4210
|
||||
4243
|
||||
4276
|
||||
4309
|
||||
4342
|
||||
4375
|
||||
4409
|
||||
4443
|
||||
4477
|
||||
4511
|
||||
4545
|
||||
4579
|
||||
4613
|
||||
4647
|
||||
4681
|
||||
4715
|
||||
4750
|
||||
4785
|
||||
4820
|
||||
4855
|
||||
4890
|
||||
4925
|
||||
4960
|
||||
5030
|
||||
5065
|
||||
5100
|
||||
5136
|
||||
5172
|
||||
5208
|
||||
5244
|
||||
5280
|
||||
5316
|
||||
5352
|
||||
5388
|
||||
5424
|
||||
5460
|
||||
5497
|
||||
5537
|
||||
5571
|
||||
5608
|
||||
5645
|
||||
5682
|
||||
5719
|
||||
5793
|
||||
5830
|
||||
5868
|
||||
5906
|
||||
5944
|
||||
5982
|
||||
6020
|
||||
6058
|
@ -164,7 +164,7 @@ CREATE TABLE IF NOT EXISTS `global_reg_value` (
|
||||
`char_id` int(11) unsigned NOT NULL default '0',
|
||||
`str` varchar(255) NOT NULL default '',
|
||||
`value` varchar(255) NOT NULL default '0',
|
||||
`type` int(11) NOT NULL default '3',
|
||||
`type` tinyint(1) NOT NULL default '3',
|
||||
`account_id` int(11) unsigned NOT NULL default '0',
|
||||
PRIMARY KEY (`char_id`,`str`,`account_id`),
|
||||
KEY `account_id` (`account_id`),
|
||||
|
1
sql-files/upgrade_svn15003.sql
Normal file
1
sql-files/upgrade_svn15003.sql
Normal file
@ -0,0 +1 @@
|
||||
ALTER TABLE `global_reg_value` MODIFY `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '3';
|
@ -44,8 +44,8 @@
|
||||
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
|
||||
|
||||
#ifndef PACKETVER
|
||||
#define PACKETVER 20081126
|
||||
//#define PACKETVER 20100707
|
||||
#define PACKETVER 20110609
|
||||
//#define PACKETVER 20100730
|
||||
#endif
|
||||
// backward compatible PACKETVER 8 and 9
|
||||
#if PACKETVER == 8
|
||||
@ -176,6 +176,7 @@ enum item_types {
|
||||
IT_UNKNOWN2,//9
|
||||
IT_AMMO, //10
|
||||
IT_DELAYCONSUME,//11
|
||||
IT_THROWWEAPON= 17,//17
|
||||
IT_CASH = 18,
|
||||
IT_MAX
|
||||
};
|
||||
@ -646,6 +647,56 @@ enum {
|
||||
JOB_STAR_GLADIATOR,
|
||||
JOB_STAR_GLADIATOR2,
|
||||
JOB_SOUL_LINKER,
|
||||
/**
|
||||
* 3.1 (2.1)
|
||||
**/
|
||||
JOB_RUNE_KNIGHT = 4054,
|
||||
JOB_WARLOCK,
|
||||
JOB_RANGER,
|
||||
JOB_ARCH_BISHOP,
|
||||
JOB_MECHANIC,
|
||||
JOB_GUILLOTINE_CROSS,
|
||||
/**
|
||||
* 3.1 (2.1 Trans)
|
||||
**/
|
||||
JOB_RUNE_KNIGHT_T,
|
||||
JOB_WARLOCK_T,
|
||||
JOB_RANGER_T,
|
||||
JOB_ARCH_BISHOP_T,
|
||||
JOB_MECHANIC_T,
|
||||
JOB_GUILLOTINE_CROSS_T,
|
||||
/**
|
||||
* 3.2 (2.2)
|
||||
**/
|
||||
JOB_ROYAL_GUARD,
|
||||
JOB_SORCERER,
|
||||
JOB_MINSTREL,
|
||||
JOB_WANDERER,
|
||||
JOB_SURA,
|
||||
JOB_GENETIC,
|
||||
JOB_SHADOW_CHASER,
|
||||
/**
|
||||
* 3.2 (2.2 Trans)
|
||||
**/
|
||||
JOB_ROYAL_GUARD_T,
|
||||
JOB_SORCERER_T,
|
||||
JOB_MINSTREL_T,
|
||||
JOB_WANDERER_T,
|
||||
JOB_SURA_T,
|
||||
JOB_GENETIC_T,
|
||||
JOB_SHADOW_CHASER_T,
|
||||
/**
|
||||
* 3.x Mounts / Vehicles
|
||||
**/
|
||||
JOB_RUNE_KNIGHT2,
|
||||
JOB_RUNE_KNIGHT_T2,
|
||||
JOB_ROYAL_GUARD2,
|
||||
JOB_ROYAL_GUARD_T2,
|
||||
JOB_RANGER2,
|
||||
JOB_RANGER_T2,
|
||||
JOB_MECHANIC2,
|
||||
JOB_MECHANIC_T2,
|
||||
|
||||
JOB_MAX,
|
||||
};
|
||||
|
||||
|
@ -4,6 +4,8 @@
|
||||
#include "../common/cbasetypes.h"
|
||||
#include "../common/strlib.h" // StringBuf
|
||||
#include "showmsg.h"
|
||||
#include "core.h" //[Ind] - For SERVER_TYPE
|
||||
#include "version.h" //[Ind] - For SERVER_TYPE values
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
@ -51,6 +53,8 @@ int stdout_with_ansisequence = 0;
|
||||
|
||||
int msg_silent = 0; //Specifies how silent the console is.
|
||||
|
||||
int console_msg_log = 0;//[Ind] msg error logging
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
/// static/dynamic buffer for the messages
|
||||
|
||||
@ -683,6 +687,29 @@ int _vShowMessage(enum msg_type flag, const char *string, va_list ap)
|
||||
ShowError("Empty string passed to _vShowMessage().\n");
|
||||
return 1;
|
||||
}
|
||||
if(
|
||||
( flag == MSG_WARNING && console_msg_log&1 ) ||
|
||||
( ( flag == MSG_ERROR || flag == MSG_SQL ) && console_msg_log&2 ) ||
|
||||
( flag == MSG_DEBUG && console_msg_log&4 ) ) {//[Ind]
|
||||
FILE *log = NULL;
|
||||
if( (log = fopen(SERVER_TYPE == ATHENA_SERVER_MAP ? "./log/map-msg_log.log" : "./log/unknown.log","a+")) ) {
|
||||
char timestring[255];
|
||||
time_t curtime;
|
||||
time(&curtime);
|
||||
strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime));
|
||||
fprintf(log,"(%s) [ %s ] : ",
|
||||
timestring,
|
||||
flag == MSG_WARNING ? "Warning" :
|
||||
flag == MSG_ERROR ? "Error" :
|
||||
flag == MSG_SQL ? "SQL Error" :
|
||||
flag == MSG_DEBUG ? "Debug" :
|
||||
"Unknown");
|
||||
va_copy(apcopy, ap);
|
||||
vfprintf(log,string,apcopy);
|
||||
va_end(apcopy);
|
||||
fclose(log);
|
||||
}
|
||||
}
|
||||
if(
|
||||
(flag == MSG_INFORMATION && msg_silent&1) ||
|
||||
(flag == MSG_STATUS && msg_silent&2) ||
|
||||
|
@ -67,6 +67,7 @@
|
||||
|
||||
extern int stdout_with_ansisequence; //If the color ansi sequences are to be used. [flaviojs]
|
||||
extern int msg_silent; //Specifies how silent the console is. [Skotlex]
|
||||
extern int console_msg_log; //Specifies what error messages to log. [Ind]
|
||||
extern char timestamp_format[20]; //For displaying Timestamps [Skotlex]
|
||||
|
||||
enum msg_type {
|
||||
|
@ -34,7 +34,9 @@ MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \
|
||||
storage.h skill.h atcommand.h battle.h battleground.h \
|
||||
intif.h trade.h party.h vending.h guild.h pet.h \
|
||||
log.h mail.h date.h unit.h homunculus.h mercenary.h quest.h instance.h mapreg.h \
|
||||
buyingstore.h searchstore.h duel.h
|
||||
buyingstore.h searchstore.h duel.h \
|
||||
RRConfig/Core.h RRConfig/Renewal.h RRConfig/Secure.h RRConfig/Data/Const.h \
|
||||
RRConfig/Skills/General.h RRConfig/Skills/Mage_Classes.h RRConfig/Skills/Swordsman_Classes.h
|
||||
|
||||
HAVE_MYSQL=@HAVE_MYSQL@
|
||||
ifeq ($(HAVE_MYSQL),yes)
|
||||
|
28
src/map/RRConfig/Core.h
Normal file
28
src/map/RRConfig/Core.h
Normal file
@ -0,0 +1,28 @@
|
||||
#ifndef _RRCONFIGS_
|
||||
#define _RRCONFIGS_
|
||||
/**
|
||||
* Ragnarok Resources Configuration File (http://ro-resources.net)
|
||||
* The following settings are applied upon compiling the program,
|
||||
* therefore any settings you disable will not even be added to the program
|
||||
* making these settings the most performance-effiecient possible
|
||||
**/
|
||||
|
||||
/**
|
||||
* @INFO: RREmu Settings Core
|
||||
* - For detailed guidance on these check http://trac.ro-resources.net/wiki/CoreConfiguration
|
||||
**/
|
||||
|
||||
/**
|
||||
* No settings past this point
|
||||
**/
|
||||
#include "./Renewal.h"
|
||||
#include "./Secure.h"
|
||||
#include "./Skills/General.h"
|
||||
/**
|
||||
* Constants come last; so they process anything that could've been modified in early includes
|
||||
**/
|
||||
#include "./Data/Const.h"
|
||||
/**
|
||||
* End of File
|
||||
**/
|
||||
#endif
|
33
src/map/RRConfig/Data/Const.h
Normal file
33
src/map/RRConfig/Data/Const.h
Normal file
@ -0,0 +1,33 @@
|
||||
#ifndef _RRCONFIGS_CONST_
|
||||
#define _RRCONFIGS_CONST_
|
||||
/**
|
||||
* Ragnarok Resources Configuration File (http://ro-resources.net)
|
||||
* The following settings are applied upon compiling the program,
|
||||
* therefore any settings you disable will not even be added to the program
|
||||
* making these settings the most performance-effiecient possible
|
||||
**/
|
||||
|
||||
/**
|
||||
* @INFO: This file holds constants that aims at making code smoother and more efficient
|
||||
*/
|
||||
|
||||
/**
|
||||
* "Constants"
|
||||
**/
|
||||
#define CONST_CASTRATE_SCALE ( RECASTING ? RECASTING_VMIN : battle_config.castrate_dex_scale )
|
||||
#define CONST_CASTRATE_CALC ( RECASTING ? ((status_get_dex(bl)*2)+status_get_int(bl)) : status_get_dex(bl) )
|
||||
|
||||
/**
|
||||
* "Sane Checks" to save you from compiling with cool bugs
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT_INTERVAL <= 0
|
||||
#error SECURE_NPCTIMEOUT_INTERVAL should be at least 1 (1s)
|
||||
#endif
|
||||
#if SECURE_NPCTIMEOUT < 0
|
||||
#error SECURE_NPCTIMEOUT cannot be lower than 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
* End of File
|
||||
**/
|
||||
#endif
|
53
src/map/RRConfig/Renewal.h
Normal file
53
src/map/RRConfig/Renewal.h
Normal file
@ -0,0 +1,53 @@
|
||||
#ifndef _RRCONFIGS_RE_
|
||||
#define _RRCONFIGS_RE_
|
||||
/**
|
||||
* Ragnarok Resources Configuration File (http://ro-resources.net)
|
||||
* The following settings are applied upon compiling the program,
|
||||
* therefore any settings you disable will not even be added to the program
|
||||
* making these settings the most performance-effiecient possible
|
||||
**/
|
||||
|
||||
/**
|
||||
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/map/RRConfig/Skills folder
|
||||
**/
|
||||
|
||||
/**
|
||||
* Game Server Mode
|
||||
* @values: 1 or 0
|
||||
* 1 : renewal support, such as renewal-exclusive formulas
|
||||
* -> Note some features may be enabled/disabled at this file despite this setting being ON
|
||||
* 0 : renewal support disabled, use original formulas
|
||||
**/
|
||||
#define RRMODE 1
|
||||
|
||||
/**
|
||||
* Renewal Cast Time
|
||||
* @values: 1 (enabled) or 0 (disabled)
|
||||
* 1 : Cast Time is decreased by DEX*2+INT, 20% of the cast time is not reduced by stats,
|
||||
* - for example, on a skill whose cast time is 10s, only 8s may be reduced. other 2s are
|
||||
* - part of a "fixed cast time" that is only reduced by special items and skills (such as
|
||||
* - Arch Bishop's Sacrament skill).
|
||||
* 0 : the old cast time method, influenced by dex, items and skills.
|
||||
**/
|
||||
#define RECASTING 1
|
||||
|
||||
/**
|
||||
* Renewal Cast Time : Variable-Free
|
||||
* - Value required for no variable cast time with stats.
|
||||
* - Formula: (casterDex x 2) + (casterInt)
|
||||
* Default: 530
|
||||
**/
|
||||
#define RECASTING_VMIN 530
|
||||
|
||||
/**
|
||||
* Renewal Enchant Deadly Poison Change
|
||||
* - In RE EDP no longer increases final damage by 400%.
|
||||
* - it increases your weapon atk and your stat atk
|
||||
* - it doesn't affect grimtooth
|
||||
**/
|
||||
#define RE_EDP 1
|
||||
|
||||
/**
|
||||
* End of File
|
||||
**/
|
||||
#endif
|
36
src/map/RRConfig/Secure.h
Normal file
36
src/map/RRConfig/Secure.h
Normal file
@ -0,0 +1,36 @@
|
||||
#ifndef _RRCONFIGS_SECURE_
|
||||
#define _RRCONFIGS_SECURE_
|
||||
/**
|
||||
* Ragnarok Resources Configuration File (http://ro-resources.net)
|
||||
* The following settings are applied upon compiling the program,
|
||||
* therefore any settings you disable will not even be added to the program
|
||||
* making these settings the most performance-effiecient possible
|
||||
**/
|
||||
|
||||
/**
|
||||
* @INFO: This file holds optional security settings
|
||||
**/
|
||||
|
||||
/**
|
||||
* Optional NPC Dialog Timer
|
||||
* When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed
|
||||
* - On 'timeout' the npc dialog window changes it's next/menu to a 'close' button
|
||||
* @values
|
||||
* - ? : Desired idle time in seconds (e.g. 10)
|
||||
* - 0 : Disabled
|
||||
**/
|
||||
#define SECURE_NPCTIMEOUT 0
|
||||
|
||||
/**
|
||||
* (Secure) Optional NPC Dialog Timer
|
||||
* @requirement : SECURE_NPCTIMEOUT must be enabled
|
||||
* Minimum Interval Between timeout checks in seconds
|
||||
* Default: 1s
|
||||
**/
|
||||
#define SECURE_NPCTIMEOUT_INTERVAL 1
|
||||
|
||||
|
||||
/**
|
||||
* End of File
|
||||
**/
|
||||
#endif
|
23
src/map/RRConfig/Skills/General.h
Normal file
23
src/map/RRConfig/Skills/General.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef _RRCONFIGS_SKILLS_GENERAL_
|
||||
#define _RRCONFIGS_SKILLS_GENERAL_
|
||||
/**
|
||||
* Ragnarok Resources Configuration File (http://ro-resources.net)
|
||||
* The following settings are applied upon compiling the program,
|
||||
* therefore any settings you disable will not even be added to the program
|
||||
* making these settings the most performance-effiecient possible
|
||||
**/
|
||||
|
||||
/**
|
||||
* Default Magical Reflection Behavior
|
||||
* - When reflecting, reflected damage depends on gears caster is wearing, not target
|
||||
* - When disabled damage depends on gears target is wearing, not caster.
|
||||
* @values 1 (enabled) or 0 (disabled)
|
||||
**/
|
||||
#define RR_MAGIC_REFLECTION 1
|
||||
|
||||
/**
|
||||
* No settings past this point
|
||||
**/
|
||||
#include "Mage_Classes.h"
|
||||
#include "Swordsman_Classes.h"
|
||||
#endif
|
19
src/map/RRConfig/Skills/Mage_Classes.h
Normal file
19
src/map/RRConfig/Skills/Mage_Classes.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef _RRCONFIGS_SKILLS_MAGE_
|
||||
#define _RRCONFIGS_SKILLS_MAGE_
|
||||
/**
|
||||
* Ragnarok Resources Configuration File (http://ro-resources.net)
|
||||
* The following settings are applied upon compiling the program,
|
||||
* therefore any settings you disable will not even be added to the program
|
||||
* making these settings the most performance-effiecient possible
|
||||
**/
|
||||
|
||||
/**
|
||||
* (Wizard/HW/Warlock) enable Fire Ivy skill? (1 OR 0)
|
||||
* Default: 0 (disabled)
|
||||
**/
|
||||
#define FIREIVY_ON 0
|
||||
|
||||
/**
|
||||
* No settings past this point
|
||||
**/
|
||||
#endif
|
19
src/map/RRConfig/Skills/Swordsman_Classes.h
Normal file
19
src/map/RRConfig/Skills/Swordsman_Classes.h
Normal file
@ -0,0 +1,19 @@
|
||||
#ifndef _RRCONFIGS_SKILLS_SWORDS_
|
||||
#define _RRCONFIGS_SKILLS_SWORDS_
|
||||
/**
|
||||
* Ragnarok Resources Configuration File (http://ro-resources.net)
|
||||
* The following settings are applied upon compiling the program,
|
||||
* therefore any settings you disable will not even be added to the program
|
||||
* making these settings the most performance-effiecient possible
|
||||
**/
|
||||
|
||||
/**
|
||||
* (Rune Knight) the maximum rune items a character may have of the same type
|
||||
* Default: 20
|
||||
**/
|
||||
#define MAX_RUNE 20
|
||||
|
||||
/**
|
||||
* No settings past this point
|
||||
**/
|
||||
#endif
|
@ -1255,7 +1255,7 @@ ACMD_FUNC(jobchange)
|
||||
if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
|
||||
{
|
||||
int i, found = 0;
|
||||
const struct { char name[16]; int id; } jobs[] = {
|
||||
const struct { char name[24]; int id; } jobs[] = {
|
||||
{ "novice", 0 },
|
||||
{ "swordsman", 1 },
|
||||
{ "mage", 2 },
|
||||
@ -1330,6 +1330,32 @@ ACMD_FUNC(jobchange)
|
||||
{ "taekwon girl", 4046 },
|
||||
{ "star gladiator", 4047 },
|
||||
{ "soul linker", 4049 },
|
||||
{ "rune knight", 4054 },
|
||||
{ "warlock", 4055 },
|
||||
{ "ranger", 4056 },
|
||||
{ "arch bishop", 4057 },
|
||||
{ "mechanic", 4058 },
|
||||
{ "guillotine", 4059 },
|
||||
{ "rune knight (Trans)", 4060 },
|
||||
{ "warlock (Trans)", 4061 },
|
||||
{ "ranger (Trans)", 4062 },
|
||||
{ "arch bishop (Trans)", 4063 },
|
||||
{ "mechanic (Trans)", 4064 },
|
||||
{ "guillotine (Trans)", 4065 },
|
||||
{ "royal guard", 4066 },
|
||||
{ "sorcerer", 4067 },
|
||||
{ "minstrel", 4068 },
|
||||
{ "wanderer", 4069 },
|
||||
{ "sura", 4070 },
|
||||
{ "genetic", 4071 },
|
||||
{ "shadow chaser", 4072 },
|
||||
{ "royal guard (Trans)", 4073 },
|
||||
{ "sorcerer (Trans)", 4074 },
|
||||
{ "minstrel (Trans)", 4075 },
|
||||
{ "wanderer (Trans)", 4076 },
|
||||
{ "sura (Trans)", 4077 },
|
||||
{ "genetic (Trans)", 4078 },
|
||||
{ "shadow chaser (Trans)", 4079 },
|
||||
};
|
||||
|
||||
for (i=0; i < ARRAYLENGTH(jobs); i++) {
|
||||
@ -1343,28 +1369,56 @@ ACMD_FUNC(jobchange)
|
||||
|
||||
if (!found) {
|
||||
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
|
||||
clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
|
||||
clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
|
||||
clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
|
||||
clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
|
||||
clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
|
||||
clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
|
||||
clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
|
||||
clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
|
||||
clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
|
||||
clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
|
||||
clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
|
||||
clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
|
||||
clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
|
||||
clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
|
||||
clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
|
||||
clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
|
||||
clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
|
||||
clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
|
||||
clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
|
||||
clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
|
||||
clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
|
||||
clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
|
||||
clif_displaymessage(fd, "----- Novice / 1st Class -----");
|
||||
clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
|
||||
clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
|
||||
clif_displaymessage(fd, "----- 2nd Class -----");
|
||||
clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
|
||||
clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
|
||||
clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
|
||||
clif_displaymessage(fd, " 20 Dancer");
|
||||
clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
|
||||
clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
|
||||
clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
|
||||
clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
|
||||
clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
|
||||
clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
|
||||
clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
|
||||
clif_displaymessage(fd, "4021 Gypsy");
|
||||
clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
|
||||
clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
|
||||
clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
|
||||
clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
|
||||
clif_displaymessage(fd, "4072 Shadow Chaser");
|
||||
clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
|
||||
clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
|
||||
clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
|
||||
clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
|
||||
clif_displaymessage(fd, "4079 Shadow Chaser");
|
||||
clif_displaymessage(fd, "----- Expanded Class -----");
|
||||
clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
|
||||
clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
|
||||
//clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
|
||||
clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
|
||||
clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
|
||||
clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
|
||||
clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
|
||||
clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
|
||||
clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
|
||||
clif_displaymessage(fd, "4045 Super Baby");
|
||||
//clif_displaymessage(fd, "---- 3rd Baby Class ----");
|
||||
//clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
|
||||
//clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
|
||||
//clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
|
||||
//clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
|
||||
//clif_displaymessage(fd, "4108 Baby Shadow Chaser");
|
||||
//clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
|
||||
//clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
|
||||
//clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
|
||||
//clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
|
||||
//clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
|
||||
//clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
|
||||
//clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
@ -1384,28 +1438,56 @@ ACMD_FUNC(jobchange)
|
||||
}
|
||||
} else {
|
||||
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
|
||||
clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
|
||||
clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
|
||||
clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
|
||||
clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
|
||||
clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
|
||||
clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
|
||||
clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
|
||||
clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
|
||||
clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
|
||||
clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
|
||||
clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
|
||||
clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
|
||||
clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
|
||||
clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
|
||||
clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
|
||||
clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
|
||||
clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
|
||||
clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
|
||||
clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
|
||||
clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
|
||||
clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
|
||||
clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
|
||||
clif_displaymessage(fd, "----- Novice / 1st Class -----");
|
||||
clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
|
||||
clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
|
||||
clif_displaymessage(fd, "----- 2nd Class -----");
|
||||
clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
|
||||
clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
|
||||
clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
|
||||
clif_displaymessage(fd, " 20 Dancer");
|
||||
clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
|
||||
clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
|
||||
clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
|
||||
clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
|
||||
clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
|
||||
clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
|
||||
clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
|
||||
clif_displaymessage(fd, "4021 Gypsy");
|
||||
clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
|
||||
clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
|
||||
clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
|
||||
clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
|
||||
clif_displaymessage(fd, "4072 Shadow Chaser");
|
||||
clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
|
||||
clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
|
||||
clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
|
||||
clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
|
||||
clif_displaymessage(fd, "4079 Shadow Chaser");
|
||||
clif_displaymessage(fd, "----- Expanded Class -----");
|
||||
clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
|
||||
clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
|
||||
//clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
|
||||
clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
|
||||
clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
|
||||
clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
|
||||
clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
|
||||
clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
|
||||
clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
|
||||
clif_displaymessage(fd, "4045 Super Baby");
|
||||
//clif_displaymessage(fd, "---- 3rd Baby Class ----");
|
||||
//clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
|
||||
//clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
|
||||
//clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
|
||||
//clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
|
||||
//clif_displaymessage(fd, "4108 Baby Shadow Chaser");
|
||||
//clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
|
||||
//clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
|
||||
//clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
|
||||
//clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
|
||||
//clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
|
||||
//clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
|
||||
//clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -2842,7 +2924,7 @@ ACMD_FUNC(displaystatus)
|
||||
if (i < 2) flag = 1;
|
||||
if (i < 3) tick = 0;
|
||||
|
||||
clif_status_change(&sd->bl, type, flag, tick);
|
||||
clif_status_change(&sd->bl, type, flag, tick, 0, 0, 0);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@ -4395,8 +4477,11 @@ ACMD_FUNC(mapinfo)
|
||||
strcat(atcmd_output, "Fireworks | ");
|
||||
if (map[m_id].flag.leaves)
|
||||
strcat(atcmd_output, "Leaves | ");
|
||||
if (map[m_id].flag.rain)
|
||||
strcat(atcmd_output, "Rain | ");
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//if (map[m_id].flag.rain)
|
||||
// strcat(atcmd_output, "Rain | ");
|
||||
if (map[m_id].flag.nightenabled)
|
||||
strcat(atcmd_output, "Displays Night | ");
|
||||
clif_displaymessage(fd, atcmd_output);
|
||||
@ -4510,7 +4595,26 @@ ACMD_FUNC(mapinfo)
|
||||
ACMD_FUNC(mount_peco)
|
||||
{
|
||||
nullpo_retr(-1, sd);
|
||||
|
||||
if( pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) {
|
||||
if( !(sd->sc.option&OPTION_DRAGON1) ) {
|
||||
clif_displaymessage(sd->fd,"You have mounted your Dragon");
|
||||
pc_setoption(sd, sd->sc.option|OPTION_DRAGON1);
|
||||
} else {
|
||||
clif_displaymessage(sd->fd,"You have released your Dragon");
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
|
||||
if( !(sd->sc.option&OPTION_MADOGEAR) ) {
|
||||
clif_displaymessage(sd->fd,"You have mounted your Mado Gear");
|
||||
pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
|
||||
} else {
|
||||
clif_displaymessage(sd->fd,"You have released your Mado Gear");
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
if (!pc_isriding(sd)) { // if actually no peco
|
||||
if (!pc_checkskill(sd, KN_RIDING))
|
||||
{
|
||||
@ -6117,24 +6221,26 @@ ACMD_FUNC(autolootitem)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
/*==========================================
|
||||
* It is made to rain.
|
||||
*------------------------------------------*/
|
||||
ACMD_FUNC(rain)
|
||||
{
|
||||
nullpo_retr(-1, sd);
|
||||
if (map[sd->bl.m].flag.rain) {
|
||||
map[sd->bl.m].flag.rain=0;
|
||||
clif_weather(sd->bl.m);
|
||||
clif_displaymessage(fd, "The rain has stopped.");
|
||||
} else {
|
||||
map[sd->bl.m].flag.rain=1;
|
||||
clif_weather(sd->bl.m);
|
||||
clif_displaymessage(fd, "It is made to rain.");
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
//ACMD_FUNC(rain)
|
||||
//{
|
||||
// nullpo_retr(-1, sd);
|
||||
// if (map[sd->bl.m].flag.rain) {
|
||||
// map[sd->bl.m].flag.rain=0;
|
||||
// clif_weather(sd->bl.m);
|
||||
// clif_displaymessage(fd, "The rain has stopped.");
|
||||
// } else {
|
||||
// map[sd->bl.m].flag.rain=1;
|
||||
// clif_weather(sd->bl.m);
|
||||
// clif_displaymessage(fd, "It is made to rain.");
|
||||
// }
|
||||
// return 0;
|
||||
//}
|
||||
|
||||
/*==========================================
|
||||
* It is made to snow.
|
||||
@ -6273,7 +6379,10 @@ ACMD_FUNC(fireworks)
|
||||
ACMD_FUNC(clearweather)
|
||||
{
|
||||
nullpo_retr(-1, sd);
|
||||
map[sd->bl.m].flag.rain=0;
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//map[sd->bl.m].flag.rain=0;
|
||||
map[sd->bl.m].flag.snow=0;
|
||||
map[sd->bl.m].flag.sakura=0;
|
||||
map[sd->bl.m].flag.clouds=0;
|
||||
@ -7763,13 +7872,72 @@ ACMD_FUNC(fakename)
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* @mapflag [flag name] [1|0|on|off] [map name] by Lupus
|
||||
* => Shows information about the map flags [map name]
|
||||
* Also set flags
|
||||
* Ragnarok Resources
|
||||
*------------------------------------------*/
|
||||
ACMD_FUNC(mapflag)
|
||||
{
|
||||
// WIP
|
||||
ACMD_FUNC(mapflag) {
|
||||
#define checkflag( cmd ) if ( map[ sd->bl.m ].flag.cmd ) clif_displaymessage(sd->fd,#cmd)
|
||||
#define setflag( cmd ) \
|
||||
if ( strcmp( flag_name , #cmd ) == 0 && ( flag == 0 || flag == 1 ) ){\
|
||||
map[ sd->bl.m ].flag.cmd = flag;\
|
||||
sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s",#cmd,flag?"On":"Off");\
|
||||
clif_displaymessage(sd->fd,atcmd_output);\
|
||||
return 0;\
|
||||
}
|
||||
unsigned char flag_name[100];
|
||||
int flag=9,i;
|
||||
nullpo_retr(-1, sd);
|
||||
memset(flag_name, '\0', sizeof(flag_name));
|
||||
|
||||
if (!message || !*message || (sscanf(message, "%99s %d", flag_name, &flag) < 1)) {
|
||||
clif_displaymessage(sd->fd,"Enabled Mapflags in this map:");
|
||||
clif_displaymessage(sd->fd,"----------------------------------");
|
||||
checkflag(autotrade); checkflag(allowks); checkflag(nomemo); checkflag(noteleport);
|
||||
checkflag(noreturn); checkflag(monster_noteleport); checkflag(nosave); checkflag(nobranch);
|
||||
checkflag(noexppenalty); checkflag(pvp); checkflag(pvp_noparty); checkflag(pvp_noguild);
|
||||
checkflag(pvp_nightmaredrop); checkflag(pvp_nocalcrank); checkflag(gvg_castle); checkflag(gvg);
|
||||
checkflag(gvg_dungeon); checkflag(gvg_noparty); checkflag(battleground);checkflag(nozenypenalty);
|
||||
checkflag(notrade); checkflag(noskill); checkflag(nowarp); checkflag(nowarpto);
|
||||
checkflag(noicewall); checkflag(snow); checkflag(clouds); checkflag(clouds2);
|
||||
checkflag(fog); checkflag(fireworks); checkflag(sakura); checkflag(leaves);
|
||||
checkflag(nogo); checkflag(nobaseexp);
|
||||
checkflag(nojobexp); checkflag(nomobloot); checkflag(nomvploot); checkflag(nightenabled);
|
||||
checkflag(restricted); checkflag(nodrop); checkflag(novending); checkflag(loadevent);
|
||||
checkflag(nochat); checkflag(partylock); checkflag(guildlock); checkflag(src4instance);
|
||||
clif_displaymessage(sd->fd," ");
|
||||
clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off 1=On)");
|
||||
clif_displaymessage(sd->fd,"Use: \"@mapflag available\" to list the available mapflags");
|
||||
return 1;
|
||||
}
|
||||
for (i = 0; flag_name[i]; i++) flag_name[i] = tolower(flag_name[i]); //lowercase
|
||||
|
||||
setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport);
|
||||
setflag(noreturn); setflag(monster_noteleport);setflag(nosave); setflag(nobranch);
|
||||
setflag(noexppenalty); setflag(pvp); setflag(pvp_noparty); setflag(pvp_noguild);
|
||||
setflag(pvp_nightmaredrop); setflag(pvp_nocalcrank); setflag(gvg_castle); setflag(gvg);
|
||||
setflag(gvg_dungeon); setflag(gvg_noparty); setflag(battleground); setflag(nozenypenalty);
|
||||
setflag(notrade); setflag(noskill); setflag(nowarp); setflag(nowarpto);
|
||||
setflag(noicewall); setflag(snow); setflag(clouds); setflag(clouds2);
|
||||
setflag(fog); setflag(fireworks); setflag(sakura); setflag(leaves);
|
||||
setflag(nogo); setflag(nobaseexp);
|
||||
setflag(nojobexp); setflag(nomobloot); setflag(nomvploot); setflag(nightenabled);
|
||||
setflag(restricted); setflag(nodrop); setflag(novending); setflag(loadevent);
|
||||
setflag(nochat); setflag(partylock); setflag(guildlock); setflag(src4instance);
|
||||
|
||||
clif_displaymessage(sd->fd,"Invalid flag name or flag");
|
||||
clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off | 1=On)");
|
||||
clif_displaymessage(sd->fd,"Available Flags:");
|
||||
clif_displaymessage(sd->fd,"----------------------------------");
|
||||
clif_displaymessage(sd->fd,"town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,");
|
||||
clif_displaymessage(sd->fd,"nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,");
|
||||
clif_displaymessage(sd->fd,"pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground,");
|
||||
clif_displaymessage(sd->fd,"nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,");
|
||||
clif_displaymessage(sd->fd,"fog, fireworks, sakura, leaves, nogo, nobaseexp, nojobexp, nomobloot,");
|
||||
clif_displaymessage(sd->fd,"nomvploot, nightenabled, restricted, nodrop, novending, loadevent, nochat, partylock,");
|
||||
clif_displaymessage(sd->fd,"guildlock, src4instance");
|
||||
|
||||
#undef checkflag
|
||||
#undef setflag
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -8581,8 +8749,17 @@ ACMD_FUNC(font)
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
ACMD_FUNC(new_mount) {
|
||||
clif_displaymessage(sd->fd,"NOTICE: If you crash with mount your LUA is outdated");
|
||||
if( !(sd->sc.option&OPTION_MOUNTING) ) {
|
||||
clif_displaymessage(sd->fd,"You have mounted.");
|
||||
pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);
|
||||
} else {
|
||||
clif_displaymessage(sd->fd,"You have released your mount");
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
* atcommand_info[] structure definition
|
||||
*------------------------------------------*/
|
||||
@ -8885,6 +9062,10 @@ AtCommandInfo atcommand_info[] = {
|
||||
{ "delitem", 60,60, atcommand_delitem },
|
||||
{ "charcommands", 1,1, atcommand_commands },
|
||||
{ "font", 1,1, atcommand_font },
|
||||
/**
|
||||
* For Testing Purposes, not going to be here after we're done.
|
||||
**/
|
||||
{ "newmount", 0,99, atcommand_new_mount },
|
||||
};
|
||||
|
||||
|
||||
@ -9025,9 +9206,12 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
|
||||
info = get_atcommandinfo_byname(command);
|
||||
if( info == NULL || info->func == NULL || ( type && ((*atcmd_msg == atcommand_symbol && pc_isGM(sd) < info->level) || (*atcmd_msg == charcommand_symbol && pc_isGM(sd) < info->level2)) ) )
|
||||
{
|
||||
if( pc_isGM(sd) ) {
|
||||
sprintf(output, msg_txt(153), command); // "%s is Unknown Command."
|
||||
clif_displaymessage(fd, output);
|
||||
return true;
|
||||
} else
|
||||
return false;
|
||||
}
|
||||
|
||||
//Attempt to use the command
|
||||
|
620
src/map/battle.c
620
src/map/battle.c
@ -118,7 +118,7 @@ static int battle_getenemy_sub(struct block_list *bl, va_list ap)
|
||||
|
||||
if (bl->id == target->id)
|
||||
return 0;
|
||||
if (*c >= 24)
|
||||
if (*c >= 23)
|
||||
return 0;
|
||||
if (status_isdead(bl))
|
||||
return 0;
|
||||
@ -136,8 +136,47 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang
|
||||
int c = 0;
|
||||
memset(bl_list, 0, sizeof(bl_list));
|
||||
map_foreachinrange(battle_getenemy_sub, target, range, type, bl_list, &c, target);
|
||||
if (c == 0 || c > 24)
|
||||
if (c == 0 )
|
||||
return NULL;
|
||||
if( c >= 24 )
|
||||
c = 23;
|
||||
return bl_list[rand()%c];
|
||||
}
|
||||
static int battle_getenemyarea_sub(struct block_list *bl, va_list ap)
|
||||
{
|
||||
struct block_list **bl_list, *src;
|
||||
int *c, ignore_id;
|
||||
|
||||
bl_list = va_arg(ap, struct block_list **);
|
||||
c = va_arg(ap, int *);
|
||||
src = va_arg(ap, struct block_list *);
|
||||
ignore_id = va_arg(ap, int);
|
||||
|
||||
if( bl->id == src->id || bl->id == ignore_id )
|
||||
return 0; // Ignores Caster and a possible pre-target
|
||||
if( *c >= 23 )
|
||||
return 0;
|
||||
if( status_isdead(bl) )
|
||||
return 0;
|
||||
if( battle_check_target(src, bl, BCT_ENEMY) > 0 )
|
||||
{ // Is Enemy!...
|
||||
bl_list[(*c)++] = bl;
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Pick a random enemy
|
||||
struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id)
|
||||
{
|
||||
struct block_list *bl_list[24];
|
||||
int c = 0;
|
||||
memset(bl_list, 0, sizeof(bl_list));
|
||||
map_foreachinarea(battle_getenemyarea_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
|
||||
if( c == 0 )
|
||||
return NULL;
|
||||
if( c >= 24 )
|
||||
c = 23;
|
||||
return bl_list[rand()%c];
|
||||
}
|
||||
|
||||
@ -212,7 +251,6 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
|
||||
{
|
||||
|
||||
@ -316,6 +354,20 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
||||
d->dmg_lv = ATK_BLOCK;
|
||||
return 0;
|
||||
}
|
||||
if( sc->data[SC_WHITEIMPRISON] && skill_num != HW_GRAVITATION && skill_num != PA_PRESSURE ) { // Gravitation and Pressure do damage without removing the effect
|
||||
if( skill_num == MG_NAPALMBEAT ||
|
||||
skill_num == MG_SOULSTRIKE ||
|
||||
skill_num == WL_SOULEXPANSION ||
|
||||
(skill_num && skill_get_ele(skill_num, skill_lv) == ELE_GHOST) ||
|
||||
(!skill_num && (status_get_status_data(src))->rhw.ele == ELE_GHOST)
|
||||
)
|
||||
status_change_end(bl,SC_WHITEIMPRISON,-1); // Those skills do damage and removes effect
|
||||
else
|
||||
{
|
||||
d->dmg_lv = ATK_BLOCK;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
|
||||
{
|
||||
@ -334,7 +386,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
||||
d->dmg_lv = ATK_BLOCK;
|
||||
return 0;
|
||||
}
|
||||
|
||||
if( sc->data[SC_WEAPONBLOCKING] && flag&(BF_SHORT|BF_WEAPON) && rand()%100 < sc->data[SC_WEAPONBLOCKING]->val2 )
|
||||
{
|
||||
clif_skill_nodamage(bl,src,GC_WEAPONBLOCKING,1,1);
|
||||
d->dmg_lv = ATK_NONE;
|
||||
sc_start2(bl,SC_COMBO,100,GC_WEAPONBLOCKING,src->id,2000);
|
||||
return 0;
|
||||
}
|
||||
if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2 )
|
||||
{
|
||||
int delay;
|
||||
@ -487,6 +545,14 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
||||
status_change_end(bl, SC_REJECTSWORD, INVALID_TIMER);
|
||||
}
|
||||
|
||||
//Finally added to remove the status of immobile when aimedbolt is used. [Jobbie]
|
||||
if( skill_num == RA_AIMEDBOLT && (sc->data[SC_BITE] || sc->data[SC_ANKLE] || sc->data[SC_ELECTRICSHOCKER]) )
|
||||
{
|
||||
status_change_end(bl, SC_BITE, -1);
|
||||
status_change_end(bl, SC_ANKLE, -1);
|
||||
status_change_end(bl, SC_ELECTRICSHOCKER, -1);
|
||||
}
|
||||
|
||||
//Finally Kyrie because it may, or not, reduce damage to 0.
|
||||
if((sce = sc->data[SC_KYRIE]) && damage > 0){
|
||||
sce->val2-=damage;
|
||||
@ -539,6 +605,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
|
||||
break;
|
||||
}
|
||||
}
|
||||
if( sc->data[SC_POISONINGWEAPON] && skill_num != GC_VENOMPRESSURE && (flag&BF_WEAPON) && damage > 0 && rand()%100 < sc->data[SC_POISONINGWEAPON]->val3 )
|
||||
sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,sc->data[SC_POISONINGWEAPON]->val1));
|
||||
}
|
||||
|
||||
if (battle_config.pk_mode && sd && bl->type == BL_PC && damage)
|
||||
@ -720,6 +788,12 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
|
||||
(battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
|
||||
damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
|
||||
//damage += (skill * 3);
|
||||
if( (skill = pc_checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) )
|
||||
damage += (skill * 5);
|
||||
if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
|
||||
damage += (skill * 10);
|
||||
if( (sd->sc.option&OPTION_MADOGEAR) )
|
||||
damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE);
|
||||
|
||||
if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
|
||||
damage += (skill * 4);
|
||||
@ -755,11 +829,15 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
|
||||
case W_2HAXE:
|
||||
if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
|
||||
damage += (skill * 3);
|
||||
if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
|
||||
damage += (skill * 5);
|
||||
break;
|
||||
case W_MACE:
|
||||
case W_2HMACE:
|
||||
if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
|
||||
damage += (skill * 3);
|
||||
if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
|
||||
damage += (skill * 5);
|
||||
break;
|
||||
case W_FIST:
|
||||
if((skill = pc_checkskill(sd,TK_RUN)) > 0)
|
||||
@ -1278,6 +1356,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
|
||||
hitrate += hitrate * 50 / 100;
|
||||
break;
|
||||
case GC_VENOMPRESSURE:
|
||||
hitrate += 10 + 4 * skill_lv;
|
||||
break;
|
||||
}
|
||||
|
||||
// Weaponry Research hidden bonus
|
||||
@ -1727,6 +1808,160 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
case NPC_VAMPIRE_GIFT:
|
||||
skillratio += ((skill_lv-1)%5+1)*100;
|
||||
break;
|
||||
case RK_SONICWAVE: {
|
||||
int level = status_get_lv(src);
|
||||
skillratio += 400 + 100 * skill_lv;
|
||||
if( level > 100 )
|
||||
skillratio += skillratio * (level - 100) / 200;
|
||||
}
|
||||
break;
|
||||
case RK_HUNDREDSPEAR: {
|
||||
int level = status_get_lv(src);
|
||||
skillratio += 500 + 40 * skill_lv;
|
||||
if( level > 100 )
|
||||
skillratio += skillratio * (level - 100) / 200;
|
||||
}
|
||||
break;
|
||||
case RK_WINDCUTTER: {
|
||||
int level = status_get_lv(src);
|
||||
skillratio += 50 * skill_lv;
|
||||
if( level > 100 )
|
||||
skillratio += skillratio * (level - 50) / 200;
|
||||
}
|
||||
break;
|
||||
case RK_IGNITIONBREAK: {
|
||||
int level = status_get_lv(src);
|
||||
i = distance_bl(src,target);
|
||||
if( i < 2 )
|
||||
skillratio = 200 + 200 * skill_lv;
|
||||
else if( i < 4 )
|
||||
skillratio = 100 + 200 * skill_lv;
|
||||
else
|
||||
skillratio = 100 + 100 * skill_lv;
|
||||
if( level > 100 )
|
||||
skillratio += skillratio * (level - 100) / 200;
|
||||
if( sstatus->rhw.ele == ELE_FIRE )
|
||||
skillratio += skillratio / 2;
|
||||
}
|
||||
break;
|
||||
case RK_CRUSHSTRIKE:
|
||||
if( sd )
|
||||
{
|
||||
short index = sd->equip_index[EQI_HAND_R];
|
||||
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
|
||||
skillratio = sstatus->rhw.atk + 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6);
|
||||
}
|
||||
break;
|
||||
case RK_STORMBLAST:
|
||||
skillratio = 100 * (sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4);
|
||||
break;
|
||||
case RK_PHANTOMTHRUST:
|
||||
skillratio = 50 * skill_lv + 10 * ( sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 10);
|
||||
//if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech]
|
||||
//if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
/**
|
||||
* GC Guilotine Cross
|
||||
**/
|
||||
case GC_CROSSIMPACT:
|
||||
skillratio += 1050 + 50 * skill_lv;
|
||||
break;
|
||||
case GC_PHANTOMMENACE:
|
||||
skillratio += 200;
|
||||
break;
|
||||
case GC_COUNTERSLASH:
|
||||
skillratio += 200 + (100 * skill_lv) + sstatus->agi;
|
||||
break;
|
||||
case GC_ROLLINGCUTTER:
|
||||
skillratio += 20 * skill_lv;
|
||||
break;
|
||||
case GC_CROSSRIPPERSLASHER:
|
||||
skillratio += 60 + 40 * skill_lv;
|
||||
if( sc && sc->data[SC_ROLLINGCUTTER] )
|
||||
skillratio += 25 * sc->data[SC_ROLLINGCUTTER]->val1;
|
||||
break;
|
||||
/**
|
||||
* Arch Bishop
|
||||
**/
|
||||
case AB_DUPLELIGHT_MELEE:
|
||||
skillratio += 10 * skill_lv;
|
||||
break;
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
case RA_ARROWSTORM:
|
||||
skillratio += 100 + 50 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case RA_AIMEDBOLT:
|
||||
skillratio += 400 + 50 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
|
||||
wd.div_ = tstatus->size + 2 + rand()%2;
|
||||
break;
|
||||
case RA_CLUSTERBOMB:
|
||||
skillratio += 100 + 100 * skill_lv;
|
||||
break;
|
||||
case RA_WUGDASH:
|
||||
skillratio = 500;
|
||||
break;
|
||||
case RA_WUGSTRIKE:
|
||||
skillratio = 200 * skill_lv;
|
||||
break;
|
||||
case RA_WUGBITE:
|
||||
skillratio += 300 + 200 * skill_lv;
|
||||
if ( skill_lv == 5 ) skillratio += 100;
|
||||
break;
|
||||
case RA_SENSITIVEKEEN:
|
||||
skillratio += 50 * skill_lv;
|
||||
break;
|
||||
/**
|
||||
* Mechanic
|
||||
**/
|
||||
case NC_BOOSTKNUCKLE:
|
||||
skillratio += 100 + 100 * skill_lv + sstatus->dex;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case NC_PILEBUNKER:
|
||||
skillratio += 200 + 100 * skill_lv + sstatus->str;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case NC_VULCANARM:
|
||||
skillratio = 70 * skill_lv + sstatus->dex;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case NC_FLAMELAUNCHER:
|
||||
case NC_COLDSLOWER:
|
||||
skillratio += 200 + 300 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case NC_ARMSCANNON:
|
||||
switch( tstatus->size ) {
|
||||
case 0: skillratio += 100 + 500 * skill_lv; break;// Small
|
||||
case 1: skillratio += 100 + 400 * skill_lv; break;// Medium
|
||||
case 2: skillratio += 100 + 300 * skill_lv; break;// Large
|
||||
}
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
//NOTE: Their's some other factors that affects damage, but not sure how exactly. Will recheck one day. [Rytech]
|
||||
break;
|
||||
case NC_AXEBOOMERANG:
|
||||
skillratio += 60 + 40 * skill_lv;
|
||||
if( sd ) {
|
||||
short index = sd->equip_index[EQI_HAND_R];
|
||||
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
|
||||
skillratio += sd->inventory_data[index]->weight / 10;// Weight is divided by 10 since 10 weight in coding make 1 whole actural weight. [Rytech]
|
||||
}
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case NC_POWERSWING:
|
||||
skillratio += 80 + 20 * skill_lv + sstatus->str + sstatus->dex;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case NC_AXETORNADO:
|
||||
skillratio += 100 + 100 * skill_lv + sstatus->vit;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
ATK_RATE(skillratio);
|
||||
@ -1755,6 +1990,16 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
case NJ_SYURIKEN:
|
||||
ATK_ADD(4*skill_lv);
|
||||
break;
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
case RA_WUGDASH:
|
||||
case RA_WUGSTRIKE:
|
||||
case RA_WUGBITE:
|
||||
if(sd)
|
||||
ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG));
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
//Div fix.
|
||||
@ -1764,13 +2009,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
if (sc) {
|
||||
if(sc->data[SC_TRUESIGHT])
|
||||
ATK_ADDRATE(2*sc->data[SC_TRUESIGHT]->val1);
|
||||
|
||||
#if RE_EDP == 0
|
||||
/**
|
||||
* In RE EDP doesn't affect your final damage but your atk and weapon atk
|
||||
**/
|
||||
if(sc->data[SC_EDP] &&
|
||||
skill_num != ASC_BREAKER &&
|
||||
skill_num != ASC_METEORASSAULT &&
|
||||
skill_num != AS_SPLASHER &&
|
||||
skill_num != AS_VENOMKNIFE)
|
||||
ATK_ADDRATE(sc->data[SC_EDP]->val3);
|
||||
#endif
|
||||
}
|
||||
|
||||
switch (skill_num) {
|
||||
@ -1787,6 +2036,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
sc->data[SC_SPIRIT]->val2 == SL_CRUSADER)
|
||||
ATK_ADDRATE(100);
|
||||
break;
|
||||
case NC_AXETORNADO:
|
||||
if( (sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND )
|
||||
ATK_ADDRATE(50);
|
||||
break;
|
||||
}
|
||||
|
||||
if( sd )
|
||||
@ -1881,6 +2134,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players
|
||||
src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0)
|
||||
vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
|
||||
if( src->type == BL_MOB && (skill=pc_checkskill(tsd,RA_RANGERMAIN))>0 &&
|
||||
(sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) )
|
||||
vit_def += skill*5;
|
||||
} else { //Mob-Pet vit-eq
|
||||
//VIT + rnd(0,[VIT/20]^2-1)
|
||||
vit_def = (def2/20)*(def2/20);
|
||||
@ -2293,20 +2549,34 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
|
||||
struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
|
||||
wd.damage += md.damage;
|
||||
}
|
||||
|
||||
//SG_FUSION hp penalty [Komurka]
|
||||
if (sc && sc->data[SC_FUSION])
|
||||
{
|
||||
int hp= sstatus->max_hp;
|
||||
if (sd && tsd) {
|
||||
hp = 8*hp/100;
|
||||
if (100*sstatus->hp <= 20*sstatus->max_hp)
|
||||
hp = sstatus->hp;
|
||||
} else
|
||||
hp = 2*hp/100; //2% hp loss per hit
|
||||
status_zap(src, hp, 0);
|
||||
if( sc ) {
|
||||
//SG_FUSION hp penalty [Komurka]
|
||||
if (sc->data[SC_FUSION])
|
||||
{
|
||||
int hp= sstatus->max_hp;
|
||||
if (sd && tsd) {
|
||||
hp = 8*hp/100;
|
||||
if (100*sstatus->hp <= 20*sstatus->max_hp)
|
||||
hp = sstatus->hp;
|
||||
} else
|
||||
hp = 2*hp/100; //2% hp loss per hit
|
||||
status_zap(src, hp, 0);
|
||||
}
|
||||
/**
|
||||
* affecting non-skills
|
||||
**/
|
||||
if( !skill_num ) {
|
||||
/**
|
||||
* RK Enchant Blade
|
||||
**/
|
||||
if( sc->data[SC_ENCHANTBLADE] && sd && ( (flag.rh && sd->weapontype1) || (flag.lh && sd->weapontype2) ) ) {
|
||||
struct Damage md = battle_calc_magic_attack(src, target, RK_ENCHANTBLADE, pc_checkskill(sd,RK_ENCHANTBLADE), wflag);
|
||||
wd.damage += md.damage;
|
||||
wd.flag |= md.flag;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return wd;
|
||||
}
|
||||
|
||||
@ -2398,6 +2668,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case AL_HEAL:
|
||||
case PR_BENEDICTIO:
|
||||
case PR_SANCTUARY:
|
||||
/**
|
||||
* Arch Bishop
|
||||
**/
|
||||
case AB_HIGHNESSHEAL:
|
||||
ad.damage = skill_calc_heal(src, target, skill_num, skill_lv, false);
|
||||
break;
|
||||
case PR_ASPERSIO:
|
||||
@ -2417,14 +2691,31 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case PF_SOULBURN:
|
||||
ad.damage = tstatus->sp * 2;
|
||||
break;
|
||||
/**
|
||||
* Arch Bishop
|
||||
**/
|
||||
case AB_RENOVATIO:
|
||||
//Damage calculation from iRO wiki. [Jobbie]
|
||||
ad.damage = (int)((15 * status_get_lv(src)) + (1.5 * sstatus->int_));
|
||||
break;
|
||||
default:
|
||||
{
|
||||
#if RRMODE //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK)
|
||||
/**
|
||||
* min: (weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK
|
||||
* max: [weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK
|
||||
* yes this formula MATCHES their site: matk_max already holds weaponmatk+upgradematk, and
|
||||
* -> statusMATK holds the %Matk modifier stuff from earlier and lastly:
|
||||
* -> the mdef part is not applied at this point, but later.
|
||||
**/
|
||||
MATK_ADD(sstatus->matk_max * 2 + 15/10 * sstatus->matk_min + rand()% ( sstatus->matk_max + (sstatus->matk_max*sstatus->wlv) / 10 * 2 * 10/15 * sstatus->matk_min ) );
|
||||
#else //Ancient MATK Appliance
|
||||
if (sstatus->matk_max > sstatus->matk_min) {
|
||||
MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
|
||||
} else {
|
||||
MATK_ADD(sstatus->matk_min);
|
||||
}
|
||||
|
||||
#endif
|
||||
if(nk&NK_SPLASHSPLIT){ // Divide MATK in case of multiple targets skill
|
||||
if(mflag>0)
|
||||
ad.damage/= mflag;
|
||||
@ -2470,6 +2761,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case WZ_SIGHTRASHER:
|
||||
skillratio += 20*skill_lv;
|
||||
break;
|
||||
#if FIREIVY_ON
|
||||
case WZ_FIREIVY:
|
||||
skillratio += 20*skill_lv-15;
|
||||
break;
|
||||
#endif
|
||||
case WZ_VERMILION:
|
||||
skillratio += 20*skill_lv-20;
|
||||
break;
|
||||
@ -2513,6 +2809,193 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
case NPC_EARTHQUAKE:
|
||||
skillratio += 100 +100*skill_lv +100*(skill_lv/2);
|
||||
break;
|
||||
/**
|
||||
* Arch Bishop
|
||||
**/
|
||||
case AB_JUDEX:
|
||||
skillratio += 180 + 20 * skill_lv;
|
||||
if (skill_lv > 4) skillratio += 20;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case AB_ADORAMUS:
|
||||
skillratio += 400 + 100 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case AB_DUPLELIGHT_MAGIC:
|
||||
skillratio += 100 + 20 * skill_lv;
|
||||
break;
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
case WL_SOULEXPANSION:
|
||||
skillratio += 300 + 100 * skill_lv + sstatus->int_;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WL_FROSTMISTY:
|
||||
skillratio += 100 + 100 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WL_JACKFROST:
|
||||
{
|
||||
struct status_change *tsc = status_get_sc(target);
|
||||
if( tsc && tsc->data[SC_FREEZING] )
|
||||
{
|
||||
skillratio += 900 + 300 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
}
|
||||
else
|
||||
skillratio += 400 + 100 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
}
|
||||
break;
|
||||
case WL_DRAINLIFE:
|
||||
skillratio = 200 * skill_lv + sstatus->int_;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WL_CRIMSONROCK:
|
||||
skillratio += 1200 + 300 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WL_HELLINFERNO:
|
||||
if( status_get_element(target) == ELE_FIRE )
|
||||
skillratio = 60 * skill_lv;
|
||||
else
|
||||
skillratio = 240 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WL_COMET: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
if( sc )
|
||||
i = distance_xy(target->x, target->y, sc->comet_x, sc->comet_y);
|
||||
else
|
||||
i = 8;
|
||||
if( i < 2 ) skillratio = 2500 + 500 * skill_lv;
|
||||
else
|
||||
if( i < 4 ) skillratio = 1600 + 400 * skill_lv;
|
||||
else
|
||||
if( i < 6 ) skillratio = 1200 + 300 * skill_lv;
|
||||
else
|
||||
skillratio = 800 + 200 * skill_lv;
|
||||
}
|
||||
break;
|
||||
case WL_CHAINLIGHTNING_ATK:
|
||||
skillratio += 100 + 300 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WL_EARTHSTRAIN:
|
||||
skillratio += 1900 + 100 * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WL_TETRAVORTEX_FIRE:
|
||||
case WL_TETRAVORTEX_WATER:
|
||||
case WL_TETRAVORTEX_WIND:
|
||||
case WL_TETRAVORTEX_GROUND:
|
||||
skillratio += 400 + 500 * skill_lv;
|
||||
break;
|
||||
case WL_SUMMON_ATK_FIRE:
|
||||
case WL_SUMMON_ATK_WATER:
|
||||
case WL_SUMMON_ATK_WIND:
|
||||
case WL_SUMMON_ATK_GROUND:
|
||||
skillratio = skill_lv * (status_get_lv(src) + ( sd ? sd->status.job_level : 50 ));// This is close to official, but lacking a little info to finalize. [Rytech]
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case LG_RAYOFGENESIS:
|
||||
skillratio = (skillratio + 200) * skill_lv;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
break;
|
||||
case WM_METALICSOUND:
|
||||
skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100;
|
||||
break;
|
||||
case WM_SEVERE_RAINSTORM:
|
||||
skillratio += 50 * skill_lv;
|
||||
break;
|
||||
case WM_REVERBERATION_MAGIC:
|
||||
skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1);
|
||||
break;
|
||||
case SO_FIREWALK: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio = 300;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( sc && sc->data[SC_HEATER_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_HEATER_OPTION]->val3 / 100;
|
||||
}
|
||||
break;
|
||||
case SO_ELECTRICWALK: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio = 300;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( sc && sc->data[SC_BLAST_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_BLAST_OPTION]->val2 / 100;
|
||||
}
|
||||
break;
|
||||
case SO_EARTHGRAVE: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv );
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100;
|
||||
}
|
||||
break;
|
||||
case SO_DIAMONDDUST: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv );
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( sc && sc->data[SC_COOLER_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_COOLER_OPTION]->val3 / 100;
|
||||
}
|
||||
break;
|
||||
case SO_POISON_BUSTER: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio += 1100 + 300 * skill_lv;
|
||||
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100;
|
||||
}
|
||||
break;
|
||||
case SO_PSYCHIC_WAVE: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio += -100 + skill_lv * 70 + (sstatus->int_ * 3);
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( sc ){
|
||||
if( sc->data[SC_HEATER_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_HEATER_OPTION]->val3 / 100;
|
||||
else if(sc->data[SC_COOLER_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_COOLER_OPTION]->val3 / 100;
|
||||
else if(sc->data[SC_BLAST_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_BLAST_OPTION]->val2 / 100;
|
||||
else if(sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val3 / 100;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SO_VARETYR_SPEAR: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio += -100 + ( 100 * ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) : 10 ) + sstatus->int_ * skill_lv );
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( sc && sc->data[SC_BLAST_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_BLAST_OPTION]->val2 / 100;
|
||||
}
|
||||
break;
|
||||
case SO_CLOUD_KILL: {
|
||||
struct status_change * sc = status_get_sc(src);
|
||||
skillratio += -100 + skill_lv * 40;
|
||||
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
|
||||
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
|
||||
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100;
|
||||
}
|
||||
break;
|
||||
case GN_DEMONIC_FIRE:
|
||||
if( skill_lv > 20)
|
||||
{ // Fire expansion Lv.2
|
||||
skillratio += 110 + 20 * (skill_lv - 20) + status_get_int(src) * 3; // Need official INT bonus. [LimitLine]
|
||||
}
|
||||
else if( skill_lv > 10 )
|
||||
{ // Fire expansion Lv.1
|
||||
skillratio += 110 + 20 * (skill_lv - 10) / 2;
|
||||
}
|
||||
else
|
||||
skillratio += 110 + 20 * skill_lv;
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
MATK_RATE(skillratio);
|
||||
@ -2550,10 +3033,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
|
||||
//mdef2-= mdef2* i/100;
|
||||
}
|
||||
}
|
||||
#if RRMODE
|
||||
/**
|
||||
* RE MDEF Reduction (from doddler:?title=Renewal_Changes#MDEF)
|
||||
* Damage from magic = Magic Attack * 111.5/(111.5+eMDEF)
|
||||
* Damage = Magic Attack * 111.5/(111.5+eMDEF) - sMDEF
|
||||
**/
|
||||
ad.damage = ad.damage * ((1115/10) - mdef)/(1115/10) - mdef2;
|
||||
#else
|
||||
if(battle_config.magic_defense_type)
|
||||
ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;
|
||||
else
|
||||
ad.damage = ad.damage * (100-mdef)/100 - mdef2;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (skill_num == NPC_EARTHQUAKE)
|
||||
@ -2805,6 +3297,32 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
case NPC_EVILLAND:
|
||||
md.damage = skill_calc_heal(src,target,skill_num,skill_lv,false);
|
||||
break;
|
||||
case RK_DRAGONBREATH:
|
||||
md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
|
||||
if (status_get_lv(src) > 100) md.damage = md.damage * status_get_lv(src) / 150;
|
||||
if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
|
||||
break;
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
case RA_CLUSTERBOMB:
|
||||
case RA_FIRINGTRAP:
|
||||
case RA_ICEBOUNDTRAP:
|
||||
md.damage = (2 * skill_lv * (sstatus->dex + 100));
|
||||
if (status_get_lv(src) > 100) md.damage += md.damage * (status_get_lv(src) - 50) / 200 + 15 / 10;
|
||||
md.damage = md.damage * 2;// Without BaseLv Bonus
|
||||
md.damage = md.damage + (5 * sstatus->int_) + (40 * ( sd ? pc_checkskill(sd,RA_RESEARCHTRAP) : 10 ) );
|
||||
break;
|
||||
/**
|
||||
* Mechanic
|
||||
**/
|
||||
case NC_SELFDESTRUCTION:
|
||||
md.damage = (sd?pc_checkskill(sd,NC_MAINFRAME):10) * skill_lv * (status_get_sp(src) + sstatus->vit);
|
||||
if (status_get_lv(src) > 100) md.damage = md.damage * status_get_lv(src) / 150;// Base level bonus.
|
||||
if (sd) md.damage = md.damage + status_get_hp(src);
|
||||
status_set_sp(src, 0, 0);
|
||||
break;
|
||||
|
||||
}
|
||||
|
||||
if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets
|
||||
@ -2906,11 +3424,23 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
else if( map[target->m].flag.battleground )
|
||||
md.damage=battle_calc_bg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
|
||||
|
||||
if (skill_num == NJ_ZENYNAGE && sd)
|
||||
{ //Time to Pay Up.
|
||||
if ( md.damage > sd->status.zeny )
|
||||
md.damage=sd->status.zeny;
|
||||
pc_payzeny(sd, md.damage);
|
||||
switch( skill_num ) {
|
||||
case RA_CLUSTERBOMB:
|
||||
case RA_FIRINGTRAP:
|
||||
case RA_ICEBOUNDTRAP:
|
||||
{
|
||||
struct Damage wd;
|
||||
wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
|
||||
md.damage += wd.damage;
|
||||
}
|
||||
break;
|
||||
case NJ_ZENYNAGE:
|
||||
if( sd ) {
|
||||
if ( md.damage > sd->status.zeny )
|
||||
md.damage = sd->status.zeny;
|
||||
pc_payzeny(sd, md.damage);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return md;
|
||||
@ -2943,10 +3473,10 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
|
||||
}
|
||||
|
||||
//Calculates BF_WEAPON returned damage.
|
||||
int battle_calc_return_damage(struct block_list* bl, int damage, int flag)
|
||||
int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag)
|
||||
{
|
||||
struct map_session_data* sd = NULL;
|
||||
int rdamage = 0;
|
||||
int rdamage = 0, damage = *dmg;
|
||||
|
||||
sd = BL_CAST(BL_PC, bl);
|
||||
|
||||
@ -2959,10 +3489,24 @@ int battle_calc_return_damage(struct block_list* bl, int damage, int flag)
|
||||
if(rdamage < 1) rdamage = 1;
|
||||
}
|
||||
sc = status_get_sc(bl);
|
||||
if (sc && sc->data[SC_REFLECTSHIELD])
|
||||
{
|
||||
rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100;
|
||||
if (rdamage < 1) rdamage = 1;
|
||||
if( sc && sc->count ) {
|
||||
if (sc->data[SC_REFLECTSHIELD]) {
|
||||
rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100;
|
||||
if (rdamage < 1) rdamage = 1;
|
||||
}
|
||||
if(sc->data[SC_DEATHBOUND] && !(src->type == BL_MOB && is_boss(src)) ) {
|
||||
int dir = map_calc_dir(bl,src->x,src->y),
|
||||
t_dir = unit_getdir(bl), rd1 = 0;
|
||||
|
||||
if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) {
|
||||
rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
|
||||
*dmg = rd1 * 30 / 100; // Received damge = 30% of amplifly damage.
|
||||
clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
|
||||
status_change_end(bl,SC_DEATHBOUND,-1);
|
||||
rdamage += rd1;
|
||||
if (rdamage < 1) rdamage = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (sd && sd->long_weapon_damage_return)
|
||||
@ -3165,7 +3709,17 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
damage = wd.damage + wd.damage2;
|
||||
if( damage > 0 && src != target )
|
||||
{
|
||||
rdamage = battle_calc_return_damage(target, damage, wd.flag);
|
||||
if( sc && sc->data[SC_DUPLELIGHT] && (wd.flag&BF_SHORT) && rand()%100 <= 10+2*sc->data[SC_DUPLELIGHT]->val1 )
|
||||
{ // Activates it only from melee damage
|
||||
int skillid;
|
||||
if( rand()%2 == 1 )
|
||||
skillid = AB_DUPLELIGHT_MELEE;
|
||||
else
|
||||
skillid = AB_DUPLELIGHT_MAGIC;
|
||||
skill_attack(skill_get_type(skillid), src, src, target, skillid, sc->data[SC_DUPLELIGHT]->val1, tick, SD_LEVEL);
|
||||
}
|
||||
|
||||
rdamage = battle_calc_return_damage(target,src, &damage, wd.flag);
|
||||
if( rdamage > 0 )
|
||||
{
|
||||
rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
|
||||
@ -3373,6 +3927,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
|
||||
case WZ_SIGHTBLASTER:
|
||||
case SM_MAGNUM:
|
||||
case MS_MAGNUM:
|
||||
case RA_DETONATOR:
|
||||
case RA_SENSITIVEKEEN:
|
||||
state |= BCT_ENEMY;
|
||||
strip_enemy = 0;
|
||||
break;
|
||||
@ -4023,6 +4579,10 @@ static const struct _battle_data {
|
||||
{ "bg_magic_attack_damage_rate", &battle_config.bg_magic_damage_rate, 60, 0, INT_MAX, },
|
||||
{ "bg_misc_attack_damage_rate", &battle_config.bg_misc_damage_rate, 60, 0, INT_MAX, },
|
||||
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
|
||||
/**
|
||||
* RR-Specific
|
||||
**/
|
||||
{ "max_third_parameter", &battle_config.max_third_parameter, 20, 0, INT_MAX, },
|
||||
};
|
||||
|
||||
|
||||
|
@ -35,7 +35,7 @@ struct block_list;
|
||||
|
||||
struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
|
||||
|
||||
int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
|
||||
int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag);
|
||||
|
||||
void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
|
||||
|
||||
@ -497,6 +497,8 @@ extern struct Battle_Config
|
||||
int bg_magic_damage_rate;
|
||||
int bg_misc_damage_rate;
|
||||
int bg_flee_penalty;
|
||||
//[RR]
|
||||
int max_third_parameter;
|
||||
} battle_config;
|
||||
|
||||
void do_init_battle(void);
|
||||
@ -507,4 +509,7 @@ extern void battle_set_defaults(void);
|
||||
int battle_set_value(const char* w1, const char* w2);
|
||||
int battle_get_value(const char* w1);
|
||||
|
||||
//
|
||||
struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
|
||||
|
||||
#endif /* _BATTLE_H_ */
|
||||
|
@ -505,7 +505,13 @@ void chrif_on_ready(void)
|
||||
ShowStatus("Map Server is now online.\n");
|
||||
chrif_state = 2;
|
||||
chrif_check_shutdown();
|
||||
|
||||
/**
|
||||
* while we're not fully ready
|
||||
**/
|
||||
ShowMessage(""CL_XXBL""CL_BT_YELLOW"============= WARNING ============="CL_XXBL""CL_CLL""CL_NORMAL"\n");
|
||||
ShowMessage(""CL_XXBL"- "CL_BT_YELLOW"This version is under development and shouldn't be used as a real server"CL_XXBL""CL_CLL""CL_NORMAL"\n");
|
||||
ShowMessage(""CL_XXBL"- "CL_BT_YELLOW"For bugs, comments and suggestions: http://ro-resources.net "CL_XXBL""CL_CLL""CL_NORMAL"\n");
|
||||
ShowMessage(""CL_XXBL"- "CL_BT_YELLOW"Thank you for trying out"CL_XXBL""CL_CLL""CL_NORMAL"\n");
|
||||
//If there are players online, send them to the char-server. [Skotlex]
|
||||
send_users_tochar();
|
||||
|
||||
|
696
src/map/clif.c
696
src/map/clif.c
File diff suppressed because it is too large
Load Diff
@ -343,7 +343,7 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
|
||||
void clif_skill_warppoint(struct map_session_data* sd, short skill_num, short skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4);
|
||||
void clif_skill_memomessage(struct map_session_data* sd, int type);
|
||||
void clif_skill_teleportmessage(struct map_session_data* sd, int type);
|
||||
int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger);
|
||||
int clif_skill_produce_mix_list(struct map_session_data *sd, int skillid, int trigger);
|
||||
void clif_cooking_list(struct map_session_data *sd, int trigger);
|
||||
|
||||
int clif_produceeffect(struct map_session_data* sd,int flag,int nameid);
|
||||
@ -361,7 +361,7 @@ void clif_bladestop(struct block_list* src, int dst_id, int active);
|
||||
void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target);
|
||||
|
||||
int clif_status_load(struct block_list *bl,int type, int flag);
|
||||
int clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick);
|
||||
int clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3);
|
||||
|
||||
int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
|
||||
int clif_wis_end(int fd,int flag);
|
||||
@ -629,5 +629,29 @@ void clif_search_store_info_ack(struct map_session_data* sd);
|
||||
void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason);
|
||||
void clif_open_search_store_info(struct map_session_data* sd);
|
||||
void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y);
|
||||
|
||||
/**
|
||||
* 3CeAM
|
||||
**/
|
||||
void clif_msgtable(int fd, int line);
|
||||
void clif_msgtable_num(int fd, int line, int num);
|
||||
/**
|
||||
* Rune Knight
|
||||
**/
|
||||
void clif_millenniumshield(struct map_session_data *sd, short shields );
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
int clif_spellbook_list(struct map_session_data *sd);
|
||||
/**
|
||||
* Mechanic
|
||||
**/
|
||||
int clif_magicdecoy_list(struct map_session_data *sd, int skill_lv, short x, short y);
|
||||
/**
|
||||
* Guilotine Cross
|
||||
**/
|
||||
int clif_poison_list(struct map_session_data *sd, int skill_lv);
|
||||
/**
|
||||
* [RRInd] for the new mounts
|
||||
**/
|
||||
int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3);
|
||||
#endif /* _CLIF_H_ */
|
||||
|
@ -706,7 +706,35 @@ static int itemdb_gendercheck(struct item_data *id)
|
||||
|
||||
return (battle_config.ignore_items_gender) ? 2 : id->sex;
|
||||
}
|
||||
/**
|
||||
* [RRInd]
|
||||
* For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot
|
||||
* We use a ':' delimiter which, if not found, assumes the weapon does not provide any matk.
|
||||
**/
|
||||
void itemdb_rr_split_atoi(char *str, int *atk, int *matk) {
|
||||
int i, val[2];
|
||||
|
||||
for (i=0; i<2; i++) {
|
||||
if (!str) break;
|
||||
val[i] = atoi(str);
|
||||
str = strchr(str,':');
|
||||
if (str)
|
||||
*str++=0;
|
||||
}
|
||||
if( i == 0 ) {
|
||||
*atk = *matk = 0;
|
||||
return;//no data found
|
||||
}
|
||||
if( i == 1 ) {//Single Value, we assume it's the ATK
|
||||
*atk = val[0];
|
||||
*matk = 0;
|
||||
return;
|
||||
}
|
||||
//We assume we have 2 values.
|
||||
*atk = val[0];
|
||||
*matk = val[1];
|
||||
return;
|
||||
}
|
||||
/*==========================================
|
||||
* processes one itemdb entry
|
||||
*------------------------------------------*/
|
||||
@ -736,7 +764,7 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
|
||||
|
||||
id->type = atoi(str[3]);
|
||||
|
||||
if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_DELAYCONSUME && id->type < IT_CASH ) || id->type >= IT_MAX )
|
||||
if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_THROWWEAPON && id->type < IT_CASH ) || id->type >= IT_MAX )
|
||||
{// catch invalid item types
|
||||
ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %d. IT_ETC will be used.\n", id->type, nameid);
|
||||
id->type = IT_ETC;
|
||||
@ -773,7 +801,11 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
|
||||
id->value_buy, id->value_sell, nameid, id->jname);
|
||||
|
||||
id->weight = atoi(str[6]);
|
||||
#if RRMODE
|
||||
itemdb_rr_split_atoi(str[7],&id->atk,&id->matk);
|
||||
#else
|
||||
id->atk = atoi(str[7]);
|
||||
#endif
|
||||
id->def = atoi(str[8]);
|
||||
id->range = atoi(str[9]);
|
||||
id->slot = atoi(str[10]);
|
||||
@ -835,7 +867,14 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
|
||||
*------------------------------------------*/
|
||||
static int itemdb_readdb(void)
|
||||
{
|
||||
const char* filename[] = { "item_db.txt", "item_db2.txt" };
|
||||
/**
|
||||
* ro-resources inheritance: item_db -> item_db_re -> item_db2 (user customs)
|
||||
**/
|
||||
#if RRMODE
|
||||
const char* filename[] = { "item_db.txt","item_db_re.txt","item_db2.txt" };
|
||||
#else
|
||||
const char* filename[] = { "item_db.txt","item_db2.txt" };
|
||||
#endif
|
||||
int fi;
|
||||
|
||||
for( fi = 0; fi < ARRAYLENGTH(filename); ++fi )
|
||||
@ -947,7 +986,11 @@ static int itemdb_readdb(void)
|
||||
*======================================*/
|
||||
static int itemdb_read_sqldb(void)
|
||||
{
|
||||
#if RRMODE
|
||||
const char* item_db_name[] = { item_db_db, item_db_re_db, item_db2_db };
|
||||
#else
|
||||
const char* item_db_name[] = { item_db_db, item_db2_db };
|
||||
#endif
|
||||
int fi;
|
||||
|
||||
for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi )
|
||||
|
@ -5,6 +5,7 @@
|
||||
#define _ITEMDB_H_
|
||||
|
||||
#include "../common/mmo.h" // ITEM_NAME_LENGTH
|
||||
#include "map.h" //RRMODE
|
||||
|
||||
#define MAX_RANDITEM 11000
|
||||
|
||||
@ -13,6 +14,11 @@
|
||||
|
||||
#define MAX_SEARCH 5 //Designed for search functions, species max number of matches to display.
|
||||
|
||||
/**
|
||||
* Arch Bishop
|
||||
**/
|
||||
#define ITEMID_ANCILLA 12333
|
||||
|
||||
#define ITEMID_YELLOW_GEMSTONE 715
|
||||
#define ITEMID_RED_GEMSTONE 716
|
||||
#define ITEMID_BLUE_GEMSTONE 717
|
||||
@ -50,6 +56,9 @@ struct item_data {
|
||||
int equip;
|
||||
int weight;
|
||||
int atk;
|
||||
#if RRMODE
|
||||
int matk;//[RRInd] -- used in RE for matk
|
||||
#endif
|
||||
int def;
|
||||
int range;
|
||||
int slot;
|
||||
@ -61,7 +70,7 @@ struct item_data {
|
||||
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
|
||||
// some script commands should be revised as well...
|
||||
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
|
||||
unsigned class_upper : 3; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby)
|
||||
unsigned class_upper : 4; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby,4:third)
|
||||
struct {
|
||||
unsigned short chance;
|
||||
int id;
|
||||
@ -143,4 +152,35 @@ void itemdb_reload(void);
|
||||
void do_final_itemdb(void);
|
||||
int do_init_itemdb(void);
|
||||
|
||||
/**
|
||||
* Rune Knight
|
||||
**/
|
||||
enum {
|
||||
ITEMID_NAUTHIZ = 12725,
|
||||
ITEMID_RAIDO,
|
||||
ITEMID_BERKANA,
|
||||
ITEMID_ISA,
|
||||
ITEMID_OTHILA,
|
||||
ITEMID_URUZ,
|
||||
ITEMID_THURISAZ,
|
||||
ITEMID_WYRD,
|
||||
ITEMID_HAGALAZ,
|
||||
} rune_list;
|
||||
#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ)
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205)
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
#define ITEMID_TRAP_ALLOY 7940
|
||||
/**
|
||||
* Mechanic
|
||||
**/
|
||||
#define itemdb_is_element(n) (n >= 990 && n <= 993)
|
||||
/**
|
||||
* Guilotine Cross
|
||||
**/
|
||||
#define itemdb_is_poison(n) (n >= 12717 && n <= 12724)
|
||||
#endif /* _ITEMDB_H_ */
|
||||
|
154
src/map/map.c
154
src/map/map.c
@ -68,6 +68,7 @@ Sql* mmysql_handle;
|
||||
int db_use_sqldbs = 0;
|
||||
char item_db_db[32] = "item_db";
|
||||
char item_db2_db[32] = "item_db2";
|
||||
char item_db_re_db[32] = "item_db_re";
|
||||
char mob_db_db[32] = "mob_db";
|
||||
char mob_db2_db[32] = "mob_db2";
|
||||
|
||||
@ -3204,6 +3205,9 @@ int map_config_read(char *cfgName)
|
||||
else
|
||||
if (strcmpi(w1, "import") == 0)
|
||||
map_config_read(w2);
|
||||
else
|
||||
if (strcmpi(w1, "console_msg_log") == 0)
|
||||
console_msg_log = atoi(w2);//[Ind]
|
||||
else
|
||||
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
|
||||
}
|
||||
@ -3526,41 +3530,39 @@ void do_abort(void)
|
||||
/*======================================================
|
||||
* Map-Server Version Screen [MC Cameri]
|
||||
*------------------------------------------------------*/
|
||||
void map_helpscreen(int flag)
|
||||
static void map_helpscreen(bool do_exit)
|
||||
{
|
||||
puts("Usage: map-server [options]");
|
||||
puts("Options:");
|
||||
puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET);
|
||||
puts("-----------------------------------------------------------------------------");
|
||||
puts(" --help, --h, --?, /? Displays this help screen");
|
||||
puts(" --map-config <file> Load map-server configuration from <file>");
|
||||
puts(" --battle-config <file> Load battle configuration from <file>");
|
||||
puts(" --atcommand-config <file> Load atcommand configuration from <file>");
|
||||
puts(" --script-config <file> Load script configuration from <file>");
|
||||
puts(" --msg-config <file> Load message configuration from <file>");
|
||||
puts(" --grf-path-file <file> Load grf path file configuration from <file>");
|
||||
puts(" --sql-config <file> Load inter-server configuration from <file>");
|
||||
puts(" (SQL Only)");
|
||||
puts(" --log-config <file> Load logging configuration from <file>");
|
||||
puts(" (SQL Only)");
|
||||
puts(" --version, --v, -v, /v Displays the server's version");
|
||||
puts("\n");
|
||||
if (flag) exit(EXIT_FAILURE);
|
||||
ShowInfo("Usage: %s [options]\n", SERVER_NAME);
|
||||
ShowInfo("\n");
|
||||
ShowInfo("Options:\n");
|
||||
ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n");
|
||||
ShowInfo(" -v [--version]\t\tDisplays the server's version.\n");
|
||||
ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n");
|
||||
ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n");
|
||||
ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n");
|
||||
ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n");
|
||||
ShowInfo(" --script-config <file>\tAlternative script configuration.\n");
|
||||
ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n");
|
||||
ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n");
|
||||
ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n");
|
||||
ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n");
|
||||
if( do_exit )
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
/*======================================================
|
||||
* Map-Server Version Screen [MC Cameri]
|
||||
*------------------------------------------------------*/
|
||||
void map_versionscreen(int flag)
|
||||
static void map_versionscreen(bool do_exit)
|
||||
{
|
||||
ShowInfo(CL_WHITE "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n",
|
||||
ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION,
|
||||
ATHENA_MOD_VERSION);
|
||||
ShowInfo(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/\n");
|
||||
ShowInfo(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena\n");
|
||||
ShowInfo("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information.");
|
||||
if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n");
|
||||
if (flag) exit(EXIT_FAILURE);
|
||||
ShowInfo(CL_WHITE"eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n", ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION, ATHENA_MOD_VERSION);
|
||||
ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://eathena.ws/\n");
|
||||
ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.deltaanime.net/#athena\n");
|
||||
ShowInfo("Open "CL_WHITE"readme.html"CL_RESET" for more information.\n");
|
||||
if(ATHENA_RELEASE_FLAG)
|
||||
ShowNotice("This version is not for release.\n");
|
||||
if( do_exit )
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
/*======================================================
|
||||
@ -3591,6 +3593,16 @@ void do_shutdown(void)
|
||||
}
|
||||
}
|
||||
|
||||
static bool map_arg_next_value(const char* option, int i, int argc)
|
||||
{
|
||||
if( i >= argc-1 )
|
||||
{
|
||||
ShowWarning("Missing value for option '%s'.\n", option);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
int do_init(int argc, char *argv[])
|
||||
{
|
||||
@ -3611,31 +3623,67 @@ int do_init(int argc, char *argv[])
|
||||
|
||||
srand(gettick());
|
||||
|
||||
for (i = 1; i < argc ; i++) {
|
||||
if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
|
||||
map_helpscreen(1);
|
||||
else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
|
||||
map_versionscreen(1);
|
||||
else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0)
|
||||
MAP_CONF_NAME=argv[i+1];
|
||||
else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0)
|
||||
BATTLE_CONF_FILENAME = argv[i+1];
|
||||
else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0)
|
||||
ATCOMMAND_CONF_FILENAME = argv[i+1];
|
||||
else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0)
|
||||
SCRIPT_CONF_NAME = argv[i+1];
|
||||
else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0)
|
||||
MSG_CONF_NAME = argv[i+1];
|
||||
else if (strcmp(argv[i],"--grf_path_file") == 0 || strcmp(argv[i],"--grf-path-file") == 0)
|
||||
GRF_PATH_FILENAME = argv[i+1];
|
||||
#ifndef TXT_ONLY
|
||||
else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0)
|
||||
INTER_CONF_NAME = argv[i+1];
|
||||
#endif
|
||||
else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0)
|
||||
LOG_CONF_NAME = argv[i+1];
|
||||
else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest]
|
||||
runflag = 0;
|
||||
for( i = 1; i < argc ; i++ )
|
||||
{
|
||||
const char* arg = argv[i];
|
||||
|
||||
if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) )
|
||||
{// -, -- and /
|
||||
ShowError("Unknown option '%s'.\n", argv[i]);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
else if( (++arg)[0] == '-' )
|
||||
{// long option
|
||||
arg++;
|
||||
|
||||
if( strcmp(arg, "help") == 0 )
|
||||
map_helpscreen(true);
|
||||
else if( strcmp(arg, "version") == 0 )
|
||||
map_versionscreen(true);
|
||||
else if( strcmp(arg, "map-config") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
MAP_CONF_NAME = argv[++i];
|
||||
} else if( strcmp(arg, "battle-config") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
BATTLE_CONF_FILENAME = argv[++i];
|
||||
} else if( strcmp(arg, "atcommand-config") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
ATCOMMAND_CONF_FILENAME = argv[++i];
|
||||
} else if( strcmp(arg, "script-config") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
SCRIPT_CONF_NAME = argv[++i];
|
||||
} else if( strcmp(arg, "msg-config") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
MSG_CONF_NAME = argv[++i];
|
||||
} else if( strcmp(arg, "grf-path-file") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
GRF_PATH_FILENAME = argv[++i];
|
||||
} else if( strcmp(arg, "inter-config") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
INTER_CONF_NAME = argv[++i];
|
||||
} else if( strcmp(arg, "log-config") == 0 ) {
|
||||
if( map_arg_next_value(arg, i, argc) )
|
||||
LOG_CONF_NAME = argv[++i];
|
||||
} else if( strcmp(arg, "run-once") == 0 ) // close the map-server as soon as its done.. for testing [Celest]
|
||||
runflag = CORE_ST_STOP;
|
||||
else {
|
||||
ShowError("Unknown option '%s'.\n", argv[i]);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
else switch( arg[0] )
|
||||
{// short option
|
||||
case '?':
|
||||
case 'h':
|
||||
map_helpscreen(true);
|
||||
break;
|
||||
case 'v':
|
||||
map_versionscreen(true);
|
||||
break;
|
||||
default:
|
||||
ShowError("Unknown option '%s'.\n", argv[i]);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
map_config_read(MAP_CONF_NAME);
|
||||
|
@ -10,6 +10,11 @@
|
||||
#include "../common/mapindex.h"
|
||||
#include "../common/db.h"
|
||||
|
||||
/**
|
||||
* [ro-resources.net]
|
||||
**/
|
||||
#include "./RRConfig/Core.h"
|
||||
|
||||
#include <stdarg.h>
|
||||
|
||||
struct npc_data;
|
||||
@ -46,7 +51,7 @@ enum E_MAPSERVER_ST
|
||||
#define NATURAL_HEAL_INTERVAL 500
|
||||
#define MIN_FLOORITEM 2
|
||||
#define MAX_FLOORITEM START_ACCOUNT_NUM
|
||||
#define MAX_LEVEL 99
|
||||
#define MAX_LEVEL 150
|
||||
#define MAX_DROP_PER_MAP 48
|
||||
#define MAX_IGNORE_LIST 20 // official is 14
|
||||
#define MAX_VENDING 12
|
||||
@ -68,10 +73,12 @@ enum E_MAPSERVER_ST
|
||||
|
||||
#define JOBL_UPPER 0x1000 //4096
|
||||
#define JOBL_BABY 0x2000 //8192
|
||||
#define JOBL_THIRD 0x4000 //16384
|
||||
|
||||
//for filtering and quick checking.
|
||||
#define MAPID_UPPERMASK 0x0fff
|
||||
#define MAPID_BASEMASK 0x00ff
|
||||
#define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
|
||||
//First Jobs
|
||||
//Note the oddity of the novice:
|
||||
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
|
||||
@ -154,6 +161,31 @@ enum {
|
||||
MAPID_BABY_ALCHEMIST,
|
||||
MAPID_BABY_ROGUE,
|
||||
MAPID_BABY_SOUL_LINKER,
|
||||
MAPID_RUNE_KNIGHT = JOBL_THIRD|JOBL_2_1|0x1,
|
||||
MAPID_WARLOCK,
|
||||
MAPID_RANGER,
|
||||
MAPID_ARCH_BISHOP,
|
||||
MAPID_MECHANIC,
|
||||
MAPID_GUILLOTINE_CROSS,
|
||||
MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
|
||||
MAPID_SORCERER,
|
||||
MAPID_MINSTRELWANDERER,
|
||||
MAPID_SURA,
|
||||
MAPID_GENETIC,
|
||||
MAPID_SHADOW_CHASER,
|
||||
MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
|
||||
MAPID_WARLOCK_T,
|
||||
MAPID_RANGER_T,
|
||||
MAPID_ARCH_BISHOP_T,
|
||||
MAPID_MECHANIC_T,
|
||||
MAPID_GUILLOTINE_CROSS_T,
|
||||
MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
|
||||
MAPID_SORCERER_T,
|
||||
MAPID_MINSTRELWANDERER_T,
|
||||
MAPID_SURA_T,
|
||||
MAPID_GENETIC_T,
|
||||
MAPID_SHADOW_CHASER_T,
|
||||
|
||||
};
|
||||
|
||||
//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
|
||||
@ -476,7 +508,10 @@ struct map_data {
|
||||
unsigned fireworks : 1;
|
||||
unsigned sakura : 1; // [Valaris]
|
||||
unsigned leaves : 1; // [Valaris]
|
||||
unsigned rain : 1; // [Valaris]
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//unsigned rain : 1; // [Valaris]
|
||||
unsigned nogo : 1; // [Valaris]
|
||||
unsigned nobaseexp : 1; // [Lorky] added by Lupus
|
||||
unsigned nojobexp : 1; // [Lorky]
|
||||
@ -643,7 +678,6 @@ int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
|
||||
|
||||
int cleanup_sub(struct block_list *bl, va_list ap);
|
||||
|
||||
void map_helpscreen(int flag); // [Valaris]
|
||||
int map_delmap(char* mapname);
|
||||
void map_flags_init(void);
|
||||
|
||||
@ -667,8 +701,6 @@ extern char *SCRIPT_CONF_NAME;
|
||||
extern char *MSG_CONF_NAME;
|
||||
extern char *GRF_PATH_FILENAME;
|
||||
|
||||
extern char *map_server_dns;
|
||||
|
||||
//Useful typedefs from jA [Skotlex]
|
||||
typedef struct map_session_data TBL_PC;
|
||||
typedef struct npc_data TBL_NPC;
|
||||
@ -697,6 +729,7 @@ extern Sql* logmysql_handle;
|
||||
|
||||
extern char item_db_db[32];
|
||||
extern char item_db2_db[32];
|
||||
extern char item_db_re_db[32];
|
||||
extern char mob_db_db[32];
|
||||
extern char mob_db2_db[32];
|
||||
|
||||
|
@ -2163,8 +2163,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
merc_hom_gainexp(tmpsd[i]->hd, base_exp);
|
||||
if(base_exp || job_exp)
|
||||
{
|
||||
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master )
|
||||
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
|
||||
#if RRMODE
|
||||
party_renewal_exp_mod(&base_exp,&job_exp,tmpsd[i]->status.base_level,md->level);
|
||||
#endif
|
||||
pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
|
||||
}
|
||||
}
|
||||
if(zeny) // zeny from mobs [Valaris]
|
||||
pc_getzeny(tmpsd[i], zeny);
|
||||
@ -2185,6 +2189,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
|
||||
struct item_drop *ditem;
|
||||
int drop_rate;
|
||||
#if RRMODE
|
||||
int drop_modifier = mvp_sd ? party_renewal_drop_mod(mvp_sd->status.base_level - md->level) :
|
||||
second_sd ? party_renewal_drop_mod(second_sd->status.base_level - md->level) :
|
||||
third_sd ? party_renewal_drop_mod(third_sd->status.base_level - md->level) : 100;
|
||||
#endif
|
||||
dlist->m = md->bl.m;
|
||||
dlist->x = md->bl.x;
|
||||
dlist->y = md->bl.y;
|
||||
@ -2226,7 +2235,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
// Increase drop rate if user has SC_ITEMBOOST
|
||||
if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
|
||||
drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
|
||||
|
||||
#if RRMODE
|
||||
if( drop_modifier != 100 )
|
||||
drop_rate = drop_rate * drop_modifier / 100;
|
||||
#endif
|
||||
// attempt to drop the item
|
||||
if (rand() % 10000 >= drop_rate)
|
||||
continue;
|
||||
@ -2437,8 +2449,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
||||
delete_timer(md->deletetimer,mob_timer_delete);
|
||||
md->deletetimer = INVALID_TIMER;
|
||||
}
|
||||
|
||||
mob_deleteslave(md);
|
||||
/**
|
||||
* Only loops if necessary (e.g. a poring would never need to loop)
|
||||
**/
|
||||
if( md->can_summon )
|
||||
mob_deleteslave(md);
|
||||
|
||||
map_freeblock_unlock();
|
||||
|
||||
@ -2700,6 +2715,10 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
|
||||
|
||||
if(mobdb_checkid(value[0]) == 0)
|
||||
return 0;
|
||||
/**
|
||||
* Flags this monster is able to summon; saves a worth amount of memory upon deletion
|
||||
**/
|
||||
md2->can_summon = 1;
|
||||
|
||||
while(count < 5 && mobdb_checkid(value[count])) count++;
|
||||
if(count < 1) return 0;
|
||||
|
@ -161,6 +161,11 @@ struct mob_data {
|
||||
short skillidx;
|
||||
unsigned int skilldelay[MAX_MOBSKILL];
|
||||
char npc_event[EVENT_NAME_LENGTH];
|
||||
/**
|
||||
* Did this monster summon something?
|
||||
* Used to flag summon deletions, saves a worth amount of memory
|
||||
**/
|
||||
bool can_summon : 1;
|
||||
};
|
||||
|
||||
|
||||
|
@ -199,7 +199,33 @@ struct npc_data* npc_name2id(const char* name)
|
||||
{
|
||||
return (struct npc_data *) strdb_get(npcname_db, name);
|
||||
}
|
||||
/**
|
||||
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT
|
||||
/**
|
||||
* Timer to check for idle time and timeout the dialog if necessary
|
||||
**/
|
||||
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
|
||||
struct map_session_data* sd = NULL;
|
||||
if( (sd = map_id2sd(id)) == NULL || !sd->npc_id )
|
||||
return 0;//Not logged in anymore OR no longer attached to a npc
|
||||
|
||||
if( DIFF_TICK(tick,sd->npc_idle_tick) > (SECURE_NPCTIMEOUT*1000) ) {
|
||||
/**
|
||||
* If we still have the NPC script attached, tell it to stop.
|
||||
**/
|
||||
if( sd->st )
|
||||
sd->st->state = END;
|
||||
/**
|
||||
* This guy's been idle for longer than allowed, close him.
|
||||
**/
|
||||
clif_scriptclose(sd,sd->npc_id);
|
||||
} else //Create a new instance of ourselves to continue
|
||||
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
/*==========================================
|
||||
* イベントキューのイベント処理
|
||||
*------------------------------------------*/
|
||||
@ -1114,6 +1140,15 @@ int npc_scriptcont(struct map_session_data* sd, int id)
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
/**
|
||||
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT
|
||||
/**
|
||||
* Update the last NPC iteration
|
||||
**/
|
||||
sd->npc_idle_tick = gettick();
|
||||
#endif
|
||||
run_script_main(sd->st);
|
||||
|
||||
return 0;
|
||||
@ -3058,8 +3093,11 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
|
||||
map[m].flag.sakura=state;
|
||||
else if (!strcmpi(w3,"leaves"))
|
||||
map[m].flag.leaves=state;
|
||||
else if (!strcmpi(w3,"rain"))
|
||||
map[m].flag.rain=state;
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//else if (!strcmpi(w3,"rain"))
|
||||
// map[m].flag.rain=state;
|
||||
else if (!strcmpi(w3,"nightenabled"))
|
||||
map[m].flag.nightenabled=state;
|
||||
else if (!strcmpi(w3,"nogo"))
|
||||
|
@ -157,4 +157,11 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
|
||||
|
||||
extern struct npc_data* fake_nd;
|
||||
|
||||
/**
|
||||
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT
|
||||
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
|
||||
#endif
|
||||
|
||||
#endif /* _NPC_H_ */
|
||||
|
@ -566,7 +566,7 @@ int party_member_withdraw(int party_id, int account_id, int char_id)
|
||||
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
|
||||
if( i < MAX_PARTY )
|
||||
{
|
||||
clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x00);
|
||||
clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x0);
|
||||
memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
|
||||
memset(&p->data[i], 0, sizeof(p->data[0]));
|
||||
p->party.count--;
|
||||
@ -912,13 +912,64 @@ int party_send_xy_clear(struct party_data *p)
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
#if RRMODE
|
||||
/**
|
||||
* Renewal Drop Earning Modifier
|
||||
**/
|
||||
int party_renewal_drop_mod(int diff) {
|
||||
if( diff >= -10 && diff <= 5 )
|
||||
return 100;//no change.
|
||||
if( diff > 0 ) {
|
||||
if( diff > 5 && diff < 10 )
|
||||
return 90;
|
||||
if( diff > 9 && diff < 15 )
|
||||
return 75;
|
||||
if( diff > 14 && diff < 30 )
|
||||
return 60;
|
||||
} else {
|
||||
if( diff <= -10 && diff <= -14 )
|
||||
return 75;//75%
|
||||
}
|
||||
//other chases: 50%
|
||||
return 50;
|
||||
}
|
||||
/**
|
||||
* Renewal Experience Earning Mode
|
||||
**/
|
||||
void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl) {
|
||||
int diff = lvl - moblvl, boost = 0;
|
||||
//-2 ~ +5: 100%
|
||||
if( diff >= -2 && diff <= 5 )
|
||||
return;//we don't change anything, it's 100% boost
|
||||
//-3 ~ -10: +5% boost for each
|
||||
if( diff >= -10 && diff <= -3 )
|
||||
boost = 100 + (( -diff * 5 ) - 15 );
|
||||
// 40% boost if difference is <= -10
|
||||
else if ( diff <= -10 )
|
||||
boost = 40;
|
||||
else {
|
||||
boost = ( diff > 5 && diff < 11 ) ? 95 :
|
||||
( diff > 10 && diff < 16 ) ? 90 :
|
||||
( diff > 15 && diff < 21 ) ? 85 :
|
||||
( diff > 20 && diff < 26 ) ? 60 :
|
||||
( diff > 25 && diff < 31 ) ? 35 :
|
||||
10;
|
||||
}
|
||||
if( *base_exp )
|
||||
*base_exp = (unsigned int)cap_value(*base_exp * boost / 100, 1, UINT_MAX);
|
||||
if( *job_exp )
|
||||
*job_exp = (unsigned int)cap_value(*job_exp * boost / 100, 1, UINT_MAX);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
// exp share and added zeny share [Valaris]
|
||||
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
|
||||
{
|
||||
struct map_session_data* sd[MAX_PARTY];
|
||||
unsigned int i, c;
|
||||
|
||||
#if RRMODE
|
||||
int src_lvl = status_get_lv(src);
|
||||
#endif
|
||||
nullpo_ret(p);
|
||||
|
||||
// count the number of players eligible for exp sharing
|
||||
@ -945,8 +996,10 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
|
||||
zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
|
||||
}
|
||||
|
||||
for (i = 0; i < c; i++)
|
||||
{
|
||||
for (i = 0; i < c; i++) {
|
||||
#if RRMODE
|
||||
party_renewal_exp_mod(&base_exp,&job_exp,sd[i]->status.base_level,src_lvl);
|
||||
#endif
|
||||
pc_gainexp(sd[i], src, base_exp, job_exp, false);
|
||||
if (zeny) // zeny from mobs [Valaris]
|
||||
pc_getzeny(sd[i],zeny);
|
||||
|
@ -92,4 +92,9 @@ void party_booking_update(struct map_session_data *sd, short* job);
|
||||
void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount);
|
||||
bool party_booking_delete(struct map_session_data *sd);
|
||||
|
||||
#if RRMODE
|
||||
void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl);
|
||||
int party_renewal_drop_mod(int diff);
|
||||
#endif
|
||||
|
||||
#endif /* _PARTY_H_ */
|
||||
|
228
src/map/pc.c
228
src/map/pc.c
@ -395,7 +395,7 @@ int pc_makesavestatus(struct map_session_data *sd)
|
||||
|
||||
//Only copy the Cart/Peco/Falcon options, the rest are handled via
|
||||
//status change load/saving. [Skotlex]
|
||||
sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING);
|
||||
sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUGRIDER|OPTION_WUG|OPTION_MADOGEAR|OPTION_MOUNTING);
|
||||
|
||||
if (sd->sc.data[SC_JAILED])
|
||||
{ //When Jailed, do not move last point.
|
||||
@ -765,10 +765,14 @@ int pc_isequip(struct map_session_data *sd,int n)
|
||||
//Not equipable by class. [Skotlex]
|
||||
if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
|
||||
return 0;
|
||||
|
||||
//Not equipable by upper class. [Skotlex]
|
||||
if(!(1<<((sd->class_&JOBL_UPPER)?1:((sd->class_&JOBL_BABY)?2:0))&item->class_upper))
|
||||
//Not usable by upper class. [Inkfish]
|
||||
while( 1 ) {
|
||||
if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
|
||||
if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
|
||||
if( item->class_upper&4 && sd->class_&JOBL_BABY ) break;
|
||||
if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break;
|
||||
return 0;
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
@ -825,7 +829,17 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
|
||||
sd->invincible_timer = INVALID_TIMER;
|
||||
sd->npc_timer_id = INVALID_TIMER;
|
||||
sd->pvp_timer = INVALID_TIMER;
|
||||
|
||||
/**
|
||||
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT
|
||||
/**
|
||||
* Initialize to defaults/expected
|
||||
**/
|
||||
sd->npc_idle_timer = INVALID_TIMER;
|
||||
sd->npc_idle_tick = tick;
|
||||
#endif
|
||||
|
||||
sd->canuseitem_tick = tick;
|
||||
sd->canusecashfood_tick = tick;
|
||||
sd->canequip_tick = tick;
|
||||
@ -915,7 +929,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
|
||||
|
||||
if (battle_config.display_version == 1){
|
||||
char buf[256];
|
||||
sprintf(buf, "eAthena SVN version: %s", get_svn_revision());
|
||||
sprintf(buf, "SVN version: %s", get_svn_revision());
|
||||
clif_displaymessage(sd->fd, buf);
|
||||
}
|
||||
|
||||
@ -3379,7 +3393,15 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
|
||||
w = data->weight*amount;
|
||||
if(sd->weight + w > sd->max_weight)
|
||||
return 2;
|
||||
|
||||
if( itemdb_is_rune(item_data->nameid) ) {
|
||||
int rune = pc_search_inventory(sd,item_data->nameid);
|
||||
if( ( rune >= 0 && sd->status.inventory[rune].amount + amount > MAX_RUNE ) ||
|
||||
( rune == -1 && amount > MAX_RUNE )
|
||||
) {
|
||||
clif_msgtable(sd->fd,0x61b);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
i = MAX_INVENTORY;
|
||||
|
||||
if( itemdb_isstackable2(data) && item_data->expire_time == 0 )
|
||||
@ -3662,6 +3684,17 @@ int pc_isUseitem(struct map_session_data *sd,int n)
|
||||
if( nameid >= 12153 && nameid <= 12182 && sd->md != NULL )
|
||||
return 0; // Mercenary Scrolls
|
||||
|
||||
/**
|
||||
* Only Rune Knights may use runes
|
||||
**/
|
||||
if( itemdb_is_rune(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
|
||||
return 0;
|
||||
/**
|
||||
* Only GCross may use poisons
|
||||
**/
|
||||
else if( itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS )
|
||||
return 0;
|
||||
|
||||
//added item_noequip.txt items check by Maya&[Lupus]
|
||||
if (
|
||||
(!map_flag_vs(sd->bl.m) && item->flag.no_equip&1) || // Normal
|
||||
@ -3685,13 +3718,14 @@ int pc_isUseitem(struct map_session_data *sd,int n)
|
||||
(item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
|
||||
))
|
||||
return 0;
|
||||
|
||||
//Not usable by upper class. [Skotlex]
|
||||
if(!(
|
||||
(1<<(sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0))) &
|
||||
item->class_upper
|
||||
))
|
||||
//Not usable by upper class. [Inkfish]
|
||||
while( 1 ) {
|
||||
if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
|
||||
if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
|
||||
if( item->class_upper&4 && sd->class_&JOBL_BABY ) break;
|
||||
if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break;
|
||||
return 0;
|
||||
}
|
||||
|
||||
//Dead Branch & Bloody Branch & Porings Box
|
||||
if((log_config.branch > 0) && (nameid == 604 || nameid == 12103 || nameid == 12109))
|
||||
@ -4534,6 +4568,36 @@ int pc_jobid2mapid(unsigned short b_class)
|
||||
case JOB_BABY_MONK: return MAPID_BABY_MONK;
|
||||
case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST;
|
||||
case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE;
|
||||
//3.1 non-trans
|
||||
case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT;
|
||||
case JOB_WARLOCK: return MAPID_WARLOCK;
|
||||
case JOB_RANGER: return MAPID_RANGER;
|
||||
case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP;
|
||||
case JOB_MECHANIC: return MAPID_MECHANIC;
|
||||
case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS;
|
||||
//3.1 trans
|
||||
case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T;
|
||||
case JOB_WARLOCK_T: return MAPID_WARLOCK_T;
|
||||
case JOB_RANGER_T: return MAPID_RANGER_T;
|
||||
case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T;
|
||||
case JOB_MECHANIC_T: return MAPID_MECHANIC_T;
|
||||
case JOB_GUILLOTINE_CROSS_T:return MAPID_GUILLOTINE_CROSS_T;
|
||||
//3.2 non-trans
|
||||
case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD;
|
||||
case JOB_SORCERER: return MAPID_SORCERER;
|
||||
case JOB_MINSTREL: return MAPID_MINSTRELWANDERER;
|
||||
case JOB_WANDERER: return MAPID_MINSTRELWANDERER;
|
||||
case JOB_SURA: return MAPID_SURA;
|
||||
case JOB_GENETIC: return MAPID_GENETIC;
|
||||
case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER;
|
||||
//3.2 trans
|
||||
case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T;
|
||||
case JOB_SORCERER_T: return MAPID_SORCERER_T;
|
||||
case JOB_MINSTREL_T: return MAPID_MINSTRELWANDERER_T;
|
||||
case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T;
|
||||
case JOB_SURA_T: return MAPID_SURA_T;
|
||||
case JOB_GENETIC_T: return MAPID_GENETIC_T;
|
||||
case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
@ -4620,6 +4684,34 @@ int pc_mapid2jobid(unsigned short class_, int sex)
|
||||
case MAPID_BABY_MONK: return JOB_BABY_MONK;
|
||||
case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST;
|
||||
case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE;
|
||||
//3.1 non-trans
|
||||
case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT;
|
||||
case MAPID_WARLOCK: return JOB_WARLOCK;
|
||||
case MAPID_RANGER: return JOB_RANGER;
|
||||
case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP;
|
||||
case MAPID_MECHANIC: return JOB_MECHANIC;
|
||||
case MAPID_GUILLOTINE_CROSS:return JOB_GUILLOTINE_CROSS;
|
||||
//3.1 trans
|
||||
case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T;
|
||||
case MAPID_WARLOCK_T: return JOB_WARLOCK_T;
|
||||
case MAPID_RANGER_T: return JOB_RANGER_T;
|
||||
case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T;
|
||||
case MAPID_MECHANIC_T: return JOB_MECHANIC_T;
|
||||
case MAPID_GUILLOTINE_CROSS_T:return JOB_GUILLOTINE_CROSS_T;
|
||||
//3.2 non-trans
|
||||
case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD;
|
||||
case MAPID_SORCERER: return JOB_SORCERER;
|
||||
case MAPID_MINSTRELWANDERER:return sex?JOB_MINSTREL:JOB_WANDERER;
|
||||
case MAPID_SURA: return JOB_SURA;
|
||||
case MAPID_GENETIC: return JOB_GENETIC;
|
||||
case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER;
|
||||
//3.2 trans
|
||||
case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T;
|
||||
case MAPID_SORCERER_T: return JOB_SORCERER_T;
|
||||
case MAPID_MINSTRELWANDERER_T:return sex?JOB_MINSTREL_T:JOB_WANDERER_T;
|
||||
case MAPID_SURA_T: return JOB_SURA_T;
|
||||
case MAPID_GENETIC_T: return JOB_GENETIC_T;
|
||||
case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T;
|
||||
default:
|
||||
return -1;
|
||||
}
|
||||
@ -4898,7 +4990,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
|
||||
status_calc_pc(sd,0);
|
||||
clif_misceffect(&sd->bl,1);
|
||||
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
|
||||
clif_status_change(&sd->bl,SI_DEVIL, 1, 0); //Permanent blind effect from SG_DEVIL.
|
||||
clif_status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
|
||||
|
||||
npc_script_event(sd, NPCE_JOBLVUP);
|
||||
return 1;
|
||||
@ -5131,7 +5223,11 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val)
|
||||
swap(low, high);
|
||||
|
||||
for ( ; low < high; low++ )
|
||||
#if RRMODE //Renewal Stat Cost Formula
|
||||
sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5));
|
||||
#else
|
||||
sp += ( 1 + (low + 9) / 10 );
|
||||
#endif
|
||||
|
||||
return sp;
|
||||
}
|
||||
@ -5480,7 +5576,16 @@ int pc_resetskill(struct map_session_data* sd, int flag)
|
||||
i &= ~OPTION_CART;
|
||||
if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) )
|
||||
i &= ~OPTION_FALCON;
|
||||
|
||||
if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) )
|
||||
i &= ~OPTION_DRAGON;
|
||||
if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) )
|
||||
i &= ~OPTION_WUG;
|
||||
if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) )
|
||||
i &= ~OPTION_WUGRIDER;
|
||||
if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC )
|
||||
i &= ~OPTION_MADOGEAR;
|
||||
if( i&OPTION_MOUNTING )
|
||||
i &= ~OPTION_MOUNTING;
|
||||
if( i != sd->sc.option )
|
||||
pc_setoption(sd, i);
|
||||
|
||||
@ -6400,7 +6505,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
|
||||
i&=~OPTION_CART;
|
||||
if(i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON))
|
||||
i&=~OPTION_FALCON;
|
||||
|
||||
if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) )
|
||||
i&=~OPTION_DRAGON;
|
||||
if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) )
|
||||
i&=~OPTION_WUGRIDER;
|
||||
if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) )
|
||||
i&=~OPTION_WUG;
|
||||
if( i&OPTION_MADOGEAR ) //You do not need a skill for this.
|
||||
i&=~OPTION_MADOGEAR;
|
||||
if(i != sd->sc.option)
|
||||
pc_setoption(sd, i);
|
||||
|
||||
@ -6528,15 +6640,15 @@ int pc_setoption(struct map_session_data *sd,int type)
|
||||
sd->sc.option=type;
|
||||
clif_changeoption(&sd->bl);
|
||||
|
||||
if (type&OPTION_RIDING && !(p_type&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
|
||||
{ //We are going to mount. [Skotlex]
|
||||
if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) )
|
||||
{ // Mounting
|
||||
clif_status_load(&sd->bl,SI_RIDING,1);
|
||||
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
|
||||
status_calc_pc(sd,0);
|
||||
}
|
||||
else if (!(type&OPTION_RIDING) && p_type&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
|
||||
{ //We are going to dismount.
|
||||
else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) )
|
||||
{ // Dismount
|
||||
clif_status_load(&sd->bl,SI_RIDING,0);
|
||||
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
|
||||
status_calc_pc(sd,0);
|
||||
}
|
||||
|
||||
if(type&OPTION_CART && !(p_type&OPTION_CART))
|
||||
@ -6553,11 +6665,49 @@ int pc_setoption(struct map_session_data *sd,int type)
|
||||
status_calc_pc(sd,0); //Remove speed penalty.
|
||||
}
|
||||
|
||||
if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING)) {
|
||||
clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0);
|
||||
status_calc_pc(sd,0);
|
||||
} else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) {
|
||||
clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0);
|
||||
status_calc_pc(sd,0);
|
||||
}
|
||||
|
||||
|
||||
if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON
|
||||
clif_status_load(&sd->bl,SI_FALCON,1);
|
||||
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
|
||||
clif_status_load(&sd->bl,SI_FALCON,0);
|
||||
|
||||
if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) {
|
||||
if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
|
||||
clif_status_load(&sd->bl,SI_WUGRIDER,1);
|
||||
status_calc_pc(sd,0);
|
||||
} else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
|
||||
clif_status_load(&sd->bl,SI_WUGRIDER,0);
|
||||
status_calc_pc(sd,0);
|
||||
}
|
||||
}
|
||||
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
|
||||
if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) {
|
||||
status_calc_pc(sd, 0);
|
||||
status_change_end(&sd->bl,SC_MAXIMIZEPOWER,-1);
|
||||
status_change_end(&sd->bl,SC_OVERTHRUST,-1);
|
||||
status_change_end(&sd->bl,SC_WEAPONPERFECTION,-1);
|
||||
status_change_end(&sd->bl,SC_ADRENALINE,-1);
|
||||
status_change_end(&sd->bl,SC_CARTBOOST,-1);
|
||||
status_change_end(&sd->bl,SC_MELTDOWN,-1);
|
||||
status_change_end(&sd->bl,SC_MAXOVERTHRUST,-1);
|
||||
} else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) {
|
||||
status_calc_pc(sd, 0);
|
||||
status_change_end(&sd->bl,SC_SHAPESHIFT,-1);
|
||||
status_change_end(&sd->bl,SC_HOVERING,-1);
|
||||
status_change_end(&sd->bl,SC_ACCELERATION,-1);
|
||||
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,-1);
|
||||
status_change_end(&sd->bl,SC_OVERHEAT,-1);
|
||||
}
|
||||
}
|
||||
|
||||
if (type&OPTION_FLYING && !(p_type&OPTION_FLYING))
|
||||
new_look = JOB_STAR_GLADIATOR2;
|
||||
else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING)
|
||||
@ -6644,7 +6794,7 @@ int pc_setriding(TBL_PC* sd, int flag)
|
||||
if( pc_checkskill(sd,KN_RIDING) > 0 ) // ライディングスキル所持
|
||||
pc_setoption(sd, sd->sc.option|OPTION_RIDING);
|
||||
} else if( pc_isriding(sd) ){
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_RIDING);
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_RIDING);
|
||||
}
|
||||
|
||||
return 0;
|
||||
@ -7801,6 +7951,30 @@ void pc_setstand(struct map_session_data *sd){
|
||||
sd->state.dead_sit = sd->vd.dead_sit = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Mechanic (MADO GEAR)
|
||||
**/
|
||||
void pc_overheat(struct map_session_data *sd, int val) {
|
||||
int heat = val, skill,
|
||||
limit[] = { 10, 20, 28, 46, 66 };
|
||||
|
||||
if( !(sd->sc.option&OPTION_MADOGEAR) || sd->sc.data[SC_OVERHEAT] )
|
||||
return; // already burning
|
||||
|
||||
skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4);
|
||||
if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) {
|
||||
heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1;
|
||||
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,-1);
|
||||
}
|
||||
|
||||
heat = max(0,heat); // Avoid negative HEAT
|
||||
if( heat >= limit[skill] )
|
||||
sc_start(&sd->bl,SC_OVERHEAT,100,0,1000);
|
||||
else
|
||||
sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
|
||||
|
||||
return;
|
||||
}
|
||||
int pc_split_str(char *str,char **val,int num)
|
||||
{
|
||||
int i;
|
||||
@ -8060,7 +8234,11 @@ int pc_readdb(void)
|
||||
// スキルツリ?
|
||||
memset(statp,0,sizeof(statp));
|
||||
i=1;
|
||||
#if RRMODE
|
||||
sprintf(line, "%s/statpoint_renewal.txt", db_path);
|
||||
#else
|
||||
sprintf(line, "%s/statpoint.txt", db_path);
|
||||
#endif
|
||||
fp=fopen(line,"r");
|
||||
if(fp == NULL){
|
||||
ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
|
||||
@ -8079,7 +8257,11 @@ int pc_readdb(void)
|
||||
i++;
|
||||
}
|
||||
fclose(fp);
|
||||
#if RRMODE
|
||||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint_renewal.txt");
|
||||
#else
|
||||
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt");
|
||||
#endif
|
||||
}
|
||||
// generate the remaining parts of the db if necessary
|
||||
k = battle_config.use_statpoint_table; //save setting
|
||||
|
47
src/map/pc.h
47
src/map/pc.h
@ -21,6 +21,9 @@
|
||||
#define MAX_PC_SKILL_REQUIRE 5
|
||||
#define MAX_PC_FEELHATE 3
|
||||
|
||||
//For Warlock
|
||||
#define MAX_SPELLBOOK 10
|
||||
|
||||
struct weapon_data {
|
||||
int atkmods[3];
|
||||
// all the variables except atkmods get zero'ed in each call of status_calc_pc
|
||||
@ -405,6 +408,13 @@ struct map_session_data {
|
||||
bool changed; // if true, should sync with charserver on next mailbox request
|
||||
} mail;
|
||||
|
||||
// Reading SpellBook
|
||||
struct {
|
||||
unsigned short skillid;
|
||||
unsigned char level;
|
||||
unsigned char points;
|
||||
} rsb[MAX_SPELLBOOK];
|
||||
|
||||
//Quest log system [Kevin] [Inkfish]
|
||||
int num_quests;
|
||||
int avail_quests;
|
||||
@ -420,13 +430,33 @@ struct map_session_data {
|
||||
unsigned int bg_id;
|
||||
unsigned short user_font;
|
||||
|
||||
/**
|
||||
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT
|
||||
/**
|
||||
* ID of the timer
|
||||
* @info
|
||||
* - value is -1 (INVALID_TIMER constant) when not being used
|
||||
* - timer is cancelled upon closure of the current npc's instance
|
||||
**/
|
||||
int npc_idle_timer;
|
||||
/**
|
||||
* Tick on the last recorded NPC iteration (next/menu/whatever)
|
||||
* @info
|
||||
* - It is updated on every NPC iteration as mentioned above
|
||||
**/
|
||||
unsigned int npc_idle_tick;
|
||||
#endif
|
||||
|
||||
// temporary debugging of bug #3504
|
||||
const char* delunit_prevfile;
|
||||
int delunit_prevline;
|
||||
};
|
||||
|
||||
//Update this max as necessary. 55 is the value needed for Super Baby currently
|
||||
#define MAX_SKILL_TREE 55
|
||||
//Raised to 75 due to 3rds
|
||||
#define MAX_SKILL_TREE 75
|
||||
//Total number of classes (for data storage)
|
||||
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
|
||||
|
||||
@ -538,7 +568,12 @@ enum equip_index {
|
||||
#define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
|
||||
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
|
||||
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
|
||||
#define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )
|
||||
#define pc_maxparameter(sd) ( (sd)->class_&JOBL_THIRD ? battle_config.max_third_parameter : (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
#define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
|
||||
#define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
|
||||
|
||||
#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
|
||||
#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
|
||||
@ -550,7 +585,8 @@ enum equip_index {
|
||||
#define pcdb_checkid(class_) \
|
||||
( \
|
||||
( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
|
||||
|| ( (class_) >= JOB_NOVICE_HIGH && (class_) < JOB_MAX ) \
|
||||
|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_SOUL_LINKER ) \
|
||||
|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) < JOB_MAX ) \
|
||||
)
|
||||
|
||||
int pc_class2idx(int class_);
|
||||
@ -785,5 +821,8 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
|
||||
|
||||
int pc_read_motd(void); // [Valaris]
|
||||
int pc_disguise(struct map_session_data *sd, int class_);
|
||||
|
||||
/**
|
||||
* Mechanic (Mado Gear)
|
||||
**/
|
||||
void pc_overheat(struct map_session_data *sd, int val);
|
||||
#endif /* _PC_H_ */
|
||||
|
182
src/map/script.c
182
src/map/script.c
@ -325,7 +325,10 @@ enum {
|
||||
MF_FOG,
|
||||
MF_SAKURA,
|
||||
MF_LEAVES,
|
||||
MF_RAIN, //20
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//MF_RAIN, //20
|
||||
// 21 free
|
||||
MF_NOGO = 22,
|
||||
MF_CLOUDS,
|
||||
@ -3365,7 +3368,18 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
|
||||
{
|
||||
sd->st = st->bk_st;
|
||||
sd->npc_id = st->bk_npcid;
|
||||
|
||||
/**
|
||||
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT
|
||||
/**
|
||||
* We're done with this NPC session, so we cancel the timer (if existent) and move on
|
||||
**/
|
||||
if( sd->npc_idle_timer != INVALID_TIMER ) {
|
||||
delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
|
||||
sd->npc_idle_timer = INVALID_TIMER;
|
||||
}
|
||||
#endif
|
||||
if(st->bk_st)
|
||||
{
|
||||
//Remove tag for removal.
|
||||
@ -3407,6 +3421,14 @@ static void script_attach_state(struct script_state* st)
|
||||
}
|
||||
sd->st = st;
|
||||
sd->npc_id = st->oid;
|
||||
/**
|
||||
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
|
||||
**/
|
||||
#if SECURE_NPCTIMEOUT
|
||||
if( sd->npc_idle_timer == INVALID_TIMER )
|
||||
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
|
||||
sd->npc_idle_tick = gettick();
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@ -7549,7 +7571,7 @@ BUILDIN_FUNC(checkriding)
|
||||
if( sd == NULL )
|
||||
return 0;// no player attached, report source
|
||||
|
||||
if( pc_isriding(sd) )
|
||||
if( pc_isriding(sd) || sd->sc.option&OPTION_MOUNTING )
|
||||
script_pushint(st, 1);
|
||||
else
|
||||
script_pushint(st, 0);
|
||||
@ -7771,7 +7793,7 @@ BUILDIN_FUNC(produce)
|
||||
return 0;
|
||||
|
||||
trigger=script_getnum(st,2);
|
||||
clif_skill_produce_mix_list(sd, trigger);
|
||||
clif_skill_produce_mix_list(sd, -1, trigger);
|
||||
return 0;
|
||||
}
|
||||
/*==========================================
|
||||
@ -9146,7 +9168,7 @@ BUILDIN_FUNC(roclass)
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
*Œg‘Ñ—‘›z‰»‹@Žg—p
|
||||
* Tells client to open a hatching window, used for pet incubator
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(birthpet)
|
||||
{
|
||||
@ -9616,7 +9638,10 @@ BUILDIN_FUNC(getmapflag)
|
||||
case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
|
||||
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
|
||||
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
|
||||
case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
|
||||
case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
|
||||
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
|
||||
case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
|
||||
@ -9686,7 +9711,10 @@ BUILDIN_FUNC(setmapflag)
|
||||
case MF_FIREWORKS: map[m].flag.fireworks=1; break;
|
||||
case MF_SAKURA: map[m].flag.sakura=1; break;
|
||||
case MF_LEAVES: map[m].flag.leaves=1; break;
|
||||
case MF_RAIN: map[m].flag.rain=1; break;
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//case MF_RAIN: map[m].flag.rain=1; break;
|
||||
case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
|
||||
case MF_NOGO: map[m].flag.nogo=1; break;
|
||||
case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
|
||||
@ -9753,7 +9781,10 @@ BUILDIN_FUNC(removemapflag)
|
||||
case MF_FIREWORKS: map[m].flag.fireworks=0; break;
|
||||
case MF_SAKURA: map[m].flag.sakura=0; break;
|
||||
case MF_LEAVES: map[m].flag.leaves=0; break;
|
||||
case MF_RAIN: map[m].flag.rain=0; break;
|
||||
/**
|
||||
* No longer available, keeping here just in case it's back someday. [Ind]
|
||||
**/
|
||||
//case MF_RAIN: map[m].flag.rain=0; break;
|
||||
case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
|
||||
case MF_NOGO: map[m].flag.nogo=0; break;
|
||||
case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
|
||||
@ -14951,8 +14982,133 @@ BUILDIN_FUNC(searchstores)
|
||||
searchstore_open(sd, uses, effect);
|
||||
return 0;
|
||||
}
|
||||
/// Displays a number as large digital clock.
|
||||
/// showdigit <value>[,<type>];
|
||||
BUILDIN_FUNC(showdigit)
|
||||
{
|
||||
unsigned int type = 0;
|
||||
int value;
|
||||
struct map_session_data* sd;
|
||||
|
||||
if( ( sd = script_rid2sd(st) ) == NULL )
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
value = script_getnum(st,2);
|
||||
|
||||
if( script_hasdata(st,3) )
|
||||
{
|
||||
type = script_getnum(st,3);
|
||||
|
||||
if( type > 3 )
|
||||
{
|
||||
ShowError("buildin_showdigit: Invalid type %u.\n", type);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
clif_showdigit(sd, (unsigned char)type, value);
|
||||
return 0;
|
||||
}
|
||||
/**
|
||||
* Rune Knight
|
||||
**/
|
||||
BUILDIN_FUNC(makerune) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
|
||||
sd->itemid = script_getnum(st,2);
|
||||
return 0;
|
||||
}
|
||||
/**
|
||||
* checkdragon() returns 1 if mounting a dragon or 0 otherwise.
|
||||
**/
|
||||
BUILDIN_FUNC(checkdragon) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
if( sd->sc.option&OPTION_DRAGON )
|
||||
script_pushint(st,1);
|
||||
else
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
}
|
||||
/**
|
||||
* setdragon({optional Color}) returns 1 on success or 0 otherwise
|
||||
* - Toggles the dragon on a RK if he can mount;
|
||||
* @param Color - when not provided uses the green dragon;
|
||||
* - 1 : Green Dragon
|
||||
* - 2 : Brown Dragon
|
||||
* - 3 : Gray Dragon
|
||||
* - 4 : Blue Dragon
|
||||
* - 5 : Red Dragon
|
||||
**/
|
||||
BUILDIN_FUNC(setdragon) {
|
||||
TBL_PC* sd;
|
||||
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
|
||||
unsigned int option = OPTION_DRAGON1;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
|
||||
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
|
||||
else if ( sd->sc.option&OPTION_DRAGON ) {//Is mounted; release
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
|
||||
script_pushint(st,1);
|
||||
} else {//Not mounted; Mount now.
|
||||
if( color ) {
|
||||
option = ( color == 1 ? OPTION_DRAGON1 :
|
||||
color == 2 ? OPTION_DRAGON2 :
|
||||
color == 3 ? OPTION_DRAGON3 :
|
||||
color == 4 ? OPTION_DRAGON4 :
|
||||
color == 5 ? OPTION_DRAGON5 : 0);
|
||||
if( !option ) {
|
||||
ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
|
||||
option = OPTION_DRAGON1;
|
||||
}
|
||||
}
|
||||
pc_setoption(sd, sd->sc.option|option);
|
||||
script_pushint(st,1);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* ismounting() returns 1 if mounting a new mount or 0 otherwise
|
||||
**/
|
||||
BUILDIN_FUNC(ismounting) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
if( sd->sc.option&OPTION_MOUNTING )
|
||||
script_pushint(st,1);
|
||||
else
|
||||
script_pushint(st,0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* setmounting() returns 1 on success or 0 otherwise
|
||||
* - Toggles new mounts on a player when he can mount
|
||||
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
|
||||
* - Will unmount the player is he is already mounting
|
||||
**/
|
||||
BUILDIN_FUNC(setmounting) {
|
||||
TBL_PC* sd;
|
||||
if( (sd = script_rid2sd(st)) == NULL )
|
||||
return 0;
|
||||
if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
|
||||
script_pushint(st,0);//can't mount with one of these
|
||||
else {
|
||||
if( sd->sc.option&OPTION_MOUNTING )
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
|
||||
else
|
||||
pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
|
||||
script_pushint(st,1);//in both cases, return 1.
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
// declarations that were supposed to be exported from npc_chat.c
|
||||
#ifdef PCRE_SUPPORT
|
||||
BUILDIN_FUNC(defpattern);
|
||||
@ -15317,6 +15473,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(pushpc,"ii"),
|
||||
BUILDIN_DEF(buyingstore,"i"),
|
||||
BUILDIN_DEF(searchstores,"ii"),
|
||||
BUILDIN_DEF(showdigit,"i?"),
|
||||
// WoE SE
|
||||
BUILDIN_DEF(agitstart2,""),
|
||||
BUILDIN_DEF(agitend2,""),
|
||||
@ -15348,7 +15505,14 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(instance_npcname,"s?"),
|
||||
BUILDIN_DEF(has_instance,"s?"),
|
||||
BUILDIN_DEF(instance_warpall,"sii?"),
|
||||
|
||||
/**
|
||||
* 3rd-related
|
||||
**/
|
||||
BUILDIN_DEF(makerune,"i"),
|
||||
BUILDIN_DEF(checkdragon,""),//[Ind]
|
||||
BUILDIN_DEF(setdragon,"?"),//[Ind]
|
||||
BUILDIN_DEF(ismounting,""),//[Ind]
|
||||
BUILDIN_DEF(setmounting,""),//[Ind]
|
||||
//Quest Log System [Inkfish]
|
||||
BUILDIN_DEF(setquest, "i"),
|
||||
BUILDIN_DEF(erasequest, "i"),
|
||||
|
2474
src/map/skill.c
2474
src/map/skill.c
File diff suppressed because it is too large
Load Diff
@ -13,7 +13,7 @@ struct skill_unit_group;
|
||||
struct status_change_entry;
|
||||
|
||||
#define MAX_SKILL_DB MAX_SKILL
|
||||
#define MAX_SKILL_PRODUCE_DB 150
|
||||
#define MAX_SKILL_PRODUCE_DB 170
|
||||
#define MAX_PRODUCE_RESOURCE 12
|
||||
#define MAX_SKILL_ARROW_DB 150
|
||||
#define MAX_ARROW_RESOURCE 5
|
||||
@ -91,7 +91,7 @@ struct s_skill_db {
|
||||
int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max;
|
||||
int num[MAX_SKILL_LEVEL];
|
||||
int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
|
||||
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
|
||||
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL];
|
||||
int castcancel,cast_def_rate;
|
||||
int inf2,maxcount[MAX_SKILL_LEVEL],skill_type;
|
||||
int blewcount[MAX_SKILL_LEVEL];
|
||||
@ -290,7 +290,7 @@ int skill_clear_group(struct block_list *bl, int flag);
|
||||
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
|
||||
|
||||
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
int skill_castfix_sc( struct block_list *bl, int time);
|
||||
int skill_castfix_sc( struct block_list *bl, int time, int skill_id, int skill_lv);
|
||||
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
|
||||
|
||||
// Skill conditions check and remove [Inkfish]
|
||||
@ -368,6 +368,14 @@ enum {
|
||||
ST_RECOV_WEIGHT_RATE,
|
||||
ST_MOVE_ENABLE,
|
||||
ST_WATER,
|
||||
/**
|
||||
* 3rd States
|
||||
**/
|
||||
ST_RIDINGDRAGON,
|
||||
ST_WUG,
|
||||
ST_RIDINGWUG,
|
||||
ST_MADO,
|
||||
ST_ELEMENTALSPIRIT,
|
||||
};
|
||||
|
||||
enum e_skill {
|
||||
@ -1310,7 +1318,7 @@ enum e_skill {
|
||||
GN_S_PHARMACY,
|
||||
GN_SLINGITEM_RANGEMELEEATK,
|
||||
|
||||
AB_SECRAMENT,
|
||||
AB_SECRAMENT=2515,
|
||||
WM_SEVERE_RAINSTORM_MELEE,
|
||||
SR_HOWLINGOFLION,
|
||||
SR_RIDEINLIGHTNING,
|
||||
@ -1547,5 +1555,46 @@ enum {
|
||||
|
||||
UNT_MAX = 0x190
|
||||
};
|
||||
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
#define MAX_SKILL_SPELLBOOK_DB 17
|
||||
enum wl_spheres {
|
||||
WLS_FIRE = 0x44,
|
||||
WLS_WIND,
|
||||
WLS_WATER,
|
||||
WLS_STONE,
|
||||
};
|
||||
int skill_spellbook (struct map_session_data *sd, int nameid);
|
||||
/**
|
||||
* Guilottine Cross
|
||||
**/
|
||||
#define MAX_SKILL_MAGICMUSHROOM_DB 22
|
||||
struct s_skill_magicmushroom_db {
|
||||
int skillid;
|
||||
};
|
||||
extern struct s_skill_magicmushroom_db skill_magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB];
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
int skill_detonator(struct block_list *bl, va_list ap);
|
||||
bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce);
|
||||
/**
|
||||
* Mechanic
|
||||
**/
|
||||
int skill_magicdecoy(struct map_session_data *sd, int nameid);
|
||||
/**
|
||||
* Guiltoine Cross
|
||||
**/
|
||||
int skill_poisoningweapon( struct map_session_data *sd, int nameid);
|
||||
enum gx_poison {
|
||||
PO_PARALYSE = 12717,
|
||||
PO_LEECHESEND,
|
||||
PO_OBLIVIONCURSE,
|
||||
PO_DEATHHURT,
|
||||
PO_TOXIN,
|
||||
PO_PYREXIA,
|
||||
PO_MAGICMUSHROOM,
|
||||
PO_VENOMBLEED
|
||||
};
|
||||
#endif /* _SKILL_H_ */
|
||||
|
1764
src/map/status.c
1764
src/map/status.c
File diff suppressed because it is too large
Load Diff
281
src/map/status.h
281
src/map/status.h
@ -329,7 +329,248 @@ typedef enum sc_type {
|
||||
SC_FOOD_VIT_CASH,
|
||||
SC_FOOD_DEX_CASH,
|
||||
SC_FOOD_INT_CASH,
|
||||
SC_FOOD_LUK_CASH,
|
||||
SC_FOOD_LUK_CASH,//308
|
||||
/**
|
||||
* 3rd
|
||||
**/
|
||||
SC_FEAR,//309
|
||||
SC_BURNING,//310
|
||||
SC_FREEZING,//311
|
||||
/**
|
||||
* Rune Knight
|
||||
**/
|
||||
SC_ENCHANTBLADE,//312
|
||||
SC_DEATHBOUND,//313
|
||||
SC_MILLENNIUMSHIELD,
|
||||
SC_CRUSHSTRIKE,//315
|
||||
SC_REFRESH,
|
||||
SC_REUSE_REFRESH,
|
||||
SC_GIANTGROWTH,
|
||||
SC_STONEHARDSKIN,
|
||||
SC_VITALITYACTIVATION,//320
|
||||
SC_STORMBLAST,
|
||||
SC_FIGHTINGSPIRIT,
|
||||
SC_ABUNDANCE,
|
||||
/**
|
||||
* Arch Bishop
|
||||
**/
|
||||
SC_ADORAMUS,
|
||||
SC_EPICLESIS,//325
|
||||
SC_ORATIO,
|
||||
SC_LAUDAAGNUS,
|
||||
SC_LAUDARAMUS,
|
||||
SC_RENOVATIO,
|
||||
SC_EXPIATIO,//330
|
||||
SC_DUPLELIGHT,
|
||||
SC_SECRAMENT,
|
||||
/**
|
||||
* Warlock
|
||||
**/
|
||||
SC_WHITEIMPRISON,
|
||||
SC_MARSHOFABYSS,
|
||||
SC_RECOGNIZEDSPELL,//335
|
||||
SC_STASIS,
|
||||
SC_SPHERE_1,
|
||||
SC_SPHERE_2,
|
||||
SC_SPHERE_3,
|
||||
SC_SPHERE_4,//340
|
||||
SC_SPHERE_5,
|
||||
SC_READING_SB,
|
||||
SC_FREEZINGSPELL,
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
SC_FEARBREEZE,
|
||||
SC_ELECTRICSHOCKER,//345
|
||||
SC_WUGDASH,
|
||||
SC_BITE,
|
||||
SC_CAMOUFLAGE,
|
||||
/**
|
||||
* Mechanic
|
||||
**/
|
||||
SC_ACCELERATION,
|
||||
SC_HOVERING,//350
|
||||
SC_SHAPESHIFT,
|
||||
SC_INFRAREDSCAN,
|
||||
SC_ANALYZE,
|
||||
SC_MAGNETICFIELD,
|
||||
SC_NEUTRALBARRIER,//355
|
||||
SC_NEUTRALBARRIER_MASTER,
|
||||
SC_STEALTHFIELD,
|
||||
SC_STEALTHFIELD_MASTER,
|
||||
SC_OVERHEAT,
|
||||
SC_OVERHEAT_LIMITPOINT,//360
|
||||
/**
|
||||
* Guillotine Cross
|
||||
**/
|
||||
SC_VENOMIMPRESS,
|
||||
SC_POISONINGWEAPON,
|
||||
SC_WEAPONBLOCKING,
|
||||
SC_CLOAKINGEXCEED,
|
||||
SC_HALLUCINATIONWALK,//365
|
||||
SC_HALLUCINATIONWALK_POSTDELAY,
|
||||
SC_ROLLINGCUTTER,
|
||||
SC_TOXIN,
|
||||
SC_PARALYSE,
|
||||
SC_VENOMBLEED,//370
|
||||
SC_MAGICMUSHROOM,
|
||||
SC_DEATHHURT,
|
||||
SC_PYREXIA,
|
||||
SC_OBLIVIONCURSE,
|
||||
SC_LEECHESEND,//375
|
||||
/**
|
||||
* Royal Guard
|
||||
**/
|
||||
SC_REFLECTDAMAGE,
|
||||
SC_FORCEOFVANGUARD,
|
||||
SC_SHIELDSPELL_DEF,
|
||||
SC_SHIELDSPELL_MDEF,
|
||||
SC_SHIELDSPELL_REF,//380
|
||||
SC_EXEEDBREAK,
|
||||
SC_PRESTIGE,
|
||||
SC_BANDING,
|
||||
SC_BANDING_DEFENCE,
|
||||
SC_EARTHDRIVE,//385
|
||||
SC_INSPIRATION,
|
||||
/**
|
||||
* Sorcerer
|
||||
**/
|
||||
SC_SPELLFIST,
|
||||
SC_CRYSTALIZE,
|
||||
SC_STRIKING,
|
||||
SC_WARMER,//390
|
||||
SC_VACUUM_EXTREME,
|
||||
SC_PROPERTYWALK,
|
||||
/**
|
||||
* Minstrel / Wanderer
|
||||
**/
|
||||
SC_SWINGDANCE,
|
||||
SC_SYMPHONYOFLOVER,
|
||||
SC_MOONLITSERENADE,//395
|
||||
SC_RUSHWINDMILL,
|
||||
SC_ECHOSONG,
|
||||
SC_HARMONIZE,
|
||||
SC_VOICEOFSIREN,
|
||||
SC_DEEPSLEEP,//400
|
||||
SC_SIRCLEOFNATURE,
|
||||
SC_GLOOMYDAY,
|
||||
SC_GLOOMYDAY_SK,
|
||||
SC_SONGOFMANA,
|
||||
SC_DANCEWITHWUG,//405
|
||||
SC_SATURDAYNIGHTFEVER,
|
||||
SC_LERADSDEW,
|
||||
SC_MELODYOFSINK,
|
||||
SC_BEYONDOFWARCRY,
|
||||
SC_UNLIMITEDHUMMINGVOICE,//410
|
||||
SC_SITDOWN_FORCE,
|
||||
/**
|
||||
* Sura
|
||||
**/
|
||||
SC_CRESCENTELBOW,
|
||||
SC_CURSEDCIRCLE_ATKER,
|
||||
SC_CURSEDCIRCLE_TARGET,
|
||||
SC_LIGHTNINGWALK,//415
|
||||
SC_RAISINGDRAGON,
|
||||
SC_GT_ENERGYGAIN,
|
||||
SC_GT_CHANGE,
|
||||
SC_GT_REVITALIZE,
|
||||
/**
|
||||
* Genetic
|
||||
**/
|
||||
SC_GN_CARTBOOST,//420
|
||||
SC_THORNSTRAP,
|
||||
SC_BLOODSUCKER,
|
||||
SC_SMOKEPOWDER,
|
||||
SC_TEARGAS,
|
||||
SC_MANDRAGORA,//425
|
||||
SC_STOMACHACHE,
|
||||
SC_MYSTERIOUS_POWDER,
|
||||
SC_MELON_BOMB,
|
||||
SC_BANANA_BOMB,
|
||||
SC_BANANA_BOMB_SITDOWN,//430
|
||||
SC_SAVAGE_STEAK,
|
||||
SC_COCKTAIL_WARG_BLOOD,
|
||||
SC_MINOR_BBQ,
|
||||
SC_SIROMA_ICE_TEA,
|
||||
SC_DROCERA_HERB_STEAMED,//435
|
||||
SC_PUTTI_TAILS_NOODLES,
|
||||
SC_BOOST500,
|
||||
SC_FULL_SWING_K,
|
||||
SC_MANA_PLUS,
|
||||
SC_MUSTLE_M,//440
|
||||
SC_LIFE_FORCE_F,
|
||||
SC_EXTRACT_WHITE_POTION_Z,
|
||||
SC_VITATA_500,
|
||||
SC_EXTRACT_SALAMINE_JUICE,
|
||||
/**
|
||||
* Shadow Chaser
|
||||
**/
|
||||
SC__REPRODUCE,//445
|
||||
SC__AUTOSHADOWSPELL,
|
||||
SC__SHADOWFORM,
|
||||
SC__BODYPAINT,
|
||||
SC__INVISIBILITY,
|
||||
SC__DEADLYINFECT,//450
|
||||
SC__ENERVATION,
|
||||
SC__GROOMY,
|
||||
SC__IGNORANCE,
|
||||
SC__LAZINESS,
|
||||
SC__UNLUCKY,//455
|
||||
SC__WEAKNESS,
|
||||
SC__STRIPACCESSORY,
|
||||
SC__MANHOLE,
|
||||
SC_CHAOS,
|
||||
SC__BLOODYLUST,//460
|
||||
/**
|
||||
* Elemental Spirits
|
||||
**/
|
||||
SC_CIRCLE_OF_FIRE,
|
||||
SC_CIRCLE_OF_FIRE_OPTION,
|
||||
SC_FIRE_CLOAK,
|
||||
SC_FIRE_CLOAK_OPTION,
|
||||
SC_WATER_SCREEN,//465
|
||||
SC_WATER_SCREEN_OPTION,
|
||||
SC_WATER_DROP,
|
||||
SC_WATER_DROP_OPTION,
|
||||
SC_WATER_BARRIER,
|
||||
SC_WIND_STEP,//470
|
||||
SC_WIND_STEP_OPTION,
|
||||
SC_WIND_CURTAIN,
|
||||
SC_WIND_CURTAIN_OPTION,
|
||||
SC_ZEPHYR,
|
||||
SC_SOLID_SKIN,//475
|
||||
SC_SOLID_SKIN_OPTION,
|
||||
SC_STONE_SHIELD,
|
||||
SC_STONE_SHIELD_OPTION,
|
||||
SC_POWER_OF_GAIA,
|
||||
SC_PYROTECHNIC,//480
|
||||
SC_PYROTECHNIC_OPTION,
|
||||
SC_HEATER,
|
||||
SC_HEATER_OPTION,
|
||||
SC_TROPIC,
|
||||
SC_TROPIC_OPTION,//485
|
||||
SC_AQUAPLAY,
|
||||
SC_AQUAPLAY_OPTION,
|
||||
SC_COOLER,
|
||||
SC_COOLER_OPTION,
|
||||
SC_CHILLY_AIR,//490
|
||||
SC_CHILLY_AIR_OPTION,
|
||||
SC_GUST,
|
||||
SC_GUST_OPTION,
|
||||
SC_BLAST,
|
||||
SC_BLAST_OPTION,//495
|
||||
SC_WILD_STORM,
|
||||
SC_WILD_STORM_OPTION,
|
||||
SC_PETROLOGY,
|
||||
SC_PETROLOGY_OPTION,
|
||||
SC_CURSED_SOIL,//500
|
||||
SC_CURSED_SOIL_OPTION,
|
||||
SC_UPHEAVAL,
|
||||
SC_UPHEAVAL_OPTION,
|
||||
SC_TIDAL_WEAPON,
|
||||
SC_TIDAL_WEAPON_OPTION,//505
|
||||
SC_ROCK_CRUSHER,
|
||||
SC_ROCK_CRUSHER_ATK,
|
||||
|
||||
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
|
||||
} sc_type;
|
||||
@ -652,7 +893,7 @@ enum si_type {
|
||||
SI_CASH_PLUSONLYJOBEXP = 312,
|
||||
// SI_PARTYFLEE = 313,
|
||||
// SI_ANGEL_PROTECT = 314,
|
||||
/*
|
||||
|
||||
SI_ENDURE_MDEF = 315,
|
||||
SI_ENCHANTBLADE = 316,
|
||||
SI_DEATHBOUND = 317,
|
||||
@ -701,11 +942,11 @@ enum si_type {
|
||||
SI_CAMOUFLAGE = 360,
|
||||
SI_ACCELERATION = 361,
|
||||
SI_HOVERING = 362,
|
||||
SI_SUMMON1 = 363,
|
||||
SI_SUMMON2 = 364,
|
||||
SI_SUMMON3 = 365,
|
||||
SI_SUMMON4 = 366,
|
||||
SI_SUMMON5 = 367,
|
||||
SI_SPHERE_1 = 363,
|
||||
SI_SPHERE_2 = 364,
|
||||
SI_SPHERE_3 = 365,
|
||||
SI_SPHERE_4 = 366,
|
||||
SI_SPHERE_5 = 367,
|
||||
SI_MVPCARD_TAOGUNKA = 368,
|
||||
SI_MVPCARD_MISTRESS = 369,
|
||||
SI_MVPCARD_ORCHERO = 370,
|
||||
@ -719,15 +960,15 @@ enum si_type {
|
||||
SI_NEUTRALBARRIER_MASTER = 378,
|
||||
SI_STEALTHFIELD = 379,
|
||||
SI_STEALTHFIELD_MASTER = 380,
|
||||
*/
|
||||
|
||||
SI_MANU_ATK = 381,
|
||||
SI_MANU_DEF = 382,
|
||||
SI_SPL_ATK = 383,
|
||||
SI_SPL_DEF = 384,
|
||||
// SI_REPRODUCE = 385,
|
||||
SI_REPRODUCE = 385,
|
||||
SI_MANU_MATK = 386,
|
||||
SI_SPL_MATK = 387,
|
||||
/*
|
||||
|
||||
SI_STR_SCROLL = 388,
|
||||
SI_INT_SCROLL = 389,
|
||||
SI_LG_REFLECTDAMAGE = 390,
|
||||
@ -812,7 +1053,7 @@ enum si_type {
|
||||
SI_BLOCKING_PLAY = 469,
|
||||
SI_MANDRAGORA = 470,
|
||||
SI_ACTIVATE = 471,
|
||||
SI_AB_SECRAMENT = 472,
|
||||
SI_SECRAMENT = 472,
|
||||
SI_ASSUMPTIO2 = 473,
|
||||
SI_TK_SEVENWIND = 474,
|
||||
SI_LIMIT_ODINS_RECALL = 475,
|
||||
@ -912,7 +1153,7 @@ enum si_type {
|
||||
SI_WIND_INSIGNIA = 569,
|
||||
SI_EARTH_INSIGNIA = 570,
|
||||
SI_EQUIPED_FLOOR = 571,
|
||||
*/
|
||||
SI_ALL_RIDING = 613,//awesome 571-613 gap, we're missing quite a few stuff here.
|
||||
};
|
||||
|
||||
// JOINTBEAT stackable ailments
|
||||
@ -1033,6 +1274,7 @@ enum {
|
||||
OPTION_DRAGON3 = 0x01000000,
|
||||
OPTION_DRAGON4 = 0x02000000,
|
||||
OPTION_DRAGON5 = 0x04000000,
|
||||
OPTION_MOUNTING = 0x08000000,//dull name (cuz ind named it :/)
|
||||
// compound constants
|
||||
OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5,
|
||||
OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
|
||||
@ -1123,6 +1365,12 @@ struct status_data {
|
||||
aspd_rate;
|
||||
unsigned char
|
||||
def_ele, ele_lv,
|
||||
#if RRMODE
|
||||
/**
|
||||
* in RE weapon level is used in several areas, keeping it here saves performance
|
||||
**/
|
||||
wlv,
|
||||
#endif
|
||||
size, race;
|
||||
signed char
|
||||
def, mdef;
|
||||
@ -1187,7 +1435,8 @@ struct status_change {
|
||||
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
|
||||
unsigned char jb_flag; //Joint Beat type flag
|
||||
unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
|
||||
int sg_id; //ID of the previous Storm gust that hit you
|
||||
//int sg_id; //ID of the previous Storm gust that hit you
|
||||
short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
|
||||
unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
|
||||
struct status_change_entry *data[SC_MAX];
|
||||
};
|
||||
@ -1260,6 +1509,12 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
|
||||
#define status_get_race(bl) status_get_status_data(bl)->race
|
||||
#define status_get_size(bl) status_get_status_data(bl)->size
|
||||
#define status_get_mode(bl) status_get_status_data(bl)->mode
|
||||
#if RRMODE
|
||||
/**
|
||||
* in RE weapon level is used in several areas, keeping it here saves performance
|
||||
**/
|
||||
#define status_get_wlv(bl) status_get_status_data(bl)->wlv
|
||||
#endif
|
||||
int status_get_party_id(struct block_list *bl);
|
||||
int status_get_guild_id(struct block_list *bl);
|
||||
int status_get_emblem_id(struct block_list *bl);
|
||||
|
@ -444,7 +444,7 @@ int unit_run(struct block_list *bl)
|
||||
|
||||
if(to_x == bl->x && to_y == bl->y) {
|
||||
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
|
||||
clif_status_change(bl, SI_BUMP, 1, 0);
|
||||
clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0);
|
||||
|
||||
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
|
||||
unit_bl2ud(bl)->state.running = 0;
|
||||
@ -452,7 +452,7 @@ int unit_run(struct block_list *bl)
|
||||
|
||||
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
|
||||
clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
|
||||
clif_status_change(bl, SI_BUMP, 0, 0);
|
||||
clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0);
|
||||
return 0;
|
||||
}
|
||||
if (unit_walktoxy(bl, to_x, to_y, 1))
|
||||
@ -464,7 +464,7 @@ int unit_run(struct block_list *bl)
|
||||
} while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
|
||||
if (i==0) {
|
||||
// copy-paste from above
|
||||
clif_status_change(bl, SI_BUMP, 1, 0);
|
||||
clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0);
|
||||
|
||||
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
|
||||
unit_bl2ud(bl)->state.running = 0;
|
||||
@ -472,7 +472,73 @@ int unit_run(struct block_list *bl)
|
||||
|
||||
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
|
||||
clif_fixpos(bl);
|
||||
clif_status_change(bl, SI_BUMP, 0, 0);
|
||||
clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0);
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
//Exclusive function to Wug Dash state. [Jobbie/3CeAM]
|
||||
int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
|
||||
struct status_change *sc = status_get_sc(bl);
|
||||
short to_x,to_y,dir_x,dir_y;
|
||||
int lv;
|
||||
int i;
|
||||
if (!(sc && sc->data[SC_WUGDASH]))
|
||||
return 0;
|
||||
|
||||
nullpo_ret(sd);
|
||||
nullpo_ret(bl);
|
||||
|
||||
if (!unit_can_move(bl)) {
|
||||
status_change_end(bl,SC_WUGDASH,-1);
|
||||
return 0;
|
||||
}
|
||||
|
||||
lv = sc->data[SC_WUGDASH]->val1;
|
||||
dir_x = dirx[sc->data[SC_WUGDASH]->val2];
|
||||
dir_y = diry[sc->data[SC_WUGDASH]->val2];
|
||||
|
||||
to_x = bl->x;
|
||||
to_y = bl->y;
|
||||
for(i=0;i<AREA_SIZE;i++)
|
||||
{
|
||||
if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
|
||||
break;
|
||||
|
||||
if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
|
||||
break;
|
||||
|
||||
to_x += dir_x;
|
||||
to_y += dir_y;
|
||||
}
|
||||
|
||||
if(to_x == bl->x && to_y == bl->y) {
|
||||
|
||||
unit_bl2ud(bl)->state.running = 0;
|
||||
status_change_end(bl,SC_WUGDASH,-1);
|
||||
|
||||
if( sd ){
|
||||
clif_fixpos(bl);
|
||||
skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
if (unit_walktoxy(bl, to_x, to_y, 1))
|
||||
return 1;
|
||||
do {
|
||||
to_x -= dir_x;
|
||||
to_y -= dir_y;
|
||||
} while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
|
||||
if (i==0) {
|
||||
|
||||
unit_bl2ud(bl)->state.running = 0;
|
||||
status_change_end(bl,SC_WUGDASH,-1);
|
||||
|
||||
if( sd ){
|
||||
clif_fixpos(bl);
|
||||
skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
return 1;
|
||||
@ -992,7 +1058,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
if( !target || src->m != target->m || !src->prev || !target->prev )
|
||||
return 0;
|
||||
|
||||
if( mob_ksprotected(src, target) )
|
||||
if( battle_config.ksprotection && sd && mob_ksprotected(src, target) )
|
||||
return 0;
|
||||
|
||||
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
|
||||
@ -1130,7 +1196,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
||||
|
||||
// moved here to prevent Suffragium from ending if skill fails
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime);
|
||||
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
|
||||
|
||||
if( casttime > 0 || temp )
|
||||
{
|
||||
@ -1272,7 +1338,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
|
||||
|
||||
// moved here to prevent Suffragium from ending if skill fails
|
||||
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
|
||||
casttime = skill_castfix_sc(src, casttime);
|
||||
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
|
||||
|
||||
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
|
||||
if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) )
|
||||
|
@ -126,6 +126,10 @@ int unit_changeviewsize(struct block_list *bl,short size);
|
||||
// 初期化ルーチン
|
||||
int do_init_unit(void);
|
||||
int do_final_unit(void);
|
||||
/**
|
||||
* Ranger
|
||||
**/
|
||||
int unit_wugdash(struct block_list *bl, struct map_session_data *sd);
|
||||
|
||||
extern const short dirx[8];
|
||||
extern const short diry[8];
|
||||
|
@ -173,6 +173,13 @@
|
||||
<ClInclude Include="..\src\map\pc.h" />
|
||||
<ClInclude Include="..\src\map\pet.h" />
|
||||
<ClInclude Include="..\src\map\quest.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Core.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Renewal.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Secure.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Data\Const.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Skills\General.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Skills\Mage_Classes.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Skills\Swordsman_Classes.h" />
|
||||
<ClInclude Include="..\src\map\script.h" />
|
||||
<ClInclude Include="..\src\map\searchstore.h" />
|
||||
<ClInclude Include="..\src\map\skill.h" />
|
||||
|
@ -115,6 +115,9 @@
|
||||
<ClCompile Include="..\src\common\core.c">
|
||||
<Filter>common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\common\des.c">
|
||||
<Filter>common</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\src\common\db.c">
|
||||
<Filter>common</Filter>
|
||||
</ClCompile>
|
||||
|
@ -205,6 +205,13 @@
|
||||
<ClInclude Include="..\src\map\pc.h" />
|
||||
<ClInclude Include="..\src\map\pet.h" />
|
||||
<ClInclude Include="..\src\map\quest.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Core.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Renewal.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Secure.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Data\Const.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Skills\General.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Skills\Mage_Classes.h" />
|
||||
<ClInclude Include="..\src\map\RRConfig\Skills\Swordsman_Classes.h" />
|
||||
<ClInclude Include="..\src\map\script.h" />
|
||||
<ClInclude Include="..\src\map\searchstore.h" />
|
||||
<ClInclude Include="..\src\map\skill.h" />
|
||||
|
@ -189,6 +189,9 @@
|
||||
<ClInclude Include="..\src\common\db.h">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\common\des.h">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\src\common\ers.h">
|
||||
<Filter>common</Filter>
|
||||
</ClInclude>
|
||||
|
@ -4,6 +4,9 @@
|
||||
<ClCompile Include="..\src\common\core.c">
|
||||
<Filter>common</Filter>
|
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!IF "$(CFG)" == "txt_converter_char - Win32 Release"
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|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_sql"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_sql"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char_sql\inter.c
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_sql"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_sql"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char_sql\inter.h
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_sql"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_sql"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "char_txt"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\char.c
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\char.h
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_guild.c
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_guild.h
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_party.c
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_party.h
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_pet.c
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_pet.h
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_storage.c
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\int_storage.h
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\inter.c
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\char\inter.h
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_char - Win32 Release"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Release\char_txt"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_char - Win32 Debug"
|
||||
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_char\Debug\char_txt"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "converter"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\src\txt-converter\char-converter.c"
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
@ -1,200 +0,0 @@
|
||||
# Microsoft Developer Studio Project File - Name="txt_converter_login" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=txt_converter_login - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "txt-converter-login.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "txt-converter-login.mak" CFG="txt_converter_login - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "txt_converter_login - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "txt_converter_login - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "txt_converter_login - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir ".."
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_login\Release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /O2 /I "..\3rdparty\msinttypes\include" /I "..\3rdparty\mysql\include" /D "NDEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "_WIN32" /D "__WIN32" /D "DB_MANUAL_CAST_TO_UNION" /D "MINICORE" /D "TXT_SQL_CONVERT" /D "WITH_SQL" /D "WITH_TXT" /FD /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x405 /d "NDEBUG"
|
||||
# ADD RSC /l 0x417 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
||||
# ADD LINK32 kernel32.lib libmysql.lib /nologo /subsystem:console /machine:I386 /libpath:"..\3rdparty\mysql\lib"
|
||||
|
||||
!ELSEIF "$(CFG)" == "txt_converter_login - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir ".."
|
||||
# PROP Intermediate_Dir "tmp\txt_converter_login\Debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /W3 /Gm /ZI /Od /I "..\3rdparty\msinttypes\include" /I "..\3rdparty\mysql\include" /D "_DEBUG" /D "WIN32" /D "_CONSOLE" /D "_MBCS" /D "_WIN32" /D "__WIN32" /D "DB_MANUAL_CAST_TO_UNION" /D "MINICORE" /D "TXT_SQL_CONVERT" /D "WITH_SQL" /D "WITH_TXT" /FD /GZ /c
|
||||
# SUBTRACT CPP /YX
|
||||
# ADD BASE RSC /l 0x405 /d "_DEBUG"
|
||||
# ADD RSC /l 0x417 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib libmysql.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept /libpath:"..\3rdparty\mysql\lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "txt_converter_login - Win32 Release"
|
||||
# Name "txt_converter_login - Win32 Debug"
|
||||
# Begin Group "common"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\cbasetypes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\core.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\core.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\db.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\db.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\ers.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\ers.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\lock.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\lock.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\malloc.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\malloc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\mmo.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\showmsg.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\showmsg.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\sql.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\sql.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\strlib.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\timer.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\timer.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\utils.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\common\version.h
|
||||
# End Source File
|
||||
# End Group
|
||||
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|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\login\account.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\login\account_sql.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\src\login\account_txt.c
|
||||
# End Source File
|
||||
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|
||||
# Begin Group "converter"
|
||||
|
||||
# PROP Default_Filter ""
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\src\txt-converter\login-converter.c"
|
||||
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|
||||
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|
||||
# End Target
|
||||
# End Project
|
@ -1,332 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="char-server_sql"
|
||||
ProjectGUID="{D356871D-58E1-450B-967A-E4E9646175AF}"
|
||||
RootNamespace="char-server_sql"
|
||||
Keyword="Win32Proj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".."
|
||||
IntermediateDirectory="$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\3rdparty\mysql\include;..\3rdparty\msinttypes\include;..\3rdparty\mt19937ar"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;_DEBUG;FD_SETSIZE=4096;DB_MANUAL_CAST_TO_UNION"
|
||||
GeneratePreprocessedFile="0"
|
||||
MinimalRebuild="TRUE"
|
||||
ExceptionHandling="FALSE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="3"
|
||||
BufferSecurityCheck="TRUE"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
DefaultCharIsUnsigned="FALSE"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="1"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="msvcrtd.lib oldnames.lib ws2_32.lib libmysql.lib"
|
||||
OutputFile="$(OutDir)\char-server_sql.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\3rdparty\mysql\lib"
|
||||
IgnoreAllDefaultLibraries="TRUE"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)\$(ProjectName).pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
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||||
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||||
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||||
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||||
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|
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|
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||||
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|
||||
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|
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
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||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
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|
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||||
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|
||||
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|
||||
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||||
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||||
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|
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
<File
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
<Globals>
|
||||
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|
||||
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|
@ -1,211 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
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||||
<VisualStudioProject
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Platform
|
||||
Name="Win32"
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Configuration
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
ProgramDatabaseFile="$(OutDir)\plugins\$(ProjectName).pdb"
|
||||
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|
||||
TargetMachine="1"
|
||||
/>
|
||||
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||||
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|
||||
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|
||||
<Tool
|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
<Tool
|
||||
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||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
/>
|
||||
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|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
DebugInformationFormat="0"
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||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libcmt.lib"
|
||||
OutputFile="$(OutDir)\plugins\$(ProjectName).dll"
|
||||
LinkIncremental="1"
|
||||
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|
||||
GenerateDebugInformation="false"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
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|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"
|
||||
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|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
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|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="plugin"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
|
||||
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|
||||
<File
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||||
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|
||||
>
|
||||
</File>
|
||||
<File
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||||
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|
||||
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|
||||
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|
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|
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||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
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|
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|
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|
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|
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|
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|
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
<Tool
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||||
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||||
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||||
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||||
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|
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|
||||
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|
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|
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||||
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||||
<Tool
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||||
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|
||||
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|
||||
<Tool
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<Tool
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
TargetMachine="1"
|
||||
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|
||||
<Tool
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||||
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||||
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||||
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|
||||
<Tool
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
<Tool
|
||||
Name="VCFxCopTool"
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||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
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||||
/>
|
||||
<Tool
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||||
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||||
/>
|
||||
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|
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<Configuration
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Name="Release|Win32"
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OutputDirectory=".."
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||||
IntermediateDirectory="$(ProjectName)\$(ConfigurationName)"
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ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
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|
||||
WholeProgramOptimization="1"
|
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>
|
||||
<Tool
|
||||
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/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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||||
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|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
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|
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
/>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
<Tool
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||||
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||||
AdditionalDependencies="libcmt.lib oldnames.lib ws2_32.lib libmysql.lib"
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ProgramDatabaseFile="$(OutDir)\$(ProjectName).pdb"
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||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
LinkTimeCodeGeneration="1"
|
||||
TargetMachine="1"
|
||||
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|
||||
<Tool
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||||
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||||
<Tool
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||||
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|
||||
<Tool
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||||
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||||
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|
||||
<Tool
|
||||
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|
||||
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|
||||
<Tool
|
||||
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||||
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|
||||
<Tool
|
||||
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||||
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|
||||
<Tool
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||||
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||||
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|
||||
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|
||||
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|
||||
<References>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
<File
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||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter
|
||||
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|
||||
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|
||||
<File
|
||||
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||||
>
|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\md5calc.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\mmo.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\nullpo.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\plugins.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\plugins.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\random.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\random.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\showmsg.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\showmsg.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\socket.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\socket.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\sql.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\sql.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\strlib.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\strlib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\timer.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\timer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\utils.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\utils.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\version.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="3rdparty"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\3rdparty\mt19937ar\mt19937ar.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\3rdparty\mt19937ar\mt19937ar.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,374 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
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|
||||
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||||
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|
||||
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|
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|
||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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|
||||
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|
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|
||||
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|
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||||
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|
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|
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||||
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|
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||||
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|
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|
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|
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|
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|
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
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|
||||
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||||
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|
||||
>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
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|
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||||
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||||
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|
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
@ -1,269 +0,0 @@
|
||||
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||||
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||||
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|
||||
Version="8,00"
|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
/>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
DefaultCharIsUnsigned="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/FIXED:NO"
|
||||
AdditionalDependencies="libcmtd.lib oldnames.lib zdll.lib"
|
||||
OutputFile="$(OutDir)\mapcache.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\3rdparty\zlib\lib"
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)\$(ProjectName).pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
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|
||||
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|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".."
|
||||
IntermediateDirectory="$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
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|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
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|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories="..\3rdparty\zlib\include;..\3rdparty\msinttypes\include"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;MINICORE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="false"
|
||||
DefaultCharIsUnsigned="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libcmt.lib oldnames.lib zdll.lib"
|
||||
OutputFile="$(OutDir)\mapcache.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\3rdparty\zlib\lib"
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)\$(ProjectName).pdb"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
LinkTimeCodeGeneration="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
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|
||||
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|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="common"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\src\common\cbasetypes.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\core.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\core.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\grfio.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\malloc.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\malloc.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
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|
||||
<File
|
||||
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|
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>
|
||||
</File>
|
||||
<File
|
||||
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|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\version.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="mapcache"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\src\tool\mapcache.c"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
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|
@ -1,234 +0,0 @@
|
||||
<?xml version="1.0" encoding="windows-1250"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="console"
|
||||
ProjectGUID="{73E1101A-310C-4453-8F45-FD2795ABEF15}"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug/console"
|
||||
IntermediateDirectory=".\Debug/console"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
GenerateStublessProxies="true"
|
||||
TypeLibraryName=".\Debug/console/console.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="../3rdparty/msinttypes/include"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
PrecompiledHeaderFile=".\Debug/console/console.pch"
|
||||
AssemblerListingLocation=".\Debug/console/"
|
||||
ObjectFile=".\Debug/console/"
|
||||
ProgramDataBaseFileName=".\Debug/console/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1047"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="../plugins/console.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
ModuleDefinitionFile="..\src\plugins\console.def"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="../plugins/console.pdb"
|
||||
ImportLibrary=".\Debug/console/console.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Debug/console/console.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release/console"
|
||||
IntermediateDirectory=".\Release/console"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
GenerateStublessProxies="true"
|
||||
TypeLibraryName=".\Release/console/console.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="1"
|
||||
AdditionalIncludeDirectories="../3rdparty/msinttypes/include"
|
||||
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
EnableFunctionLevelLinking="true"
|
||||
PrecompiledHeaderFile=".\Release/console/console.pch"
|
||||
AssemblerListingLocation=".\Release/console/"
|
||||
ObjectFile=".\Release/console/"
|
||||
ProgramDataBaseFileName=".\Release/console/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1047"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="../plugins/console.dll"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="true"
|
||||
ModuleDefinitionFile="..\src\plugins\console.def"
|
||||
ProgramDatabaseFile="../plugins/console.pdb"
|
||||
ImportLibrary=".\Release/console/console.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Release/console/console.bsc"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<File
|
||||
RelativePath="..\src\plugins\console.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalIncludeDirectories=""
|
||||
PreprocessorDefinitions=""
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\plugins\console.def"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,234 +0,0 @@
|
||||
<?xml version="1.0" encoding="windows-1250"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="pid"
|
||||
ProjectGUID="{9509E1B9-DA2B-4153-9EE0-CBCA6597F198}"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug/pid"
|
||||
IntermediateDirectory=".\Debug/pid"
|
||||
ConfigurationType="2"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC60.vsprops"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="false"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
SuppressStartupBanner="true"
|
||||
TargetEnvironment="1"
|
||||
GenerateStublessProxies="true"
|
||||
TypeLibraryName=".\Debug/pid/pid.tlb"
|
||||
HeaderFileName=""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="../3rdparty/msinttypes/include"
|
||||
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;_USRDLL;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
PrecompiledHeaderFile=".\Debug/pid/pid.pch"
|
||||
AssemblerListingLocation=".\Debug/pid/"
|
||||
ObjectFile=".\Debug/pid/"
|
||||
ProgramDataBaseFileName=".\Debug/pid/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="true"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1047"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="../plugins/pid.dll"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="true"
|
||||
ModuleDefinitionFile="..\src\plugins\pid.def"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="../plugins/pid.pdb"
|
||||
ImportLibrary=".\Debug/pid/pid.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
SuppressStartupBanner="true"
|
||||
OutputFile=".\Debug/pid/pid.bsc"
|
||||
/>
|
||||
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|
||||
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||||
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||||
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||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)_sql.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)_sql.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\char_sql\int_pet.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\char_sql\int_storage.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)_sql.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)_sql.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\char_sql\int_storage.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\char_sql\inter.c"
|
||||
>
|
||||
<FileConfiguration
|
||||
Name="Debug|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)_sql.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
<FileConfiguration
|
||||
Name="Release|Win32"
|
||||
>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
ObjectFile="$(IntDir)\$(InputName)_sql.obj"
|
||||
/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\char_sql\inter.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\src\txt-converter\char-converter.c"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,301 +0,0 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="8,00"
|
||||
Name="txt-converter-login"
|
||||
ProjectGUID="{D356871D-58E1-450B-967A-E9E9646175AF}"
|
||||
RootNamespace="txt-converter-login"
|
||||
Keyword="Win32Proj"
|
||||
>
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"
|
||||
/>
|
||||
</Platforms>
|
||||
<ToolFiles>
|
||||
</ToolFiles>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="..\tools"
|
||||
IntermediateDirectory="$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..\3rdparty\mysql\include;..\3rdparty\msinttypes\include"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;_DEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;DB_MANUAL_CAST_TO_UNION;MINICORE;WITH_TXT;WITH_SQL"
|
||||
GeneratePreprocessedFile="0"
|
||||
MinimalRebuild="true"
|
||||
ExceptionHandling="0"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
EnableFunctionLevelLinking="true"
|
||||
DefaultCharIsUnsigned="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="4"
|
||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libcmtd.lib oldnames.lib ws2_32.lib libmysql.lib"
|
||||
OutputFile="$(OutDir)\login-converter.exe"
|
||||
LinkIncremental="2"
|
||||
AdditionalLibraryDirectories="..\3rdparty\mysql\lib"
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)\login-converter.pdb"
|
||||
SubSystem="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="..\tools"
|
||||
IntermediateDirectory="$(ProjectName)\$(ConfigurationName)"
|
||||
ConfigurationType="1"
|
||||
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
|
||||
CharacterSet="2"
|
||||
WholeProgramOptimization="1"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="2"
|
||||
InlineFunctionExpansion="2"
|
||||
EnableIntrinsicFunctions="true"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
EnableFiberSafeOptimizations="true"
|
||||
WholeProgramOptimization="true"
|
||||
AdditionalIncludeDirectories="..\3rdparty\mysql\include;..\3rdparty\msinttypes\include"
|
||||
PreprocessorDefinitions="WIN32;_WIN32;__WIN32;NDEBUG;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;FD_SETSIZE=4096;DB_MANUAL_CAST_TO_UNION;MINICORE;WITH_TXT;WITH_SQL"
|
||||
StringPooling="true"
|
||||
RuntimeLibrary="0"
|
||||
DefaultCharIsUnsigned="false"
|
||||
UsePrecompiledHeader="0"
|
||||
PrecompiledHeaderThrough=""
|
||||
PrecompiledHeaderFile=""
|
||||
WarningLevel="3"
|
||||
DebugInformationFormat="3"
|
||||
CompileAs="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies="libcmt.lib oldnames.lib ws2_32.lib libmysql.lib"
|
||||
OutputFile="$(OutDir)\login-converter.exe"
|
||||
LinkIncremental="1"
|
||||
AdditionalLibraryDirectories="..\3rdparty\mysql\lib"
|
||||
IgnoreAllDefaultLibraries="true"
|
||||
IgnoreDefaultLibraryNames=""
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)\login-converter.pdb"
|
||||
SubSystem="1"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
LinkTimeCodeGeneration="1"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="common"
|
||||
>
|
||||
<File
|
||||
RelativePath="..\src\common\core.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\core.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\db.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\db.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\ers.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\ers.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\lock.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\lock.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\malloc.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\malloc.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\showmsg.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\showmsg.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\sql.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\sql.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\strlib.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\strlib.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\timer.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\timer.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\utils.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\common\utils.h"
|
||||
>
|
||||
</File>
|
||||
</Filter>
|
||||
<File
|
||||
RelativePath="..\src\login\account.h"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\login\account_sql.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\login\account_txt.c"
|
||||
>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\src\txt-converter\login-converter.c"
|
||||
>
|
||||
</File>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="char-server_sql"
|
||||
ProjectGUID="{D356871D-58E1-450B-967A-E4E9646175AF}"
|
||||
RootNamespace="char-server_sql"
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="char-server_txt"
|
||||
ProjectGUID="{D356871D-58E1-450B-967A-E3E9646175AF}"
|
||||
RootNamespace="char-server_txt"
|
||||
|
@ -1,7 +1,7 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="9,00"
|
||||
Version="9.00"
|
||||
Name="login-server_sql"
|
||||
ProjectGUID="{D356871D-58E1-450B-967A-E5E9646175AF}"
|
||||
RootNamespace="login-server_sql"
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
x
Reference in New Issue
Block a user