Merging RREmu into rAthena -- quite a few stuff yet to be renamed, but we'll get it sorted.

Some of the stuff included in RREmu that is now part of rAthena:
- RE Drop Rate Modifier
- RE Experience Rate Modifier
- RE Weapon MATK
- RE Shield ASPD job-specific penalty
- RE Cast Time
- Renewal-specific item DEF
- 3.1 classes.
- All-New Mounts
- Official Magical Reflection
- And other perks, such as fully-functional @mapflag
also merged eAthena 15006 into rAthena.
For Bugs, Comments and Suggestions: http://rathena.org/board/tracker/

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15009 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
shennetsind 2011-12-05 20:51:58 +00:00
parent 8cde4ba5c4
commit a785b383d7
108 changed files with 10497 additions and 12044 deletions

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EndGlobal

View File

@ -88,6 +88,9 @@ max_sp: 1000000
// Max limit of char stats. (agi, str, etc.)
max_parameter: 99
// Same as max_parameter, but for 3rd classes.
max_third_parameter: 120
// Same as max_parameter, but for baby classes.
max_baby_parameter: 80

View File

@ -59,6 +59,14 @@ map_port: 5121
//If redirected output contains escape sequences (color codes)
stdout_with_ansisequence: no
//Makes server log selected message types to a file in the /log/ folder
//1: Log Warning Messages
//2: Log Error and SQL Error messages.
//4: Log Debug Messages
//Example: "console_msg_log: 7" logs all 3 kinds
//Messages logged by this overrides console_silent setting
console_msg_log: 0
//Makes server output more silent by ommitting certain types of messages:
//1: Hide Information messages
//2: Hide Status messages

View File

@ -4,6 +4,8 @@
99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:26:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049,0,9,16,25,36,77,112,153,200,253,320,385,490,585,700,830,970,1120,1260,1420,1620,1860,1990,2240,2504,2950,3426,3934,4474,6889,7995,9174,10425,11748,13967,15775,17678,19677,21773,30543,34212,38065,42102,46323,53026,58419,64041,69892,75973,102468,115254,128692,142784,157528,178184,196300,215198,234879,255341,330188,365914,403224,442116,482590,536948,585191,635278,687211,740988,925400,1473746,1594058,1718928,1848355,1982340,2230113,2386162,2547417,2713878,3206160,3681024,4022472,4377024,4744680,5125440,5767272,6204000,6655464,7121664,7602600,9738720,11649960,13643520,18339300,23836800,35658000,48687000,58135000,99999999
//Base - Adv Jobs
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000
//Base - 3rd Jobs
150,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087,0,10,18,28,40,85,123,168,220,278,400,481,613,731,875,1038,1213,1400,1575,1775,2268,2604,2786,3136,3506,4130,4796,5508,6264,9645,12392,14220,16159,18209,21649,24451,27401,30499,33748,47342,58160,64711,71573,78749,90144,99312,108870,118816,129154,174196,213220,238080,264150,291427,329640,363155,398116,434526,472381,610848,731828,806448,884232,965180,1073896,1170382,1270556,1374422,1481976,1850800,3389616,3666333,3953534,4251217,4559382,5129260,5488173,5859059,6241919,7374168,9570662,10458427,11380262,12336168,13326144,14994907,16130400,17304200,18516326,19766760,29216160,34949880,40930560,55017900,71510400,106974000,146061000,174405000,343210000,360090500,377815025,396425776,415967065,436485418,459055606,470340701,482190050,494631866,507695773,523372462,531210807,535913813,540851970,546037035,552259113,555370152,558636742,562066663,565668079,569989779,572150629,573447138,574808474,576237876,577953159,579325385,580766222,582279101,583867625,588633194,592445650,596639351,601252423,606326801,616475558,624594564,633525470,643349467,654155864,691978251,722236162,755519863,792131935,832405213,912951771,977389016,1031157636,1153302698,1236233433,1650887110
//Job - Novice
10,0:4023,1,10,18,28,40,91,151,205,268,340
//Job - 1st Classes
@ -22,3 +24,5 @@
50,4047:4048,1,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,27434,54868,70216,77154,84412,105416,133942,165376,179088,193338,235642,289842,348402,373354,399168,477234,572732,674294,716870,760752,895370,1053978,1220492,1289472,1587070,1843620,2213516,2521910,2974608,3115314,3981264,4166772
//Job - Ninja/Gunslinger
70,24:25,1,72,92,142,174,301,443,548,799,1270,1838,2145,2473,3339,4746,6385,7172,8002,10321,13717,17554,19288,21103,26354,33485,41344,44772,48334,58910,72460,87100,93338,99792,119308,143183,231068,257377,274363,314246,371105,431038,476309,588548,665256,801731,916689,1130023,1188623,1477408,1551289,1746582,1845236,1954741,2124555,2345698,2548763,2759555,3021488,3254111,3489547,3695474,4012251,4181112,4302211,4496584,4578951,4869523,5022114,5123654,5395117
//Job - 3rd Jobs (650 3CeAM)
50,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087,1,100000,160000,232000,318400,413440,498976,593066,696564,903561,1069159,1267876,1506337,1792490,2221719,2565102,2977162,3471634,4065001,5251734,6201120,7340384,8707500,10348040,12808849,14777497,17139874,19974727,23376550,30180196,39705300,53992957,75424442,107571670,200798630,247412110,303348286,370471698,451019791,547677504,596006360,646751659,700034223,755980915,814724942,832348150,850852518,870282105,890683171,899999999

View File

@ -1697,17 +1697,17 @@
2797,Magical_Stone_,Rocks,5,0,,200,,0,,0,0x00810204,7,2,136,,99,0,0,{ bonus2 bAddDamageClass,2049,10; bonus2 bAddDefClass,2050,-10; bonus3 bAddClassDropItem,6151,2049,70; },{},{}
2798,Will_Of_Exhausted_Angel,Will Of Exhausted Angel,5,0,,200,,0,,0,0x00008100,7,2,136,,99,0,0,{ getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_arch02") { bonus2 bAddDefClass,1761,50; bonus2 bAddDefClass,1762,50; } },{},{}
2799,Kuirpenring,Kuirpenring,5,0,,100,,0,,1,0xFFFFFFFF,7,2,136,,0,0,0,{ bonus bMdef,1; },{},{}
2800,Accelerator,Accelerator,5,100000,,100,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
2801,Hovering_Booster,Hovering Booster,5,100000,,2000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
2802,Suicidal_Device,Suicidal Device,5,500000,,1000,,0,,1,0x00000000,7,2,136,,99,0,0,{},{},{}
2803,Shape_Shifter,Shape Shifter,5,100000,,500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bInt,3; },{},{}
2804,Cooling_Device,Cooling Device,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2805,Magnetic_Field_Generator,Magnetic Field Generator,5,100000,,6000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2806,Barrier_Builder,Barrier Builder,5,150000,,8000,,3,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2807,Repair_Kit,Repair Kit,5,200000,,400,,0,,1,0x00000000,7,2,136,,99,0,0,{},{},{}
2808,Camouflage_Generator,Camouflague Generator,5,250000,,1000,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
2809,High_Quality_Cooler,High Quality Cooler,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2810,Special_Cooler,Special Cooler,5,100000,,2500,,0,,1,0x00000000,7,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2800,Accelerator,Accelerator,5,100000,,100,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,2; },{},{}
2801,Hovering_Booster,Hovering Booster,5,100000,,2000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,1; },{},{}
2802,Suicidal_Device,Suicidal Device,5,500000,,1000,,0,,1,0x00000400,8,2,136,,99,0,0,{},{},{}
2803,Shape_Shifter,Shape Shifter,5,100000,,500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bInt,3; },{},{}
2804,Cooling_Device,Cooling Device,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2805,Magnetic_Field_Generator,Magnetic Field Generator,5,100000,,6000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2806,Barrier_Builder,Barrier Builder,5,150000,,8000,,3,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2807,Repair_Kit,Repair Kit,5,200000,,400,,0,,1,0x00000400,8,2,136,,99,0,0,{},{},{}
2808,Camouflage_Generator,Camouflague Generator,5,250000,,1000,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bAgi,3; },{},{}
2809,High_Quality_Cooler,High Quality Cooler,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
2810,Special_Cooler,Special Cooler,5,100000,,2500,,0,,1,0x00000400,8,2,136,,99,0,0,{ bonus bDex,1; },{},{}
//2811,Freyja_SBracelet7,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
//2812,Freyja_SBracelet30,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
//2813,Freyja_SBracelet60,Freyja's Spirit Bracelet,5,20,,200,,1,,0,0xFFFFFFFF,7,2,136,,20,0,0,{ bonus bAllStats,1; },{},{}
@ -3075,21 +3075,21 @@
//5743,Orange_Stem_Hat,Orange Stem Hat,5,20,,100,,0,,0,0x00000000,7,2,256,,1,0,620,{ bonus bLuk,3; },{},{}
//5744,Capricon_Crown,Capricon Crown,5,20,,300,,3,,1,0xFFFFFFFF,7,2,256,,1,1,621,{ bonus bVit,2; bonus bDex,2; },{},{}
//5745,Capricon_Diadem,Capricon Diadem,5,20,,300,,3,,0,0xFFFFFFFF,7,2,256,,1,1,622,{ bonus bDex,2; bonus bMdef,5; },{},{}
5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,7,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; },{},{}
5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,7,2,256,,100,1,624,{ bonus bInt,1; bonus bVit,1; bonus bMdef,5; },{},{}
5748,Sniper_Goggle,Sniper Goggles,5,20,,100,,12,,1,0x00000800,7,2,768,,100,1,625,{ bonus bDex,1;bonus bAgi,1;bonus bMdef,5; },{},{}
5749,Driver_Band,Driver Band,5,20,,100,,12,,1,0x00000400,7,2,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
5750,Shadow_Handicraft,Shadow Handicraft,5,20,,100,,12,,1,0x00020000,7,2,256,,100,1,627,{ bonus bInt,1; bonus bAgi,1; bonus bMdef,5; },{},{}
5751,Minstrel_Song_Hat,Minstrel Song Hat,5,20,,100,,12,,1,0x00080000,7,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; },{},{}
5752,Midas_Whisper,Midas Whisper,5,20,,100,,12,,1,0x00040000,7,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
5753,Magic_Stone_Hat,Magic Stone Hat,5,20,,100,,12,,1,0x00000200,7,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; },{},{}
5754,Blazing_Soul,Blazing Soul,5,20,,100,,12,,1,0x00008000,7,2,256,,100,1,631,{ bonus bStr,1; bonus bVit,1; bonus bMdef,5; },{},{}
5755,Silent_Executer,Silence Executer,5,20,,100,,6,,0,0x00001000,,2,513,,100,0,632,{ bonus bAgi,1;bonus bMdef,5; },{},{}
5756,Wind_Whisper,Wind Whisper,5,20,,100,,12,,1,0x00010000,7,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; },{},{}
5757,Schmidt_Helm,Dip Schmidt Helm,5,20,,100,,17,,1,0x00004000,7,2,768,,100,1,634,{ bonus bInt,1;bonus bVit,2;bonus bMdef,5; },{},{}
5758,Dying_Swan,Dying Swan,5,20,,100,,12,,1,0x00080000,7,0,256,,100,1,635,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; },{},{}
5746,Rune_Circlet,Rune Circlet,5,20,,100,,12,,1,0x00000080,8,2,256,,100,1,623,{ bonus bStr,1; bonus bInt,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bMatk,5; } },{},{}
5747,Mitra,Mitra,5,20,,100,,12,,1,0x00000100,8,2,256,,100,1,624,{ bonus bVit,1; bonus bInt,1; bonus bMdef,5; bonus bHealPower,5; if(readparam(bInt)>=120){ bonus bMatk,10; } },{},{}
5748,Sniper_Goggles,Sniper Goggles,5,20,,100,,12,,1,0x00000800,8,2,768,,100,1,625,{ bonus bAgi,1; bonus bDex,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bLongAtkRate,4; bonus bAspd,1; } },{},{}
5749,Driver_Band_M,Driver Band,5,20,,100,,12,,1,0x00000400,8,1,256,,100,1,626,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{}
5750,Shadow_Crown,Shadow Crown,5,20,,100,,12,,1,0x00020000,8,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,1; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee,3; } },{},{}
5751,Minstrel_Song_Hat,Minstrel Song Hat,5,20,,100,,12,,1,0x00080000,8,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bLongAtkRate,4; bonus bUseSPrate,-10; },{},{}
5752,Midas_Whispers,Midas Whispers,5,20,,100,,12,,1,0x00040000,8,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,5; bonus bAspd,1; } },{},{}
5753,Magic_Stone_Hat,Magic Stone Hat,5,20,,100,,12,,1,0x00000200,8,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bDex)>=120){ bonus bMatkRate,10; bonus bCastrate,-2; } },{},{}
5754,Burning_Spirit,Burning Spirit,5,20,,100,,12,,1,0x00008000,8,2,256,,100,1,631,{ bonus bStr,1; bonus bVit,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bHit,3; } },{},{}
5755,Silent_Enforcer,Silent Enforcer,5,20,,100,,12,,0,0x00001000,8,2,513,,100,1,632,{ bonus bAgi,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bAtk,10; bonus bFlee2,5; } },{},{}
5756,Wispers_of_Wind,Wispers of Wind,5,20,,100,,12,,1,0x00010000,8,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bFlee,3; } },{},{}
5757,Reissue_Schmitz_Helm,Reissue Schmitz Helm,5,20,,100,,12,,1,0x00004000,8,2,768,,100,1,634,{ bonus bVit,2; bonus bInt,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bDef,5; } },{},{}
5758,Resting_Swan,Resting Swan,5,20,,100,,17,,1,0x00080000,8,0,256,,100,1,635,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bAtkRate,5; bonus bUseSPrate,-10; },{},{}
//5759,Noah_Hat,Noah Hat,5,20,,500,,1,,1,0xFFFFFFFF,7,2,256,,1,1,636,{ bonus bMdef,3; },{},{}
5760,Driver_Band_,Driver Band,5,20,,100,,12,,1,0x00000000,7,2,256,,100,1,637,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; },{},{}
5760,Driver_Band_F,Driver Band,5,20,,100,,12,,1,0x00000400,8,0,256,,100,1,637,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bAtk,10; bonus bCritical,3; } },{},{}
//5761,Sloth_Hat,Sloth Hat,5,20,,800,,3,,1,0xFFFFFFFF,7,2,256,,1,1,638,{ bonus bAgi,2; },{},{}
//5762,Duneyrr_Helm,Duneyrr Helm,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,1,1,639,{ bonus bAllStats,1; bonus bMdef,5; },{},{}
//5763,Red_Bunny_Band,Red Bunny Band,5,0,,200,,4,,0,0xFFFFFFFF,7,2,256,,1,1,640,{ bonus bAgi,2; bonus bMdef,3; },{},{}
@ -3233,8 +3233,8 @@
6043,Letter_From_Lugen,Letter from Lugen,3,0,,10,,,,,,,,,,,,,{},{},{}
6044,Letter_From_Otto,Letter from Otto,3,0,,10,,,,,,,,,,,,,{},{},{}
6045,Supply_Box,Supply Box,3,0,,0,,,,,,,,,,,,,{},{},{}
6046,Clothing_Dye_Coupon,New Clothing Dye Coupon,3,0,,0,,,,,,,,,,,,,{},{},{}
6047,Clothing_Dye_Coupon2,Original Clothing Dye Coupon,3,0,,0,,,,,,,,,,,,,{},{},{}
6046,Clothing_Dye_Coupon,Clothing Dye Coupon,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "SetPalete",1; },{},{}
6047,Clothing_Dye_Coupon_II,Clothing Dye Coupon II,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "SetPalete",2; },{},{}
6048,Unidentified_Mineral,Unidentified Mineral,3,0,,10,,,,,,,,,,,,,{},{},{}
6049,Marlin,Marlin,3,0,,10,,,,,,,,,,,,,{},{},{}
6050,Mercenary_Contract,Mercenary Contract,3,0,,10,,,,,,,,,,,,,{},{},{}
@ -4659,7 +4659,7 @@
11053,SN_Book_Practice,SN Book Practice,3,20,,10,,,,,,,,,,,,,{},{},{}
11054,SN_Book_Misc,SN Book Misc,3,20,,10,,,,,,,,,,,,,{},{},{}
11055,Basic_Adventure,Basic Adventure,3,20,,10,,,,,,,,,,,,,{},{},{}
//11056,Spiritualism_Guide,
11056,Elemental_Spirit_Guide,Elemental Spirit Guide,3,1000,,10,,,,,,,,,,,,,{},{},{}
// More Usable Items
//===================================================================
11500,Light_Yellow_Pot,Light Yellow Potion,0,550,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(175,235),0; },{},{}
@ -5045,7 +5045,7 @@
12338,Grilled_Corn,Grilled Corn,2,100,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCSTR,180000,2; sc_start SC_INCINT,180000,2; sc_start SC_INCAGI,180000,2; },{},{}
12339,Cherish_Box_Ori,Treasure Edition Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_Cherish_Box_Ori),1; },{},{}
12340,Mysterious_Rice_Powder,Chewy Rice Powder,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1815; },{},{}
12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,20000,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12341,Special_Alloy_Trap_Box,Special Alloy Trap Box,2,,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 7940,100; },{},{}
12342,Manuk's_Opportunity,Manuk's Opportunity,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_MANU_ATK,600000,10; },{},{}
12343,Manuk's_Courage,Manuk's Courage,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_MANU_DEF,600000,10; },{},{}
12344,Pinguicula's_fruit_Jam,Pinguicula's Fruit Jam,2,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ specialeffect2 EF_POTION_BERSERK; sc_start SC_SPL_ATK,600000,10; },{},{}
@ -5096,9 +5096,9 @@
12389,Runstone_Storm,Pertz Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_rune02") { itemskill "RK_STORMBLAST",1; } */ },{},{}
12390,Runstone_Millennium,Verkana Runestone For Apprentice,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ /* getmapxy .@map$,.@x,.@y,0; if(.@map$ == "job3_rune02") { itemskill "RK_MILLENNIUMSHIELD",1; } */ },{},{}
12391,Lucky_Egg_C,Lucky Egg,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12392,RepairA,Repair A,2,220,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12393,RepairB,Repair B,2,500,,140,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12394,RepairC,Repair C,2,1100,,180,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12392,Repair_A,Repair A,0,220,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(200,300),0; */},{},{}
12393,Repair_B,Repair B,0,500,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(300,400),0; */},{},{}
12394,Repair_C,Repair C,0,1100,,70,,,,,0x00000400,8,2,,,,,,{/* madoheal rand(400,500),0; */},{},{}
12395,Tantanmen,Tantan Noodle,2,20,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ pet 1519; },{},{}
12396,Fools_Day_Box,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "AL_TELEPORT",1; else if(rand(1,10)==2) itemskill "AL_TELEPORT",3; else if(rand(1,10)==3) percentheal 50,0; else if(rand(1,10)==4) percentheal 0,50; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 512,1; else if(rand(1,10)==7) itemskill "ALL_REVERSEORCISH",1; else if(rand(1,10)==8) specialeffect2 247; else if(rand(1,10)==9) specialeffect2 338; else specialeffect2 10; },{},{}
12397,Fools_Day_Box2,Gift Box?,11,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(1,10)==1) itemskill "TF_DETOXIFY",1; else if(rand(1,10)==2) itemskill "TF_PICKSTONE",1; else if(rand(1,10)==3) itemskill "BA_FROSTJOKER",1; else if(rand(1,10)==4) itemskill "DC_SCREAM",1; else if(rand(1,10)==5) end; else if(rand(1,10)==6) getitem 909,1; else if(rand(1,10)==7) itemskill "AL_RUWACH",1; else if(rand(1,10)==8) specialeffect2 328; else if(rand(1,10)==9) specialeffect2 68; else specialeffect2 196; },{},{}
@ -5125,23 +5125,27 @@
12418,Full_SwingK,Full SwingK,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12419,Mana_Plus,Mana Plus,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12420,Stamina_Up_M,Stamina Up M,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12421,Digestive_F,Digestive F,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12422,HP_Increase_PotionS,HP Increase PotionS,2,100,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12423,HP_Increase_PotionM,HP Increase PotionM,2,100,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12424,HP_Increase_PotionL,HP Increase PotionL,2,100,,80,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12425,SP_Increase_PotionS,SP Increase PotionS,2,100,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12426,SP_Increase_PotionM,SP Increase PotionM,2,100,,40,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12427,SP_Increase_PotionL,SP Increase PotionL,2,100,,80,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12428,Enrich_White_PotionZ,Enrich White PotionZ,2,100,,70,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12429,Savage_BBQ,Savage BBQ,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12430,Wug_Blood_Cocktail,Wug Blood Cocktail,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12431,Minor_Brisket,Minor Brisket,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12432,Siroma_Icetea,Siroma Icetea,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12433,Drocera_Herb_Stew,Drocera Herb Stew,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12434,Petti_Tail_Noodle,Petti Tail Noodle,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12435,Black_Thing,Black Thing,2,1000,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12436,Vitata500,Vitata500,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12437,Enrich_Celermine_Juice,Enrich Celermine Juice,2,100,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12417,Boost_500,Boost 500,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_BOOST500,500000,20; },{},{}
12418,Full_Swing_K,Full Swing K,3,10,,10,,,,,,,,,,,,,{},{},{}
12419,Manaplus,Manaplus,3,10,,10,,,,,,,,,,,,,{},{},{}
12420,Muramura_M,Muramura M,3,10,,10,,,,,,,,,,,,,{},{},{}
12421,Falmons_F,Falmons F,3,10,,10,,,,,,,,,,,,,{},{},{}
12422,HP_Increase_Potion_(Small),HP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,1; percentheal 2,0; },{},{}
12423,HP_Increase_Potion_(Medium),HP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,2; percentheal 3,0; },{},{}
12424,HP_Increase_Potion_(Large),HP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMHPRATE,500000,5; percentheal 5,0; },{},{}
12425,SP_Increase_Potion_(Small),SP Increase Potion (Small),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,2; percentheal 0,2; },{},{}
12426,SP_Increase_Potion_(Medium),SP Increase Potion (Medium),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,4; percentheal 0,4; },{},{}
12427,SP_Increase_Potion_(Large),SP Increase Potion (Large),0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCMSPRATE,500000,8; percentheal 0,8; },{},{}
12428,Concentrated_White_Potion_Z,Concentrated White Potion Z,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_WHITEPOTIONZ,500000,0; itemheal rand(1500,1600),0; },{},{}
12429,Savage_Full_Roast,Savage Full Roast,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SAVAGE_STEAK, 300000, 20; },{},{}
12430,Cocktail_Warg_Blood,Cocktail Warg Blood,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_COCKTAIL_WARG_BLOOD, 300000, 20; },{},{}
12431,Minor_Stew,Minor Stew,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_MINOR_BBQ, 300000, 20; },{},{}
12432,Siroma_Iced_Tea,Siroma Iced Tea,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_SIROMA_ICE_TEA, 300000, 20; },{},{}
12433,Drosera_Herb_Salad,Drosera Herb Salad,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_DROCERA_HERB_STEAMED, 300000, 20; },{},{}
12434,Petite_Tail_Noodles,Petite Tail Noodles,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_PUTTI_TAILS_NOODLES, 300000, 20; },{},{}
12435,Black_Mass,Black Mass,2,,,50,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_STOMACHACHE, 60000, rand(5,10); },{},{}
12436,Vitata_500,Vitata 500,0,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12437,Concentrated_Ceromain_Soup,Concentrated Ceromain Soup,2,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(1500,1600),0; },{},{}
12438,F_Giant_Fly_Wing,F Giant Fly Wing,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12439,F_Battle_Manual,F Battle Manual,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12440,F_Insurance,F Insurance,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@ -5285,6 +5289,7 @@
12580,Vending_Search_Scroll,Universal Catalog Silver,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,0; },{},{}
12581,Vending_Search_Scroll2,Universal Catalog Gold,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
12591,Vending_Search_Scroll3,Universal Catalog Bronze,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ searchstores 10,1; },{},{}
12622,Reins_Of_Mount,Reins Of Mount,11,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ itemskill "ALL_RIDING",1; },{},{}
12701,Old_Blue_Box_F,Old Blue Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12702,Old_Bleu_Box,Old Navy Box,2,0,,200,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_BleuBox),1; getitem groupranditem(IG_BleuBox),1; },{},{}
12703,Holy_Egg_2,Holy Egg,11,0,,50,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@ -5301,28 +5306,34 @@
12714,Easter_Scroll,Easter Scroll,2,1,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem groupranditem(IG_Easter_Scroll),1; },{},{}
12715,Black_Treasure_Box,Black Treasure Box,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12716,Indian_Rice_Cake,Indian Rice Cake,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12717,Poison_Paralysis,Paralysis,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12718,Poison_Leech,Leech End,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12719,Poison_Oblivion,Oblivion Curse,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12720,Poison_Contamination,Death Hurt,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12721,Poison_Numb,Toxin,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12722,Poison_Fever,Pyrexia,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12723,Poison_Laughing,Magic Mushroom,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12724,Poison_Fatigue,Venom Bleed,2,2,,20,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12725,Runstone_Nosiege,Nosiege Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12726,Runstone_Rhydo,Rhydo Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12727,Runstone_Verkana,Verkana Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12728,Runstone_Isia,Isia Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12729,Runstone_Asir,Asir Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12730,Runstone_Urj,Urj Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12731,Runstone_Turisus,Turisus Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12732,Runstone_Pertz,Pertz Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12733,Runstone_Hagalas,Hagalas Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12734,Runstone_Quality,Quality Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12735,Runstone_Ancient,Ancient Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12736,Runstone_Mystic,Mystic Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12737,Runstone_Ordinary,General Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12738,Runstone_Rare,Rare Rough Runestone,2,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
// Guillotine Cross Poisons
12717,Poison_Paralysis,Paralyze,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_PARALYSE,300000,0; },{},{}
12718,Poison_Leech,Leech End,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_LEECHESEND,300000,0; },{},{}
12719,Poison_Oblivion,Oblivion Curse,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_OBLIVIONCURSE,300000,0; },{},{}
12720,Poison_Disheart,Disheart,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_DEATHHURT,300000,0; },{},{}
12721,Poison_Numb,Toxin,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_TOXIN,300000,0; },{},{}
12722,Poison_Fever,Pyrexia,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_PYREXIA,300000,0; },{},{}
12723,Poison_Laughing,Magic Mushroom,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_MAGICMUSHROOM,300000,0; },{},{}
12724,Poison_Fatigue,Venom Bleed,0,2,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ if(rand(10000) < 10) sc_start SC_VENOMBLEED,15000,0; },{},{}
// Rune Knight's Rune Stones
12725,Runstone_Nosiege,Nauthiz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_REFRESH",1; },{},{}
12726,Runstone_Rhydo,Raido Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_CRUSHSTRIKE",1; },{},{}
12727,Runstone_Verkana,Berkana Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_MILLENNIUMSHIELD",1; },{},{}
12728,Runstone_Isia,Isa Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_VITALITYACTIVATION",1; },{},{}
12729,Runstone_Asir,Othila Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_FIGHTINGSPIRIT",1; },{},{}
12730,Runstone_Urj,Uruz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_ABUNDANCE",1; },{},{}
12731,Runstone_Turisus,Thurisaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_GIANTGROWTH",1; },{},{}
12732,Runstone_Pertz,Wyrd Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STORMBLAST",1; },{},{}
12733,Runstone_Hagalas,Hagalaz Rune,11,100,,100,,,,,0xFFFFFFFF,8,2,,,,,,{ itemskill "RK_STONEHARDSKIN",1; },{},{}
// Rune Knight Rune Ores
12734,Runstone_Quality,Luxurious Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 1; },{},{}
12735,Runstone_Ancient,Ancient Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 2; },{},{}
12736,Runstone_Mystic,Mystic Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 3; },{},{}
12737,Runstone_Ordinary,General Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 4; },{},{}
12738,Runstone_Rare,Rare Rune,0,2,,100,,,,,0x00000080,8,2,,,,,,{ makerune 5; },{},{}
12739,Snow_Flower,Snow Flowers,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12740,Inc_Str_Scroll,Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
12741,Inc_Int_Scroll,Intellect Amplification Scroll,2,1,,0,,,,,0xFFFFFFFF,7,2,,,,,,{},{},{}
@ -5589,38 +5600,37 @@
13257,Kunai_Of_Furious_Wind,High Wind Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Wind; },{},{}
13258,Kunai_Of_Fierce_Flame,Heat Wave Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Fire; },{},{}
13259,Kunai_Of_Deadly_Poison,Fell Poison Kunai,10,10,,20,30,,,,0x02000000,7,2,32768,,1,,7,{ bonus bAtkEle,Ele_Poison; bonus2 bAddEff,Eff_Poison,500; },{},{}
// TODO: Update job for Cenetics only
13260,Apple_Bomb,Apple Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13261,Coconut_Bomb,Coconut Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13262,Melon_Bomb,Melon Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13263,Pineapple_Bomb,Pineapple Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13264,Banana_Bomb,Banana Bomb,10,100,,1,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13265,Black_Lump,Black Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13266,Black_Hard_Lump,Black Hard Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13267,Very_Hard_Lump,Very Hard Lump,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13268,Mysterious_Powder,Mysterious Powder,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13269,Throwing_Boost500,Throwing Boost500,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13270,Full_SwingK_Throw,Full SwingK Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13271,Mana_Plus_to_Throw,Mana + Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13272,Cure_Free_Throw,Cure Free Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13273,Stamina_Up_M_To_Throw,Stamina Up M To Throw,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13274,Digestive_F_To_Throw,Digestive Up F To Throw,10,100,,10,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13275,HP_Inc_PotS_To_Throw,HP Increase Potion(Small) Throw,10,100,,20,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13276,HP_Inc_PotM_To_Throw,HP Increase Potion(Mid) Throw,10,100,,40,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13277,HP_Inc_PotL_To_Throw,HP Increase Potion(Large) Throw,10,100,,80,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13278,SP_Inc_PotS_To_Throw,HP_Increase Potion(Small) Throw,10,100,,20,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13279,SP_Inc_PotM_To_Throw,SP_Increase Potion(Mid) Throw,10,100,,40,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13280,SP_Inc_PotL_To_Throw,SP_Increase Potion(Large) Throw,10,100,,80,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13281,En_White_PotZ_To_Throw,Enriched White PotionZ Throw,10,100,,70,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13282,Vitata500_To_Throw,Vitata50 Throw0,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13283,En_Cel_Juice_To_Throw,Enrich Celermine Juice Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13284,Savage_BBQ_To_Throw,Savage BBQ Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13285,Wug_Cocktail_To_Throw,Wug Cocktail To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13286,M_Brisket_To_Throw,Brisket To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13287,Siroma_Iced_Tea_To_Throw,Siroma Iced Tea To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13288,Drosera_Stew_To_Throw,Drosera Stew To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13289,Petite_Noodle_To_Throw,Petite Noodle To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13290,Black_Thing_To_Throw,Black Thing To Throw,10,100,,50,0,,,,0x0000000,7,2,32768,,99,,7,{},{},{}
13260,Apple_Bomb,Apple Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13261,Coconut_Bomb,Coconut Bomb,17,1,,10,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13262,Melon_Bomb,Melon Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13263,Pineapple_Bomb,Pineapple Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13264,Banana_Bomb,Banana Bomb,17,10,,1,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13265,Black_Lump,Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13266,Hard_Black_Lump,Hard Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13267,Extremely_Hard_Black_Lump,Extremely Hard Black Lump,17,10,,50,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13268,Mysterious_Powder,Mysterious Powder,17,10,,10,100,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_MYSTERIOUS_POWDER,10000,2; },{},{}
13269,Throwing_Boost_500,Throwing Boost 500,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13270,Throwing_Full_Swing_K,Throwing Full Swing K,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13271,Throwing_Manaplus,Throwing Manaplus,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13272,Throwing_Cure_Free,Throwing Cure Free,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13273,Throwing_Muramura_M,Throwing Muramura M,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13274,Throwing_Falmons_F,Throwing Falmons F,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13275,Throwing_Increase_HP_Potion_(Small),Throwing Increase HP Potion (Small),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,1; itemheal 840,0; },{},{}
13276,Throwing_Increase_HP_Potion_(Medium),Throwing Increase HP Potion (Medium),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,2; itemheal 1040,0; },{},{}
13277,Throwing_Increase_HP_Potion_(Large),Throwing Increase HP Potion (Large),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMHPRATE,500000,5; itemheal 1240,0; },{},{}
13278,Throwing_Increase_SP_Potion_(Small),Throwing Increase SP Potion (Small),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,2; itemheal 0,200; },{},{}
13279,Throwing_Increase_SP_Potion_(Medium),Throwing Increase SP Potion (Medium),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,4; itemheal 0,300; },{},{}
13280,Throwing_Increase_SP_Potion_(Large),Throwing Increase SP Potion (Large),17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{ sc_start SC_INCMSPRATE,500000,8; itemheal 0,400; },{},{}
13281,Throwing_Concentrated_White_Potion_Z,Throwing Concentrated White Potion Z,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13282,Throwing_Vitata_500,Throwing Vitata 500,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13283,Throwing_Ceromain_Soup,Throwing Ceromain Soup,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13284,Throwing_Savage_Full_Roast,Throwing Savage Full Roast,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13285,Throwing_Cocktail_Warg_Blood,Throwing Cocktail Warg Blood,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13286,Throwing_Minor_Stew,Throwing Minor Stew,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13287,Throwing_Siroma_Iced_Tea,Throwing Siroma Iced Tea,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13288,Throwing_Drosera_Herb_Salad,Throwing Drosera Herb Salad,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13289,Throwing_Petite_Tail_Soup,Throwing Petite Tail Soup,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
13290,Throwing_Black_Mass,Throwing Black Mass,17,10,,100,0,,,,0xFFFFFFFF,7,2,32768,,1,,9,{},{},{}
// Ninja Fuuma Shurikens
13300,Huuma_Bird_Wing,Huuma Wing Shuriken,4,90000,,3000,150,,1,0,0x02000000,7,2,34,4,65,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1; },{},{}
13301,Huuma_Giant_Wheel,Huuma Giant Wheel Shuriken,4,40000,,2500,50,,1,3,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
@ -6735,16 +6745,16 @@
16776,Universal_Catalog_Gold_Box10,Universal Catalog Gold 10 Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12581,10; },{},{}
16777,Universal_Catalog_Gold_Box50,Universal Catalog Gold 50 Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12581,50; },{},{}
16998,Archangel_Wings_Box,Archangel Wings Box,2,0,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 2573,1; },{},{}
// TODO: Update job for Mechanic only.
18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
18002,Dark_Cannon_Ball,Dark Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
18003,Soul_Cannon_Ball,Soul Cannon Ball,10,200,,100,120,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
18004,Iron_Cannon_Ball,Iron Cannon Ball,10,500,,100,250,,,,0x000A1848,7,2,32768,,1,,1,{},{},{}
//Mechanic Cannon Balls
18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x00000400,8,2,32768,,1,,8,{},{},{}
18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Holy; },{},{}
18002,Dark_Cannon_Ball,Dark Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Dark; },{},{}
18003,Soul_Cannon_Ball,Soul Cannon Ball,10,200,,100,120,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Ghost; },{},{}
18004,Iron_Cannon_Ball,Iron Cannon Ball,10,500,,100,250,,,,0x00000400,8,2,32768,,1,,8,{ bonus bAtkEle,Ele_Neutral; },{},{}
//18100,Shooting_Star_C,
18101,F_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{}
18102,E_Bow_Of_Rudra_C,Rudra Bow,4,2,,0,185,,5,0,0x000A0848,7,2,34,4,0,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; bonus2 bResEff,Eff_Poison,5000; bonus2 bResEff,Eff_Curse,5000; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Confusion,5000; bonus2 bResEff,Eff_Blind,5000; },{},{}
18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x000A0848,7,2,34,3,105,1,11,{ bonus bInt,4; },{},{}
18103,Mystic_Bow,Mystic Bow,4,0,,1700,75,,5,0,0x00000400,8,2,34,3,105,1,11,{ bonus bInt,4; },{},{}
//18500,Cheer_Scarf6,
//18501,Cheer_Scarf8,
//18502,Cheer_Scarf10,

305
db/item_db_re.txt Normal file
View File

@ -0,0 +1,305 @@
// Renewal-Specific Database
// specially for renewal-modified items, when compiled in RRMODE entries in this file override item_db.txt and are overriden by item_db2.txt
//
// Structure of Database:
// ID,Name,Name,Type,Price,Sell,Weight,ATK:MATK,DEF,Range,Slot,Job,Upper,Gender,Loc,wLV,eLV,Refineable,View,{ Script },{ OnEquip_Script },{ OnUnequip_Script }
//
// Note (ATK field)
// - in RE this field is able to store a optional value, for the weapons' matk
// - You may use, for example: 10:25 for a item to give 10 atk and 25 weapon matk.
//ASPD in RE they give a fixed +4/+6/+9 ASPD
645,Center_Potion,Concentration Potion,2,800,,100,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_ASPDPOTION0,1800000,4; },{},{}
656,Awakening_Potion,Awakening Potion,2,1500,,150,,,,,0xFFF7FEEF,7,2,,,40,,,{ sc_start SC_ASPDPOTION1,1800000,6; },{},{}
657,Berserk_Potion,Berserk Potion,2,3000,,200,,,,,0x01E646A6,7,2,,,85,,,{ sc_start SC_ASPDPOTION2,1800000,9; },{},{}
// Matk updates. Work in progress.
// Daggers
13010,Asura,Asura,4,3000,,600,50:50,,1,2,0x02000000,7,2,2,1,12,1,1,{},{},{}
13011,Asura_,Asura,4,3000,,600,50:50,,1,3,0x02000000,7,2,2,1,12,1,1,{},{},{}
1231,Bazerald,Bazerald,4,20,,500,70:105,,1,0,0x028F5EEE,7,2,2,4,36,1,1,{ bonus bAtkEle,Ele_Fire; bonus bInt,5; },{},{}
// Staffs
1472,Staff_Of_Soul,Soul Staff,4,20,,1400,25:200,,1,0,0x00810204,7,2,34,3,73,1,10,{ bonus bInt,5; bonus bAgi,2; if(isequipped(2677) || isequipped(2711)){ bonus bMatkRate,6; bonus bDex,2; bonus bCastrate,-getrefine(); } },{},{}
1601,Rod,Rod,4,50,,400,15:30,,1,3,0x00818315,7,2,2,1,1,1,10,{},{},{}
1602,Rod_,Rod,4,50,,400,15:30,,1,4,0x00818315,7,2,2,1,1,1,10,{},{},{}
1603,Rod__,Rod,4,50,,400,15:30,,1,0,0x00818315,7,2,2,1,1,1,10,{},{},{}
1604,Wand,Wand,4,2500,,400,25:45,,1,2,0x00818315,7,2,2,2,12,1,10,{},{},{}
1605,Wand_,Wand,4,2500,,400,25:45,,1,3,0x00818315,7,2,2,2,12,1,10,{},{},{}
1606,Wand__,Wand,4,2500,,400,25:45,,1,0,0x00818315,7,2,2,2,12,1,10,{ bonus bInt,1; },{},{}
1607,Staff,Staff,4,9500,,400,40:70,,1,2,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
1608,Staff_,Staff,4,9500,,400,40:70,,1,3,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
1609,Staff__,Staff,4,9500,,400,40:70,,1,0,0x00818314,7,2,2,2,12,1,10,{ bonus bInt,2; },{},{}
1610,Arc_Wand,Arc Wand,4,45000,,400,60:95,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
1611,Arc_Wand_,Arc Wand,4,45000,,400,60:95,,1,2,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
1612,Arc_Wand__,Arc Wand,4,45000,,400,60:95,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
1613,Mighty_Staff,Mighty Staff,4,20,,700,130:100,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bStr,10; bonus bSPDrainValue,-2; },{},{}
1614,Blessed_Wand,Wand of Occult,4,20,,700,75:105,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; },{},{}
1616,Staff_Of_Wing,Wing Staff,4,20,,500,60:115,,1,0,0x00810204,7,2,2,4,40,1,10,{ bonus bCastrate,-5; },{},{}
1617,Survival_Rod,Survivor's Rod,4,85000,,1000,50:120,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,2; bonus bMaxHP,300; },{},{}
1618,Survival_Rod_,Survivor's Rod,4,85000,,1000,50:120,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bDex,3; bonus bMaxHP,400; },{},{}
1619,Survival_Rod2,Survivor's Rod,4,85000,,1000,50:120,,1,0,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,2; bonus bMaxHP,300; },{},{}
1620,Survival_Rod2_,Survivor's Rod,4,85000,,1000,50:120,,1,1,0x00818314,7,2,2,3,24,1,10,{ bonus bInt,3; bonus bMaxHP,400; },{},{}
1621,Hypnotist's_Staff,Hypnotist's Staff,4,43000,,500,70:120,,1,1,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; },{},{}
1622,Hypnotist's_Staff_,Hypnotist's Staff,4,20,,500,70:120,,1,2,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; },{},{}
1624,Lich_Bone_Wand,Lich's Bone Wand,4,20,,800,60:170,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
1625,Healing_Staff,Healing Staff,4,20,,400,10:105,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bHealPower,(getrefine()*3/2); },{},{}
1626,Piercing_Staff,Piercing Staff,4,20,,500,80:145,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
1629,Walking_Stick,Gentleman's Staff,4,20,,500,40:125,,1,1,0x00818314,7,2,2,4,50,1,10,{ bonus bDex,1; if (isequipped(5045)) { bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getrefine(); } },{},{}
1630,Release_Of_Wish,Release of Wish,4,20,,500,30:125,,1,0,0x00810204,7,2,2,3,50,1,10,{ bonus bInt,3; bonus bHealPower,5; autobonus "{ bonus2 bSPRegenRate,100,2000; bonus2 bHPRegenRate,50,2000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_HEAL; }"; },{},{}
1636,Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60:160,,1,0,0x00018314,2,2,2,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()*3/2); },{},{}
1637,Eraser,Eraser,4,20,,500,80:170,,1,0,0x00018314,2,2,2,4,70,1,10,{ bonus bInt,3; bonus bDex,2; bonus bSPrecovRate,8; if( getrefine() > 9 ) bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",3,5,BF_MAGIC,0; else bonus5 bAutoSpell,"NPC_WIDESOULDRAIN",1,5,BF_MAGIC,0; },{},{}
2000,Destruction_Rod,Staff of Destruction,4,20,,2500,130:280,,1,1,0x00000200,2,2,34,4,80,1,23,{ bonus bInt,3; bonus bAgi,10; bonus bUseSPrate,(getrefine()*2); bonus3 bAutoSpellWhenHit,"WZ_JUPITEL",5,(getrefine()*20); bonus2 bCastrate,366,-50; },{},{}
2001,Divine_Cross,Divine Cross,4,20,,1500,120:210,,1,0,0x00008100,7,2,34,4,70,1,23,{ bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; if (isequipped(2677) || isequipped(2711)) { bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }; },{},{}
// Books
1560,Diary_Of_Great_Sage,Sage's Diary,4,20,,1100,100:120,,1,2,0x00410100,7,2,2,3,60,1,15,{ if(readparam(bStr)>=50) bonus bAspdRate,5; if(readparam(bInt)>=70) bonus bMatkRate,5; },{},{}
1561,Hardback,Hardcover Book,4,20,,1500,140,,1,1,0x00410100,7,2,2,4,55,1,15,{ bonus bStr,3; bonus bDex,2; },{},{}
1572,Principles_Of_Magic,Principles of Magic,4,20,,300,60:160,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bInt,3; bonus bSPrecovRate,5; },{},{}
1573,Ancient_Magic,Ancient Magic,4,20,,700,30:140,,1,2,0x00410100,7,2,2,3,70,1,15,{ if (isequipped(2334) || isequipped(2372)) { bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }; },{},{}
1564,Encyclopedia,Encyclopedia,4,20,,2000,110:100,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); },{},{}
// DEF updates
// Headgears - Work in progress.
2208,Ribbon,Ribbon,5,800,,100,,1,,0,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
2209,Ribbon_,Ribbon,5,800,,100,,1,,1,0xFFFFFFFF,7,0,256,,0,1,17,{ bonus bMdef,3; },{},{}
2216,Biretta,Biretta,5,9000,,100,,8,,0,0x00008110,7,2,256,,0,1,11,{},{},{}
2217,Biretta_,Biretta,5,9000,,100,,8,,1,0x00008110,7,2,256,,0,1,11,{},{},{}
2252,Star_Sparkling,Wizard Hat,5,20,,300,,7,,0,0x00810204,7,2,256,,0,1,36,{ bonus bMaxSP,100; },{},{}
2266,Iron_Cane,Iron Cain,5,20,,300,,4,,0,0x00004082,7,2,1,,50,0,53,{},{},{}
2280,Sahkkat,Sakkat,5,20,,300,,4,,0,0xFFFFFFFF,7,2,256,,0,1,67,{ bonus bAgi,1; },{},{}
2285,Apple_Of_Archer,Apple of Archer,5,20,,200,,1,,0,0xFFFFFFFE,7,2,256,,30,1,72,{ bonus bDex,3; },{},{}
2287,Pirate_Bandana,Pirate Bandana,5,20,,100,,4,,0,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
2299,Viking_Helm,Orc Helm,5,20,,500,,9,,0,0x000654E2,7,2,256,,0,1,86,{},{},{}
5007,Loard_Circlet,Grand Circlet,5,20,,200,,7,,0,0xFFFFFFFE,7,2,256,,55,1,93,{ bonus bStr,1; bonus bInt,1; bonus bLuk,1; bonus bMdef,4; },{},{}
5010,Indian_Hair_Piece,Indian Fillet,5,20,,100,,5,,0,0xFFFFFFFF,7,2,256,,0,1,96,{},{},{}
5015,Egg_Shell,Egg Shell,5,20,,200,,6,,0,0xFFFFFFFF,7,2,256,,0,0,101,{},{},{}
5017,Bone_Helm,Bone Helm,5,20,,800,,15,,0,0x000444A2,7,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; },{},{}
5058,Drooping_Kitty,Drooping Cat,5,250000,,500,,3,,0,0xFFFFFFFE,7,2,256,,0,1,142,{ bonus bMdef,15; bonus2 bResEff,Eff_Curse,3000; },{},{}
5111,Galapago_Cap,Galapago Cap,5,20,,500,,4,,0,0xFFFFFFFF,7,2,256,,55,1,192,{ bonus2 bAddMonsterDropItem,605,100; },{},{}
5118,Ear_Of_Puppy,Puppy Headband,5,20,,100,,3,,0,0xFFFFFFFF,7,2,256,,0,1,199,{},{},{}
5122,Magni_Cap,Magni's Cap,5,30000,,1000,,9,,0,0xFFFFFFFE,7,2,256,,65,1,250,{ bonus bStr,2; },{},{}
5128,Goibne's_Helmet,Goibne's Helm,5,30000,,500,,10,,0,0xFFFFFFFE,7,2,256,,54,1,258,{ bonus bVit,3; bonus bMdef,3; if(isequipped(2354,2419,2520)) { bonus bVit,5; bonus bMaxHPrate,15; bonus bMaxSPrate,5; bonus bDef,5; bonus bMdef,15; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Wind,10; } },{},{}
5157,Viking_Helm_,Orc Helm,5,20,,500,,9,,1,0x000654E2,7,2,256,,0,1,86,{},{},{}
5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,4,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
// Shields
2101,Guard,Guard,5,500,,300,,20,,0,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
2102,Guard_,Guard,5,500,,300,,20,,1,0xFFFFFFFF,7,2,32,,0,1,1,{},{},{}
2103,Buckler,Buckler,5,14000,,600,,40,,0,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
2104,Buckler_,Buckler,5,14000,,600,,40,,1,0x000ED5F2,7,2,32,,0,1,2,{},{},{}
2105,Shield,Shield,5,56000,,1300,,60,,0,0x00004082,7,2,32,,0,1,3,{},{},{}
2106,Shield_,Shield,5,56000,,1300,,60,,1,0x00004082,7,2,32,,0,1,3,{},{},{}
2107,Mirror_Shield,Mirror Shield,5,60000,,1000,,45,,0,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
2108,Mirror_Shield_,Mirror Shield,5,60000,,1000,,45,,1,0x00404082,7,2,32,,0,1,4,{ bonus bMdef,5; },{},{}
2109,Memorize_Book,Memory Book,5,20,,1000,,25,,0,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
2110,Holy_Guard,Holy Guard,5,85000,,1400,,110,,0,0x00004000,7,2,32,,68,0,4,{ bonus bVit,2; bonus bMdef,2; },{},{}
2111,Herald_Of_GOD,Sacred Mission,5,128000,,1600,,120,,0,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
2112,Novice_Guard,Novice Guard,5,1,,1,,20,,0,0x00000001,7,2,32,,0,0,1,{},{},{}
2113,Novice_Shield,Novice Shield,5,5000,,1000,,20,,1,0x00000001,7,2,32,,40,1,3,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Earth,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Wind,20; bonus2 bSubEle,Ele_Poison,20; bonus2 bSubEle,Ele_Ghost,20; bonus2 bSubEle,Ele_Undead,20; },{},{}
2114,Stone_Buckler,Stone Buckler,5,30000,,1500,,45,,1,0xFFFFFFFE,7,2,32,,65,1,2,{ bonus2 bSubSize,2,5; if (isequipped(2353,5122)) { bonus bStr,2; bonus bDef,5; bonus bMdef,5; if(BaseClass == Job_Swordman) bonus bDef,6; } },{},{}
2115,Valkyrja's_Shield,Valkyrja's Shield,5,30000,,500,,80,,1,0xFFFFFFFE,7,2,32,,65,1,4,{ bonus2 bSubEle,Ele_Water,20; bonus2 bSubEle,Ele_Fire,20; bonus2 bSubEle,Ele_Dark,20; bonus2 bSubEle,Ele_Undead,20; bonus bMdef,5; if(isequipped(2353,5124)) { bonus bDef,2-getrefine()-getequiprefinerycnt(EQI_HEAD_TOP); bonus bMdef,5+getrefine()+getequiprefinerycnt(EQI_HEAD_TOP); } },{},{}
2116,Angel's_Safeguard,Angelic Guard,5,10000,,400,,30,,1,0x00000001,7,2,32,,20,1,1,{ bonus2 bSubRace,RC_Demon,5; },{},{}
2117,Arm_Guard,Arm Guard,5,10000,,150,,50,,0,0x02000000,7,2,32,,20,1,1,{},{},{}
2118,Arm_Guard_,Arm Guard,5,10000,,150,,50,,1,0x02000000,7,2,32,,20,1,1,{},{},{}
2119,Improved_Arm_Guard,Advanced Arm Guard,5,40000,,150,,45,,0,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
2120,Improved_Arm_Guard_,Advanced Arm Guard,5,40000,,150,,45,,1,0x02000000,7,2,32,,50,1,1,{ bonus bMdef,5; },{},{}
2121,Memorize_Book_,Memory Book,5,20,,1000,,25,,1,0x00810204,7,2,32,,0,1,5,{ bonus bInt,1; bonus bMdef,2; if (isequipped(2717,2239)) { bonus bHPrecovRate,15; bonus bSPrecovRate,15; bonus bMatkRate,7; }; },{},{}
2122,Platinum_Shield,Platinum Shield,5,20,,1200,,95,,0,0xFFFFFFFE,2,2,32,,68,1,4,{ bonus bMdef,5; bonus2 bSubSize,1,15; bonus2 bSubSize,2,15; bonus2 bSubRace,RC_Undead,10; bonus5 bAutoSpellWhenHit,NPC_MAGICMIRROR,2,150,BF_MAGIC,0; },{},{}
2123,Orleans_Server,Orleans's Server,5,20,,1000,,75,,1,0xFFFFFFFE,2,2,32,,55,1,4,{ bonus bMdef,2; bonus bMagicDamageReturn,5; if (isequipped(2701)) bonus bCastrate,-10; },{},{}
2124,Thorny_Buckler,Thorny Buckler,5,20,,1000,,85,,1,0xFFFFFFFE,2,2,32,,55,1,2,{ bonus bMdef,2; if (isequipped(2702)) { bonus bAspdRate,10; bonus bShortWeaponDamageReturn,5; } },{},{}
2125,Strong_Shield,Strong Shield,5,20,,2500,,90,,1,0xFFFFFFFE,2,2,32,,75,1,4,{ bonus bNoKnockback,0; bonus2 bSubEle,Ele_Neutral,-20; bonus2 bSubEle,Ele_Fire,-20; bonus2 bSubEle,Ele_Water,-20; bonus2 bSubEle,Ele_Wind,-20; bonus2 bSubEle,Ele_Earth,-20; bonus2 bSubEle,Ele_Dark,-20; bonus2 bSubEle,Ele_Holy,-20; bonus2 bSubEle,Ele_Ghost,-20; },{},{}
2128,Herald_Of_GOD_,Sacred Mission,5,128000,,1600,,120,,1,0x00004000,7,2,32,,83,1,4,{ bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield,0; },{},{}
2129,Exorcism_Bible,Exorcism Bible,5,20,,600,,80,,0,0x00008100,7,2,32,,50,1,5,{ bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1; if(isequipped(1631)) { bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; } },{},{}
2130,Cross_Shield,Cross Shield,5,20,,2000,,130,,1,0x00004000,7,2,32,,80,1,4,{ bonus bStr,1; bonus2 bSkillAtk,PA_SHIELDCHAIN,30; bonus2 bSkillAtk,CR_SHIELDBOOMERANG,30; bonus bUseSPrate,10; },{},{}
2131,Magic_Study_Vol1,Magic Bible Vol1,5,20,,1000,,18,,1,0x00810204,2,2,32,,70,1,5,{ bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000; },{},{}
2133,Tournament_Shield,Tournament Shield,5,20,,1000,,105,,1,0x00004082,2,2,32,,50,1,4,{ bonus2 bAddRace,RC_NonBoss,1; bonus2 bAddRace,RC_Boss,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5; if( isequipped(1420) || isequipped(1421) || isequipped(1422) ) { bonus2 bAddRace,RC_NonBoss,4; bonus2 bAddRace,RC_Boss,4; bonus bDef,2; } },{},{}
2134,Shield_Of_Naga,Shield of Naga,5,20,,500,,35,,1,0x00CFFF80,2,2,32,,70,1,2,{ bonus bMdef,3; autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; },{},{}
2135,Shadow_Guard,Shadow Guard,5,20,,800,,52,,1,0x00020000,2,2,32,,70,1,2,{ if( isequipped(2426) ) { bonus2 bAddEff,Eff_Blind,500; autobonus "{ bonus bFlee,20; }",200,10000,BF_WEAPON,"{ specialeffect2 EF_INCAGILITY; }"; } },{},{}
2138,Bradium_Shield,Bradium Shield,5,20,,1800,,98,,1,0x00CFFF80,2,2,32,,65,1,3,{ bonus2 bSkillAtk,CR_SHIELDBOOMERANG,60; bonus bAgi,-1; bonus bMaxHP,500; },{},{}
2139,Flame_Thrower,Flame Thrower,5,20000,,2000,,60,,0,0xFFFFFFFF,7,2,32,,99,0,1,{},{},{}
// Footgear
2401,Sandals,Sandals,5,400,,200,,5,,0,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
2402,Sandals_,Sandals,5,400,,200,,5,,1,0xFFFFFFFF,7,2,64,,0,1,0,{},{},{}
2403,Shoes,Shoes,5,3500,,400,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
2404,Shoes_,Shoes,5,3500,,400,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
2405,Boots,Boots,5,18000,,600,,16,,0,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
2406,Boots_,Boots,5,18000,,600,,16,,1,0x016E5CEA,7,2,64,,0,1,0,{},{},{}
2407,Chrystal_Pumps,Crystal Pumps,5,20,,100,,5,,0,0xFFFFFFFE,7,0,64,,0,1,0,{ bonus bMdef,10; bonus bLuk,5; },{},{}
2408,Cuffs,Shackles,5,5000,,3000,,15,,0,0xFFFFFFFF,7,2,64,,0,1,0,{ if (isequipped(2655)) { bonus bBaseAtk,50; bonus2 bAddDefClass,1196,20; bonus2 bAddDefClass,1197,20; } },{},{}
2409,Spiky_Heel,High Heels,5,8500,,600,,4,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
2410,Sleipnir,Sleipnir,5,20,,3500,,40,,0,0xFFFFFFFF,7,2,64,,94,0,0,{ bonus bMdef,10; bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bSPrecovRate,15; bonus bSpeedRate,25; },{},{}
2411,Grave,Greaves,5,48000,,750,,27,,0,0x00004080,7,2,64,,65,1,0,{},{},{}
2412,Grave_,Greaves,5,54000,,750,,15,,1,0x00004080,7,2,64,,65,1,0,{},{},{}
2414,Novice_Boots,Novice Slippers,5,1,,1,,5,,0,0x00000001,7,2,64,,0,0,0,{},{},{}
2416,Novice_Shoes,Novice Shoes,5,35000,,500,,8,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{}
2417,Fricco_Shoes,Fricco's Shoes,5,30000,,500,,12,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; bonus2 bAddItemHealRate,IG_Potion,20; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{}
2418,Vidar's_Boots,Vidar's Boots,5,30000,,650,,13,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{}
2419,Goibne's_Combat_Boots,Goibne's Greaves,5,30000,,700,,13,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
2420,Angel's_Arrival,Angel's Reincarnation,5,10000,,300,,8,,1,0x00000001,7,2,64,,25,1,0,{ bonus bMaxHP,100; },{},{}
2421,Valkyrie_Shoes,Valkyrian Shoes,5,0,,500,,13,,1,0xFFFFFFFE,2,2,64,,1,1,0,{ bonus bUnbreakableShoes,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}
2422,High_Fashion_Sandals,High Fashion Sandals,5,24000,,200,,7,,1,0x00818314,7,2,64,,40,1,0,{ bonus bMdef,10; },{},{}
2423,Variant_Shoes,Variant Shoes,5,20,,500,,13,,0,0xFFFFFFFE,2,2,64,,85,1,0,{ bonus bMaxHPRate,20-getrefine(); bonus bMaxSPRate,20-getrefine(); bonus bDef,getrefine()/2; },{},{}
2424,Tidal_Shoes,Tidal Shoes,5,20,,300,,13,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus2 bSubEle,Ele_Water,5; if (isequipped(2528)) { bonus bHPrecovRate,5; bonus bMaxHPrate,10; } },{},{}
2425,Black_Leather_Boots,Black Leather Boots,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
2426,Shadow_Walk,Shadow Walk,5,20,,2000,,0,,0,0xFFFFFFFE,2,2,64,,75,1,0,{ bonus bMdef,10; if(getskilllv("AS_CLOAKING") < 3){ bonus5 bAutoSpellWhenHit,"AS_CLOAKING",3,100,BF_MAGIC,0; } else bonus5 bAutoSpellWhenHit,"AS_CLOAKING",getskilllv("AS_CLOAKING"),100,BF_MAGIC,0; },{},{}
2432,Spiky_Heel_,High Heels,5,8500,,600,,10,,1,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMdef,5; },{},{}
2433,Diabolus_Boots,Diabolus Boots,5,20,,250,,15,,1,0x00CFFF80,2,2,64,,0,1,0,{ bonus bMaxHP,(BaseLevel*10); },{},{}
2434,Black_Leather_Boots_,Black Leather Boots,5,20,,500,,16,,1,0xFFFFFFFE,2,2,64,,55,1,0,{ bonus bAgi,1; if(getrefine() >= 9) bonus bAgi,2; },{},{}
2435,Battle_Greave,Battle Greaves,5,10,,0,,15,,1,0x026654E2,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2436,Combat_Boots,Combat Boots,5,10,,0,,9,,1,0x00898B1C,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2437,Battle_Boots,Battle Boots,5,10,,0,,9,,1,0x01000000,7,2,64,,80,1,0,{ bonus bMaxHP,100; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2440,Sprint_Shoes,Sprint Shoes,5,20,,300,,10,,1,0x00CFFF80,2,2,64,,70,1,0,{ bonus bAgi,1; bonus bSPrecovRate,5; },{},{}
2444,Krieger_Shoes1,Glorious Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,81,1,0,{ bonus bMaxHPRate,10; bonus2 bSubRace,RC_DemiHuman,4; bonus3 bAutoSpellWhenHit,"AL_INCAGI",1,10; },{},{}
2445,Krieger_Shoes2,Glorious Popularized Shoes,5,20,,0,,0,,0,0xFFFFFFFE,7,2,64,,61,1,0,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; },{},{}
2446,Krieger_Shoes3,Glorious Mass-Production Shoes,5,20,,0,,10,,0,0xFFFFFFFE,7,2,64,,0,1,0,{ bonus bMaxHPRate,5; },{},{}
2447,Military_Boots,Army Boots,5,0,,1000,,5,,0,0xFFFFFFFE,7,2,64,,0,1,0,{},{},{}
2450,Vital_Tree_Shoes,Vital Tree Shoes,5,20,,500,,16,,0,0xFFFFFFFE,2,2,64,,60,1,0,{ bonus bMaxHPrate,10; bonus2 bHPRegenRate,30,10000; bonus bHealpower2,5; bonus bAddItemHealRate,5; bonus bMdef,3; bonus bVit,2; },{},{}
2456,Para_Team_Boots1,Eden Team Boots I,5,0,,0,,14,,0,0xFFFFFFFF,7,2,64,,12,0,0,{ bonus bHPrecovRate,10; bonus bSPrecovRate,2; },{},{}
2457,Para_Team_Boots2,Eden Team Boots II,5,0,,0,,16,,0,0xFFFFFFFF,7,2,64,,26,0,0,{ bonus bHPrecovRate,12; bonus bSPrecovRate,4; },{},{}
2458,Para_Team_Boots3,Eden Team Boots III,5,0,,0,,18,,0,0xFFFFFFFF,7,2,64,,40,0,0,{ bonus bHPrecovRate,14; bonus bSPrecovRate,6; },{},{}
2463,Feral_Boots,Feral Boots,5,20,,0,,12,,0,0xFFFFFFFF,7,2,64,,75,0,0,{ bonus bMdef,2; },{},{}
// Armor
2301,Cotton_Shirt,Cotton Shirt,5,10,,100,,10,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2302,Cotton_Shirt_,Cotton Shirt,5,10,,100,,10,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2303,Leather_Jacket,Jacket,5,200,,200,,15,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2304,Leather_Jacket_,Jacket,5,200,,200,,15,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2305,Adventure_Suit,Adventurer's Suit,5,1000,,300,,20,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2306,Adventurere's_Suit_,Adventurer's Suit,5,1000,,300,,20,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2307,Mantle,Mantle,5,10000,,600,,37,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
2308,Mantle_,Mantle,5,10000,,600,,37,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
2309,Coat,Coat,5,22000,,1200,,42,,0,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
2310,Coat_,Coat,5,22000,,1200,,42,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
2311,Mink_Coat,Mink Coat,5,20,,2300,,30,,1,0xFFFFFFFE,7,2,16,,30,1,0,{},{},{}
2312,Padded_Armor,Padded Armor,5,48000,,2800,,35,,0,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
2313,Padded_Armor_,Padded Armor,5,48000,,2800,,35,,1,0x000654E2,7,2,16,,0,1,0,{ if(isequipped(2656)) { bonus bDef,5; bonus bMaxHP,150; } },{},{}
2314,Chain_Mail,Chain Mail,5,65000,,3300,,55,,0,0x000654E2,7,2,16,,0,1,0,{},{},{}
2315,Chain_Mail_,Chain Mail,5,65000,,3300,,55,,1,0x000654E2,7,2,16,,0,1,0,{},{},{}
2316,Plate_Armor,Full Plate,5,80000,,4500,,70,,0,0x00004082,7,2,16,,40,1,0,{},{},{}
2317,Plate_Armor_,Full Plate,5,80000,,4500,,70,,1,0x00004082,7,2,16,,40,1,0,{},{},{}
2318,Clothes_Of_The_Lord,Lord's Clothes,5,20,,2500,,59,,1,0x00040420,7,2,16,,70,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
2319,Glittering_Clothes,Glittering Jacket,5,20,,2500,,58,,1,0xFFFFFFFE,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bAddEff,Eff_Blind,300; },{},{}
2320,Formal_Suit,Formal Suit,5,20,,300,,40,,1,0xFFFFFFFE,7,2,16,,0,1,0,{},{},{}
2321,Silk_Robe,Silk Robe,5,8000,,400,,20,,0,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
2322,Silk_Robe_,Silk Robe,5,8000,,400,,20,,1,0x0085C7B6,7,2,16,,0,1,0,{ bonus bMdef,10; },{},{}
2323,Scapulare,Scapulare,5,6500,,400,,24,,0,0x00008110,7,2,16,,0,1,0,{},{},{}
2324,Scapulare_,Scapulare,5,6500,,400,,24,,1,0x00008110,7,2,16,,0,1,0,{},{},{}
2325,Saint_Robe,Saint's Robe,5,54000,,600,,50,,0,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
2326,Saint_Robe_,Saint's Robe,5,54000,,600,,50,,1,0x00048530,7,2,16,,0,1,0,{ bonus bMdef,5; },{},{}
2327,Holy_Robe,Holy Robe,5,20,,1700,,57,,0,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
2328,Wooden_Mail,Wooden Mail,5,5500,,1000,,25,,0,0x000444A2,7,2,16,,0,1,0,{},{},{}
2329,Wooden_Mail_,Wooden Mail,5,5500,,1000,,25,,1,0x000444A2,7,2,16,,0,1,0,{},{},{}
2330,Tights,Tights,5,71000,,500,,27,,0,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
2331,Tights_,Tights,5,71000,,500,,27,,1,0x00080808,7,2,16,,45,1,0,{ bonus bDex,1; },{},{}
2332,Silver_Robe,Silver Robe,5,7000,,700,,23,,0,0x00810204,7,2,16,,0,1,0,{},{},{}
2333,Silver_Robe_,Silver Robe,5,7000,,700,,23,,1,0x00810204,7,2,16,,0,1,0,{},{},{}
2334,Mage_Coat,Mage Coat,5,20,,600,,40,,0,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
2335,Thief_Clothes,Thief Clothes,5,74000,,100,,40,,0,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
2336,Thief_Clothes_,Thief Clothes,5,74000,,100,,40,,1,0x02021040,7,2,16,,0,1,0,{ bonus bAgi,1; },{},{}
2337,Ninja_Suit,Ninja Suit,5,20,,1500,,58,,0,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
2338,Wedding_Dress,Wedding Dress,5,43000,,500,,10,,0,0xFFFFFFFE,7,2,16,,0,1,0,{ bonus bMdef,15; },{},{}
2339,G_Strings,Pantie,5,1000,,100,,22,,0,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2341,Full_Plate_Armor,Legion Plate Armor,5,94000,,5500,,79,,0,0x00004000,7,2,16,,70,1,0,{},{},{}
2342,Full_Plate_Armor_,Legion Plate Armor,5,102500,,5500,,79,,1,0x00004000,7,2,16,,70,1,0,{},{},{}
2343,Robe_Of_Casting,Robe of Cast,5,124800,,1100,,40,,0,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
2344,Flame_Sprits_Armor,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
2345,Flame_Sprits_Armor_,Lucius's Fierce Armor of Volcano,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Fire; },{},{}
2346,Water_Sprits_Armor,Saphien's Armor of Ocean,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
2347,Water_Sprits_Armor_,Saphien's Armor of Ocean,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Water; },{},{}
2348,Wind_Sprits_Armor,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
2349,Wind_Sprits_Armor_,Aebecee's Raging Typhoon Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Wind; },{},{}
2350,Earth_Sprits_Armor,Claytos Cracking Earth Armor,5,136000,,2200,,25,,0,0x000444A2,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
2351,Earth_Sprits_Armor_,Claytos Cracking Earth Armor,5,136000,,2200,,25,,1,0xFFFFFFFE,7,2,16,,45,1,0,{ bonus bDefEle,Ele_Earth; },{},{}
2352,Novice_Plate,Tattered Novice Ninja Suit,5,1,,1,,25,,0,0x00000001,7,2,16,,0,0,0,{},{},{}
2353,Odin's_Blessing,Odin's Blessing,5,30000,,2500,,53,,1,0xFFFFFFFE,7,2,16,,65,1,0,{},{},{}
2354,Goibne's_Armor,Goibne's Armor,5,50000,,3500,,58,,0,0xFFFFFFFE,7,2,16,,54,1,0,{ bonus bVit,2; bonus bMaxHPrate,10; },{},{}
2355,Angel's_Protection,Angelic Protection,5,10000,,600,,25,,1,0x00000001,7,2,16,,40,1,0,{ bonus bMdef,20; if(isequipped(2116,2420,2521,5125)) { bonus bMaxHP,900; bonus bMaxSP,100; bonus3 bAutoSpellWhenHit,HP_ASSUMPTIO,1,30; } },{},{}
2356,Vestment_Of_Grace,Blessed Holy Robe,5,20,,2500,,45,,1,0x00008100,7,2,16,,70,1,0,{ bonus bMdef,5; bonus2 bResEff,Eff_Blind,8000; },{},{}
2357,Valkyrie_Armor,Valkyrian Armor,5,0,,2800,,55,,1,0xFFFFFFFE,2,2,16,,1,1,0,{ bonus bAllStats,1; bonus bUnbreakableArmor,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus2 bResEff,Eff_Silence,5000; else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus2 bResEff,Eff_Stun,5000; },{},{}
2359,Ninja_Suit_,Ninja Suit,5,20,,1500,,58,,1,0x02021040,7,2,16,,50,1,0,{ bonus bAgi,1; bonus bMdef,3; if(isequipped(2654)) { bonus bUseSPrate,-20; bonus bMaxHP,300; } },{},{}
2360,Robe_Of_Casting_,Robe of Cast,5,124800,,1100,,40,,1,0x00810200,7,2,16,,75,1,0,{ bonus bCastrate,-3; bonus bMdef,4; },{},{}
2364,Meteo_Plate_Armor,Meteo Plate Armor,5,20,,3000,,85,,1,0x000444A2,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Stun,3000; bonus2 bResEff,Eff_Freeze,3000; },{},{}
2365,Orleans_Gown,Orleans's Gown,5,20,,300,,15,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus bCastrate,15; bonus bNoCastCancel,0; },{},{}
2366,Divine_Cloth,Divine Cloth,5,20,,1500,,50,,1,0xFFFFFFFE,2,2,16,,55,1,0,{ bonus2 bResEff,Eff_Curse,500; bonus2 bResEff,Eff_Silence,500; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; bonus2 bResEff,Eff_Sleep,500; },{},{}
2367,Sniping_Suit,Sniping Suit,5,20,,750,,42,,1,0x00000800,2,2,16,,50,1,0,{ bonus bMdef,5; bonus bCritical,6+(readparam(bLuk)/10); bonus bDelayRate,-23; },{},{}
2371,G_Strings_,Pantie,5,1000,,100,,22,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2372,Mage_Coat_,Mage Coat,5,20,,600,,40,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
2373,Holy_Robe_,Holy Robe,5,20,,1700,,57,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
2374,Diabolus_Robe,Diabolus Robe,5,20,,300,,57,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus bHealPower,6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
2375,Diabolus_Armor,Diabolus Armor,5,20,,600,,79,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus2 bAddRace,RC_NonBoss,3; bonus2 bAddRace,RC_Boss,3; bonus bMatkRate,3; } },{},{}
2376,Assaulter_Plate,Assaulter Plate,5,10,,0,,57,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
2377,Elite_Engineer_Armor,Elite Engineer Armor,5,10,,0,,50,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{}
2378,Assassin_Robe,Assassin Robe,5,10,,0,,41,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538,2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }; },{},{}
2379,Warlock_Battle_Robe,Warlock's Battle Robe,5,10,,0,,36,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
2380,Medic_Robe,Medic's Robe,5,10,,0,,25,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,156,-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }; },{},{}
2381,Elite_Archer_Suit,Elite Archer Suit,5,10,,0,,35,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539,2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
2382,Elite_Shooter_Suit,Elite Shooter Suit,5,10,,0,,25,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540,2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
2383,Brynhild,Brynhild,5,20,,400,,120,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
2386,Chameleon_Armor,Chameleon Armor,5,20,,1700,,55,,0,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMaxHP,(BaseLevel*7); bonus bMaxSP,(BaseLevel/2); autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }"; if( BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte ) bonus bMdef,5; else if( BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief ) bonus bDef,3; },{},{}
2387,Sprint_Mail,Sprint Mail,5,20,,1000,,20,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bVit,1; bonus bHPrecovRate,5; bonus bAddItemHealRate,3; bonus2 bSkillHeal,AL_HEAL,3; if( isequipped(2440,2744) ) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; } },{},{}
2388,Kandura,Kandura,5,20,,300,,36,,1,0x00001000,2,2,16,,70,1,0,{ bonus bAgi,1; bonus bFlee,5; bonus bAspdRate,2; },{},{}
2389,Armor_Of_Naga,Armor of Naga,5,20,,1000,,45,,1,0x00CFFF80,2,2,16,,70,1,0,{ bonus bMdef,2; autobonus "{ bonus bBaseAtk,20; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
2390,Improved_Tights,Improved Tights,5,20,,400,,38,,1,0x00080808,2,2,16,,75,1,0,{ bonus bMdef,2; bonus bFlee2,3; },{},{}
2391,Life_Link,Life Link,5,20,,3500,,75,,1,0x00004082,2,2,16,,82,1,0,{ bonus bVit,2; bonus bMdef,5; bonus bHPrecovRate,50; },{},{}
// Garment
2501,Hood,Hood,5,1000,,200,,4,,0,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
2502,Hood_,Hood,5,1000,,200,,4,,1,0xFFFFFFFF,7,2,4,,0,1,0,{},{},{}
2503,Muffler,Muffler,5,5000,,400,,8,,0,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
2504,Muffler_,Muffler,5,5000,,400,,8,,1,0xFFFFFFFE,7,2,4,,0,1,0,{},{},{}
2505,Manteau,Manteau,5,32000,,600,,13,,0,0x006654E2,7,2,4,,0,1,0,{},{},{}
2506,Manteau_,Manteau,5,32000,,600,,13,,1,0x006654E2,7,2,4,,0,1,0,{},{},{}
2507,Cape_Of_Ancient_Lord,Ancient Cape,5,82000,,600,,9,,0,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
2508,Ragamuffin_Cape,Ragamuffin Manteau,5,56000,,500,,4,,0,0xFFFFFFFE,7,2,4,,0,1,0,{ bonus bUnbreakableGarment,0; bonus bMdef,10; },{},{}
2509,Clack_Of_Servival,Survivor's Manteau,5,20000,,550,,10,,0,0x00810204,7,2,4,,75,1,0,{ bonus bMdef,5; bonus bVit,10; if(isequipped(1618) || isequipped(1620)){ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getrefine()*3; } },{},{}
2510,Novice_Hood,Somber Novice Hood,5,1,,1,,4,,0,0x00000001,7,2,4,,0,0,0,{ bonus2 bSubEle,Ele_Neutral,20; },{},{}
2512,Novice_Manteau,Novice Manteau,5,50000,,500,,7,,1,0x00000001,7,2,4,,40,1,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
2513,Celestial_Robe,Heavenly Maiden Robe,5,20,,500,,18,,1,0xFFFFFFFE,7,2,4,,80,1,0,{},{},{}
2514,Pauldron,Pauldron,5,20,,800,,25,,1,0x000654E2,7,2,4,,80,1,0,{},{},{}
2515,Wing_Of_Eagle,Eagle Wing,5,20000,,300,,12,,1,0x00810204,7,2,4,,85,1,0,{ if(isequipped(1616)) bonus bSpeedRate,25; },{},{}
2516,Falcon_Robe,Falcon Muffler,5,30000,,400,,8,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus bFlee,15; bonus bFlee2,5; },{},{}
2517,Vali's_Manteau,Vali's Manteau,5,30000,,600,,13,,0,0xFFFFFFFE,7,2,4,,65,1,0,{ bonus2 bSubEle,Ele_Neutral,15; },{},{}
2518,Morpheus's_Shawl,Morpheus's Shawl,5,30000,,600,,8,,0,0xFFFFFFFE,7,2,4,,33,1,0,{ bonus bMaxSPrate,10; bonus bMdef,3; },{},{}
2519,Morrigane's_Manteau,Morrigane's Manteau,5,30000,,600,,9,,0,0xFFFFFFFE,7,2,4,,61,1,0,{ bonus bLuk,2; bonus bFlee2,8; },{},{}
2520,Goibne's_Shoulder_Arms,Goibne's Spaulders,5,30000,,700,,11,,0,0xFFFFFFFE,7,2,4,,54,1,0,{ bonus bLongAtkDef,10; bonus bMdef,2; bonus bVit,1; },{},{}
2521,Angel's_Warmth,Angelic Cardigan,5,10000,,400,,5,,1,0x00000001,7,2,4,,20,1,0,{ bonus bHPrecovRate,5; },{},{}
2522,Undershirt,Undershirt,5,20000,,150,,5,,0,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
2523,Undershirt_,Undershirt,5,20000,,150,,5,,1,0xFFFFFFFF,7,2,4,,1,1,0,{ bonus bMdef,1; if(isequipped(2339) || isequipped(2371)) { bonus bAgi,5; bonus bFlee,10; } },{},{}
2524,Valkyrie_Manteau,Valkyrian Manteau,5,0,,500,,10,,1,0xFFFFFFFE,2,2,4,,1,1,0,{ bonus bUnbreakableGarment,0; if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bFlee2,5+(getequiprefinerycnt(EQI_GARMENT)*2); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bShortWeaponDamageReturn,5+(getequiprefinerycnt(EQI_GARMENT)*2); },{},{}
2525,Cape_Of_Ancient_Lord_,Ancient Cape,5,82000,,600,,9,,1,0xFFFFFFFE,7,2,4,,40,1,0,{ bonus bAgi,1; },{},{}
2527,Dragon_Breath,Dragon Breath,5,20,,600,,16,,1,0xFFFFFFFE,2,2,4,,48,1,0,{ bonus2 bSubRace,RC_Dragon,15; if (isequipped(1166) || isequipped(13001) || isequipped(1474)) bonus2 bAddRace,RC_Dragon,5; },{},{}
2528,Wool_Scarf,Wool Scarf,5,20,,500,,11,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bMdef,4; },{},{}
2529,Rider_Insignia,Rider Insignia,5,20,,500,,13,,0,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
2530,Rider_Insignia_,Rider Insignia,5,20,,500,,13,,1,0xFFFFFFFE,2,2,4,,55,1,0,{ bonus bAgi,2; if (isequipped(2425) || isequipped(2434)) bonus bFlee,10; },{},{}
2531,Ulfhedinn,Ulfhedinn,5,20,,700,,13,,1,0x000654E2,2,2,4,,70,1,0,{ bonus3 bAutoSpellWhenHit,NPC_STONESKIN,1,20; },{},{}
2532,Mithril_Magic_Cape,Mithril Magic Cape,5,20,,400,,8,,1,0x00098B1C,2,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,NPC_ANTIMAGIC,1,200,BF_MAGIC,0; },{},{}
2536,Skin_Of_Ventus,Skin of Ventus,5,20,,250,,7,,1,0xFFFFFFFE,7,2,4,,60,1,0,{ bonus bMdef,2; bonus bMaxHP,200; bonus bFlee,10; },{},{}
2537,Diabolus_Manteau,Diabolus Manteau,5,20,,250,,15,,1,0x00CFFF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Neutral,5; bonus bMaxHP,100; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; if (isequipped(2433)) bonus bMaxHPRate,6; },{},{}
2538,Commander_Manteau,Captain's Manteau,5,10,,0,,28,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2539,Commander_Manteau_,Commander's Manteau,5,10,,0,,20,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2540,Sheriff_Manteau,Sheriff's Manteau,5,10,,0,,20,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
2541,Asprika,Asprika,5,20,,400,,40,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,16,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,300,,14,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}
2545,Musika,Musika,5,20,,500,,10,,1,0x00008100,2,2,4,,70,1,0,{ bonus bMdef,3; bonus3 bAutoSpellwhenhit,AL_HEAL,getskilllv("AL_HEAL") ? getskilllv("AL_HEAL") : 1,20; },{},{}
2548,Muffler_C,Neo Muffler,5,0,,0,,5,,0,0xFFFFFFFE,2,2,4,,95,0,0,{ bonus2 bSubRace,RC_DemiHuman,10; bonus bMaxHPrate,10; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Holy,5; bonus2 bSubEle,Ele_Dark,5; },{},{}
2549,Krieger_Muffler1,Glorious Muffler,5,20,,0,,0,,0,0xFFFFFFFE,7,2,4,,81,1,0,{ bonus bMaxHPRate,5; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
2553,Dragon_Manteau,Dragon Manteau,5,20,,1000,,14,,1,0xFFFFFFFE,2,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,5,20,,400,,25,,1,0xFFFFFFFE,2,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus3 bSPDrainRate,1,1,0; bonus bMdef,3; },{},{}
2560,Para_Team_Manteau,Eden Team Manteau,5,0,,0,,14,,0,0xFFFFFFFF,7,2,4,,12,0,0,{ bonus2 bSubEle,Ele_Neutral,10; },{},{}
2564,Feral_Tail,Feral Tail,5,20,,0,,16,,0,0xFFFFFFFF,7,2,4,,75,0,0,{},{},{}
//[Ind] keeping these 2 here until we confirm: these ids are conflicting, I think they're wrong.
// Minstrel And Wanderer Cough Drop
//11513,Cough_Drop,Cough Drop,3,200,,10,,,,,,,,,,,,,{},{},{}
// Genetic Cure Free
//11518,Cure_Free,Cure Free,0,10,,30,,,,,0xFFFFFFFF,7,2,,,,,,{ itemheal rand(1000,1200),0; sc_end SC_Silence; sc_end SC_Bleeding; sc_end SC_Curse; },{},{}
// Unknown Item. Rune Knight Armor???
//15002,Rune_Plate,Rune Plate,3,10,,10,,,,,,,,,,,,,{},{},{}

View File

@ -153,3 +153,74 @@
4048, 28000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Soul Linker
4049, 24000,75 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
//*************************************************************
//* 3rds (base 650 3CeAM)
//*************************************************************
// Rune Knight (Base 2nd to 3rd)
4054, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Warlock (Base 2nd to 3rd)
4055, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
// Ranger (Base 2nd to 3rd)
4056, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Arch Bishop (Base 2nd to 3rd)
4057, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
// Mechanic (Base 2nd to 3rd)
4058, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Guillotine Cross(Base 2nd to 3rd)
4059, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Rune Knight (Trans 2nd to 3rd)
4060, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Warlock (Trans 2nd to 3rd)
4061, 24000,55 ,500 ,900 ,500 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
// Ranger (Trans 2nd to 3rd)
4062, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Arch Bishop (Trans 2nd to 3rd)
4063, 26000,75 ,500 ,800 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,600 ,600 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 600
// Mechanic (Trans 2nd to 3rd)
4064, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Guillotine Cross(Trans 2nd to 3rd)
4065, 24000,110 ,500 ,400 ,400 ,500 ,650 ,2000 ,2000 ,2000 ,800 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,500 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Royal Guard (Base 2nd to 3rd)
4066, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Sorcerer (Base 2nd to 3rd)
4067, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
// Minstrel (Base 2nd to 3rd)
4068, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Wanderer (Base 2nd to 3rd)
4069, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Sura (Base 2nd to 3rd)
4070, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
// Genetic (Base 2nd to 3rd)
4071, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Shadow Chaser (Base 2nd to 3rd)
4072, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Royal Guard (Trans 2nd to 3rd)
4073, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Sorcerer (Trans 2nd to 3rd)
4074, 24000,75 ,500 ,700 ,450 ,525 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,625 ,2000 ,2000 ,2000 ,2000 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 625
// Minstrel (Trans 2nd to 3rd)
4075, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Wanderer (Trans 2nd to 3rd)
4076, 27000,75 ,300 ,600 ,400 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,575 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Sura (Trans 2nd to 3rd)
4077, 26000,90 ,650 ,470 ,400 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,575 ,575 ,575 ,2000 ,475 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 , 575
// Genetic (Trans 2nd to 3rd)
4078, 30000,90 ,500 ,400 ,400 ,550 ,575 ,2000 ,2000 ,2000 ,675 ,700 ,650 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Shadow Chaser (Trans 2nd to 3rd)
4079, 24000,85 ,500 ,500 ,400 ,500 ,550 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,650 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Rune Knight Mount (Base 2nd to 3rd)
4080, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Rune Knight Mount (Trans 2nd to 3rd)
4081, 28000,150 ,500 ,300 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Royal Guard Mount (Base 2nd to 3rd)
4082, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Royal Guard Mount (Trans 2nd to 3rd)
4083, 28000,110 ,700 ,470 ,400 ,500 ,500 ,550 ,600 ,600 ,700 ,700 ,650 ,700 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Ranger Mount (Base 2nd to 3rd)
4084, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Ranger Mount (Trans 2nd to 3rd)
4085, 27000,85 ,500 ,400 ,400 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,600 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Mechanic Mount (Base 2nd to 3rd)
4086, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000
// Mechanic Mount (Trans 2nd to 3rd)
4087, 30000,90 ,500 ,400 ,400 ,600 ,650 ,2000 ,2000 ,2000 ,650 ,650 ,675 ,675 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000 ,2000

View File

@ -161,3 +161,74 @@
4048,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,5,5,5,5,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,2,2,2,2,2,2,2,2,2,2,2,2
// Soul Linker
4049,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,3,3,3,3,3,3,0,0,0,0,0,0,0,0,0,0,0,0,0,5,5,5,5,5,5,5,5,5,5,5,5
//*************************************************************
//* 3rds (base 650 3CeAM)
//*************************************************************
// Rune Knight (Base 2nd to 3rd)
4054,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
// Warlock (Base 2nd to 3rd)
4055,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4
// Ranger (Base 2nd to 3rd)
4056,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
// Arch Bishop (Base 2nd to 3rd)
4057,4,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,2,4,4,0,0,5,3,1,0,0,4,5
// Mechanic (Base 2nd to 3rd)
4058,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
// Guillotine Cross (Base 2nd to 3rd)
4059,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
// Rune Knight (Trans 2nd to 3rd)
4060,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
// Warlock (Trans 2nd to 3rd)
4061,4,4,5,0,0,5,4,2,0,0,0,0,5,0,3,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,1,4,4,0,0,5,2,4,0,0,4,4,0,2,0,0,4
// Ranger (Trans 2nd to 3rd)
4062,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
// Arch Bishop (Trans 2nd to 3rd)
4063,4,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,2,4,4,0,0,5,3,1,0,0,4,5
// Mechanic (Trans 2nd to 3rd)
4064,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
// Guillotine Cross (Trans 2nd to 3rd)
4065,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
// Royal Guard (Base 2nd to 3rd)
4066,5,5,5,5,5,0,0,0,2,2,2,2,2,0,0,0,1,1,1,1,1,0,0,0,0,6,6,6,6,6,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,4,4,4,4,4
// Sorcerer (Base 2nd to 3rd)
4067,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
// Minstrel (Base 2nd to 3rd)
4068,0,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,0,4,4,0,0,5,3,1,0,0,4,5
// Wanderer (Base 2nd to 3rd)
4069,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
// Sura (Base 2nd to 3rd)
4070,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
// Genetic (Base 2nd to 3rd)
4071,4,4,5,0,0,5,4,2,0,0,0,4,5,0,0,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,0,4,4,1,0,5,2,4,0,0,4,4,0,2,0,0,4
// Shadow Chaser (Base 2nd to 3rd)
4072,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
// Royal Guard (Trans 2nd to 3rd)
4073,5,5,5,5,5,0,0,0,2,2,2,2,2,0,0,0,1,1,1,1,1,0,0,0,0,6,6,6,6,6,0,0,0,0,0,3,3,3,3,3,0,0,0,0,0,4,4,4,4,4
// Sorcerer (Trans 2nd to 3rd)
4074,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
// Minstrel (Trans 2nd to 3rd)
4075,0,0,3,0,5,0,4,4,0,3,3,0,0,5,5,0,0,1,1,0,0,4,0,1,0,2,2,1,0,0,0,4,0,3,0,5,0,2,0,4,4,0,0,5,3,1,0,0,4,5
// Wanderer (Trans 2nd to 3rd)
4076,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
// Sura (Trans 2nd to 3rd)
4077,2,5,0,1,1,0,0,0,1,2,5,0,0,3,3,1,0,0,3,1,0,0,2,2,5,0,0,4,4,1,3,0,0,0,2,5,5,0,0,0,4,3,2,2,0,0,0,4,5,5
// Genetic (Trans 2nd to 3rd)
4078,4,4,5,0,0,5,4,2,0,0,0,4,5,0,0,0,0,3,5,2,0,0,4,3,3,0,0,5,2,0,6,0,0,0,4,4,1,0,5,2,4,0,0,4,4,0,2,0,0,4
// Shadow Chaser (Trans 2nd to 3rd)
4079,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
// Rune Knight Mount (Base 2nd to 3rd)
4080,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
// Rune Knight Mount (Trans 2nd to 3rd)
4081,4,4,5,3,4,0,0,0,0,1,1,4,4,3,5,0,0,0,5,2,2,4,3,5,0,0,0,0,0,4,5,3,1,0,0,0,0,0,4,5,2,0,0,5,3,4,6,6,6,4
// Royal Guard Mount (Base 2nd to 3rd)
4082,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Royal Guard Mount (Trans 2nd to 3rd)
4083,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
// Ranger Mount (Base 2nd to 3rd)
4084,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
// Ranger Mount (Trans 2nd to 3rd)
4085,5,4,4,2,0,0,2,5,4,0,0,3,3,3,0,0,5,2,0,0,4,3,5,0,0,1,1,0,0,5,2,3,0,0,0,4,4,4,2,0,0,0,2,5,2,0,0,0,4,2
// Mechanic Mount (Base 2nd to 3rd)
4086,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0
// Mechanic Mount (Trans 2nd to 3rd)
4087,6,1,0,0,1,0,6,2,5,4,0,0,4,6,0,0,2,0,3,3,4,5,0,0,3,6,0,0,3,0,1,1,3,6,0,0,4,4,0,0,0,3,3,1,1,0,0,5,2,0

26
db/magicmushroom_db.txt Normal file
View File

@ -0,0 +1,26 @@
// Magic Mushroom DB.
// Database for skills that are randomly used trough Magic Mushroom status change.
// Format: SkillID
7 //SM_MAGNUM
8 //SM_ENDURE
10 //MG_SIGHT
24 //AL_RUWACH
32 //AL_CRUCIS
33 //AL_ANGELUS
45 //AC_CONCENTRATION
61 //KN_AUTOCOUNTER
74 //PR_MAGNIFICAT
110 //BS_HAMMERFALL
114 //BS_MAXIMIZE
142 //NV_FIRSTAID
150 //TF_BACKSLIDING
151 //TF_PICKSTONE
157 //MG_ENERGYCOAT
249 //CR_AUTOGUARD
261 //MO_CALLSPIRITS
256 //CR_PROVIDENCE
318 //BA_FROSTJOKER
500 //GS_GLITTERING
527 //NJ_TATAMIGAESHI
531 //NJ_UTSUSEMI

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@ -1095,11 +1095,15 @@
//2039,EXECUTIONER_R,Executioner,Executioner,65,28980,0,0,0,2,570,950,35,35,64,85,40,25,88,60,10,12,2,0,47,0x120,200,768,500,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2040,TIRFING_R,Tirfing,Ogretooth,71,29900,0,0,0,1,950,1146,30,35,58,87,55,35,132,65,10,12,1,0,67,0x120,100,816,500,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2041,MYSTELTAINN_R,Mysteltainn,Mysteltainn,76,33350,0,0,0,2,1160,1440,30,30,77,139,80,35,159,65,10,12,2,0,87,0x120,250,1152,500,240,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2042,SILVERSNIPER,Silver Sniper,Silver Sniper,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2043,MAGICDECOY_FIRE,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2044,MAGICDECOY_WATER,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2045,MAGICDECOY_EARTH,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2046,MAGICDECOY_WIND,Magic Decoy,Magic Decoy,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//****
// NC Mechanic Summons
2042,SILVERSNIPER,Silver Sniper,Silver Sniper,100,4500,0,0,0,9,300,300,80,10,10,60,10,10,100,10,10,12,1,0,20,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2043,MAGICDECOY_FIRE,Magic Decoy Fire,Magic Decoy Fire,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,23,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2044,MAGICDECOY_WATER,Magic Decoy Water,Magic Decoy Water,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,21,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2045,MAGICDECOY_EARTH,Magic Decoy Earth,Magic Decoy Earth,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,22,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2046,MAGICDECOY_WIND,Magic Decoy Wind,Magic Decoy Wind,100,2500,0,0,0,7,150,150,16,60,10,10,10,100,50,10,10,12,1,0,24,0x3394,2000,504,1020,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2047,W_NAGA,Naga,Naga,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2048,W_PINGUICULA_D,Dark Pinguicula,Dark Pinguicula,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
//2049,W_BRADIUM_GOLEM,Bradium Golem,Bradium Golem,1,50,0,0,0,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,0x120,400,1872,672,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0

View File

@ -5781,3 +5781,28 @@
2082,Piranha@MG_COLDBOLT,chase,14,3,500,1000,5000,yes,target,always,0,,,,,,,
2082,Piranha@WZ_WATERBALL,attack,86,3,500,1000,5000,yes,target,always,0,,,,,,6,
2082,Piranha@NPC_BLOODDRAIN,attack,199,1,500,0,5000,yes,target,always,0,,,,,,,
//****
// NC Mechanic Summons
2042,Silver Sniper@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2042,Silver Sniper@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,attack,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@MG_FIREBOLT,chase,19,10,10000,800,3500,no,target,always,0,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2043,Magic Decoy Fire@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,attack,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@MG_COLDBOLT,chase,14,10,10000,800,3500,no,target,always,0,,,,,,,
2044,Magic Decoy Water@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2044,Magic Decoy Water@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,attack,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@WZ_EARTHSPIKE,chase,90,10,10000,800,3500,no,target,always,0,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2045,Magic Decoy Earth@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,attack,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@MG_LIGHTNINGBOLT,chase,20,10,10000,800,3500,no,target,always,0,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,chase,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,idle,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,
2046,Magic Decoy Wind@AL_HEAL,attack,28,10,10000,0,1000,no,self,myhpltmaxrate,99,,,,,,,

View File

@ -33,8 +33,8 @@
// Main packet version of the DB to use (default = max available version)
// Client detection is faster when all clients use this version.
// Version 23 is the latest Sakexe (above versions are for Renewal clients)
packet_db_ver: 23
//packet_db_ver: default
//packet_db_ver: 23
packet_db_ver: default
packet_ver: 5

View File

@ -395,3 +395,50 @@
12117,23,1007,1,7433,1,1013,3
//==============================================
//===== Ancilla And Runes === ItemLV=24 ========
//---- Ancilla ---------------------------------
//-- Ancilla <-- AB_ANCILLA & 1 Blue Gemstone
12333,24,2039,1,717,1
//---- Rune Stones -----------------------------
//-- Runstone Nosiege <-- RK_RUNEMASTERY Lv8, 1 Broken Armor Piece, 1 Old Magic Circle, 1 Light Granule, 1 Elder Branch
12725,24,2010,8,7069,1,7099,1,7938,1,7939,1
//-- Runstone Rhydo <-- RK_RUNEMASTERY Lv7, 1 Red Gemstone, 1 Light Granule, 1 Elder Branch
12726,24,2010,7,716,1,7938,1,7939,1
//-- Runstone Verkana <-- RK_RUNEMASTERY Lv9, 1 Dullahan Armor, 1 Elder Branch
12727,24,2010,9,7210,1,7939,1
//-- Runstone Isia <-- RK_RUNEMASTERY Lv2, 1 Burning Heart, 1 Elder Branch
12728,24,2010,2,7097,1,7939,1
//-- Runstone Asir <-- RK_RUNEMASTERY Lv5, 1 Ogre Tooth, 1 Light Granule, 1 Elder Branch
12729,24,2010,5,7002,1,7938,1,7939,1
//-- Runstone Urj <-- RK_RUNEMASTERY Lv6, 1 Honey, 1 Slender Snake, 1 Elder Branch
12730,24,2010,6,518,1,1048,1,7939,1
//-- Runstone Turisus <-- RK_RUNEMASTERY Lv1, 1 Cobold Hair, 1 Claw Of Desert Wolf, 1 Elder Branch
12731,24,2010,1,1034,1,7030,1,7939,1
//-- Runstone Pertz <-- RK_RUNEMASTERY Lv3, 1 Dragon Canine, 1 Tangled Chain, 1 Light Granule, 1 Elder Branch
12732,24,2010,3,1035,1,7221,1,7938,1,7939,1
//-- Runstone Hagalas <-- RK_RUNEMASTERY Lv4, 1 Round Shell, 1 Dragon's Skin, 1 Elder Branch
12733,24,2010,4,1096,1,7123,1,7939,1
//==============================================
//===== Guillotine Cross Poisons === ItemLv=25 =
//-- Guillotine Antidote <-- GC_RESEARCHNEWPOISON Lv5, 1 White Herb, 1 Blue Herb, 2 Green Herb
6128,25,2024,5,509,1,510,1,511,2
//-- Poison Paralysis <-- GC_RESEARCHNEWPOISON Lv1, 1 Medicine Bowl, 20 Poison Toad's Skin, 1 Poison Kit, 1 Poison Herb Amoena
12717,25,2024,1,7134,1,7155,20,7931,1,7937,1
//-- Poison Leech <-- GC_RESEARCHNEWPOISON Lv4, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Nerium, 1 Poison Herb Scopolia
12718,25,2024,4,7134,1,7931,1,7932,1,7936,1
//-- Poison Oblivion <-- GC_RESEARCHNEWPOISON Lv9, 1 Izidor, 10 Heart Of Mermaid, 1 Medicine Bowl, 1 Poison Kit
12719,25,2024,9,709,1,950,10,7134,1,7931,1
//-- Poison Contamination <-- GC_RESEARCHNEWPOISON Lv3, 25 Decayed Nail, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Seratum
12720,25,2024,3,957,25,7134,1,7931,1,7935,1
//-- Poison Numb <-- GC_RESEARCHNEWPOISON Lv8, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit, 1 Poison Herb Nerium
12721,25,2024,8,7134,1,7565,10,7931,1,7932,1
//-- Poison Fever <-- GC_RESEARCHNEWPOISON Lv2, 20 Anolian Skin, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Rantana
12722,25,2024,2,7003,20,7134,1,7931,1,7933,1
//-- Poison Laughing <-- GC_RESEARCHNEWPOISON Lv7, 10 Poison Spore, 1 Medicine Bowl, 1 Poison Kit, 1 Poison Herb Makulata
12723,25,2024,7,7033,10,7134,1,7931,1,7934,1
//-- Poison Fatigue <-- GC_RESEARCHNEWPOISON Lv6, 1 Izidor, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit
12724,25,2024,6,709,1,7134,1,7565,10,7931,1
//==============================================

View File

@ -1161,24 +1161,24 @@
11114,0,1004,10,0,0,0,0,"Request : Hunt Honet"
11115,0,1009,20,0,0,0,0,"Request : Hunt Condor"
11116,0,1052,10,0,0,0,0,"Request : Hunt grasshopper's leg"
11116,0,1052,10,0,0,0,0,"Request : Hunt Grasshopper's Leg"
11117,0,1024,20,0,0,0,0,"Request : Hunt Worm tail"
11118,0,1014,30,0,0,0,0,"Request : Hunt Spore"
11119,0,1048,20,0,0,0,0,"Request : Pest control"
11119,0,1048,20,0,0,0,0,"Request : Pest Control"
11120,0,1055,20,0,0,0,0,"Request : Hunt Muka"
11121,0,1005,20,0,0,0,0,"Request : Hunt Farmiliar"
11122,0,1019,30,0,0,0,0,"Request : Collect feather"
11123,0,1077,30,0,0,0,0,"Request : Collect Poison spore"
11124,86400,0,0,0,0,0,0,"Request : Hunt honet - Complete"
11125,86400,0,0,0,0,0,0,"Request : Hunt condor - Complete"
11126,86400,0,0,0,0,0,0,"Request : Hunt grasshopper's leg - Complete"
11127,86400,0,0,0,0,0,0,"Request : Hunt Worm tail - Complete"
11128,86400,0,0,0,0,0,0,"Request : Hunt spore - Complete"
11129,86400,0,0,0,0,0,0,"Request : Pest control - Complete"
11130,86400,0,0,0,0,0,0,"Request : Hunt muka - Complete"
11122,0,1019,30,0,0,0,0,"Request : Collect Feather"
11123,0,1077,30,0,0,0,0,"Request : Collect Poison Spore"
11124,86400,0,0,0,0,0,0,"Request : Hunt Honet - Complete"
11125,86400,0,0,0,0,0,0,"Request : Hunt Condor - Complete"
11126,86400,0,0,0,0,0,0,"Request : Hunt Grasshopper's Leg - Complete"
11127,86400,0,0,0,0,0,0,"Request : Hunt Worm Tail - Complete"
11128,86400,0,0,0,0,0,0,"Request : Hunt Spore - Complete"
11129,86400,0,0,0,0,0,0,"Request : Pest Control - Complete"
11130,86400,0,0,0,0,0,0,"Request : Hunt Muka - Complete"
11131,86400,0,0,0,0,0,0,"Request : Hunt Farmiliar - Complete"
11132,86400,0,0,0,0,0,0,"Request : Collect feather - Complete"
11133,86400,0,0,0,0,0,0,"Request : Collect Poison spore - Complete"
11132,86400,0,0,0,0,0,0,"Request : Collect Feather - Complete"
11133,86400,0,0,0,0,0,0,"Request : Collect Poison Spore - Complete"
11135,0,0,0,0,0,0,0,"Looking for Maestro Song"
11136,0,0,0,0,0,0,0,"Looking for Maestro Song"

230
db/re_job_db.txt Normal file
View File

@ -0,0 +1,230 @@
// Job-specific values database,
// Used for Renewal-exclusive values, such as the shield ASPD penalty
// Job ID, Shield ASPD Penalty (value / 10)
//Novice
0,100
//Swordman
1,50
//Mage
2,50
//Archer
3,50
//Acolyte
4,50
//Merchant
5,50
//Thief
6,60
//Knight
7,50
//Priest
8,50
//Wizard
9,50
//Blacksmith
10,50
//Hunter
11,90
//Assassin
12,60
//Knight2
13,50
//Crusader
14,50
//Monk
15,50
//Sage
16,50
//Rogue
17,50
//Alchem
18,50
//Alchemist
18,50
//Bard
19,70
//Dancer
20,70
//Crusader2
21,50
//Wedding
22,50
//SuperNovice
23,50
//Gunslinger
24,60
//Ninja
25,60
//Xmas
26,50
//Summer
27,50
//NoviceHigh
4001,100
//SwordmanHigh
4002,50
//MageHigh
4003,50
//ArcherHigh
4004,50
//AcolyteHigh
4005,50
//MerchantHigh
4006,50
//ThiefHigh
4007,60
//LordKnight
4008,50
//HighPriest
4009,50
//HighWizard
4010,50
//Whitesmith
4011,50
//Sniper
4012,90
//AssassinCross
4013,60
//LordKnight2
4014,50
//Paladin
4015,50
//Champion
4016,50
//Professor
4017,50
//Stalker
4018,50
//Creator
4019,50
//Clown
4020,70
//Gypsy
4021,70
//Paladin2
4022,50
//Baby
4023,100
//BabySwordman
4024,50
//BabyMage
4025,50
//BabyArcher
4026,50
//BabyAcolyte
4027,50
//BabyMerchant
4028,50
//BabyThief
4029,60
//BabyKnight
4030,50
//BabyPriest
4031,50
//BabyWizard
4032,50
//BabyBlacksmith
4033,50
//BabyHunter
4034,90
//BabyAssassin
4035,60
//BabyKnight2
4036,50
//BabyCrusader
4037,50
//BabyMonk
4038,50
//BabySage
4039,50
//BabyRogue
4040,50
//BabyAlchem
4041,50
//BabyAlchemist
4041,50
//BabyBard
4042,70
//BabyDancer
4043,70
//BabyCrusader2
4044,50
//SuperBaby
4045,50
//Taekwon
4046,50
//StarGladiator
4047,50
//StarGladiator2
4048,50
//SoulLinker
4049,80
//RuneKnight
4054,50
//Warlock
4055,50
//Ranger
4056,80
//ArchBishop
4057,100
//Mechanic
4058,60
//GuillotineCross
4059,90
//RuneKnightT
4060,50
//WarlockT
4061,50
//RangerT
4062,80
//ArchBishopT
4063,100
//MechanicT
4064,60
//GuillotineCrossT
4065,90
//RoyalGuard
4066,50
//Sorcerer
4067,50
//Minstrel
4068,70
//Wanderer
4069,70
//Sura
4070,50
//Genetic
4071,50
//ShadowChaser
4072,40
//RoyalGuardT
4073,50
//SorcererT
4074,50
//MinstrelT
4075,50
//WandererT
4076,50
//SuraT
4077,50
//GeneticT
4078,50
//ShadowChaserT
4079,40
//RuneKnight2
4080,50
//RuneKnightT2
4081,50
//RoyalGuard2
4082,50
//RoyalGuardT2
4083,50
//Ranger2
4084,50
//RangerT2
4085,50
//Mechanic2
4086,50
//MechanicT2
4087,50

File diff suppressed because it is too large Load Diff

View File

@ -124,7 +124,8 @@
79,9,8,2,6,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, PR_MAGNUS,Magnus Exorcismus
80,9,8,2,3,0x20,1:1:1:1:1:2:2:2:2:2:2,10,3:4:5:6:7:8:9:10:11:12:12,yes,0,0x80,5,magic,0, WZ_FIREPILLAR,Fire Pillar
81,0,6,4,3,0,3,10,1,yes,0,0,0,magic,5, WZ_SIGHTRASHER,Sightrasher
//82,9,6,2,3,0,0,10,1,yes,0,0,0,magic,0, WZ_FIREIVY,Fire Ivy
82,9,8,2,4,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0, WZ_FIREIVY,Fire Ivy
//82,9,6,2,3,0,0,10,1,yes,0,0x200,1,magic,0, WZ_FIREIVY,Fire Ivy
83,9,8,2,3,0,3:3:3:3:3:3:3:3:3:3:14,10,1:1:2:2:3:3:4:4:5:5:15,yes,0,0,0,magic,0, WZ_METEOR,Meteor Storm
84,9,8,1,4,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0,0,magic,2:3:3:4:4:5:5:6:6:7, WZ_JUPITEL,Jupitel Thunder
85,9,8,2,4,0,0,10,-10,yes,0,0,0,magic,0, WZ_VERMILION,Lord of Vermilion
@ -663,27 +664,155 @@
1018,9,6,1,3,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTFIRE,Elemental Change Fire
1019,9,6,1,4,0x1,0,1,1,yes,0,0x1,0,magic,0, SA_ELEMENTWIND,Elemental Change Wind
// Third Job Skills
//2001,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ENCHANTBLADE,
//2002,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_SONICWAVE,
//2003,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DEATHBOUND,
//2004,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_HUNDREDSPEAR,
//2005,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_WINDCUTTER,
//2006,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_IGNITIONBREAK,
//2007,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONTRAINING,
//2008,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONBREATH,
//2009,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_DRAGONHOWLING,
//2010,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_RUNEMASTERY,
//2011,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_MILLENNIUMSHIELD,
//2012,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_CRUSHSTRIKE,
//2013,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_REFRESH,
//2014,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_GIANTGROWTH,
//2015,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STONEHARDSKIN,
//2016,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_VITALITYACTIVATION,
//2017,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_STORMBLAST,
//2018,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_FIGHTINGSPIRIT,
//2019,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_ABUNDANCE,
//2020,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RK_PHANTOMTHRUST,
//****
// RK Rune Knight
//****
2001,1,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, RK_ENCHANTBLADE,Enchant Blade
2002,7:8:9:10:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RK_SONICWAVE,Sonic Wave
2003,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0, RK_DEATHBOUND,Death Bound
2004,1,8,1,-1,0,0,10,-5,no,0,0,0,weapon,0, RK_HUNDREDSPEAR,Hundred Spear
2005,1,6,2,4,0x2,2,5,1,no,0,0,0,weapon,3, RK_WINDCUTTER,Wind Cutter
2006,0,6,4,-1,0x2,5,5,1,no,0,0,0,weapon,0, RK_IGNITIONBREAK,Ignition Break
2007,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0, RK_DRAGONTRAINING,Dragon Training
2008,9,6,2,3,0xC2,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0,0,misc,0, RK_DRAGONBREATH,Dragon Breath //CHECK May have to change this back to a weapon type attack.
2009,0,6,4,0,0x3,3:4:5:6:7,5,1,yes,0,0,0,weapon,0, RK_DRAGONHOWLING,Dragon Howling
2010,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RK_RUNEMASTERY,Rune Mastery
2011,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_MILLENNIUMSHIELD,Millenium Shield
2012,1,6,1,-1,0,0x8,1,1,yes,0,0,0,weapon,0, RK_CRUSHSTRIKE,Crush Strike
2013,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_REFRESH,Refresh
2014,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_GIANTGROWTH,Giant Growth
2015,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_STONEHARDSKIN,Stone Hard Skin
2016,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, RK_VITALITYACTIVATION,Vitality Activation
2017,0,6,4,-1,0x2,3,1,1,no,0,0,0,weapon,7, RK_STORMBLAST,Storm Blast
2018,0,6,4,0,0x3,-1,1,1,yes,0,0,0,none,0, RK_FIGHTINGSPIRIT,Fighting Spirit //CHECK Is this splash needed?
2019,9,6,4,6,0x1,0,1,1,yes,0,0,0,none,0, RK_ABUNDANCE,Abundance
2020,5:6:7:8:9,6,1,-1,0,0,5,1,yes,0,0,0,weapon,0, RK_PHANTOMTHRUST,Phantom Thrust
//****
// WL Warlock
//****
2201,11,6,16,0,0,0,5,1,yes,0,0,0,magic,0, WL_WHITEIMPRISON,White Imprison
2202,11,8,1,8,0x2,1:1:1:2:2,5,-2,yes,0,0,0,magic,0, WL_SOULEXPANSION,Soul Expansion
2203,0,8,4,1,0x2,13,5,-3:-4:-5:-6:-7,yes,0,0,0,magic,0, WL_FROSTMISTY,Frosty Misty
2204,0,8,4,1,0x2,13,5,-5,yes,0,0,0,magic,0, WL_JACKFROST,Jack Frost
2205,11,6,1,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_MARSHOFABYSS,Marsh of Abyss
2206,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, WL_RECOGNIZEDSPELL,Recognized Spell
2207,7,6,1,2,0x3,1:2:2:3:3,5,1,yes,0,0,0,magic,0, WL_SIENNAEXECRATE,Sienna Execrate
2208,0,0,0,0,0,0,3,0,no,0,0,0,none,0, WL_RADIUS,Radius
2209,0,6,4,0,0x3,9:10:11:12:13,5,1,yes,0,0,0,magic,0, WL_STASIS,Stasis
2210,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_DRAINLIFE,Drain Life
2211,11,8,1,3,0x2,3,5,-7,yes,0,0,0,magic,3, WL_CRIMSONROCK,Crimson Rock
2212,11,6,1,3,0,0,5,1,yes,0,0,0,magic,0, WL_HELLINFERNO,Hell Inferno
2213,11,8,2,0,0x2,15,5,-20,yes,0,0,0,magic,2, WL_COMET,Comet //CHECK AoE in official code appears to be 15 x 15, yet casting circle is much bigger then that.
2214,11,6,1,0,0,3,5,1,yes,0,0,0,magic,0, WL_CHAINLIGHTNING,Chain Lightning //CHECK Is the splash being used for the target search?
2215,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_CHAINLIGHTNING_ATK,Chain Lightning Attack
2216,3,8,2,2,0,0,5,-6:-7:-8:-9:-10,yes,0,0,0,magic,0, WL_EARTHSTRAIN,Earth Strain
2217,11,6,1,0,0,0,5,1,yes,0,0,0,magic,0, WL_TETRAVORTEX,Tetra Vortex
2218,11,6,1,3,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_FIRE,Tetra Vortex Fire
2219,11,6,1,1,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_WATER,Tetra Vortex Water
2220,11,6,1,4,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_WIND,Tetra Vortex Wind
2221,11,6,1,2,0,0,5,1,no,0,0,0,magic,0, WL_TETRAVORTEX_GROUND,Tetra Vortex Earth
2222,0,6,4,3,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONFB,Summon Fire Ball
2223,0,6,4,4,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONBL,Summon Lightning Ball
2224,0,6,4,1,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONWB,Summon Water Ball
2225,11,6,1,3,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_FIRE,Summon Attack Fire //CHECK Summon attack ID's dont appear to have a range.
2226,11,6,1,4,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WIND,Summon Attack Wind
2227,11,6,1,1,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_WATER,Summon Attack Water
2228,11,6,1,2,0,0,5,1,no,0,0,1,magic,0, WL_SUMMON_ATK_GROUND,Summon Attack Earth
2229,0,6,4,2,0x1,0,5,1,yes,0,0,0,magic,0, WL_SUMMONSTONE,Summon Stone
2230,11,8,1,0,0,0,2,1,yes,0,0,0,magic,0, WL_RELEASE,Release //CHECK Should it be left to do multi hit or single hit?
2231,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, WL_READING_SB,Reading Spellbook
2232,0,0,0,0,0,0,5,0,no,0,0,0,none,0, WL_FREEZE_SP,Freeze Spell
//****
// GC Guillotine Cross
//****
//****
// AB Arch Bishop
//****
2038,11,8,1,6,0x2,3,5,-3,yes,0,0,0,magic,0, AB_JUDEX,Judex
2039,0,6,4,0,0x1,0,1,1,yes,0,0,0,magic,0, AB_ANCILLA,Ancilla
2040,11,8,1,6,0,0,10,-10,yes,0,0,0,magic,0, AB_ADORAMUS,Adoramus
2041,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CLEMENTIA,Crementia
2042,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CANTO,Canto Candidus
2043,0,6,4,6,0x3,3:7:15,3,1,yes,0,0,0,magic,0, AB_CHEAL,Coluceo Heal
2044,11,6,2,6,0x1,0,5,1,yes,0,0,1,magic,0, AB_EPICLESIS,Epiclesis
2045,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0, AB_PRAEFATIO,Praefatio
2046,0,6,4,6,0x3,15,10,1,yes,0,0,0,magic,0, AB_ORATIO,Oratio
2047,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDAAGNUS,Lauda Agnus
2048,0,6,4,6,0x3,15,4,1,yes,0,0,0,magic,0, AB_LAUDARAMUS,Lauda Ramus
2049,0,0,0,0,0,0,10,0,no,0,0,0,none,0, AB_EUCHARISTICA,Eucharistica
2050,11,6,16,6,0x1,0,1,1,yes,0,0,0,magic,0, AB_RENOVATIO,Renovatio
2051,11,6,16,6,0x21,0,5,1,yes,0,0,0,magic,0, AB_HIGHNESSHEAL,Highness Heal //CHECK Info shows this has magic attack.
2052,11,6,1,0,0x1,0,5,1,yes,0,0xA00,0,magic,0, AB_CLEARANCE,Clearance //CHECK Also shows this as a magic attack. Why?
2053,0,6,4,0,0x1,0,5,1,yes,0,0,0,magic,0, AB_EXPIATIO,Expiatio //CHECK Does this also give the buff to party members?
2054,0,6,4,6,0x1,0,10,1,yes,0,0,0,none,0, AB_DUPLELIGHT,Duple Light //CHECK Had issues adding a skill level check to make the % go higher with the skills level. Will do later.
2055,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0, AB_DUPLELIGHT_MELEE,Duple Light Melee
2056,-1,6,1,0,0,0,10,1,no,0,0,0,magic,0, AB_DUPLELIGHT_MAGIC,Duple Light Magic
2057,0,6,4,6,0x3,4:5:6:7:8,5,1,yes,0,0,0,magic,0, AB_SILENTIUM,Silentium //CHECk Marked magic attack as well. Hmmmm....
2515,11,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, AB_SECRAMENT,Secrament
//****
// RA Ranger
//****
2233,9,8,1,-1,0x2,2:2:2:2:2:3:3:3:3:4,10,3,yes,0,0,0,weapon,0, RA_ARROWSTORM,Arrow Storm
2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0, RA_FEARBREEZE,Fear Breeze
2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_RANGERMAIN,Ranger Main
2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0, RA_AIMEDBOLT,Aimed Bolt
2237,9,6,2,0,0x3,3,1,1,no,0,0,0,none,0, RA_DETONATOR,Detonator
2238,3,6,2,0,0x3,2,5,1,no,0,0x80,3,misc,0, RA_ELECTRICSHOCKER,Electric Shocker
2239,3,6,2,0,0x42,3,5,1,no,0,0x80,3,misc,0, RA_CLUSTERBOMB,Cluster Bomb
2240,0,6,4,0,0,0,1,1,no,0,0,0,none,0, RA_WUGMASTERY,Warg Mastery
2241,0,6,4,0,0,0,3,1,no,0,0,0,none,0, RA_WUGRIDER,Warg Rider
2242,0,6,4,-1,0x2,1,1,0,no,0,0,0,weapon,0, RA_WUGDASH,Warg Dash
2243,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RA_WUGSTRIKE,Warg Strike
2244,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, RA_WUGBITE,Warg Bite
2245,0,0,0,0,0,0,10,0,no,0,0,0,none,0, RA_TOOTHOFWUG,Tooth of Warg
2246,0,6,4,0,0x2,3:4:5:6:7,5,1,no,0,0,0,weapon,0, RA_SENSITIVEKEEN,Sensitive Keen
2247,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, RA_CAMOUFLAGE,Camouflage
2248,0,0,0,0,0,0,5,0,no,0,0,0,none,0, RA_RESEARCHTRAP,Research Trap
2249,3,6,2,3,0x43,2,1,1,no,0,0x80,1,misc,0, RA_MAGENTATRAP,Magenta Trap
2250,3,6,2,1,0x43,2,1,1,no,0,0x80,1,misc,0, RA_COBALTTRAP,Cobalt Trap
2251,3,6,2,2,0x43,2,1,1,no,0,0x80,1,misc,0, RA_MAIZETRAP,Maize Trap
2252,3,6,2,4,0x43,2,1,1,no,0,0x80,1,misc,0, RA_VERDURETRAP,Verdure Trap
2253,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_FIRINGTRAP,Firing Trap
2254,3,6,2,0,0x42,2,5,1,no,0,0x80,2,misc,0, RA_ICEBOUNDTRAP,Icebound Trap
//****
// NC Mechanic
2255,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_MADOLICENCE,Mado License
2256,11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_BOOSTKNUCKLE,Boost Knuckle
2257,3,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_PILEBUNKER,Pile Bunker
2258,13,6,1,-1,0,0,3,1,no,0,0,0,weapon,0, NC_VULCANARM,Vulcan Arm
2259,5,6,1,3,0,2,3,1,no,0,0,5,weapon,0, NC_FLAMELAUNCHER,Flame Launcher
2260,7,6,2,1,0x2,2:3:4,3,1,no,0,0,0,weapon,0, NC_COLDSLOWER,Cold Slower
2261,7,6,2,-1,0x42,3:2:1,3,1,no,0,0,0,weapon,0, NC_ARMSCANNON,Arm Cannon
2262,0,6,4,0,0x1,0,3,1,no,0,0,0,none,0, NC_ACCELERATION,Acceleration
2263,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_HOVERING,Hovering
2264,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_F_SIDESLIDE,Front-Side Slide
2265,0,6,4,0,0x1,0,1,1,no,0,0,0,none,7, NC_B_SIDESLIDE,Back-Side Slide
2266,0,0,0,0,0,0,4,0,no,0,0,0,none,0, NC_MAINFRAME,Mainframe Restructure // Check me. Part of the code notes translated to "The amount of fuel have".
2267,0,6,4,-1,0x42,2:3:4,3,1,no,0,0,0,misc,5, NC_SELFDESTRUCTION,Self Destruction
2268,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0, NC_SHAPESHIFT,Shape Shift
2269,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, NC_EMERGENCYCOOL,Emergency Cool
2270,0,6,4,0,0x3,7,1,1,yes,0,0,0,none,0, NC_INFRAREDSCAN,Infrared Scan
2271,9,6,1,0,0x1,0,3,1,yes,0,0,0,none,0, NC_ANALYZE,Analyze
2272,0,6,4,0,0x3,1:2:3,3,1,yes,0,0,0,none,0, NC_MAGNETICFIELD,Magnetic Field
2273,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_NEUTRALBARRIER,Neutral Barrier
2274,0,6,4,0,0x1,0,3,1,yes,0,0,0,none,0, NC_STEALTHFIELD,Stealth Field
2275,5,6,16,0,0x1,0,5,1,yes,0,0,0,magic,0, NC_REPAIR,Repair
2276,0,0,0,0,0,0,10,0,no,0,0,0,none,0, NC_TRAININGAXE,Axe Training
2277,0,0,0,0,0,0,5,0,no,0,0,0,none,0, NC_RESEARCHFE,Research Fire/Earth
2278,4:5:6:7:8,6,1,-1,0,0,5,1,no,0,0,0,weapon,2:3:4:5:6, NC_AXEBOOMERANG,Axe Boomerang
2279,1,6,1,-1,0,0,5,1,no,0,0,0,weapon,0, NC_POWERSWING,Power Swing
2280,0,8,4,-1,0x2,2:2:3:3:3,5,-6,no,0,0,0,weapon,0, NC_AXETORNADO,Axe Tornado // Check me. Takes 20 * Skill LV amount of HP each use.
2281,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_SILVERSNIPER,FAW - Silver Sniper
2282,2,6,2,0,0x1,0,5,1,yes,0,0,2,none,0, NC_MAGICDECOY,FAW - Magic Decoy //CHECK FIX ME!!!! Wind and Earth stones spawning opposite decoys.
2283,2,6,1,0,0x1,0,1,1,no,0,0,0,none,0, NC_DISJOINT,FAW Removal
//2021,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_VENOMIMPRESS,
//2022,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CROSSIMPACT,
//2023,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_DARKILLUSION,

View File

@ -89,7 +89,7 @@
79,0,0,40:42:44:46:48:50:52:54:56:58,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_MAGNUS#マグヌスエクソシズム#
80,0,0,75,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#ファイア?ピラ?#
81,0,0,35:37:39:41:43:45:47:49:51:53,0,0,0,99,0,0,sight,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTRASHER#サイトラッシャ?#
82,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#ƒ†ƒsƒeƒƒTƒ“ƒ_?#
83,0,0,20:24:30:34:40:44:50:54:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_METEOR#メテオスト?ム#
84,0,0,20:23:26:29:32:35:38:41:44:47,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_JUPITEL#ユピテルサンダ?#
85,0,0,60:64:68:72:76:80:84:88:92:96,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WZ_VERMILION#ロ?ドオブヴァ?ミリオン#
@ -454,6 +454,164 @@
1018,0,0,30,0,0,0,99,0,0,none,0,12114,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE
1019,0,0,30,0,0,0,99,0,0,none,0,12117,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND
//*****
// RK Rune Knight
2001,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
2002,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
2003,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
2004,0,0,60,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
2005,0,0,20:24:28:32:36,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
2006,0,0,35:40:45:50:55,0,0,0,1:2:3:4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
2008,0,0,30:35:40:45:50:55:60:65:70:75,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
2009,0,0,70,0,0,0,99,0,0,dragon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
2011,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_MILLENNIUMSHIELD#Millenium Shield#
2012,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_CRUSHSTRIKE#Crush Strike#
2013,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_REFRESH#Refresh#
2014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_GIANTGROWTH#Giant Growth#
2015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STONEHARDSKIN#Stone Hard Skin#
2016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_VITALITYACTIVATION#Vitality Activation#
2017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_STORMBLAST#Storm Blast#
2018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_FIGHTINGSPIRIT#Fighting Spirit#
2019,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_ABUNDANCE#Abundance#
2020,0,0,15:18:21:24:27,0,0,0,4:5,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
//****
// GC Guilottine Cross
2021,0,0,12:16:20:24:28,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
2022,0,0,25,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact# //CHECK Is this move_enable needed?
2023,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
2025,0,0,10,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
2026,0,0,10,0,0,0,99,0,0,none,0,6128,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
2027,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
2028,0,0,40:36:32:28:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
2029,0,0,5:8:11:14:17,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
2030,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
2031,0,0,30:40:50:60:70,0,0,0,99,0,0,poisonweapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
2032,0,0,40,0,0,0,99,0,0,poisonweapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
2033,0,0,45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
2034,0,0,30,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
2035,0,0,100,10,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
2036,0,0,5,0,0,0,16,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
2037,0,0,20:24:28:32:36,0,0,0,16,0,0,rollingcutter,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
//****
// WL Warlock
2201,0,0,50:55:60:65:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
2202,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
2203,0,0,40:48:56:64:72,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
2206,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
2211,0,0,60:70:80:90:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
2212,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
2213,0,0,240:280:320:360:400,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
2214,0,0,80:90:100:110:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
2215,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING_ATK#Chain Lightning Attack#
2216,0,0,70:78:86:94:102,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
2217,0,0,120:150:180:210:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX#Tetra Vortex#
2218,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_FIRE#Tetra Vortex Fire#
2219,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_WATER#Tetra Vortex Water#
2220,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_WIND#Tetra Vortex Wind#
2221,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_TETRAVORTEX_GROUND#Tetra Vortex Earth#
2222,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
2223,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
2224,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
2225,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_FIRE#Summon Attack Fire#
2226,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_WIND#Summon Attack Wind#
2227,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_WATER#Summon Attack Water#
2228,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMON_ATK_GROUND#Summon Attack Earth#
2229,0,0,10:12:14:16:18,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
2230,0,0,3:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
2231,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
//2232,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell# (Passive Skill)
//****
// AB Arch Bishop
2038,0,0,20:23:26:29:32,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
2039,0,0,30,0,-30,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
2040,0,0,20:24:28:32:36:40:44:48:52:56,0,0,0,99,0,0,none,0,717,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ADORAMUS#Adoramus#
2041,0,0,200:220:240,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
2042,0,0,145:160:175,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
2043,0,0,130:145:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
2044,0,0,300,0,0,0,99,0,0,none,0,12333,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
2045,0,0,60:70:80:90:100:110:120:130:140:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
2046,0,0,35:38:41:44:47:50:53:56:59:62,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
2047,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
2048,0,0,50:60:70:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
2050,0,0,70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
2051,0,0,70:100:130:160:190,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
2052,0,0,54:60:66:72:78,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
2053,0,0,35:40:45:50:55,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
2054,0,0,55:60:65:70:75:80:85:90:95:100,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
2055,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT_MELEE#Duple Light Melee#
2056,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT_MAGIC#Duple Light Magic#
2057,0,0,64:68:72:76:80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
2515,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AB_SECRAMENT#Sacrament#
//****
// RA Ranger
2233,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,10,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
2234,0,0,36:40:44:48:52,0,0,0,11,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
2236,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,11,1,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# //How many arrows does it require???
2237,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
2238,0,0,35,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
2239,0,0,20,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
2240,0,0,5,0,0,0,99,0,0,none,0,6124,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
2241,0,0,20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
2242,0,0,40,0,0,0,99,0,0,move_enable,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
2243,0,0,20:22:24:26:28,0,0,0,99,0,0,ridingwarg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
2244,0,0,42:44:46:48:50,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
2246,0,0,12,0,0,0,99,0,0,warg,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
2247,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
2249,0,0,10,0,0,0,99,0,0,none,0,7940,1,990,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
2250,0,0,10,0,0,0,99,0,0,none,0,7940,1,991,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
2251,0,0,10,0,0,0,99,0,0,none,0,7940,1,993,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
2252,0,0,10,0,0,0,99,0,0,none,0,7940,1,992,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
2253,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
2254,0,0,10,0,0,0,99,0,0,none,0,7940,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
//****
// NC Mechanic
2256,0,0,3:6:9:12:15,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
2257,0,0,50,0,0,0,99,0,0,mado,0,1549,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
2258,0,0,2,0,0,0,99,0,0,mado,0,6145,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
2259,0,0,20,0,0,0,99,0,0,mado,0,2139,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
2260,0,0,20,0,0,0,99,0,0,mado,0,6147,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
2261,0,0,30:45:60,0,0,0,99,8,1,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
2262,0,0,20:40:60,0,0,0,99,0,0,mado,0,6146,1,2800,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
2263,0,0,25,0,0,0,99,0,0,mado,0,6146,1,2801,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
2264,0,0,5,0,0,0,99,0,0,mado,0,6146,1,,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front - Side Slide#
2265,0,0,5,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back - Side Slide#
2267,0,0,200,0,0,0,99,0,0,mado,0,6146,5,2802,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
2268,0,0,100,0,0,0,99,0,0,mado,0,994,1,997,1,996,1,995,1,6146,2,2803,0,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# //CHECK Shouldnt the different stones all be in the same slot?
2269,0,0,20,0,0,0,99,0,0,mado,0,6146,2,2804,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
2270,0,0,45,0,0,0,99,0,0,mado,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
2271,0,0,30,0,0,0,99,0,0,mado,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
2272,0,0,90,0,0,0,99,0,0,mado,0,6146,3,2805,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
2273,0,0,90,0,0,0,99,0,0,mado,0,6146,1,2806,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
2274,0,0,100:150:200,0,0,0,99,0,0,mado,0,6146,2,2808,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
2275,0,0,25:30:35:40:45,0,0,0,99,0,0,mado,0,2807,0,6146,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
2278,0,0,20:22:24:26:28,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
2279,0,0,10:12:14:16:18,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
2280,0,0,18:20:22:24:26,0,0,0,6:7,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
2281,0,0,25:30:35:40:45,0,0,0,99,0,0,none,0,998,1,999,2,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
2282,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,998,2,7054,1,612,0,615,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
2283,0,0,15,0,0,0,99,0,0,none,0,6186,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store
10010,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_BATTLEORDER##

View File

@ -187,7 +187,7 @@
9,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
9,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
9,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
//9,82,10,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy#
9,82,10,19,3,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy#
9,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
9,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
9,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
@ -2263,3 +2263,671 @@
4049,494,5,451,1,0,0,0,0,0,0,0,0 //SL_HIGH#Spirit of Rebirth#
4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4049,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
//Rune Knight (non-trans)
4054,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4054,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4054,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery#
4054,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery#
4054,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery#
4054,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash#
4054,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke#
4054,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break#
4054,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure#
4054,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
4054,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point#
4054,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk#
4054,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery#
4054,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce#
4054,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear#
4054,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab#
4054,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang#
4054,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
4054,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack#
4054,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash#
4054,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding#
4054,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4054,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4054,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4054,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4054,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4054,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4054,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4054,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4054,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4054,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
4054,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
4054,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training#
4054,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
4054,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
4054,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
4054,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
//Warlock (non-trans)
4055,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4055,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4055,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
4055,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight#
4055,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat#
4055,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
4055,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike#
4055,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
4055,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
4055,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse#
4055,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball#
4055,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall#
4055,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt#
4055,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
4055,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm#
4055,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
4055,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
4055,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
4055,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
4055,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
4055,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
4055,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
4055,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
4055,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
4055,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
4055,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
4055,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
4055,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
4055,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
4055,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster#
4055,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4055,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4055,2201,5,2202,3,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
4055,2202,5,2210,1,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
4055,2203,5,2224,1,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
4055,2204,5,2203,2,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
4055,2205,5,92,1,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
4055,2206,5,2201,1,2209,1,2230,2,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
4055,2207,5,2229,1,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
4055,2208,3,0,0,0,0,0,0,0,0,0,0 //WL_RADIUS#Radius#
4055,2209,5,2210,1,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
4055,2210,5,2208,1,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
4055,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
4055,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
4055,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4055,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
//Ranger (non-trans)
4056,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4056,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4056,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
4056,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye#
4056,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration#
4056,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe#
4056,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower#
4056,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting#
4056,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel#
4056,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
4056,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
4056,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare#
4056,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap#
4056,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
4056,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
4056,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
4056,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine#
4056,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap#
4056,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap#
4056,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box#
4056,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
4056,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery#
4056,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow#
4056,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat#
4056,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect#
4056,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap#
4056,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow#
4056,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4056,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing#
4056,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4056,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
4056,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
4056,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main#
4056,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
4056,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
4056,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
4056,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
4056,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
4056,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
4056,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
4056,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
4056,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
4056,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4056,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4056,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4056,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4056,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4056,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4056,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
4056,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
4056,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
4056,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
//Arch Bishop (non-trans)
4057,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4057,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4057,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection#
4057,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane#
4057,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach#
4057,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma#
4057,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport#
4057,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal#
4057,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal#
4057,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI#
4057,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI#
4057,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta#
4057,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis#
4057,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus#
4057,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing#
4057,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure#
4057,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light#
4057,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
4057,12,10,68,4,70,3,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
4057,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection#
4057,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery#
4057,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
4057,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium#
4057,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
4057,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti#
4057,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
4057,71,4,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison#
4057,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
4057,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison#
4057,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
4057,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria#
4057,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina#
4057,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead#
4057,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
4057,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4057,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4057,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4057,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4057,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4057,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4057,2040,10,79,1,2038,1,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4057,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
4057,2042,3,29,1,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
4057,2043,3,28,1,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
4057,2044,5,2039,1,2051,1,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
4057,2045,10,73,1,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
4057,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4057,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4057,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4057,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4057,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4057,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4057,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4057,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
4057,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
4057,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
4057,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
//Mechanic (non-trans)
4058,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4058,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4058,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit#
4058,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount#
4058,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge#
4058,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart#
4058,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal#
4058,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending#
4058,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite#
4058,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution#
4058,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
4058,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
4058,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering#
4058,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering#
4058,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
4058,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research#
4058,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger#
4058,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword#
4058,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword#
4058,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe#
4058,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace#
4058,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace#
4058,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear#
4058,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
4058,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery#
4058,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
4058,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
4058,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering#
4058,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall#
4058,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush#
4058,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection#
4058,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust#
4058,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power#
4058,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
4058,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
4058,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4058,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
4058,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4058,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License#
4058,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
4058,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
4058,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4058,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4058,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4058,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4058,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4058,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4058,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
4058,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide#
4058,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure#
4058,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
4058,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift#
4058,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
4058,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
4058,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
4058,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
4058,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
4058,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
4058,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
4058,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4058,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4058,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4058,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4058,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4058,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4058,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
//Guillotine Cross (non-trans)
4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4059,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4059,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack#
4059,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge#
4059,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal#
4059,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding#
4059,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
4059,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
4059,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand#
4059,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding#
4059,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone#
4059,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling#
4059,132,5,0,0,0,0,0,0,0,0,0,0 //AS_RIGHT#Righthand Mastery#
4059,133,5,132,2,0,0,0,0,0,0,0,0 //AS_LEFT#Lefthand Mastery#
4059,134,10,0,0,0,0,0,0,0,0,0,0 //AS_KATAR#Katar Mastery#
4059,135,10,51,2,0,0,0,0,0,0,0,0 //AS_CLOAKING#Cloaking#
4059,136,10,134,4,0,0,0,0,0,0,0,0 //AS_SONICBLOW#Sonic Blow#
4059,137,5,135,2,136,5,0,0,0,0,0,0 //AS_GRIMTOOTH#Grimtooth#
4059,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
4059,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
4059,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
4059,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
4059,1003,1,0,0,0,0,0,0,0,0,0,0 //AS_SONICACCEL#Sonic Acceleration#
4059,1004,1,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#Throw Venom Knife#
4059,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4059,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4059,2021,5,138,3,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
4059,2022,5,136,10,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact#
4059,2023,5,2022,3,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
4059,2024,10,0,0,0,0,0,0,0,0,0,0 //GC_RESEARCHNEWPOISON#Research New Poison#
4059,2025,1,2024,1,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
4059,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4059,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4059,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4059,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4059,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4059,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4059,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
4059,2033,5,135,3,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
4059,2034,1,2023,5,2033,5,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
4059,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
4059,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
4059,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#
//Rune Knight (Trans)
4060,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4060,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4060,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery#
4060,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery#
4060,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery#
4060,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash#
4060,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke#
4060,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break#
4060,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure#
4060,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery#
4060,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point#
4060,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk#
4060,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery#
4060,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce#
4060,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear#
4060,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab#
4060,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang#
4060,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken#
4060,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack#
4060,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash#
4060,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding#
4060,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery#
4060,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack#
4060,355,5,5,5,7,5,3,5,0,0,0,0 //LK_AURABLADE#Aura Blade#
4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying#
4060,357,5,4,1,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration#
4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax#
4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk.
4060,397,5,55,10,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce#
4060,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow#
4060,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike#
4060,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4060,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken#
4060,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4060,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade#
4060,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave#
4060,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound#
4060,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear#
4060,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter#
4060,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break#
4060,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training#
4060,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath#
4060,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling#
4060,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery#
4060,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust#
//Warlock (Trans)
4061,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4061,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4061,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
4061,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight#
4061,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat#
4061,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
4061,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike#
4061,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt#
4061,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver#
4061,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse#
4061,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball#
4061,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall#
4061,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt#
4061,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt#
4061,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm#
4061,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat#
4061,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar#
4061,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher#
4061,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm#
4061,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder#
4061,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion#
4061,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball#
4061,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall#
4061,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova#
4061,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust#
4061,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike#
4061,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive#
4061,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire#
4061,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense#
4061,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster#
4061,364,10,9,5,13,7,0,0,0,0,0,0 //HW_SOULDRAIN#Soul Drain#
4061,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher#
4061,366,10,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#Mystical Amplification#
4061,400,5,11,5,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#Napalm Vulcan#
4061,483,1,93,1,87,1,0,0,0,0,0,0 //HW_GANBANTEIN#Ganbantein#
4061,484,5,365,1,366,10,92,1,0,0,0,0 //HW_GRAVITATION#Gravitation#
4061,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4061,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4061,2201,5,2202,3,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison#
4061,2202,5,2210,1,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion#
4061,2203,5,2224,1,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty#
4061,2204,5,2203,2,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
4061,2205,5,92,1,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
4061,2206,5,2201,1,2209,1,2230,2,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
4061,2207,5,2229,1,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
4061,2208,3,0,0,0,0,0,0,0,0,0,0 //WL_RADIUS#Radius#
4061,2209,5,2210,1,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
4061,2210,5,2208,1,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
4061,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock#
4061,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno#
4061,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet#
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
4061,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
4061,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
//Ranger (Trans)
4062,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4062,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4062,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye#
4062,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye#
4062,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration#
4062,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe#
4062,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower#
4062,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting#
4062,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel#
4062,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap#
4062,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine#
4062,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare#
4062,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap#
4062,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman#
4062,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher#
4062,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap#
4062,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine#
4062,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap#
4062,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap#
4062,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box#
4062,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane#
4062,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery#
4062,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow#
4062,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat#
4062,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect#
4062,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap#
4062,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow#
4062,380,10,43,10,44,10,45,10,127,1,0,0 //SN_SIGHT#Falcon Eyes#
4062,381,5,128,3,44,5,129,5,127,1,0,0 //SN_FALCONASSAULT#Falcon Assault#
4062,382,5,45,10,46,5,0,0,0,0,0,0 //SN_SHARPSHOOTING#Focused Arrow Strike#
4062,383,10,45,9,0,0,0,0,0,0,0,0 //SN_WINDWALK#Wind Walker#
4062,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4062,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing#
4062,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4062,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm#
4062,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze#
4062,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main#
4062,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt#
4062,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator#
4062,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker#
4062,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb#
4062,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery#
4062,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider#
4062,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash#
4062,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike#
4062,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite#
4062,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg#
4062,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen#
4062,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage#
4062,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap#
4062,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap#
4062,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap#
4062,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap#
4062,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap#
4062,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap#
4062,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap#
//Arch Bishop (Trans)
4063,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4063,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4063,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection#
4063,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane#
4063,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach#
4063,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma#
4063,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport#
4063,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal#
4063,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal#
4063,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI#
4063,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI#
4063,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta#
4063,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis#
4063,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus#
4063,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing#
4063,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure#
4063,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light#
4063,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery#
4063,12,10,68,4,70,3,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall#
4063,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection#
4063,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery#
4063,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus#
4063,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium#
4063,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio#
4063,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti#
4063,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary#
4063,71,4,72,1,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison#
4063,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery#
4063,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison#
4063,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat#
4063,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria#
4063,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina#
4063,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead#
4063,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna#
4063,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus#
4063,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio#
4063,361,5,33,1,9,3,66,3,0,0,0,0 //HP_ASSUMPTIO#Assumptio#
4063,362,5,75,2,9,1,73,3,0,0,0,0 //HP_BASILICA#Basilica#
4063,363,10,68,3,9,5,76,5,0,0,0,0 //HP_MEDITATIO#Meditatio#
4063,481,5,65,10,23,10,0,0,0,0,0,0 //HP_MANARECHARGE#Mana Recharge#
4063,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4063,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4063,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex#
4063,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla#
4063,2040,10,79,1,2038,1,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus#
4063,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia#
4063,2042,3,29,1,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus#
4063,2043,3,28,1,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal#
4063,2044,5,2039,1,2051,1,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis#
4063,2045,10,73,1,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio#
4063,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio#
4063,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus#
4063,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus#
4063,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica#
4063,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio#
4063,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal#
4063,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance#
4063,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio#
4063,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light#
4063,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium#
4063,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament#
//Mechanic (Trans)
4064,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4064,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4064,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit#
4064,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount#
4064,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge#
4064,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart#
4064,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal#
4064,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending#
4064,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite#
4064,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution#
4064,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart#
4064,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar#
4064,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering#
4064,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering#
4064,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft#
4064,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research#
4064,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger#
4064,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword#
4064,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword#
4064,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe#
4064,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace#
4064,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace#
4064,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear#
4064,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding#
4064,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery#
4064,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research#
4064,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair#
4064,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering#
4064,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall#
4064,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush#
4064,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection#
4064,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust#
4064,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power#
4064,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick#
4064,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed#
4064,384,10,109,3,105,1,107,5,113,3,0,0 //WS_MELTDOWN#Shattering Strike#
4064,387,1,39,5,153,1,154,1,105,1,0,0 //WS_CARTBOOST#Cart Boost#
4064,477,10,107,10,0,0,0,0,0,0,0,0 //WS_WEAPONREFINE#Upgrade Weapon#
4064,485,10,42,10,110,5,387,1,0,0,0,0 //WS_CARTTERMINATION#Cart Termination#
4064,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
4064,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4064,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush#
4064,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4064,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License#
4064,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle#
4064,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker#
4064,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm#
4064,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher#
4064,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower#
4064,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon#
4064,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration#
4064,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering#
4064,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide#
4064,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide#
4064,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure#
4064,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction#
4064,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift#
4064,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool#
4064,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan#
4064,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze#
4064,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field#
4064,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier#
4064,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field#
4064,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair#
4064,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training#
4064,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth#
4064,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang#
4064,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing#
4064,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado#
4064,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper#
4064,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy#
4064,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal#
4064,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store#
//Guillotine Cross (Trans)
4065,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill#
4065,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid#
4065,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack#
4065,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge#
4065,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal#
4065,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding#
4065,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom#
4065,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify#
4065,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand#
4065,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding#
4065,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone#
4065,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling#
4065,132,5,0,0,0,0,0,0,0,0,0,0 //AS_RIGHT#Righthand Mastery#
4065,133,5,132,2,0,0,0,0,0,0,0,0 //AS_LEFT#Lefthand Mastery#
4065,134,10,0,0,0,0,0,0,0,0,0,0 //AS_KATAR#Katar Mastery#
4065,135,10,51,2,0,0,0,0,0,0,0,0 //AS_CLOAKING#Cloaking#
4065,136,10,134,4,0,0,0,0,0,0,0,0 //AS_SONICBLOW#Sonic Blow#
4065,137,5,135,2,136,5,0,0,0,0,0,0 //AS_GRIMTOOTH#Grimtooth#
4065,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison#
4065,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React#
4065,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust#
4065,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher#
4065,1003,1,0,0,0,0,0,0,0,0,0,0 //AS_SONICACCEL#Sonic Acceleration#
4065,1004,1,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#Throw Venom Knife#
4065,376,5,48,5,134,7,0,0,0,0,0,0 //ASC_KATAR#Advanced Katar Mastery#
4065,378,5,407,1,0,0,0,0,0,0,0,0 //ASC_EDP#Deadly Poison Enchantment#
4065,379,10,48,5,135,3,138,6,52,5,0,0 //ASC_BREAKER#Soul Destroyer#
4065,406,10,132,3,134,5,136,5,379,1,0,0 //ASC_METEORASSAULT#Meteor Assault#
4065,407,1,52,10,53,1,138,5,0,0,0,0 //ASC_CDP#Create Deadly Poison#
4065,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby#
4065,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R#
4065,2021,5,138,3,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress#
4065,2022,5,136,10,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact#
4065,2023,5,2022,3,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion#
4065,2024,10,0,0,0,0,0,0,0,0,0,0 //GC_RESEARCHNEWPOISON#Research New Poison#
4065,2025,1,2024,1,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison#
4065,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote#
4065,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon#
4065,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking#
4065,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash#
4065,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush#
4065,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure#
4065,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke#
4065,2033,5,135,3,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed#
4065,2034,1,2023,5,2033,5,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace#
4065,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk#
4065,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter#
4065,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher#

View File

@ -33,6 +33,7 @@
70,0x83, , -1, 1,1000,all, 0x018 //PR_SANCTUARY
79,0x84, , -1, 1,3000,enemy, 0x018 //PR_MAGNUS
80,0x87,0x88, 0, 1,2000,enemy, 0x006 //WZ_FIREPILLAR
82,0x86, , 0, 3,1000,enemy, 0x018 //WZ_FIREIVY
83,0x86, , 0, 3,1000,enemy, 0x010 //WZ_METEOR
85,0x86, , 0, 6:6:6:6:6:6:6:6:6:6:8,1250,enemy,0x018 //WZ_VERMILION
87,0x8d, , -1, 0, -1,all, 0x010 //WZ_ICEWALL
@ -95,6 +96,26 @@
535,0xbd, , -1, 0, 20,enemy, 0x010 //NJ_KAENSIN
538,0xbb, , 1:1:1:2:2:2:3:3:3:4,0,-1,all,0x010 //NJ_SUITON
670,0xc7, , 1, 4:7:10:13:16:19:22:25:28:31,1000,all,0x008 //NPC_EVILLAND
2044,0xca, , 0, 3,1000,all, 0x018 //AB_EPICLESIS
2032,0xe1, , 2, 0,1000,enemy, 0x018 //GC_POISONSMOKE
2214,0x86, , 0, 5, 100,enemy, 0x080 //WL_CHAINLIGHTNING
2216,0xcb, , -1, 2,2000,enemy, 0x018 //WL_EARTHSTRAIN
2238,0xd8, , 0, 1,1000,enemy, 0x006 //RA_ELECTRICSHOCKER
2239,0xd9, , 0, 1,1000,enemy, 0x006 //RA_CLUSTERBOMB
2249,0xd2, , 0, 1,1000,enemy, 0x026 //RA_MAGENTATRAP
2250,0xd3, , 0, 1,1000,enemy, 0x026 //RA_COBALTTRAP
2251,0xd4, , 0, 1,1000,enemy, 0x026 //RA_MAIZETRAP
2252,0xd5, , 0, 1,1000,enemy, 0x026 //RA_VERDURETRAP
2253,0xd6, , 0, 1,1000,enemy, 0x006 //RA_FIRINGTRAP
2254,0xd7, , 0, 1,1000,enemy, 0x006 //RA_ICEBOUNDTRAP
2273,0xe2, , 1, 0, 500,friend,0x000 //NC_NEUTRALBARRIER
2274,0xe3, , 1, 0, 500,all, 0x000 //NC_STEALTHFIELD
8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER
8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP
8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE

29
db/spellbook_db.txt Normal file
View File

@ -0,0 +1,29 @@
//============================================================
// Preserve points database for Reading Spellbook. [LimitLine/3CeAm]
// Structure:
// SkillID,PreservePoints,Required Book
//============================================================
//To add more entries skill.h MAX_SKILL_SPELLBOOK_DB must be increased
//Mage
14,7,6190 //Cold Bolt
19,7,6189 //Fire Bolt
20,7,6191 //Lightning Bolt
21,9,6197 //Thunder Storm
//Wizard
83,10,6194 //Meteor Storm
84,9,6198 //Jupitel Thunder
85,10,6193 //Lord of Vermillion
86,9,6199 //Water Ball
89,10,6192 //Storm Gust
90,8,6201 //Earth Spike
91,9,6200 //Heaven's Drive
//Warlock
2210,8,6205 //Drain Life
2211,12,6204 //Crimson Rock
2213,22,6195 //Comet
2214,12,6203 //Chain Lightning
2216,12,6202 //Earth Strain
2217,22,6196 //Tetra Vortex

255
db/statpoint_renewal.txt Normal file
View File

@ -0,0 +1,255 @@
48
51
54
57
60
64
68
72
76
80
85
90
95
100
105
111
117
123
129
135
142
149
156
163
170
178
186
194
202
210
219
228
237
246
255
265
275
285
295
305
316
327
338
349
360
372
384
396
408
420
433
446
459
472
485
499
513
527
541
555
570
585
600
615
630
646
662
678
694
710
727
744
761
778
795
813
831
849
867
885
904
923
942
961
980
1000
1020
1040
1060
1080
1101
1122
1143
1164
1185
1207
1229
1251
1273
1295
1318
1341
1364
1387
1410
1433
1456
1479
1502
1525
1549
1573
1597
1621
1645
1669
1693
1717
1741
1765
1790
1815
1840
1865
1890
1915
1940
1965
1990
2015
2041
2067
2093
2119
2145
2171
2197
2223
2249
2275
2302
2329
2356
2383
2410
2437
2464
2491
2518
2545
2573
2601
2629
2657
2685
2713
2743
2769
2797
2825
2854
2883
2912
2941
2970
2999
3028
3057
3086
3115
3145
3175
3205
3235
3265
3295
3325
3355
3385
3415
3446
3477
3508
3539
3570
3601
3632
3663
3694
3725
3757
3789
3821
3853
3885
3917
3949
3981
4013
4045
4078
4111
4114
4177
4210
4243
4276
4309
4342
4375
4409
4443
4477
4511
4545
4579
4613
4647
4681
4715
4750
4785
4820
4855
4890
4925
4960
5030
5065
5100
5136
5172
5208
5244
5280
5316
5352
5388
5424
5460
5497
5537
5571
5608
5645
5682
5719
5793
5830
5868
5906
5944
5982
6020
6058

View File

@ -164,7 +164,7 @@ CREATE TABLE IF NOT EXISTS `global_reg_value` (
`char_id` int(11) unsigned NOT NULL default '0',
`str` varchar(255) NOT NULL default '',
`value` varchar(255) NOT NULL default '0',
`type` int(11) NOT NULL default '3',
`type` tinyint(1) NOT NULL default '3',
`account_id` int(11) unsigned NOT NULL default '0',
PRIMARY KEY (`char_id`,`str`,`account_id`),
KEY `account_id` (`account_id`),

View File

@ -0,0 +1 @@
ALTER TABLE `global_reg_value` MODIFY `type` TINYINT(1) UNSIGNED NOT NULL DEFAULT '3';

View File

@ -44,8 +44,8 @@
// 20110928 - 2011-09-28aRagexeRE+ - 0x6b, 0x6d
#ifndef PACKETVER
#define PACKETVER 20081126
//#define PACKETVER 20100707
#define PACKETVER 20110609
//#define PACKETVER 20100730
#endif
// backward compatible PACKETVER 8 and 9
#if PACKETVER == 8
@ -176,6 +176,7 @@ enum item_types {
IT_UNKNOWN2,//9
IT_AMMO, //10
IT_DELAYCONSUME,//11
IT_THROWWEAPON= 17,//17
IT_CASH = 18,
IT_MAX
};
@ -646,6 +647,56 @@ enum {
JOB_STAR_GLADIATOR,
JOB_STAR_GLADIATOR2,
JOB_SOUL_LINKER,
/**
* 3.1 (2.1)
**/
JOB_RUNE_KNIGHT = 4054,
JOB_WARLOCK,
JOB_RANGER,
JOB_ARCH_BISHOP,
JOB_MECHANIC,
JOB_GUILLOTINE_CROSS,
/**
* 3.1 (2.1 Trans)
**/
JOB_RUNE_KNIGHT_T,
JOB_WARLOCK_T,
JOB_RANGER_T,
JOB_ARCH_BISHOP_T,
JOB_MECHANIC_T,
JOB_GUILLOTINE_CROSS_T,
/**
* 3.2 (2.2)
**/
JOB_ROYAL_GUARD,
JOB_SORCERER,
JOB_MINSTREL,
JOB_WANDERER,
JOB_SURA,
JOB_GENETIC,
JOB_SHADOW_CHASER,
/**
* 3.2 (2.2 Trans)
**/
JOB_ROYAL_GUARD_T,
JOB_SORCERER_T,
JOB_MINSTREL_T,
JOB_WANDERER_T,
JOB_SURA_T,
JOB_GENETIC_T,
JOB_SHADOW_CHASER_T,
/**
* 3.x Mounts / Vehicles
**/
JOB_RUNE_KNIGHT2,
JOB_RUNE_KNIGHT_T2,
JOB_ROYAL_GUARD2,
JOB_ROYAL_GUARD_T2,
JOB_RANGER2,
JOB_RANGER_T2,
JOB_MECHANIC2,
JOB_MECHANIC_T2,
JOB_MAX,
};

View File

@ -4,6 +4,8 @@
#include "../common/cbasetypes.h"
#include "../common/strlib.h" // StringBuf
#include "showmsg.h"
#include "core.h" //[Ind] - For SERVER_TYPE
#include "version.h" //[Ind] - For SERVER_TYPE values
#include <stdio.h>
#include <string.h>
@ -51,6 +53,8 @@ int stdout_with_ansisequence = 0;
int msg_silent = 0; //Specifies how silent the console is.
int console_msg_log = 0;//[Ind] msg error logging
///////////////////////////////////////////////////////////////////////////////
/// static/dynamic buffer for the messages
@ -683,6 +687,29 @@ int _vShowMessage(enum msg_type flag, const char *string, va_list ap)
ShowError("Empty string passed to _vShowMessage().\n");
return 1;
}
if(
( flag == MSG_WARNING && console_msg_log&1 ) ||
( ( flag == MSG_ERROR || flag == MSG_SQL ) && console_msg_log&2 ) ||
( flag == MSG_DEBUG && console_msg_log&4 ) ) {//[Ind]
FILE *log = NULL;
if( (log = fopen(SERVER_TYPE == ATHENA_SERVER_MAP ? "./log/map-msg_log.log" : "./log/unknown.log","a+")) ) {
char timestring[255];
time_t curtime;
time(&curtime);
strftime(timestring, 254, "%m/%d/%Y %H:%M:%S", localtime(&curtime));
fprintf(log,"(%s) [ %s ] : ",
timestring,
flag == MSG_WARNING ? "Warning" :
flag == MSG_ERROR ? "Error" :
flag == MSG_SQL ? "SQL Error" :
flag == MSG_DEBUG ? "Debug" :
"Unknown");
va_copy(apcopy, ap);
vfprintf(log,string,apcopy);
va_end(apcopy);
fclose(log);
}
}
if(
(flag == MSG_INFORMATION && msg_silent&1) ||
(flag == MSG_STATUS && msg_silent&2) ||

View File

@ -67,6 +67,7 @@
extern int stdout_with_ansisequence; //If the color ansi sequences are to be used. [flaviojs]
extern int msg_silent; //Specifies how silent the console is. [Skotlex]
extern int console_msg_log; //Specifies what error messages to log. [Ind]
extern char timestamp_format[20]; //For displaying Timestamps [Skotlex]
enum msg_type {

View File

@ -34,7 +34,9 @@ MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \
storage.h skill.h atcommand.h battle.h battleground.h \
intif.h trade.h party.h vending.h guild.h pet.h \
log.h mail.h date.h unit.h homunculus.h mercenary.h quest.h instance.h mapreg.h \
buyingstore.h searchstore.h duel.h
buyingstore.h searchstore.h duel.h \
RRConfig/Core.h RRConfig/Renewal.h RRConfig/Secure.h RRConfig/Data/Const.h \
RRConfig/Skills/General.h RRConfig/Skills/Mage_Classes.h RRConfig/Skills/Swordsman_Classes.h
HAVE_MYSQL=@HAVE_MYSQL@
ifeq ($(HAVE_MYSQL),yes)

28
src/map/RRConfig/Core.h Normal file
View File

@ -0,0 +1,28 @@
#ifndef _RRCONFIGS_
#define _RRCONFIGS_
/**
* Ragnarok Resources Configuration File (http://ro-resources.net)
* The following settings are applied upon compiling the program,
* therefore any settings you disable will not even be added to the program
* making these settings the most performance-effiecient possible
**/
/**
* @INFO: RREmu Settings Core
* - For detailed guidance on these check http://trac.ro-resources.net/wiki/CoreConfiguration
**/
/**
* No settings past this point
**/
#include "./Renewal.h"
#include "./Secure.h"
#include "./Skills/General.h"
/**
* Constants come last; so they process anything that could've been modified in early includes
**/
#include "./Data/Const.h"
/**
* End of File
**/
#endif

View File

@ -0,0 +1,33 @@
#ifndef _RRCONFIGS_CONST_
#define _RRCONFIGS_CONST_
/**
* Ragnarok Resources Configuration File (http://ro-resources.net)
* The following settings are applied upon compiling the program,
* therefore any settings you disable will not even be added to the program
* making these settings the most performance-effiecient possible
**/
/**
* @INFO: This file holds constants that aims at making code smoother and more efficient
*/
/**
* "Constants"
**/
#define CONST_CASTRATE_SCALE ( RECASTING ? RECASTING_VMIN : battle_config.castrate_dex_scale )
#define CONST_CASTRATE_CALC ( RECASTING ? ((status_get_dex(bl)*2)+status_get_int(bl)) : status_get_dex(bl) )
/**
* "Sane Checks" to save you from compiling with cool bugs
**/
#if SECURE_NPCTIMEOUT_INTERVAL <= 0
#error SECURE_NPCTIMEOUT_INTERVAL should be at least 1 (1s)
#endif
#if SECURE_NPCTIMEOUT < 0
#error SECURE_NPCTIMEOUT cannot be lower than 0
#endif
/**
* End of File
**/
#endif

View File

@ -0,0 +1,53 @@
#ifndef _RRCONFIGS_RE_
#define _RRCONFIGS_RE_
/**
* Ragnarok Resources Configuration File (http://ro-resources.net)
* The following settings are applied upon compiling the program,
* therefore any settings you disable will not even be added to the program
* making these settings the most performance-effiecient possible
**/
/**
* @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/map/RRConfig/Skills folder
**/
/**
* Game Server Mode
* @values: 1 or 0
* 1 : renewal support, such as renewal-exclusive formulas
* -> Note some features may be enabled/disabled at this file despite this setting being ON
* 0 : renewal support disabled, use original formulas
**/
#define RRMODE 1
/**
* Renewal Cast Time
* @values: 1 (enabled) or 0 (disabled)
* 1 : Cast Time is decreased by DEX*2+INT, 20% of the cast time is not reduced by stats,
* - for example, on a skill whose cast time is 10s, only 8s may be reduced. other 2s are
* - part of a "fixed cast time" that is only reduced by special items and skills (such as
* - Arch Bishop's Sacrament skill).
* 0 : the old cast time method, influenced by dex, items and skills.
**/
#define RECASTING 1
/**
* Renewal Cast Time : Variable-Free
* - Value required for no variable cast time with stats.
* - Formula: (casterDex x 2) + (casterInt)
* Default: 530
**/
#define RECASTING_VMIN 530
/**
* Renewal Enchant Deadly Poison Change
* - In RE EDP no longer increases final damage by 400%.
* - it increases your weapon atk and your stat atk
* - it doesn't affect grimtooth
**/
#define RE_EDP 1
/**
* End of File
**/
#endif

36
src/map/RRConfig/Secure.h Normal file
View File

@ -0,0 +1,36 @@
#ifndef _RRCONFIGS_SECURE_
#define _RRCONFIGS_SECURE_
/**
* Ragnarok Resources Configuration File (http://ro-resources.net)
* The following settings are applied upon compiling the program,
* therefore any settings you disable will not even be added to the program
* making these settings the most performance-effiecient possible
**/
/**
* @INFO: This file holds optional security settings
**/
/**
* Optional NPC Dialog Timer
* When enabled all npcs dialog will 'timeout' if user is on idle for longer than the amount of seconds allowed
* - On 'timeout' the npc dialog window changes it's next/menu to a 'close' button
* @values
* - ? : Desired idle time in seconds (e.g. 10)
* - 0 : Disabled
**/
#define SECURE_NPCTIMEOUT 0
/**
* (Secure) Optional NPC Dialog Timer
* @requirement : SECURE_NPCTIMEOUT must be enabled
* Minimum Interval Between timeout checks in seconds
* Default: 1s
**/
#define SECURE_NPCTIMEOUT_INTERVAL 1
/**
* End of File
**/
#endif

View File

@ -0,0 +1,23 @@
#ifndef _RRCONFIGS_SKILLS_GENERAL_
#define _RRCONFIGS_SKILLS_GENERAL_
/**
* Ragnarok Resources Configuration File (http://ro-resources.net)
* The following settings are applied upon compiling the program,
* therefore any settings you disable will not even be added to the program
* making these settings the most performance-effiecient possible
**/
/**
* Default Magical Reflection Behavior
* - When reflecting, reflected damage depends on gears caster is wearing, not target
* - When disabled damage depends on gears target is wearing, not caster.
* @values 1 (enabled) or 0 (disabled)
**/
#define RR_MAGIC_REFLECTION 1
/**
* No settings past this point
**/
#include "Mage_Classes.h"
#include "Swordsman_Classes.h"
#endif

View File

@ -0,0 +1,19 @@
#ifndef _RRCONFIGS_SKILLS_MAGE_
#define _RRCONFIGS_SKILLS_MAGE_
/**
* Ragnarok Resources Configuration File (http://ro-resources.net)
* The following settings are applied upon compiling the program,
* therefore any settings you disable will not even be added to the program
* making these settings the most performance-effiecient possible
**/
/**
* (Wizard/HW/Warlock) enable Fire Ivy skill? (1 OR 0)
* Default: 0 (disabled)
**/
#define FIREIVY_ON 0
/**
* No settings past this point
**/
#endif

View File

@ -0,0 +1,19 @@
#ifndef _RRCONFIGS_SKILLS_SWORDS_
#define _RRCONFIGS_SKILLS_SWORDS_
/**
* Ragnarok Resources Configuration File (http://ro-resources.net)
* The following settings are applied upon compiling the program,
* therefore any settings you disable will not even be added to the program
* making these settings the most performance-effiecient possible
**/
/**
* (Rune Knight) the maximum rune items a character may have of the same type
* Default: 20
**/
#define MAX_RUNE 20
/**
* No settings past this point
**/
#endif

View File

@ -1255,7 +1255,7 @@ ACMD_FUNC(jobchange)
if (!message || !*message || sscanf(message, "%d %d", &job, &upper) < 1)
{
int i, found = 0;
const struct { char name[16]; int id; } jobs[] = {
const struct { char name[24]; int id; } jobs[] = {
{ "novice", 0 },
{ "swordsman", 1 },
{ "mage", 2 },
@ -1330,6 +1330,32 @@ ACMD_FUNC(jobchange)
{ "taekwon girl", 4046 },
{ "star gladiator", 4047 },
{ "soul linker", 4049 },
{ "rune knight", 4054 },
{ "warlock", 4055 },
{ "ranger", 4056 },
{ "arch bishop", 4057 },
{ "mechanic", 4058 },
{ "guillotine", 4059 },
{ "rune knight (Trans)", 4060 },
{ "warlock (Trans)", 4061 },
{ "ranger (Trans)", 4062 },
{ "arch bishop (Trans)", 4063 },
{ "mechanic (Trans)", 4064 },
{ "guillotine (Trans)", 4065 },
{ "royal guard", 4066 },
{ "sorcerer", 4067 },
{ "minstrel", 4068 },
{ "wanderer", 4069 },
{ "sura", 4070 },
{ "genetic", 4071 },
{ "shadow chaser", 4072 },
{ "royal guard (Trans)", 4073 },
{ "sorcerer (Trans)", 4074 },
{ "minstrel (Trans)", 4075 },
{ "wanderer (Trans)", 4076 },
{ "sura (Trans)", 4077 },
{ "genetic (Trans)", 4078 },
{ "shadow chaser (Trans)", 4079 },
};
for (i=0; i < ARRAYLENGTH(jobs); i++) {
@ -1343,28 +1369,56 @@ ACMD_FUNC(jobchange)
if (!found) {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
clif_displaymessage(fd, "----- Novice / 1st Class -----");
clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
clif_displaymessage(fd, "----- 2nd Class -----");
clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
clif_displaymessage(fd, " 20 Dancer");
clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
clif_displaymessage(fd, "4021 Gypsy");
clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
clif_displaymessage(fd, "4072 Shadow Chaser");
clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
clif_displaymessage(fd, "4079 Shadow Chaser");
clif_displaymessage(fd, "----- Expanded Class -----");
clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
//clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
clif_displaymessage(fd, "4045 Super Baby");
//clif_displaymessage(fd, "---- 3rd Baby Class ----");
//clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
//clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
//clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
//clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
//clif_displaymessage(fd, "4108 Baby Shadow Chaser");
//clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
//clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
//clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
//clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
//clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
//clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
//clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
return -1;
}
}
@ -1384,28 +1438,56 @@ ACMD_FUNC(jobchange)
}
} else {
clif_displaymessage(fd, "Please, enter job ID (usage: @job/@jobchange <job name/ID>).");
clif_displaymessage(fd, " 0 Novice 7 Knight 14 Crusader 21 N/A");
clif_displaymessage(fd, " 1 Swordman 8 Priest 15 Monk 22 N/A");
clif_displaymessage(fd, " 2 Mage 9 Wizard 16 Sage 23 Super Novice");
clif_displaymessage(fd, " 3 Archer 10 Blacksmith 17 Rogue 24 Gunslinger");
clif_displaymessage(fd, " 4 Acolyte 11 Hunter 18 Alchemist 25 Ninja");
clif_displaymessage(fd, " 5 Merchant 12 Assassin 19 Bard 26 N/A");
clif_displaymessage(fd, " 6 Thief 13 N/A 20 Dancer 27 N/A");
clif_displaymessage(fd, "4001 Novice High 4008 Lord Knight 4015 Paladin 4022 N/A");
clif_displaymessage(fd, "4002 Swordman High 4009 High Priest 4016 Champion");
clif_displaymessage(fd, "4003 Mage High 4010 High Wizard 4017 Professor");
clif_displaymessage(fd, "4004 Archer High 4011 Whitesmith 4018 Stalker");
clif_displaymessage(fd, "4005 Acolyte High 4012 Sniper 4019 Creator");
clif_displaymessage(fd, "4006 Merchant High 4013 Assassin Cross 4020 Clown");
clif_displaymessage(fd, "4007 Thief High 4014 N/A 4021 Gypsy");
clif_displaymessage(fd, "4023 Baby Novice 4030 Baby Knight 4037 Baby Crusader 4044 N/A");
clif_displaymessage(fd, "4024 Baby Swordsman 4031 Baby Priest 4038 Baby Monk 4045 Super Baby");
clif_displaymessage(fd, "4025 Baby Mage 4032 Baby Wizard 4039 Baby Sage 4046 Taekwon Kid");
clif_displaymessage(fd, "4026 Baby Archer 4033 Baby Blacksmith 4040 Baby Rogue 4047 Taekwon Master");
clif_displaymessage(fd, "4027 Baby Acolyte 4034 Baby Hunter 4041 Baby Alchemist 4048 N/A");
clif_displaymessage(fd, "4028 Baby Merchant 4035 Baby Assassin 4042 Baby Bard 4049 Soul Linker");
clif_displaymessage(fd, "4029 Baby Thief 4036 N/A 4043 Baby Dancer");
clif_displaymessage(fd, "[upper]: -1 (default) to automatically determine the 'level', 0 to force normal job, 1 to force high job.");
clif_displaymessage(fd, "----- Novice / 1st Class -----");
clif_displaymessage(fd, " 0 Novice 1 Swordman 2 Mage 3 Archer");
clif_displaymessage(fd, " 4 Acolyte 5 Merchant 6 Thief");
clif_displaymessage(fd, "----- 2nd Class -----");
clif_displaymessage(fd, " 7 Knight 8 Priest 9 Wizard 10 Blacksmith");
clif_displaymessage(fd, " 11 Hunter 12 Assassin 14 Crusader 15 Monk");
clif_displaymessage(fd, " 16 Sage 17 Rogue 18 Alchemist 19 Bard");
clif_displaymessage(fd, " 20 Dancer");
clif_displaymessage(fd, "----- High Novice / High 1st Class -----");
clif_displaymessage(fd, "4001 Novice High 4002 Swordman High 4003 Mage High 4004 Archer High");
clif_displaymessage(fd, "4005 Acolyte High 4006 Merchant High 4007 Thief High");
clif_displaymessage(fd, "----- Transcendent 2nd Class -----");
clif_displaymessage(fd, "4008 Lord Knight 4009 High Priest 4010 High Wizard 4011 Whitesmith");
clif_displaymessage(fd, "4012 Sniper 4013 Assassin Cross 4015 Paladin 4016 Champion");
clif_displaymessage(fd, "4017 Professor 4018 Stalker 4019 Creator 4020 Clown");
clif_displaymessage(fd, "4021 Gypsy");
clif_displaymessage(fd, "----- 3rd Class (Regular to 3rd) -----");
clif_displaymessage(fd, "4054 Rune Knight 4055 Warlock 4056 Ranger 4057 Arch Bishop");
clif_displaymessage(fd, "4058 Mechanic 4059 Guillotine Cross 4066 Royal Guard 4067 Sorcerer");
clif_displaymessage(fd, "4068 Minstrel 4069 Wanderer 4070 Sura 4071 Genetic");
clif_displaymessage(fd, "4072 Shadow Chaser");
clif_displaymessage(fd, "----- 3rd Class (Transcendent to 3rd) -----");
clif_displaymessage(fd, "4060 Rune Knight 4061 Warlock 4062 Ranger 4063 Arch Bishop");
clif_displaymessage(fd, "4064 Mechanic 4065 Guillotine Cross 4073 Royal Guard 4074 Sorcerer");
clif_displaymessage(fd, "4075 Minstrel 4076 Wanderer 4077 Sura 4078 Genetic");
clif_displaymessage(fd, "4079 Shadow Chaser");
clif_displaymessage(fd, "----- Expanded Class -----");
clif_displaymessage(fd, " 23 Super Novice 24 Gunslinger 25 Ninja 26 Xmas");
clif_displaymessage(fd, " 27 Summer 4046 Taekwon 4047 Star Gladiator 4049 Soul Linker");
//clif_displaymessage(fd, "4050 Gangsi 4051 Death Knight 4052 Dark Collector");
clif_displaymessage(fd, "---- 1st And 2nd Baby Class ----");
clif_displaymessage(fd, "4023 Baby Novice 4024 Baby Swordsman 4025 Baby Mage 4026 Baby Archer");
clif_displaymessage(fd, "4027 Baby Acolyte 4028 Baby Merchant 4029 Baby Thief 4030 Baby Knight");
clif_displaymessage(fd, "4031 Baby Priest 4032 Baby Wizard 4033 Baby Blacksmith 4034 Baby Hunter");
clif_displaymessage(fd, "4035 Baby Assassin 4037 Baby Crusader 4038 Baby Monk 4039 Baby Sage");
clif_displaymessage(fd, "4040 Baby Rogue 4041 Baby Alchemist 4042 Baby Bard 4043 Baby Dancer");
clif_displaymessage(fd, "4045 Super Baby");
//clif_displaymessage(fd, "---- 3rd Baby Class ----");
//clif_displaymessage(fd, "4096 Baby Rune Knight 4097 Baby Warlock 4098 Baby Ranger");
//clif_displaymessage(fd, "4099 Baby Arch Bishop 4100 Baby Mechanic 4101 Baby Guillotine Cross");
//clif_displaymessage(fd, "4102 Baby Royal Guard 4103 Baby Sorcerer 4104 Baby Minstrel");
//clif_displaymessage(fd, "4105 Baby Wanderer 4106 Baby Sura 4107 Baby Genetic");
//clif_displaymessage(fd, "4108 Baby Shadow Chaser");
//clif_displaymessage(fd, "---- Mounts, Modes, And Others ----");
//clif_displaymessage(fd, " 13 Knight (Peco) 21 Crusader (Peco) 22 Wedding 26 Christmas");
//clif_displaymessage(fd, " 27 Summer 4014 Lord Knight (Peco) 4022 Paladin (Peco) 4036 Baby Knight (Peco)");
//clif_displaymessage(fd, "4044 Baby Crusader (Peco) 4048 Star Gladiator (Union) 4080 Rune Knight (Dragon)");
//clif_displaymessage(fd, "4081 Rune Knight Trans (Dragon) 4082 Royal Guard (Gryphon)");
//clif_displaymessage(fd, "4083 Royal Guard Trans (Gryphon) 4084 Ranger (Warg) 4085 Ranger Trans (Warg)");
//clif_displaymessage(fd, "4086 Mechanic (Mado) 4087 Mechanic Trans (Mado)");
return -1;
}
@ -2842,7 +2924,7 @@ ACMD_FUNC(displaystatus)
if (i < 2) flag = 1;
if (i < 3) tick = 0;
clif_status_change(&sd->bl, type, flag, tick);
clif_status_change(&sd->bl, type, flag, tick, 0, 0, 0);
return 0;
}
@ -4395,8 +4477,11 @@ ACMD_FUNC(mapinfo)
strcat(atcmd_output, "Fireworks | ");
if (map[m_id].flag.leaves)
strcat(atcmd_output, "Leaves | ");
if (map[m_id].flag.rain)
strcat(atcmd_output, "Rain | ");
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//if (map[m_id].flag.rain)
// strcat(atcmd_output, "Rain | ");
if (map[m_id].flag.nightenabled)
strcat(atcmd_output, "Displays Night | ");
clif_displaymessage(fd, atcmd_output);
@ -4510,7 +4595,26 @@ ACMD_FUNC(mapinfo)
ACMD_FUNC(mount_peco)
{
nullpo_retr(-1, sd);
if( pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) {
if( !(sd->sc.option&OPTION_DRAGON1) ) {
clif_displaymessage(sd->fd,"You have mounted your Dragon");
pc_setoption(sd, sd->sc.option|OPTION_DRAGON1);
} else {
clif_displaymessage(sd->fd,"You have released your Dragon");
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1);
}
return 0;
}
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
if( !(sd->sc.option&OPTION_MADOGEAR) ) {
clif_displaymessage(sd->fd,"You have mounted your Mado Gear");
pc_setoption(sd, sd->sc.option|OPTION_MADOGEAR);
} else {
clif_displaymessage(sd->fd,"You have released your Mado Gear");
pc_setoption(sd, sd->sc.option&~OPTION_MADOGEAR);
}
return 0;
}
if (!pc_isriding(sd)) { // if actually no peco
if (!pc_checkskill(sd, KN_RIDING))
{
@ -6117,24 +6221,26 @@ ACMD_FUNC(autolootitem)
return 0;
}
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
/*==========================================
* It is made to rain.
*------------------------------------------*/
ACMD_FUNC(rain)
{
nullpo_retr(-1, sd);
if (map[sd->bl.m].flag.rain) {
map[sd->bl.m].flag.rain=0;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "The rain has stopped.");
} else {
map[sd->bl.m].flag.rain=1;
clif_weather(sd->bl.m);
clif_displaymessage(fd, "It is made to rain.");
}
return 0;
}
//ACMD_FUNC(rain)
//{
// nullpo_retr(-1, sd);
// if (map[sd->bl.m].flag.rain) {
// map[sd->bl.m].flag.rain=0;
// clif_weather(sd->bl.m);
// clif_displaymessage(fd, "The rain has stopped.");
// } else {
// map[sd->bl.m].flag.rain=1;
// clif_weather(sd->bl.m);
// clif_displaymessage(fd, "It is made to rain.");
// }
// return 0;
//}
/*==========================================
* It is made to snow.
@ -6273,7 +6379,10 @@ ACMD_FUNC(fireworks)
ACMD_FUNC(clearweather)
{
nullpo_retr(-1, sd);
map[sd->bl.m].flag.rain=0;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//map[sd->bl.m].flag.rain=0;
map[sd->bl.m].flag.snow=0;
map[sd->bl.m].flag.sakura=0;
map[sd->bl.m].flag.clouds=0;
@ -7763,13 +7872,72 @@ ACMD_FUNC(fakename)
}
/*==========================================
* @mapflag [flag name] [1|0|on|off] [map name] by Lupus
* => Shows information about the map flags [map name]
* Also set flags
* Ragnarok Resources
*------------------------------------------*/
ACMD_FUNC(mapflag)
{
// WIP
ACMD_FUNC(mapflag) {
#define checkflag( cmd ) if ( map[ sd->bl.m ].flag.cmd ) clif_displaymessage(sd->fd,#cmd)
#define setflag( cmd ) \
if ( strcmp( flag_name , #cmd ) == 0 && ( flag == 0 || flag == 1 ) ){\
map[ sd->bl.m ].flag.cmd = flag;\
sprintf(atcmd_output,"[ @mapflag ] %s flag has been set to %s",#cmd,flag?"On":"Off");\
clif_displaymessage(sd->fd,atcmd_output);\
return 0;\
}
unsigned char flag_name[100];
int flag=9,i;
nullpo_retr(-1, sd);
memset(flag_name, '\0', sizeof(flag_name));
if (!message || !*message || (sscanf(message, "%99s %d", flag_name, &flag) < 1)) {
clif_displaymessage(sd->fd,"Enabled Mapflags in this map:");
clif_displaymessage(sd->fd,"----------------------------------");
checkflag(autotrade); checkflag(allowks); checkflag(nomemo); checkflag(noteleport);
checkflag(noreturn); checkflag(monster_noteleport); checkflag(nosave); checkflag(nobranch);
checkflag(noexppenalty); checkflag(pvp); checkflag(pvp_noparty); checkflag(pvp_noguild);
checkflag(pvp_nightmaredrop); checkflag(pvp_nocalcrank); checkflag(gvg_castle); checkflag(gvg);
checkflag(gvg_dungeon); checkflag(gvg_noparty); checkflag(battleground);checkflag(nozenypenalty);
checkflag(notrade); checkflag(noskill); checkflag(nowarp); checkflag(nowarpto);
checkflag(noicewall); checkflag(snow); checkflag(clouds); checkflag(clouds2);
checkflag(fog); checkflag(fireworks); checkflag(sakura); checkflag(leaves);
checkflag(nogo); checkflag(nobaseexp);
checkflag(nojobexp); checkflag(nomobloot); checkflag(nomvploot); checkflag(nightenabled);
checkflag(restricted); checkflag(nodrop); checkflag(novending); checkflag(loadevent);
checkflag(nochat); checkflag(partylock); checkflag(guildlock); checkflag(src4instance);
clif_displaymessage(sd->fd," ");
clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off 1=On)");
clif_displaymessage(sd->fd,"Use: \"@mapflag available\" to list the available mapflags");
return 1;
}
for (i = 0; flag_name[i]; i++) flag_name[i] = tolower(flag_name[i]); //lowercase
setflag(autotrade); setflag(allowks); setflag(nomemo); setflag(noteleport);
setflag(noreturn); setflag(monster_noteleport);setflag(nosave); setflag(nobranch);
setflag(noexppenalty); setflag(pvp); setflag(pvp_noparty); setflag(pvp_noguild);
setflag(pvp_nightmaredrop); setflag(pvp_nocalcrank); setflag(gvg_castle); setflag(gvg);
setflag(gvg_dungeon); setflag(gvg_noparty); setflag(battleground); setflag(nozenypenalty);
setflag(notrade); setflag(noskill); setflag(nowarp); setflag(nowarpto);
setflag(noicewall); setflag(snow); setflag(clouds); setflag(clouds2);
setflag(fog); setflag(fireworks); setflag(sakura); setflag(leaves);
setflag(nogo); setflag(nobaseexp);
setflag(nojobexp); setflag(nomobloot); setflag(nomvploot); setflag(nightenabled);
setflag(restricted); setflag(nodrop); setflag(novending); setflag(loadevent);
setflag(nochat); setflag(partylock); setflag(guildlock); setflag(src4instance);
clif_displaymessage(sd->fd,"Invalid flag name or flag");
clif_displaymessage(sd->fd,"Usage: \"@mapflag monster_teleport 1\" (0=Off | 1=On)");
clif_displaymessage(sd->fd,"Available Flags:");
clif_displaymessage(sd->fd,"----------------------------------");
clif_displaymessage(sd->fd,"town, autotrade, allowks, nomemo, noteleport, noreturn, monster_noteleport, nosave,");
clif_displaymessage(sd->fd,"nobranch, noexppenalty, pvp, pvp_noparty, pvp_noguild, pvp_nightmaredrop,");
clif_displaymessage(sd->fd,"pvp_nocalcrank, gvg_castle, gvg, gvg_dungeon, gvg_noparty, battleground,");
clif_displaymessage(sd->fd,"nozenypenalty, notrade, noskill, nowarp, nowarpto, noicewall, snow, clouds, clouds2,");
clif_displaymessage(sd->fd,"fog, fireworks, sakura, leaves, nogo, nobaseexp, nojobexp, nomobloot,");
clif_displaymessage(sd->fd,"nomvploot, nightenabled, restricted, nodrop, novending, loadevent, nochat, partylock,");
clif_displaymessage(sd->fd,"guildlock, src4instance");
#undef checkflag
#undef setflag
return 0;
}
@ -8581,8 +8749,17 @@ ACMD_FUNC(font)
return 0;
}
ACMD_FUNC(new_mount) {
clif_displaymessage(sd->fd,"NOTICE: If you crash with mount your LUA is outdated");
if( !(sd->sc.option&OPTION_MOUNTING) ) {
clif_displaymessage(sd->fd,"You have mounted.");
pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);
} else {
clif_displaymessage(sd->fd,"You have released your mount");
pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);
}
return 0;
}
/*==========================================
* atcommand_info[] structure definition
*------------------------------------------*/
@ -8885,6 +9062,10 @@ AtCommandInfo atcommand_info[] = {
{ "delitem", 60,60, atcommand_delitem },
{ "charcommands", 1,1, atcommand_commands },
{ "font", 1,1, atcommand_font },
/**
* For Testing Purposes, not going to be here after we're done.
**/
{ "newmount", 0,99, atcommand_new_mount },
};
@ -9025,9 +9206,12 @@ bool is_atcommand(const int fd, struct map_session_data* sd, const char* message
info = get_atcommandinfo_byname(command);
if( info == NULL || info->func == NULL || ( type && ((*atcmd_msg == atcommand_symbol && pc_isGM(sd) < info->level) || (*atcmd_msg == charcommand_symbol && pc_isGM(sd) < info->level2)) ) )
{
if( pc_isGM(sd) ) {
sprintf(output, msg_txt(153), command); // "%s is Unknown Command."
clif_displaymessage(fd, output);
return true;
} else
return false;
}
//Attempt to use the command

View File

@ -118,7 +118,7 @@ static int battle_getenemy_sub(struct block_list *bl, va_list ap)
if (bl->id == target->id)
return 0;
if (*c >= 24)
if (*c >= 23)
return 0;
if (status_isdead(bl))
return 0;
@ -136,8 +136,47 @@ struct block_list* battle_getenemy(struct block_list *target, int type, int rang
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
map_foreachinrange(battle_getenemy_sub, target, range, type, bl_list, &c, target);
if (c == 0 || c > 24)
if (c == 0 )
return NULL;
if( c >= 24 )
c = 23;
return bl_list[rand()%c];
}
static int battle_getenemyarea_sub(struct block_list *bl, va_list ap)
{
struct block_list **bl_list, *src;
int *c, ignore_id;
bl_list = va_arg(ap, struct block_list **);
c = va_arg(ap, int *);
src = va_arg(ap, struct block_list *);
ignore_id = va_arg(ap, int);
if( bl->id == src->id || bl->id == ignore_id )
return 0; // Ignores Caster and a possible pre-target
if( *c >= 23 )
return 0;
if( status_isdead(bl) )
return 0;
if( battle_check_target(src, bl, BCT_ENEMY) > 0 )
{ // Is Enemy!...
bl_list[(*c)++] = bl;
return 1;
}
return 0;
}
// Pick a random enemy
struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id)
{
struct block_list *bl_list[24];
int c = 0;
memset(bl_list, 0, sizeof(bl_list));
map_foreachinarea(battle_getenemyarea_sub, src->m, x - range, y - range, x + range, y + range, type, bl_list, &c, src, ignore_id);
if( c == 0 )
return NULL;
if( c >= 24 )
c = 23;
return bl_list[rand()%c];
}
@ -212,7 +251,6 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
return 0;
}
int battle_attr_ratio(int atk_elem,int def_type, int def_lv)
{
@ -316,6 +354,20 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
d->dmg_lv = ATK_BLOCK;
return 0;
}
if( sc->data[SC_WHITEIMPRISON] && skill_num != HW_GRAVITATION && skill_num != PA_PRESSURE ) { // Gravitation and Pressure do damage without removing the effect
if( skill_num == MG_NAPALMBEAT ||
skill_num == MG_SOULSTRIKE ||
skill_num == WL_SOULEXPANSION ||
(skill_num && skill_get_ele(skill_num, skill_lv) == ELE_GHOST) ||
(!skill_num && (status_get_status_data(src))->rhw.ele == ELE_GHOST)
)
status_change_end(bl,SC_WHITEIMPRISON,-1); // Those skills do damage and removes effect
else
{
d->dmg_lv = ATK_BLOCK;
return 0;
}
}
if( sc->data[SC_SAFETYWALL] && (flag&(BF_SHORT|BF_MAGIC))==BF_SHORT )
{
@ -334,7 +386,13 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
d->dmg_lv = ATK_BLOCK;
return 0;
}
if( sc->data[SC_WEAPONBLOCKING] && flag&(BF_SHORT|BF_WEAPON) && rand()%100 < sc->data[SC_WEAPONBLOCKING]->val2 )
{
clif_skill_nodamage(bl,src,GC_WEAPONBLOCKING,1,1);
d->dmg_lv = ATK_NONE;
sc_start2(bl,SC_COMBO,100,GC_WEAPONBLOCKING,src->id,2000);
return 0;
}
if( (sce=sc->data[SC_AUTOGUARD]) && flag&BF_WEAPON && !(skill_get_nk(skill_num)&NK_NO_CARDFIX_ATK) && rand()%100 < sce->val2 )
{
int delay;
@ -487,6 +545,14 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
status_change_end(bl, SC_REJECTSWORD, INVALID_TIMER);
}
//Finally added to remove the status of immobile when aimedbolt is used. [Jobbie]
if( skill_num == RA_AIMEDBOLT && (sc->data[SC_BITE] || sc->data[SC_ANKLE] || sc->data[SC_ELECTRICSHOCKER]) )
{
status_change_end(bl, SC_BITE, -1);
status_change_end(bl, SC_ANKLE, -1);
status_change_end(bl, SC_ELECTRICSHOCKER, -1);
}
//Finally Kyrie because it may, or not, reduce damage to 0.
if((sce = sc->data[SC_KYRIE]) && damage > 0){
sce->val2-=damage;
@ -539,6 +605,8 @@ int battle_calc_damage(struct block_list *src,struct block_list *bl,struct Damag
break;
}
}
if( sc->data[SC_POISONINGWEAPON] && skill_num != GC_VENOMPRESSURE && (flag&BF_WEAPON) && damage > 0 && rand()%100 < sc->data[SC_POISONINGWEAPON]->val3 )
sc_start(bl,sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON,sc->data[SC_POISONINGWEAPON]->val1));
}
if (battle_config.pk_mode && sd && bl->type == BL_PC && damage)
@ -720,6 +788,12 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
(battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
//damage += (skill * 3);
if( (skill = pc_checkskill(sd, RA_RANGERMAIN)) > 0 && (status->race == RC_BRUTE || status->race == RC_PLANT || status->race == RC_FISH) )
damage += (skill * 5);
if( (skill = pc_checkskill(sd,NC_RESEARCHFE)) > 0 && (status->def_ele == ELE_FIRE || status->def_ele == ELE_EARTH) )
damage += (skill * 10);
if( (sd->sc.option&OPTION_MADOGEAR) )
damage += 20 + 20 * pc_checkskill(sd, NC_MADOLICENCE);
if((skill = pc_checkskill(sd,HT_BEASTBANE)) > 0 && (status->race==RC_BRUTE || status->race==RC_INSECT) ) {
damage += (skill * 4);
@ -755,11 +829,15 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
case W_2HAXE:
if((skill = pc_checkskill(sd,AM_AXEMASTERY)) > 0)
damage += (skill * 3);
if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
damage += (skill * 5);
break;
case W_MACE:
case W_2HMACE:
if((skill = pc_checkskill(sd,PR_MACEMASTERY)) > 0)
damage += (skill * 3);
if((skill = pc_checkskill(sd,NC_TRAININGAXE)) > 0)
damage += (skill * 5);
break;
case W_FIST:
if((skill = pc_checkskill(sd,TK_RUN)) > 0)
@ -1278,6 +1356,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if(sd && pc_checkskill(sd,AS_SONICACCEL)>0)
hitrate += hitrate * 50 / 100;
break;
case GC_VENOMPRESSURE:
hitrate += 10 + 4 * skill_lv;
break;
}
// Weaponry Research hidden bonus
@ -1727,6 +1808,160 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case NPC_VAMPIRE_GIFT:
skillratio += ((skill_lv-1)%5+1)*100;
break;
case RK_SONICWAVE: {
int level = status_get_lv(src);
skillratio += 400 + 100 * skill_lv;
if( level > 100 )
skillratio += skillratio * (level - 100) / 200;
}
break;
case RK_HUNDREDSPEAR: {
int level = status_get_lv(src);
skillratio += 500 + 40 * skill_lv;
if( level > 100 )
skillratio += skillratio * (level - 100) / 200;
}
break;
case RK_WINDCUTTER: {
int level = status_get_lv(src);
skillratio += 50 * skill_lv;
if( level > 100 )
skillratio += skillratio * (level - 50) / 200;
}
break;
case RK_IGNITIONBREAK: {
int level = status_get_lv(src);
i = distance_bl(src,target);
if( i < 2 )
skillratio = 200 + 200 * skill_lv;
else if( i < 4 )
skillratio = 100 + 200 * skill_lv;
else
skillratio = 100 + 100 * skill_lv;
if( level > 100 )
skillratio += skillratio * (level - 100) / 200;
if( sstatus->rhw.ele == ELE_FIRE )
skillratio += skillratio / 2;
}
break;
case RK_CRUSHSTRIKE:
if( sd )
{
short index = sd->equip_index[EQI_HAND_R];
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
skillratio = sstatus->rhw.atk + 100 * sd->inventory_data[index]->wlv * (sd->status.inventory[index].refine + 6);
}
break;
case RK_STORMBLAST:
skillratio = 100 * (sd ? pc_checkskill(sd,RK_RUNEMASTERY) : 1) + 100 * (sstatus->int_ / 4);
break;
case RK_PHANTOMTHRUST:
skillratio = 50 * skill_lv + 10 * ( sd ? pc_checkskill(sd,KN_SPEARMASTERY) : 10);
//if( s_level > 100 ) skillratio += skillratio * s_level / 150; // Base level bonus. This is official, but is disabled until I can confirm something with was changed or not. [Rytech]
//if( s_level > 100 ) skillratio += skillratio * (s_level - 100) / 200; // Base level bonus.
break;
/**
* GC Guilotine Cross
**/
case GC_CROSSIMPACT:
skillratio += 1050 + 50 * skill_lv;
break;
case GC_PHANTOMMENACE:
skillratio += 200;
break;
case GC_COUNTERSLASH:
skillratio += 200 + (100 * skill_lv) + sstatus->agi;
break;
case GC_ROLLINGCUTTER:
skillratio += 20 * skill_lv;
break;
case GC_CROSSRIPPERSLASHER:
skillratio += 60 + 40 * skill_lv;
if( sc && sc->data[SC_ROLLINGCUTTER] )
skillratio += 25 * sc->data[SC_ROLLINGCUTTER]->val1;
break;
/**
* Arch Bishop
**/
case AB_DUPLELIGHT_MELEE:
skillratio += 10 * skill_lv;
break;
/**
* Ranger
**/
case RA_ARROWSTORM:
skillratio += 100 + 50 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case RA_AIMEDBOLT:
skillratio += 400 + 50 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( tsc && (tsc->data[SC_BITE] || tsc->data[SC_ANKLE] || tsc->data[SC_ELECTRICSHOCKER]) )
wd.div_ = tstatus->size + 2 + rand()%2;
break;
case RA_CLUSTERBOMB:
skillratio += 100 + 100 * skill_lv;
break;
case RA_WUGDASH:
skillratio = 500;
break;
case RA_WUGSTRIKE:
skillratio = 200 * skill_lv;
break;
case RA_WUGBITE:
skillratio += 300 + 200 * skill_lv;
if ( skill_lv == 5 ) skillratio += 100;
break;
case RA_SENSITIVEKEEN:
skillratio += 50 * skill_lv;
break;
/**
* Mechanic
**/
case NC_BOOSTKNUCKLE:
skillratio += 100 + 100 * skill_lv + sstatus->dex;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case NC_PILEBUNKER:
skillratio += 200 + 100 * skill_lv + sstatus->str;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case NC_VULCANARM:
skillratio = 70 * skill_lv + sstatus->dex;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case NC_FLAMELAUNCHER:
case NC_COLDSLOWER:
skillratio += 200 + 300 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case NC_ARMSCANNON:
switch( tstatus->size ) {
case 0: skillratio += 100 + 500 * skill_lv; break;// Small
case 1: skillratio += 100 + 400 * skill_lv; break;// Medium
case 2: skillratio += 100 + 300 * skill_lv; break;// Large
}
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
//NOTE: Their's some other factors that affects damage, but not sure how exactly. Will recheck one day. [Rytech]
break;
case NC_AXEBOOMERANG:
skillratio += 60 + 40 * skill_lv;
if( sd ) {
short index = sd->equip_index[EQI_HAND_R];
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
skillratio += sd->inventory_data[index]->weight / 10;// Weight is divided by 10 since 10 weight in coding make 1 whole actural weight. [Rytech]
}
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case NC_POWERSWING:
skillratio += 80 + 20 * skill_lv + sstatus->str + sstatus->dex;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case NC_AXETORNADO:
skillratio += 100 + 100 * skill_lv + sstatus->vit;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
}
ATK_RATE(skillratio);
@ -1755,6 +1990,16 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
case NJ_SYURIKEN:
ATK_ADD(4*skill_lv);
break;
/**
* Ranger
**/
case RA_WUGDASH:
case RA_WUGSTRIKE:
case RA_WUGBITE:
if(sd)
ATK_ADD(30*pc_checkskill(sd, RA_TOOTHOFWUG));
break;
}
}
//Div fix.
@ -1764,13 +2009,17 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if (sc) {
if(sc->data[SC_TRUESIGHT])
ATK_ADDRATE(2*sc->data[SC_TRUESIGHT]->val1);
#if RE_EDP == 0
/**
* In RE EDP doesn't affect your final damage but your atk and weapon atk
**/
if(sc->data[SC_EDP] &&
skill_num != ASC_BREAKER &&
skill_num != ASC_METEORASSAULT &&
skill_num != AS_SPLASHER &&
skill_num != AS_VENOMKNIFE)
ATK_ADDRATE(sc->data[SC_EDP]->val3);
#endif
}
switch (skill_num) {
@ -1787,6 +2036,10 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
sc->data[SC_SPIRIT]->val2 == SL_CRUSADER)
ATK_ADDRATE(100);
break;
case NC_AXETORNADO:
if( (sstatus->rhw.ele) == ELE_WIND || (sstatus->lhw.ele) == ELE_WIND )
ATK_ADDRATE(50);
break;
}
if( sd )
@ -1881,6 +2134,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players
src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0)
vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
if( src->type == BL_MOB && (skill=pc_checkskill(tsd,RA_RANGERMAIN))>0 &&
(sstatus->race == RC_BRUTE || sstatus->race == RC_FISH || sstatus->race == RC_PLANT) )
vit_def += skill*5;
} else { //Mob-Pet vit-eq
//VIT + rnd(0,[VIT/20]^2-1)
vit_def = (def2/20)*(def2/20);
@ -2293,20 +2549,34 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
struct Damage md = battle_calc_misc_attack(src, target, skill_num, skill_lv, wflag);
wd.damage += md.damage;
}
//SG_FUSION hp penalty [Komurka]
if (sc && sc->data[SC_FUSION])
{
int hp= sstatus->max_hp;
if (sd && tsd) {
hp = 8*hp/100;
if (100*sstatus->hp <= 20*sstatus->max_hp)
hp = sstatus->hp;
} else
hp = 2*hp/100; //2% hp loss per hit
status_zap(src, hp, 0);
if( sc ) {
//SG_FUSION hp penalty [Komurka]
if (sc->data[SC_FUSION])
{
int hp= sstatus->max_hp;
if (sd && tsd) {
hp = 8*hp/100;
if (100*sstatus->hp <= 20*sstatus->max_hp)
hp = sstatus->hp;
} else
hp = 2*hp/100; //2% hp loss per hit
status_zap(src, hp, 0);
}
/**
* affecting non-skills
**/
if( !skill_num ) {
/**
* RK Enchant Blade
**/
if( sc->data[SC_ENCHANTBLADE] && sd && ( (flag.rh && sd->weapontype1) || (flag.lh && sd->weapontype2) ) ) {
struct Damage md = battle_calc_magic_attack(src, target, RK_ENCHANTBLADE, pc_checkskill(sd,RK_ENCHANTBLADE), wflag);
wd.damage += md.damage;
wd.flag |= md.flag;
}
}
}
return wd;
}
@ -2398,6 +2668,10 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case AL_HEAL:
case PR_BENEDICTIO:
case PR_SANCTUARY:
/**
* Arch Bishop
**/
case AB_HIGHNESSHEAL:
ad.damage = skill_calc_heal(src, target, skill_num, skill_lv, false);
break;
case PR_ASPERSIO:
@ -2417,14 +2691,31 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case PF_SOULBURN:
ad.damage = tstatus->sp * 2;
break;
/**
* Arch Bishop
**/
case AB_RENOVATIO:
//Damage calculation from iRO wiki. [Jobbie]
ad.damage = (int)((15 * status_get_lv(src)) + (1.5 * sstatus->int_));
break;
default:
{
#if RRMODE //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK)
/**
* min: (weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK
* max: [weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK
* yes this formula MATCHES their site: matk_max already holds weaponmatk+upgradematk, and
* -> statusMATK holds the %Matk modifier stuff from earlier and lastly:
* -> the mdef part is not applied at this point, but later.
**/
MATK_ADD(sstatus->matk_max * 2 + 15/10 * sstatus->matk_min + rand()% ( sstatus->matk_max + (sstatus->matk_max*sstatus->wlv) / 10 * 2 * 10/15 * sstatus->matk_min ) );
#else //Ancient MATK Appliance
if (sstatus->matk_max > sstatus->matk_min) {
MATK_ADD(sstatus->matk_min+rand()%(1+sstatus->matk_max-sstatus->matk_min));
} else {
MATK_ADD(sstatus->matk_min);
}
#endif
if(nk&NK_SPLASHSPLIT){ // Divide MATK in case of multiple targets skill
if(mflag>0)
ad.damage/= mflag;
@ -2470,6 +2761,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case WZ_SIGHTRASHER:
skillratio += 20*skill_lv;
break;
#if FIREIVY_ON
case WZ_FIREIVY:
skillratio += 20*skill_lv-15;
break;
#endif
case WZ_VERMILION:
skillratio += 20*skill_lv-20;
break;
@ -2513,6 +2809,193 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
case NPC_EARTHQUAKE:
skillratio += 100 +100*skill_lv +100*(skill_lv/2);
break;
/**
* Arch Bishop
**/
case AB_JUDEX:
skillratio += 180 + 20 * skill_lv;
if (skill_lv > 4) skillratio += 20;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case AB_ADORAMUS:
skillratio += 400 + 100 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case AB_DUPLELIGHT_MAGIC:
skillratio += 100 + 20 * skill_lv;
break;
/**
* Warlock
**/
case WL_SOULEXPANSION:
skillratio += 300 + 100 * skill_lv + sstatus->int_;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WL_FROSTMISTY:
skillratio += 100 + 100 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WL_JACKFROST:
{
struct status_change *tsc = status_get_sc(target);
if( tsc && tsc->data[SC_FREEZING] )
{
skillratio += 900 + 300 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
}
else
skillratio += 400 + 100 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
}
break;
case WL_DRAINLIFE:
skillratio = 200 * skill_lv + sstatus->int_;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WL_CRIMSONROCK:
skillratio += 1200 + 300 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WL_HELLINFERNO:
if( status_get_element(target) == ELE_FIRE )
skillratio = 60 * skill_lv;
else
skillratio = 240 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WL_COMET: {
struct status_change * sc = status_get_sc(src);
if( sc )
i = distance_xy(target->x, target->y, sc->comet_x, sc->comet_y);
else
i = 8;
if( i < 2 ) skillratio = 2500 + 500 * skill_lv;
else
if( i < 4 ) skillratio = 1600 + 400 * skill_lv;
else
if( i < 6 ) skillratio = 1200 + 300 * skill_lv;
else
skillratio = 800 + 200 * skill_lv;
}
break;
case WL_CHAINLIGHTNING_ATK:
skillratio += 100 + 300 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WL_EARTHSTRAIN:
skillratio += 1900 + 100 * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WL_TETRAVORTEX_FIRE:
case WL_TETRAVORTEX_WATER:
case WL_TETRAVORTEX_WIND:
case WL_TETRAVORTEX_GROUND:
skillratio += 400 + 500 * skill_lv;
break;
case WL_SUMMON_ATK_FIRE:
case WL_SUMMON_ATK_WATER:
case WL_SUMMON_ATK_WIND:
case WL_SUMMON_ATK_GROUND:
skillratio = skill_lv * (status_get_lv(src) + ( sd ? sd->status.job_level : 50 ));// This is close to official, but lacking a little info to finalize. [Rytech]
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case LG_RAYOFGENESIS:
skillratio = (skillratio + 200) * skill_lv;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
break;
case WM_METALICSOUND:
skillratio += 120 * skill_lv + 60 * ( sd? pc_checkskill(sd, WM_LESSON) : 10 ) - 100;
break;
case WM_SEVERE_RAINSTORM:
skillratio += 50 * skill_lv;
break;
case WM_REVERBERATION_MAGIC:
skillratio += 100 * (sd ? pc_checkskill(sd, WM_REVERBERATION) : 1);
break;
case SO_FIREWALK: {
struct status_change * sc = status_get_sc(src);
skillratio = 300;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( sc && sc->data[SC_HEATER_OPTION] )
skillratio += skillratio * sc->data[SC_HEATER_OPTION]->val3 / 100;
}
break;
case SO_ELECTRICWALK: {
struct status_change * sc = status_get_sc(src);
skillratio = 300;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( sc && sc->data[SC_BLAST_OPTION] )
skillratio += skillratio * sc->data[SC_BLAST_OPTION]->val2 / 100;
}
break;
case SO_EARTHGRAVE: {
struct status_change * sc = status_get_sc(src);
skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_SEISMICWEAPON) : 10 ) + sstatus->int_ * skill_lv );
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100;
}
break;
case SO_DIAMONDDUST: {
struct status_change * sc = status_get_sc(src);
skillratio = ( 200 * ( sd ? pc_checkskill(sd, SA_FROSTWEAPON) : 10 ) + sstatus->int_ * skill_lv );
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( sc && sc->data[SC_COOLER_OPTION] )
skillratio += skillratio * sc->data[SC_COOLER_OPTION]->val3 / 100;
}
break;
case SO_POISON_BUSTER: {
struct status_change * sc = status_get_sc(src);
skillratio += 1100 + 300 * skill_lv;
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100;
}
break;
case SO_PSYCHIC_WAVE: {
struct status_change * sc = status_get_sc(src);
skillratio += -100 + skill_lv * 70 + (sstatus->int_ * 3);
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( sc ){
if( sc->data[SC_HEATER_OPTION] )
skillratio += skillratio * sc->data[SC_HEATER_OPTION]->val3 / 100;
else if(sc->data[SC_COOLER_OPTION] )
skillratio += skillratio * sc->data[SC_COOLER_OPTION]->val3 / 100;
else if(sc->data[SC_BLAST_OPTION] )
skillratio += skillratio * sc->data[SC_BLAST_OPTION]->val2 / 100;
else if(sc->data[SC_CURSED_SOIL_OPTION] )
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val3 / 100;
}
}
break;
case SO_VARETYR_SPEAR: {
struct status_change * sc = status_get_sc(src);
skillratio += -100 + ( 100 * ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) : 10 ) + sstatus->int_ * skill_lv );
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( sc && sc->data[SC_BLAST_OPTION] )
skillratio += skillratio * sc->data[SC_BLAST_OPTION]->val2 / 100;
}
break;
case SO_CLOUD_KILL: {
struct status_change * sc = status_get_sc(src);
skillratio += -100 + skill_lv * 40;
if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus.
if( sc && sc->data[SC_CURSED_SOIL_OPTION] )
skillratio += skillratio * sc->data[SC_CURSED_SOIL_OPTION]->val2 / 100;
}
break;
case GN_DEMONIC_FIRE:
if( skill_lv > 20)
{ // Fire expansion Lv.2
skillratio += 110 + 20 * (skill_lv - 20) + status_get_int(src) * 3; // Need official INT bonus. [LimitLine]
}
else if( skill_lv > 10 )
{ // Fire expansion Lv.1
skillratio += 110 + 20 * (skill_lv - 10) / 2;
}
else
skillratio += 110 + 20 * skill_lv;
break;
}
MATK_RATE(skillratio);
@ -2550,10 +3033,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
//mdef2-= mdef2* i/100;
}
}
#if RRMODE
/**
* RE MDEF Reduction (from doddler:?title=Renewal_Changes#MDEF)
* Damage from magic = Magic Attack * 111.5/(111.5+eMDEF)
* Damage = Magic Attack * 111.5/(111.5+eMDEF) - sMDEF
**/
ad.damage = ad.damage * ((1115/10) - mdef)/(1115/10) - mdef2;
#else
if(battle_config.magic_defense_type)
ad.damage = ad.damage - mdef*battle_config.magic_defense_type - mdef2;
else
ad.damage = ad.damage * (100-mdef)/100 - mdef2;
#endif
}
if (skill_num == NPC_EARTHQUAKE)
@ -2805,6 +3297,32 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
case NPC_EVILLAND:
md.damage = skill_calc_heal(src,target,skill_num,skill_lv,false);
break;
case RK_DRAGONBREATH:
md.damage = ((status_get_hp(src) / 50) + (status_get_max_sp(src) / 4)) * skill_lv;
if (status_get_lv(src) > 100) md.damage = md.damage * status_get_lv(src) / 150;
if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100;
break;
/**
* Ranger
**/
case RA_CLUSTERBOMB:
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
md.damage = (2 * skill_lv * (sstatus->dex + 100));
if (status_get_lv(src) > 100) md.damage += md.damage * (status_get_lv(src) - 50) / 200 + 15 / 10;
md.damage = md.damage * 2;// Without BaseLv Bonus
md.damage = md.damage + (5 * sstatus->int_) + (40 * ( sd ? pc_checkskill(sd,RA_RESEARCHTRAP) : 10 ) );
break;
/**
* Mechanic
**/
case NC_SELFDESTRUCTION:
md.damage = (sd?pc_checkskill(sd,NC_MAINFRAME):10) * skill_lv * (status_get_sp(src) + sstatus->vit);
if (status_get_lv(src) > 100) md.damage = md.damage * status_get_lv(src) / 150;// Base level bonus.
if (sd) md.damage = md.damage + status_get_hp(src);
status_set_sp(src, 0, 0);
break;
}
if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets
@ -2906,11 +3424,23 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
else if( map[target->m].flag.battleground )
md.damage=battle_calc_bg_damage(src,target,md.damage,md.div_,skill_num,skill_lv,md.flag);
if (skill_num == NJ_ZENYNAGE && sd)
{ //Time to Pay Up.
if ( md.damage > sd->status.zeny )
md.damage=sd->status.zeny;
pc_payzeny(sd, md.damage);
switch( skill_num ) {
case RA_CLUSTERBOMB:
case RA_FIRINGTRAP:
case RA_ICEBOUNDTRAP:
{
struct Damage wd;
wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag);
md.damage += wd.damage;
}
break;
case NJ_ZENYNAGE:
if( sd ) {
if ( md.damage > sd->status.zeny )
md.damage = sd->status.zeny;
pc_payzeny(sd, md.damage);
}
break;
}
return md;
@ -2943,10 +3473,10 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
}
//Calculates BF_WEAPON returned damage.
int battle_calc_return_damage(struct block_list* bl, int damage, int flag)
int battle_calc_return_damage(struct block_list* bl, struct block_list *src, int *dmg, int flag)
{
struct map_session_data* sd = NULL;
int rdamage = 0;
int rdamage = 0, damage = *dmg;
sd = BL_CAST(BL_PC, bl);
@ -2959,10 +3489,24 @@ int battle_calc_return_damage(struct block_list* bl, int damage, int flag)
if(rdamage < 1) rdamage = 1;
}
sc = status_get_sc(bl);
if (sc && sc->data[SC_REFLECTSHIELD])
{
rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100;
if (rdamage < 1) rdamage = 1;
if( sc && sc->count ) {
if (sc->data[SC_REFLECTSHIELD]) {
rdamage += damage * sc->data[SC_REFLECTSHIELD]->val2 / 100;
if (rdamage < 1) rdamage = 1;
}
if(sc->data[SC_DEATHBOUND] && !(src->type == BL_MOB && is_boss(src)) ) {
int dir = map_calc_dir(bl,src->x,src->y),
t_dir = unit_getdir(bl), rd1 = 0;
if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) {
rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
*dmg = rd1 * 30 / 100; // Received damge = 30% of amplifly damage.
clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
status_change_end(bl,SC_DEATHBOUND,-1);
rdamage += rd1;
if (rdamage < 1) rdamage = 1;
}
}
}
} else {
if (sd && sd->long_weapon_damage_return)
@ -3165,7 +3709,17 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
damage = wd.damage + wd.damage2;
if( damage > 0 && src != target )
{
rdamage = battle_calc_return_damage(target, damage, wd.flag);
if( sc && sc->data[SC_DUPLELIGHT] && (wd.flag&BF_SHORT) && rand()%100 <= 10+2*sc->data[SC_DUPLELIGHT]->val1 )
{ // Activates it only from melee damage
int skillid;
if( rand()%2 == 1 )
skillid = AB_DUPLELIGHT_MELEE;
else
skillid = AB_DUPLELIGHT_MAGIC;
skill_attack(skill_get_type(skillid), src, src, target, skillid, sc->data[SC_DUPLELIGHT]->val1, tick, SD_LEVEL);
}
rdamage = battle_calc_return_damage(target,src, &damage, wd.flag);
if( rdamage > 0 )
{
rdelay = clif_damage(src, src, tick, wd.amotion, sstatus->dmotion, rdamage, 1, 4, 0);
@ -3373,6 +3927,8 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
case WZ_SIGHTBLASTER:
case SM_MAGNUM:
case MS_MAGNUM:
case RA_DETONATOR:
case RA_SENSITIVEKEEN:
state |= BCT_ENEMY;
strip_enemy = 0;
break;
@ -4023,6 +4579,10 @@ static const struct _battle_data {
{ "bg_magic_attack_damage_rate", &battle_config.bg_magic_damage_rate, 60, 0, INT_MAX, },
{ "bg_misc_attack_damage_rate", &battle_config.bg_misc_damage_rate, 60, 0, INT_MAX, },
{ "bg_flee_penalty", &battle_config.bg_flee_penalty, 20, 0, INT_MAX, },
/**
* RR-Specific
**/
{ "max_third_parameter", &battle_config.max_third_parameter, 20, 0, INT_MAX, },
};

View File

@ -35,7 +35,7 @@ struct block_list;
struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int count);
int battle_calc_return_damage(struct block_list *bl, int damage, int flag);
int battle_calc_return_damage(struct block_list *bl, struct block_list *src, int *, int flag);
void battle_drain(struct map_session_data *sd, struct block_list *tbl, int rdamage, int ldamage, int race, int boss);
@ -497,6 +497,8 @@ extern struct Battle_Config
int bg_magic_damage_rate;
int bg_misc_damage_rate;
int bg_flee_penalty;
//[RR]
int max_third_parameter;
} battle_config;
void do_init_battle(void);
@ -507,4 +509,7 @@ extern void battle_set_defaults(void);
int battle_set_value(const char* w1, const char* w2);
int battle_get_value(const char* w1);
//
struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int range, int type, int ignore_id);
#endif /* _BATTLE_H_ */

View File

@ -505,7 +505,13 @@ void chrif_on_ready(void)
ShowStatus("Map Server is now online.\n");
chrif_state = 2;
chrif_check_shutdown();
/**
* while we're not fully ready
**/
ShowMessage(""CL_XXBL""CL_BT_YELLOW"============= WARNING ============="CL_XXBL""CL_CLL""CL_NORMAL"\n");
ShowMessage(""CL_XXBL"- "CL_BT_YELLOW"This version is under development and shouldn't be used as a real server"CL_XXBL""CL_CLL""CL_NORMAL"\n");
ShowMessage(""CL_XXBL"- "CL_BT_YELLOW"For bugs, comments and suggestions: http://ro-resources.net "CL_XXBL""CL_CLL""CL_NORMAL"\n");
ShowMessage(""CL_XXBL"- "CL_BT_YELLOW"Thank you for trying out"CL_XXBL""CL_CLL""CL_NORMAL"\n");
//If there are players online, send them to the char-server. [Skotlex]
send_users_tochar();

File diff suppressed because it is too large Load Diff

View File

@ -343,7 +343,7 @@ int clif_skill_estimation(struct map_session_data *sd,struct block_list *dst);
void clif_skill_warppoint(struct map_session_data* sd, short skill_num, short skill_lv, unsigned short map1, unsigned short map2, unsigned short map3, unsigned short map4);
void clif_skill_memomessage(struct map_session_data* sd, int type);
void clif_skill_teleportmessage(struct map_session_data* sd, int type);
int clif_skill_produce_mix_list(struct map_session_data *sd, int trigger);
int clif_skill_produce_mix_list(struct map_session_data *sd, int skillid, int trigger);
void clif_cooking_list(struct map_session_data *sd, int trigger);
int clif_produceeffect(struct map_session_data* sd,int flag,int nameid);
@ -361,7 +361,7 @@ void clif_bladestop(struct block_list* src, int dst_id, int active);
void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target);
int clif_status_load(struct block_list *bl,int type, int flag);
int clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick);
int clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3);
int clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
int clif_wis_end(int fd,int flag);
@ -629,5 +629,29 @@ void clif_search_store_info_ack(struct map_session_data* sd);
void clif_search_store_info_failed(struct map_session_data* sd, unsigned char reason);
void clif_open_search_store_info(struct map_session_data* sd);
void clif_search_store_info_click_ack(struct map_session_data* sd, short x, short y);
/**
* 3CeAM
**/
void clif_msgtable(int fd, int line);
void clif_msgtable_num(int fd, int line, int num);
/**
* Rune Knight
**/
void clif_millenniumshield(struct map_session_data *sd, short shields );
/**
* Warlock
**/
int clif_spellbook_list(struct map_session_data *sd);
/**
* Mechanic
**/
int clif_magicdecoy_list(struct map_session_data *sd, int skill_lv, short x, short y);
/**
* Guilotine Cross
**/
int clif_poison_list(struct map_session_data *sd, int skill_lv);
/**
* [RRInd] for the new mounts
**/
int clif_status_load_notick(struct block_list *bl,int type,int flag,int val1, int val2, int val3);
#endif /* _CLIF_H_ */

View File

@ -706,7 +706,35 @@ static int itemdb_gendercheck(struct item_data *id)
return (battle_config.ignore_items_gender) ? 2 : id->sex;
}
/**
* [RRInd]
* For backwards compatibility, in Renewal mode, MATK from weapons comes from the atk slot
* We use a ':' delimiter which, if not found, assumes the weapon does not provide any matk.
**/
void itemdb_rr_split_atoi(char *str, int *atk, int *matk) {
int i, val[2];
for (i=0; i<2; i++) {
if (!str) break;
val[i] = atoi(str);
str = strchr(str,':');
if (str)
*str++=0;
}
if( i == 0 ) {
*atk = *matk = 0;
return;//no data found
}
if( i == 1 ) {//Single Value, we assume it's the ATK
*atk = val[0];
*matk = 0;
return;
}
//We assume we have 2 values.
*atk = val[0];
*matk = val[1];
return;
}
/*==========================================
* processes one itemdb entry
*------------------------------------------*/
@ -736,7 +764,7 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
id->type = atoi(str[3]);
if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_DELAYCONSUME && id->type < IT_CASH ) || id->type >= IT_MAX )
if( id->type < 0 || id->type == IT_UNKNOWN || id->type == IT_UNKNOWN2 || ( id->type > IT_THROWWEAPON && id->type < IT_CASH ) || id->type >= IT_MAX )
{// catch invalid item types
ShowWarning("itemdb_parse_dbrow: Invalid item type %d for item %d. IT_ETC will be used.\n", id->type, nameid);
id->type = IT_ETC;
@ -773,7 +801,11 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
id->value_buy, id->value_sell, nameid, id->jname);
id->weight = atoi(str[6]);
#if RRMODE
itemdb_rr_split_atoi(str[7],&id->atk,&id->matk);
#else
id->atk = atoi(str[7]);
#endif
id->def = atoi(str[8]);
id->range = atoi(str[9]);
id->slot = atoi(str[10]);
@ -835,7 +867,14 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
*------------------------------------------*/
static int itemdb_readdb(void)
{
const char* filename[] = { "item_db.txt", "item_db2.txt" };
/**
* ro-resources inheritance: item_db -> item_db_re -> item_db2 (user customs)
**/
#if RRMODE
const char* filename[] = { "item_db.txt","item_db_re.txt","item_db2.txt" };
#else
const char* filename[] = { "item_db.txt","item_db2.txt" };
#endif
int fi;
for( fi = 0; fi < ARRAYLENGTH(filename); ++fi )
@ -947,7 +986,11 @@ static int itemdb_readdb(void)
*======================================*/
static int itemdb_read_sqldb(void)
{
#if RRMODE
const char* item_db_name[] = { item_db_db, item_db_re_db, item_db2_db };
#else
const char* item_db_name[] = { item_db_db, item_db2_db };
#endif
int fi;
for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi )

View File

@ -5,6 +5,7 @@
#define _ITEMDB_H_
#include "../common/mmo.h" // ITEM_NAME_LENGTH
#include "map.h" //RRMODE
#define MAX_RANDITEM 11000
@ -13,6 +14,11 @@
#define MAX_SEARCH 5 //Designed for search functions, species max number of matches to display.
/**
* Arch Bishop
**/
#define ITEMID_ANCILLA 12333
#define ITEMID_YELLOW_GEMSTONE 715
#define ITEMID_RED_GEMSTONE 716
#define ITEMID_BLUE_GEMSTONE 717
@ -50,6 +56,9 @@ struct item_data {
int equip;
int weight;
int atk;
#if RRMODE
int matk;//[RRInd] -- used in RE for matk
#endif
int def;
int range;
int slot;
@ -61,7 +70,7 @@ struct item_data {
//Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
// some script commands should be revised as well...
unsigned int class_base[3]; //Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)
unsigned class_upper : 3; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby)
unsigned class_upper : 4; //Specifies if the upper-type can equip it (bitfield, 1: normal, 2: upper, 3: baby,4:third)
struct {
unsigned short chance;
int id;
@ -143,4 +152,35 @@ void itemdb_reload(void);
void do_final_itemdb(void);
int do_init_itemdb(void);
/**
* Rune Knight
**/
enum {
ITEMID_NAUTHIZ = 12725,
ITEMID_RAIDO,
ITEMID_BERKANA,
ITEMID_ISA,
ITEMID_OTHILA,
ITEMID_URUZ,
ITEMID_THURISAZ,
ITEMID_WYRD,
ITEMID_HAGALAZ,
} rune_list;
#define itemdb_is_rune(n) (n >= ITEMID_NAUTHIZ && n <= ITEMID_HAGALAZ)
/**
* Warlock
**/
#define itemdb_is_spellbook(n) (n >= 6188 && n <= 6205)
/**
* Ranger
**/
#define ITEMID_TRAP_ALLOY 7940
/**
* Mechanic
**/
#define itemdb_is_element(n) (n >= 990 && n <= 993)
/**
* Guilotine Cross
**/
#define itemdb_is_poison(n) (n >= 12717 && n <= 12724)
#endif /* _ITEMDB_H_ */

View File

@ -68,6 +68,7 @@ Sql* mmysql_handle;
int db_use_sqldbs = 0;
char item_db_db[32] = "item_db";
char item_db2_db[32] = "item_db2";
char item_db_re_db[32] = "item_db_re";
char mob_db_db[32] = "mob_db";
char mob_db2_db[32] = "mob_db2";
@ -3204,6 +3205,9 @@ int map_config_read(char *cfgName)
else
if (strcmpi(w1, "import") == 0)
map_config_read(w2);
else
if (strcmpi(w1, "console_msg_log") == 0)
console_msg_log = atoi(w2);//[Ind]
else
ShowWarning("Unknown setting '%s' in file %s\n", w1, cfgName);
}
@ -3526,41 +3530,39 @@ void do_abort(void)
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------*/
void map_helpscreen(int flag)
static void map_helpscreen(bool do_exit)
{
puts("Usage: map-server [options]");
puts("Options:");
puts(CL_WHITE" Commands\t\t\tDescription"CL_RESET);
puts("-----------------------------------------------------------------------------");
puts(" --help, --h, --?, /? Displays this help screen");
puts(" --map-config <file> Load map-server configuration from <file>");
puts(" --battle-config <file> Load battle configuration from <file>");
puts(" --atcommand-config <file> Load atcommand configuration from <file>");
puts(" --script-config <file> Load script configuration from <file>");
puts(" --msg-config <file> Load message configuration from <file>");
puts(" --grf-path-file <file> Load grf path file configuration from <file>");
puts(" --sql-config <file> Load inter-server configuration from <file>");
puts(" (SQL Only)");
puts(" --log-config <file> Load logging configuration from <file>");
puts(" (SQL Only)");
puts(" --version, --v, -v, /v Displays the server's version");
puts("\n");
if (flag) exit(EXIT_FAILURE);
ShowInfo("Usage: %s [options]\n", SERVER_NAME);
ShowInfo("\n");
ShowInfo("Options:\n");
ShowInfo(" -?, -h [--help]\t\tDisplays this help screen.\n");
ShowInfo(" -v [--version]\t\tDisplays the server's version.\n");
ShowInfo(" --run-once\t\t\tCloses server after loading (testing).\n");
ShowInfo(" --map-config <file>\t\tAlternative map-server configuration.\n");
ShowInfo(" --battle-config <file>\tAlternative battle configuration.\n");
ShowInfo(" --atcommand-config <file>\tAlternative atcommand configuration.\n");
ShowInfo(" --script-config <file>\tAlternative script configuration.\n");
ShowInfo(" --msg-config <file>\t\tAlternative message configuration.\n");
ShowInfo(" --grf-path <file>\t\tAlternative GRF path configuration.\n");
ShowInfo(" --inter-config <file>\t\tAlternative inter-server configuration.\n");
ShowInfo(" --log-config <file>\t\tAlternative logging configuration.\n");
if( do_exit )
exit(EXIT_SUCCESS);
}
/*======================================================
* Map-Server Version Screen [MC Cameri]
*------------------------------------------------------*/
void map_versionscreen(int flag)
static void map_versionscreen(bool do_exit)
{
ShowInfo(CL_WHITE "eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n",
ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION,
ATHENA_MOD_VERSION);
ShowInfo(CL_GREEN "Website/Forum:" CL_RESET "\thttp://eathena.deltaanime.net/\n");
ShowInfo(CL_GREEN "IRC Channel:" CL_RESET "\tirc://irc.deltaanime.net/#athena\n");
ShowInfo("\nOpen " CL_WHITE "readme.html" CL_RESET " for more information.");
if (ATHENA_RELEASE_FLAG) ShowNotice("This version is not for release.\n");
if (flag) exit(EXIT_FAILURE);
ShowInfo(CL_WHITE"eAthena version %d.%02d.%02d, Athena Mod version %d" CL_RESET"\n", ATHENA_MAJOR_VERSION, ATHENA_MINOR_VERSION, ATHENA_REVISION, ATHENA_MOD_VERSION);
ShowInfo(CL_GREEN"Website/Forum:"CL_RESET"\thttp://eathena.ws/\n");
ShowInfo(CL_GREEN"IRC Channel:"CL_RESET"\tirc://irc.deltaanime.net/#athena\n");
ShowInfo("Open "CL_WHITE"readme.html"CL_RESET" for more information.\n");
if(ATHENA_RELEASE_FLAG)
ShowNotice("This version is not for release.\n");
if( do_exit )
exit(EXIT_SUCCESS);
}
/*======================================================
@ -3591,6 +3593,16 @@ void do_shutdown(void)
}
}
static bool map_arg_next_value(const char* option, int i, int argc)
{
if( i >= argc-1 )
{
ShowWarning("Missing value for option '%s'.\n", option);
return false;
}
return true;
}
int do_init(int argc, char *argv[])
{
@ -3611,31 +3623,67 @@ int do_init(int argc, char *argv[])
srand(gettick());
for (i = 1; i < argc ; i++) {
if (strcmp(argv[i], "--help") == 0 || strcmp(argv[i], "--h") == 0 || strcmp(argv[i], "--?") == 0 || strcmp(argv[i], "/?") == 0)
map_helpscreen(1);
else if (strcmp(argv[i], "--version") == 0 || strcmp(argv[i], "--v") == 0 || strcmp(argv[i], "-v") == 0 || strcmp(argv[i], "/v") == 0)
map_versionscreen(1);
else if (strcmp(argv[i], "--map_config") == 0 || strcmp(argv[i], "--map-config") == 0)
MAP_CONF_NAME=argv[i+1];
else if (strcmp(argv[i],"--battle_config") == 0 || strcmp(argv[i],"--battle-config") == 0)
BATTLE_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--atcommand_config") == 0 || strcmp(argv[i],"--atcommand-config") == 0)
ATCOMMAND_CONF_FILENAME = argv[i+1];
else if (strcmp(argv[i],"--script_config") == 0 || strcmp(argv[i],"--script-config") == 0)
SCRIPT_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--msg_config") == 0 || strcmp(argv[i],"--msg-config") == 0)
MSG_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--grf_path_file") == 0 || strcmp(argv[i],"--grf-path-file") == 0)
GRF_PATH_FILENAME = argv[i+1];
#ifndef TXT_ONLY
else if (strcmp(argv[i],"--inter_config") == 0 || strcmp(argv[i],"--inter-config") == 0)
INTER_CONF_NAME = argv[i+1];
#endif
else if (strcmp(argv[i],"--log_config") == 0 || strcmp(argv[i],"--log-config") == 0)
LOG_CONF_NAME = argv[i+1];
else if (strcmp(argv[i],"--run_once") == 0) // close the map-server as soon as its done.. for testing [Celest]
runflag = 0;
for( i = 1; i < argc ; i++ )
{
const char* arg = argv[i];
if( arg[0] != '-' && ( arg[0] != '/' || arg[1] == '-' ) )
{// -, -- and /
ShowError("Unknown option '%s'.\n", argv[i]);
exit(EXIT_FAILURE);
}
else if( (++arg)[0] == '-' )
{// long option
arg++;
if( strcmp(arg, "help") == 0 )
map_helpscreen(true);
else if( strcmp(arg, "version") == 0 )
map_versionscreen(true);
else if( strcmp(arg, "map-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
MAP_CONF_NAME = argv[++i];
} else if( strcmp(arg, "battle-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
BATTLE_CONF_FILENAME = argv[++i];
} else if( strcmp(arg, "atcommand-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
ATCOMMAND_CONF_FILENAME = argv[++i];
} else if( strcmp(arg, "script-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
SCRIPT_CONF_NAME = argv[++i];
} else if( strcmp(arg, "msg-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
MSG_CONF_NAME = argv[++i];
} else if( strcmp(arg, "grf-path-file") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
GRF_PATH_FILENAME = argv[++i];
} else if( strcmp(arg, "inter-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
INTER_CONF_NAME = argv[++i];
} else if( strcmp(arg, "log-config") == 0 ) {
if( map_arg_next_value(arg, i, argc) )
LOG_CONF_NAME = argv[++i];
} else if( strcmp(arg, "run-once") == 0 ) // close the map-server as soon as its done.. for testing [Celest]
runflag = CORE_ST_STOP;
else {
ShowError("Unknown option '%s'.\n", argv[i]);
exit(EXIT_FAILURE);
}
}
else switch( arg[0] )
{// short option
case '?':
case 'h':
map_helpscreen(true);
break;
case 'v':
map_versionscreen(true);
break;
default:
ShowError("Unknown option '%s'.\n", argv[i]);
exit(EXIT_FAILURE);
}
}
map_config_read(MAP_CONF_NAME);

View File

@ -10,6 +10,11 @@
#include "../common/mapindex.h"
#include "../common/db.h"
/**
* [ro-resources.net]
**/
#include "./RRConfig/Core.h"
#include <stdarg.h>
struct npc_data;
@ -46,7 +51,7 @@ enum E_MAPSERVER_ST
#define NATURAL_HEAL_INTERVAL 500
#define MIN_FLOORITEM 2
#define MAX_FLOORITEM START_ACCOUNT_NUM
#define MAX_LEVEL 99
#define MAX_LEVEL 150
#define MAX_DROP_PER_MAP 48
#define MAX_IGNORE_LIST 20 // official is 14
#define MAX_VENDING 12
@ -68,10 +73,12 @@ enum E_MAPSERVER_ST
#define JOBL_UPPER 0x1000 //4096
#define JOBL_BABY 0x2000 //8192
#define JOBL_THIRD 0x4000 //16384
//for filtering and quick checking.
#define MAPID_UPPERMASK 0x0fff
#define MAPID_BASEMASK 0x00ff
#define MAPID_THIRDMASK (JOBL_THIRD|MAPID_UPPERMASK)
//First Jobs
//Note the oddity of the novice:
//Super Novices are considered the 2-1 version of the novice! Novices are considered a first class type, too...
@ -154,6 +161,31 @@ enum {
MAPID_BABY_ALCHEMIST,
MAPID_BABY_ROGUE,
MAPID_BABY_SOUL_LINKER,
MAPID_RUNE_KNIGHT = JOBL_THIRD|JOBL_2_1|0x1,
MAPID_WARLOCK,
MAPID_RANGER,
MAPID_ARCH_BISHOP,
MAPID_MECHANIC,
MAPID_GUILLOTINE_CROSS,
MAPID_ROYAL_GUARD = JOBL_THIRD|JOBL_2_2|0x1,
MAPID_SORCERER,
MAPID_MINSTRELWANDERER,
MAPID_SURA,
MAPID_GENETIC,
MAPID_SHADOW_CHASER,
MAPID_RUNE_KNIGHT_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_1|0x1,
MAPID_WARLOCK_T,
MAPID_RANGER_T,
MAPID_ARCH_BISHOP_T,
MAPID_MECHANIC_T,
MAPID_GUILLOTINE_CROSS_T,
MAPID_ROYAL_GUARD_T = JOBL_THIRD|JOBL_UPPER|JOBL_2_2|0x1,
MAPID_SORCERER_T,
MAPID_MINSTRELWANDERER_T,
MAPID_SURA_T,
MAPID_GENETIC_T,
MAPID_SHADOW_CHASER_T,
};
//Max size for inputs to Graffiti, Talkie Box and Vending text prompts
@ -476,7 +508,10 @@ struct map_data {
unsigned fireworks : 1;
unsigned sakura : 1; // [Valaris]
unsigned leaves : 1; // [Valaris]
unsigned rain : 1; // [Valaris]
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//unsigned rain : 1; // [Valaris]
unsigned nogo : 1; // [Valaris]
unsigned nobaseexp : 1; // [Lorky] added by Lupus
unsigned nojobexp : 1; // [Lorky]
@ -643,7 +678,6 @@ int map_random_dir(struct block_list *bl, short *x, short *y); // [Skotlex]
int cleanup_sub(struct block_list *bl, va_list ap);
void map_helpscreen(int flag); // [Valaris]
int map_delmap(char* mapname);
void map_flags_init(void);
@ -667,8 +701,6 @@ extern char *SCRIPT_CONF_NAME;
extern char *MSG_CONF_NAME;
extern char *GRF_PATH_FILENAME;
extern char *map_server_dns;
//Useful typedefs from jA [Skotlex]
typedef struct map_session_data TBL_PC;
typedef struct npc_data TBL_NPC;
@ -697,6 +729,7 @@ extern Sql* logmysql_handle;
extern char item_db_db[32];
extern char item_db2_db[32];
extern char item_db_re_db[32];
extern char mob_db_db[32];
extern char mob_db2_db[32];

View File

@ -2163,8 +2163,12 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
merc_hom_gainexp(tmpsd[i]->hd, base_exp);
if(base_exp || job_exp)
{
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master )
if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
#if RRMODE
party_renewal_exp_mod(&base_exp,&job_exp,tmpsd[i]->status.base_level,md->level);
#endif
pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
}
}
if(zeny) // zeny from mobs [Valaris]
pc_getzeny(tmpsd[i], zeny);
@ -2185,6 +2189,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
struct item_drop *ditem;
int drop_rate;
#if RRMODE
int drop_modifier = mvp_sd ? party_renewal_drop_mod(mvp_sd->status.base_level - md->level) :
second_sd ? party_renewal_drop_mod(second_sd->status.base_level - md->level) :
third_sd ? party_renewal_drop_mod(third_sd->status.base_level - md->level) : 100;
#endif
dlist->m = md->bl.m;
dlist->x = md->bl.x;
dlist->y = md->bl.y;
@ -2226,7 +2235,10 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
// Increase drop rate if user has SC_ITEMBOOST
if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
#if RRMODE
if( drop_modifier != 100 )
drop_rate = drop_rate * drop_modifier / 100;
#endif
// attempt to drop the item
if (rand() % 10000 >= drop_rate)
continue;
@ -2437,8 +2449,11 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
delete_timer(md->deletetimer,mob_timer_delete);
md->deletetimer = INVALID_TIMER;
}
mob_deleteslave(md);
/**
* Only loops if necessary (e.g. a poring would never need to loop)
**/
if( md->can_summon )
mob_deleteslave(md);
map_freeblock_unlock();
@ -2700,6 +2715,10 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
if(mobdb_checkid(value[0]) == 0)
return 0;
/**
* Flags this monster is able to summon; saves a worth amount of memory upon deletion
**/
md2->can_summon = 1;
while(count < 5 && mobdb_checkid(value[count])) count++;
if(count < 1) return 0;

View File

@ -161,6 +161,11 @@ struct mob_data {
short skillidx;
unsigned int skilldelay[MAX_MOBSKILL];
char npc_event[EVENT_NAME_LENGTH];
/**
* Did this monster summon something?
* Used to flag summon deletions, saves a worth amount of memory
**/
bool can_summon : 1;
};

View File

@ -199,7 +199,33 @@ struct npc_data* npc_name2id(const char* name)
{
return (struct npc_data *) strdb_get(npcname_db, name);
}
/**
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* Timer to check for idle time and timeout the dialog if necessary
**/
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data) {
struct map_session_data* sd = NULL;
if( (sd = map_id2sd(id)) == NULL || !sd->npc_id )
return 0;//Not logged in anymore OR no longer attached to a npc
if( DIFF_TICK(tick,sd->npc_idle_tick) > (SECURE_NPCTIMEOUT*1000) ) {
/**
* If we still have the NPC script attached, tell it to stop.
**/
if( sd->st )
sd->st->state = END;
/**
* This guy's been idle for longer than allowed, close him.
**/
clif_scriptclose(sd,sd->npc_id);
} else //Create a new instance of ourselves to continue
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
return 0;
}
#endif
/*==========================================
*
*------------------------------------------*/
@ -1114,6 +1140,15 @@ int npc_scriptcont(struct map_session_data* sd, int id)
return 1;
}
}
/**
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* Update the last NPC iteration
**/
sd->npc_idle_tick = gettick();
#endif
run_script_main(sd->st);
return 0;
@ -3058,8 +3093,11 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
map[m].flag.sakura=state;
else if (!strcmpi(w3,"leaves"))
map[m].flag.leaves=state;
else if (!strcmpi(w3,"rain"))
map[m].flag.rain=state;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//else if (!strcmpi(w3,"rain"))
// map[m].flag.rain=state;
else if (!strcmpi(w3,"nightenabled"))
map[m].flag.nightenabled=state;
else if (!strcmpi(w3,"nogo"))

View File

@ -157,4 +157,11 @@ int npc_cashshop_buy(struct map_session_data *sd, int nameid, int amount, int po
extern struct npc_data* fake_nd;
/**
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
int npc_rr_secure_timeout_timer(int tid, unsigned int tick, int id, intptr_t data);
#endif
#endif /* _NPC_H_ */

View File

@ -566,7 +566,7 @@ int party_member_withdraw(int party_id, int account_id, int char_id)
ARR_FIND( 0, MAX_PARTY, i, p->party.member[i].account_id == account_id && p->party.member[i].char_id == char_id );
if( i < MAX_PARTY )
{
clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x00);
clif_party_withdraw(p,sd,account_id,p->party.member[i].name,0x0);
memset(&p->party.member[i], 0, sizeof(p->party.member[0]));
memset(&p->data[i], 0, sizeof(p->data[0]));
p->party.count--;
@ -912,13 +912,64 @@ int party_send_xy_clear(struct party_data *p)
}
return 0;
}
#if RRMODE
/**
* Renewal Drop Earning Modifier
**/
int party_renewal_drop_mod(int diff) {
if( diff >= -10 && diff <= 5 )
return 100;//no change.
if( diff > 0 ) {
if( diff > 5 && diff < 10 )
return 90;
if( diff > 9 && diff < 15 )
return 75;
if( diff > 14 && diff < 30 )
return 60;
} else {
if( diff <= -10 && diff <= -14 )
return 75;//75%
}
//other chases: 50%
return 50;
}
/**
* Renewal Experience Earning Mode
**/
void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl) {
int diff = lvl - moblvl, boost = 0;
//-2 ~ +5: 100%
if( diff >= -2 && diff <= 5 )
return;//we don't change anything, it's 100% boost
//-3 ~ -10: +5% boost for each
if( diff >= -10 && diff <= -3 )
boost = 100 + (( -diff * 5 ) - 15 );
// 40% boost if difference is <= -10
else if ( diff <= -10 )
boost = 40;
else {
boost = ( diff > 5 && diff < 11 ) ? 95 :
( diff > 10 && diff < 16 ) ? 90 :
( diff > 15 && diff < 21 ) ? 85 :
( diff > 20 && diff < 26 ) ? 60 :
( diff > 25 && diff < 31 ) ? 35 :
10;
}
if( *base_exp )
*base_exp = (unsigned int)cap_value(*base_exp * boost / 100, 1, UINT_MAX);
if( *job_exp )
*job_exp = (unsigned int)cap_value(*job_exp * boost / 100, 1, UINT_MAX);
return;
}
#endif
// exp share and added zeny share [Valaris]
int party_exp_share(struct party_data* p, struct block_list* src, unsigned int base_exp, unsigned int job_exp, int zeny)
{
struct map_session_data* sd[MAX_PARTY];
unsigned int i, c;
#if RRMODE
int src_lvl = status_get_lv(src);
#endif
nullpo_ret(p);
// count the number of players eligible for exp sharing
@ -945,8 +996,10 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
zeny = (unsigned int) cap_value(zeny * bonus/100, INT_MIN, INT_MAX);
}
for (i = 0; i < c; i++)
{
for (i = 0; i < c; i++) {
#if RRMODE
party_renewal_exp_mod(&base_exp,&job_exp,sd[i]->status.base_level,src_lvl);
#endif
pc_gainexp(sd[i], src, base_exp, job_exp, false);
if (zeny) // zeny from mobs [Valaris]
pc_getzeny(sd[i],zeny);

View File

@ -92,4 +92,9 @@ void party_booking_update(struct map_session_data *sd, short* job);
void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount);
bool party_booking_delete(struct map_session_data *sd);
#if RRMODE
void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl);
int party_renewal_drop_mod(int diff);
#endif
#endif /* _PARTY_H_ */

View File

@ -395,7 +395,7 @@ int pc_makesavestatus(struct map_session_data *sd)
//Only copy the Cart/Peco/Falcon options, the rest are handled via
//status change load/saving. [Skotlex]
sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING);
sd->status.option = sd->sc.option&(OPTION_CART|OPTION_FALCON|OPTION_RIDING|OPTION_DRAGON|OPTION_WUGRIDER|OPTION_WUG|OPTION_MADOGEAR|OPTION_MOUNTING);
if (sd->sc.data[SC_JAILED])
{ //When Jailed, do not move last point.
@ -765,10 +765,14 @@ int pc_isequip(struct map_session_data *sd,int n)
//Not equipable by class. [Skotlex]
if (!(1<<(sd->class_&MAPID_BASEMASK)&item->class_base[(sd->class_&JOBL_2_1)?1:((sd->class_&JOBL_2_2)?2:0)]))
return 0;
//Not equipable by upper class. [Skotlex]
if(!(1<<((sd->class_&JOBL_UPPER)?1:((sd->class_&JOBL_BABY)?2:0))&item->class_upper))
//Not usable by upper class. [Inkfish]
while( 1 ) {
if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
if( item->class_upper&4 && sd->class_&JOBL_BABY ) break;
if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break;
return 0;
}
return 1;
}
@ -825,7 +829,17 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
sd->invincible_timer = INVALID_TIMER;
sd->npc_timer_id = INVALID_TIMER;
sd->pvp_timer = INVALID_TIMER;
/**
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* Initialize to defaults/expected
**/
sd->npc_idle_timer = INVALID_TIMER;
sd->npc_idle_tick = tick;
#endif
sd->canuseitem_tick = tick;
sd->canusecashfood_tick = tick;
sd->canequip_tick = tick;
@ -915,7 +929,7 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
if (battle_config.display_version == 1){
char buf[256];
sprintf(buf, "eAthena SVN version: %s", get_svn_revision());
sprintf(buf, "SVN version: %s", get_svn_revision());
clif_displaymessage(sd->fd, buf);
}
@ -3379,7 +3393,15 @@ int pc_additem(struct map_session_data *sd,struct item *item_data,int amount)
w = data->weight*amount;
if(sd->weight + w > sd->max_weight)
return 2;
if( itemdb_is_rune(item_data->nameid) ) {
int rune = pc_search_inventory(sd,item_data->nameid);
if( ( rune >= 0 && sd->status.inventory[rune].amount + amount > MAX_RUNE ) ||
( rune == -1 && amount > MAX_RUNE )
) {
clif_msgtable(sd->fd,0x61b);
return 1;
}
}
i = MAX_INVENTORY;
if( itemdb_isstackable2(data) && item_data->expire_time == 0 )
@ -3662,6 +3684,17 @@ int pc_isUseitem(struct map_session_data *sd,int n)
if( nameid >= 12153 && nameid <= 12182 && sd->md != NULL )
return 0; // Mercenary Scrolls
/**
* Only Rune Knights may use runes
**/
if( itemdb_is_rune(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
return 0;
/**
* Only GCross may use poisons
**/
else if( itemdb_is_poison(nameid) && (sd->class_&MAPID_THIRDMASK) != MAPID_GUILLOTINE_CROSS )
return 0;
//added item_noequip.txt items check by Maya&[Lupus]
if (
(!map_flag_vs(sd->bl.m) && item->flag.no_equip&1) || // Normal
@ -3685,13 +3718,14 @@ int pc_isUseitem(struct map_session_data *sd,int n)
(item->class_base[sd->class_&JOBL_2_1?1:(sd->class_&JOBL_2_2?2:0)])
))
return 0;
//Not usable by upper class. [Skotlex]
if(!(
(1<<(sd->class_&JOBL_UPPER?1:(sd->class_&JOBL_BABY?2:0))) &
item->class_upper
))
//Not usable by upper class. [Inkfish]
while( 1 ) {
if( item->class_upper&1 && !(sd->class_&(JOBL_UPPER|JOBL_THIRD|JOBL_BABY)) ) break;
if( item->class_upper&2 && sd->class_&(JOBL_UPPER|JOBL_THIRD) ) break;
if( item->class_upper&4 && sd->class_&JOBL_BABY ) break;
if( item->class_upper&8 && sd->class_&JOBL_THIRD ) break;
return 0;
}
//Dead Branch & Bloody Branch & Porings Box
if((log_config.branch > 0) && (nameid == 604 || nameid == 12103 || nameid == 12109))
@ -4534,6 +4568,36 @@ int pc_jobid2mapid(unsigned short b_class)
case JOB_BABY_MONK: return MAPID_BABY_MONK;
case JOB_BABY_ALCHEMIST: return MAPID_BABY_ALCHEMIST;
case JOB_BABY_ROGUE: return MAPID_BABY_ROGUE;
//3.1 non-trans
case JOB_RUNE_KNIGHT: return MAPID_RUNE_KNIGHT;
case JOB_WARLOCK: return MAPID_WARLOCK;
case JOB_RANGER: return MAPID_RANGER;
case JOB_ARCH_BISHOP: return MAPID_ARCH_BISHOP;
case JOB_MECHANIC: return MAPID_MECHANIC;
case JOB_GUILLOTINE_CROSS: return MAPID_GUILLOTINE_CROSS;
//3.1 trans
case JOB_RUNE_KNIGHT_T: return MAPID_RUNE_KNIGHT_T;
case JOB_WARLOCK_T: return MAPID_WARLOCK_T;
case JOB_RANGER_T: return MAPID_RANGER_T;
case JOB_ARCH_BISHOP_T: return MAPID_ARCH_BISHOP_T;
case JOB_MECHANIC_T: return MAPID_MECHANIC_T;
case JOB_GUILLOTINE_CROSS_T:return MAPID_GUILLOTINE_CROSS_T;
//3.2 non-trans
case JOB_ROYAL_GUARD: return MAPID_ROYAL_GUARD;
case JOB_SORCERER: return MAPID_SORCERER;
case JOB_MINSTREL: return MAPID_MINSTRELWANDERER;
case JOB_WANDERER: return MAPID_MINSTRELWANDERER;
case JOB_SURA: return MAPID_SURA;
case JOB_GENETIC: return MAPID_GENETIC;
case JOB_SHADOW_CHASER: return MAPID_SHADOW_CHASER;
//3.2 trans
case JOB_ROYAL_GUARD_T: return MAPID_ROYAL_GUARD_T;
case JOB_SORCERER_T: return MAPID_SORCERER_T;
case JOB_MINSTREL_T: return MAPID_MINSTRELWANDERER_T;
case JOB_WANDERER_T: return MAPID_MINSTRELWANDERER_T;
case JOB_SURA_T: return MAPID_SURA_T;
case JOB_GENETIC_T: return MAPID_GENETIC_T;
case JOB_SHADOW_CHASER_T: return MAPID_SHADOW_CHASER_T;
default:
return -1;
}
@ -4620,6 +4684,34 @@ int pc_mapid2jobid(unsigned short class_, int sex)
case MAPID_BABY_MONK: return JOB_BABY_MONK;
case MAPID_BABY_ALCHEMIST: return JOB_BABY_ALCHEMIST;
case MAPID_BABY_ROGUE: return JOB_BABY_ROGUE;
//3.1 non-trans
case MAPID_RUNE_KNIGHT: return JOB_RUNE_KNIGHT;
case MAPID_WARLOCK: return JOB_WARLOCK;
case MAPID_RANGER: return JOB_RANGER;
case MAPID_ARCH_BISHOP: return JOB_ARCH_BISHOP;
case MAPID_MECHANIC: return JOB_MECHANIC;
case MAPID_GUILLOTINE_CROSS:return JOB_GUILLOTINE_CROSS;
//3.1 trans
case MAPID_RUNE_KNIGHT_T: return JOB_RUNE_KNIGHT_T;
case MAPID_WARLOCK_T: return JOB_WARLOCK_T;
case MAPID_RANGER_T: return JOB_RANGER_T;
case MAPID_ARCH_BISHOP_T: return JOB_ARCH_BISHOP_T;
case MAPID_MECHANIC_T: return JOB_MECHANIC_T;
case MAPID_GUILLOTINE_CROSS_T:return JOB_GUILLOTINE_CROSS_T;
//3.2 non-trans
case MAPID_ROYAL_GUARD: return JOB_ROYAL_GUARD;
case MAPID_SORCERER: return JOB_SORCERER;
case MAPID_MINSTRELWANDERER:return sex?JOB_MINSTREL:JOB_WANDERER;
case MAPID_SURA: return JOB_SURA;
case MAPID_GENETIC: return JOB_GENETIC;
case MAPID_SHADOW_CHASER: return JOB_SHADOW_CHASER;
//3.2 trans
case MAPID_ROYAL_GUARD_T: return JOB_ROYAL_GUARD_T;
case MAPID_SORCERER_T: return JOB_SORCERER_T;
case MAPID_MINSTRELWANDERER_T:return sex?JOB_MINSTREL_T:JOB_WANDERER_T;
case MAPID_SURA_T: return JOB_SURA_T;
case MAPID_GENETIC_T: return JOB_GENETIC_T;
case MAPID_SHADOW_CHASER_T: return JOB_SHADOW_CHASER_T;
default:
return -1;
}
@ -4898,7 +4990,7 @@ int pc_checkjoblevelup(struct map_session_data *sd)
status_calc_pc(sd,0);
clif_misceffect(&sd->bl,1);
if (pc_checkskill(sd, SG_DEVIL) && !pc_nextjobexp(sd))
clif_status_change(&sd->bl,SI_DEVIL, 1, 0); //Permanent blind effect from SG_DEVIL.
clif_status_change(&sd->bl,SI_DEVIL, 1, 0, 0, 0, 1); //Permanent blind effect from SG_DEVIL.
npc_script_event(sd, NPCE_JOBLVUP);
return 1;
@ -5131,7 +5223,11 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val)
swap(low, high);
for ( ; low < high; low++ )
#if RRMODE //Renewal Stat Cost Formula
sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5));
#else
sp += ( 1 + (low + 9) / 10 );
#endif
return sp;
}
@ -5480,7 +5576,16 @@ int pc_resetskill(struct map_session_data* sd, int flag)
i &= ~OPTION_CART;
if( i&OPTION_FALCON && pc_checkskill(sd, HT_FALCON) )
i &= ~OPTION_FALCON;
if( i&OPTION_DRAGON && pc_checkskill(sd, RK_DRAGONTRAINING) )
i &= ~OPTION_DRAGON;
if( i&OPTION_WUG && pc_checkskill(sd, RA_WUGMASTERY) )
i &= ~OPTION_WUG;
if( i&OPTION_WUGRIDER && pc_checkskill(sd, RA_WUGRIDER) )
i &= ~OPTION_WUGRIDER;
if( i&OPTION_MADOGEAR && ( sd->class_&MAPID_THIRDMASK ) == MAPID_MECHANIC )
i &= ~OPTION_MADOGEAR;
if( i&OPTION_MOUNTING )
i &= ~OPTION_MOUNTING;
if( i != sd->sc.option )
pc_setoption(sd, i);
@ -6400,7 +6505,14 @@ int pc_jobchange(struct map_session_data *sd,int job, int upper)
i&=~OPTION_CART;
if(i&OPTION_FALCON && !pc_checkskill(sd, HT_FALCON))
i&=~OPTION_FALCON;
if( i&OPTION_DRAGON && !pc_checkskill(sd,RK_DRAGONTRAINING) )
i&=~OPTION_DRAGON;
if( i&OPTION_WUGRIDER && !pc_checkskill(sd,RA_WUGMASTERY) )
i&=~OPTION_WUGRIDER;
if( i&OPTION_WUG && !pc_checkskill(sd,RA_WUGMASTERY) )
i&=~OPTION_WUG;
if( i&OPTION_MADOGEAR ) //You do not need a skill for this.
i&=~OPTION_MADOGEAR;
if(i != sd->sc.option)
pc_setoption(sd, i);
@ -6528,15 +6640,15 @@ int pc_setoption(struct map_session_data *sd,int type)
sd->sc.option=type;
clif_changeoption(&sd->bl);
if (type&OPTION_RIDING && !(p_type&OPTION_RIDING) && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
{ //We are going to mount. [Skotlex]
if( (type&OPTION_RIDING && !(p_type&OPTION_RIDING)) || (type&OPTION_DRAGON && !(p_type&OPTION_DRAGON) && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) )
{ // Mounting
clif_status_load(&sd->bl,SI_RIDING,1);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
status_calc_pc(sd,0);
}
else if (!(type&OPTION_RIDING) && p_type&OPTION_RIDING && (sd->class_&MAPID_BASEMASK) == MAPID_SWORDMAN)
{ //We are going to dismount.
else if( (!(type&OPTION_RIDING) && p_type&OPTION_RIDING) || (!(type&OPTION_DRAGON) && p_type&OPTION_DRAGON && pc_checkskill(sd,RK_DRAGONTRAINING) > 0) )
{ // Dismount
clif_status_load(&sd->bl,SI_RIDING,0);
status_calc_pc(sd,0); //Mounting/Umounting affects walk and attack speeds.
status_calc_pc(sd,0);
}
if(type&OPTION_CART && !(p_type&OPTION_CART))
@ -6553,11 +6665,49 @@ int pc_setoption(struct map_session_data *sd,int type)
status_calc_pc(sd,0); //Remove speed penalty.
}
if (type&OPTION_MOUNTING && !(p_type&OPTION_MOUNTING)) {
clif_status_load_notick(&sd->bl,SI_ALL_RIDING,2,1,0,0);
status_calc_pc(sd,0);
} else if (!(type&OPTION_MOUNTING) && p_type&OPTION_MOUNTING) {
clif_status_load_notick(&sd->bl,SI_ALL_RIDING,0,0,0,0);
status_calc_pc(sd,0);
}
if (type&OPTION_FALCON && !(p_type&OPTION_FALCON)) //Falcon ON
clif_status_load(&sd->bl,SI_FALCON,1);
else if (!(type&OPTION_FALCON) && p_type&OPTION_FALCON) //Falcon OFF
clif_status_load(&sd->bl,SI_FALCON,0);
if( (sd->class_&MAPID_THIRDMASK) == MAPID_RANGER ) {
if( type&OPTION_WUGRIDER && !(p_type&OPTION_WUGRIDER) ) { // Mounting
clif_status_load(&sd->bl,SI_WUGRIDER,1);
status_calc_pc(sd,0);
} else if( !(type&OPTION_WUGRIDER) && p_type&OPTION_WUGRIDER ) { // Dismount
clif_status_load(&sd->bl,SI_WUGRIDER,0);
status_calc_pc(sd,0);
}
}
if( (sd->class_&MAPID_THIRDMASK) == MAPID_MECHANIC ) {
if( type&OPTION_MADOGEAR && !(p_type&OPTION_MADOGEAR) ) {
status_calc_pc(sd, 0);
status_change_end(&sd->bl,SC_MAXIMIZEPOWER,-1);
status_change_end(&sd->bl,SC_OVERTHRUST,-1);
status_change_end(&sd->bl,SC_WEAPONPERFECTION,-1);
status_change_end(&sd->bl,SC_ADRENALINE,-1);
status_change_end(&sd->bl,SC_CARTBOOST,-1);
status_change_end(&sd->bl,SC_MELTDOWN,-1);
status_change_end(&sd->bl,SC_MAXOVERTHRUST,-1);
} else if( !(type&OPTION_MADOGEAR) && p_type&OPTION_MADOGEAR ) {
status_calc_pc(sd, 0);
status_change_end(&sd->bl,SC_SHAPESHIFT,-1);
status_change_end(&sd->bl,SC_HOVERING,-1);
status_change_end(&sd->bl,SC_ACCELERATION,-1);
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,-1);
status_change_end(&sd->bl,SC_OVERHEAT,-1);
}
}
if (type&OPTION_FLYING && !(p_type&OPTION_FLYING))
new_look = JOB_STAR_GLADIATOR2;
else if (!(type&OPTION_FLYING) && p_type&OPTION_FLYING)
@ -6644,7 +6794,7 @@ int pc_setriding(TBL_PC* sd, int flag)
if( pc_checkskill(sd,KN_RIDING) > 0 ) // ライディングスキル所持
pc_setoption(sd, sd->sc.option|OPTION_RIDING);
} else if( pc_isriding(sd) ){
pc_setoption(sd, sd->sc.option&~OPTION_RIDING);
pc_setoption(sd, sd->sc.option&~OPTION_RIDING);
}
return 0;
@ -7801,6 +7951,30 @@ void pc_setstand(struct map_session_data *sd){
sd->state.dead_sit = sd->vd.dead_sit = 0;
}
/**
* Mechanic (MADO GEAR)
**/
void pc_overheat(struct map_session_data *sd, int val) {
int heat = val, skill,
limit[] = { 10, 20, 28, 46, 66 };
if( !(sd->sc.option&OPTION_MADOGEAR) || sd->sc.data[SC_OVERHEAT] )
return; // already burning
skill = cap_value(pc_checkskill(sd,NC_MAINFRAME),0,4);
if( sd->sc.data[SC_OVERHEAT_LIMITPOINT] ) {
heat += sd->sc.data[SC_OVERHEAT_LIMITPOINT]->val1;
status_change_end(&sd->bl,SC_OVERHEAT_LIMITPOINT,-1);
}
heat = max(0,heat); // Avoid negative HEAT
if( heat >= limit[skill] )
sc_start(&sd->bl,SC_OVERHEAT,100,0,1000);
else
sc_start(&sd->bl,SC_OVERHEAT_LIMITPOINT,100,heat,30000);
return;
}
int pc_split_str(char *str,char **val,int num)
{
int i;
@ -8060,7 +8234,11 @@ int pc_readdb(void)
// スキルツリ?
memset(statp,0,sizeof(statp));
i=1;
#if RRMODE
sprintf(line, "%s/statpoint_renewal.txt", db_path);
#else
sprintf(line, "%s/statpoint.txt", db_path);
#endif
fp=fopen(line,"r");
if(fp == NULL){
ShowWarning("Can't read '"CL_WHITE"%s"CL_RESET"'... Generating DB.\n",line);
@ -8079,7 +8257,11 @@ int pc_readdb(void)
i++;
}
fclose(fp);
#if RRMODE
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint_renewal.txt");
#else
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt");
#endif
}
// generate the remaining parts of the db if necessary
k = battle_config.use_statpoint_table; //save setting

View File

@ -21,6 +21,9 @@
#define MAX_PC_SKILL_REQUIRE 5
#define MAX_PC_FEELHATE 3
//For Warlock
#define MAX_SPELLBOOK 10
struct weapon_data {
int atkmods[3];
// all the variables except atkmods get zero'ed in each call of status_calc_pc
@ -405,6 +408,13 @@ struct map_session_data {
bool changed; // if true, should sync with charserver on next mailbox request
} mail;
// Reading SpellBook
struct {
unsigned short skillid;
unsigned char level;
unsigned char points;
} rsb[MAX_SPELLBOOK];
//Quest log system [Kevin] [Inkfish]
int num_quests;
int avail_quests;
@ -420,13 +430,33 @@ struct map_session_data {
unsigned int bg_id;
unsigned short user_font;
/**
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* ID of the timer
* @info
* - value is -1 (INVALID_TIMER constant) when not being used
* - timer is cancelled upon closure of the current npc's instance
**/
int npc_idle_timer;
/**
* Tick on the last recorded NPC iteration (next/menu/whatever)
* @info
* - It is updated on every NPC iteration as mentioned above
**/
unsigned int npc_idle_tick;
#endif
// temporary debugging of bug #3504
const char* delunit_prevfile;
int delunit_prevline;
};
//Update this max as necessary. 55 is the value needed for Super Baby currently
#define MAX_SKILL_TREE 55
//Raised to 75 due to 3rds
#define MAX_SKILL_TREE 75
//Total number of classes (for data storage)
#define CLASS_COUNT (JOB_MAX - JOB_NOVICE_HIGH + JOB_MAX_BASIC)
@ -538,7 +568,12 @@ enum equip_index {
#define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
#define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )
#define pc_maxparameter(sd) ( (sd)->class_&JOBL_THIRD ? battle_config.max_third_parameter : (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )
/**
* Ranger
**/
#define pc_iswug(sd) ( (sd)->sc.option&OPTION_WUG )
#define pc_isridingwug(sd) ( (sd)->sc.option&OPTION_WUGRIDER )
#define pc_stop_walking(sd, type) unit_stop_walking(&(sd)->bl, type)
#define pc_stop_attack(sd) unit_stop_attack(&(sd)->bl)
@ -550,7 +585,8 @@ enum equip_index {
#define pcdb_checkid(class_) \
( \
( (class_) >= JOB_NOVICE && (class_) < JOB_MAX_BASIC ) \
|| ( (class_) >= JOB_NOVICE_HIGH && (class_) < JOB_MAX ) \
|| ( (class_) >= JOB_NOVICE_HIGH && (class_) <= JOB_SOUL_LINKER ) \
|| ( (class_) >= JOB_RUNE_KNIGHT && (class_) < JOB_MAX ) \
)
int pc_class2idx(int class_);
@ -785,5 +821,8 @@ void pc_inventory_rental_add(struct map_session_data *sd, int seconds);
int pc_read_motd(void); // [Valaris]
int pc_disguise(struct map_session_data *sd, int class_);
/**
* Mechanic (Mado Gear)
**/
void pc_overheat(struct map_session_data *sd, int val);
#endif /* _PC_H_ */

View File

@ -325,7 +325,10 @@ enum {
MF_FOG,
MF_SAKURA,
MF_LEAVES,
MF_RAIN, //20
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//MF_RAIN, //20
// 21 free
MF_NOGO = 22,
MF_CLOUDS,
@ -3365,7 +3368,18 @@ static void script_detach_state(struct script_state* st, bool dequeue_event)
{
sd->st = st->bk_st;
sd->npc_id = st->bk_npcid;
/**
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
/**
* We're done with this NPC session, so we cancel the timer (if existent) and move on
**/
if( sd->npc_idle_timer != INVALID_TIMER ) {
delete_timer(sd->npc_idle_timer,npc_rr_secure_timeout_timer);
sd->npc_idle_timer = INVALID_TIMER;
}
#endif
if(st->bk_st)
{
//Remove tag for removal.
@ -3407,6 +3421,14 @@ static void script_attach_state(struct script_state* st)
}
sd->st = st;
sd->npc_id = st->oid;
/**
* For the Secure NPC Timeout option (check RRConfig/Secure.h) [RR]
**/
#if SECURE_NPCTIMEOUT
if( sd->npc_idle_timer == INVALID_TIMER )
sd->npc_idle_timer = add_timer(gettick() + (SECURE_NPCTIMEOUT_INTERVAL*1000),npc_rr_secure_timeout_timer,sd->bl.id,0);
sd->npc_idle_tick = gettick();
#endif
}
}
@ -7549,7 +7571,7 @@ BUILDIN_FUNC(checkriding)
if( sd == NULL )
return 0;// no player attached, report source
if( pc_isriding(sd) )
if( pc_isriding(sd) || sd->sc.option&OPTION_MOUNTING )
script_pushint(st, 1);
else
script_pushint(st, 0);
@ -7771,7 +7793,7 @@ BUILDIN_FUNC(produce)
return 0;
trigger=script_getnum(st,2);
clif_skill_produce_mix_list(sd, trigger);
clif_skill_produce_mix_list(sd, -1, trigger);
return 0;
}
/*==========================================
@ -9146,7 +9168,7 @@ BUILDIN_FUNC(roclass)
}
/*==========================================
*ŒgÑz»@Žgp
* Tells client to open a hatching window, used for pet incubator
*------------------------------------------*/
BUILDIN_FUNC(birthpet)
{
@ -9616,7 +9638,10 @@ BUILDIN_FUNC(getmapflag)
case MF_FIREWORKS: script_pushint(st,map[m].flag.fireworks); break;
case MF_SAKURA: script_pushint(st,map[m].flag.sakura); break;
case MF_LEAVES: script_pushint(st,map[m].flag.leaves); break;
case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//case MF_RAIN: script_pushint(st,map[m].flag.rain); break;
case MF_NIGHTENABLED: script_pushint(st,map[m].flag.nightenabled); break;
case MF_NOGO: script_pushint(st,map[m].flag.nogo); break;
case MF_NOBASEEXP: script_pushint(st,map[m].flag.nobaseexp); break;
@ -9686,7 +9711,10 @@ BUILDIN_FUNC(setmapflag)
case MF_FIREWORKS: map[m].flag.fireworks=1; break;
case MF_SAKURA: map[m].flag.sakura=1; break;
case MF_LEAVES: map[m].flag.leaves=1; break;
case MF_RAIN: map[m].flag.rain=1; break;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//case MF_RAIN: map[m].flag.rain=1; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=1; break;
case MF_NOGO: map[m].flag.nogo=1; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=1; break;
@ -9753,7 +9781,10 @@ BUILDIN_FUNC(removemapflag)
case MF_FIREWORKS: map[m].flag.fireworks=0; break;
case MF_SAKURA: map[m].flag.sakura=0; break;
case MF_LEAVES: map[m].flag.leaves=0; break;
case MF_RAIN: map[m].flag.rain=0; break;
/**
* No longer available, keeping here just in case it's back someday. [Ind]
**/
//case MF_RAIN: map[m].flag.rain=0; break;
case MF_NIGHTENABLED: map[m].flag.nightenabled=0; break;
case MF_NOGO: map[m].flag.nogo=0; break;
case MF_NOBASEEXP: map[m].flag.nobaseexp=0; break;
@ -14951,8 +14982,133 @@ BUILDIN_FUNC(searchstores)
searchstore_open(sd, uses, effect);
return 0;
}
/// Displays a number as large digital clock.
/// showdigit <value>[,<type>];
BUILDIN_FUNC(showdigit)
{
unsigned int type = 0;
int value;
struct map_session_data* sd;
if( ( sd = script_rid2sd(st) ) == NULL )
{
return 0;
}
value = script_getnum(st,2);
if( script_hasdata(st,3) )
{
type = script_getnum(st,3);
if( type > 3 )
{
ShowError("buildin_showdigit: Invalid type %u.\n", type);
return 1;
}
}
clif_showdigit(sd, (unsigned char)type, value);
return 0;
}
/**
* Rune Knight
**/
BUILDIN_FUNC(makerune) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
clif_skill_produce_mix_list(sd,RK_RUNEMASTERY,24);
sd->itemid = script_getnum(st,2);
return 0;
}
/**
* checkdragon() returns 1 if mounting a dragon or 0 otherwise.
**/
BUILDIN_FUNC(checkdragon) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( sd->sc.option&OPTION_DRAGON )
script_pushint(st,1);
else
script_pushint(st,0);
return 0;
}
/**
* setdragon({optional Color}) returns 1 on success or 0 otherwise
* - Toggles the dragon on a RK if he can mount;
* @param Color - when not provided uses the green dragon;
* - 1 : Green Dragon
* - 2 : Brown Dragon
* - 3 : Gray Dragon
* - 4 : Blue Dragon
* - 5 : Red Dragon
**/
BUILDIN_FUNC(setdragon) {
TBL_PC* sd;
int color = script_hasdata(st,2) ? script_getnum(st,2) : 0;
unsigned int option = OPTION_DRAGON1;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( !pc_checkskill(sd,RK_DRAGONTRAINING) || (sd->class_&MAPID_THIRDMASK) != MAPID_RUNE_KNIGHT )
script_pushint(st,0);//Doesn't have the skill or it's not a Rune Knight
else if ( sd->sc.option&OPTION_DRAGON ) {//Is mounted; release
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
script_pushint(st,1);
} else {//Not mounted; Mount now.
if( color ) {
option = ( color == 1 ? OPTION_DRAGON1 :
color == 2 ? OPTION_DRAGON2 :
color == 3 ? OPTION_DRAGON3 :
color == 4 ? OPTION_DRAGON4 :
color == 5 ? OPTION_DRAGON5 : 0);
if( !option ) {
ShowWarning("script_setdragon: Unknown Color %d used; changing to green (1)\n",color);
option = OPTION_DRAGON1;
}
}
pc_setoption(sd, sd->sc.option|option);
script_pushint(st,1);
}
return 0;
}
/**
* ismounting() returns 1 if mounting a new mount or 0 otherwise
**/
BUILDIN_FUNC(ismounting) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( sd->sc.option&OPTION_MOUNTING )
script_pushint(st,1);
else
script_pushint(st,0);
return 0;
}
/**
* setmounting() returns 1 on success or 0 otherwise
* - Toggles new mounts on a player when he can mount
* - Will fail if the player is mounting a non-new mount, e.g. dragon, peco, wug, etc.
* - Will unmount the player is he is already mounting
**/
BUILDIN_FUNC(setmounting) {
TBL_PC* sd;
if( (sd = script_rid2sd(st)) == NULL )
return 0;
if( sd->sc.option&(OPTION_WUGRIDER|OPTION_RIDING|OPTION_DRAGON|OPTION_MADOGEAR) )
script_pushint(st,0);//can't mount with one of these
else {
if( sd->sc.option&OPTION_MOUNTING )
pc_setoption(sd, sd->sc.option&~OPTION_MOUNTING);//release mount
else
pc_setoption(sd, sd->sc.option|OPTION_MOUNTING);//mount
script_pushint(st,1);//in both cases, return 1.
}
return 0;
}
// declarations that were supposed to be exported from npc_chat.c
#ifdef PCRE_SUPPORT
BUILDIN_FUNC(defpattern);
@ -15317,6 +15473,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(pushpc,"ii"),
BUILDIN_DEF(buyingstore,"i"),
BUILDIN_DEF(searchstores,"ii"),
BUILDIN_DEF(showdigit,"i?"),
// WoE SE
BUILDIN_DEF(agitstart2,""),
BUILDIN_DEF(agitend2,""),
@ -15348,7 +15505,14 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(instance_npcname,"s?"),
BUILDIN_DEF(has_instance,"s?"),
BUILDIN_DEF(instance_warpall,"sii?"),
/**
* 3rd-related
**/
BUILDIN_DEF(makerune,"i"),
BUILDIN_DEF(checkdragon,""),//[Ind]
BUILDIN_DEF(setdragon,"?"),//[Ind]
BUILDIN_DEF(ismounting,""),//[Ind]
BUILDIN_DEF(setmounting,""),//[Ind]
//Quest Log System [Inkfish]
BUILDIN_DEF(setquest, "i"),
BUILDIN_DEF(erasequest, "i"),

File diff suppressed because it is too large Load Diff

View File

@ -13,7 +13,7 @@ struct skill_unit_group;
struct status_change_entry;
#define MAX_SKILL_DB MAX_SKILL
#define MAX_SKILL_PRODUCE_DB 150
#define MAX_SKILL_PRODUCE_DB 170
#define MAX_PRODUCE_RESOURCE 12
#define MAX_SKILL_ARROW_DB 150
#define MAX_ARROW_RESOURCE 5
@ -91,7 +91,7 @@ struct s_skill_db {
int range[MAX_SKILL_LEVEL],hit,inf,element[MAX_SKILL_LEVEL],nk,splash[MAX_SKILL_LEVEL],max;
int num[MAX_SKILL_LEVEL];
int cast[MAX_SKILL_LEVEL],walkdelay[MAX_SKILL_LEVEL],delay[MAX_SKILL_LEVEL];
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL];
int upkeep_time[MAX_SKILL_LEVEL],upkeep_time2[MAX_SKILL_LEVEL],cooldown[MAX_SKILL_LEVEL];
int castcancel,cast_def_rate;
int inf2,maxcount[MAX_SKILL_LEVEL],skill_type;
int blewcount[MAX_SKILL_LEVEL];
@ -290,7 +290,7 @@ int skill_clear_group(struct block_list *bl, int flag);
int skill_unit_ondamaged(struct skill_unit *src,struct block_list *bl,int damage,unsigned int tick);
int skill_castfix( struct block_list *bl, int skill_id, int skill_lv);
int skill_castfix_sc( struct block_list *bl, int time);
int skill_castfix_sc( struct block_list *bl, int time, int skill_id, int skill_lv);
int skill_delayfix( struct block_list *bl, int skill_id, int skill_lv);
// Skill conditions check and remove [Inkfish]
@ -368,6 +368,14 @@ enum {
ST_RECOV_WEIGHT_RATE,
ST_MOVE_ENABLE,
ST_WATER,
/**
* 3rd States
**/
ST_RIDINGDRAGON,
ST_WUG,
ST_RIDINGWUG,
ST_MADO,
ST_ELEMENTALSPIRIT,
};
enum e_skill {
@ -1310,7 +1318,7 @@ enum e_skill {
GN_S_PHARMACY,
GN_SLINGITEM_RANGEMELEEATK,
AB_SECRAMENT,
AB_SECRAMENT=2515,
WM_SEVERE_RAINSTORM_MELEE,
SR_HOWLINGOFLION,
SR_RIDEINLIGHTNING,
@ -1547,5 +1555,46 @@ enum {
UNT_MAX = 0x190
};
/**
* Warlock
**/
#define MAX_SKILL_SPELLBOOK_DB 17
enum wl_spheres {
WLS_FIRE = 0x44,
WLS_WIND,
WLS_WATER,
WLS_STONE,
};
int skill_spellbook (struct map_session_data *sd, int nameid);
/**
* Guilottine Cross
**/
#define MAX_SKILL_MAGICMUSHROOM_DB 22
struct s_skill_magicmushroom_db {
int skillid;
};
extern struct s_skill_magicmushroom_db skill_magicmushroom_db[MAX_SKILL_MAGICMUSHROOM_DB];
/**
* Ranger
**/
int skill_detonator(struct block_list *bl, va_list ap);
bool skill_check_camouflage(struct block_list *bl, struct status_change_entry *sce);
/**
* Mechanic
**/
int skill_magicdecoy(struct map_session_data *sd, int nameid);
/**
* Guiltoine Cross
**/
int skill_poisoningweapon( struct map_session_data *sd, int nameid);
enum gx_poison {
PO_PARALYSE = 12717,
PO_LEECHESEND,
PO_OBLIVIONCURSE,
PO_DEATHHURT,
PO_TOXIN,
PO_PYREXIA,
PO_MAGICMUSHROOM,
PO_VENOMBLEED
};
#endif /* _SKILL_H_ */

File diff suppressed because it is too large Load Diff

View File

@ -329,7 +329,248 @@ typedef enum sc_type {
SC_FOOD_VIT_CASH,
SC_FOOD_DEX_CASH,
SC_FOOD_INT_CASH,
SC_FOOD_LUK_CASH,
SC_FOOD_LUK_CASH,//308
/**
* 3rd
**/
SC_FEAR,//309
SC_BURNING,//310
SC_FREEZING,//311
/**
* Rune Knight
**/
SC_ENCHANTBLADE,//312
SC_DEATHBOUND,//313
SC_MILLENNIUMSHIELD,
SC_CRUSHSTRIKE,//315
SC_REFRESH,
SC_REUSE_REFRESH,
SC_GIANTGROWTH,
SC_STONEHARDSKIN,
SC_VITALITYACTIVATION,//320
SC_STORMBLAST,
SC_FIGHTINGSPIRIT,
SC_ABUNDANCE,
/**
* Arch Bishop
**/
SC_ADORAMUS,
SC_EPICLESIS,//325
SC_ORATIO,
SC_LAUDAAGNUS,
SC_LAUDARAMUS,
SC_RENOVATIO,
SC_EXPIATIO,//330
SC_DUPLELIGHT,
SC_SECRAMENT,
/**
* Warlock
**/
SC_WHITEIMPRISON,
SC_MARSHOFABYSS,
SC_RECOGNIZEDSPELL,//335
SC_STASIS,
SC_SPHERE_1,
SC_SPHERE_2,
SC_SPHERE_3,
SC_SPHERE_4,//340
SC_SPHERE_5,
SC_READING_SB,
SC_FREEZINGSPELL,
/**
* Ranger
**/
SC_FEARBREEZE,
SC_ELECTRICSHOCKER,//345
SC_WUGDASH,
SC_BITE,
SC_CAMOUFLAGE,
/**
* Mechanic
**/
SC_ACCELERATION,
SC_HOVERING,//350
SC_SHAPESHIFT,
SC_INFRAREDSCAN,
SC_ANALYZE,
SC_MAGNETICFIELD,
SC_NEUTRALBARRIER,//355
SC_NEUTRALBARRIER_MASTER,
SC_STEALTHFIELD,
SC_STEALTHFIELD_MASTER,
SC_OVERHEAT,
SC_OVERHEAT_LIMITPOINT,//360
/**
* Guillotine Cross
**/
SC_VENOMIMPRESS,
SC_POISONINGWEAPON,
SC_WEAPONBLOCKING,
SC_CLOAKINGEXCEED,
SC_HALLUCINATIONWALK,//365
SC_HALLUCINATIONWALK_POSTDELAY,
SC_ROLLINGCUTTER,
SC_TOXIN,
SC_PARALYSE,
SC_VENOMBLEED,//370
SC_MAGICMUSHROOM,
SC_DEATHHURT,
SC_PYREXIA,
SC_OBLIVIONCURSE,
SC_LEECHESEND,//375
/**
* Royal Guard
**/
SC_REFLECTDAMAGE,
SC_FORCEOFVANGUARD,
SC_SHIELDSPELL_DEF,
SC_SHIELDSPELL_MDEF,
SC_SHIELDSPELL_REF,//380
SC_EXEEDBREAK,
SC_PRESTIGE,
SC_BANDING,
SC_BANDING_DEFENCE,
SC_EARTHDRIVE,//385
SC_INSPIRATION,
/**
* Sorcerer
**/
SC_SPELLFIST,
SC_CRYSTALIZE,
SC_STRIKING,
SC_WARMER,//390
SC_VACUUM_EXTREME,
SC_PROPERTYWALK,
/**
* Minstrel / Wanderer
**/
SC_SWINGDANCE,
SC_SYMPHONYOFLOVER,
SC_MOONLITSERENADE,//395
SC_RUSHWINDMILL,
SC_ECHOSONG,
SC_HARMONIZE,
SC_VOICEOFSIREN,
SC_DEEPSLEEP,//400
SC_SIRCLEOFNATURE,
SC_GLOOMYDAY,
SC_GLOOMYDAY_SK,
SC_SONGOFMANA,
SC_DANCEWITHWUG,//405
SC_SATURDAYNIGHTFEVER,
SC_LERADSDEW,
SC_MELODYOFSINK,
SC_BEYONDOFWARCRY,
SC_UNLIMITEDHUMMINGVOICE,//410
SC_SITDOWN_FORCE,
/**
* Sura
**/
SC_CRESCENTELBOW,
SC_CURSEDCIRCLE_ATKER,
SC_CURSEDCIRCLE_TARGET,
SC_LIGHTNINGWALK,//415
SC_RAISINGDRAGON,
SC_GT_ENERGYGAIN,
SC_GT_CHANGE,
SC_GT_REVITALIZE,
/**
* Genetic
**/
SC_GN_CARTBOOST,//420
SC_THORNSTRAP,
SC_BLOODSUCKER,
SC_SMOKEPOWDER,
SC_TEARGAS,
SC_MANDRAGORA,//425
SC_STOMACHACHE,
SC_MYSTERIOUS_POWDER,
SC_MELON_BOMB,
SC_BANANA_BOMB,
SC_BANANA_BOMB_SITDOWN,//430
SC_SAVAGE_STEAK,
SC_COCKTAIL_WARG_BLOOD,
SC_MINOR_BBQ,
SC_SIROMA_ICE_TEA,
SC_DROCERA_HERB_STEAMED,//435
SC_PUTTI_TAILS_NOODLES,
SC_BOOST500,
SC_FULL_SWING_K,
SC_MANA_PLUS,
SC_MUSTLE_M,//440
SC_LIFE_FORCE_F,
SC_EXTRACT_WHITE_POTION_Z,
SC_VITATA_500,
SC_EXTRACT_SALAMINE_JUICE,
/**
* Shadow Chaser
**/
SC__REPRODUCE,//445
SC__AUTOSHADOWSPELL,
SC__SHADOWFORM,
SC__BODYPAINT,
SC__INVISIBILITY,
SC__DEADLYINFECT,//450
SC__ENERVATION,
SC__GROOMY,
SC__IGNORANCE,
SC__LAZINESS,
SC__UNLUCKY,//455
SC__WEAKNESS,
SC__STRIPACCESSORY,
SC__MANHOLE,
SC_CHAOS,
SC__BLOODYLUST,//460
/**
* Elemental Spirits
**/
SC_CIRCLE_OF_FIRE,
SC_CIRCLE_OF_FIRE_OPTION,
SC_FIRE_CLOAK,
SC_FIRE_CLOAK_OPTION,
SC_WATER_SCREEN,//465
SC_WATER_SCREEN_OPTION,
SC_WATER_DROP,
SC_WATER_DROP_OPTION,
SC_WATER_BARRIER,
SC_WIND_STEP,//470
SC_WIND_STEP_OPTION,
SC_WIND_CURTAIN,
SC_WIND_CURTAIN_OPTION,
SC_ZEPHYR,
SC_SOLID_SKIN,//475
SC_SOLID_SKIN_OPTION,
SC_STONE_SHIELD,
SC_STONE_SHIELD_OPTION,
SC_POWER_OF_GAIA,
SC_PYROTECHNIC,//480
SC_PYROTECHNIC_OPTION,
SC_HEATER,
SC_HEATER_OPTION,
SC_TROPIC,
SC_TROPIC_OPTION,//485
SC_AQUAPLAY,
SC_AQUAPLAY_OPTION,
SC_COOLER,
SC_COOLER_OPTION,
SC_CHILLY_AIR,//490
SC_CHILLY_AIR_OPTION,
SC_GUST,
SC_GUST_OPTION,
SC_BLAST,
SC_BLAST_OPTION,//495
SC_WILD_STORM,
SC_WILD_STORM_OPTION,
SC_PETROLOGY,
SC_PETROLOGY_OPTION,
SC_CURSED_SOIL,//500
SC_CURSED_SOIL_OPTION,
SC_UPHEAVAL,
SC_UPHEAVAL_OPTION,
SC_TIDAL_WEAPON,
SC_TIDAL_WEAPON_OPTION,//505
SC_ROCK_CRUSHER,
SC_ROCK_CRUSHER_ATK,
SC_MAX, //Automatically updated max, used in for's to check we are within bounds.
} sc_type;
@ -652,7 +893,7 @@ enum si_type {
SI_CASH_PLUSONLYJOBEXP = 312,
// SI_PARTYFLEE = 313,
// SI_ANGEL_PROTECT = 314,
/*
SI_ENDURE_MDEF = 315,
SI_ENCHANTBLADE = 316,
SI_DEATHBOUND = 317,
@ -701,11 +942,11 @@ enum si_type {
SI_CAMOUFLAGE = 360,
SI_ACCELERATION = 361,
SI_HOVERING = 362,
SI_SUMMON1 = 363,
SI_SUMMON2 = 364,
SI_SUMMON3 = 365,
SI_SUMMON4 = 366,
SI_SUMMON5 = 367,
SI_SPHERE_1 = 363,
SI_SPHERE_2 = 364,
SI_SPHERE_3 = 365,
SI_SPHERE_4 = 366,
SI_SPHERE_5 = 367,
SI_MVPCARD_TAOGUNKA = 368,
SI_MVPCARD_MISTRESS = 369,
SI_MVPCARD_ORCHERO = 370,
@ -719,15 +960,15 @@ enum si_type {
SI_NEUTRALBARRIER_MASTER = 378,
SI_STEALTHFIELD = 379,
SI_STEALTHFIELD_MASTER = 380,
*/
SI_MANU_ATK = 381,
SI_MANU_DEF = 382,
SI_SPL_ATK = 383,
SI_SPL_DEF = 384,
// SI_REPRODUCE = 385,
SI_REPRODUCE = 385,
SI_MANU_MATK = 386,
SI_SPL_MATK = 387,
/*
SI_STR_SCROLL = 388,
SI_INT_SCROLL = 389,
SI_LG_REFLECTDAMAGE = 390,
@ -812,7 +1053,7 @@ enum si_type {
SI_BLOCKING_PLAY = 469,
SI_MANDRAGORA = 470,
SI_ACTIVATE = 471,
SI_AB_SECRAMENT = 472,
SI_SECRAMENT = 472,
SI_ASSUMPTIO2 = 473,
SI_TK_SEVENWIND = 474,
SI_LIMIT_ODINS_RECALL = 475,
@ -912,7 +1153,7 @@ enum si_type {
SI_WIND_INSIGNIA = 569,
SI_EARTH_INSIGNIA = 570,
SI_EQUIPED_FLOOR = 571,
*/
SI_ALL_RIDING = 613,//awesome 571-613 gap, we're missing quite a few stuff here.
};
// JOINTBEAT stackable ailments
@ -1033,6 +1274,7 @@ enum {
OPTION_DRAGON3 = 0x01000000,
OPTION_DRAGON4 = 0x02000000,
OPTION_DRAGON5 = 0x04000000,
OPTION_MOUNTING = 0x08000000,//dull name (cuz ind named it :/)
// compound constants
OPTION_CART = OPTION_CART1|OPTION_CART2|OPTION_CART3|OPTION_CART4|OPTION_CART5,
OPTION_DRAGON = OPTION_DRAGON1|OPTION_DRAGON2|OPTION_DRAGON3|OPTION_DRAGON4|OPTION_DRAGON5,
@ -1123,6 +1365,12 @@ struct status_data {
aspd_rate;
unsigned char
def_ele, ele_lv,
#if RRMODE
/**
* in RE weapon level is used in several areas, keeping it here saves performance
**/
wlv,
#endif
size, race;
signed char
def, mdef;
@ -1187,7 +1435,8 @@ struct status_change {
//TODO: See if it is possible to implement the following SC's without requiring extra parameters while the SC is inactive.
unsigned char jb_flag; //Joint Beat type flag
unsigned short mp_matk_min, mp_matk_max; //Previous matk min/max for ground spells (Amplify magic power)
int sg_id; //ID of the previous Storm gust that hit you
//int sg_id; //ID of the previous Storm gust that hit you
short comet_x, comet_y; // Point where src casted Comet - required to calculate damage from this point
unsigned char sg_counter; //Storm gust counter (previous hits from storm gust)
struct status_change_entry *data[SC_MAX];
};
@ -1260,6 +1509,12 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
#define status_get_race(bl) status_get_status_data(bl)->race
#define status_get_size(bl) status_get_status_data(bl)->size
#define status_get_mode(bl) status_get_status_data(bl)->mode
#if RRMODE
/**
* in RE weapon level is used in several areas, keeping it here saves performance
**/
#define status_get_wlv(bl) status_get_status_data(bl)->wlv
#endif
int status_get_party_id(struct block_list *bl);
int status_get_guild_id(struct block_list *bl);
int status_get_emblem_id(struct block_list *bl);

View File

@ -444,7 +444,7 @@ int unit_run(struct block_list *bl)
if(to_x == bl->x && to_y == bl->y) {
//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
clif_status_change(bl, SI_BUMP, 1, 0);
clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0);
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
unit_bl2ud(bl)->state.running = 0;
@ -452,7 +452,7 @@ int unit_run(struct block_list *bl)
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
clif_fixpos(bl); //Why is a clif_slide (skill_blown) AND a fixpos needed? Ask Aegis.
clif_status_change(bl, SI_BUMP, 0, 0);
clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0);
return 0;
}
if (unit_walktoxy(bl, to_x, to_y, 1))
@ -464,7 +464,7 @@ int unit_run(struct block_list *bl)
} while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
if (i==0) {
// copy-paste from above
clif_status_change(bl, SI_BUMP, 1, 0);
clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0);
//Set running to 0 beforehand so status_change_end knows not to enable spurt [Kevin]
unit_bl2ud(bl)->state.running = 0;
@ -472,7 +472,73 @@ int unit_run(struct block_list *bl)
skill_blown(bl,bl,skill_get_blewcount(TK_RUN,lv),unit_getdir(bl),0);
clif_fixpos(bl);
clif_status_change(bl, SI_BUMP, 0, 0);
clif_status_change(bl, SI_BUMP, 0, 0, 0, 0, 0);
return 0;
}
return 1;
}
//Exclusive function to Wug Dash state. [Jobbie/3CeAM]
int unit_wugdash(struct block_list *bl, struct map_session_data *sd) {
struct status_change *sc = status_get_sc(bl);
short to_x,to_y,dir_x,dir_y;
int lv;
int i;
if (!(sc && sc->data[SC_WUGDASH]))
return 0;
nullpo_ret(sd);
nullpo_ret(bl);
if (!unit_can_move(bl)) {
status_change_end(bl,SC_WUGDASH,-1);
return 0;
}
lv = sc->data[SC_WUGDASH]->val1;
dir_x = dirx[sc->data[SC_WUGDASH]->val2];
dir_y = diry[sc->data[SC_WUGDASH]->val2];
to_x = bl->x;
to_y = bl->y;
for(i=0;i<AREA_SIZE;i++)
{
if(!map_getcell(bl->m,to_x+dir_x,to_y+dir_y,CELL_CHKPASS))
break;
if(sc->data[SC_WUGDASH] && map_count_oncell(bl->m, to_x+dir_x, to_y+dir_y, BL_PC|BL_MOB|BL_NPC))
break;
to_x += dir_x;
to_y += dir_y;
}
if(to_x == bl->x && to_y == bl->y) {
unit_bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_WUGDASH,-1);
if( sd ){
clif_fixpos(bl);
skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
}
return 0;
}
if (unit_walktoxy(bl, to_x, to_y, 1))
return 1;
do {
to_x -= dir_x;
to_y -= dir_y;
} while (--i > 0 && !unit_walktoxy(bl, to_x, to_y, 1));
if (i==0) {
unit_bl2ud(bl)->state.running = 0;
status_change_end(bl,SC_WUGDASH,-1);
if( sd ){
clif_fixpos(bl);
skill_castend_damage_id(bl, &sd->bl, RA_WUGDASH, lv, gettick(), SD_LEVEL);
}
return 0;
}
return 1;
@ -992,7 +1058,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
if( !target || src->m != target->m || !src->prev || !target->prev )
return 0;
if( mob_ksprotected(src, target) )
if( battle_config.ksprotection && sd && mob_ksprotected(src, target) )
return 0;
//Normally not needed because clif.c checks for it, but the at/char/script commands don't! [Skotlex]
@ -1130,7 +1196,7 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
// moved here to prevent Suffragium from ending if skill fails
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
casttime = skill_castfix_sc(src, casttime);
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
if( casttime > 0 || temp )
{
@ -1272,7 +1338,7 @@ int unit_skilluse_pos2( struct block_list *src, short skill_x, short skill_y, sh
// moved here to prevent Suffragium from ending if skill fails
if (!(skill_get_castnodex(skill_num, skill_lv)&2))
casttime = skill_castfix_sc(src, casttime);
casttime = skill_castfix_sc(src, casttime, skill_num, skill_lv);
ud->state.skillcastcancel = castcancel&&casttime>0?1:0;
if( !sd || sd->skillitem != skill_num || skill_get_cast(skill_num,skill_lv) )

View File

@ -126,6 +126,10 @@ int unit_changeviewsize(struct block_list *bl,short size);
// 初期化ルーチン
int do_init_unit(void);
int do_final_unit(void);
/**
* Ranger
**/
int unit_wugdash(struct block_list *bl, struct map_session_data *sd);
extern const short dirx[8];
extern const short diry[8];

View File

@ -173,6 +173,13 @@
<ClInclude Include="..\src\map\pc.h" />
<ClInclude Include="..\src\map\pet.h" />
<ClInclude Include="..\src\map\quest.h" />
<ClInclude Include="..\src\map\RRConfig\Core.h" />
<ClInclude Include="..\src\map\RRConfig\Renewal.h" />
<ClInclude Include="..\src\map\RRConfig\Secure.h" />
<ClInclude Include="..\src\map\RRConfig\Data\Const.h" />
<ClInclude Include="..\src\map\RRConfig\Skills\General.h" />
<ClInclude Include="..\src\map\RRConfig\Skills\Mage_Classes.h" />
<ClInclude Include="..\src\map\RRConfig\Skills\Swordsman_Classes.h" />
<ClInclude Include="..\src\map\script.h" />
<ClInclude Include="..\src\map\searchstore.h" />
<ClInclude Include="..\src\map\skill.h" />

View File

@ -115,6 +115,9 @@
<ClCompile Include="..\src\common\core.c">
<Filter>common</Filter>
</ClCompile>
<ClCompile Include="..\src\common\des.c">
<Filter>common</Filter>
</ClCompile>
<ClCompile Include="..\src\common\db.c">
<Filter>common</Filter>
</ClCompile>

View File

@ -205,6 +205,13 @@
<ClInclude Include="..\src\map\pc.h" />
<ClInclude Include="..\src\map\pet.h" />
<ClInclude Include="..\src\map\quest.h" />
<ClInclude Include="..\src\map\RRConfig\Core.h" />
<ClInclude Include="..\src\map\RRConfig\Renewal.h" />
<ClInclude Include="..\src\map\RRConfig\Secure.h" />
<ClInclude Include="..\src\map\RRConfig\Data\Const.h" />
<ClInclude Include="..\src\map\RRConfig\Skills\General.h" />
<ClInclude Include="..\src\map\RRConfig\Skills\Mage_Classes.h" />
<ClInclude Include="..\src\map\RRConfig\Skills\Swordsman_Classes.h" />
<ClInclude Include="..\src\map\script.h" />
<ClInclude Include="..\src\map\searchstore.h" />
<ClInclude Include="..\src\map\skill.h" />

View File

@ -189,6 +189,9 @@
<ClInclude Include="..\src\common\db.h">
<Filter>common</Filter>
</ClInclude>
<ClInclude Include="..\src\common\des.h">
<Filter>common</Filter>
</ClInclude>
<ClInclude Include="..\src\common\ers.h">
<Filter>common</Filter>
</ClInclude>

View File

@ -4,6 +4,9 @@
<ClCompile Include="..\src\common\core.c">
<Filter>common</Filter>
</ClCompile>
<ClCompile Include="..\src\common\des.c">
<Filter>common</Filter>
</ClCompile>
<ClCompile Include="..\src\common\grfio.c">
<Filter>common</Filter>
</ClCompile>
@ -30,6 +33,9 @@
<ClInclude Include="..\src\common\core.h">
<Filter>common</Filter>
</ClInclude>
<ClInclude Include="..\src\common\des.h">
<Filter>common</Filter>
</ClInclude>
<ClInclude Include="..\src\common\grfio.h">
<Filter>common</Filter>
</ClInclude>

View File

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View File

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View File

@ -1,269 +0,0 @@
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View File

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View File

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View File

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</VisualStudioProject>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="char-server_sql"
ProjectGUID="{D356871D-58E1-450B-967A-E4E9646175AF}"
RootNamespace="char-server_sql"

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="char-server_txt"
ProjectGUID="{D356871D-58E1-450B-967A-E3E9646175AF}"
RootNamespace="char-server_txt"

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="login-server_sql"
ProjectGUID="{D356871D-58E1-450B-967A-E5E9646175AF}"
RootNamespace="login-server_sql"

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