- Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got readded.
- When nonplayers use Cloaking, it will be forced to level 10 since mobs shouldn't have movement/attack restrictions while walking cloaked. - Should fix a warning in int_homun.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9043 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
c0a2534c76
commit
a78eb50f08
@ -3,6 +3,12 @@ Date Added
|
|||||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||||
|
|
||||||
|
2006/10/23
|
||||||
|
* Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got
|
||||||
|
readded. [Skotlex]
|
||||||
|
* When nonplayers use Cloaking, it will be forced to level 10 since mobs
|
||||||
|
shouldn't have movement/attack restrictions while walking cloaked.
|
||||||
|
[Skotlex]
|
||||||
2006/10/20
|
2006/10/20
|
||||||
* Made HAMI_CASTLE use clif_slide rather than clif_fixpos. This should
|
* Made HAMI_CASTLE use clif_slide rather than clif_fixpos. This should
|
||||||
fix clientside problems when castling between two positions the (client)
|
fix clientside problems when castling between two positions the (client)
|
||||||
|
@ -232,7 +232,7 @@ int mapif_delete_homunculus(int fd)
|
|||||||
return mapif_homunculus_deleted(fd, 1);
|
return mapif_homunculus_deleted(fd, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
int mapif_rename_homun_ack(int fd, int account_id, int char_id, int flag, char *name){
|
int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){
|
||||||
WFIFOW(fd, 0) =0x3894;
|
WFIFOW(fd, 0) =0x3894;
|
||||||
WFIFOL(fd, 2) =account_id;
|
WFIFOL(fd, 2) =account_id;
|
||||||
WFIFOL(fd, 6) =char_id;
|
WFIFOL(fd, 6) =char_id;
|
||||||
|
@ -649,10 +649,6 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
|
|||||||
if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
|
if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
|
||||||
damage += (skill * 3);
|
damage += (skill * 3);
|
||||||
break;
|
break;
|
||||||
case W_HUUMA:
|
|
||||||
if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) >0)
|
|
||||||
damage += (skill * 3);
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return damage;
|
return damage;
|
||||||
|
@ -2132,7 +2132,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
|
|||||||
|
|
||||||
if(md->nd)
|
if(md->nd)
|
||||||
mob_script_callback(md, src, CALLBACK_DEAD);
|
mob_script_callback(md, src, CALLBACK_DEAD);
|
||||||
else if(md->npc_event[0]){
|
else
|
||||||
|
if(md->npc_event[0]){
|
||||||
md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
|
md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
|
||||||
if(src)
|
if(src)
|
||||||
switch (src->type) {
|
switch (src->type) {
|
||||||
|
@ -4574,7 +4574,8 @@ int buildin_jobchange(struct script_state *st)
|
|||||||
if( st->end>st->start+3 )
|
if( st->end>st->start+3 )
|
||||||
upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
|
upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
|
||||||
|
|
||||||
if ((job >= 0 && job < MAX_PC_CLASS)){
|
if ((job >= 0 && job < MAX_PC_CLASS))
|
||||||
|
{
|
||||||
pc_jobchange(script_rid2sd(st),job, upper);
|
pc_jobchange(script_rid2sd(st),job, upper);
|
||||||
if(use_irc && irc_announce_jobchange_flag)
|
if(use_irc && irc_announce_jobchange_flag)
|
||||||
irc_announce_jobchange(script_rid2sd(st));
|
irc_announce_jobchange(script_rid2sd(st));
|
||||||
@ -7140,7 +7141,6 @@ int buildin_initnpctimer(struct script_state *st)
|
|||||||
else
|
else
|
||||||
nd=(struct npc_data *)map_id2bl(st->oid);
|
nd=(struct npc_data *)map_id2bl(st->oid);
|
||||||
|
|
||||||
//nd->u.scr.rid = st->rid; //NO, use npcattachtimer if you want a player-attached timer! [Skotlex]
|
|
||||||
npc_settimerevent_tick(nd,0);
|
npc_settimerevent_tick(nd,0);
|
||||||
npc_timerevent_start(nd, st->rid);
|
npc_timerevent_start(nd, st->rid);
|
||||||
return 0;
|
return 0;
|
||||||
|
@ -5043,6 +5043,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
|
|||||||
if (map_flag_gvg(bl->m)) val4 *= 5;
|
if (map_flag_gvg(bl->m)) val4 *= 5;
|
||||||
break;
|
break;
|
||||||
case SC_CLOAKING:
|
case SC_CLOAKING:
|
||||||
|
if (!sd) //Monsters should be able to walk no penalties. [Skotlex]
|
||||||
|
val1 = 10;
|
||||||
val2 = tick>0?tick:60000; //SP consumption rate.
|
val2 = tick>0?tick:60000; //SP consumption rate.
|
||||||
val3 = 0;
|
val3 = 0;
|
||||||
if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN &&
|
if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN &&
|
||||||
|
Loading…
x
Reference in New Issue
Block a user