- Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got readded.
- When nonplayers use Cloaking, it will be forced to level 10 since mobs shouldn't have movement/attack restrictions while walking cloaked. - Should fix a warning in int_homun.c git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9043 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,12 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/10/23
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* Removed NJ_TOBIDOUGU adding damage to W_HUUMA weapons which somehow got
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readded. [Skotlex]
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* When nonplayers use Cloaking, it will be forced to level 10 since mobs
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shouldn't have movement/attack restrictions while walking cloaked.
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[Skotlex]
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2006/10/20
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* Made HAMI_CASTLE use clif_slide rather than clif_fixpos. This should
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fix clientside problems when castling between two positions the (client)
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@ -232,7 +232,7 @@ int mapif_delete_homunculus(int fd)
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return mapif_homunculus_deleted(fd, 1);
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}
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int mapif_rename_homun_ack(int fd, int account_id, int char_id, int flag, char *name){
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int mapif_rename_homun_ack(int fd, int account_id, int char_id, unsigned char flag, char *name){
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WFIFOW(fd, 0) =0x3894;
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WFIFOL(fd, 2) =account_id;
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WFIFOL(fd, 6) =char_id;
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@ -649,10 +649,6 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
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if((skill = pc_checkskill(sd,AS_KATAR)) > 0)
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damage += (skill * 3);
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break;
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case W_HUUMA:
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if((skill = pc_checkskill(sd,NJ_TOBIDOUGU)) >0)
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damage += (skill * 3);
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break;
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}
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return damage;
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@ -2132,7 +2132,8 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
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if(md->nd)
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mob_script_callback(md, src, CALLBACK_DEAD);
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else if(md->npc_event[0]){
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else
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if(md->npc_event[0]){
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md->status.hp = 0; //So that npc_event invoked functions KNOW that I am dead.
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if(src)
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switch (src->type) {
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@ -4574,7 +4574,8 @@ int buildin_jobchange(struct script_state *st)
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if( st->end>st->start+3 )
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upper=conv_num(st,& (st->stack->stack_data[st->start+3]));
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if ((job >= 0 && job < MAX_PC_CLASS)){
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if ((job >= 0 && job < MAX_PC_CLASS))
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{
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pc_jobchange(script_rid2sd(st),job, upper);
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if(use_irc && irc_announce_jobchange_flag)
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irc_announce_jobchange(script_rid2sd(st));
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@ -7140,7 +7141,6 @@ int buildin_initnpctimer(struct script_state *st)
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else
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nd=(struct npc_data *)map_id2bl(st->oid);
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//nd->u.scr.rid = st->rid; //NO, use npcattachtimer if you want a player-attached timer! [Skotlex]
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npc_settimerevent_tick(nd,0);
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npc_timerevent_start(nd, st->rid);
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return 0;
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@ -5043,6 +5043,8 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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if (map_flag_gvg(bl->m)) val4 *= 5;
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break;
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case SC_CLOAKING:
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if (!sd) //Monsters should be able to walk no penalties. [Skotlex]
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val1 = 10;
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val2 = tick>0?tick:60000; //SP consumption rate.
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val3 = 0;
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if (sd && (sd->class_&MAPID_UPPERMASK) == MAPID_ASSASSIN &&
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