diff --git a/npc/quests/eden/11-25.txt b/npc/quests/eden/11-25.txt
index 2276d374b2..66892ae5be 100644
--- a/npc/quests/eden/11-25.txt
+++ b/npc/quests/eden/11-25.txt
@@ -542,4 +542,4 @@ moc_para01,32,30,6	script	Spike	914,{
 	mes "[Spike]";
 	mes "Why don't you look around and find some interesting tasks?.";
 	close;
-}
\ No newline at end of file
+}
diff --git a/npc/quests/eden/26-40.txt b/npc/quests/eden/26-40.txt
index b907fab587..cdb9fbadc7 100644
--- a/npc/quests/eden/26-40.txt
+++ b/npc/quests/eden/26-40.txt
@@ -1427,4 +1427,4 @@ payon,179,66,3	script	Dashia	931,{
 		mes "Anyway, I will be here waiting for you. Please come back when you finish the mission!";
 		close;
 	}
-}
\ No newline at end of file
+}
diff --git a/npc/quests/eden/41-55.txt b/npc/quests/eden/41-55.txt
index 51f1871bf9..40e910cb8a 100644
--- a/npc/quests/eden/41-55.txt
+++ b/npc/quests/eden/41-55.txt
@@ -431,4 +431,4 @@ moc_para01,40,38,3	script	Mission [41 - 55]	857,{
 	}
 	mes "There is nothing special to do.";
 	close;
-}
\ No newline at end of file
+}
diff --git a/npc/quests/eden/71-85.txt b/npc/quests/eden/71-85.txt
index 57be41881b..9f8e14a1fc 100644
--- a/npc/quests/eden/71-85.txt
+++ b/npc/quests/eden/71-85.txt
@@ -937,4 +937,4 @@ alberta,215,111,5	script	Funfi	828,{
 		}
 	}
 	close;
-}
\ No newline at end of file
+}
diff --git a/npc/quests/eden/86-90.txt b/npc/quests/eden/86-90.txt
index 446f998375..799ec994f5 100644
--- a/npc/quests/eden/86-90.txt
+++ b/npc/quests/eden/86-90.txt
@@ -1,371 +1,371 @@
-//===== rAthena Script =======================================
-// Eden Group Quests - Mission [86 - 90]
-//===== By: ==================================================
-//= Chilly
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Repetable Quests for Players between Baselevel 85 - 91 .
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Chilly]
-//= 1.1 Some little improvements here and there. [Masao]
-//============================================================
-
-moc_para01,48,175,3	script	Mission [86 - 90]	857,{
-	if (countitem(6219) < 1) {
-		mes "- Only members of the -";
-		mes "- Eden Group can read -";
-		mes "- this bulletin board. -";
-		close;
-	}
-	if (BaseLevel < 86 || BaseLevel > 90) {
-		mes "- This missions can only be -";
-		mes "- read by those who are -";
-		mes "- of the correct level. -";
-		mes "- There might be another -";
-		mes "- board somewhere for -";
-		mes "- my level. -";
-		close;
-	}
-	mes "- Many hunting missions -";
-	mes "- are on the bulletin board. -";
-	next;
-	switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
-	case 1:
-		switch(select("Dragon Tail:Spring Rabbit:Pest")) {
-		case 1:
-			if (checkquest(4167,HUNTING) == 2) {
-				mes "You hunted all 30 Dragon Tail.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4167;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4167) == -1) {
-				setquest 4167;
-				mes "Please hunt 30 Dragon Tail and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Dragon Tail yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4168,HUNTING) == 2) {
-				mes "You hunted all 30 Spring Rabbit.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4168;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4168) == -1) {
-				setquest 4168;
-				mes "Please hunt 30 Spring Rabbit and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Spring Rabbit yet...";
-			mes "Will you check again?";
-			close;
-		case 3:
-			if (checkquest(4169,HUNTING) == 2) {
-				mes "You hunted all 30 Pest.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4169;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4169) == -1) {
-				setquest 4169;
-				mes "Please hunt 30 Pest and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Pest yet...";
-			mes "Will you check again?";
-			close;
-		}
-	case 2:
-		switch(select("Bathory:Alarm")) {
-		case 1:
-			if (checkquest(4170,HUNTING) == 2) {
-				mes "You hunted all 30 Bathory.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4170;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4170) == -1) {
-				setquest 4170;
-				mes "Please hunt 30 Bathory and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Bathory yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4171,HUNTING) == 2) {
-				mes "You hunted all 30 Alarm.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4171;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4171) == -1) {
-				setquest 4171;
-				mes "Please hunt 30 Alarm and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Alarm yet...";
-			mes "Will you check again?";
-			close;
-		}
-	case 3:
-		switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
-		case 1:
-			if (checkquest(4172,HUNTING) == 2) {
-				mes "You hunted all 30 Babayaga.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4172;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4172) == -1) {
-				setquest 4172;
-				mes "Please hunt 30 Babayaga and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Babayaga yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4173,HUNTING) == 2) {
-				mes "You hunted all 30 Hyegun.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4173;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4173) == -1) {
-				setquest 4173;
-				mes "Please hunt 30 Hyegun and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Hyegun yet...";
-			mes "Will you check again?";
-			close;
-		case 3:
-			if (checkquest(4174,HUNTING) == 2) {
-				mes "You hunted all 30 Antique Firelock.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4174;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4174) == -1) {
-				setquest 4174;
-				mes "Please hunt 30 Antique Firelock and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Antique Firelock yet...";
-			mes "Will you check again?";
-			close;
-		case 4:
-			if (checkquest(4175,HUNTING) == 2) {
-				mes "You hunted all 30 Zipper Bear.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4175;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4175) == -1) {
-				setquest 4175;
-				mes "Please hunt 30 Zipper Bear and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Zipper Bear yet...";
-			mes "Will you check again?";
-			close;
-		}
-	case 4:
-		switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
-		case 1:
-			if (checkquest(4176,HUNTING) == 2) {
-				mes "You hunted all 30 Earth Petite.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4176;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4176) == -1) {
-				setquest 4176;
-				mes "Please hunt 30 Earth Petite and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Earth Petite yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4177,HUNTING) == 2) {
-				mes "You hunted all 30 Rafflesia.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4177;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4177) == -1) {
-				setquest 4177;
-				mes "Please hunt 30 Rafflesia and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Rafflesia yet...";
-			mes "Will you check again?";
-			close;
-		case 3:
-			if (checkquest(4178,HUNTING) == 2) {
-				mes "You hunted all 30 Venomous.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4178;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4178) == -1) {
-				setquest 4178;
-				mes "Please hunt 30 Venomous and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Venomous yet...";
-			mes "Will you check again?";
-			close;
-		case 4:
-			if (checkquest(4179,HUNTING) == 2) {
-				mes "You hunted all 30 Pitman.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4179;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4179) == -1) {
-				setquest 4179;
-				mes "Please hunt 30 Pitman and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Pitman yet...";
-			mes "Will you check again?";
-			close;
-		case 5:
-			if (checkquest(4180,HUNTING) == 2) {
-				mes "You hunted all 30 Yellow Novus.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4180;
-				getexp 76000,0;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4180) == -1) {
-				setquest 4180;
-				mes "Please hunt 30 Yellow Novus and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Yellow Novus yet...";
-			mes "Will you check again?";
-			close;
-		}
-	}
-}
+//===== rAthena Script =======================================
+// Eden Group Quests - Mission [86 - 90]
+//===== By: ==================================================
+//= Chilly
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Repetable Quests for Players between Baselevel 85 - 91 .
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Chilly]
+//= 1.1 Some little improvements here and there. [Masao]
+//============================================================
+
+moc_para01,48,175,3	script	Mission [86 - 90]	857,{
+	if (countitem(6219) < 1) {
+		mes "- Only members of the -";
+		mes "- Eden Group can read -";
+		mes "- this bulletin board. -";
+		close;
+	}
+	if (BaseLevel < 86 || BaseLevel > 90) {
+		mes "- This missions can only be -";
+		mes "- read by those who are -";
+		mes "- of the correct level. -";
+		mes "- There might be another -";
+		mes "- board somewhere for -";
+		mes "- my level. -";
+		close;
+	}
+	mes "- Many hunting missions -";
+	mes "- are on the bulletin board. -";
+	next;
+	switch(select("Turtle Dungeon Area:Clock Tower Area:Local Area:Other Area")) {
+	case 1:
+		switch(select("Dragon Tail:Spring Rabbit:Pest")) {
+		case 1:
+			if (checkquest(4167,HUNTING) == 2) {
+				mes "You hunted all 30 Dragon Tail.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4167;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4167) == -1) {
+				setquest 4167;
+				mes "Please hunt 30 Dragon Tail and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Dragon Tail yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4168,HUNTING) == 2) {
+				mes "You hunted all 30 Spring Rabbit.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4168;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4168) == -1) {
+				setquest 4168;
+				mes "Please hunt 30 Spring Rabbit and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Spring Rabbit yet...";
+			mes "Will you check again?";
+			close;
+		case 3:
+			if (checkquest(4169,HUNTING) == 2) {
+				mes "You hunted all 30 Pest.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4169;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4169) == -1) {
+				setquest 4169;
+				mes "Please hunt 30 Pest and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Pest yet...";
+			mes "Will you check again?";
+			close;
+		}
+	case 2:
+		switch(select("Bathory:Alarm")) {
+		case 1:
+			if (checkquest(4170,HUNTING) == 2) {
+				mes "You hunted all 30 Bathory.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4170;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4170) == -1) {
+				setquest 4170;
+				mes "Please hunt 30 Bathory and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Bathory yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4171,HUNTING) == 2) {
+				mes "You hunted all 30 Alarm.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4171;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4171) == -1) {
+				setquest 4171;
+				mes "Please hunt 30 Alarm and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Alarm yet...";
+			mes "Will you check again?";
+			close;
+		}
+	case 3:
+		switch(select("Babayaga:Hyegun:Antique Firelock:Zipper Bear")) {
+		case 1:
+			if (checkquest(4172,HUNTING) == 2) {
+				mes "You hunted all 30 Babayaga.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4172;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4172) == -1) {
+				setquest 4172;
+				mes "Please hunt 30 Babayaga and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Babayaga yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4173,HUNTING) == 2) {
+				mes "You hunted all 30 Hyegun.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4173;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4173) == -1) {
+				setquest 4173;
+				mes "Please hunt 30 Hyegun and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Hyegun yet...";
+			mes "Will you check again?";
+			close;
+		case 3:
+			if (checkquest(4174,HUNTING) == 2) {
+				mes "You hunted all 30 Antique Firelock.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4174;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4174) == -1) {
+				setquest 4174;
+				mes "Please hunt 30 Antique Firelock and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Antique Firelock yet...";
+			mes "Will you check again?";
+			close;
+		case 4:
+			if (checkquest(4175,HUNTING) == 2) {
+				mes "You hunted all 30 Zipper Bear.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4175;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4175) == -1) {
+				setquest 4175;
+				mes "Please hunt 30 Zipper Bear and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Zipper Bear yet...";
+			mes "Will you check again?";
+			close;
+		}
+	case 4:
+		switch(select("Earth Petite:Rafflesia:Venomous:Pitman:Yellow Novus")) {
+		case 1:
+			if (checkquest(4176,HUNTING) == 2) {
+				mes "You hunted all 30 Earth Petite.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4176;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4176) == -1) {
+				setquest 4176;
+				mes "Please hunt 30 Earth Petite and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Earth Petite yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4177,HUNTING) == 2) {
+				mes "You hunted all 30 Rafflesia.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4177;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4177) == -1) {
+				setquest 4177;
+				mes "Please hunt 30 Rafflesia and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Rafflesia yet...";
+			mes "Will you check again?";
+			close;
+		case 3:
+			if (checkquest(4178,HUNTING) == 2) {
+				mes "You hunted all 30 Venomous.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4178;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4178) == -1) {
+				setquest 4178;
+				mes "Please hunt 30 Venomous and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Venomous yet...";
+			mes "Will you check again?";
+			close;
+		case 4:
+			if (checkquest(4179,HUNTING) == 2) {
+				mes "You hunted all 30 Pitman.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4179;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4179) == -1) {
+				setquest 4179;
+				mes "Please hunt 30 Pitman and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Pitman yet...";
+			mes "Will you check again?";
+			close;
+		case 5:
+			if (checkquest(4180,HUNTING) == 2) {
+				mes "You hunted all 30 Yellow Novus.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4180;
+				getexp 76000,0;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4180) == -1) {
+				setquest 4180;
+				mes "Please hunt 30 Yellow Novus and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Yellow Novus yet...";
+			mes "Will you check again?";
+			close;
+		}
+	}
+}
diff --git a/npc/quests/eden/91-99.txt b/npc/quests/eden/91-99.txt
index bbca2d2845..5db937b0fe 100644
--- a/npc/quests/eden/91-99.txt
+++ b/npc/quests/eden/91-99.txt
@@ -1,420 +1,420 @@
-//===== rAthena Script =======================================
-// Eden Group Quests - Mission [91 - 99]
-//===== By: ==================================================
-//= Chilly
-//===== Current Version: =====================================
-//= 1.1
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Repetable Quests for Players between Baselevel 90 - 100 .
-//===== Additional Comments: =================================
-//= 1.0 First Version. [Chilly]
-//= 1.1 Some little improvements here and there. [Masao]
-//============================================================
-
-moc_para01,48,177,3	script	Mission [91 - 99]	857,{
-	if (countitem(6219) < 1) {
-		mes "- Only members of the -";
-		mes "- Eden Group can read -";
-		mes "- this bulletin board. -";
-		close;
-	}
-	if (BaseLevel < 91 || BaseLevel > 99) {
-		mes "- This missions can only be -";
-		mes "- read by those who are -";
-		mes "- of the correct level. -";
-		mes "- There might be another -";
-		mes "- board somewhere for -";
-		mes "- my level. -";
-		close;
-	}
-	mes "- Many hunting missions -";
-	mes "- are on the bulletin board. -";
-	next;
-	switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
-	case 1:
-		switch(select("Solider:Freezer:Heater")) {
-		case 1:
-			if (checkquest(4181,HUNTING) == 2) {
-				mes "You hunted all 30 Solider.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4181;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4181) == -1) {
-				setquest 4181;
-				mes "Please hunt 30 Solider and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Solider yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4182,HUNTING) == 2) {
-				mes "You hunted all 30 Freezer.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4182;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4182) == -1) {
-				setquest 4182;
-				mes "Please hunt 30 Freezer and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Freezer yet...";
-			mes "Will you check again?";
-			close;
-		case 3:
-			if (checkquest(4183,HUNTING) == 2) {
-				mes "You hunted all 30 Heater.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4183;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4183) == -1) {
-				setquest 4183;
-				mes "Please hunt 30 Heater and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Heater yet...";
-			mes "Will you check again?";
-			close;
-		}
-	case 2:
-		switch(select("Injustice:Rybio:Dark Priest")) {
-		case 1:
-			if (checkquest(4184,HUNTING) == 2) {
-				mes "You hunted all 30 Injustice.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4184;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4184) == -1) {
-				setquest 4184;
-				mes "Please hunt 30 Injustice and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Injustice yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4185,HUNTING) == 2) {
-				mes "You hunted all 30 Rybio.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4185;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4185) == -1) {
-				setquest 4185;
-				mes "Please hunt 30 Rybio and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Rybio yet...";
-			mes "Will you check again?";
-			close;
-		case 3:
-			if (checkquest(4186,HUNTING) == 2) {
-				mes "You hunted all 30 Dark Priest.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4186;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4186) == -1) {
-				setquest 4186;
-				mes "Please hunt 30 Dark Priest and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Dark Priest yet...";
-			mes "Will you check again?";
-			close;
-		}
-	case 3:
-		switch(select("Stapo:Roween:Siroma")) {
-		case 1:
-			if (checkquest(4187,HUNTING) == 2) {
-				mes "You hunted all 30 Stapo.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4187;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4187) == -1) {
-				setquest 4187;
-				mes "Please hunt 30 Stapo and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Stapo yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4188,HUNTING) == 2) {
-				mes "You hunted all 30 Roween.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4188;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4188) == -1) {
-				setquest 4188;
-				mes "Please hunt 30 Roween and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Roween yet...";
-			mes "Will you check again?";
-			close;
-		case 3:
-			if (checkquest(4189,HUNTING) == 2) {
-				mes "You hunted all 30 Siroma.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4189;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4189) == -1) {
-				setquest 4189;
-				mes "Please hunt 30 Siroma and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Siroma yet...";
-			mes "Will you check again?";
-			close;
-		}
-	case 4:
-		switch(select("Shinobi:Evil Nymph")) {
-		case 1:
-			if (checkquest(4190,HUNTING) == 2) {
-				mes "You hunted all 30 Shinobi.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4190;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4190) == -1) {
-				setquest 4190;
-				mes "Please hunt 30 Shinobi and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Shinobi yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4191,HUNTING) == 2) {
-				mes "You hunted all 30 Evil Nymph.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4191;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4191) == -1) {
-				setquest 4191;
-				mes "Please hunt 30 Evil Nymph and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Evil Nymph yet...";
-			mes "Will you check again?";
-			close;
-		}
-	case 5:
-		switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
-		case 1:
-			if (checkquest(4192,HUNTING) == 2) {
-				mes "You hunted all 30 Deviruchi.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4192;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4192) == -1) {
-				setquest 4192;
-				mes "Please hunt 30 Deviruchi and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Deviruchi yet...";
-			mes "Will you check again?";
-			close;
-		case 2:
-			if (checkquest(4193,HUNTING) == 2) {
-				mes "You hunted all 30 Mineral.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4193;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4193) == -1) {
-				setquest 4193;
-				mes "Please hunt 30 Mineral and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Mineral yet...";
-			mes "Will you check again?";
-			close;
-		case 3:
-			if (checkquest(4194,HUNTING) == 2) {
-				mes "You hunted all 30 Kaho.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4194;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4194) == -1) {
-				setquest 4194;
-				mes "Please hunt 30 Kaho and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Kaho yet...";
-			mes "Will you check again?";
-			close;
-		case 4:
-			if (checkquest(4195,HUNTING) == 2) {
-				mes "You hunted all 30 Neraid.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4195;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4195) == -1) {
-				setquest 4195;
-				mes "Please hunt 30 Neraid and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Neraid yet...";
-			mes "Will you check again?";
-			close;
-		case 5:
-			if (checkquest(4196,HUNTING) == 2) {
-				mes "You hunted all 30 Disguise.";
-				mes "Thank you very much.";
-				next;
-				mes "I know it isn't much but here's a small gift.";
-				mes "I hope that it helps you at least a little bit.";
-				next;
-				erasequest 4196;
-				getexp 94000,94000;
-				mes "Wooohoo!";
-				mes "Good luck.";
-				close;
-			}
-			if (checkquest(4196) == -1) {
-				setquest 4196;
-				mes "Please hunt 30 Disguise and return here.";
-				close;
-			}
-			mes "Umm? You didn't hunt";
-			mes "all 30 Disguise yet...";
-			mes "Will you check again?";
-			close;
-		}
-	}
-}
\ No newline at end of file
+//===== rAthena Script =======================================
+// Eden Group Quests - Mission [91 - 99]
+//===== By: ==================================================
+//= Chilly
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Repetable Quests for Players between Baselevel 90 - 100 .
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Chilly]
+//= 1.1 Some little improvements here and there. [Masao]
+//============================================================
+
+moc_para01,48,177,3	script	Mission [91 - 99]	857,{
+	if (countitem(6219) < 1) {
+		mes "- Only members of the -";
+		mes "- Eden Group can read -";
+		mes "- this bulletin board. -";
+		close;
+	}
+	if (BaseLevel < 91 || BaseLevel > 99) {
+		mes "- This missions can only be -";
+		mes "- read by those who are -";
+		mes "- of the correct level. -";
+		mes "- There might be another -";
+		mes "- board somewhere for -";
+		mes "- my level. -";
+		close;
+	}
+	mes "- Many hunting missions -";
+	mes "- are on the bulletin board. -";
+	next;
+	switch(select("Turtle Dungeon Area:Glast Heim Area:Rachel Area:Local Area:Other Area")) {
+	case 1:
+		switch(select("Solider:Freezer:Heater")) {
+		case 1:
+			if (checkquest(4181,HUNTING) == 2) {
+				mes "You hunted all 30 Solider.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4181;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4181) == -1) {
+				setquest 4181;
+				mes "Please hunt 30 Solider and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Solider yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4182,HUNTING) == 2) {
+				mes "You hunted all 30 Freezer.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4182;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4182) == -1) {
+				setquest 4182;
+				mes "Please hunt 30 Freezer and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Freezer yet...";
+			mes "Will you check again?";
+			close;
+		case 3:
+			if (checkquest(4183,HUNTING) == 2) {
+				mes "You hunted all 30 Heater.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4183;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4183) == -1) {
+				setquest 4183;
+				mes "Please hunt 30 Heater and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Heater yet...";
+			mes "Will you check again?";
+			close;
+		}
+	case 2:
+		switch(select("Injustice:Rybio:Dark Priest")) {
+		case 1:
+			if (checkquest(4184,HUNTING) == 2) {
+				mes "You hunted all 30 Injustice.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4184;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4184) == -1) {
+				setquest 4184;
+				mes "Please hunt 30 Injustice and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Injustice yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4185,HUNTING) == 2) {
+				mes "You hunted all 30 Rybio.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4185;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4185) == -1) {
+				setquest 4185;
+				mes "Please hunt 30 Rybio and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Rybio yet...";
+			mes "Will you check again?";
+			close;
+		case 3:
+			if (checkquest(4186,HUNTING) == 2) {
+				mes "You hunted all 30 Dark Priest.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4186;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4186) == -1) {
+				setquest 4186;
+				mes "Please hunt 30 Dark Priest and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Dark Priest yet...";
+			mes "Will you check again?";
+			close;
+		}
+	case 3:
+		switch(select("Stapo:Roween:Siroma")) {
+		case 1:
+			if (checkquest(4187,HUNTING) == 2) {
+				mes "You hunted all 30 Stapo.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4187;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4187) == -1) {
+				setquest 4187;
+				mes "Please hunt 30 Stapo and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Stapo yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4188,HUNTING) == 2) {
+				mes "You hunted all 30 Roween.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4188;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4188) == -1) {
+				setquest 4188;
+				mes "Please hunt 30 Roween and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Roween yet...";
+			mes "Will you check again?";
+			close;
+		case 3:
+			if (checkquest(4189,HUNTING) == 2) {
+				mes "You hunted all 30 Siroma.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4189;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4189) == -1) {
+				setquest 4189;
+				mes "Please hunt 30 Siroma and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Siroma yet...";
+			mes "Will you check again?";
+			close;
+		}
+	case 4:
+		switch(select("Shinobi:Evil Nymph")) {
+		case 1:
+			if (checkquest(4190,HUNTING) == 2) {
+				mes "You hunted all 30 Shinobi.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4190;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4190) == -1) {
+				setquest 4190;
+				mes "Please hunt 30 Shinobi and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Shinobi yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4191,HUNTING) == 2) {
+				mes "You hunted all 30 Evil Nymph.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4191;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4191) == -1) {
+				setquest 4191;
+				mes "Please hunt 30 Evil Nymph and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Evil Nymph yet...";
+			mes "Will you check again?";
+			close;
+		}
+	case 5:
+		switch(select("Deviruchi:Mineral:Kaho:Neraid:Disguise")) {
+		case 1:
+			if (checkquest(4192,HUNTING) == 2) {
+				mes "You hunted all 30 Deviruchi.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4192;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4192) == -1) {
+				setquest 4192;
+				mes "Please hunt 30 Deviruchi and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Deviruchi yet...";
+			mes "Will you check again?";
+			close;
+		case 2:
+			if (checkquest(4193,HUNTING) == 2) {
+				mes "You hunted all 30 Mineral.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4193;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4193) == -1) {
+				setquest 4193;
+				mes "Please hunt 30 Mineral and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Mineral yet...";
+			mes "Will you check again?";
+			close;
+		case 3:
+			if (checkquest(4194,HUNTING) == 2) {
+				mes "You hunted all 30 Kaho.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4194;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4194) == -1) {
+				setquest 4194;
+				mes "Please hunt 30 Kaho and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Kaho yet...";
+			mes "Will you check again?";
+			close;
+		case 4:
+			if (checkquest(4195,HUNTING) == 2) {
+				mes "You hunted all 30 Neraid.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4195;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4195) == -1) {
+				setquest 4195;
+				mes "Please hunt 30 Neraid and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Neraid yet...";
+			mes "Will you check again?";
+			close;
+		case 5:
+			if (checkquest(4196,HUNTING) == 2) {
+				mes "You hunted all 30 Disguise.";
+				mes "Thank you very much.";
+				next;
+				mes "I know it isn't much but here's a small gift.";
+				mes "I hope that it helps you at least a little bit.";
+				next;
+				erasequest 4196;
+				getexp 94000,94000;
+				mes "Wooohoo!";
+				mes "Good luck.";
+				close;
+			}
+			if (checkquest(4196) == -1) {
+				setquest 4196;
+				mes "Please hunt 30 Disguise and return here.";
+				close;
+			}
+			mes "Umm? You didn't hunt";
+			mes "all 30 Disguise yet...";
+			mes "Will you check again?";
+			close;
+		}
+	}
+}
diff --git a/npc/quests/eden/eden_common.txt b/npc/quests/eden/eden_common.txt
index 3e23f5c0ef..327b034c95 100644
--- a/npc/quests/eden/eden_common.txt
+++ b/npc/quests/eden/eden_common.txt
@@ -371,4 +371,4 @@ moc_para01,20,35,5	script	Office Assistant Neede	814,{
 	mes "[Neede]";
 	mes "Huh? Did you hear that? Gosh~!";
 	close;
-}
\ No newline at end of file
+}
diff --git a/npc/quests/eden/eden_quests.txt b/npc/quests/eden/eden_quests.txt
index d9358871c5..f3df50e39c 100644
--- a/npc/quests/eden/eden_quests.txt
+++ b/npc/quests/eden/eden_quests.txt
@@ -6021,4 +6021,4 @@ moc_para01,112,79,3	script	Weapons Expert	851,{
 	}
 	mes "......meow wee.";
 	close;
-}*/
\ No newline at end of file
+}*/
diff --git a/npc/quests/eden/eden_service.txt b/npc/quests/eden/eden_service.txt
index 46f96ebc59..5479ba092a 100644
--- a/npc/quests/eden/eden_service.txt
+++ b/npc/quests/eden/eden_service.txt
@@ -61,4 +61,4 @@
 }
 
 moc_para01,173,120,0	duplicate(pggc)	Goods Cabinet#01	111
-moc_para01,170,120,0	duplicate(pggc)	Goods Cabinet#02	111
\ No newline at end of file
+moc_para01,170,120,0	duplicate(pggc)	Goods Cabinet#02	111