Added a memory optimization. bugreport:4972
Added more optimizations to some statuses. Releated: bugreport:4007 git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15215 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -218,7 +218,7 @@ bool mapif_homunculus_load(int homun_id, struct s_homunculus* hd)
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// lv
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Sql_GetData(sql_handle, 1, &data, NULL);
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hd->hskill[i].lv = (unsigned short)atoi(data);
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hd->hskill[i].lv = (unsigned char)atoi(data);
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}
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Sql_FreeResult(sql_handle);
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@ -222,8 +222,8 @@ enum e_skill_flag
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struct s_skill {
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unsigned short id;
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unsigned short lv;
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unsigned short flag; // see enum e_skill_flag
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unsigned char lv;
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unsigned char flag; // see enum e_skill_flag
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};
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struct global_reg {
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@ -8355,14 +8355,12 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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case SC_DPOISON:
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if (--(sce->val3) > 0) {
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if (!sc->data[SC_SLOWPOISON]) {
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bool flag;
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map_freeblock_lock();
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status_zap(bl, sce->val4, 0);
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flag = !sc->data[type]; //We check for this rather than 'killed' since the target could have revived with kaizel.
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map_freeblock_unlock();
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if (flag) return 0; //target died, SC cancelled already.
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}
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if (sc->data[type]) // Check if the status still last ( can be dead since then ).
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sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
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map_freeblock_unlock();
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}
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return 0;
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}
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break;
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@ -8387,15 +8385,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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case SC_BLEEDING:
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if (--(sce->val4) >= 0) {
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int flag, hp = rand()%600 + 200;
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int hp = rand()%600 + 200;
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map_freeblock_lock();
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status_fix_damage(NULL, bl, sd||hp<status->hp?hp:status->hp-1, 0);
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flag = !sc->data[type];
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map_freeblock_unlock();
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if( !flag ) {
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if( sc->data[type] ) {
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if( status->hp == 1 ) break;
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sc_timer_next(10000 + tick, status_change_timer, bl->id, data);
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}
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map_freeblock_unlock();
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return 0;
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}
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break;
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@ -8580,18 +8577,15 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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case SC_PYREXIA:
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if( --(sce->val4) >= 0 )
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{
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bool flag;
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map_freeblock_lock();
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clif_damage(bl,bl,tick,status_get_amotion(bl),0,100,0,0,0);
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status_fix_damage(NULL,bl,100,0);
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flag = !sc->data[type];
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map_freeblock_unlock();
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if( !flag )
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{
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if( sc->data[type] ) {
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if( sce->val4 == 10 )
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sc_start(bl,SC_BLIND,100,sce->val1,30000); // Blind status for the final 30 seconds
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sc_timer_next(3000+tick,status_change_timer,bl->id,data);
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}
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map_freeblock_unlock();
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return 0;
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}
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break;
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@ -8599,7 +8593,6 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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case SC_LEECHESEND:
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if( --(sce->val4) >= 0 )
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{
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bool flag;
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int damage = status->max_hp/100;
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if( sd && (sd->status.class_ == JOB_GUILLOTINE_CROSS || sd->status.class_ == JOB_GUILLOTINE_CROSS_T ) )
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damage += 3 * status->vit;
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@ -8610,11 +8603,10 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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map_freeblock_lock();
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status_zap(bl,damage,0);
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flag = !sc->data[type];
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map_freeblock_unlock();
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if( !flag ) {
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if( sc->data[type] ) {
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sc_timer_next(1000 + tick, status_change_timer, bl->id, data );
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}
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map_freeblock_unlock();
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return 0;
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}
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break;
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@ -8673,15 +8665,13 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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case SC_TOXIN:
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if( --(sce->val4) >= 0 )
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{ //Damage is every 10 seconds including 3%sp drain.
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bool flag;
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map_freeblock_lock();
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clif_damage(bl,bl,tick,status_get_amotion(bl),1,1,0,0,0);
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status_damage(NULL,bl,1,status->max_sp*3/100,0,16);
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flag = !sc->data[type];
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map_freeblock_unlock();
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if( !flag ) {
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if( sc->data[type] ) {
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sc_timer_next(10000 + tick, status_change_timer, bl->id, data );
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}
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map_freeblock_unlock();
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return 0;
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}
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break;
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@ -8724,17 +8714,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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if( --(sce->val4) >= 0 )
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{
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struct block_list *src = map_id2bl(sce->val3);
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int flag, damage = 3 * status_get_max_hp(bl) / 100; // Non Elemental Damage
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int damage = 3 * status_get_max_hp(bl) / 100; // Non Elemental Damage
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if( status )
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damage += battle_attr_fix(NULL, bl, sce->val2, ELE_FIRE, status->def_ele, status->ele_lv);
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map_freeblock_lock();
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status_fix_damage(src,bl,damage,clif_damage(bl,bl,tick,0,0,damage,0,0,0));
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flag = !sc->data[type];
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map_freeblock_unlock();
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if( !flag ) {// Target still lives. [LimitLine]
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if( sc->data[type]){ // Target still lives. [LimitLine]
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sc_timer_next(2000 + tick, status_change_timer, bl->id, data);
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}
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map_freeblock_unlock();
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return 0;
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}
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break;
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@ -8825,18 +8814,16 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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{
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struct block_list *src = map_id2bl(sce->val2);
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int damage;
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bool flag;
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if( !src || (src && (status_isdead(src) || src->m != bl->m || distance_bl(src, bl) >= 12)) )
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break;
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map_freeblock_lock();
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damage = skill_attack(skill_get_type(GN_BLOOD_SUCKER), src, src, bl, GN_BLOOD_SUCKER, sce->val1, tick, 0);
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flag = !sc->data[type];
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if ( sc->data[type] ) {
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sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
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}
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map_freeblock_unlock();
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status_heal(src, damage, 0, 0);
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clif_skill_nodamage(src, bl, GN_BLOOD_SUCKER, 0, 1);
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if (!flag) {
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sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
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}
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return 0;
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}
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break;
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@ -8934,15 +8921,14 @@ int status_change_timer(int tid, unsigned int tick, int id, intptr_t data)
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case SC_OVERHEAT:
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{
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int flag, damage = status->max_hp / 100; // Suggestion 1% each second
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int damage = status->max_hp / 100; // Suggestion 1% each second
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if( damage >= status->hp ) damage = status->hp - 1; // Do not kill, just keep you with 1 hp minimum
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map_freeblock_lock();
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status_fix_damage(NULL,bl,damage,clif_damage(bl,bl,tick,0,0,damage,0,0,0));
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flag = !sc->data[type];
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map_freeblock_unlock();
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if( !flag ) {
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if( sc->data[type] ) {
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sc_timer_next(1000 + tick, status_change_timer, bl->id, data);
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}
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map_freeblock_unlock();
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}
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break;
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