- Added support for additional item information when OnSellItem is called

- Added information is refine, attribute, identify flag and the item cards

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15017 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
epoque11 2011-12-06 16:46:03 +00:00
parent 9796c781f6
commit a7d65b3d13
2 changed files with 31 additions and 3 deletions

View File

@ -5678,8 +5678,9 @@ is bought or sold by a player.
In the OnBuyItem, two arrays are set (@bought_nameid and @bought_quantity), which
hold information about the name id (item id) sold and the amount sold of it. Same
goes for the OnSellItem label, only the variables are named different
(@sold_nameid and @sold_quantity). An example on a shop comes with eAthena, and
can be found in the doc/sample/npc_dynamic_shop.txt file.
(@sold_nameid, @sold_quantity, @sold_refine, @sold_attribute, @sold_identify,
@sold_card1, @sold_card2, @sold_card3, @sold_card4). An example on a shop comes
with eAthena, and can be found in the doc/sample/npc_dynamic_shop.txt file.
This example shows how to use the labels and their set variables to create a dynamic shop.

View File

@ -1424,13 +1424,27 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short* item_list, struct npc_data* nd)
{
char npc_ev[EVENT_NAME_LENGTH];
int i, idx;
char card_slot[NAME_LENGTH];
int i, j, idx;
int key_nameid = 0;
int key_amount = 0;
int key_refine = 0;
int key_attribute = 0;
int key_identify = 0;
int key_card = 0;
// discard old contents
script_cleararray_pc(sd, "@sold_nameid", (void*)0);
script_cleararray_pc(sd, "@sold_quantity", (void*)0);
script_cleararray_pc(sd, "@sold_refine", (void*)0);
script_cleararray_pc(sd, "@sold_attribute", (void*)0);
script_cleararray_pc(sd, "@sold_identify", (void*)0);
for( j = 0; MAX_SLOTS > j; j++ )
{// clear each of the card slot entries
sprintf_s(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
script_cleararray_pc(sd, card_slot, (void*)0);
}
// save list of to be sold items
for( i = 0; i < n; i++ )
@ -1439,6 +1453,19 @@ static int npc_selllist_sub(struct map_session_data* sd, int n, unsigned short*
script_setarray_pc(sd, "@sold_nameid", i, (void*)(intptr_t)sd->status.inventory[idx].nameid, &key_nameid);
script_setarray_pc(sd, "@sold_quantity", i, (void*)(intptr_t)item_list[i*2+1], &key_amount);
if( itemdb_isequip(sd->status.inventory[idx].nameid) )
{// process equipment based information into the arrays
script_setarray_pc(sd, "@sold_refine", i, (void*)(intptr_t)sd->status.inventory[idx].refine, &key_refine);
script_setarray_pc(sd, "@sold_attribute", i, (void*)(intptr_t)sd->status.inventory[idx].attribute, &key_attribute);
script_setarray_pc(sd, "@sold_identify", i, (void*)(intptr_t)sd->status.inventory[idx].identify, &key_identify);
for( j = 0; MAX_SLOTS > j; j++ )
{// store each of the cards from the equipment in the array
sprintf_s(card_slot, sizeof(card_slot), "@sold_card%d", j + 1);
script_setarray_pc(sd, card_slot, i, (void*)(intptr_t)sd->status.inventory[idx].card[j], &key_card);
}
}
}
// invoke event