* Updated damage calculation for Magnum Break
* Fixed #item not working properly git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1331 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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03/29
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* Updated damage calculation for Magnum Break [celest]
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* Fixed #item not working properly, thanks to TripleOxygen
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* Fixed a lot of compile time problems with our mixed C++/C
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conformance [1328: MouseJstr]
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* Fixed use of storage variable to conform to ANSI C spec
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@ -740,7 +740,8 @@ static struct Damage battle_calc_pet_weapon_attack(
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hitrate = (hitrate*(100+5*skill_lv))/100;
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break;
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case SM_MAGNUM: // マグナムブレイク
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damage = damage*(5*skill_lv + (wflag?65:115))/100;
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damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
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hitrate = (hitrate*(100+10*skill_lv))/100;
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break;
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case MC_MAMMONITE: // メマーナイト
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damage = damage*(100+ 50*skill_lv)/100;
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@ -1236,7 +1237,8 @@ static struct Damage battle_calc_mob_weapon_attack(
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hitrate = (hitrate*(100+5*skill_lv))/100;
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break;
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case SM_MAGNUM: // マグナムブレイク
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damage = damage*(5*skill_lv +(wflag?65:115))/100;
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damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
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hitrate = (hitrate*(100+10*skill_lv))/100;
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break;
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case MC_MAMMONITE: // メマーナイト
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damage = damage*(100+ 50*skill_lv)/100;
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@ -1965,8 +1967,10 @@ static struct Damage battle_calc_pc_weapon_attack(
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hitrate = (hitrate*(100+5*skill_lv))/100;
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break;
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case SM_MAGNUM: // マグナムブレイク
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damage = damage*(5*skill_lv +(wflag?65:115) )/100;
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damage2 = damage2*(5*skill_lv +(wflag?65:115) )/100;
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// 20*skill level+100? i think this will do for now [based on jRO info]
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damage = damage*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
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damage2 = damage2*(wflag > 1 ? 5*skill_lv+115 : 30*skill_lv+100)/100;
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hitrate = (hitrate*(100+10*skill_lv))/100;
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break;
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case MC_MAMMONITE: // メマーナイト
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damage = damage*(100+ 50*skill_lv)/100;
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@ -32,7 +32,7 @@
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static char command_symbol = '#';
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extern char msg_table[1000][256]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
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extern char *msg_table[1000]; // Server messages (0-499 reserved for GM commands, 500-999 reserved for others)
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#define CCMD_FUNC(x) int charcommand_ ## x (const int fd, struct map_session_data* sd, const char* command, const char* message)
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@ -1067,8 +1067,8 @@ int charcommand_item(
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for (i = 0; i < number; i += get_count) {
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// if pet egg
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if (pet_id >= 0) {
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sd->catch_target_class = pet_db[pet_id].class_;
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intif_create_pet(sd->status.account_id, sd->status.char_id,
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pl_sd->catch_target_class = pet_db[pet_id].class_;
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intif_create_pet(pl_sd->status.account_id, pl_sd->status.char_id,
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(short)pet_db[pet_id].class_, (short)mob_db[pet_db[pet_id].class_].lv,
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(short)pet_db[pet_id].EggID, 0, (short)pet_db[pet_id].intimate,
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100, 0, 1, pet_db[pet_id].jname);
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@ -1077,8 +1077,8 @@ int charcommand_item(
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memset(&item_tmp, 0, sizeof(item_tmp));
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item_tmp.nameid = item_id;
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item_tmp.identify = 1;
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if ((flag = pc_additem((struct map_session_data*)sd, &item_tmp, get_count)))
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clif_additem((struct map_session_data*)sd, 0, 0, flag);
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if ((flag = pc_additem(pl_sd, &item_tmp, get_count)))
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clif_additem(pl_sd, 0, 0, flag);
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}
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}
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clif_displaymessage(fd, msg_table[18]); // Item created.
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@ -807,6 +807,14 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
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status_change_start(bl,SC_STAN,skilllv,0,0,0,skill_get_time2(skillid,skilllv),0);
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break;
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case AS_GRIMTOOTH:
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if (bl->type == BL_MOB) {
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struct status_change *sc_data = status_get_sc_data(bl);
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if (sc_data && sc_data[SC_SLOWDOWN].timer == -1)
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status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0);
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}
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break;
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case HT_FREEZINGTRAP: /* フリ?ジングトラップ */
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rate=skilllv*3+35;
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if(rand()%100 < rate*sc_def_mdef/100)
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@ -2346,17 +2354,11 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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if(flag&1){
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/* 個別にダメ?ジを?える */
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if(bl->id!=skill_area_temp[1]){
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int dist=0;
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,
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0x0500|dist );
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if (bl->type == BL_MOB && skillid == AS_GRIMTOOTH) {
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struct status_change *sc_data = status_get_sc_data(bl);
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if (sc_data && sc_data[SC_SLOWDOWN].timer == -1)
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status_change_start(bl,SC_SLOWDOWN,0,0,0,0,1000,0);
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}
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0x0500);
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}
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} else {
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int ar;
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int ar = 1;
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int x = bl->x, y = bl->y;
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switch (skillid) {
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case AC_SHOWER:
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@ -2365,9 +2367,6 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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case NPC_SPLASHATTACK:
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ar=3;
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break;
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default:
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ar=1;
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break;
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}
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skill_area_temp[1]=bl->id;
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@ -2384,13 +2383,20 @@ int skill_castend_damage_id( struct block_list* src, struct block_list *bl,int s
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break;
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case SM_MAGNUM: /* マグナムブレイク [celest] */
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{
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int dist = 0;
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if(flag&1 && bl->id != skill_area_temp[1]){
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int dx = abs( bl->x - skill_area_temp[2] );
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int dy = abs( bl->y - skill_area_temp[3] );
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dist = ((dx>dy)?dx:dy);
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map_foreachinarea (skill_attack_area,src->m,src->x-1,src->y-1,src->x+1,src->y+1,0,
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BF_WEAPON,src,src,skillid,skilllv,tick,0x0500|dist,BCT_ENEMY);
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int dist = ((dx>dy)?dx:dy);
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,
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0x0500|dist);
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} else {
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skill_area_temp[1]=src->id;
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skill_area_temp[2]=src->x;
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skill_area_temp[3]=src->y;
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map_foreachinarea(skill_area_sub,
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src->m,src->x-2,src->y-2,src->x+2,src->y+2,0,
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src,skillid,skilllv,tick, flag|BCT_ENEMY|1,
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skill_castend_damage_id);
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status_change_start (src,SC_FLAMELAUNCHER,0,0,0,0,10000,0);
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clif_skill_nodamage (src,src,skillid,skilllv,1);
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}
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