Add the stockall command (#8008)
* The command will transfer all items from the cart to the inventory based on the item type.
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@@ -5960,6 +5960,62 @@ ACMD_FUNC(dropall)
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return 0;
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}
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/*==========================================
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* @stockall by [Hanashi]
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* transfer items from cart to inventory
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*------------------------------------------*/
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ACMD_FUNC(stockall)
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{
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nullpo_retr(-1, sd);
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if (!pc_iscarton(sd)) {
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clif_displaymessage(fd, msg_txt(sd,1533)); // You do not have a cart.
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return -1;
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}
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int8 type = -1;
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if ( message[0] ) {
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type = atoi(message);
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switch (type) {
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case -1:
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case IT_HEALING:
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case IT_USABLE:
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case IT_ETC:
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case IT_WEAPON:
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case IT_ARMOR:
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case IT_CARD:
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case IT_PETEGG:
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case IT_PETARMOR:
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case IT_AMMO:
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break;
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default:
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clif_displaymessage(fd, msg_txt(sd, 1534)); // Usage: @stockall {<type>}
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clif_displaymessage(fd, msg_txt(sd, 1493)); // Type List: (default) all = -1, healing = 0, usable = 2, etc = 3, armor = 4, weapon = 5, card = 6, petegg = 7, petarmor = 8, ammo = 10
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return -1;
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}
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}
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uint16 count = 0, count2 = 0;
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for ( uint16 i = 0; i < MAX_CART; i++ ) {
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if ( sd->cart.u.items_cart[i].amount > 0 ) {
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std::shared_ptr<item_data> id = item_db.find(sd->cart.u.items_cart[i].nameid);
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if ( id == nullptr ) {
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ShowDebug("Non-existent item %u on stockall list (account_id: %d, char_id: %d)\n", sd->cart.u.items_cart[i].nameid, sd->status.account_id, sd->status.char_id);
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continue;
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}
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if ( type == -1 || static_cast<item_types>(type) == id->type ) {
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if (pc_getitemfromcart(sd, i, sd->cart.u.items_cart[i].amount))
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count += sd->cart.u.items_cart[i].amount;
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else
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count2 += sd->cart.u.items_cart[i].amount;
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}
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}
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}
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sprintf(atcmd_output, msg_txt(sd,1535), count,count2); // %d items are transferred (%d skipped)!
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clif_displaymessage(fd, atcmd_output);
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return 0;
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}
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/*==========================================
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* @storeall by [MouseJstr]
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* Put everything into storage
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@@ -11078,6 +11134,7 @@ void atcommand_basecommands(void) {
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ACMD_DEF(npcmove),
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ACMD_DEF(killable),
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ACMD_DEF(dropall),
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ACMD_DEF(stockall),
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ACMD_DEF(storeall),
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ACMD_DEF(skillid),
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ACMD_DEF(useskill),
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