Fixed some skills working on undead element when they were supposed to work on undead race.
Skills Fixed: GrandCross, Dark GrandCross, Cure, Head Crush, Signum Crusis, Blessing, Demons Bane, Divine Protection. Skills needing confirmation: Magnus Exorcismus, Evil Land, Sanctuary, Status Recovery. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12820 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/06/13
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* Corrected dc_serviceforyou bonus values based on irowiki (better have fansite info than 100% guessed info).
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* Fixed dc_humming only recieving half the bonus from dancing lessons.
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* Fixed some skills working on undead element when they were supposed to work on undead race. [Brainstorm]
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Skills Fixed: Cure, Signum Crusis, Blessing, Demons Bane, Divine Protection.
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Skills needing confirmation: Magnus Exorcismus, Evil Land, Sanctuary, Status Recovery, GrandCross, Dark GrandCross, Head Crush
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2008/06/12
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* Added check to prevent crashing on logmes with no player attached
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(bugreport:1648) [ultramage]
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@ -614,7 +614,7 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int
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nullpo_retr(0, sd);
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if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
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(battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
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(status->race==RC_UNDEAD || status->race==RC_DEMON) )
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damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
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//damage += (skill * 3);
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@ -1713,7 +1713,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
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vit_def = def2*(def2-15)/150;
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vit_def = def2/2 + (vit_def>0?rand()%vit_def:0);
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if((battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) &&
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if((sstatus->race==RC_UNDEAD || sstatus->race==RC_DEMON) &&
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src->type == BL_MOB && (skill=pc_checkskill(tsd,AL_DP)) > 0)
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vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
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} else { //Mob-Pet vit-eq
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@ -6558,7 +6558,7 @@ int pc_unequipitem(struct map_session_data *sd,int n,int flag)
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status_calc_pc(sd,0);
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}
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if(sd->sc.data[SC_SIGNUMCRUCIS] && !battle_check_undead(sd->battle_status.race,sd->battle_status.def_ele))
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if(sd->sc.data[SC_SIGNUMCRUCIS] && (sd->battle_status.race != RC_UNDEAD))
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status_change_end(&sd->bl,SC_SIGNUMCRUCIS,-1);
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//OnUnEquip script [Skotlex]
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@ -3903,8 +3903,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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status_change_end(bl, SC_SILENCE , -1 );
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status_change_end(bl, SC_BLIND , -1 );
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status_change_end(bl, SC_CONFUSION, -1 );
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//Confusion on undead won't trigger on undead players.
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if(!dstsd && battle_check_undead(tstatus->race,tstatus->def_ele))
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//Confusion status will trigger against undead race.
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if(tstatus->race==RC_UNDEAD)
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sc_start(bl, SC_CONFUSION,100,1,skill_get_time2(skillid, skilllv));
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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break;
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@ -6297,7 +6297,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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case DC_HUMMING:
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val1 = 2*skilllv+status->dex/10; // Hit increase
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if(sd)
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val1 += 2*pc_checkskill(sd,DC_DANCINGLESSON);
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val1 += pc_checkskill(sd,DC_DANCINGLESSON);
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break;
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case BA_POEMBRAGI:
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val1 = 3*skilllv+status->dex/10; // Casting time reduction
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@ -6312,8 +6312,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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val1 = 30*skilllv+status->dex; // ASPD decrease
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val2 = 100 -2*skilllv -status->agi/10; // Movement speed adjustment.
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if(sd){
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val1 += pc_checkskill(sd,DC_DANCINGLESSON);
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val2 -= pc_checkskill(sd,DC_DANCINGLESSON);
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val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This is a guessed value
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val2 -= pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This is a guessed value
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}
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if (val2 < 1) val2 = 1;
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break;
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@ -6328,11 +6328,11 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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}
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break;
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case DC_SERVICEFORYOU:
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val1 = 10+skilllv+(status->int_/10); // MaxSP percent increase
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val2 = 10+3*skilllv+(status->int_/10); // SP cost reduction
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val1 = 15+skilllv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed
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val2 = 20+3*skilllv+(status->int_/10); // SP cost reduction
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if(sd){
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val1 += pc_checkskill(sd,DC_DANCINGLESSON);
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val2 += pc_checkskill(sd,DC_DANCINGLESSON);
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val1 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO This bonus value is guessed
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val2 += pc_checkskill(sd,DC_DANCINGLESSON); //TO-DO Should be half this value
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}
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break;
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case BA_ASSASSINCROSS:
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@ -4672,8 +4672,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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return 0; //Cannot override other opt1 status changes. [Skotlex]
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break;
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case SC_SIGNUMCRUCIS:
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//Only affects demons and undead.
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if(status->race != RC_DEMON && !undead_flag)
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//Only affects demons and undead races
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if(status->race!=RC_UNDEAD && status->race!=RC_DEMON)
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return 0;
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break;
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case SC_AETERNA:
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@ -4818,7 +4818,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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return 0;
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switch (type) {
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case SC_BLESSING:
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if (!undead_flag && status->race != RC_DEMON)
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if (status->race!=RC_UNDEAD && status->race!=RC_DEMON)
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break;
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case SC_QUAGMIRE:
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case SC_DECREASEAGI:
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@ -4842,7 +4842,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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case SC_BLESSING:
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//TO-DO Blessing and Agi up should do 1 damage against players on Undead Status, even on PvM
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//but cannot be plagiarized (this requires aegis investigation on packets and official behavior) [Brainstorm]
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if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC) {
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if (status->race!=RC_UNDEAD && status->race!=RC_DEMON) {
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if (sc->data[SC_CURSE])
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status_change_end(bl,SC_CURSE,-1);
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if (sc->data[SC_STONE] && sc->opt1 == OPT1_STONE)
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@ -5717,7 +5717,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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val4 = -1; //Kaahi Timer.
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break;
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case SC_BLESSING:
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if ((!undead_flag && status->race!=RC_DEMON) || bl->type == BL_PC)
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if (status->race!=RC_UNDEAD && status->race!=RC_DEMON)
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val2 = val1;
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else
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val2 = 0; //0 -> Half stat.
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