* Possible fix to ers/status_change crashing. [FlavioJS]
- this patch is untested. Didn't find anyone willing to test it and I can't reproduce the crash so can't test the patch. symptom: status_change_entry.timer is being modified after the entry is freed. ers uses that memory location as a pointer when the entry is freed, it crashes when accessing the contents when it points to an invalid location. assumption: status_change_start starts an already existing status. as a consequence of something called inside status_change_start the status is ended. when the sce is finally being modified, it's modifying a freed entry. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12058 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,18 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/01/12
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* Possible fix to ers/status_change crashing. [FlavioJS]
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- this patch is untested. Didn't find anyone willing to test it and I can't
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reproduce the crash so can't test the patch.
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symptom:
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status_change_entry.timer is being modified after the entry is freed.
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ers uses that memory location as a pointer when the entry is freed,
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it crashes when accessing the contents when it points to an invalid location.
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assumption:
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status_change_start starts an already existing status.
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as a consequence of something called inside status_change_start the status is ended.
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when the sce is finally being modified, it's modifying a freed entry.
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2008/01/11
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* Implemented the extra damage bonus to TK_JUMPKICK when it is used while
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running (however what the bonus's equation is has been lost to time, so
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@ -5000,15 +5000,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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if(sce->val1 > val1)
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return 1; //Return true to not mess up skill animations. [Skotlex
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}
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(sc->count)--;
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if (sce->timer != -1)
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delete_timer(sce->timer, status_change_timer);
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sce->timer = -1;
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}
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//NOTE: avoiding returning after this point, or if you must return a failure, use this to properly cleanup any existing data.
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#define sc_start_abort(ret) { \
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if (sce) { ers_free(sc_data_ers, sce); sc->data[type] = NULL; } \
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return ret; }
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#define sc_start_abort(ret) \
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do{ \
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if((sce=sc->data[type])){ \
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--(sc->count); \
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sc->data[type] = NULL; \
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if( sce->timer != INVALID_TIMER ) delete_timer(sce->timer, status_change_timer); \
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ers_free(sc_data_ers, sce); \
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return ret; \
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} \
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}while(0)
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vd = status_get_viewdata(bl);
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calc_flag = StatusChangeFlagTable[type];
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@ -6101,10 +6104,16 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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else if (sd) //Send packet to self otherwise (disguised player?)
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clif_status_load(bl,StatusIconChangeTable[type],1);
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(sc->count)++;
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if (!sce) //Not null when overwriting existing sc.
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if((sce=sc->data[type]))
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{// reuse old sc
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if( sce->timer != INVALID_TIMER )
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delete_timer(sce->timer, status_change_timer);
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}
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else
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{// new sc
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++(sc->count);
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sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
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}
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sce->val1 = val1;
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sce->val2 = val2;
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sce->val3 = val3;
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