* Possible fix to ers/status_change crashing. [FlavioJS]

- this patch is untested. Didn't find anyone willing to test it and I can't reproduce the crash so can't test the patch.
  symptom:
   status_change_entry.timer is being modified after the entry is freed.
   ers uses that memory location as a pointer when the entry is freed, it crashes when accessing the contents when it points to an invalid location.
  assumption:
   status_change_start starts an already existing status.
   as a consequence of something called inside status_change_start the status is ended.
   when the sce is finally being modified, it's modifying a freed entry.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12058 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
FlavioJS 2008-01-12 17:12:23 +00:00
parent ba8a87139e
commit a85a22d75a
2 changed files with 31 additions and 10 deletions

View File

@ -3,6 +3,18 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/01/12
* Possible fix to ers/status_change crashing. [FlavioJS]
- this patch is untested. Didn't find anyone willing to test it and I can't
reproduce the crash so can't test the patch.
symptom:
status_change_entry.timer is being modified after the entry is freed.
ers uses that memory location as a pointer when the entry is freed,
it crashes when accessing the contents when it points to an invalid location.
assumption:
status_change_start starts an already existing status.
as a consequence of something called inside status_change_start the status is ended.
when the sce is finally being modified, it's modifying a freed entry.
2008/01/11
* Implemented the extra damage bonus to TK_JUMPKICK when it is used while
running (however what the bonus's equation is has been lost to time, so

View File

@ -5000,15 +5000,18 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
if(sce->val1 > val1)
return 1; //Return true to not mess up skill animations. [Skotlex
}
(sc->count)--;
if (sce->timer != -1)
delete_timer(sce->timer, status_change_timer);
sce->timer = -1;
}
//NOTE: avoiding returning after this point, or if you must return a failure, use this to properly cleanup any existing data.
#define sc_start_abort(ret) { \
if (sce) { ers_free(sc_data_ers, sce); sc->data[type] = NULL; } \
return ret; }
#define sc_start_abort(ret) \
do{ \
if((sce=sc->data[type])){ \
--(sc->count); \
sc->data[type] = NULL; \
if( sce->timer != INVALID_TIMER ) delete_timer(sce->timer, status_change_timer); \
ers_free(sc_data_ers, sce); \
return ret; \
} \
}while(0)
vd = status_get_viewdata(bl);
calc_flag = StatusChangeFlagTable[type];
@ -6101,10 +6104,16 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
else if (sd) //Send packet to self otherwise (disguised player?)
clif_status_load(bl,StatusIconChangeTable[type],1);
(sc->count)++;
if (!sce) //Not null when overwriting existing sc.
if((sce=sc->data[type]))
{// reuse old sc
if( sce->timer != INVALID_TIMER )
delete_timer(sce->timer, status_change_timer);
}
else
{// new sc
++(sc->count);
sce = sc->data[type] = ers_alloc(sc_data_ers, struct status_change_entry);
}
sce->val1 = val1;
sce->val2 = val2;
sce->val3 = val3;