- removed auto-attaching of player-run scripts in initnpctimer. You must use attachnpctimer!

- updated juperos elevator script to invoke attachnpctimer as it should be.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5643 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-17 13:42:14 +00:00
parent 4207f53586
commit a8aba5331a
4 changed files with 9 additions and 2 deletions

View File

@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/17
* removed auto-attaching of player-run scripts in initnpctimer. You must
use attachnpctimer instead! [Skotlex]
* Final fix on Juperos NPC. [Lance]
* Fix on initnpctimer not attaching rid. [Lance]
* Fix on OnTouch ignoring -1 NPCs. [Lance]

View File

@ -27,6 +27,8 @@ Nexon
Date Added
======
03/17
* Added attachnpctimer to the Juperos elevator script. [Skotlex]
03/13
* Updated the jobmaster custom script to properly use Job_* constants
rather than hardcoded numbers. Thanks to Pxxx for doing the update.

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= Muad-Dib (1.0)
//===== Current Version: =====================================
//= 1.2
//= 1.3
//===== Compatible With: =====================================
//= eAthena with independant npctimer support; RO Episode 8+
//===== Description: =========================================
@ -13,6 +13,7 @@
//= 1.1 More temp warps to Juperos by Justin84 [Lupus]
//= 1.2 Justin84's fixed elevator scripts
//= 1.3 Fixed getting stuck when player relogs in. [Lance]
//= 1.4 Added attachnpctimer to the initnpctimer calls. [Skotlex]
//============================================================
yuno_fild07.gat,207,175,0 warp jupwrp01 1,1,jupe_cave.gat,143,52
@ -67,6 +68,7 @@ juperos_02.gat,129,150,0 script Juperos 111,{
jupe_ele.gat,41,45,0 script detectionUnit -1,20,20{
OnTouch:
attachnpctimer; //Attach player to this timer
initnpctimer;
end;
@ -102,6 +104,7 @@ jupe_gate.gat,49,168,0 script Juperos Guard 111,{
mes "Are you sure you want to enter the Juperos Core?";
next;
if(select("Yes","No") == 1){
attachnpctimer;
initnpctimer;
soundeffect "jupe_warning.wav",0;
}

View File

@ -5659,7 +5659,7 @@ int buildin_initnpctimer(struct script_state *st)
else
nd=(struct npc_data *)map_id2bl(st->oid);
nd->u.scr.rid = st->rid;
//nd->u.scr.rid = st->rid; //NO, use npcattachtimer if you want a player-attached timer! [Skotlex]
npc_settimerevent_tick(nd,0);
npc_timerevent_start(nd, st->rid);
return 0;