- removed auto-attaching of player-run scripts in initnpctimer. You must use attachnpctimer!
- updated juperos elevator script to invoke attachnpctimer as it should be. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5643 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/17
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* removed auto-attaching of player-run scripts in initnpctimer. You must
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use attachnpctimer instead! [Skotlex]
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* Final fix on Juperos NPC. [Lance]
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* Fix on initnpctimer not attaching rid. [Lance]
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* Fix on OnTouch ignoring -1 NPCs. [Lance]
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@ -27,6 +27,8 @@ Nexon
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Date Added
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======
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03/17
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* Added attachnpctimer to the Juperos elevator script. [Skotlex]
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03/13
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* Updated the jobmaster custom script to properly use Job_* constants
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rather than hardcoded numbers. Thanks to Pxxx for doing the update.
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Muad-Dib (1.0)
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//===== Current Version: =====================================
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//= 1.2
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//= 1.3
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//===== Compatible With: =====================================
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//= eAthena with independant npctimer support; RO Episode 8+
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//===== Description: =========================================
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@ -13,6 +13,7 @@
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//= 1.1 More temp warps to Juperos by Justin84 [Lupus]
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//= 1.2 Justin84's fixed elevator scripts
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//= 1.3 Fixed getting stuck when player relogs in. [Lance]
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//= 1.4 Added attachnpctimer to the initnpctimer calls. [Skotlex]
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//============================================================
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yuno_fild07.gat,207,175,0 warp jupwrp01 1,1,jupe_cave.gat,143,52
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@ -67,6 +68,7 @@ juperos_02.gat,129,150,0 script Juperos 111,{
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jupe_ele.gat,41,45,0 script detectionUnit -1,20,20{
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OnTouch:
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attachnpctimer; //Attach player to this timer
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initnpctimer;
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end;
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@ -102,6 +104,7 @@ jupe_gate.gat,49,168,0 script Juperos Guard 111,{
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mes "Are you sure you want to enter the Juperos Core?";
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next;
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if(select("Yes","No") == 1){
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attachnpctimer;
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initnpctimer;
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soundeffect "jupe_warning.wav",0;
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}
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@ -5659,7 +5659,7 @@ int buildin_initnpctimer(struct script_state *st)
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else
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nd=(struct npc_data *)map_id2bl(st->oid);
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nd->u.scr.rid = st->rid;
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//nd->u.scr.rid = st->rid; //NO, use npcattachtimer if you want a player-attached timer! [Skotlex]
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npc_settimerevent_tick(nd,0);
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npc_timerevent_start(nd, st->rid);
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return 0;
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