- Made the NPC_BREAK* skills attack skills again, their chance of equipment breaking code was moved to skill_additional_effect.

- Added zeroing of skilltarget in skill_castend_id when skill fails.
- Now when the exp table does not has enough data to reach the max level specified, the max level will not be reduced to enable leveling through quests/scripts/gm-commands/etc.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5271 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-02-13 19:48:56 +00:00
parent 7e716db3aa
commit a8c65c476c
4 changed files with 54 additions and 49 deletions

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@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/02/13
* Made the NPC_BREAK* skills attack skills again, their chance of equipment
breaking code was moved to skill_additional_effect. [Skotlex]
* Now when the exp table does not has enough data to reach the max level
specified, the max level will not be reduced to enable leveling through
quests/scripts/gm-commands/etc. [Skotlex]
* Made Land Protector Block Hammerfall. [Skotlex]
* Updated item_db code to stop creating items for every non-existant ID
used. Instead it will complain, and use a dummy item that has the view ID

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@ -359,10 +359,10 @@
340,9,8,1,7,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
341,9,8,1,7,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
342,9,6,1,0,1,1,0,no,0,2,0,none,0 //NPC_STOP
343,9,6,1,0,1,10,1,no,0,2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon#
344,9,6,1,0,1,10,1,no,0,2,0,weapon,0 //NPC_BREAKARMOR#Break armor#
345,9,6,1,0,1,10,1,no,0,2,0,weapon,0 //NPC_BREAKHELM#Break helm#
346,9,6,1,0,1,10,1,no,0,2,0,weapon,0 //NPC_BREAKSHIELD#Break shield#
343,9,6,1,-1,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKWEAPON#Break weapon#
344,9,6,1,-1,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKARMOR#Break armor#
345,9,6,1,-1,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKHELM#Break helm#
346,9,6,1,-1,0,10,1,no,0,2,0,weapon,0 //NPC_BREAKSHIELD#Break shield#
347,-1,6,1,9,0,10,1,no,0,2,0,weapon,0 //NPC_UNDEADATTACK
348,0,0,4,9,1,10,1,no,0,2,0,magic,0 //NPC_CHANGEUNDEAD
349,0,6,4,0,1,10,0,no,0,2,0,weapon,0 //NPC_POWERUP

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@ -8146,9 +8146,10 @@ int pc_readdb(void)
//0: x, 1: x, 2: x: 3: x 4: 0 <- last valid value is at 3.
while ((i = max_level[job][type]-2) >= 0 && exp_table[job][type][i] <= 0)
max_level[job][type]--;
if (max_level[job][type] < max) {
ShowError("pc_readdb: Specified max %d for job %d, but that job's exp table only goes up to level %d.\n", max, job, max_level[job][type]);
ShowWarning("pc_readdb: Specified max %d for job %d, but that job's exp table only goes up to level %d.\n", max, job, max_level[job][type]);
ShowNotice("(You may still reach lv %d through scripts/gm-commands)\n");
max_level[job][type] = max;
}
// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job, max_level[job][type]);
for (i = 1; i < job_count; i++) {
@ -8158,7 +8159,7 @@ int pc_readdb(void)
continue;
}
memcpy(exp_table[job][type], exp_table[jobs[0]][type], sizeof(exp_table[0][0]));
max_level[job][type] = max_level[jobs[0]][type];
max_level[job][type] = max;
// ShowDebug("%s - Class %d: %d\n", type?"Job":"Base", job, max_level[job][type]);
}
}

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@ -1075,20 +1075,20 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
clif_updatestatus(dstsd,SP_SP);
}
break;
case SL_STUN:
if (status_get_size(bl)==1) //Only stuns mid-sized mobs.
status_change_start(bl,SC_STAN,(30+10*skilllv),skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
break;
case SG_SUN_WARM:
case SG_MOON_WARM:
case SG_STAR_WARM:
if (dstsd) {
dstsd->status.sp -= 5;
if(dstsd->status.sp < 0)
dstsd->status.sp = 0;
clif_updatestatus(dstsd,SP_SP);
}
break;
case SL_STUN:
if (status_get_size(bl)==1) //Only stuns mid-sized mobs.
status_change_start(bl,SC_STAN,(30+10*skilllv),skilllv,0,0,0,skill_get_time(skillid,skilllv),0);
break;
case SG_SUN_WARM:
case SG_MOON_WARM:
case SG_STAR_WARM:
if (dstsd) {
dstsd->status.sp -= 5;
if(dstsd->status.sp < 0)
dstsd->status.sp = 0;
clif_updatestatus(dstsd,SP_SP);
}
break;
/* MOBの追加?果付きスキル */
case NPC_PETRIFYATTACK:
@ -1113,6 +1113,26 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
pc_heal(dstsd,0,-sp);
}
break;
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakweapon(dstsd);
break;
case NPC_BREAKARMOR:
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakarmor(dstsd);
break;
case NPC_BREAKHELM:
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakhelm(dstsd);
break;
case NPC_BREAKSHIELD:
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakshield(dstsd);
break;
case CH_TIGERFIST:
status_change_start(bl,SC_STOP,(10+skilllv*10),0,0,0,0,skill_get_time2(skillid,skilllv),0);
@ -2532,6 +2552,10 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
case NPC_HOLYATTACK:
case NPC_DARKNESSATTACK:
case NPC_TELEKINESISATTACK:
case NPC_BREAKARMOR:
case NPC_BREAKHELM:
case NPC_BREAKSHIELD:
case NPC_BREAKWEAPON:
case NPC_UNDEADATTACK:
case LK_AURABLADE: /* オ?ラブレ?ド */
case LK_SPIRALPIERCE: /* スパイラルピア?ス */
@ -5042,31 +5066,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,skillid,skilllv,1);
break;
// Equipment breaking monster skills [Celest]
case NPC_BREAKWEAPON:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakweapon(dstsd);
break;
case NPC_BREAKARMOR:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakarmor(dstsd);
break;
case NPC_BREAKHELM:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakhelm(dstsd);
break;
case NPC_BREAKSHIELD:
clif_skill_nodamage(src,bl,skillid,skilllv,1);
if(dstsd && rand()%10000 < 10*skilllv*battle_config.equip_skill_break_rate)
pc_breakshield(dstsd);
break;
case NPC_POWERUP:
// +20% attack per skill level? It's a guess... [Skotlex]
status_change_start(bl,SC_INCATKRATE,100,40*skilllv,0,0,0,skilllv * 60000,0);
@ -5773,8 +5772,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
nullpo_retr(0, sd);
//Code cleanup.
#undef skill_failed
#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = sd->canmove_tick = tick; }
#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = sd->canmove_tick = tick; sd->skilltarget = 0; }
if(sd->skillid != SA_CASTCANCEL && sd->skilltimer != tid )
{ /* タイマIDの確認 */
@ -5904,6 +5902,7 @@ int skill_castend_id( int tid, unsigned int tick, int id,int data )
sd->skilltarget = 0;
}
return 0;
#undef skill_failed
}
/*---------------------------------------------------------------------------- */
@ -5920,7 +5919,6 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
nullpo_retr(0, sd);
//Code cleanup.
#undef skill_failed
#define skill_failed(sd) { sd->skillid = sd->skilllv = sd->skillitem = sd->skillitemlv = -1; sd->canact_tick = sd->canmove_tick = tick; }
if( sd->skilltimer != tid )
@ -6005,6 +6003,7 @@ int skill_castend_pos( int tid, unsigned int tick, int id,int data )
if (sd->skillid != AL_WARP)
sd->skillid = sd->skilllv = -1; //Clean this up for future references to battle_getcurrentskill. [Skotlex]
return 0;
#undef skill_failed
}
/*==========================================