Cleaned up the mapflag system (#2943)

* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
This commit is contained in:
Aleos
2018-07-18 20:00:33 -04:00
committed by GitHub
parent bbe552d1d3
commit a942853d55
29 changed files with 1306 additions and 1434 deletions

View File

@@ -86,7 +86,7 @@ int chat_createpcchat(struct map_session_data* sd, const char* title, const char
if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open
return 0;
if( map[sd->bl.m].flag.nochat ) {
if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) {
clif_displaymessage(sd->fd, msg_txt(sd,281));
return 0; //Can't create chatrooms on this map.
}