Cleaned up the mapflag system (#2943)
* Created setter and getter functions. * Adjusted all calls to use these functions. * Converted mapflags to C++ map container. * Converted drop_list to vector. * Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16. * Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place. * Renamed nosumstarmiracle to nosunmoonstarmiracle. * Adjusted skill_damage mapflag to use proper defined constants. * Refactored map index into a vector. Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
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@@ -25,8 +25,6 @@
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#define INSTANCE_INTERVAL 60000 // Interval used to check when an instance is to be destroyed (ms)
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int instance_start = 0; // To keep the last index + 1 of normal map inserted in the map[ARRAY]
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struct instance_data instance_data[MAX_INSTANCE_DATA];
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struct eri *instance_maps_ers = NULL; ///< Array of maps per instance
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