Cleaned up the mapflag system (#2943)

* Created setter and getter functions.
* Adjusted all calls to use these functions.
* Converted mapflags to C++ map container.
* Converted drop_list to vector.
* Converted skill_damage ERS into vector and increased limit from UINT8 to UINT16.
* Cleaned up several functions to be more dynamic to reduce redundancy that was all over the place.
* Renamed nosumstarmiracle to nosunmoonstarmiracle.
* Adjusted skill_damage mapflag to use proper defined constants.
* Refactored map index into a vector.
Thanks to @Lemongrass3110 for a lot of help and @secretdataz!
This commit is contained in:
Aleos
2018-07-18 20:00:33 -04:00
committed by GitHub
parent bbe552d1d3
commit a942853d55
29 changed files with 1306 additions and 1434 deletions

View File

@@ -1942,6 +1942,7 @@ struct DBMap* script_get_label_db(void);
struct DBMap* script_get_userfunc_db(void);
void script_run_autobonus(const char *autobonus, struct map_session_data *sd, unsigned int pos);
const char* script_get_constant_str(const char* prefix, int64 value);
bool script_get_parameter(const char* name, int* value);
bool script_get_constant(const char* name, int* value);
void script_set_constant(const char* name, int value, bool isparameter, bool deprecated);