* Fixed invalid state running of TK_JUMPKICK (Flying Kick).
- This was causing wrong damages when use the ability with 1 cell difference of your target. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15176 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -7300,7 +7300,11 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
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break;
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if (ud->state.running && ud->skillid == TK_JUMPKICK)
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{
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ud->state.running = 0;
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status_change_end(src, SC_RUN, -1);
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flag = 1;
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}
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if (ud->walktimer != INVALID_TIMER && ud->skillid != TK_RUN && ud->skillid != RA_WUGDASH)
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unit_stop_walking(src,1);
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@ -462,7 +462,7 @@ int unit_run(struct block_list *bl)
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to_y += dir_y;
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}
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if(to_x == bl->x && to_y == bl->y) {
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if(to_x == bl->x && to_y == bl->y || (to_x == (bl->x+1) || to_y == (bl->y+1)) || (to_x == (bl->x-1) || to_y == (bl->y-1))) {
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//If you can't run forward, you must be next to a wall, so bounce back. [Skotlex]
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clif_status_change(bl, SI_BUMP, 1, 0, 0, 0, 0);
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