Converted skill commands integers to strings. Follow up on r12814
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12819 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -43,6 +43,9 @@
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2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
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2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
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=======================
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=======================
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2008/06/13
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* Converted skill commands integers to strings. Follow up on r12814
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2008/06/11
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2008/06/11
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* Fixed items that grant status related skills not removing the status when you unequip it.
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* Fixed items that grant status related skills not removing the status when you unequip it.
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570
db/item_db.txt
570
db/item_db.txt
File diff suppressed because it is too large
Load Diff
@ -35,38 +35,38 @@
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1011,CHONCHON,ChonChon,624,9006,10002,537,80,10,30,100,250,20,1500,200,1,0,500,500,250,{ petskillbonus bAgi,4,10,50; }
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1011,CHONCHON,ChonChon,624,9006,10002,537,80,10,30,100,250,20,1500,200,1,0,500,500,250,{ petskillbonus bAgi,4,10,50; }
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1014,SPORE,Spore,630,9012,10017,537,80,20,30,100,250,20,1500,200,0,0,350,500,500,{ petrecovery SC_Poison,60; }
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1014,SPORE,Spore,630,9012,10017,537,80,20,30,100,250,20,1500,200,0,0,350,500,500,{ petrecovery SC_Poison,60; }
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1019,PECOPECO,PecoPeco,632,9014,10010,537,80,15,30,100,250,20,1000,200,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; }
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1019,PECOPECO,PecoPeco,632,9014,10010,537,80,15,30,100,250,20,1000,200,1,0,400,500,800,{ petskillbonus bSpeedRate,25,20,20; }
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1023,ORC_WARRIOR,Orc Warrior,635,9017,10009,537,80,12,20,100,250,20,500,200,1,0,600,200,300,{ petskillattack2 158,100,1,0,10; }
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1023,ORC_WARRIOR,Orc Warrior,635,9017,10009,537,80,12,20,100,250,20,500,200,1,0,600,200,300,{ petskillattack2 "NPC_PIERCINGATT",100,1,0,10; }
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1026,MUNAK,Munak,636,9018,10008,537,80,20,20,100,250,20,500,100,0,0,300,750,300,{ petskillattack2 190,444,1,0,10; }
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1026,MUNAK,Munak,636,9018,10008,537,80,20,20,100,250,20,500,100,0,0,300,750,300,{ petskillattack2 "NPC_DARKNESSATTACK",444,1,0,10; }
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1029,ISIS,Isis,639,9021,10006,537,80,20,10,100,250,20,500,200,0,0,650,450,150,{ petskillsupport 74,2,60,50,50; }
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1029,ISIS,Isis,639,9021,10006,537,80,20,10,100,250,20,500,200,0,0,650,450,150,{ petskillsupport "PR_MAGNIFICAT",2,60,50,50; }
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1031,POPORING,Poporing,621,9003,10013,511,80,12,30,100,250,20,1000,300,1,0,300,500,400,{ petloot 15; }
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1031,POPORING,Poporing,621,9003,10013,511,80,12,30,100,250,20,1000,300,1,0,300,500,400,{ petloot 15; }
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1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,12,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack2 187,888,2,0,10;}
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1035,HUNTER_FLY,Hunter Fly,626,9008,10002,716,80,12,10,100,250,20,500,150,1,0,500,500,200,{ petskillattack2 "NPC_WINDATTACK",888,2,0,10;}
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1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,12,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; }
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1042,STEEL_CHONCHON,Steel ChonChon,625,9007,10002,1002,80,12,20,100,250,20,1000,150,1,0,500,500,200,{ petskillbonus bAgiVit,4,20,40; }
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1049,PICKY,Picky,623,9005,10012,507,80,15,40,100,250,20,2000,200,1,0,500,600,50,{ petskillbonus bStr,3,10,50;}
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1049,PICKY,Picky,623,9005,10012,507,80,15,40,100,250,20,2000,200,1,0,500,600,50,{ petskillbonus bStr,3,10,50;}
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1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,200,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; }
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1052,ROCKER,Rocker,629,9011,10014,537,80,60,30,100,250,20,1500,200,0,0,350,350,600,{ petskillbonus bAllStats,1,10,50; }
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1056,SMOKIE,Smokie,633,9015,10019,537,80,15,30,100,250,20,1000,200,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; }
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1056,SMOKIE,Smokie,633,9015,10019,537,80,15,30,100,250,20,1000,200,1,0,600,600,100,{ petskillbonus bPerfectHide,1,3600,0; }
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1057,YOYO,Yoyo,634,9016,10018,532,80,12,20,100,250,20,1000,200,1,0,300,800,400,{ petloot 20; }
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1057,YOYO,Yoyo,634,9016,10018,532,80,12,20,100,250,20,1000,200,1,0,300,800,400,{ petloot 20; }
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1063,LUNATIC,Lunatic,622,9004,10007,534,80,15,40,100,250,20,1500,200,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; }
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1063,LUNATIC,Lunatic,622,9004,10007,534,80,15,40,100,250,20,1500,200,0,0,300,300,1000,{ petskillbonus bLuk,3,10,50; }
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1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,20,20,100,250,20,1000,200,0,0,600,200,400,{ petskillattack 176,20,0,10; }
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1077,POISON_SPORE,Poison Spore,631,9013,10017,537,80,20,20,100,250,20,1000,200,0,0,600,200,400,{ petskillattack "NPC_POISON",20,0,10; }
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1101,BAPHOMET_Jr,Baphomet Jr.,642,9024,10001,518,80,30,10,100,250,20,200,100,0,0,1000,100,200,{ petskillattack2 190,1776,4,0,5; }
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1101,BAPHOMET_Jr,Baphomet Jr.,642,9024,10001,518,80,30,10,100,250,20,200,100,0,0,1000,100,200,{ petskillattack2 "NPC_DARKNESSATTACK",1776,4,0,5; }
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1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,10,40,100,250,20,1000,300,0,0,400,400,400,{ petskillattack 6,1,0,5;}
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1107,DESERT_WOLF_B,Baby Desert Wolf,628,9010,10003,537,80,10,40,100,250,20,1000,300,0,0,400,400,400,{ petskillattack "SM_PROVOKE",1,0,5;}
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1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,30,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; }
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1109,DEVIRUCHI,Deviruchi,641,9023,10004,711,80,30,10,100,250,20,500,150,0,0,800,200,100,{ petskillbonus bAgiDexStr,6,20,40; }
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1110,DOKEBI,Dokebi,637,9019,10005,537,80,15,20,100,250,20,500,250,0,0,300,300,800,{ petskillattack 110,1,0,10; }
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1110,DOKEBI,Dokebi,637,9019,10005,537,80,15,20,100,250,20,500,250,0,0,300,300,800,{ petskillattack "BS_HAMMERFALL",1,0,10; }
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1113,DROPS,Drops,620,9002,10013,508,80,15,40,100,250,20,1500,400,1,0,300,400,500,{ petloot 10; }
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1113,DROPS,Drops,620,9002,10013,508,80,15,40,100,250,20,1500,400,1,0,300,400,500,{ petloot 10; }
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1155,PETIT,Petit,640,9022,10011,537,80,15,20,100,250,20,500,200,0,0,800,400,100,{ petskillattack2 91,500,1,0,10; }
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1155,PETIT,Petit,640,9022,10011,537,80,15,20,100,250,20,500,200,0,0,800,400,100,{ petskillattack2 "WZ_HEAVENDRIVE",500,1,0,10; }
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1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,9,40,100,250,20,1500,400,0,0,500,500,200,{ petskillbonus bVit,4,10,50; }
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1167,SAVAGE_BABE,Savage Babe,627,9009,10015,537,80,9,40,100,250,20,1500,400,0,0,500,500,200,{ petskillbonus bVit,4,10,50; }
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1170,SOHEE,Sohee,638,9020,10016,537,80,20,10,100,250,20,500,300,0,0,100,1000,200,{ petheal 400,60,33,100; }
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1170,SOHEE,Sohee,638,9020,10016,537,80,20,10,100,250,20,500,300,0,0,100,1000,200,{ petheal 400,60,33,100; }
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1188,BON_GUN,Bon Gun,659,9025,10020,537,80,20,10,100,250,20,500,200,1,0,600,200,400,{ petskillattack2 190,555,1,1,1; }
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1188,BON_GUN,Bon Gun,659,9025,10020,537,80,20,10,100,250,20,500,200,1,0,600,200,400,{ petskillattack2 "NPC_DARKNESSATTACK",555,1,1,1; }
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1200,ZHERLTHSH,Zherlthsh,660,9026,0,929,80,20,10,100,250,20,50,200,0,0,1000,100,500,{ petskillattack 136,1,0,3; }
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1200,ZHERLTHSH,Zherlthsh,660,9026,0,929,80,20,10,100,250,20,50,200,0,0,1000,100,500,{ petskillattack "AS_SONICBLOW",1,0,3; }
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1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,20,50,100,250,20,2000,100,0,0,300,300,800,{ petskillattack 10,5,5,5; }
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1245,GOBLINE_XMAS,Christmas Goblin,12225,9029,0,911,80,20,50,100,250,20,2000,100,0,0,300,300,800,{ petskillattack "MG_SIGHT",5,5,5; }
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1275,ALICE,Alice,661,9027,0,504,80,20,10,100,250,20,100,200,0,0,100,1000,200,{ petskillsupport 28,5,60,25,100; }
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1275,ALICE,Alice,661,9027,0,504,80,20,10,100,250,20,100,200,0,0,100,1000,200,{ petskillsupport "AL_HEAL",5,60,25,100; }
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1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,20,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport 257,3,240,50,100; }
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1815,EVENT_RICECAKE,Rice Cake,0,9028,0,511,80,20,50,100,250,20,2000,150,1,0,500,500,200,{ petskillsupport "CR_DEFENDER",3,240,50,100; }
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// Newest pets. un-official data
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// Newest pets. un-official data
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1519,CHUNG_E,Green Maiden,0,9030,0,7767,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack 250,5,5,5; }
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1519,CHUNG_E,Green Maiden,0,9030,0,7767,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; }
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1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,20,50,100,250,20,2000,160,0,0,300,300,800,{ petskillattack 152,1,5,5; }
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1879,ECLIPSE_P,Spring Rabbit,0,9031,0,7766,80,20,50,100,250,20,2000,160,0,0,300,300,800,{ petskillattack "TF_THROWSTONE",1,5,5; }
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1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,20,50,100,250,20,2000,100,0,0,300,300,800,{ petskillattack 187,5,5,5; }
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1122,GOBLIN_1,Goblin,14569,9032,0,7821,80,20,50,100,250,20,2000,100,0,0,300,300,800,{ petskillattack "NPC_WINDATTACK",5,5,5; }
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1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack 186,5,5,5; }
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1123,GOBLIN_2,Goblin,14570,9033,0,7821,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "NPC_FIREATTACK",5,5,5; }
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1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,20,50,100,250,20,2000,200,0,0,300,300,800,{ petskillattack 185,5,5,5; }
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1125,GOBLIN_4,Goblin,14571,9034,0,7821,80,20,50,100,250,20,2000,200,0,0,300,300,800,{ petskillattack "NPC_GROUNDATTACK",5,5,5; }
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1385,DELETER,Deleter,14572,9035,0,7822,80,20,50,100,250,20,2000,175,0,0,300,300,800,{ petskillattack 7,5,5,5; }
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1385,DELETER,Deleter,14572,9035,0,7822,80,20,50,100,250,20,2000,175,0,0,300,300,800,{ petskillattack "SM_MAGNUM",5,5,5; }
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1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack 83,2,5,5; }
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1382,DIABOLIC,Diabolic,14573,9036,0,7823,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "WZ_METEOR",2,5,5; }
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1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,20,50,100,250,20,2000,100,0,0,300,300,800,{ petskillattack 347,5,5,5; }
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1208,WANDER_MAN,Wanderer,14574,9037,0,7824,80,20,50,100,250,20,2000,100,0,0,300,300,800,{ petskillattack "NPC_UNDEADATTACK",5,5,5; }
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1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack 250,5,5,5; }
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1963,P_CHUNG_E,New Year Doll,0,9038,0,554,80,20,50,100,250,20,2000,150,0,0,300,300,800,{ petskillattack "CR_SHIELDCHARGE",5,5,5; }
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@ -2,6 +2,7 @@ Date Added
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======
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======
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2008/06/13
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2008/06/13
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* Converted getskilllv and skill commands integers to strings. Follow up on r12814
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* Fixed stripped hairband and blue hairband checking the wrong amount of items, bugreport:1674 [Brainstorm]
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* Fixed stripped hairband and blue hairband checking the wrong amount of items, bugreport:1674 [Brainstorm]
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2008/06/08
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2008/06/08
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@ -33,7 +33,7 @@ L_Cart:
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close;
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close;
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L_Cart_Ok:
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L_Cart_Ok:
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if(getskilllv(39)<1) goto L_Need_Skill;
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if(getskilllv("MC_PUSHCART")<1) goto L_Need_Skill;
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setcart;
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setcart;
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goto L_Quit2;
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goto L_Quit2;
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@ -44,7 +44,7 @@ L_Need_Skill:
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L_Falcon:
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L_Falcon:
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if(BaseJob != Job_Archer && BaseClass == Job_Archer && checkfalcon() == 0) goto L_Falc;
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if(BaseJob != Job_Archer && BaseClass == Job_Archer && checkfalcon() == 0) goto L_Falc;
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if(getskilllv(127)<1) goto L_Need_Skill2;
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if(getskilllv("HT_FALCON")<1) goto L_Need_Skill2;
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mes "[Universal Rental Npc]";
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mes "[Universal Rental Npc]";
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mes "Sorry " + strcharinfo(0) + ", but I only rent falcons to Hunters and Snipers who the ability to handle 'em.";
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mes "Sorry " + strcharinfo(0) + ", but I only rent falcons to Hunters and Snipers who the ability to handle 'em.";
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@ -61,7 +61,7 @@ L_Need_Skill2:
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L_Peco:
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L_Peco:
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if (BaseJob != Job_Swordman && BaseClass == Job_Swordman && checkriding() == 0) goto L_Peco_Ok;
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if (BaseJob != Job_Swordman && BaseClass == Job_Swordman && checkriding() == 0) goto L_Peco_Ok;
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if(getskilllv(63)<1) goto L_Need_Skill3;
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if(getskilllv("KN_RIDING")<1) goto L_Need_Skill3;
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mes "[Universal Rental Npc]";
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mes "[Universal Rental Npc]";
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mes "Sorry " + strcharinfo(0) + ", but I only rent Pecopecos to Knights and Crusaders who have the ability to handle 'em.";
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mes "Sorry " + strcharinfo(0) + ", but I only rent Pecopecos to Knights and Crusaders who have the ability to handle 'em.";
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@ -292,7 +292,7 @@ function SF_swapJob {
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return 0;
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return 0;
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}
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}
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set @basic, getSkilllv(1);
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set @basic, getSkilllv("NV_BASIC");
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set @skillpoint, skillpointcount() -JobLevel -@basic +@newjoblv; //Preserve holds the final amount of SkillPoints you should have.
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set @skillpoint, skillpointcount() -JobLevel -@basic +@newjoblv; //Preserve holds the final amount of SkillPoints you should have.
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if (@skillpoint < 0) {
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if (@skillpoint < 0) {
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@ -349,7 +349,7 @@ function SF_revertJob {
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set @thisJobId, Class;
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set @thisJobId, Class;
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set @thisJobLv, JobLevel;
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set @thisJobLv, JobLevel;
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set @basic, getSkilllv(1);
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set @basic, getSkilllv("NV_BASIC");
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resetSkill;
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resetSkill;
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set @skill, SkillPoint;
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set @skill, SkillPoint;
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if($@kejs_saveDye) {
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if($@kejs_saveDye) {
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//Function storage: allows access to the storage facility
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//Function storage: allows access to the storage facility
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//The sent argument is the displaying image, so we can clear it afterwards.
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//The sent argument is the displaying image, so we can clear it afterwards.
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function script F_keStorage {
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function script F_keStorage {
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if(basicskillcheck() > 0 && getskilllv(1) < 6) {
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if(basicskillcheck() > 0 && getskilllv("NV_BASIC") < 6) {
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callfunc "F_keIntro", -1, "I am sorry, but you beed basic skill level 6 to use the storage.";
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callfunc "F_keIntro", -1, "I am sorry, but you beed basic skill level 6 to use the storage.";
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return;
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return;
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}
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}
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@ -318,7 +318,7 @@ function script F_keStorage {
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//Function G Storage: Allows access to the Guild Storage
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//Function G Storage: Allows access to the Guild Storage
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function script F_keGuildStorage {
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function script F_keGuildStorage {
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if(basicskillcheck() > 0 && getskilllv(1) < 6) {
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if(basicskillcheck() > 0 && getskilllv("NV_BASIC") < 6) {
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callfunc "F_keIntro", -1, "I am sorry, but you beed basic skill level 6 to use the storage.";
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callfunc "F_keIntro", -1, "I am sorry, but you beed basic skill level 6 to use the storage.";
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return;
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return;
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}
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}
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@ -35,7 +35,7 @@ function script F_keRent {
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}
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}
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switch (@kmenu) {
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switch (@kmenu) {
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case 2: //Cart
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case 2: //Cart
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if (getskilllv(39)==0) {
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if (getskilllv("MC_PUSHCART")==0) {
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callfunc "F_keIntro", -1, "Sorry, only those with the skill 'Pushcart' may rent a Cart.";
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callfunc "F_keIntro", -1, "Sorry, only those with the skill 'Pushcart' may rent a Cart.";
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} else
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} else
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if (checkcart()) {
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if (checkcart()) {
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@ -49,7 +49,7 @@ function script F_keRent {
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}
|
}
|
||||||
break;
|
break;
|
||||||
case 3: //Falcon
|
case 3: //Falcon
|
||||||
if (getskilllv(127)==0) {
|
if (getskilllv("HT_FALCON")==0) {
|
||||||
callfunc "F_keIntro", -1, "Sorry, only those with the skill 'Falcon Taming' may rent a Falcon.";
|
callfunc "F_keIntro", -1, "Sorry, only those with the skill 'Falcon Taming' may rent a Falcon.";
|
||||||
} else
|
} else
|
||||||
if (checkfalcon()) {
|
if (checkfalcon()) {
|
||||||
@ -63,7 +63,7 @@ function script F_keRent {
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4: //pecopeco
|
case 4: //pecopeco
|
||||||
if (getskilllv(63)==0) {
|
if (getskilllv("KN_RIDING")==0) {
|
||||||
callfunc "F_keIntro", -1, "Sorry, only those with the skill 'PecoPeco Riding' may rent a PecoPeco.";
|
callfunc "F_keIntro", -1, "Sorry, only those with the skill 'PecoPeco Riding' may rent a PecoPeco.";
|
||||||
} else
|
} else
|
||||||
if (checkriding()) {
|
if (checkriding()) {
|
||||||
|
@ -66,7 +66,7 @@ function script F_keStats {
|
|||||||
if ($@kest_resetBasic)
|
if ($@kest_resetBasic)
|
||||||
ResetSkill;
|
ResetSkill;
|
||||||
else {
|
else {
|
||||||
set @skill1,getskilllv(1);
|
set @skill1,getskilllv("NV_BASIC");
|
||||||
ResetSkill;
|
ResetSkill;
|
||||||
skill 1,@skill1,0;
|
skill 1,@skill1,0;
|
||||||
set SkillPoint,SkillPoint-@skill1;
|
set SkillPoint,SkillPoint-@skill1;
|
||||||
|
@ -581,7 +581,7 @@ Zeny_short_SP:
|
|||||||
|
|
||||||
L_Storage:
|
L_Storage:
|
||||||
next;
|
next;
|
||||||
if(basicskillcheck() > 0 && getskilllv(1) < 6) goto L_StorageJBlow;
|
if(basicskillcheck() > 0 && getskilllv("NV_BASIC") < 6) goto L_StorageJBlow;
|
||||||
set @fee, $QW_S_PRICE;
|
set @fee, $QW_S_PRICE;
|
||||||
if ($QW_S_PRICE == 60)&&(BaseJob == Job_Novice) set @fee, 30;
|
if ($QW_S_PRICE == 60)&&(BaseJob == Job_Novice) set @fee, 30;
|
||||||
if ($QW_S_PRICE == 60)&&(BaseJob != Job_Novice) set @fee, 60;
|
if ($QW_S_PRICE == 60)&&(BaseJob != Job_Novice) set @fee, 60;
|
||||||
|
@ -93,9 +93,9 @@ OnInit:
|
|||||||
//Santa's Hat
|
//Santa's Hat
|
||||||
setitemscript 2236,"{ bonus bMdef,1; bonus bLuk,1; if(isequipped(2636,2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 410; end;} if(isequipped(2636)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 72;} if(isequipped(2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 338;}}";
|
setitemscript 2236,"{ bonus bMdef,1; bonus bLuk,1; if(isequipped(2636,2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 410; end;} if(isequipped(2636)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 72;} if(isequipped(2637)){if(@xmr == gettime(2))end; set @xmr,gettime(2); misceffect 338;}}";
|
||||||
//Gold Xmas Ring
|
//Gold Xmas Ring
|
||||||
setitemscript 2636,"{ bonus bLoseSPWhenUnequip,30; if(isequipped(2236)==0)end; if(getskilllv(28)){skill 51,4+isequipped(2637);}else{skill 28,1+4*isequipped(2637);} }";
|
setitemscript 2636,"{ bonus bLoseSPWhenUnequip,30; if(isequipped(2236)==0)end; if(getskilllv("AL_HEAL")){skill "TF_HIDING",4+isequipped(2637);}else{skill "AL_HEAL",1+4*isequipped(2637);} }";
|
||||||
//Silver Xmas Ring
|
//Silver Xmas Ring
|
||||||
setitemscript 2637,"{ bonus bDamageWhenUnequip,40; if(isequipped(2236)==0)end; if(getskilllv(26)){skill 40,1;}else{skill 26,1+isequipped(2636);} }";
|
setitemscript 2637,"{ bonus bDamageWhenUnequip,40; if(isequipped(2236)==0)end; if(getskilllv("AL_TELEPORT")){skill "MC_IDENTIFY",1;}else{skill "AL_TELEPORT",1+isequipped(2636);} }";
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -928,7 +928,7 @@ OnGuardianDied:
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Guild Storage:Use Warp Service:Rent a Cart:Cancel")) {
|
switch(select("Use Storage:Use Guild Storage:Use Warp Service:Rent a Cart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra staff]";
|
mes "[Kafra staff]";
|
||||||
mes "I am sorry but you have to be at least Novice skill level 6 if you want to use the storage.";
|
mes "I am sorry but you have to be at least Novice skill level 6 if you want to use the storage.";
|
||||||
}
|
}
|
||||||
|
@ -2682,7 +2682,7 @@ arug_cas01,31,362,3 script Kafra Employee#aru01 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2637,7 +2637,7 @@ arug_cas02,354,326,3 script Kafra Employee#aru02 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2684,7 +2684,7 @@ arug_cas03,315,98,5 script Kafra Employee#aru03 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2683,7 +2683,7 @@ arug_cas04,315,98,5 script Kafra Employee#aru04 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2684,7 +2684,7 @@ arug_cas05,315,98,5 script Kafra Employee#aru05 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2686,7 +2686,7 @@ schg_cas01,300,287,5 script Kafra Employee#sch01 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2621,7 +2621,7 @@ schg_cas02,131,365,3 script Kafra Employee#sch02 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2678,7 +2678,7 @@ schg_cas03,50,50,3 script Kafra Employee#sch03 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2684,7 +2684,7 @@ schg_cas04,300,287,5 script Kafra Employee#sch04 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -2684,7 +2684,7 @@ schg_cas05,300,287,5 script Kafra Employee#sch05 117,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
switch(select("Use Storage:Use Warp Service:Rent Pushcart:Cancel")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (basicskillcheck() && getskilllv(1) < 6) {
|
if (basicskillcheck() && getskilllv("NV_BASIC") < 6) {
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "I'm so sorry, but you must";
|
mes "I'm so sorry, but you must";
|
||||||
mes "have at least Novice Skill";
|
mes "have at least Novice Skill";
|
||||||
|
@ -35,7 +35,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
|
|||||||
mes "Ah, I sense you have endured";
|
mes "Ah, I sense you have endured";
|
||||||
mes "a past life experience. You must have learned many things before entering Valhalla.";
|
mes "a past life experience. You must have learned many things before entering Valhalla.";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Father Mareusis]";
|
mes "[Father Mareusis]";
|
||||||
mes "Unfortunately, I don't think you're ready to become an Acolyte yet. Please finish learning all of the Basic Skills first.";
|
mes "Unfortunately, I don't think you're ready to become an Acolyte yet. Please finish learning all of the Basic Skills first.";
|
||||||
next;
|
next;
|
||||||
@ -131,7 +131,7 @@ prt_church,184,41,4 script Cleric#aco 60,{
|
|||||||
mes "Oh, you've come back. Let me check and see if you are ready to serve God. Let's see...";
|
mes "Oh, you've come back. Let me check and see if you are ready to serve God. Let's see...";
|
||||||
next;
|
next;
|
||||||
mes "[Father Mareusis]";
|
mes "[Father Mareusis]";
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "Good Lord! Haven't you accomplished the Basic Training yet?! It's important that you finish that!";
|
mes "Good Lord! Haven't you accomplished the Basic Training yet?! It's important that you finish that!";
|
||||||
next;
|
next;
|
||||||
mes "[Father Mareusis]";
|
mes "[Father Mareusis]";
|
||||||
|
@ -35,7 +35,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
|
|||||||
mes "to Valhalla and been reborn.";
|
mes "to Valhalla and been reborn.";
|
||||||
mes "Wow, that's so impressive!";
|
mes "Wow, that's so impressive!";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Archer Guildsman]";
|
mes "[Archer Guildsman]";
|
||||||
mes "Err...";
|
mes "Err...";
|
||||||
mes "You'd better learn all the Basic Skills first before you can become an Archer.";
|
mes "You'd better learn all the Basic Skills first before you can become an Archer.";
|
||||||
@ -122,7 +122,7 @@ payon_in02,64,71,4 script Archer Guildsman#archer 85,{
|
|||||||
mes "[Archer Guildsman]";
|
mes "[Archer Guildsman]";
|
||||||
mes "Are you..." + strcharinfo(0) + "?";
|
mes "Are you..." + strcharinfo(0) + "?";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Archer Guildsman]";
|
mes "[Archer Guildsman]";
|
||||||
mes "Well, you're not at the right job level. Please check the requirements again.";
|
mes "Well, you're not at the right job level. Please check the requirements again.";
|
||||||
next;
|
next;
|
||||||
|
@ -32,7 +32,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
|
|||||||
mes "[Mage Guildsman]";
|
mes "[Mage Guildsman]";
|
||||||
mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
|
mes "Ah, you must have been reborn. Well, I'm glad to have you back.";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Mage Guildsman]";
|
mes "[Mage Guildsman]";
|
||||||
mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
|
mes "I'm sorry, but I don't think you're ready to learn magic yet. Why don't you go finish learning the Basic Skills first?";
|
||||||
next;
|
next;
|
||||||
@ -136,7 +136,7 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "Yeah? Ready...?";
|
mes "Yeah? Ready...?";
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "Oh, what a bummer. You haven't met the requirements yet.";
|
mes "Oh, what a bummer. You haven't met the requirements yet.";
|
||||||
next;
|
next;
|
||||||
mes "[Mage Guildsman]";
|
mes "[Mage Guildsman]";
|
||||||
|
@ -40,7 +40,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
|
|||||||
mes "Whoa...";
|
mes "Whoa...";
|
||||||
mes "You've actually been to Valhalla?! Wow, you've come a long way...";
|
mes "You've actually been to Valhalla?! Wow, you've come a long way...";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Chief Mahnsoo]";
|
mes "[Chief Mahnsoo]";
|
||||||
mes "Hmmm...";
|
mes "Hmmm...";
|
||||||
mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first.";
|
mes "It seems that you're not ready to become a Merchant again. Go finish learning the Basic Novice Skills first.";
|
||||||
@ -272,7 +272,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
|
|||||||
mes "be a Merchant?";
|
mes "be a Merchant?";
|
||||||
mes "Well...";
|
mes "Well...";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Chief Mahnsoo]";
|
mes "[Chief Mahnsoo]";
|
||||||
mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills.";
|
mes "First, you have to be a Novice with Job Level 10. Once you do that, make sure you learn all of the Basic Skills.";
|
||||||
next;
|
next;
|
||||||
|
@ -46,7 +46,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{
|
|||||||
mes "[Swordman]";
|
mes "[Swordman]";
|
||||||
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
|
mes "I see you're retreading the path of the Swordman! Once you've gotten used to brandishing a sword, you can never go back!!";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Swordman]";
|
mes "[Swordman]";
|
||||||
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
|
mes "Hmm? Ah, you must first master the Basic Skills before you are ready to become a Swordman.";
|
||||||
next;
|
next;
|
||||||
@ -135,7 +135,7 @@ izlude_in,74,172,4 script Swordman#swd_1 119,{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
mes "[Swordman]";
|
mes "[Swordman]";
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman.";
|
mes "Hm, you still haven't learned all of the Basic Skills. You need to do that before you can become a Swordman.";
|
||||||
next;
|
next;
|
||||||
mes "[Swordman]";
|
mes "[Swordman]";
|
||||||
@ -209,7 +209,7 @@ izlude_in,62,170,6 script Swordman#swd_2 85,{
|
|||||||
mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!";
|
mes "Who the hell are you?! Nobody, other than Novices, is permitted to come in here!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (getskilllv(1) < 9) {
|
else if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!";
|
mes "Stop! I can't let you in until you learn all of the Basic Skills. The Test Hall isn't for goofing off!";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
@ -28,7 +28,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
|
|||||||
mes "[Thief Guide]";
|
mes "[Thief Guide]";
|
||||||
mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
|
mes "Huh? Do I know you? It's creepy that you seem so familiar. You don't have a twin, do you?";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Thief Guide]";
|
mes "[Thief Guide]";
|
||||||
mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
|
mes "What, do you want to be a Thief? I'm sorry, but you look like you need more training.";
|
||||||
next;
|
next;
|
||||||
@ -289,7 +289,7 @@ moc_prydb1,39,129,2 script Thief Guide 69,{
|
|||||||
mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
|
mes strcharinfo(0) + "? Um, where is it? Ah, here it is. Let's see...";
|
||||||
next;
|
next;
|
||||||
mes "[Thief Guide]";
|
mes "[Thief Guide]";
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief.";
|
mes "Isn't that cute? I can see you're ambitious, but you gotta learn all of the Basic Skills before you can become a Thief.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
@ -80,7 +80,7 @@ L_change:
|
|||||||
mes "art. It won't be easy, but it will lead you to great strength...";
|
mes "art. It won't be easy, but it will lead you to great strength...";
|
||||||
next;
|
next;
|
||||||
if(select("Okay, I will join you.","No, thank you.") == 1) {
|
if(select("Okay, I will join you.","No, thank you.") == 1) {
|
||||||
if(getskilllv(1) < 9) {
|
if(getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Phoenix]";
|
mes "[Phoenix]";
|
||||||
mes "How unfortunate!";
|
mes "How unfortunate!";
|
||||||
mes "You're not yet ready to";
|
mes "You're not yet ready to";
|
||||||
|
@ -75,7 +75,7 @@ valkyrie,53,50,3 script Biochemist#Valkyrie 122,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv(238) == 0) {
|
if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) {
|
||||||
mes "[Biochemist]";
|
mes "[Biochemist]";
|
||||||
mes "Ah, have you come to";
|
mes "Ah, have you come to";
|
||||||
mes "retrieve the memories";
|
mes "retrieve the memories";
|
||||||
|
@ -137,7 +137,7 @@ aldeba_in,223,167,3 script Tzerero#sn 709,{
|
|||||||
next;
|
next;
|
||||||
switch(select("Accept his offer.:Reject his offer.:Listen more carefully.")) {
|
switch(select("Accept his offer.:Reject his offer.:Listen more carefully.")) {
|
||||||
case 1:
|
case 1:
|
||||||
if (getskilllv(1) < 9) {
|
if (getskilllv("NV_BASIC") < 9) {
|
||||||
mes "[Tzerero]";
|
mes "[Tzerero]";
|
||||||
mes "Hmm...But do you truly";
|
mes "Hmm...But do you truly";
|
||||||
mes "appreciate the value of";
|
mes "appreciate the value of";
|
||||||
@ -420,7 +420,7 @@ aldebaran,54,238,5 script Kafra Employee#sn 117,{
|
|||||||
if (Zeny >= 1899) {
|
if (Zeny >= 1899) {
|
||||||
set RESRVPTS, RESRVPTS + 190;
|
set RESRVPTS, RESRVPTS + 190;
|
||||||
set zeny,zeny-1900;
|
set zeny,zeny-1900;
|
||||||
if (getskilllv(39) > 0) setcart;
|
if (getskilllv("MC_PUSHCART") > 0) setcart;
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
mes "Thank you for using my service.";
|
mes "Thank you for using my service.";
|
||||||
mes "Although what I am doing might";
|
mes "Although what I am doing might";
|
||||||
|
@ -45,7 +45,7 @@ hugel,88,168,4 script Cool Event Corp. Staff::CoolEventCorpStaffHugel 874,{
|
|||||||
end;
|
end;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Cool Event Corp. Staff]";
|
mes "[Cool Event Corp. Staff]";
|
||||||
if(basicskillcheck() && getskilllv(1) < 6){
|
if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
|
||||||
mes "I'm sorry, but you";
|
mes "I'm sorry, but you";
|
||||||
mes "need the Novice's";
|
mes "need the Novice's";
|
||||||
mes "Basic Skill Level 6 to";
|
mes "Basic Skill Level 6 to";
|
||||||
@ -92,7 +92,7 @@ hugel,88,168,4 script Cool Event Corp. Staff::CoolEventCorpStaffHugel 874,{
|
|||||||
cutin "", 255;
|
cutin "", 255;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
if(getskilllv(39) == 0){
|
if(getskilllv("MC_PUSHCART") == 0){
|
||||||
mes "You can only rent a cart after";
|
mes "You can only rent a cart after";
|
||||||
mes "learning the Pushcart Skill.";
|
mes "learning the Pushcart Skill.";
|
||||||
close2;
|
close2;
|
||||||
@ -187,7 +187,7 @@ rachel,109,138,5 script Cool Event Corp. Staff::CoolEventCorpStaffRachel 874,{
|
|||||||
end;
|
end;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Cool Event Corp. Staff]";
|
mes "[Cool Event Corp. Staff]";
|
||||||
if(basicskillcheck() && getskilllv(1) < 6){
|
if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
|
||||||
mes "I'm sorry, but you";
|
mes "I'm sorry, but you";
|
||||||
mes "need the Novice's";
|
mes "need the Novice's";
|
||||||
mes "Basic Skill Level 6 to";
|
mes "Basic Skill Level 6 to";
|
||||||
@ -232,7 +232,7 @@ rachel,109,138,5 script Cool Event Corp. Staff::CoolEventCorpStaffRachel 874,{
|
|||||||
cutin "", 255;
|
cutin "", 255;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
if(getskilllv(39) == 0){
|
if(getskilllv("MC_PUSHCART") == 0){
|
||||||
mes "You can only rent a cart after";
|
mes "You can only rent a cart after";
|
||||||
mes "learning the Pushcart Skill.";
|
mes "learning the Pushcart Skill.";
|
||||||
close2;
|
close2;
|
||||||
@ -327,7 +327,7 @@ veins,208,128,5 script Cool Event Corp. Staff::CoolEventCorpStaffVeins 874,{
|
|||||||
end;
|
end;
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Cool Event Corp. Staff]";
|
mes "[Cool Event Corp. Staff]";
|
||||||
if(basicskillcheck() && getskilllv(1) < 6){
|
if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
|
||||||
mes "I'm sorry, but you";
|
mes "I'm sorry, but you";
|
||||||
mes "need the Novice's";
|
mes "need the Novice's";
|
||||||
mes "Basic Skill Level 6 to";
|
mes "Basic Skill Level 6 to";
|
||||||
@ -372,7 +372,7 @@ veins,208,128,5 script Cool Event Corp. Staff::CoolEventCorpStaffVeins 874,{
|
|||||||
cutin "", 255;
|
cutin "", 255;
|
||||||
end;
|
end;
|
||||||
}
|
}
|
||||||
if(getskilllv(39) == 0){
|
if(getskilllv("MC_PUSHCART") == 0){
|
||||||
mes "You can only rent a cart after";
|
mes "You can only rent a cart after";
|
||||||
mes "learning the Pushcart Skill.";
|
mes "learning the Pushcart Skill.";
|
||||||
close2;
|
close2;
|
||||||
|
@ -272,7 +272,7 @@ function script F_KafStor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Unable to access Normal Storage (Insufficient Basic Skills)
|
// Unable to access Normal Storage (Insufficient Basic Skills)
|
||||||
if(basicskillcheck() && getskilllv(1) < 6){
|
if(basicskillcheck() && getskilllv("NV_BASIC") < 6){
|
||||||
mes "[Kafra Employee]";
|
mes "[Kafra Employee]";
|
||||||
// Niflheim Specific Message
|
// Niflheim Specific Message
|
||||||
if (getarg(2) == 1) {
|
if (getarg(2) == 1) {
|
||||||
|
@ -44,7 +44,7 @@ prontera,55,350,5 script Peco Peco Breeder#knt 105,{
|
|||||||
mes "bankrupt?";
|
mes "bankrupt?";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(getskilllv(63) == 0) {
|
else if(getskilllv("KN_RIDING") == 0) {
|
||||||
mes "[Peco Peco Breeder]";
|
mes "[Peco Peco Breeder]";
|
||||||
mes "I'm sorry, but you're";
|
mes "I'm sorry, but you're";
|
||||||
mes "not eligible for this";
|
mes "not eligible for this";
|
||||||
@ -103,7 +103,7 @@ mes "Welcome, Paladin.";
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if(getskilllv(63) == 0) {
|
else if(getskilllv("KN_RIDING") == 0) {
|
||||||
mes "[Peco Peco Breeder]";
|
mes "[Peco Peco Breeder]";
|
||||||
mes "You must first learn";
|
mes "You must first learn";
|
||||||
mes "to ride a PecoPeco before";
|
mes "to ride a PecoPeco before";
|
||||||
@ -155,7 +155,7 @@ hu_in01,381,304,5 script Falcon Breeder#hnt 105,{
|
|||||||
mes "instead of monsters~";
|
mes "instead of monsters~";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if(getskilllv(127) == 0) {
|
else if(getskilllv("HT_FALCON") == 0) {
|
||||||
mes "[Falcon Breeder]";
|
mes "[Falcon Breeder]";
|
||||||
mes "Gosh~";
|
mes "Gosh~";
|
||||||
mes "Go learn how to";
|
mes "Go learn how to";
|
||||||
|
@ -57,7 +57,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
|
|||||||
mes "item carrying muscles.";
|
mes "item carrying muscles.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (getskilllv(681) >= 10) {
|
else if (getskilllv("ALL_INCCARRY") >= 10) {
|
||||||
mes "[Ripped]";
|
mes "[Ripped]";
|
||||||
mes "Dude, I don't think we can";
|
mes "Dude, I don't think we can";
|
||||||
mes "build up your item carrying";
|
mes "build up your item carrying";
|
||||||
@ -83,7 +83,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
|
|||||||
next;
|
next;
|
||||||
specialeffect2 62;
|
specialeffect2 62;
|
||||||
next;
|
next;
|
||||||
skill 681,getskilllv(681)+1,0;
|
skill "ALL_INCCARRY",getskilllv("ALL_INCCARRY")+1,0;
|
||||||
delitem 7776,1;
|
delitem 7776,1;
|
||||||
set gympassmemory,gympassmemory+1;
|
set gympassmemory,gympassmemory+1;
|
||||||
mes "[Ripped]";
|
mes "[Ripped]";
|
||||||
@ -105,7 +105,7 @@ payon,173,141,4 script Ripped Cabus#GymPass 899,{
|
|||||||
mes "get them in shape.";
|
mes "get them in shape.";
|
||||||
close;
|
close;
|
||||||
case 3:
|
case 3:
|
||||||
if (getskilllv(681) == 0) {
|
if (getskilllv("ALL_INCCARRY") == 0) {
|
||||||
mes "[Ripped]";
|
mes "[Ripped]";
|
||||||
mes "Uhh...";
|
mes "Uhh...";
|
||||||
mes "We didn't work out";
|
mes "We didn't work out";
|
||||||
|
@ -285,7 +285,7 @@ prt_monk,230,106,3 script Asthe#tu 79,{
|
|||||||
mes "HEAL !!";
|
mes "HEAL !!";
|
||||||
unitskilluseid getcharid(3),28,10;
|
unitskilluseid getcharid(3),28,10;
|
||||||
set tu_acolyte01, 3;
|
set tu_acolyte01, 3;
|
||||||
if(getskilllv(28) == 0){
|
if(getskilllv("AL_HEAL") == 0){
|
||||||
getexp 0,100;
|
getexp 0,100;
|
||||||
//misceffect EF_CONE;
|
//misceffect EF_CONE;
|
||||||
}
|
}
|
||||||
@ -296,7 +296,7 @@ prt_monk,230,106,3 script Asthe#tu 79,{
|
|||||||
mes "think? I believe learning the basics is your most important";
|
mes "think? I believe learning the basics is your most important";
|
||||||
mes "task for now.";
|
mes "task for now.";
|
||||||
next;
|
next;
|
||||||
if(getskilllv(28) < 3){
|
if(getskilllv("AL_HEAL") < 3){
|
||||||
mes "[Asthe]";
|
mes "[Asthe]";
|
||||||
mes "Well then, learn";
|
mes "Well then, learn";
|
||||||
mes "the Heal skill up to";
|
mes "the Heal skill up to";
|
||||||
@ -346,7 +346,7 @@ prt_monk,230,106,3 script Asthe#tu 79,{
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 4:
|
case 4:
|
||||||
if(getskilllv(28) > 2){
|
if(getskilllv("AL_HEAL") > 2){
|
||||||
if(countitem(1504) > 0){
|
if(countitem(1504) > 0){
|
||||||
mes "Oh my!";
|
mes "Oh my!";
|
||||||
mes "Welcome back~";
|
mes "Welcome back~";
|
||||||
@ -1053,12 +1053,12 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
|
|||||||
close;
|
close;
|
||||||
break;
|
break;
|
||||||
case 2:
|
case 2:
|
||||||
if(getskilllv(34) == 0) goto L_NONE;
|
if(getskilllv("AL_BLESSING") == 0) goto L_NONE;
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
mes "B...";
|
mes "B...";
|
||||||
mes "Blessing!";
|
mes "Blessing!";
|
||||||
next;
|
next;
|
||||||
if(rand(100) < getskilllv(34)*10){
|
if(rand(100) < getskilllv("AL_BLESSING")*10){
|
||||||
//misceffect EF_BLESSING;
|
//misceffect EF_BLESSING;
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
mes "I...";
|
mes "I...";
|
||||||
@ -1083,7 +1083,7 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
|
|||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 3:
|
case 3:
|
||||||
if(getskilllv(35) == 0) goto L_NONE;
|
if(getskilllv("AL_CURE") == 0) goto L_NONE;
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
mes "C-Cure...!";
|
mes "C-Cure...!";
|
||||||
//misceffect EF_CURE;
|
//misceffect EF_CURE;
|
||||||
@ -1099,7 +1099,7 @@ prt_monk,226,257,6 script Ill Girl#tu 93,{
|
|||||||
close;
|
close;
|
||||||
break;
|
break;
|
||||||
case 5:
|
case 5:
|
||||||
if(getskilllv(32) == 0) goto L_NONE;
|
if(getskilllv("AL_CRUCIS") == 0) goto L_NONE;
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
mes "S-Signum...";
|
mes "S-Signum...";
|
||||||
mes "Signum Crucis!";
|
mes "Signum Crucis!";
|
||||||
|
@ -541,7 +541,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
|
|||||||
mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!";
|
mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!";
|
||||||
next;
|
next;
|
||||||
mes "[Raiden Karus]";
|
mes "[Raiden Karus]";
|
||||||
set @skill_owl, getskilllv(43);
|
set @skill_owl, getskilllv("AC_OWL");
|
||||||
if(@skill_owl < 3){
|
if(@skill_owl < 3){
|
||||||
set tu_archer01, 6;
|
set tu_archer01, 6;
|
||||||
mes "Now, your first assignment";
|
mes "Now, your first assignment";
|
||||||
@ -716,7 +716,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
|
|||||||
mes "practice from a distance!";
|
mes "practice from a distance!";
|
||||||
next;
|
next;
|
||||||
|
|
||||||
set @eagle, getskilllv(44);
|
set @eagle, getskilllv("AC_VULTURE");
|
||||||
if(@eagle < 3){
|
if(@eagle < 3){
|
||||||
mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find";
|
mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find";
|
||||||
mes "some of them.";
|
mes "some of them.";
|
||||||
@ -772,7 +772,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
|
|||||||
next;
|
next;
|
||||||
}
|
}
|
||||||
} else if(tu_archer01 == 8){
|
} else if(tu_archer01 == 8){
|
||||||
set @eagle, getskilllv(44);
|
set @eagle, getskilllv("AC_VULTURE");
|
||||||
if(@eagle < 3){
|
if(@eagle < 3){
|
||||||
mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
|
mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
|
||||||
next;
|
next;
|
||||||
@ -823,7 +823,7 @@ pay_arche,103,165,5 script Raiden Karus#tu 832,{
|
|||||||
mes "Whaddya think?";
|
mes "Whaddya think?";
|
||||||
mes "Exciting, yes?";
|
mes "Exciting, yes?";
|
||||||
next;
|
next;
|
||||||
set @eagle, getskilllv(46);
|
set @eagle, getskilllv("AC_DOUBLE");
|
||||||
if(@eagle > 2){
|
if(@eagle > 2){
|
||||||
mes "["+strcharinfo(0)+"]";
|
mes "["+strcharinfo(0)+"]";
|
||||||
mes "I...";
|
mes "I...";
|
||||||
|
@ -54,7 +54,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "you learned";
|
mes "you learned";
|
||||||
mes "about Vending?";
|
mes "about Vending?";
|
||||||
next;
|
next;
|
||||||
set @chk_vend, getskilllv(41);
|
set @chk_vend, getskilllv("MC_VENDING");
|
||||||
if((@chk_vend > 3) && (@chk_vend < 10)){
|
if((@chk_vend > 3) && (@chk_vend < 10)){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "Excellent!";
|
mes "Excellent!";
|
||||||
@ -116,7 +116,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will";
|
mes "to vend a total of 3 items at one time. Each time you level up the Vending skill, the total number of items you can vend will";
|
||||||
mes "increase by one.";
|
mes "increase by one.";
|
||||||
next;
|
next;
|
||||||
set @chk_vend, getskilllv(41);
|
set @chk_vend, getskilllv("MC_VENDING");
|
||||||
if((@chk_vend > 3) && (@chk_vend < 10)){
|
if((@chk_vend > 3) && (@chk_vend < 10)){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~";
|
mes "But I see that you must already know that, huh? Well, seeing as you're so clever, I think you've earned this little prize~";
|
||||||
@ -166,7 +166,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "learned Push Cart up";
|
mes "learned Push Cart up";
|
||||||
mes "to Level 4 like I asked?";
|
mes "to Level 4 like I asked?";
|
||||||
next;
|
next;
|
||||||
set @chk_cart, getskilllv(39);
|
set @chk_cart, getskilllv("MC_PUSHCART");
|
||||||
if(@chk_cart > 3 && @chk_cart < 10){
|
if(@chk_cart > 3 && @chk_cart < 10){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "Well done~";
|
mes "Well done~";
|
||||||
@ -221,7 +221,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "the level of the Push Cart skill, your movement speed will slowly be restored. With Push Cart Level 10, a PushCart won't slow you";
|
mes "the level of the Push Cart skill, your movement speed will slowly be restored. With Push Cart Level 10, a PushCart won't slow you";
|
||||||
mes "down at all!";
|
mes "down at all!";
|
||||||
next;
|
next;
|
||||||
set @chk_cart, getskilllv(39);
|
set @chk_cart, getskilllv("MC_PUSHCART");
|
||||||
if(@chk_cart > 3 && @chk_cart < 10){
|
if(@chk_cart > 3 && @chk_cart < 10){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "Ah, and I see that you've been focusing on learning Push Cart. Although you might still have a problem with your movement";
|
mes "Ah, and I see that you've been focusing on learning Push Cart. Although you might still have a problem with your movement";
|
||||||
@ -263,7 +263,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "with learning that";
|
mes "with learning that";
|
||||||
mes "^871F78Over Charge^000000 skill?";
|
mes "^871F78Over Charge^000000 skill?";
|
||||||
next;
|
next;
|
||||||
set @chk_over, getskilllv(38);
|
set @chk_over, getskilllv("MC_OVERCHARGE");
|
||||||
if(@chk_over > 3 && @chk_over < 10){
|
if(@chk_over > 3 && @chk_over < 10){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "Nice work!";
|
mes "Nice work!";
|
||||||
@ -313,7 +313,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.";
|
mes "Over Charge allows you to sell items to NPC shops for more Zeny. The higher your Over Charge Skill Level, the more Zeny you'll receive for items sold to NPCs.";
|
||||||
next;
|
next;
|
||||||
set @chk_over, getskilllv(38);
|
set @chk_over, getskilllv("MC_OVERCHARGE");
|
||||||
if(@chk_over > 3 && @chk_over < 10){
|
if(@chk_over > 3 && @chk_over < 10){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~";
|
mes "Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~";
|
||||||
@ -422,7 +422,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "So, how is it going with learning the Discount skill? Like I always say, if you can't make a bargain, you can't be a Merchant!";
|
mes "So, how is it going with learning the Discount skill? Like I always say, if you can't make a bargain, you can't be a Merchant!";
|
||||||
next;
|
next;
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
set @chk_disc, getskilllv(37);
|
set @chk_disc, getskilllv("MC_DISCOUNT");
|
||||||
if(@chk_disc > 3 && @chk_disc < 10){
|
if(@chk_disc > 3 && @chk_disc < 10){
|
||||||
mes "Ah, you've learned";
|
mes "Ah, you've learned";
|
||||||
mes "how to use the Discount skill";
|
mes "how to use the Discount skill";
|
||||||
@ -463,7 +463,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "mastered at ^871F78Level 10^000000. The higher the skill level, the less you have to pay for items at NPC shops.";
|
mes "mastered at ^871F78Level 10^000000. The higher the skill level, the less you have to pay for items at NPC shops.";
|
||||||
next;
|
next;
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
set @chk_disc, getskilllv(37);
|
set @chk_disc, getskilllv("MC_DISCOUNT");
|
||||||
if(@chk_disc > 3 && @chk_disc < 10){
|
if(@chk_disc > 3 && @chk_disc < 10){
|
||||||
mes "Oooh, good work.";
|
mes "Oooh, good work.";
|
||||||
mes "I see that you've";
|
mes "I see that you've";
|
||||||
@ -516,7 +516,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "So if you use this skill too often, you might end up bankrupt! So be really careful. Also, as the Skill Level for Mammonite increases, so does the attack strength and Zeny consumption.";
|
mes "So if you use this skill too often, you might end up bankrupt! So be really careful. Also, as the Skill Level for Mammonite increases, so does the attack strength and Zeny consumption.";
|
||||||
next;
|
next;
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
set @chk_mam, getskilllv(42);
|
set @chk_mam, getskilllv("MC_MAMMONITE");
|
||||||
if(@chk_mam > 3 && @chk_mam < 10){
|
if(@chk_mam > 3 && @chk_mam < 10){
|
||||||
mes "Ah, I see that you've already tried this skill. How much money have you wasted using Mammonite? Not too much, I hope.";
|
mes "Ah, I see that you've already tried this skill. How much money have you wasted using Mammonite? Not too much, I hope.";
|
||||||
next;
|
next;
|
||||||
@ -543,7 +543,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "like I asked?";
|
mes "like I asked?";
|
||||||
next;
|
next;
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
set @chk_soji, getskilllv(36);
|
set @chk_soji, getskilllv("MC_INCCARRY");
|
||||||
if(@chk_soji > 3 && @chk_soji < 10){
|
if(@chk_soji > 3 && @chk_soji < 10){
|
||||||
mes "Ah. I can tell that you have. Not bad! By now you should be able to learn the ^871F78Discount^000000 skill, but I'll teach you about that later.";
|
mes "Ah. I can tell that you have. Not bad! By now you should be able to learn the ^871F78Discount^000000 skill, but I'll teach you about that later.";
|
||||||
next;
|
next;
|
||||||
@ -556,7 +556,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "This skill works exactly like a ^871F78Magnifier^000000, so you won't have to spend any Zeny on them. Also, this skill is mastered at ^871F78Level 1^000000.";
|
mes "This skill works exactly like a ^871F78Magnifier^000000, so you won't have to spend any Zeny on them. Also, this skill is mastered at ^871F78Level 1^000000.";
|
||||||
next;
|
next;
|
||||||
if(getskilllv(40)){
|
if(getskilllv("MC_IDENTIFY")){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
|
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
|
||||||
set tu_merchant, 2;
|
set tu_merchant, 2;
|
||||||
@ -584,7 +584,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
next;
|
next;
|
||||||
if(select("Sure!:I'll make it on my own!")==1){
|
if(select("Sure!:I'll make it on my own!")==1){
|
||||||
set tu_merchant, 1;
|
set tu_merchant, 1;
|
||||||
if(getskilllv(36) < 4){
|
if(getskilllv("MC_INCCARRY") < 4){
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
if(Sex == 1){
|
if(Sex == 1){
|
||||||
mes "Atta boy~!";
|
mes "Atta boy~!";
|
||||||
@ -622,7 +622,7 @@ alberta_in,70,51,5 script Guarnien 98,{
|
|||||||
next;
|
next;
|
||||||
mes "[Guarnien]";
|
mes "[Guarnien]";
|
||||||
set tu_merchant, 2;
|
set tu_merchant, 2;
|
||||||
if(getskilllv(40)){
|
if(getskilllv("MC_IDENTIFY")){
|
||||||
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
|
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
|
||||||
//misceffect EF_HIT5;
|
//misceffect EF_HIT5;
|
||||||
getexp 585,43;
|
getexp 585,43;
|
||||||
|
@ -98,7 +98,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "Magnum Break is ideal for use";
|
mes "Magnum Break is ideal for use";
|
||||||
mes "when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.";
|
mes "when surrounded by foes, but also keep in mind that it also inflicts a little damage on its caster.";
|
||||||
next;
|
next;
|
||||||
set @chk_magnum, getskilllv(7);
|
set @chk_magnum, getskilllv("SM_MAGNUM");
|
||||||
if(@chk_magnum > 5){
|
if(@chk_magnum > 5){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.";
|
mes "I see that you've been training in the use of Magnum Break. Although it is an awesome skill, it's not for every Swordman. Still, there's no harm in learning it.";
|
||||||
@ -182,8 +182,8 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "One Handed Sword Mastery";
|
mes "One Handed Sword Mastery";
|
||||||
mes "increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords.";
|
mes "increases the damage of Daggers and One Handed Swords while Two Handed Sword Mastery increases the damage of Two Handed Swords.";
|
||||||
next;
|
next;
|
||||||
set @chk_hanson, getskilllv(2);
|
set @chk_hanson, getskilllv("SM_SWORD");
|
||||||
set @chk_yangson, getskilllv(3);
|
set @chk_yangson, getskilllv("SM_TWOHAND");
|
||||||
if((@chk_hanson > 9) || (@chk_yangson > 9)){
|
if((@chk_hanson > 9) || (@chk_yangson > 9)){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "Ah, from the way you handle your Sword, I see that you have mastered a Sword Mastery. I'm thoroughly impressed.";
|
mes "Ah, from the way you handle your Sword, I see that you have mastered a Sword Mastery. I'm thoroughly impressed.";
|
||||||
@ -216,7 +216,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "training for the Endure";
|
mes "training for the Endure";
|
||||||
mes "skill coming along?";
|
mes "skill coming along?";
|
||||||
next;
|
next;
|
||||||
set @chk_endure, getskilllv(8);
|
set @chk_endure, getskilllv("SM_ENDURE");
|
||||||
if(@chk_endure > 1){
|
if(@chk_endure > 1){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
|
mes "From that gleen of toughness upon your skin, I see now that I was foolish to ask. Well done~";
|
||||||
@ -246,7 +246,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "learned how to use";
|
mes "learned how to use";
|
||||||
mes "the Endure skill yet?";
|
mes "the Endure skill yet?";
|
||||||
next;
|
next;
|
||||||
set @chk_endure, getskilllv(8);
|
set @chk_endure, getskilllv("SM_ENDURE");
|
||||||
if((@chk_endure > 0) && (@chk_endure < 2)){
|
if((@chk_endure > 0) && (@chk_endure < 2)){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "I see that you";
|
mes "I see that you";
|
||||||
@ -303,7 +303,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "all I know about";
|
mes "all I know about";
|
||||||
mes "the Endure skill.";
|
mes "the Endure skill.";
|
||||||
next;
|
next;
|
||||||
set @chk_endure, getskilllv(8);
|
set @chk_endure, getskilllv("SM_ENDURE");
|
||||||
if(@chk_endure == 0){
|
if(@chk_endure == 0){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
|
mes "As you've noticed, receiving any damage causes you to reel in pain, stunning you for an instant. Thus, rapidly attacking enemies are dangerous since it's difficult to counter or escape them.";
|
||||||
@ -370,7 +370,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "learning more about";
|
mes "learning more about";
|
||||||
mes "the use of the Provoke skill?";
|
mes "the use of the Provoke skill?";
|
||||||
next;
|
next;
|
||||||
set @chk_provoke, getskilllv(6);
|
set @chk_provoke, getskilllv("SM_PROVOKE");
|
||||||
if((@chk_provoke > 4) && (@chk_provoke < 10)){
|
if((@chk_provoke > 4) && (@chk_provoke < 10)){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
|
mes "Ah, I see that you have a fairly good understanding of the Provoke skill. Let me reward you in this small way for your efforts.";
|
||||||
@ -408,7 +408,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "in the use of the Provoke";
|
mes "in the use of the Provoke";
|
||||||
mes "skill been progressing?";
|
mes "skill been progressing?";
|
||||||
next;
|
next;
|
||||||
set @chk_provoke, getskilllv(6);
|
set @chk_provoke, getskilllv("SM_PROVOKE");
|
||||||
if((@chk_provoke > 0) && (@chk_provoke < 5)){
|
if((@chk_provoke > 0) && (@chk_provoke < 5)){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "Ah, now I can see that you";
|
mes "Ah, now I can see that you";
|
||||||
@ -473,7 +473,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "Well, now that we taken care";
|
mes "Well, now that we taken care";
|
||||||
mes "of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.";
|
mes "of that, let me continue your instruction on Swordman skills. This time, we'll cover Provoke.";
|
||||||
next;
|
next;
|
||||||
set @chk_provoke, getskilllv(6);
|
set @chk_provoke, getskilllv("SM_PROVOKE");
|
||||||
if(@chk_provoke == 0){
|
if(@chk_provoke == 0){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "You haven't";
|
mes "You haven't";
|
||||||
@ -613,7 +613,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "it comes to damage, you must be";
|
mes "it comes to damage, you must be";
|
||||||
mes "able to both take it and dish it out.";
|
mes "able to both take it and dish it out.";
|
||||||
next;
|
next;
|
||||||
set @chk_hp, getskilllv(4);
|
set @chk_hp, getskilllv("SM_RECOVERY");
|
||||||
if(@chk_hp == 0){
|
if(@chk_hp == 0){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "But judging from that";
|
mes "But judging from that";
|
||||||
@ -669,7 +669,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "if you want me to acknowledge";
|
mes "if you want me to acknowledge";
|
||||||
mes "you as a fellow Swordman.";
|
mes "you as a fellow Swordman.";
|
||||||
next;
|
next;
|
||||||
set @chk_bash, getskilllv(5);
|
set @chk_bash, getskilllv("SM_BASH");
|
||||||
if(@chk_bash == 10){
|
if(@chk_bash == 10){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "Those calluses...!";
|
mes "Those calluses...!";
|
||||||
@ -695,7 +695,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "Bash. If you want to grow as a Swordman, you will have great";
|
mes "Bash. If you want to grow as a Swordman, you will have great";
|
||||||
mes "need to master this skill.";
|
mes "need to master this skill.";
|
||||||
next;
|
next;
|
||||||
set @chk_bash, getskilllv(5);
|
set @chk_bash, getskilllv("SM_BASH");
|
||||||
if((@chk_bash > 4) && (@chk_bash < 10)){
|
if((@chk_bash > 4) && (@chk_bash < 10)){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "Hm. It doesn't look like you've gained mastery of Bash, but it seems like you're trying hard.";
|
mes "Hm. It doesn't look like you've gained mastery of Bash, but it seems like you're trying hard.";
|
||||||
@ -740,7 +740,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "Have you been learning";
|
mes "Have you been learning";
|
||||||
mes "the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!";
|
mes "the art of using Bash? I fervently believe that the Bash skill is the essense of Swordmanship!";
|
||||||
next;
|
next;
|
||||||
set @chk_bash, getskilllv(5);
|
set @chk_bash, getskilllv("SM_BASH");
|
||||||
if((@chk_bash > 0) && (@chk_bash < 5)){
|
if((@chk_bash > 0) && (@chk_bash < 5)){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "I see that you understand";
|
mes "I see that you understand";
|
||||||
@ -830,7 +830,7 @@ izlude_in,82,163,3 script Shurank 733,{
|
|||||||
mes "fundamentals, the first of";
|
mes "fundamentals, the first of";
|
||||||
mes "which is the ^5D478BBash^000000 skill.";
|
mes "which is the ^5D478BBash^000000 skill.";
|
||||||
next;
|
next;
|
||||||
set @chk_bash, getskilllv(5);
|
set @chk_bash, getskilllv("SM_BASH");
|
||||||
if(@chk_bash == 0){
|
if(@chk_bash == 0){
|
||||||
mes "[Shurank]";
|
mes "[Shurank]";
|
||||||
mes "^333333*Gasp*^000000";
|
mes "^333333*Gasp*^000000";
|
||||||
|
@ -136,12 +136,12 @@ moc_ruins,66,164,4 script Thief Trainer#T 84,{
|
|||||||
} else if(tu_thief01 == 2){
|
} else if(tu_thief01 == 2){
|
||||||
mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!";
|
mes "Okay, let me see your skills. You know you gotta change your battle strategy depending on what skills you have, right? Skills are just as important as stats!";
|
||||||
next;
|
next;
|
||||||
set @chk_th_skill1, getskilllv(48);
|
set @chk_th_skill1, getskilllv("TF_DOUBLE");
|
||||||
set @chk_th_skill2, getskilllv(49);
|
set @chk_th_skill2, getskilllv("TF_MISS");
|
||||||
set @chk_th_skill3, getskilllv(50);
|
set @chk_th_skill3, getskilllv("TF_STEAL");
|
||||||
set @chk_th_skill4, getskilllv(51);
|
set @chk_th_skill4, getskilllv("TF_HIDING");
|
||||||
set @chk_th_skill5, getskilllv(52);
|
set @chk_th_skill5, getskilllv("TF_POISON");
|
||||||
set @chk_th_skill6, getskilllv(53);
|
set @chk_th_skill6, getskilllv("TF_DETOXIFY");
|
||||||
|
|
||||||
if(@chk_th_skill1 == 0 && @chk_th_skill2 == 0 && @chk_th_skill3 == 0 && @chk_th_skill4 == 0 && @chk_th_skill5 == 0 && @chk_th_skill6 == 0){
|
if(@chk_th_skill1 == 0 && @chk_th_skill2 == 0 && @chk_th_skill3 == 0 && @chk_th_skill4 == 0 && @chk_th_skill5 == 0 && @chk_th_skill6 == 0){
|
||||||
mes "[Yierhan]";
|
mes "[Yierhan]";
|
||||||
|
@ -2954,7 +2954,7 @@ ice_dun02,120,105,3 script Man Stuck in Ice#cave 924,5,5,{
|
|||||||
mes "later! Just... Just get";
|
mes "later! Just... Just get";
|
||||||
mes "this ice off of me!.";
|
mes "this ice off of me!.";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(19) > 0) {
|
if (getskilllv("MG_FIREBOLT") > 0) {
|
||||||
misceffect 24; //EF_FIREBALL
|
misceffect 24; //EF_FIREBALL
|
||||||
mes "^3355FFYou cast Fire Bolt at";
|
mes "^3355FFYou cast Fire Bolt at";
|
||||||
mes "the ice..^000000";
|
mes "the ice..^000000";
|
||||||
|
@ -57,7 +57,7 @@ prt_church,173,23,4 script Cleric#qsk_al 79,{
|
|||||||
mes "job level.";
|
mes "job level.";
|
||||||
close;
|
close;
|
||||||
case 2:
|
case 2:
|
||||||
if (getskilllv(156) == 1) {
|
if (getskilllv("AL_HOLYLIGHT") == 1) {
|
||||||
mes "[Acolyte Klift]";
|
mes "[Acolyte Klift]";
|
||||||
mes "Brother, you already possess";
|
mes "Brother, you already possess";
|
||||||
mes "the skill of ` Holy Light '.";
|
mes "the skill of ` Holy Light '.";
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
morocc,121,109,5 script Roberto#qsk_ac 88,{
|
morocc,121,109,5 script Roberto#qsk_ac 88,{
|
||||||
if (BaseClass == Job_Archer) {
|
if (BaseClass == Job_Archer) {
|
||||||
if (getskilllv(147) == 1) {
|
if (getskilllv("AC_MAKINGARROW") == 1) {
|
||||||
mes "[Roberto]";
|
mes "[Roberto]";
|
||||||
mes "Ooh, you're from my home town!";
|
mes "Ooh, you're from my home town!";
|
||||||
mes "Nice to see you!";
|
mes "Nice to see you!";
|
||||||
@ -149,7 +149,7 @@ morocc,121,109,5 script Roberto#qsk_ac 88,{
|
|||||||
|
|
||||||
payon,103,63,3 script Jason#qsk_ac 88,3,3,{
|
payon,103,63,3 script Jason#qsk_ac 88,3,3,{
|
||||||
if (BaseClass == Job_Archer) {
|
if (BaseClass == Job_Archer) {
|
||||||
if (getskilllv(148) == 1) {
|
if (getskilllv("AC_CHARGEARROW") == 1) {
|
||||||
mes "[Jason]";
|
mes "[Jason]";
|
||||||
mes "Eh, we meet again.";
|
mes "Eh, we meet again.";
|
||||||
mes "Ehhhh so weird.";
|
mes "Ehhhh so weird.";
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
in_moc_16,14,27,5 script Assassin#realman 884,{
|
in_moc_16,14,27,5 script Assassin#realman 884,{
|
||||||
if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
|
if (BaseJob == Job_Assassin && ASSN_SK2 == 1) {
|
||||||
if (getskilllv(1004) == 0) {
|
if (getskilllv("AS_VENOMKNIFE") == 0) {
|
||||||
mes "[Killtin]";
|
mes "[Killtin]";
|
||||||
mes "Ah yes, that's why you";
|
mes "Ah yes, that's why you";
|
||||||
mes "look so familiar. You're";
|
mes "look so familiar. You're";
|
||||||
@ -63,7 +63,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
|
|||||||
mes "skill. Leave me now, and";
|
mes "skill. Leave me now, and";
|
||||||
mes "always fight for the honor";
|
mes "always fight for the honor";
|
||||||
mes "of the Assassin Guild!";
|
mes "of the Assassin Guild!";
|
||||||
skill 1004,1,0;
|
skill "AS_VENOMKNIFE",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
@ -233,7 +233,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
|
|||||||
mes "Knife pretty easily in battle.";
|
mes "Knife pretty easily in battle.";
|
||||||
set ASSN_SK2,1;
|
set ASSN_SK2,1;
|
||||||
set ASSN_SK,1;
|
set ASSN_SK,1;
|
||||||
skill 1004,1,0;
|
skill "AS_VENOMKNIFE",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Killtin]";
|
mes "[Killtin]";
|
||||||
mes "Well, that's all I can";
|
mes "Well, that's all I can";
|
||||||
@ -287,7 +287,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
|
|||||||
|
|
||||||
in_moc_16,23,27,5 script Assassin#realgirl 885,{
|
in_moc_16,23,27,5 script Assassin#realgirl 885,{
|
||||||
if (BaseJob == Job_Assassin && ASSN_SK == 7) {
|
if (BaseJob == Job_Assassin && ASSN_SK == 7) {
|
||||||
if (getskilllv(1003) == 0) {
|
if (getskilllv("AS_SONICACCEL") == 0) {
|
||||||
mes "[Esmille]";
|
mes "[Esmille]";
|
||||||
mes "Mm? Ah, you've transcended";
|
mes "Mm? Ah, you've transcended";
|
||||||
mes "and become an Assassin Cross";
|
mes "and become an Assassin Cross";
|
||||||
@ -302,7 +302,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
|
|||||||
mes "sympathize, and am willing";
|
mes "sympathize, and am willing";
|
||||||
mes "to teach it to you again.";
|
mes "to teach it to you again.";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(136) == 0) {
|
if (getskilllv("AS_SONICBLOW") == 0) {
|
||||||
mes "[Esmille]";
|
mes "[Esmille]";
|
||||||
mes "First, go and learn the";
|
mes "First, go and learn the";
|
||||||
mes "Sonic Blow skill. The skill";
|
mes "Sonic Blow skill. The skill";
|
||||||
@ -357,7 +357,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
|
|||||||
mes "Yes, that's it...!";
|
mes "Yes, that's it...!";
|
||||||
mes "Very well executed.";
|
mes "Very well executed.";
|
||||||
mes "Good work, "+ strcharinfo(0) +".";
|
mes "Good work, "+ strcharinfo(0) +".";
|
||||||
skill 1003,1,0;
|
skill "AS_SONICACCEL",1,0;
|
||||||
set ASSN_SK,7;
|
set ASSN_SK,7;
|
||||||
next;
|
next;
|
||||||
mes "[Esmille]";
|
mes "[Esmille]";
|
||||||
@ -454,7 +454,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
|
|||||||
mes "Yes, that's it...!";
|
mes "Yes, that's it...!";
|
||||||
mes "Very well executed.";
|
mes "Very well executed.";
|
||||||
mes "Good work, "+ strcharinfo(0) +".";
|
mes "Good work, "+ strcharinfo(0) +".";
|
||||||
skill 1003,1,0;
|
skill "AS_SONICACCEL",1,0;
|
||||||
set ASSN_SK,7;
|
set ASSN_SK,7;
|
||||||
next;
|
next;
|
||||||
mes "[Esmille]";
|
mes "[Esmille]";
|
||||||
@ -643,7 +643,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
|
|||||||
mes "But first, there we need to";
|
mes "But first, there we need to";
|
||||||
mes "take care of the prerequisites... ^FFFFFF ^000000";
|
mes "take care of the prerequisites... ^FFFFFF ^000000";
|
||||||
next;
|
next;
|
||||||
if (getskilllv(136) == 0) {
|
if (getskilllv("AS_SONICBLOW") == 0) {
|
||||||
mes "[Esmille]";
|
mes "[Esmille]";
|
||||||
mes "First, go and learn the";
|
mes "First, go and learn the";
|
||||||
mes "Sonic Blow skill. The skill";
|
mes "Sonic Blow skill. The skill";
|
||||||
|
@ -381,7 +381,7 @@ OnTouch:
|
|||||||
morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
|
morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
|
||||||
if (BaseJob == Job_Bard) {
|
if (BaseJob == Job_Bard) {
|
||||||
if (Class == Job_Clown && qskill_bard == 9) {
|
if (Class == Job_Clown && qskill_bard == 9) {
|
||||||
if (getskilllv(1010) != 0) {
|
if (getskilllv("BA_PANGVOICE") != 0) {
|
||||||
mes "[Riott]";
|
mes "[Riott]";
|
||||||
mes "Geh heh heh~";
|
mes "Geh heh heh~";
|
||||||
mes "Been making good use of";
|
mes "Been making good use of";
|
||||||
@ -435,7 +435,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
|
|||||||
mes "confuse people and disrupt";
|
mes "confuse people and disrupt";
|
||||||
mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
|
mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective";
|
||||||
mes "in mentally upsetting your enemy. Make very wise use of this skill.";
|
mes "in mentally upsetting your enemy. Make very wise use of this skill.";
|
||||||
skill 1010,1,0;
|
skill "BA_PANGVOICE",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -488,7 +488,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
|
|||||||
mes "spinning, head spinning...!''";
|
mes "spinning, head spinning...!''";
|
||||||
specialeffect2 295; // EF_TALK_FROSTJOKE
|
specialeffect2 295; // EF_TALK_FROSTJOKE
|
||||||
delitem 7277,1; //Munak_Doll
|
delitem 7277,1; //Munak_Doll
|
||||||
skill 1010,1,0;
|
skill "BA_PANGVOICE",1,0;
|
||||||
set qskill_bard,9;
|
set qskill_bard,9;
|
||||||
next;
|
next;
|
||||||
mes "[Riott]";
|
mes "[Riott]";
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
geffen,178,72,3 script Akkie#qsk_bs 726,{
|
geffen,178,72,3 script Akkie#qsk_bs 726,{
|
||||||
if (BaseJob == Job_Blacksmith) {
|
if (BaseJob == Job_Blacksmith) {
|
||||||
if (BLACK_SK == 7 && getskilllv(1012) == 0) {
|
if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
|
||||||
mes "[Akkie]";
|
mes "[Akkie]";
|
||||||
mes "I see that you've";
|
mes "I see that you've";
|
||||||
mes "transcended since the";
|
mes "transcended since the";
|
||||||
@ -31,7 +31,7 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
|
|||||||
mes "Dubious Salesmanship? You";
|
mes "Dubious Salesmanship? You";
|
||||||
mes "should be able to use it now...";
|
mes "should be able to use it now...";
|
||||||
set BLACK_SK,8;
|
set BLACK_SK,8;
|
||||||
skill 1012,1,0;
|
skill "BS_UNFAIRLYTRICK",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (BLACK_SK == 8) {
|
else if (BLACK_SK == 8) {
|
||||||
@ -371,7 +371,7 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
|
|||||||
mes "this... Isn't it easy? Of course, you can only use this in battle to";
|
mes "this... Isn't it easy? Of course, you can only use this in battle to";
|
||||||
mes "reduce Mammonite's zeny cost...";
|
mes "reduce Mammonite's zeny cost...";
|
||||||
set BLACK_SK,7;
|
set BLACK_SK,7;
|
||||||
skill 1012,1,0;
|
skill "BS_UNFAIRLYTRICK",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Akkie]";
|
mes "[Akkie]";
|
||||||
mes "Also, 90% of the cost of";
|
mes "Also, 90% of the cost of";
|
||||||
@ -475,7 +475,7 @@ geffen,178,72,3 script Akkie#qsk_bs 726,{
|
|||||||
|
|
||||||
geffen,172,52,1 script Goodman#qsk_bs 826,{
|
geffen,172,52,1 script Goodman#qsk_bs 826,{
|
||||||
if (BaseJob == Job_Blacksmith) {
|
if (BaseJob == Job_Blacksmith) {
|
||||||
if (BLACK_SK2 == 2 && Upper == 1 && getskilllv(1013) == 0) {
|
if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
|
||||||
mes "[Goodman]";
|
mes "[Goodman]";
|
||||||
mes "Ah, I see that you have";
|
mes "Ah, I see that you have";
|
||||||
mes "transcended. It gladdens me";
|
mes "transcended. It gladdens me";
|
||||||
@ -490,7 +490,7 @@ geffen,172,52,1 script Goodman#qsk_bs 826,{
|
|||||||
mes "just looking at me should";
|
mes "just looking at me should";
|
||||||
mes "jog the memories you require";
|
mes "jog the memories you require";
|
||||||
mes "to use this skill once again~";
|
mes "to use this skill once again~";
|
||||||
skill 1013,1,0;
|
skill "BS_GREED",1,0;
|
||||||
set BLACK_SK2,3;
|
set BLACK_SK2,3;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
@ -609,7 +609,7 @@ geffen,172,52,1 script Goodman#qsk_bs 826,{
|
|||||||
mes "is different than its name.";
|
mes "is different than its name.";
|
||||||
mes "Don't forget that, and I hope";
|
mes "Don't forget that, and I hope";
|
||||||
mes "you craft true masterpieces.";
|
mes "you craft true masterpieces.";
|
||||||
skill 1013,1,0;
|
skill "BS_GREED",1,0;
|
||||||
set BLACK_SK2,2;
|
set BLACK_SK2,2;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
@ -15,7 +15,7 @@
|
|||||||
|
|
||||||
geffen,110,117,3 script Ford#11 752,{
|
geffen,110,117,3 script Ford#11 752,{
|
||||||
if (BaseJob == Job_Crusader) {
|
if (BaseJob == Job_Crusader) {
|
||||||
if (CRUS_SK == 8 && getskilllv(1002) == 0) {
|
if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) {
|
||||||
mes "[Ford]";
|
mes "[Ford]";
|
||||||
mes "Hey, it's been a while~";
|
mes "Hey, it's been a while~";
|
||||||
mes "And you even managed to";
|
mes "And you even managed to";
|
||||||
@ -24,7 +24,7 @@ geffen,110,117,3 script Ford#11 752,{
|
|||||||
mes "the Shrink skill, so I'll teach";
|
mes "the Shrink skill, so I'll teach";
|
||||||
mes "it to you real quick... There!";
|
mes "it to you real quick... There!";
|
||||||
set CRUS_SK,10;
|
set CRUS_SK,10;
|
||||||
skill 1002,1,0;
|
skill "CR_SHRINK",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -279,7 +279,7 @@ geffen,110,117,3 script Ford#11 752,{
|
|||||||
|
|
||||||
gef_fild13,297,242,3 script Soldier#277 751,{
|
gef_fild13,297,242,3 script Soldier#277 751,{
|
||||||
if (BaseJob == Job_Crusader) {
|
if (BaseJob == Job_Crusader) {
|
||||||
if (Upper == 1 && getskilllv(1002)) {
|
if (Upper == 1 && getskilllv("CR_SHRINK")) {
|
||||||
if (CRUS_SK == 8) {
|
if (CRUS_SK == 8) {
|
||||||
mes "[Sloutii]";
|
mes "[Sloutii]";
|
||||||
mes "Hey pal, it's been";
|
mes "Hey pal, it's been";
|
||||||
@ -519,7 +519,7 @@ gef_fild13,297,242,3 script Soldier#277 751,{
|
|||||||
mes "and protect the weak. Ah, and";
|
mes "and protect the weak. Ah, and";
|
||||||
mes "if I learn any new skills, I'll be sure to teach you right away.";
|
mes "if I learn any new skills, I'll be sure to teach you right away.";
|
||||||
set CRUS_SK,8;
|
set CRUS_SK,8;
|
||||||
skill 1002,1,0;
|
skill "CR_SHRINK",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
mes "^3355FFYou carefully pour the";
|
mes "^3355FFYou carefully pour the";
|
||||||
@ -580,7 +580,7 @@ gef_fild13,297,242,3 script Soldier#277 751,{
|
|||||||
|
|
||||||
prt_church,87,127,3 script Pastor#1011 755,{
|
prt_church,87,127,3 script Pastor#1011 755,{
|
||||||
if (BaseJob == Job_Crusader) {
|
if (BaseJob == Job_Crusader) {
|
||||||
if (Upper == 1 && getskilllv(1002)) {
|
if (Upper == 1 && getskilllv("CR_SHRINK")) {
|
||||||
if (CRUS_SK == 8) {
|
if (CRUS_SK == 8) {
|
||||||
mes "[Father Arthur]";
|
mes "[Father Arthur]";
|
||||||
mes "Oh, a Paladin now,";
|
mes "Oh, a Paladin now,";
|
||||||
|
@ -315,11 +315,11 @@ comodo,204,127,5 script Canell#qsk_dan01 724,{
|
|||||||
mes "the Charming Wink skill.^000000";
|
mes "the Charming Wink skill.^000000";
|
||||||
set DANCER_SK,9;
|
set DANCER_SK,9;
|
||||||
specialeffect2 253; // EF_ABSORBSPIRITS
|
specialeffect2 253; // EF_ABSORBSPIRITS
|
||||||
skill 1011,1,0;
|
skill "DC_WINKCHARM",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (DANCER_SK > 8 && getskilllv(1011)) {
|
else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) {
|
||||||
mes "[Canell]";
|
mes "[Canell]";
|
||||||
mes "Hm...?";
|
mes "Hm...?";
|
||||||
mes "Is there anything";
|
mes "Is there anything";
|
||||||
@ -338,7 +338,7 @@ comodo,204,127,5 script Canell#qsk_dan01 724,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
else if (DANCER_SK == 9 && getskilllv(1011) == 0) {
|
else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) {
|
||||||
mes "[Canell]";
|
mes "[Canell]";
|
||||||
mes "Hm? Oh, I remember you!";
|
mes "Hm? Oh, I remember you!";
|
||||||
mes "A Gypsy now, I see~ That";
|
mes "A Gypsy now, I see~ That";
|
||||||
@ -358,7 +358,7 @@ comodo,204,127,5 script Canell#qsk_dan01 724,{
|
|||||||
mes "^3355FFYou have learned the";
|
mes "^3355FFYou have learned the";
|
||||||
mes "Charming Wink skill.^000000";
|
mes "Charming Wink skill.^000000";
|
||||||
specialeffect2 253; // EF_ABSORBSPIRITS
|
specialeffect2 253; // EF_ABSORBSPIRITS
|
||||||
skill 1011,1,0;
|
skill "DC_WINKCHARM",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,7 +29,7 @@
|
|||||||
payon_in02,54,13,7 script Albest 55,{
|
payon_in02,54,13,7 script Albest 55,{
|
||||||
mes "[Albest]";
|
mes "[Albest]";
|
||||||
if(BaseJob!=Job_Hunter) goto L_hunterno;
|
if(BaseJob!=Job_Hunter) goto L_hunterno;
|
||||||
if(getskilllv(1009)) goto L_alreadyhave;
|
if(getskilllv("HT_PHANTASMIC")) goto L_alreadyhave;
|
||||||
if(JobLevel<40) goto L_nojob;
|
if(JobLevel<40) goto L_nojob;
|
||||||
|
|
||||||
mes "I can teach you a secret";
|
mes "I can teach you a secret";
|
||||||
@ -59,7 +59,7 @@ payon_in02,54,13,7 script Albest 55,{
|
|||||||
mes "[Albest]";
|
mes "[Albest]";
|
||||||
mes "I see you have what you need,";
|
mes "I see you have what you need,";
|
||||||
mes "so I'll teach you my talent.";
|
mes "so I'll teach you my talent.";
|
||||||
skill 1009,1,0;
|
skill "HT_PHANTASMIC",1,0;
|
||||||
close;
|
close;
|
||||||
|
|
||||||
L_noitems:
|
L_noitems:
|
||||||
|
@ -32,7 +32,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{
|
|||||||
mes "me your own stories of bravery.";
|
mes "me your own stories of bravery.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (KNGT_SK == 9 && getskilllv(1001) == 0) {
|
if (KNGT_SK == 9 && getskilllv("KN_CHARGEATK") == 0) {
|
||||||
mes "[Essofeit]";
|
mes "[Essofeit]";
|
||||||
mes "Ah, I see that you've";
|
mes "Ah, I see that you've";
|
||||||
mes "made tremendous progress";
|
mes "made tremendous progress";
|
||||||
@ -62,7 +62,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{
|
|||||||
mes "is greater risk to yourself.";
|
mes "is greater risk to yourself.";
|
||||||
mes "For now, it would be best to practice this skill on your own.";
|
mes "For now, it would be best to practice this skill on your own.";
|
||||||
set KNGT_SK,10;
|
set KNGT_SK,10;
|
||||||
skill 1001,1,0;
|
skill "KN_CHARGEATK",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Essofeit]";
|
mes "[Essofeit]";
|
||||||
mes "Good luck on your";
|
mes "Good luck on your";
|
||||||
@ -112,7 +112,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{
|
|||||||
mes "is greater risk to yourself.";
|
mes "is greater risk to yourself.";
|
||||||
mes "For now, it would be best to practice this skill on your own.";
|
mes "For now, it would be best to practice this skill on your own.";
|
||||||
set KNGT_SK,9;
|
set KNGT_SK,9;
|
||||||
skill 1001,1,0;
|
skill "KN_CHARGEATK",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Essofeit]";
|
mes "[Essofeit]";
|
||||||
mes "I hope you make good";
|
mes "I hope you make good";
|
||||||
|
@ -82,7 +82,7 @@ geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{
|
|||||||
mes "There is nothing more to say, are you interested?";
|
mes "There is nothing more to say, are you interested?";
|
||||||
close;
|
close;
|
||||||
case 2:
|
case 2:
|
||||||
if (getskilllv(157) == 1) {
|
if (getskilllv("MG_ENERGYCOAT") == 1) {
|
||||||
mes "[BLIZZARDRISS]";
|
mes "[BLIZZARDRISS]";
|
||||||
mes "It seems that you have ";
|
mes "It seems that you have ";
|
||||||
mes "already mastered this skill.";
|
mes "already mastered this skill.";
|
||||||
@ -120,7 +120,7 @@ geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{
|
|||||||
delitem 730,1; //Crystal_Jewel
|
delitem 730,1; //Crystal_Jewel
|
||||||
delitem 935,5; //Shell
|
delitem 935,5; //Shell
|
||||||
delitem 943,1; //Solid_Shell
|
delitem 943,1; //Solid_Shell
|
||||||
skill 157,1,0;
|
skill "MG_ENERGYCOAT",1,0;
|
||||||
mes "[BLIZZARDRISS]";
|
mes "[BLIZZARDRISS]";
|
||||||
mes ". . . . .";
|
mes ". . . . .";
|
||||||
mes "It is done. . .";
|
mes "It is done. . .";
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
|
|
||||||
alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
|
alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
|
||||||
if (BaseClass == Job_Merchant) {
|
if (BaseClass == Job_Merchant) {
|
||||||
if (getskilllv(155) == 1) {
|
if (getskilllv("MC_LOUD") == 1) {
|
||||||
mes "[Necko]";
|
mes "[Necko]";
|
||||||
mes "I'm sorry. Necko's store is...";
|
mes "I'm sorry. Necko's store is...";
|
||||||
mes "Oh? Who's this?";
|
mes "Oh? Who's this?";
|
||||||
@ -78,7 +78,7 @@ alberta,83,96,5 script Necko#qsk_mc 98,7,7,{
|
|||||||
delitem 722,7; //Scarlet_Jewel
|
delitem 722,7; //Scarlet_Jewel
|
||||||
delitem 532,1; //Banana_Juice
|
delitem 532,1; //Banana_Juice
|
||||||
delitem 921,50; //Mushroom_Spore
|
delitem 921,50; //Mushroom_Spore
|
||||||
skill 155,1,0;
|
skill "MC_LOUD",1,0;
|
||||||
mes "[Necko]";
|
mes "[Necko]";
|
||||||
mes "You have learned Crazy Uproar!!";
|
mes "You have learned Crazy Uproar!!";
|
||||||
mes "Shout as much as you wish!";
|
mes "Shout as much as you wish!";
|
||||||
@ -183,7 +183,7 @@ OnTouch:
|
|||||||
|
|
||||||
alberta,119,221,6 script Charlron#qsk_mc 107,{
|
alberta,119,221,6 script Charlron#qsk_mc 107,{
|
||||||
if (BaseClass == Job_Merchant) {
|
if (BaseClass == Job_Merchant) {
|
||||||
if (getskilllv(154) == 1) {
|
if (getskilllv("MC_CHANGECART") == 1) {
|
||||||
mes "[Charlron]";
|
mes "[Charlron]";
|
||||||
mes "Mmm? I was wondering who was making all";
|
mes "Mmm? I was wondering who was making all";
|
||||||
mes "the raucus carrying around a cart.";
|
mes "the raucus carrying around a cart.";
|
||||||
@ -225,7 +225,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
|
|||||||
delitem 1019,50; //Wooden_Block
|
delitem 1019,50; //Wooden_Block
|
||||||
delitem 998,10; //Iron
|
delitem 998,10; //Iron
|
||||||
delitem 919,20; //Animal's_Skin
|
delitem 919,20; //Animal's_Skin
|
||||||
skill 154,1,0;
|
skill "MC_CHANGECART",1,0;
|
||||||
mes "[Charlron]";
|
mes "[Charlron]";
|
||||||
mes "Congratulations.";
|
mes "Congratulations.";
|
||||||
mes "You can choose a cart";
|
mes "You can choose a cart";
|
||||||
@ -342,7 +342,7 @@ alberta,119,221,6 script Charlron#qsk_mc 107,{
|
|||||||
|
|
||||||
alberta,232,106,6 script Gershaun#qsk_mc 57,{
|
alberta,232,106,6 script Gershaun#qsk_mc 57,{
|
||||||
if (BaseClass == Job_Merchant) {
|
if (BaseClass == Job_Merchant) {
|
||||||
if (getskilllv(153) == 1) {
|
if (getskilllv("MC_CARTREVOLUTION") == 1) {
|
||||||
mes "[Gershaun]";
|
mes "[Gershaun]";
|
||||||
mes "Ah, long time no see!";
|
mes "Ah, long time no see!";
|
||||||
mes "Ohh, the red marks on your cart.";
|
mes "Ohh, the red marks on your cart.";
|
||||||
@ -387,7 +387,7 @@ alberta,232,106,6 script Gershaun#qsk_mc 57,{
|
|||||||
delitem 938,.@Quantity[2]; //Sticky_Mucus
|
delitem 938,.@Quantity[2]; //Sticky_Mucus
|
||||||
delitem 601,.@Quantity[3]; //Wing_Of_Fly
|
delitem 601,.@Quantity[3]; //Wing_Of_Fly
|
||||||
delitem 962,.@Quantity[4]; //Tentacle
|
delitem 962,.@Quantity[4]; //Tentacle
|
||||||
skill 153,1,0;
|
skill "MC_CARTREVOLUTION",1,0;
|
||||||
mes "[Gershaun]";
|
mes "[Gershaun]";
|
||||||
mes "Now you can use Cart Revolution";
|
mes "Now you can use Cart Revolution";
|
||||||
mes "I expect you to make merchants";
|
mes "I expect you to make merchants";
|
||||||
|
@ -25,7 +25,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
|
|||||||
mes "to the end you wish to achieve.";
|
mes "to the end you wish to achieve.";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
if (MONK_SK == 6 && getskilllv(1015) == 0) {
|
if (MONK_SK == 6 && getskilllv("MO_KITRANSLATION") == 0) {
|
||||||
mes "[Monk]";
|
mes "[Monk]";
|
||||||
mes "You've forgotten the";
|
mes "You've forgotten the";
|
||||||
mes "basics behind performing";
|
mes "basics behind performing";
|
||||||
@ -59,8 +59,8 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
|
|||||||
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
mes "tap-tap-tap-tap-tap-tap-tap-tap- tap-tap-tap-tap-tap-tap-tap-tap-";
|
||||||
mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
|
mes "tap-tap-tap-tap-tap-tap* *POKE*^000000";
|
||||||
set MONK_SK,7;
|
set MONK_SK,7;
|
||||||
skill 1015,1,0;
|
skill "MO_KITRANSLATION",1,0;
|
||||||
skill 1016,1,0;
|
skill "MO_BALKYOUNG",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Monk]";
|
mes "[Monk]";
|
||||||
mes "It is done. Please";
|
mes "It is done. Please";
|
||||||
@ -147,7 +147,7 @@ prt_monk,270,198,3 script Apprentice Monk#qsk_mo 753,{
|
|||||||
mes "times, but it is a means to an";
|
mes "times, but it is a means to an";
|
||||||
mes "end, and not an end in itself.";
|
mes "end, and not an end in itself.";
|
||||||
set MONK_SK,3;
|
set MONK_SK,3;
|
||||||
skill 1015,1,0;
|
skill "MO_KITRANSLATION",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Monk]";
|
mes "[Monk]";
|
||||||
mes "Our skills should not be";
|
mes "Our skills should not be";
|
||||||
@ -252,7 +252,7 @@ monk_test,316,69,5 script Monk#qsk_mo 823,{
|
|||||||
mes "to do it since you've learned";
|
mes "to do it since you've learned";
|
||||||
mes "Spiritual Endowment.";
|
mes "Spiritual Endowment.";
|
||||||
set MONK_SK,6;
|
set MONK_SK,6;
|
||||||
skill 1016,1,0;
|
skill "MO_BALKYOUNG",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Monk]";
|
mes "[Monk]";
|
||||||
mes "Well, we've completed";
|
mes "Well, we've completed";
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
prt_church,111,112,1 script Sister Linus 79,{
|
prt_church,111,112,1 script Sister Linus 79,{
|
||||||
if (BaseJob == Job_Priest) {
|
if (BaseJob == Job_Priest) {
|
||||||
if (PRIEST_SK == 100) {
|
if (PRIEST_SK == 100) {
|
||||||
if (getskilllv(1014) == 0) {
|
if (getskilllv("PR_REDEMPTIO") == 0) {
|
||||||
mes "[Sister Linus]";
|
mes "[Sister Linus]";
|
||||||
mes "Hm? We've met before,";
|
mes "Hm? We've met before,";
|
||||||
mes "haven't we? Then again,";
|
mes "haven't we? Then again,";
|
||||||
@ -39,7 +39,7 @@ prt_church,111,112,1 script Sister Linus 79,{
|
|||||||
mes "with your light. Give us the";
|
mes "with your light. Give us the";
|
||||||
mes "strength to walk the path of";
|
mes "strength to walk the path of";
|
||||||
mes "love and sacrifice. Redemptio!^000000";
|
mes "love and sacrifice. Redemptio!^000000";
|
||||||
skill 1014,1,0;
|
skill "PR_REDEMPTIO",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Sister Linus]";
|
mes "[Sister Linus]";
|
||||||
mes "There...";
|
mes "There...";
|
||||||
@ -61,7 +61,7 @@ prt_church,111,112,1 script Sister Linus 79,{
|
|||||||
}
|
}
|
||||||
else if (PRIEST_SK == 0) {
|
else if (PRIEST_SK == 0) {
|
||||||
set redemp,1014;
|
set redemp,1014;
|
||||||
if (getskilllv(1014)) {
|
if (getskilllv("PR_REDEMPTIO")) {
|
||||||
mes "[Sister Linus]";
|
mes "[Sister Linus]";
|
||||||
mes "I'll always be praying";
|
mes "I'll always be praying";
|
||||||
mes "for your safety. Be careful,";
|
mes "for your safety. Be careful,";
|
||||||
@ -260,7 +260,7 @@ prt_church,111,112,1 script Sister Linus 79,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (PRIEST_SK == 2) {
|
else if (PRIEST_SK == 2) {
|
||||||
if (getskilllv(54) > 0) {
|
if (getskilllv("ALL_RESURRECTION") > 0) {
|
||||||
if (countitem(523) > 29 && countitem(717) > 19) {
|
if (countitem(523) > 29 && countitem(717) > 19) {
|
||||||
mes "[Sister Linus]";
|
mes "[Sister Linus]";
|
||||||
mes "Ooh, it seems like you've";
|
mes "Ooh, it seems like you've";
|
||||||
@ -284,7 +284,7 @@ prt_church,111,112,1 script Sister Linus 79,{
|
|||||||
mes "strength to walk the path of";
|
mes "strength to walk the path of";
|
||||||
mes "love and sacrifice. Redemptio!^000000";
|
mes "love and sacrifice. Redemptio!^000000";
|
||||||
next;
|
next;
|
||||||
set .@redem_s,JobLevel+getskilllv(54);
|
set .@redem_s,JobLevel+getskilllv("ALL_RESURRECTION");
|
||||||
set .@red_suc,rand(1,100);
|
set .@red_suc,rand(1,100);
|
||||||
if( .@redem_s < 31 ) {
|
if( .@redem_s < 31 ) {
|
||||||
if( .@red_suc > 20 && .@red_suc < 41 )
|
if( .@red_suc > 20 && .@red_suc < 41 )
|
||||||
@ -309,7 +309,7 @@ prt_church,111,112,1 script Sister Linus 79,{
|
|||||||
delitem 717,20; //Blue_Gemstone
|
delitem 717,20; //Blue_Gemstone
|
||||||
delitem 523,30; //Holy_Water
|
delitem 523,30; //Holy_Water
|
||||||
set PRIEST_SK,100;
|
set PRIEST_SK,100;
|
||||||
skill 1014,1,0;
|
skill "PR_REDEMPTIO",1,0;
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -28,7 +28,7 @@
|
|||||||
yuno_in03,176,24,3 script Mischna 755,{
|
yuno_in03,176,24,3 script Mischna 755,{
|
||||||
mes "[Mischna]";
|
mes "[Mischna]";
|
||||||
if(BaseJob!=Job_Sage) goto L_sageno;
|
if(BaseJob!=Job_Sage) goto L_sageno;
|
||||||
if(getskilllv(1007)) goto L_elemental;
|
if(getskilllv("SA_CREATECON")) goto L_elemental;
|
||||||
|
|
||||||
mes "I can teach you a new skill";
|
mes "I can teach you a new skill";
|
||||||
mes "that I discovered, but you";
|
mes "that I discovered, but you";
|
||||||
@ -61,7 +61,7 @@ yuno_in03,176,24,3 script Mischna 755,{
|
|||||||
mes "I see you have what we need,";
|
mes "I see you have what we need,";
|
||||||
mes "so I'll teach you this new";
|
mes "so I'll teach you this new";
|
||||||
mes "talent of mine!";
|
mes "talent of mine!";
|
||||||
skill 1007,1,0;
|
skill "SA_CREATECON",1,0;
|
||||||
next;
|
next;
|
||||||
|
|
||||||
mes "[Mischna]";
|
mes "[Mischna]";
|
||||||
@ -99,7 +99,8 @@ L_alreadyhave:
|
|||||||
close;
|
close;
|
||||||
|
|
||||||
L_elemental:
|
L_elemental:
|
||||||
if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
|
if(getskilllv("SA_ELEMENTWATER") || getskilllv("SA_ELEMENTGROUND")
|
||||||
|
|| getskilllv("SA_ELEMENTFIRE") || getskilllv("SA_ELEMENTWIND")) goto L_alreadyhave;
|
||||||
|
|
||||||
mes "I have one more skill that";
|
mes "I have one more skill that";
|
||||||
mes "I can teach you, but you";
|
mes "I can teach you, but you";
|
||||||
@ -125,24 +126,24 @@ L_elemental:
|
|||||||
sage_1:
|
sage_1:
|
||||||
if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
|
if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
|
||||||
delitem 991, 20; //Items: Crystal_Blue,
|
delitem 991, 20; //Items: Crystal_Blue,
|
||||||
skill 1008,1,0;
|
skill "SA_ELEMENTWATER",1,0;
|
||||||
goto L_alreadyhave;
|
goto L_alreadyhave;
|
||||||
|
|
||||||
sage_2:
|
sage_2:
|
||||||
if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
|
if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
|
||||||
delitem 993, 20;//Items: Green_Live,
|
delitem 993, 20;//Items: Green_Live,
|
||||||
skill 1017,1,0;
|
skill "SA_ELEMENTGROUND",1,0;
|
||||||
goto L_alreadyhave;
|
goto L_alreadyhave;
|
||||||
|
|
||||||
sage_3:
|
sage_3:
|
||||||
if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
|
if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
|
||||||
delitem 990, 20;//Items: Red_Blood,
|
delitem 990, 20;//Items: Red_Blood,
|
||||||
skill 1018,1,0;
|
skill "SA_ELEMENTFIRE",1,0;
|
||||||
goto L_alreadyhave;
|
goto L_alreadyhave;
|
||||||
|
|
||||||
sage_4:
|
sage_4:
|
||||||
if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
|
if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
|
||||||
delitem 992, 20;//Items: Wind_of_Verdure,
|
delitem 992, 20;//Items: Wind_of_Verdure,
|
||||||
skill 1019,1,0;
|
skill "SA_ELEMENTWIND",1,0;
|
||||||
goto L_alreadyhave;
|
goto L_alreadyhave;
|
||||||
}
|
}
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
|
|
||||||
izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
|
izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
|
||||||
if (BaseClass == Job_Swordman) {
|
if (BaseClass == Job_Swordman) {
|
||||||
if (SWORD_SK < 1 && getskilllv(144) == 0) {
|
if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
|
||||||
mes "[De Thomas]";
|
mes "[De Thomas]";
|
||||||
mes "Oh, no! You must have been hurt! Are you ok?";
|
mes "Oh, no! You must have been hurt! Are you ok?";
|
||||||
mes "You must have fought hard to get such serious injuries..";
|
mes "You must have fought hard to get such serious injuries..";
|
||||||
@ -71,7 +71,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
|
|||||||
mes "...";
|
mes "...";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
else if (SWORD_SK == 1 && getskilllv(144) == 0) {
|
else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) {
|
||||||
mes "[De Thomas]";
|
mes "[De Thomas]";
|
||||||
mes "Welcome back...";
|
mes "Welcome back...";
|
||||||
mes "are you ready to learn Body Movin'?";
|
mes "are you ready to learn Body Movin'?";
|
||||||
@ -88,7 +88,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
|
|||||||
next;
|
next;
|
||||||
delitem 713,200; //Empty_Bottle
|
delitem 713,200; //Empty_Bottle
|
||||||
delitem 1058,1; //Wing_Of_Moth
|
delitem 1058,1; //Wing_Of_Moth
|
||||||
skill 144,1,0;
|
skill "SM_MOVINGRECOVERY",1,0;
|
||||||
set SWORD_SK,0;
|
set SWORD_SK,0;
|
||||||
mes "[De Thomas]";
|
mes "[De Thomas]";
|
||||||
mes "There you go!";
|
mes "There you go!";
|
||||||
@ -152,7 +152,7 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{
|
|||||||
|
|
||||||
prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
|
prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
|
||||||
if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
|
if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) {
|
||||||
if (getskilllv(145) == 1) {
|
if (getskilllv("SM_FATALBLOW") == 1) {
|
||||||
mes "[Leon]";
|
mes "[Leon]";
|
||||||
mes "Eh?";
|
mes "Eh?";
|
||||||
mes "I was wondering who that was!";
|
mes "I was wondering who that was!";
|
||||||
@ -177,7 +177,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{
|
|||||||
delitem 532,1; //Banana_Juice
|
delitem 532,1; //Banana_Juice
|
||||||
delitem 962,30; //Tentacle
|
delitem 962,30; //Tentacle
|
||||||
delitem 526,5; //Royal_Jelly
|
delitem 526,5; //Royal_Jelly
|
||||||
skill 145,1,0;
|
skill "SM_FATALBLOW",1,0;
|
||||||
mes "[Leon]";
|
mes "[Leon]";
|
||||||
mes "Success!";
|
mes "Success!";
|
||||||
mes "Go use your new skill to its full potential.";
|
mes "Go use your new skill to its full potential.";
|
||||||
@ -312,7 +312,7 @@ OnTouch:
|
|||||||
|
|
||||||
prt_in,94,57,3 script Juan#qsk_sm 85,{
|
prt_in,94,57,3 script Juan#qsk_sm 85,{
|
||||||
if (BaseClass == Job_Swordman) {
|
if (BaseClass == Job_Swordman) {
|
||||||
if (getskilllv(146) == 1) {
|
if (getskilllv("SM_AUTOBERSERK") == 1) {
|
||||||
mes "[Juan]";
|
mes "[Juan]";
|
||||||
mes "Mmm? Long time no see!";
|
mes "Mmm? Long time no see!";
|
||||||
mes "How are you?";
|
mes "How are you?";
|
||||||
@ -351,7 +351,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{
|
|||||||
delitem 958,10; //Horrendous_Mouth
|
delitem 958,10; //Horrendous_Mouth
|
||||||
delitem 957,10; //Decayed_Nail
|
delitem 957,10; //Decayed_Nail
|
||||||
delitem 518,10; //Honey
|
delitem 518,10; //Honey
|
||||||
skill 146,1,0;
|
skill "SM_AUTOBERSERK",1,0;
|
||||||
mes "[Juan]";
|
mes "[Juan]";
|
||||||
mes "You have just become a swordsman";
|
mes "You have just become a swordsman";
|
||||||
mes "that can use Auto Berserk.";
|
mes "that can use Auto Berserk.";
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
gef_tower,115,36,4 script Meow#q_wiz 876,{
|
gef_tower,115,36,4 script Meow#q_wiz 876,{
|
||||||
if (BaseJob == Job_Wizard) {
|
if (BaseJob == Job_Wizard) {
|
||||||
if (WIZ_SK == 100) {
|
if (WIZ_SK == 100) {
|
||||||
if (getskilllv(1006) == 0) {
|
if (getskilllv("WZ_SIGHTBLASTER") == 0) {
|
||||||
mes "[Meow]";
|
mes "[Meow]";
|
||||||
mes "What...?! You forgot the";
|
mes "What...?! You forgot the";
|
||||||
mes "awesome skill I taught you?";
|
mes "awesome skill I taught you?";
|
||||||
@ -41,7 +41,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
|
|||||||
mes "Meow can administer another";
|
mes "Meow can administer another";
|
||||||
mes "vicious beating to you.";
|
mes "vicious beating to you.";
|
||||||
specialeffect2 253; // EF_ABSORBSPIRITS
|
specialeffect2 253; // EF_ABSORBSPIRITS
|
||||||
skill 1006,1,0;
|
skill "WZ_SIGHTBLASTER",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Meow]";
|
mes "[Meow]";
|
||||||
mes "Remember now?";
|
mes "Remember now?";
|
||||||
@ -294,7 +294,7 @@ gef_tower,115,36,4 script Meow#q_wiz 876,{
|
|||||||
delitem 990,10; //Boody_Red
|
delitem 990,10; //Boody_Red
|
||||||
delitem 992,10; //Wind_Of_Verdure
|
delitem 992,10; //Wind_Of_Verdure
|
||||||
set WIZ_SK,100;
|
set WIZ_SK,100;
|
||||||
skill 1006,1,0;
|
skill "WZ_SIGHTBLASTER",1,0;
|
||||||
next;
|
next;
|
||||||
mes "[Meow]";
|
mes "[Meow]";
|
||||||
mes "I'm so tired from all of";
|
mes "I'm so tired from all of";
|
||||||
|
Loading…
x
Reference in New Issue
Block a user