* Updated script commands 'npcshopitem', 'npcshopadditem' and 'npcshopdelitem' to support cashshops as well (bugreport:4928).
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14836 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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2011/05/29
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* Updated script commands 'npcshopitem', 'npcshopadditem' and 'npcshopdelitem' to support cashshops as well (bugreport:4928). [Ai4rei]
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* Fixed players could add themselves to their friendslist through their clones or WPE (bugreport:4909). [Ai4rei]
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* Fixed bonus 'bHPDrainValue' on left hand would work as right hand bonus, when specified with 'bonus' rather than 'bonus2' (bugreport:4939, since r6221). [Ai4rei]
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2011/05/23
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@ -4,7 +4,7 @@
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//= A reference manual for the eAthena scripting language.
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//= Commands are sorted depending on their functionality.
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//===== Version ===========================================
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//= 3.42.20110508
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//= 3.43.20110529
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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@ -174,6 +174,9 @@
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//= 3.42.20110508
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//= Updated description of all instance commands to reflect actual behavior.
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//= [Ai4rei]
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//= 3.43.20110529
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//= Updated 'npcshopitem', 'npcshopadditem' and 'npcshopdelitem' to support
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//= cashshops as well. [Ai4rei]
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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@ -5660,7 +5663,7 @@ npcshopitem was used. After rechecking the source, I found what caused this.
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*npcshopitem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}
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This command lets you override the contents of an existing NPC shop. The
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This command lets you override the contents of an existing NPC shop or cashshop. The
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current sell list will be wiped, and only the items specified with the price
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specified will be for sale.
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@ -5673,7 +5676,7 @@ Note that you cannot use -1 to specify default selling price!
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*npcshopadditem "<name>",<item id>,<price>{,<item id>,<price>{,<item id>,<price>{,...}}}
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This command will add more items at the end of the selling list for the
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specified NPC shop. If you specify an item already for sell, that item will
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specified NPC shop or cashshop. If you specify an item already for sell, that item will
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appear twice on the sell list.
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The function returns 1 if shop was updated successfully, or 0 if not found.
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@ -5684,7 +5687,7 @@ Note that you cannot use -1 to specify default selling price!
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*npcshopdelitem "<name>",<item id>{,<item id>{,<item id>{,...}}}
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This command will remove items from the specified NPC shop.
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This command will remove items from the specified NPC shop or cashshop.
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If the item to remove exists more than once on the shop, all instances will be
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removed.
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@ -12875,7 +12875,7 @@ BUILDIN_FUNC(npcshopitem)
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int n, i;
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int amount;
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if( !nd || nd->subtype != SHOP )
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if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
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{ //Not found.
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script_pushint(st,0);
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return 0;
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@ -12904,7 +12904,7 @@ BUILDIN_FUNC(npcshopadditem)
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int n, i;
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int amount;
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if( !nd || nd->subtype != SHOP )
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if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
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{ //Not found.
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script_pushint(st,0);
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return 0;
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@ -12935,7 +12935,7 @@ BUILDIN_FUNC(npcshopdelitem)
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int amount;
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int size;
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if( !nd || nd->subtype != SHOP )
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if( !nd || ( nd->subtype != SHOP && nd->subtype != CASHSHOP ) )
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{ //Not found.
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script_pushint(st,0);
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return 0;
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