More svn:eol-style-ing and typo fixes
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10256 54d463be-8e91-2dee-dedb-b68131a5f0ec
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//===== eAthena Script ===========================================
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//===== eAthena Script ===========================================
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//= Beins Field Monster Spawn Script.
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//= Veins Field Monster Spawn Script.
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//===== By: ======================================================
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//===== By: ======================================================
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//= $ephiroth
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//= $ephiroth
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//===== Current Version: =========================================
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//===== Current Version: =========================================
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//= 1.3
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//= 1.3
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//===== Compatible With: =========================================
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//===== Compatible With: =========================================
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//= Any Athena Version
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//= Any Athena Version
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//===== Additional Comments: =====================================
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//===== Additional Comments: =====================================
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//= 1.0 Temp. monster spawn in Beins Field. [$ephiroth]
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//= 1.0 Temp. monster spawn in Veins Field. [$ephiroth]
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//= 1.1 Updated monster spawn based on kRO website. [$ephiroth]
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//= 1.1 Updated monster spawn based on kRO website. [$ephiroth]
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//= 1.2 Updated mobs based on info jAthena. [$ephiroth]
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//= 1.2 Updated mobs based on info jAthena. [$ephiroth]
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//= 1.3 Fixed some typos and Atros spawn [Playtester]
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//= 1.3 Fixed some typos and Atros spawn [Playtester]
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//================================================================
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//================================================================
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//======== [Beins Field-01] ======================================
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//======== [Veins Field-01] ======================================
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ve_fild01.gat,0,0,0 monster Side Winder 1037,1,0,0,0
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ve_fild01.gat,0,0,0 monster Side Winder 1037,1,0,0,0
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ve_fild01.gat,0,0,0 monster Muka 1055,40,0,0,0
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ve_fild01.gat,0,0,0 monster Muka 1055,40,0,0,0
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ve_fild01.gat,0,0,0 monster Red Plant 1078,10,180000,90000,1
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ve_fild01.gat,0,0,0 monster Red Plant 1078,10,180000,90000,1
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ve_fild01.gat,0,0,0 monster Blue Plant 1079,3,1800000,900000,1
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ve_fild01.gat,0,0,0 monster Blue Plant 1079,3,1800000,900000,1
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ve_fild01.gat,0,0,0 monster Yellow Plant 1081,10,180000,90000,1
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ve_fild01.gat,0,0,0 monster Yellow Plant 1081,10,180000,90000,1
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ve_fild01.gat,0,0,0 monster Shining Plant 1083,1,1800000,900000,1
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ve_fild01.gat,0,0,0 monster Shining Plant 1083,1,1800000,900000,1
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ve_fild01.gat,0,0,0 monster Drops 1113,20,0,0,0
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ve_fild01.gat,0,0,0 monster Drops 1113,20,0,0,0
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ve_fild01.gat,0,0,0 monster Stapo 1784,20,0,0,0
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ve_fild01.gat,0,0,0 monster Stapo 1784,20,0,0,0
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//======== [Beins Field-02] =======================================
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//======== [Veins Field-02] =======================================
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ve_fild02.gat,0,0,0 monster Side Winder 1037,10,0,0,0
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ve_fild02.gat,0,0,0 monster Side Winder 1037,10,0,0,0
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ve_fild02.gat,0,0,0 monster Savage 1166,60,0,0,0
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ve_fild02.gat,0,0,0 monster Savage 1166,60,0,0,0
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ve_fild02.gat,0,0,0 monster Roween 1782,30,0,0,0
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ve_fild02.gat,0,0,0 monster Roween 1782,30,0,0,0
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ve_fild02.gat,0,0,0 monster Atros 1785,1,86400000,86000000,1
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ve_fild02.gat,0,0,0 monster Atros 1785,1,86400000,86000000,1
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//======== [Beins Field-03] =======================================
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//======== [Veins Field-03] =======================================
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ve_fild03.gat,0,0,0 monster Sleeper 1386,40,0,0,0
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ve_fild03.gat,0,0,0 monster Sleeper 1386,40,0,0,0
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ve_fild03.gat,0,0,0 monster Magmaring 1836,30,0,0,0
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ve_fild03.gat,0,0,0 monster Magmaring 1836,30,0,0,0
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//======== [Beins Field-04] =======================================
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//======== [Veins Field-04] =======================================
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ve_fild04.gat,0,0,0 monster Desert Wolf 1106,30,0,0,0
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ve_fild04.gat,0,0,0 monster Desert Wolf 1106,30,0,0,0
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ve_fild04.gat,0,0,0 monster Muscipular 1780,10,0,0,0
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ve_fild04.gat,0,0,0 monster Muscipular 1780,10,0,0,0
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ve_fild04.gat,0,0,0 monster Roween 1782,15,0,0,0
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ve_fild04.gat,0,0,0 monster Roween 1782,15,0,0,0
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ve_fild04.gat,0,0,0 monster Stapo 1784,30,0,0,0
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ve_fild04.gat,0,0,0 monster Stapo 1784,30,0,0,0
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//======== [Beins Field-05] =======================================
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//======== [Veins Field-05] =======================================
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ve_fild05.gat,0,0,0 monster Red Plant 1078,10,180000,90000,1
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ve_fild05.gat,0,0,0 monster Red Plant 1078,10,180000,90000,1
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ve_fild05.gat,0,0,0 monster Desert Wolf 1106,10,0,0,0
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ve_fild05.gat,0,0,0 monster Desert Wolf 1106,10,0,0,0
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ve_fild05.gat,0,0,0 monster Sleeper 1386,10,0,0,0
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ve_fild05.gat,0,0,0 monster Sleeper 1386,10,0,0,0
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ve_fild05.gat,0,0,0 monster Muscipular 1780,10,0,0,0
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ve_fild05.gat,0,0,0 monster Muscipular 1780,10,0,0,0
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ve_fild05.gat,0,0,0 monster Drosera 1781,10,0,0,0
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ve_fild05.gat,0,0,0 monster Drosera 1781,10,0,0,0
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ve_fild05.gat,0,0,0 monster Roween 1782,20,0,0,0
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ve_fild05.gat,0,0,0 monster Roween 1782,20,0,0,0
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ve_fild05.gat,0,0,0 monster Galion 1783,5,0,0,0
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ve_fild05.gat,0,0,0 monster Galion 1783,5,0,0,0
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//======== [Beins Field-06] =======================================
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//======== [Veins Field-06] =======================================
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ve_fild06.gat,0,0,0 monster Red Plant 1078,3,180000,90000,1
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ve_fild06.gat,0,0,0 monster Red Plant 1078,3,180000,90000,1
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ve_fild06.gat,0,0,0 monster Shining Plant 1083,1,1800000,900000,1
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ve_fild06.gat,0,0,0 monster Shining Plant 1083,1,1800000,900000,1
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ve_fild06.gat,0,0,0 monster Stapo 1784,5,120000,60000,1
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ve_fild06.gat,0,0,0 monster Stapo 1784,5,120000,60000,1
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//======== [Beins Field-07] =======================================
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//======== [Veins Field-07] =======================================
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ve_fild07.gat,0,0,0 monster Side Winder 1037,1,0,0,0
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ve_fild07.gat,0,0,0 monster Side Winder 1037,1,0,0,0
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ve_fild07.gat,0,0,0 monster Shellfish 1074,40,0,0,0
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ve_fild07.gat,0,0,0 monster Shellfish 1074,40,0,0,0
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ve_fild07.gat,0,0,0 monster White Plant 1082,5,180000,90000,1
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ve_fild07.gat,0,0,0 monster White Plant 1082,5,180000,90000,1
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ve_fild07.gat,0,0,0 monster Raggler 1254,20,0,0,0
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ve_fild07.gat,0,0,0 monster Raggler 1254,20,0,0,0
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ve_fild07.gat,0,0,0 monster Aster 1266,30,0,0,0
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ve_fild07.gat,0,0,0 monster Aster 1266,30,0,0,0
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ve_fild07.gat,0,0,0 monster Stapo 1784,20,0,0,0
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ve_fild07.gat,0,0,0 monster Stapo 1784,20,0,0,0
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File diff suppressed because it is too large
Load Diff
@ -1,51 +1,51 @@
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//by Lupus.
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//by Lupus.
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// *** Usage of Global_Functions.txt (you can translate Global_Functions.txt function messages)
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// *** Usage of Global_Functions.txt (you can translate Global_Functions.txt function messages)
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// Here's a polite wolf NPC ^_- Luppy
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// Here's a polite wolf NPC ^_- Luppy
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// learn how to make your NPC more alive.
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// learn how to make your NPC more alive.
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// PS don't use it as a normal NPC in your server. It's exploitable 8)
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// PS don't use it as a normal NPC in your server. It's exploitable 8)
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prontera,167,177,5 script Luppy 1107,{
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prontera,167,177,5 script Luppy 1107,{
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mes "[Luppy]";
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mes "[Luppy]";
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//say random greeting from Global_Functions.txt
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//say random greeting from Global_Functions.txt
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mes callfunc("F_Hi");
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mes callfunc("F_Hi");
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//say a compliment according to player's gender
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//say a compliment according to player's gender
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//1st string is for FEMALE, 2nd for MALE
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//1st string is for FEMALE, 2nd for MALE
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mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
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mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
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//add some random greeting and goodbye into the menu
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//add some random greeting and goodbye into the menu
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menu callfunc("F_Hi"),-, callfunc("F_Bye"),M_BYE;
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menu callfunc("F_Hi"),-, callfunc("F_Bye"),M_BYE;
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mes "[Luppy]";
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mes "[Luppy]";
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//give a random prize from set list of items
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//give a random prize from set list of items
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if(@gotstuff){
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if(@gotstuff){
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//again, say stuff according to player's gender
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//again, say stuff according to player's gender
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mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
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mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
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//show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
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//show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
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emotion callfunc("F_RandMes",3,e_scissors,e_kis,e_pat),1;
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emotion callfunc("F_RandMes",3,e_scissors,e_kis,e_pat),1;
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close;
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close;
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}
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}
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//we set a temp var to give present just once. Player can get more by RE-entering the server
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//we set a temp var to give present just once. Player can get more by RE-entering the server
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set @gotstuff,1;
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set @gotstuff,1;
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//get item Id from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
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//get item Id from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
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set @itemIDfromList, callfunc("F_RandMes",4,512,522,608,620);
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set @itemIDfromList, callfunc("F_RandMes",4,512,522,608,620);
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//again, say stuff according to player's gender
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//again, say stuff according to player's gender
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mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(@itemIDfromList)+" for you!";
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mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(@itemIDfromList)+" for you!";
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//get the item from the list
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//get the item from the list
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getitem @itemIDfromList,1;
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getitem @itemIDfromList,1;
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close;
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close;
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M_BYE:
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M_BYE:
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mes "[Luppy]";
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mes "[Luppy]";
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//add some random goodbye from Global_Functions.txt
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//add some random goodbye from Global_Functions.txt
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mes callfunc("F_Bye");
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mes callfunc("F_Bye");
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close;
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close;
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}
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}
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//Please, be more creative. Or else this li'l wolfy would eat you up!
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//Please, be more creative. Or else this li'l wolfy would eat you up!
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@ -1,13 +0,0 @@
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#ZenyLog types (M)onsters,(T)rade,(V)ending Sell/Buy,(S)hop Sell/Buy,(N)PC Change amount,(A)dministrators
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#Database: log
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#Table: zenylog
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CREATE TABLE `zenylog` (
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`id` int(11) NOT NULL auto_increment,
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`time` datetime NOT NULL default '0000-00-00 00:00:00',
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`char_id` int(11) NOT NULL default '0',
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`src_id` int(11) NOT NULL default '0',
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`type` set('M','T','V','S','N','A') NOT NULL default 'S',
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`amount` int(11) NOT NULL default '0',
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`map` varchar(20) NOT NULL default 'prontera.gat',
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PRIMARY KEY (`id`)
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) TYPE=MyISAM AUTO_INCREMENT=1 ;
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@ -7219,7 +7219,7 @@ int atcommand_useskill(const int fd, struct map_session_data* sd, const char* co
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}
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}
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/*==========================================
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/*==========================================
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* @showskill by [Skotlex]
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* @displayskill by [Skotlex]
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* Debug command to locate new skill IDs. It sends the
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* Debug command to locate new skill IDs. It sends the
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* three possible skill-effect packets to the area.
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* three possible skill-effect packets to the area.
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*------------------------------------------
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*------------------------------------------
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@ -383,7 +383,7 @@ enum {
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SI_STAR_COMFORT = 171,
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SI_STAR_COMFORT = 171,
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SI_PRESERVE = 181,
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SI_PRESERVE = 181,
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SI_INCSTR = 182,
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SI_INCSTR = 182,
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SI_INTRAVISION = 184, //WTF?? creates the black shape of 4_m_02 NPC, with NPC talk cursor. Supposedly intravision shows this.
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SI_INTRAVISION = 184,
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SI_DOUBLECAST = 186,
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SI_DOUBLECAST = 186,
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SI_MAXOVERTHRUST = 188,
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SI_MAXOVERTHRUST = 188,
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SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG]
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SI_TAROT = 191, // the icon allows no doubt... but what is it really used for ?? [DracoRPG]
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