* Updated Ankle Snare duration (bugreport:1438)

- agi now has only half the effect on the duration (100 agi reduces it by 50%)
- minimum duration is 5 seconds no matter what

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12738 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2008-05-28 11:02:40 +00:00
parent 7779074bd2
commit aaf715d0b5
2 changed files with 7 additions and 5 deletions

View File

@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/05/28
* Updated Ankle Snare duration (bugreport:1438) [Playtester]
- agi now has only half the effect on the duration (100 agi reduces it by 50%)
- minimum duration is 5 seconds no matter what
* Fixed stat values displaying incorrectly when increasing them
past 255 (wraparound, ack packet only has 1 byte) [ultramage]
2008/05/26

View File

@ -4514,7 +4514,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
case SC_ANKLE:
if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
tick /= 5;
sc_def = status->agi;
sc_def = status->agi / 2;
break;
case SC_MAGICMIRROR:
case SC_ARMORCHANGE:
@ -4598,10 +4598,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
return tick;
tick -= tick*tick_def/100;
// Minimum trap time of 3+0.03*skilllv seconds [celest]
// Changed to 3 secs and moved from skill.c [Skotlex]
if (type == SC_ANKLE && tick < 3000)
tick = 3000;
// Changed to 5 seconds according to recent tests [Playtester]
if (type == SC_ANKLE && tick < 5000)
tick = 5000;
return tick<=0?0:tick;
}