* Updated Ankle Snare duration (bugreport:1438)
- agi now has only half the effect on the duration (100 agi reduces it by 50%) - minimum duration is 5 seconds no matter what git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12738 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/05/28
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* Updated Ankle Snare duration (bugreport:1438) [Playtester]
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- agi now has only half the effect on the duration (100 agi reduces it by 50%)
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- minimum duration is 5 seconds no matter what
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* Fixed stat values displaying incorrectly when increasing them
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past 255 (wraparound, ack packet only has 1 byte) [ultramage]
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2008/05/26
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@ -4514,7 +4514,7 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
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case SC_ANKLE:
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if(status->mode&MD_BOSS) // Lasts 5 times less on bosses
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tick /= 5;
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sc_def = status->agi;
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sc_def = status->agi / 2;
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break;
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case SC_MAGICMIRROR:
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case SC_ARMORCHANGE:
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@ -4598,10 +4598,9 @@ int status_get_sc_def(struct block_list *bl, enum sc_type type, int rate, int ti
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return tick;
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tick -= tick*tick_def/100;
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// Minimum trap time of 3+0.03*skilllv seconds [celest]
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// Changed to 3 secs and moved from skill.c [Skotlex]
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if (type == SC_ANKLE && tick < 3000)
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tick = 3000;
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// Changed to 5 seconds according to recent tests [Playtester]
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if (type == SC_ANKLE && tick < 5000)
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tick = 5000;
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return tick<=0?0:tick;
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}
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