- More cleanup of Barricades (final i think)
- Fixed a bug, missing sizeof(add_steal_rate). git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13100 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -91,7 +91,6 @@ struct mob_data {
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struct status_data status, *base_status; //Second one is in case of leveling up mobs, or tiny/large mobs.
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struct status_change sc;
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struct mob_db *db; //For quick data access (saves doing mob_db(md->class_) all the time) [Skotlex]
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struct barricade_data *barricade;
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char name[NAME_LENGTH];
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struct {
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unsigned size : 2; //Small/Big monsters.
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@ -1277,7 +1277,7 @@ int skill_blown(struct block_list* src, struct block_list* target, int count, in
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case BL_MOB:
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{
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struct mob_data* md = BL_CAST(BL_MOB, target);
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if( md->class_ == MOBID_EMPERIUM || md->barricade )
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if( md->class_ == MOBID_EMPERIUM )
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return 0;
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if(src != target && is_boss(target)) //Bosses can't be knocked-back
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return 0;
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@ -1768,6 +1768,7 @@ int status_calc_pc(struct map_session_data* sd,int first)
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// shorts
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+ sizeof(sd->splash_range)
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+ sizeof(sd->splash_add_range)
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+ sizeof(sd->add_steal_rate)
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+ sizeof(sd->hp_gain_value)
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+ sizeof(sd->sp_gain_value)
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+ sizeof(sd->sp_vanish_rate)
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@ -4614,7 +4615,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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if( bl->type == BL_MOB )
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{
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struct mob_data *md = BL_CAST(BL_MOB,bl);
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if( (md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA) || md->barricade )
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if( md->class_ == MOBID_EMPERIUM && type != SC_SAFETYWALL && type != SC_PNEUMA )
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return 0; //Emperium can't be afflicted by status changes
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}
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