Fixed yet another WoE SE Bug (Juno castle 3)
Go go gadget revision counter! git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12629 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,7 @@
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Date Added
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======
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2008/04/21
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* Rev. 12629 Fixed yet another WoE SE Bug (Juno castle 3) [L0ne_W0lf]
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* Rev. 12628 Fixed another WoE SE Bug. (wrong target for donpcevent) [L0ne_W0lf]
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* Rev. 12627 Fixes to WoE SE Juno castles 1, 2, and 3. (copy/paste issues) [L0ne_W0lf]
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* Rev. 12624 Fixed bugreport:1390, bugreport:1394, bugreport:1396. [L0ne_W0lf]
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@ -14,6 +14,7 @@
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//= 1.2 Fixed 3rd Control Device wasting supplies. [L0ne_W0lf]
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//= Also fixed donpcevent calling wrong NPC.
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//= 1.2a Fixed another donpcevent calling the wrong NPC. [L0ne_W0lf]
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//= 1.3 Wrong variable used to store castle information. [L0nE_W0lf]
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//============================================================
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schg_cas03,1,1,0 script manager#sch03_02 111,{
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@ -1263,7 +1264,7 @@ schg_cas03,335,298,0 script control device01#sch03 111,{
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set .@GID, GetCastleData("schg_cas03",1);
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if (getcharid(2) == .@GID) {
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if (strcharinfo(0) == getguildmaster(.@GID)) {
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if ($agit_sc02[2] == 2) {
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if ($agit_sc03[2] == 2) {
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mes "^3355FFDemolished Fortress";
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mes "Gates can be repaired,";
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mes "but you will need to gather";
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@ -1453,7 +1454,7 @@ schg_cas03,335,298,0 script control device01#sch03 111,{
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donpcevent "#sch03_RL01::OnEnable";
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disablenpc "control device01#sch03";
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mapannounce "schg_cas03","The 1st Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
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setarray $agit_sc02[2],0;
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setarray $agit_sc03[2],0;
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end;
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}
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else {
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@ -1498,7 +1499,7 @@ schg_cas03,200,227,0 script control device02#sch03 111,{
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set .@GID, GetCastleData("schg_cas03",1);
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if (getcharid(2) == .@GID) {
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if (strcharinfo(0) == getguildmaster(.@GID)) {
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if ($agit_sc02[3] == 2) {
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if ($agit_sc03[3] == 2) {
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mes "^3355FFDemolished Fortress";
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mes "Gates can be repaired,";
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mes "but you will need to gather";
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@ -1690,8 +1691,8 @@ schg_cas03,200,227,0 script control device02#sch03 111,{
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donpcevent "#sch03_RL02::OnEnable";
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disablenpc "control device02#sch03";
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mapannounce "schg_cas03","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
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setarray $agit_sc02[3],0; //Global Variable
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setarray $agit_sc02[2],2; //Global Variable
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setarray $agit_sc03[3],0; //Global Variable
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setarray $agit_sc03[2],2; //Global Variable
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donpcevent "control device01#sch03::OnEnable";
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end;
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}
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@ -1737,7 +1738,7 @@ schg_cas03,273,205,0 script control device03#sch03 111,{
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set .@GID, GetCastleData("schg_cas03",1);
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if (getcharid(2) == .@GID) {
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if (strcharinfo(0) == getguildmaster(.@GID)) {
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if ($agit_sc02[4] == 2) {
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if ($agit_sc03[4] == 2) {
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mes "^3355FFDemolished Fortress";
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mes "Gates can be repaired,";
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mes "but you will need to gather";
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