From ab628b23690a45b6acce359178f4e39ff0876984 Mon Sep 17 00:00:00 2001 From: Aleos Date: Wed, 20 May 2020 16:54:42 -0400 Subject: [PATCH] Remove Summoner Hide when changing maps (#4958) * Fixes #4953. * Remove Summoner Hide when changing maps to avoid equipment from being stripped due to the inability to change equipment while the status is active. Thanks to @Everade! --- src/map/pc.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/map/pc.cpp b/src/map/pc.cpp index 6f25667997..0184a56ffd 100755 --- a/src/map/pc.cpp +++ b/src/map/pc.cpp @@ -5865,6 +5865,7 @@ enum e_setpos pc_setpos(struct map_session_data* sd, unsigned short mapindex, in status_change_end(&sd->bl, SC_PROPERTYWALK, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKING, INVALID_TIMER); status_change_end(&sd->bl, SC_CLOAKINGEXCEED, INVALID_TIMER); + status_change_end(&sd->bl, SC_SUHIDE, INVALID_TIMER); } for(int i = 0; i < EQI_MAX; i++ ) { if( sd->equip_index[i] >= 0 )