Skill YAML fixes

* Fixes an issue with knockback converting the wrong column.
* Fixes an issue with skills containing multiple elements converting the wrong column.
Thanks to @mazvi and @Lemongrass3110!
This commit is contained in:
aleos 2020-02-02 13:42:53 -05:00
parent c279c009ad
commit abc027b47f
3 changed files with 443 additions and 170 deletions

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -1665,7 +1665,7 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
else if (arr[i] == -3)
body << YAML::Key << "Element" << YAML::Value << "Random";
else {
constant = constant_lookup(atoi(split[2]), "ELE_");
constant = constant_lookup(arr[i], "ELE_");
constant.erase(0, 4);
body << YAML::Key << "Element" << YAML::Value << name2Upper(constant);
}
@ -1720,9 +1720,9 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
}
}
if (atoi(split[12]) != 0) {
if (atoi(split[14]) != 0) {
memset(arr, 0, sizeof(arr));
arr_size = skill_split_atoi(split[12], arr);
arr_size = skill_split_atoi(split[14], arr);
body << YAML::Key << "Knockback";