- Fixed script code data not being free'd if a player quits in the middle of a script.

- Modified run_script so that when there are leaks, it will report the place where run_script was called from as source rather than the inner code of run_script (for debugging purposes)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8057 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex
2006-08-02 15:40:25 +00:00
parent 2bf2312f0f
commit abcf47cd67
4 changed files with 26 additions and 6 deletions

View File

@@ -62,7 +62,9 @@ struct script_state {
};
struct script_code* parse_script(unsigned char *,const char*,int);
void run_script(struct script_code*,int,int,int);
void run_script_sub(struct script_code *rootscript,int pos,int rid,int oid, char* file, int lineno);
//void run_script(struct script_code*,int,int,int);
#define run_script(sc,pos,rid,oid) run_script_sub(sc,pos,rid,oid,__FILE__,__LINE__)
int set_var(struct map_session_data *sd, char *name, void *val);
int conv_num(struct script_state *st,struct script_data *data);