Now the server will print an error message if an invalid mapflag is found during script loading (see bugreport:980 for the motivation).
Removed one extra space that broke jail's noreturn mapflag loading. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12238 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -3,6 +3,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2008/02/23
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* Now the server will print an error message if an invalid mapflag is
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found during script loading (see bugreport:980 for the motivation)
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- removed one extra space that broke jail's noreturn mapflag loading
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2008/02/22
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* Removed code in socket.c that tries to avoid send buffer overloading,
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as there is a scenario (many players and charserver disconnect) where
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@ -33,7 +33,7 @@ sec_pri mapflag noteleport
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sec_pri mapflag nowarp
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// No Return, Stop people from being pulled out of jail (warpparty/guild)
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sec_pri mapflag noreturn
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sec_pri mapflag noreturn
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// Bloody Jail ===========================
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//Uncomment following maps to let your prisoners fight with other prisoners
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@ -2491,6 +2491,12 @@ static const char* npc_parse_mapflag(char* w1, char* w2, char* w3, char* w4, con
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map[m].flag.partylock=state;
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else if (!strcmpi(w3,"guildlock"))
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map[m].flag.guildlock=state;
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else
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{
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char buf[256];
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sv_escape_c(buf, w3, strlen(w3), NULL); // to handle \r properly
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ShowError("npc_parse_mapflag: unrecognized mapflag '%s' (file '%s', line '%d').\n", buf, filepath, strline(buffer,start-buffer));
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}
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return strchr(start,'\n');// continue
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}
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