- Added config setting "friend_auto_add" (battle/player.conf), if set, when you accept someone as your friend, both characters will show up on each other's friend list.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8769 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-09-15 16:40:01 +00:00
parent 1885599cd8
commit abec02f1fe
5 changed files with 30 additions and 1 deletions

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@ -3,6 +3,10 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/09/15
* Added config setting "friend_auto_add" (battle/player.conf), if set, when
you accept someone as your friend, both characters will show up on each
other's friend list. [Skotlex]
2006/09/14
* Changed Extremity Fist's code to make you actually walk past your target,
which displays a much more correct "animation" for the skill. Thanks to

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@ -123,6 +123,11 @@ show_hp_sp_drain: no
// Display the gained hp/sp values from killing mobs? (Ie: Sky Deleter Card)
show_hp_sp_gain: yes
// If set, when A accepts B as a friend, B will also be added to A's friend
// list, otherwise, only A appears in B's friend list.
friend_auto_add: no
// Are other requests accepted during [various things[party,guild]] a request or not?
// It does not accept by no accepted by yes.
invite_request_check: yes

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@ -3769,6 +3769,7 @@ static const struct battle_data_short {
{ "autospell_stacking", &battle_config.autospell_stacking },
{ "override_mob_names", &battle_config.override_mob_names },
{ "min_chat_delay", &battle_config.min_chat_delay },
{ "friend_auto_add", &battle_config.friend_auto_add },
{ "homunculus_show_growth", &battle_config.homunculus_show_growth }, //[orn]
{ "homunculus_friendly_rate", &battle_config.homunculus_friendly_rate },
};
@ -4208,6 +4209,7 @@ void battle_set_defaults() {
battle_config.autospell_stacking = 0;
battle_config.override_mob_names = 0;
battle_config.min_chat_delay = 0;
battle_config.friend_auto_add = 0;
battle_config.hvan_explosion_intimate = 45000; //[orn]
battle_config.homunculus_show_growth = 0; //[orn]
battle_config.homunculus_friendly_rate = 100;

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@ -439,6 +439,7 @@ extern struct Battle_Config {
unsigned short autospell_stacking; //Enables autospell cards to stack. [Skotlex]
unsigned short override_mob_names; //Enables overriding spawn mob names with the mob_db names. [Skotlex]
unsigned short min_chat_delay; //Minimum time between client messages. [Skotlex]
unsigned short friend_auto_add; //When accepting friends, both get friended. [Skotlex]
unsigned int hvan_explosion_intimate ; // fix [albator]
unsigned short homunculus_show_growth ; //[orn]
unsigned short homunculus_friendly_rate;

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@ -11281,7 +11281,24 @@ void clif_parse_FriendsListReply(int fd, struct map_session_data *sd) {
memcpy(f_sd->status.friends[i].name, sd->status.name, NAME_LENGTH);
clif_friendslist_reqack(f_sd, sd, 0);
// clif_friendslist_send(sd); //This is not needed anymore.
if (battle_config.friend_auto_add) {
// Also add f_sd to sd's friendlist.
for (i = 0; i < MAX_FRIENDS; i++) {
if (sd->status.friends[i].char_id == f_sd->status.char_id)
return; //No need to add anything.
if (sd->status.friends[i].char_id == 0)
break;
}
if (i == MAX_FRIENDS) {
clif_friendslist_reqack(sd, f_sd, 2);
return;
}
sd->status.friends[i].account_id = f_sd->status.account_id;
sd->status.friends[i].char_id = f_sd->status.char_id;
memcpy(sd->status.friends[i].name, f_sd->status.name, NAME_LENGTH);
clif_friendslist_reqack(sd, f_sd, 0);
}
}
return;