diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index b7d5c5ebce..78367c584b 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -879,15 +879,15 @@ //===== Ninja ============================== //-- NJ_KUNAI -524,0,1000,0,0,0,0,0 +524,0,0,0,0,0,200,0 //-- NJ_HUUMA -525,2400,2000,0,100,0,0,600 +525,1000,500,0,100,0,0,500 //-- NJ_ZENYNAGE 526,0,5000,0,0,0,0,0 //-- NJ_TATAMIGAESHI 527,0,3000,0,3000,3000,0,0 //-- NJ_KASUMIKIRI -528,0,1000,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,0,0 +528,0,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0,500,0 //-- NJ_SHADOWJUMP 529,0,1000,0,0,0,0,0 //-- NJ_UTSUSEMI @@ -899,19 +899,19 @@ //-- NJ_KAENSIN 535,4800:4400:4000:3600:3200:2800:2400:2000:1600:1200,1000,0,20000,0,0,1200:1100:1000:900:800:700:600:500:400:300 //-- NJ_BAKUENRYU -536,2400,2000,0,100,0,0,600 +536,2000,500,0,100,0,300,800 //-- NJ_HYOUSENSOU 537,560:1120:1680:2240:2800:3360:3840:4480:5040:5600,0,0,0,0,0,140:280:420:560:700:840:960:1120:1260:1400 //-- NJ_SUITON 538,2400,2000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0,600 //-- NJ_HYOUSYOURAKU -539,1600:2000:2400:2800:3200,2000,0,100,7500:12500:17500:22500:27500,0,400:500:600:700:800 +539,1700:1900:2100:2300:2500,500,0,100,7500:12500:17500:22500:27500,300,800 //-- NJ_HUUJIN 540,800:1200:1600:2000:2400:2800:3200:3600:4000:4400,1000,0,0,0,0,200:300:400:500:600:700:800:900:1000:1100 //-- NJ_RAIGEKISAI -541,3200,0,0,100,0,0,800 +541,1700,0,0,100,0,0,300 //-- NJ_KAMAITACHI -542,3200,0,0,0,0,0,800 +542,1200,0,0,0,0,0,300 //-- NJ_NEN 543,4000:3200:2400:1600:800,0,0,30000:45000:60000:75000:90000,0,0,1000:800:600:400:200 //========================================== diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index d237e8b206..e43f72de2e 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -759,12 +759,12 @@ 522,0,0,0,0,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_TOBIDOUGU,Shuriken Training 523,9,6,1,-1,0x40,0,10,1,no,0,0,0,weapon,0,0x0, NJ_SYURIKEN,Throw Shuriken 524,9,8,1,-1,0x40,0,5,3,no,0,0,0,weapon,0,0x0, NJ_KUNAI,Throw Kunai -525,9,8,2,-1,0x2,0,5,-3:-3:-4:-4:-5,no,0,0x40000,0,weapon,0,0x0, NJ_HUUMA,Throw Huuma Shuriken +525,9,8,1,-1,0x2,1:1:1:2:2,5,-3:-3:-4:-4:-5,no,0,0x40000,0,weapon,0,0x0, NJ_HUUMA,Throw Huuma Shuriken 526,9,6,1,0,0x50,0,10,1,no,0,0x18000,0,misc,0,0x0, NJ_ZENYNAGE,Throw Zeny 527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4,0x0, NJ_TATAMIGAESHI,Improvised Defense -528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_KASUMIKIRI,Vanishing Slash +528,-1,6,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0, NJ_KASUMIKIRI,Vanishing Slash 529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x4, NJ_SHADOWJUMP,Shadow Leap -530,7:9:11:13:15,6,1,-1,0x100,0,5,1,no,0,0,0,weapon,0,0x204, NJ_KIRIKAGE,Shadow Slash +530,7:9:11:13:15,6,1,-1,0x100,0,5,-3,no,0,0,0,weapon,0,0x204, NJ_KIRIKAGE,Shadow Slash 531,0,6,4,0,0x1,0,5,1,no,0,0,0,none,7,0x0, NJ_UTSUSEMI,Cicada Skin Sheeding 532,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, NJ_BUNSINJYUTSU,Mirror Image 533,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NJ_NINPOU,Spirit of the Blade @@ -775,8 +775,8 @@ 538,9,6,2,1,0x1,0,10,1,yes,0,0,0,magic,0,0x1000, NJ_SUITON,Hidden Water 539,0,6,4,1,0,0,5,1,yes,0,0,0,magic,0,0x0, NJ_HYOUSYOURAKU,Ice Meteor 540,9,8,1,4,0,0,10,1:2:2:3:3:4:4:5:5:6,yes,0,0,0,magic,0,0x0, NJ_HUUJIN,Wind Blade -541,9,6,2,4,0,0,5,1,yes,0,0,0,magic,0,0x0, NJ_RAIGEKISAI,Lightning Strike of Destruction -542,5:6:7:8:9,8,1,4,0,1,5,1,yes,0,0x40000,5:6:7:8:9,magic,0,0x0, NJ_KAMAITACHI,Kamaitachi +541,9,6,2,4,0,0,5,-3,yes,0,0,0,magic,0,0x0, NJ_RAIGEKISAI,Lightning Strike of Destruction +542,5:6:7:8:9,8,1,4,0,1,5,-5,yes,0,0x40000,5:6:7:8:9,magic,0,0x0, NJ_KAMAITACHI,Kamaitachi 543,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, NJ_NEN,Soul 544,-5,8,1,0,0x40,0,10,1,no,0,0,0,misc,0,0x0, NJ_ISSEN,Final Strike diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt index ff4be80c15..1ef71e6f7c 100644 --- a/db/re/skill_require_db.txt +++ b/db/re/skill_require_db.txt @@ -507,14 +507,14 @@ //**** // NJ Ninja -523,0,0,2,0,0,0,99,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN -524,0,0,30:25:20:15:10,0,0,0,99,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI -525,0,0,20:25:30:35:40,0,0,0,22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA +523,0,0,5,0,0,0,99,6,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SYURIKEN +524,0,0,10,0,0,0,99,7,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KUNAI +525,0,0,15:20:25:30:35,0,0,0,22,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_HUUMA 526,0,0,50,0,0,500:1000:1500:2000:2500:3000:3500:4000:4500:5000,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_ZENYNAGE 527,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI -528,0,0,15,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI +528,0,0,8,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI 529,0,0,10,0,0,0,99,0,0,none,SC_HIDING,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP -530,0,0,14:16:18:20:22,0,0,0,99,0,0,none,SC_HIDING,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE +530,0,0,10:11:12:13:14,0,0,0,99,0,0,none,SC_HIDING,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE 531,0,0,12:15:18:21:24,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI 532,0,0,30:32:34:36:38:40:42:44:46:48,0,0,0,99,0,0,none,0,0,7524,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_BUNSINJYUTSU 534,0,0,18:20:22:24:26:28:30:32:34:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NJ_KOUENKA diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt index c8e57880e7..df58580a07 100644 --- a/db/re/skill_unit_db.txt +++ b/db/re/skill_unit_db.txt @@ -99,7 +99,6 @@ 488,0xb9, , 3, 0, -1,all, 0x200 //CG_HERMODE 516,0x86, , 3, 0, 100,enemy, 0x000 //GS_DESPERADO 521,0xbe, , 0, 1,1000,enemy, 0x000 //GS_GROUNDDRIFT -525,0x86, , 0, 2,1000,enemy, 0x018 //NJ_HUUMA 527,0xbc, , -1, 0,2000,enemy, 0x018 //NJ_TATAMIGAESHI 535,0xbd, , -1, 0, 100,enemy, 0x8010 //NJ_KAENSIN 536,0x86, , 2, 0,1000,enemy, 0x010 //NJ_BAKUENRYU diff --git a/src/map/battle.cpp b/src/map/battle.cpp index 265253454d..64cf60bce2 100644 --- a/src/map/battle.cpp +++ b/src/map/battle.cpp @@ -2949,7 +2949,7 @@ static void battle_calc_attack_masteries(struct Damage* wd, struct block_list *s ATK_ADD(wd->masteryAtk, wd->masteryAtk2, ((wd->div_ < 1) ? 1 : wd->div_) * sd->spiritball * 3); #endif - if (skill_id == NJ_SYURIKEN && (skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { + if (skill_id == NJ_SYURIKEN && (skill = pc_checkskill(sd,NJ_TOBIDOUGU)) > 0) { // !TODO: Confirm new mastery formula ATK_ADD(wd->damage, wd->damage2, 3 * skill); #ifdef RENEWAL ATK_ADD(wd->masteryAtk, wd->masteryAtk2, 3 * skill); @@ -3755,7 +3755,11 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list * break; #endif case NJ_HUUMA: +#ifdef RENEWAL + skillratio += -150 + 250 * skill_lv; +#else skillratio += 50 + 150 * skill_lv; +#endif break; case NJ_TATAMIGAESHI: skillratio += 10 * skill_lv; @@ -3764,14 +3768,22 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list * #endif break; case NJ_KASUMIKIRI: +#ifdef RENEWAL + skillratio += 20 * skill_lv; +#else skillratio += 10 * skill_lv; +#endif break; case NJ_KIRIKAGE: +#ifdef RENEWAL + skillratio += -50 + 150 * skill_lv; +#else skillratio += 100 * (skill_lv - 1); +#endif break; #ifdef RENEWAL case NJ_KUNAI: - skillratio += 200; + skillratio += -100 + 100 * skill_lv; break; #endif case KN_CHARGEATK: { // +100% every 3 cells of distance but hard-limited to 500% @@ -5949,7 +5961,11 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list skillratio += 25 * sd->spiritcharm; break; case NJ_RAIGEKISAI: +#ifdef RENEWAL + skillratio += 100 * skill_lv; +#else skillratio += 60 + 40 * skill_lv; +#endif if(sd && sd->spiritcharm_type == CHARM_TYPE_WIND && sd->spiritcharm > 0) skillratio += 15 * sd->spiritcharm; break; diff --git a/src/map/skill.cpp b/src/map/skill.cpp index 1be97bf049..fbfa340c82 100755 --- a/src/map/skill.cpp +++ b/src/map/skill.cpp @@ -3525,7 +3525,9 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list * case WL_COMET: case NPC_COMET: case KO_MUCHANAGE: +#ifndef RENEWAL case NJ_HUUMA: +#endif dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,skill_lv,DMG_MULTI_HIT); break; case WL_CHAINLIGHTNING_ATK: @@ -5121,6 +5123,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint case SU_SCRATCH: clif_skill_nodamage(src,bl,skill_id,skill_lv,1); break; +#ifdef RENEWAL + case NJ_HUUMA: +#endif case LG_MOONSLASHER: case MH_XENO_SLASHER: clif_skill_damage(src,bl,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL); @@ -11869,9 +11874,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui case NJ_HYOUSYOURAKU: case NJ_RAIGEKISAI: case NJ_KAMAITACHI: -#ifdef RENEWAL - case NJ_HUUMA: -#endif case NPC_EVILLAND: case NPC_VENOMFOG: case NPC_ICEMINE: