* Added new bonuses bHealPower and bHealPower2.

* Heal skills code clean up. 
- bSkillHeal can affect offensive heal now. 
- bSkillHeal2 can affect AppleIdun and SlimPitcher now.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13820 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Inkfish 2009-05-29 12:21:59 +00:00
parent 766143d109
commit ac5aa55ae7
10 changed files with 82 additions and 77 deletions

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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
09/05/29
* Added new bonuses bHealPower and bHealPower2. [Inkfish]
* Heal skills code clean up. [Inkfish]
- bSkillHeal can affect offensive heal now.
- bSkillHeal2 can affect AppleIdun and SlimPitcher now.
* Added new bonuses bUnbreakableGarment and bUnbreakableShoes. [Inkfish]
* Some more fixes to skill condition issues. [Inkfish]
- Fixed skills fail when MAX_INVENTORY reached.

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@ -383,6 +383,8 @@ bIgnoreMdefRate 1086
bIgnoreDefRate 1087
bSkillHeal2 1088
bAddEffOnSkill 1089
bHealPower 1090
bHealPower2 1091
bRestartFullRecover 2000
bNoCastCancel 2001

View File

@ -843,7 +843,7 @@
1622,Hypnotist's_Staff_,Hypnotist's Staff,4,20,,500,70,,1,2,0x00000001,7,2,2,3,30,1,10,{ bonus bInt,1; bonus bMatkRate,25; },{},{}
1623,Mighty_Staff_C,Refined Mighty Staff,4,1,,700,165,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bStr,10; bonus bInt,4; bonus bMatkRate,20; bonus bSPDrainValue,-1; },{},{}
1624,Lich_Bone_Wand,Lich's Bone Wand,4,20,,800,60,,1,2,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,1; bonus bDex,1; bonus bAtkEle,Ele_Undead; bonus bMatkRate,20; bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",5,10+getrefine(); if(getrefine()>=9){ bonus bMatkRate,3; bonus bMaxSP,300; } },{},{}
1625,Healing_Staff,Recovery Staff,4,20,,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bSkillAtk,"AL_HEAL",(getrefine()*3/2); bonus2 bSkillHeal,"AL_HEAL",(getrefine()*3/2); bonus2 bSkillAtk,"PR_SANCTUARY",(getrefine()*3/2); bonus2 bSkillHeal,"PR_SANCTUARY",(getrefine()*3/2); },{},{}
1625,Healing_Staff,Recovery Staff,4,20,,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus bHealPower,(getrefine()*3/2); },{},{}
1626,Piercing_Staff,Staff of Piercing,4,20,,500,80,,1,0,0x00018314,2,2,2,3,70,1,10,{ bonus bInt,4; bonus bMatkRate,15; bonus bIgnoreMdefRate,10+getrefine(); },{},{}
1627,Staffy,Staffy,4,20,,0,120,,1,0,0x00818314,7,2,2,1,1,0,10,{ bonus bMatkRate,15; bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
1628,Survival_Rod_C,Refined Survivor's Rod,4,1,,0,71,,1,0,0x00818314,7,2,2,3,1,0,10,{ bonus bDex,4; bonus bMatkRate,20; bonus bMaxHP,500; },{},{}
@ -852,14 +852,14 @@
1631,Holy_Stick,Holy Stick,4,20,,500,50,,1,1,0x00008100,7,2,2,4,70,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bCastrate,156,-25; bonus2 bCastrate,77,-25; bonus2 bCastrate,79,-25; },{},{}
1632,Warlock's_Magic_Wand,Warlock's Magic Wand,4,0,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bint,4; bonus bDex,3; bonus bMatkRate,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1633,Warlock's_Battle_Wand,Warlock's Battle Wand,4,0,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,15; bonus2 bMagicAddRace,RC_DemiHuman,15; bonus3 bAddEff,Eff_Stun,500,ATF_SKILL; bonus bUnbreakableWeapon,0; },{},{}
1634,Strong_Recovery_Wand,Strong Recovery Wand,4,0,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus2 bSkillAtk,"AL_HEAL",14; bonus2 bSkillHeal,"AL_HEAL",14; bonus2 bSkillAtk,"PR_SANCTUARY",14; bonus2 bSkillHeal,"PR_SANCTUARY",14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
1634,Strong_Recovery_Wand,Strong Recovery Wand,4,0,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bMatkRate,15; bonus2 bSkillHeal,"AL_HEAL",14; bonus2 bSkillHeal,"PR_SANCTUARY",14; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
1635,Speedy_Recovery_Wand,Speedy Recovery Wand,4,0,,0,70,,1,0,0x00818314,7,2,2,3,80,1,10,{ bonus bInt,3; bonus bDex,2; bonus bMatkRate,15; bonus bDelayRate,-15; bonus2 bSPRegenRate,5,10000; bonus bUnbreakableWeapon,0; },{},{}
1636,Dark_Thorn_Staff,Thorn Staff of Darkness,4,20,,700,60,,1,0,0x00018314,2,2,34,4,75,1,10,{ bonus bInt,3; bonus bDex,3; bonus bMatkRate,20; bonus bIgnoreMdefRate,getrefine(); bonus bDelayRate,-(getrefine()); },{},{}
//1637#Eraser#
1638,Healing_Staff_,Healing Staff,4,20,,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bSkillAtk,"AL_HEAL",(getrefine()*3/2); bonus2 bSkillHeal,"AL_HEAL",(getrefine()*3/2); bonus2 bSkillAtk,"PR_SANCTUARY",(getrefine()*3/2); bonus2 bSkillHeal,"PR_SANCTUARY",(getrefine()*3/2); },{},{}
1638,Healing_Staff_,Healing Staff,4,20,,400,10,,1,0,0x00008110,7,2,2,3,55,1,10,{ bonus bAtkEle,Ele_Holy; bonus bMatkRate,15; bonus2 bSkillHeal,"AL_HEAL",(getrefine()*3/2); bonus2 bSkillHeal,"PR_SANCTUARY",(getrefine()*3/2); },{},{}
1639,Novice_Rod,Novice_Rod,4,1,,0,15,,1,0,0x00818315,7,2,2,1,1,0,10,{ bonus bMatkRate,16; },{},{}
1640,Glorious_Arc_Wand,Glorious Arc Wand,4,0,,0,70,,1,0,0x00018314,7,2,2,4,80,1,10,{ bonus bMatkRate,15 + getrefine(); bonus2 bMagicAddRace,RC_DemiHuman,15; bonus2 bIgnoreMdefRate,RC_DemiHuman,25; bonus bUnbreakableWeapon,0; if(getrefine() > 5) bonus2 bIgnoreMdefRate,RC_DemiHuman,5; if(getrefine() > 8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
1641,Glorious_Staff_of_Recovery,Glorious Staff of Recovery,4,0,,0,70,,1,0,0x00018314,7,2,2,4,80,1,10,{ bonus bMatkRate,15; bonus2 bSkillAtk,"AL_HEAL",14; bonus2 bSkillHeal,"AL_HEAL",14; bonus2 bSkillAtk,"PR_SANCTUARY",14; bonus2 bSkillHeal,"PR_SANCTUARY",14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bSkillAtk,"AL_HEAL",5; bonus2 bSkillHeal,"AL_HEAL",5; bonus2 bSkillAtk,"PR_SANCTUARY",5; bonus2 bSkillHeal,"PR_SANCTUARY",5; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine() > 9) { bonus2 bSkillAtk,"AL_HEAL",10; bonus2 bSkillHeal,"AL_HEAL",10; bonus2 bSkillAtk,"PR_SANCTUARY",10; bonus2 bSkillHeal,"PR_SANCTUARY",10; } },{},{}
1641,Glorious_Staff_of_Recovery,Glorious Staff of Recovery,4,0,,0,70,,1,0,0x00018314,7,2,2,4,80,1,10,{ bonus bMatkRate,15; bonus2 bSkillHeal,"AL_HEAL",14; bonus2 bSkillHeal,"PR_SANCTUARY",14; bonus bDelayRate,-10; bonus bUnbreakableWeapon,0; if(getrefine() > 5) { bonus2 bSkillHeal,"AL_HEAL",5; bonus2 bSkillHeal,"PR_SANCTUARY",5; } if(getrefine() > 8) bonus5 bAutoSpellOnSkill,"AL_HEAL","AL_HEAL",10,100,1; if(getrefine() > 9) { bonus2 bSkillHeal,"AL_HEAL",10; bonus2 bSkillHeal,"PR_SANCTUARY",10; } },{},{}
// Bows
1701,Bow,Bow,4,1000,,500,15,,5,3,0x000A0848,7,2,34,1,4,1,11,{},{},{}
1702,Bow_,Bow,4,1000,,500,15,,5,4,0x000A0848,7,2,34,1,4,1,11,{},{},{}
@ -1236,13 +1236,13 @@
2371,G_Strings_,Pantie,5,1000,,100,,4,,1,0xFFFFFFFF,7,2,16,,0,1,0,{},{},{}
2372,Mage_Coat_,Mage Coat,5,20,,600,,5,,1,0x00810204,7,2,16,,50,1,0,{ bonus bMdef,5; bonus bInt,1; },{},{}
2373,Holy_Robe_,Holy Robe,5,20,,1700,,7,,1,0x00008110,7,2,16,,60,1,0,{ bonus bMdef,5; bonus2 bSubRace,RC_Demon,15; bonus2 bSubEle,Ele_Dark,10; },{},{}
2374,Lucifer_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus2 bSkillAtk,"AL_HEAL",6; bonus2 bSkillheal,"AL_HEAL",6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; } },{},{}
2374,Lucifer_Robe,Diabolus Robe,5,20,,300,,6,,1,0x00098B1C,2,2,16,,55,1,0,{ bonus bMaxSP,150; bonus bMdef,5; bonus2 bSkillheal,"AL_HEAL",6; bonus bDelayRate,-10; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; } },{},{}
2375,Lucifer_Armor,Diabolus Armor,5,20,,600,,7,,1,0x000654E2,2,2,16,,55,1,0,{ bonus bStr,2; bonus bDex,1; bonus bMaxHP,150; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Stone,500; if (isequipped(2729)) { bonus bAtkRate,3; bonus bMatkRate,3; } },{},{}
2376,Assaulter_Plate,Assaulter Plate,5,0,,0,,7,,1,0x006444A2,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bVit,3; bonus bMaxHPRate,12; bonus2 bSkillHeal2,"AL_HEAL",10; bonus2 bAddItemHealRate,IG_Recovery,10; bonusautoscript2 "{ sc_start4 SC_HPREGEN,10000,600,1,0,0; }",50,BF_WEAPON; }; },{},{}
2377,Elite_Engineer_Armor,Elite Engineer Armor,5,0,,0,,7,,1,0x00040420,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor,0; }; },{},{}
2378,Assassin_Robe,Assassin Robe,5,0,,0,,7,,1,0x02021040,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2538) && isequipped(2435)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCriticalRate,5; bonus bAspdRate,5; bonusautoscript "{ sc_start4 SC_HPREGEN,10000,300,1,0,0; }",50,BF_WEAPON; }; },{},{}
2379,Warlock's_Battle_Robe,Warlock's Battle Robe,5,0,,0,,3,,1,0x00810204,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; bonusautoscript2 "{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }",50,BF_WEAPON; }; },{},{}
2380,Medic's_Robe,Medic's Robe,5,0,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bcastRate,156,-50; bonus2 bSkillAtk,"AL_HEAL",6; bonus2 bSkillHeal,"AL_HEAL",6; bonus2 bSkillAtk,"PR_SANCTUARY",6; bonus2 bSkillHeal,"PR_SANCTUARY",6; bonusautoscript2 "{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }",50,BF_WEAPON; }; },{},{}
2380,Medic's_Robe,Medic's Robe,5,0,,0,,3,,1,0x00008110,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bcastRate,156,-50; bonus2 bSkillHeal,"AL_HEAL",6; bonus2 bSkillHeal,"PR_SANCTUARY",6; bonusautoscript2 "{ sc_start4 SC_ELEMENTALCHANGE,10000,1,Ele_Ghost,1,0; }",50,BF_WEAPON; }; },{},{}
2381,Elite_Archer_Suit,Elite Archer Suit,5,0,,0,,3,,1,0x00080808,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2539) && isequipped(2436)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
2382,Elite_Shooter_Suit,Elite Shooter Suit,5,0,,0,,3,,1,0x01000000,7,2,16,,80,1,0,{ bonus bMaxHP,150; bonus bMdef,2; bonus2 bSubRace,RC_DemiHuman,2; if (isequipped(2540) && isequipped(2437)) { bonus2 bSubRace,RC_NonDemiHuman,-300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }; },{},{}
2383,Brynhild,Brynhild,5,0,,400,,,,0,0xFFFFFFFF,7,2,16,,94,0,0,{ bonus bMdef,10; bonus bMaxHP,20*BaseLevel; bonus bMaxSP,5*BaseLevel; bonus2 bAddRace,RC_NonBoss,10; bonus2 bAddRace,RC_Boss,10; bonus bMatkRate,10; bonus bUnbreakableArmor,0; bonus bNoKnockback,0; },{},{}
@ -1485,7 +1485,7 @@
2726,Icarus_Wing,Icarus Wings,5,20,,100,,0,,0,0x00000800,2,2,136,,70,0,0,{ bonus bMaxSP,50; bonus bDex,3; },{},{}
2727,Bowman_Scarf,Bowman Scarf,5,20,,200,,0,,0,0x00000800,2,2,136,,0,0,0,{ bonus bMaxSP,50; bonus bDex,3; if (isequipped(2726)) bonus bUseSPrate,-25; },{},{}
2728,Morroc_Skin1,Cursed Hand,5,0,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; bonus bHit,10; bonus bHPrecovRate,20; },{},{}
2729,Lucifer_Ring,Diabolus Ring,5,0,,50,,0,,1,0x000FDF80,2,2,136,,0,0,0,{ bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSkillAtk,"AL_HEAL",5; bonus2 bSkillheal,"AL_HEAL",5; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
2729,Lucifer_Ring,Diabolus Ring,5,0,,50,,0,,1,0x000FDF80,2,2,136,,0,0,0,{ bonus bMaxHP,100; bonus bMaxSP,100; bonus2 bSkillheal,"AL_HEAL",5; bonus2 bAddDamageClass,1916,10; bonus2 bAddDamageClass,1917,10; },{},{}
2730,Morroc_Seal,Continental Guard Seal,5,0,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxHP,50; bonus bAspdRate,3; },{},{}
2731,Morroc_Charm_Stone,Rune Charm Stone,5,0,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bMaxSP,50; bonus bCastRate,-1; },{},{}
2732,Morroc_Ring,Death Medalion,5,0,,50,,0,,1,0xFFFFFFFE,7,2,136,,80,0,0,{ bonus bCritical,5; },{},{}
@ -1902,7 +1902,7 @@
4369,Venatu_Card,Venatu Card,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,readparam(bAgi)/18; },{},{}
4370,Dimik_Card,Dimik Card,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,getrefine()-5; },{},{}
4371,Archdam_Card,Archdam Card,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bCastrate,20; if(isequipped(4311,4319,4331)) { bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob == Job_Crusader) { bonus bDefEle,Ele_Holy; } } },{},{}
4372,Bacsojin_Card,Bacsojin Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bSkillAtk,"AL_HEAL",30; bonus2 bSkillHeal,"AL_HEAL",30; bonus2 bSkillAtk,"PR_SANCTUARY",30; bonus2 bSkillHeal,"PR_SANCTUARY",30; bonus2 bSkillHeal,"AM_POTIONPITCHER",30; bonus bUseSPrate,15; },{},{}
4372,Bacsojin_Card,Bacsojin Card,6,20,,10,,,,,,,,769,,,,,{ bonus bHealPower,30; bonus bUseSPrate,15; },{},{}
4373,Chung_E_Card,Chung E Card,6,20,,10,,,,,,,,4,,,,,{ bonus bLuk,getrefine()-5; bonus bCritical,getrefine(); },{},{}
4374,Apocalips_H_Card,Vesper Card,6,20,,10,,,,,,,,769,,,,,{ bonus bDex,2; bonus2 bIgnoreMdefRate,RC_Boss,30; },{},{}
4375,Orc_Baby_Card_Card,Orc Baby Card,6,20,,10,,,,,,,,4,,,,,{ if(getrefine()>=9) { bonus2 bSubEle,Ele_Neutral,15; bonus bFlee,15; } else { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,10; } },{},{}

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@ -2279,14 +2279,12 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
{ //Calc base damage according to skill
case AL_HEAL:
case PR_BENEDICTIO:
ad.damage = skill_calc_heal(src, target, skill_lv)/2;
case PR_SANCTUARY:
ad.damage = skill_calc_heal(src, target, skill_num, skill_lv)/2;
break;
case PR_ASPERSIO:
ad.damage = 40;
break;
case PR_SANCTUARY:
ad.damage = (skill_lv>6)?388:skill_lv*50;
break;
case ALL_RESURRECTION:
case PR_TURNUNDEAD:
//Undead check is on skill_castend_damageid code.
@ -2673,7 +2671,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
md.dmotion = 0; //No flinch animation.
break;
case NPC_EVILLAND:
md.damage = (skill_lv>6)?666:skill_lv*100;
md.damage = skill_calc_heal(src,target,skill_num,skill_lv);
break;
}

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@ -308,6 +308,7 @@ enum _sp {
SP_WEAPON_ATK,SP_WEAPON_ATK_RATE, // 1081-1082
SP_DELAYRATE,SP_HP_DRAIN_RATE_RACE,SP_SP_DRAIN_RATE_RACE, // 1083-1085
SP_IGNORE_MDEF_RATE,SP_IGNORE_DEF_RATE,SP_SKILL_HEAL2,SP_ADDEFF_ONSKILL, //1086-1089
SP_ADD_HEAL_RATE,SP_ADD_HEAL2_RATE, //1090-1091
SP_RESTART_FULL_RECOVER=2000,SP_NO_CASTCANCEL,SP_NO_SIZEFIX,SP_NO_MAGIC_DAMAGE,SP_NO_WEAPON_DAMAGE,SP_NO_GEMSTONE, // 2000-2005
SP_NO_CASTCANCEL2,SP_NO_MISC_DAMAGE,SP_UNBREAKABLE_WEAPON,SP_UNBREAKABLE_ARMOR, SP_UNBREAKABLE_HELM, // 2006-2010

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@ -2179,6 +2179,14 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
if(!sd->state.lr_flag)
sd->hp_gain_value += val;
break;
case SP_ADD_HEAL_RATE:
if(sd->state.lr_flag != 2)
sd->add_heal_rate += val;
break;
case SP_ADD_HEAL2_RATE:
if(sd->state.lr_flag != 2)
sd->add_heal2_rate += val;
break;
default:
ShowWarning("pc_bonus: unknown type %d %d !\n",type,val);
break;
@ -5235,7 +5243,7 @@ int pc_skillatk_bonus(struct map_session_data *sd, int skill_num)
int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
{
int i, bonus = 0;
int i, bonus = sd->add_heal_rate;
ARR_FIND(0, ARRAYLENGTH(sd->skillheal), i, sd->skillheal[i].id == skill_num);
if( i < ARRAYLENGTH(sd->skillheal) ) bonus += sd->skillheal[i].val;
@ -5245,7 +5253,7 @@ int pc_skillheal_bonus(struct map_session_data *sd, int skill_num)
int pc_skillheal2_bonus(struct map_session_data *sd, int skill_num)
{
int i, bonus = 0;
int i, bonus = sd->add_heal2_rate;
ARR_FIND(0, ARRAYLENGTH(sd->skillheal2), i, sd->skillheal2[i].id == skill_num);
if( i < ARRAYLENGTH(sd->skillheal2) ) bonus += sd->skillheal2[i].val;

View File

@ -267,6 +267,7 @@ struct map_session_data {
short splash_range, splash_add_range;
short add_steal_rate;
short add_heal_rate, add_heal2_rate;
short sp_gain_value, hp_gain_value;
short sp_vanish_rate;
short sp_vanish_per;

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@ -269,32 +269,59 @@ int skill_get_range2 (struct block_list *bl, int id, int lv)
return range;
}
int skill_calc_heal (struct block_list *src, struct block_list *target, int skill_lv)
int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv)
{
int skill, heal;
struct map_session_data *sd = map_id2sd(src->id);
struct map_session_data *tsd = map_id2sd(target->id);
struct status_change* sc;
if (skill_lv >= battle_config.max_heal_lv)
return battle_config.max_heal;
switch( skill_id )
{
case BA_APPLEIDUN:
heal = 30+5*skill_lv+5*(status_get_vit(src)/10); // HP recovery
if( sd )
heal += 5*pc_checkskill(sd,BA_MUSICALLESSON);
break;
case PR_SANCTUARY:
heal = (skill_lv>6)?777:skill_lv*100;
break;
case NPC_EVILLAND:
heal = (skill_lv>6)?666:skill_lv*100;
break;
default:
if (skill_lv >= battle_config.max_heal_lv)
return battle_config.max_heal;
heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
if(src->type == BL_PC && ((skill = pc_checkskill((TBL_PC*)src, HP_MEDITATIO)) > 0))
heal += heal * skill * 2 / 100;
heal = ( status_get_lv(src)+status_get_int(src) )/8 *(4+ skill_lv*8);
if( sd && ((skill = pc_checkskill(sd, HP_MEDITATIO)) > 0) )
heal += heal * skill * 2 / 100;
else if( src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0 )
heal += heal * skill * 2 / 100;
break;
}
if(src->type == BL_HOM && (skill = merc_hom_checkskill(((TBL_HOM*)src), HLIF_BRAIN)) > 0)
heal += heal * skill * 2 / 100;
if(target && target->type == BL_MER)
//FIXME: Is NPC_EVILLAND or BA_APPLEIDUN really an exception or we failed to add them to the original code? [Inkfish]
if( target && target->type == BL_MER && skill_id != NPC_EVILLAND )
heal >>= 1;
if( sd && (skill = pc_skillheal_bonus(sd, skill_id)) )
heal += heal*skill/100;
if( tsd && (skill = pc_skillheal2_bonus(tsd, skill_id)) )
heal += heal*skill/100;
//FIXME: Is offensive heal affected by the following status? [Inkfish]
//According to the original code, HEAL is but SANCTUARY isn't. Is that true?
sc = status_get_sc(target);
if( sc && sc->count )
{
if( sc->data[SC_CRITICALWOUND] )
heal -= heal * sc->data[SC_CRITICALWOUND]->val2/100;
if( sc->data[SC_INCHEALRATE] )
if( sc->data[SC_INCHEALRATE] ) //FIXME: BA_APPLEIDUN not affected by this one? [Inkfish]
heal += heal * sc->data[SC_INCHEALRATE]->val1/100;
}
return heal;
}
@ -3146,22 +3173,14 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
case HLIF_HEAL: //[orn]
case AL_HEAL:
{
int heal = skill_calc_heal(src, bl, skilllv);
int heal = skill_calc_heal(src, bl, skillid, skilllv);
int heal_get_jobexp;
if( status_isimmune(bl) || (dstmd && (dstmd->class_ == MOBID_EMPERIUM || mob_is_battleground(dstmd))) )
heal=0;
if( sd )
{
if( (i = pc_skillheal_bonus(sd, skillid)) )
heal += heal * i / 100;
if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
heal = heal*2;
}
if( dstsd && (i = pc_skillheal2_bonus(dstsd, skillid)) )
heal += heal * i / 100;
if( sd && dstsd && sd->status.partner_id == dstsd->status.char_id && (sd->class_&MAPID_UPPERMASK) == MAPID_SUPER_NOVICE && sd->status.sex == 0 )
heal = heal*2;
if( tsc && tsc->count )
{
@ -5174,12 +5193,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
int hp = potion_hp, sp = potion_sp;
hp = hp * (100 + (tstatus->vit<<1))/100;
sp = sp * (100 + (tstatus->int_<<1))/100;
if (dstsd) {
if (hp)
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10)/100;
hp = hp * (100 + pc_checkskill(dstsd,SM_RECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100;
if (sp)
sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10)/100;
sp = sp * (100 + pc_checkskill(dstsd,MG_SRECOVERY)*10 + pc_skillheal2_bonus(dstsd, skillid))/100;
}
if (tsc && tsc->data[SC_CRITICALWOUND])
{
@ -5541,11 +5559,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
bl = map_id2bl(battle_gettarget(src));
if (!bl) bl = src;
i = skill_calc_heal( src, bl, 1+rand()%skilllv);
if (sd && (rnd = pc_skillheal_bonus(sd, skillid)) > 0)
i += i * rnd / 100;
if (dstsd && (rnd = pc_skillheal2_bonus(dstsd, skillid)) > 0)
i += i * rnd / 100;
i = skill_calc_heal(src, bl, skillid, 1+rand()%skilllv);
//Eh? why double skill packet?
clif_skill_nodamage(src,bl,AL_HEAL,i,1);
clif_skill_nodamage(src,bl,skillid,i,1);
@ -6307,8 +6321,8 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
if (sd) {
int i = skilllv%11 - 1;
int j = pc_search_inventory(sd,skill_db[skillid].itemid[i]);
if(j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL ||
sd->status.inventory[j].amount < skill_db[skillid].amount[i]) {
if( j < 0 || skill_db[skillid].itemid[i] <= 0 || sd->inventory_data[j] == NULL || sd->status.inventory[j].amount < skill_db[skillid].amount[i] )
{
clif_skill_fail(sd,skillid,0,0);
return 1;
}
@ -6743,9 +6757,6 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
case PR_SANCTUARY:
case NPC_EVILLAND:
val1=(skilllv+3)*2;
val2=(skilllv>6)?(skillid == PR_SANCTUARY?777:666):skilllv*100;
if (sd && (i = pc_skillheal_bonus(sd, skillid)))
val2 += val2 * i / 100;
break;
case WZ_FIREPILLAR:
@ -6839,13 +6850,8 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
break;
case BA_APPLEIDUN:
val1 = 5+2*skilllv+status->vit/10; // MaxHP percent increase
val2 = 30+5*skilllv+5*(status->vit/10); // HP recovery
if(sd){
if(sd)
val1 += pc_checkskill(sd,BA_MUSICALLESSON);
val2 += 5*pc_checkskill(sd,BA_MUSICALLESSON);
if ((i = pc_skillheal_bonus(sd, skillid)))
val2 += val2 * i / 100;
}
break;
case DC_SERVICEFORYOU:
val1 = 15+skilllv+(status->int_/10); // MaxSP percent increase TO-DO: this INT bonus value is guessed
@ -7309,27 +7315,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
}
else
{
int heal = sg->val2;
int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
struct mob_data *md = BL_CAST(BL_MOB, bl);
if( md && mob_is_battleground(md) )
break;
if( tstatus->hp >= tstatus->max_hp )
break;
if( tsc )
{
if( tsc->data[SC_INCHEALRATE] )
heal += heal * tsc->data[SC_INCHEALRATE]->val1 / 100;
if( tsc->data[SC_CRITICALWOUND] )
heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
}
if( tsd )
heal += heal * pc_skillheal2_bonus(tsd, sg->skill_id) / 100;
if( bl->type == BL_MER )
heal /= 2;
if( status_isimmune(bl) )
heal = 0;
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);
if( diff >= 500 )
@ -7346,11 +7339,9 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
} else {
int heal = sg->val2;
int heal = skill_calc_heal(ss,bl,sg->skill_id,sg->skill_lv);
if (tstatus->hp >= tstatus->max_hp)
break;
if (tsc && tsc->data[SC_CRITICALWOUND])
heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
if (status_isimmune(bl))
heal = 0;
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
@ -7509,9 +7500,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
int heal;
if( sg->src_id == bl->id && !(tsc && tsc->data[SC_SPIRIT] && tsc->data[SC_SPIRIT]->val2 == SL_BARDDANCER) )
break; // affects self only when soullinked
heal = sg->val2;
if(tsc && tsc->data[SC_CRITICALWOUND])
heal -= heal * tsc->data[SC_CRITICALWOUND]->val2 / 100;
heal = skill_calc_heal(ss,bl,sg->skill_id, sg->skill_lv);
clif_skill_nodamage(&src->bl, bl, AL_HEAL, heal, 1);
status_heal(bl, heal, 0, 0);
break;

View File

@ -318,7 +318,7 @@ void skill_identify(struct map_session_data *sd,int idx);
void skill_weaponrefine(struct map_session_data *sd,int idx); // [Celest]
int skill_autospell(struct map_session_data *md,int skillid);
int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_lv);
int skill_calc_heal(struct block_list *src, struct block_list *target, int skill_id, int skill_lv);
bool skill_check_cloaking(struct block_list *bl, struct status_change_entry *sce);

View File

@ -1806,6 +1806,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
+ sizeof(sd->splash_range)
+ sizeof(sd->splash_add_range)
+ sizeof(sd->add_steal_rate)
+ sizeof(sd->add_heal_rate)
+ sizeof(sd->add_heal2_rate)
+ sizeof(sd->hp_gain_value)
+ sizeof(sd->sp_gain_value)
+ sizeof(sd->sp_vanish_rate)