- removed redundant clif_hominfo line in merc_hom_dead (it was sent already from hom_damage)

- Item usage is now blocked while hidden.
- Moved the bladestop/berserk check from clif_parse_EquipItem to pc_equipitem


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11942 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-12-18 15:01:18 +00:00
parent 11f67e9099
commit ace81763bc
3 changed files with 3 additions and 7 deletions

View File

@ -8631,9 +8631,6 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
else if (pc_cant_act(sd))
return;
if(sd->sc.data[SC_BLADESTOP] || sd->sc.data[SC_BERSERK])
return;
if(!sd->status.inventory[index].identify) {
clif_equipitemack(sd,index,0,0); // fail
return;

View File

@ -76,7 +76,6 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src)
if (!sd) //unit remove map will invoke unit free
return 3;
clif_hominfo(sd,hd,0); // Send dead flag
clif_emotion(&sd->bl, 28) ; //sob
//Remove from map (if it has no intimacy, it is auto-removed from memory)
return 3;

View File

@ -3079,6 +3079,7 @@ int pc_useitem(struct map_session_data *sd,int n)
(sd->sc.data[SC_GRAVITATION] && sd->sc.data[SC_GRAVITATION]->val3 == BCT_SELF) ||
sd->sc.data[SC_TRICKDEAD] ||
sd->sc.data[SC_BLADESTOP] ||
sd->sc.data[SC_HIDING] ||
(sd->sc.data[SC_NOCHAT] && sd->sc.data[SC_NOCHAT]->val1&MANNER_NOITEM)
))
return 0;
@ -6325,9 +6326,8 @@ int pc_equipitem(struct map_session_data *sd,int n,int req_pos)
return 0;
}
// -- moonsoul (if player is berserk then cannot equip)
//
if(sd->sc.data[SC_BERSERK]){
if(sd->sc.data[SC_BERSERK] || sd->sc.data[SC_BLADESTOP])
{
clif_equipitemack(sd,n,0,0); // fail
return 0;
}