Cleans up the item SQL parsing (#5478)
Fixes a couple issues with the column checking. Adds verification to table columns to make sure table format is correct. Cleans up the node processing. Adds a loading progress status. Adjusts the SQL import files to not destroy previously imported data. Updated README.md to reflect the changes for SQL importing. Fixes #5485 Fixes #5477 Thanks to @Lemongrass3110! Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
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@ -22,9 +22,15 @@ Note: If `conf/inter_athena.conf::use_sql_db` is set to yes continue with these
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* item_cash_db.sql - Used for client's cash shop.
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* item_cash_db2.sql - Used for client's cash shop (import).
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* item_db.sql - Contains __pre-renewal__ item data.
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* item_db.sql - Contains __pre-renewal__ item data table structure.
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* item_db_equip.sql - Contains __pre-renewal__ equipment item data.
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* item_db_etc.sql - Contains __pre-renewal__ etcetera item data.
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* item_db2.sql - Contains __pre-renewal__ item data (import).
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* item_db_re.sql - Contains __renewal__ item data.
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* item_db_re.sql - Contains __renewal__ item data table structure.
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* item_db_re_equip.sql - Contains __renewal__ equipment item data.
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* item_db_re_etc.sql - Contains __renewal__ etcetera item data.
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* item_db_re_usable.sql - Contains __renewal__ usable item data.
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* item_db_usable.sql - Contains __pre-renewal__ usable item data.
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* item_db2_re.sql - Contains __renewal__ item data (import).
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* mob_db.sql - Contains __pre-renewal__ mob data.
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* mob_db2.sql - Contains __pre-renewal__ mob data (import).
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109
sql-files/item_db.sql
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109
sql-files/item_db.sql
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@ -0,0 +1,109 @@
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#
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# Table structure for table `item_db`
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#
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DROP TABLE IF EXISTS `item_db`;
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CREATE TABLE `item_db` (
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`id` int(10) unsigned NOT NULL DEFAULT '0',
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`name_aegis` varchar(50) NOT NULL DEFAULT '',
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`name_english` varchar(50) NOT NULL DEFAULT '',
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`type` varchar(20) DEFAULT NULL,
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`subtype` varchar(20) DEFAULT NULL,
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`price_buy` mediumint(8) unsigned DEFAULT NULL,
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`price_sell` mediumint(8) unsigned DEFAULT NULL,
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`weight` smallint(5) unsigned DEFAULT NULL,
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`attack` smallint(5) unsigned DEFAULT NULL,
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`defense` smallint(5) unsigned DEFAULT NULL,
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`range` tinyint(2) unsigned DEFAULT NULL,
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`slots` tinyint(2) unsigned DEFAULT NULL,
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`job_all` tinyint(1) unsigned DEFAULT NULL,
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`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
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`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
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`job_archer` tinyint(1) unsigned DEFAULT NULL,
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`job_assassin` tinyint(1) unsigned DEFAULT NULL,
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`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
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`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
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`job_crusader` tinyint(1) unsigned DEFAULT NULL,
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`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
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`job_hunter` tinyint(1) unsigned DEFAULT NULL,
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`job_knight` tinyint(1) unsigned DEFAULT NULL,
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`job_mage` tinyint(1) unsigned DEFAULT NULL,
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`job_merchant` tinyint(1) unsigned DEFAULT NULL,
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`job_monk` tinyint(1) unsigned DEFAULT NULL,
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`job_ninja` tinyint(1) unsigned DEFAULT NULL,
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`job_novice` tinyint(1) unsigned DEFAULT NULL,
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`job_priest` tinyint(1) unsigned DEFAULT NULL,
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`job_rogue` tinyint(1) unsigned DEFAULT NULL,
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`job_sage` tinyint(1) unsigned DEFAULT NULL,
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`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
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`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
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`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
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`job_swordman` tinyint(1) unsigned DEFAULT NULL,
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`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
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`job_thief` tinyint(1) unsigned DEFAULT NULL,
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`job_wizard` tinyint(1) unsigned DEFAULT NULL,
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`class_all` tinyint(1) unsigned DEFAULT NULL,
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`class_normal` tinyint(1) unsigned DEFAULT NULL,
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`class_upper` tinyint(1) unsigned DEFAULT NULL,
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`class_baby` tinyint(1) unsigned DEFAULT NULL,
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`gender` varchar(10) DEFAULT NULL,
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`location_head_top` tinyint(1) unsigned DEFAULT NULL,
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`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
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`location_head_low` tinyint(1) unsigned DEFAULT NULL,
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`location_armor` tinyint(1) unsigned DEFAULT NULL,
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`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
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`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
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`location_garment` tinyint(1) unsigned DEFAULT NULL,
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`location_shoes` tinyint(1) unsigned DEFAULT NULL,
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`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
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`location_ammo` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
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`weapon_level` tinyint(1) unsigned DEFAULT NULL,
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`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
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`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
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`refineable` tinyint(1) unsigned DEFAULT NULL,
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`view` smallint(5) unsigned DEFAULT NULL,
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`alias_name` varchar(50) DEFAULT NULL,
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`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
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`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
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`flag_container` tinyint(1) unsigned DEFAULT NULL,
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`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
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`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
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`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
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`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
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`flag_dropeffect` varchar(20) DEFAULT NULL,
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`delay_duration` bigint(20) unsigned DEFAULT NULL,
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`delay_status` varchar(30) DEFAULT NULL,
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`stack_amount` smallint(5) unsigned DEFAULT NULL,
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`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
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`stack_cart` tinyint(1) unsigned DEFAULT NULL,
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`stack_storage` tinyint(1) unsigned DEFAULT NULL,
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`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
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`nouse_override` smallint(5) unsigned DEFAULT NULL,
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`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
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`trade_override` smallint(5) unsigned DEFAULT NULL,
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`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
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`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
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`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
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`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
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`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
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`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
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`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
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`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
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`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
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`script` text,
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`equip_script` text,
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`unequip_script` text,
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PRIMARY KEY (`id`),
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UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
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) ENGINE=MyISAM;
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@ -1,113 +1,7 @@
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#
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# Table structure for table `item_db`
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# Table data for table `item_db`
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#
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DROP TABLE IF EXISTS `item_db`;
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CREATE TABLE `item_db` (
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`id` int(10) unsigned NOT NULL DEFAULT '0',
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`name_aegis` varchar(50) NOT NULL DEFAULT '',
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`name_english` varchar(50) NOT NULL DEFAULT '',
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`type` varchar(20) DEFAULT NULL,
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`subtype` varchar(20) DEFAULT NULL,
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`price_buy` mediumint(8) unsigned DEFAULT NULL,
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`price_sell` mediumint(8) unsigned DEFAULT NULL,
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`weight` smallint(5) unsigned DEFAULT NULL,
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`attack` smallint(5) unsigned DEFAULT NULL,
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`defense` smallint(5) unsigned DEFAULT NULL,
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`range` tinyint(2) unsigned DEFAULT NULL,
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`slots` tinyint(2) unsigned DEFAULT NULL,
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`job_all` tinyint(1) unsigned DEFAULT NULL,
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`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
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`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
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`job_archer` tinyint(1) unsigned DEFAULT NULL,
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`job_assassin` tinyint(1) unsigned DEFAULT NULL,
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`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
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`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
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`job_crusader` tinyint(1) unsigned DEFAULT NULL,
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`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
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`job_hunter` tinyint(1) unsigned DEFAULT NULL,
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`job_knight` tinyint(1) unsigned DEFAULT NULL,
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`job_mage` tinyint(1) unsigned DEFAULT NULL,
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`job_merchant` tinyint(1) unsigned DEFAULT NULL,
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`job_monk` tinyint(1) unsigned DEFAULT NULL,
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`job_ninja` tinyint(1) unsigned DEFAULT NULL,
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`job_novice` tinyint(1) unsigned DEFAULT NULL,
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`job_priest` tinyint(1) unsigned DEFAULT NULL,
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`job_rogue` tinyint(1) unsigned DEFAULT NULL,
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`job_sage` tinyint(1) unsigned DEFAULT NULL,
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`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
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`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
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`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
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`job_swordman` tinyint(1) unsigned DEFAULT NULL,
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`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
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`job_thief` tinyint(1) unsigned DEFAULT NULL,
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`job_wizard` tinyint(1) unsigned DEFAULT NULL,
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`class_all` tinyint(1) unsigned DEFAULT NULL,
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`class_normal` tinyint(1) unsigned DEFAULT NULL,
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`class_upper` tinyint(1) unsigned DEFAULT NULL,
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`class_baby` tinyint(1) unsigned DEFAULT NULL,
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`gender` varchar(10) DEFAULT NULL,
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`location_head_top` tinyint(1) unsigned DEFAULT NULL,
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`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
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`location_head_low` tinyint(1) unsigned DEFAULT NULL,
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`location_armor` tinyint(1) unsigned DEFAULT NULL,
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`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
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`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
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`location_garment` tinyint(1) unsigned DEFAULT NULL,
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`location_shoes` tinyint(1) unsigned DEFAULT NULL,
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`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
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`location_ammo` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
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`weapon_level` tinyint(1) unsigned DEFAULT NULL,
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`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
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`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
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`refineable` tinyint(1) unsigned DEFAULT NULL,
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`view` smallint(5) unsigned DEFAULT NULL,
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`alias_name` varchar(50) DEFAULT NULL,
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`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
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`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
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`flag_container` tinyint(1) unsigned DEFAULT NULL,
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`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
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`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
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`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
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`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
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`flag_dropeffect` varchar(20) DEFAULT NULL,
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`delay_duration` bigint(20) unsigned DEFAULT NULL,
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`delay_status` varchar(30) DEFAULT NULL,
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`stack_amount` smallint(5) unsigned DEFAULT NULL,
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`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
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`stack_cart` tinyint(1) unsigned DEFAULT NULL,
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`stack_storage` tinyint(1) unsigned DEFAULT NULL,
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`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
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`nouse_override` smallint(5) unsigned DEFAULT NULL,
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`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
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`trade_override` smallint(5) unsigned DEFAULT NULL,
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`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
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`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
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`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
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`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
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`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
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`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
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`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
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`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
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`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
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`script` text,
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`equip_script` text,
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`unequip_script` text,
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PRIMARY KEY (`id`),
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UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
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) ENGINE=MyISAM;
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REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_alchemist`,`job_assassin`,`job_blacksmith`,`job_crusader`,`job_knight`,`job_merchant`,`job_novice`,`job_rogue`,`job_supernovice`,`job_swordman`,`job_thief`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`) VALUES (1101,'Sword','Sword','Weapon','1hSword',100,500,25,1,3,true,true,true,true,true,true,true,true,true,true,true,true,1,2,true);
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REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_alchemist`,`job_assassin`,`job_blacksmith`,`job_crusader`,`job_knight`,`job_merchant`,`job_novice`,`job_rogue`,`job_supernovice`,`job_swordman`,`job_thief`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`) VALUES (1102,'Sword_','Sword','Weapon','1hSword',100,500,25,1,4,true,true,true,true,true,true,true,true,true,true,true,true,1,2,true);
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REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`job_alchemist`,`job_assassin`,`job_blacksmith`,`job_crusader`,`job_knight`,`job_merchant`,`job_novice`,`job_rogue`,`job_supernovice`,`job_swordman`,`job_thief`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`) VALUES (1103,'Sword__','Sword','Weapon','1hSword',100,500,25,1,true,true,true,true,true,true,true,true,true,true,true,true,1,2,true);
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@ -1,113 +1,7 @@
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#
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# Table structure for table `item_db`
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# Table data for table `item_db`
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#
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DROP TABLE IF EXISTS `item_db`;
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CREATE TABLE `item_db` (
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`id` int(10) unsigned NOT NULL DEFAULT '0',
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`name_aegis` varchar(50) NOT NULL DEFAULT '',
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`name_english` varchar(50) NOT NULL DEFAULT '',
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`type` varchar(20) DEFAULT NULL,
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`subtype` varchar(20) DEFAULT NULL,
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`price_buy` mediumint(8) unsigned DEFAULT NULL,
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`price_sell` mediumint(8) unsigned DEFAULT NULL,
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`weight` smallint(5) unsigned DEFAULT NULL,
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`attack` smallint(5) unsigned DEFAULT NULL,
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`defense` smallint(5) unsigned DEFAULT NULL,
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`range` tinyint(2) unsigned DEFAULT NULL,
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`slots` tinyint(2) unsigned DEFAULT NULL,
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`job_all` tinyint(1) unsigned DEFAULT NULL,
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`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
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`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
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`job_archer` tinyint(1) unsigned DEFAULT NULL,
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`job_assassin` tinyint(1) unsigned DEFAULT NULL,
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`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
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`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
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`job_crusader` tinyint(1) unsigned DEFAULT NULL,
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`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
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`job_hunter` tinyint(1) unsigned DEFAULT NULL,
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`job_knight` tinyint(1) unsigned DEFAULT NULL,
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`job_mage` tinyint(1) unsigned DEFAULT NULL,
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`job_merchant` tinyint(1) unsigned DEFAULT NULL,
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`job_monk` tinyint(1) unsigned DEFAULT NULL,
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`job_ninja` tinyint(1) unsigned DEFAULT NULL,
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`job_novice` tinyint(1) unsigned DEFAULT NULL,
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`job_priest` tinyint(1) unsigned DEFAULT NULL,
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`job_rogue` tinyint(1) unsigned DEFAULT NULL,
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`job_sage` tinyint(1) unsigned DEFAULT NULL,
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`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
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`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
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`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
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`job_swordman` tinyint(1) unsigned DEFAULT NULL,
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`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
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`job_thief` tinyint(1) unsigned DEFAULT NULL,
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`job_wizard` tinyint(1) unsigned DEFAULT NULL,
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`class_all` tinyint(1) unsigned DEFAULT NULL,
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`class_normal` tinyint(1) unsigned DEFAULT NULL,
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`class_upper` tinyint(1) unsigned DEFAULT NULL,
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`class_baby` tinyint(1) unsigned DEFAULT NULL,
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`gender` varchar(10) DEFAULT NULL,
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`location_head_top` tinyint(1) unsigned DEFAULT NULL,
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`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
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`location_head_low` tinyint(1) unsigned DEFAULT NULL,
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`location_armor` tinyint(1) unsigned DEFAULT NULL,
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`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
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`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
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`location_garment` tinyint(1) unsigned DEFAULT NULL,
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`location_shoes` tinyint(1) unsigned DEFAULT NULL,
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`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
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`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
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`location_ammo` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
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`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
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`weapon_level` tinyint(1) unsigned DEFAULT NULL,
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`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
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`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
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`refineable` tinyint(1) unsigned DEFAULT NULL,
|
||||
`view` smallint(5) unsigned DEFAULT NULL,
|
||||
`alias_name` varchar(50) DEFAULT NULL,
|
||||
`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_container` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropeffect` varchar(20) DEFAULT NULL,
|
||||
`delay_duration` bigint(20) unsigned DEFAULT NULL,
|
||||
`delay_status` varchar(30) DEFAULT NULL,
|
||||
`stack_amount` smallint(5) unsigned DEFAULT NULL,
|
||||
`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_cart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_storage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`nouse_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
|
||||
`script` text,
|
||||
`equip_script` text,
|
||||
`unequip_script` text,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
|
||||
) ENGINE=MyISAM;
|
||||
|
||||
REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`) VALUES (670,'Gold_Coin_Moneybag','Bag of Gold Coins','Etc',100000,400);
|
||||
REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`) VALUES (671,'Gold_Coin','Gold Coin','Etc',10000,40);
|
||||
REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`) VALUES (672,'Copper_Coin_Moneybag','Bag of Bronze Coins','Etc',1000,400);
|
||||
|
116
sql-files/item_db_re.sql
Normal file
116
sql-files/item_db_re.sql
Normal file
@ -0,0 +1,116 @@
|
||||
#
|
||||
# Table structure for table `item_db_re`
|
||||
#
|
||||
|
||||
DROP TABLE IF EXISTS `item_db_re`;
|
||||
CREATE TABLE `item_db_re` (
|
||||
`id` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`name_aegis` varchar(50) NOT NULL DEFAULT '',
|
||||
`name_english` varchar(50) NOT NULL DEFAULT '',
|
||||
`type` varchar(20) DEFAULT NULL,
|
||||
`subtype` varchar(20) DEFAULT NULL,
|
||||
`price_buy` mediumint(8) unsigned DEFAULT NULL,
|
||||
`price_sell` mediumint(8) unsigned DEFAULT NULL,
|
||||
`weight` smallint(5) unsigned DEFAULT NULL,
|
||||
`attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`magic_attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`defense` smallint(5) unsigned DEFAULT NULL,
|
||||
`range` tinyint(2) unsigned DEFAULT NULL,
|
||||
`slots` tinyint(2) unsigned DEFAULT NULL,
|
||||
`job_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_archer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_assassin` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_crusader` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_hunter` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_kagerouoboro` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_knight` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_mage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_merchant` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_monk` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_ninja` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_novice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_priest` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rebellion` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_sage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_swordman` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_thief` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_wizard` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_normal` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`gender` varchar(10) DEFAULT NULL,
|
||||
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_ammo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`weapon_level` tinyint(1) unsigned DEFAULT NULL,
|
||||
`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
|
||||
`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
|
||||
`refineable` tinyint(1) unsigned DEFAULT NULL,
|
||||
`view` smallint(5) unsigned DEFAULT NULL,
|
||||
`alias_name` varchar(50) DEFAULT NULL,
|
||||
`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_container` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropeffect` varchar(20) DEFAULT NULL,
|
||||
`delay_duration` bigint(20) unsigned DEFAULT NULL,
|
||||
`delay_status` varchar(30) DEFAULT NULL,
|
||||
`stack_amount` smallint(5) unsigned DEFAULT NULL,
|
||||
`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_cart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_storage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`nouse_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
|
||||
`script` text,
|
||||
`equip_script` text,
|
||||
`unequip_script` text,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
|
||||
) ENGINE=MyISAM;
|
@ -1,120 +1,7 @@
|
||||
#
|
||||
# Table structure for table `item_db_re`
|
||||
# Table data for table `item_db_re`
|
||||
#
|
||||
|
||||
DROP TABLE IF EXISTS `item_db_re`;
|
||||
CREATE TABLE `item_db_re` (
|
||||
`id` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`name_aegis` varchar(50) NOT NULL DEFAULT '',
|
||||
`name_english` varchar(50) NOT NULL DEFAULT '',
|
||||
`type` varchar(20) DEFAULT NULL,
|
||||
`subtype` varchar(20) DEFAULT NULL,
|
||||
`price_buy` mediumint(8) unsigned DEFAULT NULL,
|
||||
`price_sell` mediumint(8) unsigned DEFAULT NULL,
|
||||
`weight` smallint(5) unsigned DEFAULT NULL,
|
||||
`attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`magic_attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`defense` smallint(5) unsigned DEFAULT NULL,
|
||||
`range` tinyint(2) unsigned DEFAULT NULL,
|
||||
`slots` tinyint(2) unsigned DEFAULT NULL,
|
||||
`job_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_archer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_assassin` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_crusader` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_hunter` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_kagerouoboro` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_knight` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_mage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_merchant` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_monk` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_ninja` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_novice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_priest` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rebellion` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_sage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_swordman` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_thief` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_wizard` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_normal` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`gender` varchar(10) DEFAULT NULL,
|
||||
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_ammo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`weapon_level` tinyint(1) unsigned DEFAULT NULL,
|
||||
`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
|
||||
`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
|
||||
`refineable` tinyint(1) unsigned DEFAULT NULL,
|
||||
`view` smallint(5) unsigned DEFAULT NULL,
|
||||
`alias_name` varchar(50) DEFAULT NULL,
|
||||
`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_container` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropeffect` varchar(20) DEFAULT NULL,
|
||||
`delay_duration` bigint(20) unsigned DEFAULT NULL,
|
||||
`delay_status` varchar(30) DEFAULT NULL,
|
||||
`stack_amount` smallint(5) unsigned DEFAULT NULL,
|
||||
`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_cart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_storage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`nouse_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
|
||||
`script` text,
|
||||
`equip_script` text,
|
||||
`unequip_script` text,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
|
||||
) ENGINE=MyISAM;
|
||||
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_alchemist`,`job_assassin`,`job_blacksmith`,`job_crusader`,`job_knight`,`job_merchant`,`job_novice`,`job_rogue`,`job_supernovice`,`job_swordman`,`job_thief`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`) VALUES (1101,'Sword','Sword','Weapon','1hSword',100,500,25,1,3,true,true,true,true,true,true,true,true,true,true,true,true,1,2,true);
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`slots`,`job_alchemist`,`job_assassin`,`job_blacksmith`,`job_crusader`,`job_knight`,`job_merchant`,`job_novice`,`job_rogue`,`job_supernovice`,`job_swordman`,`job_thief`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`) VALUES (1102,'Sword_','Sword','Weapon','1hSword',100,500,25,1,4,true,true,true,true,true,true,true,true,true,true,true,true,1,2,true);
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`weight`,`attack`,`range`,`job_alchemist`,`job_assassin`,`job_blacksmith`,`job_crusader`,`job_knight`,`job_merchant`,`job_novice`,`job_rogue`,`job_supernovice`,`job_swordman`,`job_thief`,`location_right_hand`,`weapon_level`,`equip_level_min`,`refineable`) VALUES (1103,'Sword__','Sword','Weapon','1hSword',100,500,25,1,true,true,true,true,true,true,true,true,true,true,true,true,1,2,true);
|
||||
|
@ -1,120 +1,7 @@
|
||||
#
|
||||
# Table structure for table `item_db_re`
|
||||
# Table data for table `item_db_re`
|
||||
#
|
||||
|
||||
DROP TABLE IF EXISTS `item_db_re`;
|
||||
CREATE TABLE `item_db_re` (
|
||||
`id` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`name_aegis` varchar(50) NOT NULL DEFAULT '',
|
||||
`name_english` varchar(50) NOT NULL DEFAULT '',
|
||||
`type` varchar(20) DEFAULT NULL,
|
||||
`subtype` varchar(20) DEFAULT NULL,
|
||||
`price_buy` mediumint(8) unsigned DEFAULT NULL,
|
||||
`price_sell` mediumint(8) unsigned DEFAULT NULL,
|
||||
`weight` smallint(5) unsigned DEFAULT NULL,
|
||||
`attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`magic_attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`defense` smallint(5) unsigned DEFAULT NULL,
|
||||
`range` tinyint(2) unsigned DEFAULT NULL,
|
||||
`slots` tinyint(2) unsigned DEFAULT NULL,
|
||||
`job_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_archer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_assassin` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_crusader` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_hunter` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_kagerouoboro` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_knight` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_mage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_merchant` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_monk` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_ninja` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_novice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_priest` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rebellion` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_sage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_swordman` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_thief` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_wizard` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_normal` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`gender` varchar(10) DEFAULT NULL,
|
||||
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_ammo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`weapon_level` tinyint(1) unsigned DEFAULT NULL,
|
||||
`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
|
||||
`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
|
||||
`refineable` tinyint(1) unsigned DEFAULT NULL,
|
||||
`view` smallint(5) unsigned DEFAULT NULL,
|
||||
`alias_name` varchar(50) DEFAULT NULL,
|
||||
`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_container` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropeffect` varchar(20) DEFAULT NULL,
|
||||
`delay_duration` bigint(20) unsigned DEFAULT NULL,
|
||||
`delay_status` varchar(30) DEFAULT NULL,
|
||||
`stack_amount` smallint(5) unsigned DEFAULT NULL,
|
||||
`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_cart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_storage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`nouse_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
|
||||
`script` text,
|
||||
`equip_script` text,
|
||||
`unequip_script` text,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
|
||||
) ENGINE=MyISAM;
|
||||
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`) VALUES (670,'Gold_Coin_Moneybag','Bag of Gold Coins','Etc',100000,400);
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`) VALUES (672,'Copper_Coin_Moneybag','Bag of Bronze Coins','Etc',1000,400);
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`) VALUES (674,'Mithril_Coin','Mithril Coin','Etc',5000,40);
|
||||
|
@ -1,120 +1,7 @@
|
||||
#
|
||||
# Table structure for table `item_db_re`
|
||||
# Table data for table `item_db_re`
|
||||
#
|
||||
|
||||
DROP TABLE IF EXISTS `item_db_re`;
|
||||
CREATE TABLE `item_db_re` (
|
||||
`id` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`name_aegis` varchar(50) NOT NULL DEFAULT '',
|
||||
`name_english` varchar(50) NOT NULL DEFAULT '',
|
||||
`type` varchar(20) DEFAULT NULL,
|
||||
`subtype` varchar(20) DEFAULT NULL,
|
||||
`price_buy` mediumint(8) unsigned DEFAULT NULL,
|
||||
`price_sell` mediumint(8) unsigned DEFAULT NULL,
|
||||
`weight` smallint(5) unsigned DEFAULT NULL,
|
||||
`attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`magic_attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`defense` smallint(5) unsigned DEFAULT NULL,
|
||||
`range` tinyint(2) unsigned DEFAULT NULL,
|
||||
`slots` tinyint(2) unsigned DEFAULT NULL,
|
||||
`job_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_archer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_assassin` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_crusader` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_hunter` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_kagerouoboro` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_knight` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_mage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_merchant` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_monk` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_ninja` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_novice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_priest` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rebellion` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_sage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_summoner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_swordman` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_thief` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_wizard` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_normal` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_third_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`gender` varchar(10) DEFAULT NULL,
|
||||
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_ammo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`weapon_level` tinyint(1) unsigned DEFAULT NULL,
|
||||
`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
|
||||
`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
|
||||
`refineable` tinyint(1) unsigned DEFAULT NULL,
|
||||
`view` smallint(5) unsigned DEFAULT NULL,
|
||||
`alias_name` varchar(50) DEFAULT NULL,
|
||||
`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_container` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropeffect` varchar(20) DEFAULT NULL,
|
||||
`delay_duration` bigint(20) unsigned DEFAULT NULL,
|
||||
`delay_status` varchar(30) DEFAULT NULL,
|
||||
`stack_amount` smallint(5) unsigned DEFAULT NULL,
|
||||
`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_cart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_storage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`nouse_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
|
||||
`script` text,
|
||||
`equip_script` text,
|
||||
`unequip_script` text,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
|
||||
) ENGINE=MyISAM;
|
||||
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`weight`,`script`) VALUES (500,'Choko_Gangjeong','Choko Gangjeong','Healing',10,'percentheal 10,10;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`,`script`) VALUES (501,'Red_Potion','Red Potion','Healing',10,70,'itemheal rand(45,65),0;');
|
||||
REPLACE INTO `item_db_re` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`,`script`) VALUES (502,'Orange_Potion','Orange Potion','Healing',50,100,'itemheal rand(105,145),0;');
|
||||
|
@ -1,113 +1,7 @@
|
||||
#
|
||||
# Table structure for table `item_db`
|
||||
# Table data for table `item_db`
|
||||
#
|
||||
|
||||
DROP TABLE IF EXISTS `item_db`;
|
||||
CREATE TABLE `item_db` (
|
||||
`id` int(10) unsigned NOT NULL DEFAULT '0',
|
||||
`name_aegis` varchar(50) NOT NULL DEFAULT '',
|
||||
`name_english` varchar(50) NOT NULL DEFAULT '',
|
||||
`type` varchar(20) DEFAULT NULL,
|
||||
`subtype` varchar(20) DEFAULT NULL,
|
||||
`price_buy` mediumint(8) unsigned DEFAULT NULL,
|
||||
`price_sell` mediumint(8) unsigned DEFAULT NULL,
|
||||
`weight` smallint(5) unsigned DEFAULT NULL,
|
||||
`attack` smallint(5) unsigned DEFAULT NULL,
|
||||
`defense` smallint(5) unsigned DEFAULT NULL,
|
||||
`range` tinyint(2) unsigned DEFAULT NULL,
|
||||
`slots` tinyint(2) unsigned DEFAULT NULL,
|
||||
`job_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_acolyte` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_alchemist` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_archer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_assassin` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_barddancer` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_blacksmith` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_crusader` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_gunslinger` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_hunter` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_knight` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_mage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_merchant` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_monk` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_ninja` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_novice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_priest` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_rogue` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_sage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_soullinker` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_stargladiator` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_supernovice` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_swordman` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_taekwon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_thief` tinyint(1) unsigned DEFAULT NULL,
|
||||
`job_wizard` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_all` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_normal` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_upper` tinyint(1) unsigned DEFAULT NULL,
|
||||
`class_baby` tinyint(1) unsigned DEFAULT NULL,
|
||||
`gender` varchar(10) DEFAULT NULL,
|
||||
`location_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_hand` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_top` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_mid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_head_low` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_costume_garment` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_ammo` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_armor` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_weapon` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shield` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_shoes` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_right_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`location_shadow_left_accessory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`weapon_level` tinyint(1) unsigned DEFAULT NULL,
|
||||
`equip_level_min` tinyint(3) unsigned DEFAULT NULL,
|
||||
`equip_level_max` tinyint(3) unsigned DEFAULT NULL,
|
||||
`refineable` tinyint(1) unsigned DEFAULT NULL,
|
||||
`view` smallint(5) unsigned DEFAULT NULL,
|
||||
`alias_name` varchar(50) DEFAULT NULL,
|
||||
`flag_buyingstore` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_deadbranch` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_container` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_uniqueid` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_bindonequip` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropannounce` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_noconsume` tinyint(1) unsigned DEFAULT NULL,
|
||||
`flag_dropeffect` varchar(20) DEFAULT NULL,
|
||||
`delay_duration` bigint(20) unsigned DEFAULT NULL,
|
||||
`delay_status` varchar(30) DEFAULT NULL,
|
||||
`stack_amount` smallint(5) unsigned DEFAULT NULL,
|
||||
`stack_inventory` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_cart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_storage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`stack_guildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`nouse_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`nouse_sitting` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_override` smallint(5) unsigned DEFAULT NULL,
|
||||
`trade_nodrop` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_notrade` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_tradepartner` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nosell` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nocart` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nostorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noguildstorage` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_nomail` tinyint(1) unsigned DEFAULT NULL,
|
||||
`trade_noauction` tinyint(1) unsigned DEFAULT NULL,
|
||||
`script` text,
|
||||
`equip_script` text,
|
||||
`unequip_script` text,
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE INDEX `UniqueAegisName` (`name_aegis`)
|
||||
) ENGINE=MyISAM;
|
||||
|
||||
REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`,`script`) VALUES (501,'Red_Potion','Red Potion','Healing',50,70,'itemheal rand(45,65),0;');
|
||||
REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`,`script`) VALUES (502,'Orange_Potion','Orange Potion','Healing',200,100,'itemheal rand(105,145),0;');
|
||||
REPLACE INTO `item_db` (`id`,`name_aegis`,`name_english`,`type`,`price_buy`,`weight`,`script`) VALUES (503,'Yellow_Potion','Yellow Potion','Healing',550,130,'itemheal rand(175,235),0;');
|
||||
|
@ -307,7 +307,7 @@ uint64 ItemDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
|
||||
bool active;
|
||||
|
||||
if (!this->asBool(jobNode, jobName.c_str(), active))
|
||||
if (!this->asBool(jobNode, jobName, active))
|
||||
return 0;
|
||||
|
||||
itemdb_jobid2mapid(item->class_base, static_cast<e_mapid>(constant), active);
|
||||
@ -353,7 +353,7 @@ uint64 ItemDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
|
||||
bool active;
|
||||
|
||||
if (!this->asBool(classNode, className.c_str(), active))
|
||||
if (!this->asBool(classNode, className, active))
|
||||
return 0;
|
||||
|
||||
if (active)
|
||||
@ -404,7 +404,7 @@ uint64 ItemDatabase::parseBodyNode(const YAML::Node &node) {
|
||||
|
||||
bool active;
|
||||
|
||||
if (!this->asBool(locationNode, equipName.c_str(), active))
|
||||
if (!this->asBool(locationNode, equipName, active))
|
||||
return 0;
|
||||
|
||||
if (active) {
|
||||
@ -1584,7 +1584,7 @@ static bool itemdb_read_group(char* str[], int columns, int current) {
|
||||
// Check if the item can be found by id
|
||||
if( ( entry.nameid = strtoul(str[1], nullptr, 10) ) == 0 || !itemdb_exists( entry.nameid ) ){
|
||||
// Otherwise look it up by name
|
||||
struct item_data *id = itemdb_searchname(str[1]);
|
||||
struct item_data *id = itemdb_search_aegisname(str[1]);
|
||||
|
||||
if( id ){
|
||||
// Found the item with a name lookup
|
||||
@ -1934,268 +1934,260 @@ static char itemdb_gendercheck(struct item_data *id)
|
||||
* @param str: Array of parsed SQL data
|
||||
* @return True on success or false otherwise
|
||||
*/
|
||||
static bool itemdb_read_sqldb_sub(char **str) {
|
||||
static bool itemdb_read_sqldb_sub(std::vector<std::string> str) {
|
||||
YAML::Node node;
|
||||
int index = -1;
|
||||
int32 index = -1;
|
||||
|
||||
node["Id"] = strtoul(str[++index], nullptr, 10);
|
||||
node["Id"] = std::stoul(str[++index], nullptr, 10);
|
||||
node["AegisName"] = str[++index];
|
||||
node["Name"] = str[++index];
|
||||
node["Type"] = str[++index];
|
||||
if (*str[++index])
|
||||
if (!str[++index].empty())
|
||||
node["SubType"] = str[index];
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["Buy"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["Sell"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["Weight"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["Attack"] = atoi(str[index]);
|
||||
#ifdef RENEWAL
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["MagicAttack"] = atoi(str[index]);
|
||||
#endif
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["Defense"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["Range"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["Slots"] = atoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Buy"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Sell"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Weight"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Attack"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Defense"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Range"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Slots"] = std::stoi(str[index]);
|
||||
|
||||
YAML::Node jobs;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["All"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Acolyte"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Alchemist"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Archer"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Assassin"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["BardDancer"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Blacksmith"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Crusader"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Gunslinger"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Hunter"] = atoi(str[index]);
|
||||
#ifdef RENEWAL
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["KagerouOboro"] = atoi(str[index]);
|
||||
#endif
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Knight"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Mage"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Merchant"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Monk"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Ninja"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Novice"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Priest"] = atoi(str[index]);
|
||||
#ifdef RENEWAL
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Rebellion"] = atoi(str[index]);
|
||||
#endif
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Rogue"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Sage"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["SoulLinker"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["StarGladiator"] = atoi(str[index]);
|
||||
#ifdef RENEWAL
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Summoner"] = atoi(str[index]);
|
||||
#endif
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["SuperNovice"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Swordman"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Taekwon"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Thief"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
jobs["Wizard"] = atoi(str[index]);
|
||||
node["Jobs"] = jobs;
|
||||
if (!str[++index].empty())
|
||||
jobs["All"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Acolyte"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Alchemist"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Archer"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Assassin"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["BardDancer"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Blacksmith"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Crusader"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Gunslinger"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Hunter"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Knight"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Mage"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Merchant"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Monk"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Ninja"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Novice"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Priest"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Rogue"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Sage"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["SoulLinker"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["StarGladiator"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["SuperNovice"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Swordman"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Taekwon"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Thief"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Wizard"] = std::stoi(str[index]) ? "true" : "false";
|
||||
|
||||
YAML::Node classes;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
classes["All"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
classes["Normal"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
classes["Upper"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
classes["Baby"] = atoi(str[index]);
|
||||
#ifdef RENEWAL
|
||||
if (atoi(str[++index]) != 0)
|
||||
classes["Third"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
classes["Third_Upper"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
classes["Third_Baby"] = atoi(str[index]);
|
||||
#endif
|
||||
node["Classes"] = classes;
|
||||
if (!str[++index].empty())
|
||||
classes["All"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
classes["Normal"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
classes["Upper"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
classes["Baby"] = std::stoi(str[index]) ? "true" : "false";
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
node["Gender"] = str[index];
|
||||
|
||||
YAML::Node locations;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["All"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Head_Top"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Head_Mid"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Head_Low"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Armor"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Left_Hand"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Right_Hand"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Garment"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Shoes"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Right_Accessory"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Left_Accessory"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Costume_Head_Top"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Costume_Head_Mid"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Costume_Head_Low"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Costume_Garment"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Ammo"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Shadow_Armor"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Shadow_Weapon"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Shadow_Shield"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Shadow_Shoes"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Shadow_Right_Accessory"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
locations["Shadow_Left_Accessory"] = atoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
locations["Head_Top"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Head_Mid"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Head_Low"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Armor"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Right_Hand"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Left_Hand"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Garment"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Shoes"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Right_Accessory"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Left_Accessory"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Costume_Head_Top"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Costume_Head_Mid"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Costume_Head_Low"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Costume_Garment"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Ammo"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Shadow_Armor"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Shadow_Weapon"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Shadow_Shield"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Shadow_Shoes"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Shadow_Right_Accessory"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
locations["Shadow_Left_Accessory"] = std::stoi(str[index]) ? "true" : "false";
|
||||
node["Locations"] = locations;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["WeaponLevel"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["EquipLevelMin"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["EquipLevelMax"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
node["WeaponLevel"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["EquipLevelMin"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["EquipLevelMax"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["Refineable"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
node["View"] = atoi(str[index]);
|
||||
if (*str[++index])
|
||||
if (!str[++index].empty())
|
||||
node["View"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
node["AliasName"] = str[index];
|
||||
|
||||
YAML::Node flags;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
flags["BuyingStore"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
flags["DeadBranch"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
flags["Container"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
flags["UniqueId"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
flags["BindOnEquip"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
flags["DropAnnounce"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
flags["NoConsume"] = true;
|
||||
if (*str[++index])
|
||||
if (!str[++index].empty())
|
||||
flags["DropEffect"] = str[index];
|
||||
node["Flags"] = flags;
|
||||
|
||||
YAML::Node delay;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
delay["Duration"] = atoi(str[index]);
|
||||
if (*str[++index])
|
||||
if (!str[++index].empty())
|
||||
delay["Duration"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
delay["Status"] = str[index];
|
||||
node["Delay"] = delay;
|
||||
|
||||
YAML::Node stack;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
stack["Amount"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
stack["Amount"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
stack["Inventory"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
stack["Cart"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
stack["Storage"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
stack["GuildStorage"] = true;
|
||||
node["Stack"] = stack;
|
||||
|
||||
YAML::Node nouse;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
nouse["Override"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
nouse["Override"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
nouse["Sitting"] = true;
|
||||
node["NoUse"] = nouse;
|
||||
|
||||
YAML::Node trade;
|
||||
|
||||
if (atoi(str[++index]) != 0)
|
||||
trade["Override"] = atoi(str[index]);
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["Override"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
trade["NoDrop"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["NoTrade"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["TradePartner"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["NoSell"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["NoCart"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["NoStorage"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["NoGuildStorage"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["NoMail"] = true;
|
||||
if (atoi(str[++index]) != 0)
|
||||
if (!str[++index].empty())
|
||||
trade["NoAuction"] = true;
|
||||
node["Trade"] = trade;
|
||||
|
||||
if (*str[++index])
|
||||
if (!str[++index].empty())
|
||||
node["Script"] = str[index];
|
||||
if (*str[++index])
|
||||
if (!str[++index].empty())
|
||||
node["EquipScript"] = str[index];
|
||||
if (*str[++index])
|
||||
if (!str[++index].empty())
|
||||
node["UnEquipScript"] = str[index];
|
||||
|
||||
#ifdef RENEWAL
|
||||
if (!str[++index].empty())
|
||||
node["MagicAttack"] = std::stoi(str[index]);
|
||||
if (!str[++index].empty())
|
||||
classes["Third"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
classes["Third_Upper"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
classes["Third_Baby"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["KagerouOboro"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Rebellion"] = std::stoi(str[index]) ? "true" : "false";
|
||||
if (!str[++index].empty())
|
||||
jobs["Summoner"] = std::stoi(str[index]) ? "true" : "false";
|
||||
#endif
|
||||
|
||||
node["Classes"] = classes;
|
||||
node["Jobs"] = jobs;
|
||||
|
||||
return item_db.parseBodyNode(node) > 0;
|
||||
}
|
||||
|
||||
@ -2207,35 +2199,46 @@ static int itemdb_read_sqldb(void) {
|
||||
item_table,
|
||||
item2_table
|
||||
};
|
||||
int fi;
|
||||
|
||||
for( fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) {
|
||||
uint32 count = 0;
|
||||
|
||||
for( uint8 fi = 0; fi < ARRAYLENGTH(item_db_name); ++fi ) {
|
||||
// retrieve all rows from the item database
|
||||
if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT * FROM `%s`", item_db_name[fi]) ) {
|
||||
if( SQL_ERROR == Sql_Query(mmysql_handle, "SELECT `id`,`name_aegis`,`name_english`,`type`,`subtype`,`price_buy`,`price_sell`,`weight`,`attack`,`defense`,`range`,`slots`,"
|
||||
"`job_all`,`job_acolyte`,`job_alchemist`,`job_archer`,`job_assassin`,`job_barddancer`,`job_blacksmith`,`job_crusader`,`job_gunslinger`,`job_hunter`,`job_knight`,`job_mage`,`job_merchant`,"
|
||||
"`job_monk`,`job_ninja`,`job_novice`,`job_priest`,`job_rogue`,`job_sage`,`job_soullinker`,`job_stargladiator`,`job_supernovice`,`job_swordman`,`job_taekwon`,`job_thief`,`job_wizard`,"
|
||||
"`class_all`,`class_normal`,`class_upper`,`class_baby`,`gender`,"
|
||||
"`location_head_top`,`location_head_mid`,`location_head_low`,`location_armor`,`location_right_hand`,`location_left_hand`,`location_garment`,`location_shoes`,`location_right_accessory`,`location_left_accessory`,"
|
||||
"`location_costume_head_top`,`location_costume_head_mid`,`location_costume_head_low`,`location_costume_garment`,`location_ammo`,`location_shadow_armor`,`location_shadow_weapon`,`location_shadow_shield`,`location_shadow_shoes`,`location_shadow_right_accessory`,`location_shadow_left_accessory`,"
|
||||
"`weapon_level`,`equip_level_min`,`equip_level_max`,`refineable`,`view`,`alias_name`,"
|
||||
"`flag_buyingstore`,`flag_deadbranch`,`flag_container`,`flag_uniqueid`,`flag_bindonequip`,`flag_dropannounce`,`flag_noconsume`,`flag_dropeffect`,"
|
||||
"`delay_duration`,`delay_status`,`stack_amount`,`stack_inventory`,`stack_cart`,`stack_storage`,`stack_guildstorage`,`nouse_override`,`nouse_sitting`,"
|
||||
"`trade_override`,`trade_nodrop`,`trade_notrade`,`trade_tradepartner`,`trade_nosell`,`trade_nocart`,`trade_nostorage`,`trade_noguildstorage`,`trade_nomail`,`trade_noauction`,`script`,`equip_script`,`unequip_script`"
|
||||
#ifdef RENEWAL
|
||||
",`magic_attack`,`class_third`,`class_third_upper`,`class_third_baby`,`job_kagerouoboro`,`job_rebellion`,`job_summoner`"
|
||||
#endif
|
||||
" FROM `%s`", item_db_name[fi]) ) {
|
||||
Sql_ShowDebug(mmysql_handle);
|
||||
continue;
|
||||
}
|
||||
|
||||
// process rows one by one
|
||||
while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {// wrap the result into a TXT-compatible format
|
||||
char dummy[256] = "";
|
||||
#ifdef RENEWAL
|
||||
char *str[52];
|
||||
uint16 total_columns = 52;
|
||||
#else
|
||||
char *str[51];
|
||||
uint16 total_columns = 51;
|
||||
#endif
|
||||
uint32 total_columns = Sql_NumColumns(mmysql_handle);
|
||||
uint64 total_rows = Sql_NumRows(mmysql_handle), rows = 0, count = 0;
|
||||
|
||||
for( uint16 i = 0; i < total_columns; ++i ) {
|
||||
Sql_GetData(mmysql_handle, i, &str[i], nullptr);
|
||||
if( str[i] == nullptr )
|
||||
str[i] = dummy; // get rid of NULL columns
|
||||
// process rows one by one
|
||||
while( SQL_SUCCESS == Sql_NextRow(mmysql_handle) ) {
|
||||
ShowStatus( "Loading [%" PRIu64 "/%" PRIu64 "] rows from '" CL_WHITE "%s" CL_RESET "'" CL_CLL "\r", ++rows, total_rows, item_db_name[fi] );
|
||||
|
||||
std::vector<std::string> data = {};
|
||||
|
||||
for( uint32 i = 0; i < total_columns; ++i ) {
|
||||
char *str;
|
||||
|
||||
Sql_GetData(mmysql_handle, i, &str, nullptr);
|
||||
if( str == nullptr )
|
||||
str = ""; // get rid of NULL columns
|
||||
data.push_back(str);
|
||||
}
|
||||
|
||||
if (!itemdb_read_sqldb_sub(str))
|
||||
if (!itemdb_read_sqldb_sub(data))
|
||||
continue;
|
||||
++count;
|
||||
}
|
||||
@ -2243,7 +2246,7 @@ static int itemdb_read_sqldb(void) {
|
||||
// free the query result
|
||||
Sql_FreeResult(mmysql_handle);
|
||||
|
||||
ShowStatus("Done reading '" CL_WHITE "%u" CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, item_db_name[fi]);
|
||||
ShowStatus("Done reading '" CL_WHITE "%" PRIu64 CL_RESET "' entries in '" CL_WHITE "%s" CL_RESET "'.\n", count, item_db_name[fi]);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -10,10 +10,12 @@ set MYSQL_PWD=%DB_ROOTPW%
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\logs.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_cash_db.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_cash_db2.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db_usable.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db_equip.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db_etc.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db2.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db_re.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db_re_usable.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db_re_equip.sql"
|
||||
%MYSQL% -u %DB_ROOT% %DB_NAME% -e "source sql-files\item_db_re_etc.sql"
|
||||
|
@ -10,10 +10,12 @@ mysql -u $DB_ROOT $DB_NAME < sql-files/main.sql || aborterror "Unable to import
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/logs.sql || aborterror "Unable to import logs database."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db.sql || aborterror "Unable to import cash item table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_cash_db2.sql || aborterror "Unable to import cash item 2 table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db.sql || aborterror "Unable to import pre-renewal item table structure."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_usable.sql || aborterror "Unable to import pre-renewal usable item table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_equip.sql || aborterror "Unable to import pre-renewal equip item table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_etc.sql || aborterror "Unable to import pre-renewal etc item table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db2.sql || aborterror "Unable to import pre-renewal item 2 table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_re.sql || aborterror "Unable to import renewal item table structure."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_re_usable.sql || aborterror "Unable to import renewal usable item table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_re_equip.sql || aborterror "Unable to import renewal equip item table."
|
||||
mysql -u $DB_ROOT $DB_NAME < sql-files/item_db_re_etc.sql || aborterror "Unable to import renewal etc item table."
|
||||
|
Loading…
x
Reference in New Issue
Block a user