Fixed the item_bonus doc saying autospell3 rate is y% rather than y/10%

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6634 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2006-05-17 20:28:47 +00:00
parent e2ba12927e
commit ae012b0408

View File

@ -123,7 +123,7 @@ bonus3 bAddMonsterDropItem,n,x,y; When killing monsters from race x with physica
0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
if 'x' is negative value, then it's a part of formula if 'x' is negative value, then it's a part of formula
chance = -x*(killed_mob_level/10)+1 chance = -x*(killed_mob_level/10)+1
bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y/10% chance
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored. // bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored. // those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.