Fixes Magic Immunity and status changes (#5683)
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@ -8611,38 +8611,12 @@ t_tick status_get_sc_def(struct block_list *src, struct block_list *bl, enum sc_
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if (src == NULL)
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return tick?tick:1; // This should not happen in current implementation, but leave it anyway
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// Status that are blocked by Golden Thief Bug card or Wand of Hermod
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// Skills (magic type) that are blocked by Golden Thief Bug card or Wand of Hermod
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if (status_isimmune(bl)) {
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switch (type) {
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case SC_DECREASEAGI:
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case SC_SILENCE:
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case SC_COMA:
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case SC_INCREASEAGI:
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case SC_BLESSING:
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case SC_SLOWPOISON:
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case SC_IMPOSITIO:
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case SC_AETERNA:
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case SC_SUFFRAGIUM:
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case SC_BENEDICTIO:
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case SC_PROVIDENCE:
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case SC_KYRIE:
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case SC_ASSUMPTIO:
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case SC_ANGELUS:
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case SC_MAGNIFICAT:
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case SC_GLORIA:
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case SC_WINDWALK:
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case SC_MAGICROD:
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case SC_HALLUCINATION:
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case SC_STONE:
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case SC_QUAGMIRE:
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case SC_SUITON:
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case SC_SWINGDANCE:
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case SC_FIRE_INSIGNIA:
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case SC_WATER_INSIGNIA:
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case SC_WIND_INSIGNIA:
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case SC_EARTH_INSIGNIA:
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return 0;
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}
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std::shared_ptr<s_skill_db> skill = skill_db.find(battle_getcurrentskill(src));
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if (skill != nullptr && skill->skill_type == BF_MAGIC)
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return 0;
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}
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rate = cap_value(rate, 0, 10000);
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