Improved wording
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c07f685a31
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@ -10698,7 +10698,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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hd.homunculus.intimacy = hom_intimacy_grade2intimacy(HOMGRADE_HATE_WITH_PASSION);
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clif_send_homdata(hd, SP_INTIMATE);
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// There's a delay between splash damage and the homunculus death
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// There's a delay between the explosion and the homunculus death
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skill_addtimerskill(src, tick + skill_get_time(skill_id, skill_lv), src->id, 0, 0, skill_id, skill_lv, 0, flag);
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break;
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}
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