Added setting of state.speed_changed in script function 'npcspeed'.

Should fix the walking npc display problem (bugreport:2434).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13378 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2008-11-20 20:50:50 +00:00
parent 8f4832ca4c
commit ae7050eb1a

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@ -10995,13 +10995,16 @@ BUILDIN_FUNC(npctalk)
// change npc walkspeed [Valaris]
BUILDIN_FUNC(npcspeed)
{
struct npc_data *nd=(struct npc_data *)map_id2bl(st->oid);
int x=0;
struct npc_data* nd;
int speed;
x=script_getnum(st,2);
speed = script_getnum(st,2);
nd =(struct npc_data *)map_id2bl(st->oid);
if(nd) {
nd->speed=x;
if( nd )
{
nd->speed = speed;
nd->ud.state.speed_changed = 1;
}
return 0;