branch for major stability breakage

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@1440 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
amber 2005-04-07 18:00:13 +00:00
commit ae8e20d552
456 changed files with 65632 additions and 34997 deletions

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Date Added
04/07
* Readded @disablenpc (not the same as @hidenpc) [celest]
* Fixed @reloadscript not removing old NPC's and monsters first [celest]
* Some changes in mob and NPC unloading [celest]
* Changed the original @disablenpc to @hidenpc [celest]
* Fixed HP Conversion to properly not reduce HP if SP is full [celest]
* Updated Defender -- should reduce walking speed, and does not reduce attack speed
at level 5 [celest]
04/06
* Fixed a crash in clif_send when checking packet version, thanks to Alex14
* Fixed a crash in Deluge, Volcano and Violent Gale, thanks to Alex14
* Skip partner checking when calculating status with Marionette Control on [celest]
* Fixed plagiarised skills become unuseable after saving character [celest]
* Fixed double skill fail messages for stone curse, thanks to wind
* Added modulus by zero check to rand(), thanks to starlon
* Improved error messages during npc parsing [MouseJstr]
* Fixed a crash in login_sql [MouseJstr]
* Added logs filters in more logs [Lupus]
now you can set individual bit-mask filter for each log file
Example: (drops log)
log_drop: 1 = logs ANY items
log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log
04/05
* Fixed damage reflecting (silly typo xP) [celest]
* Fixed Backstab to not have a push back effect [celest]
* Fixed auto spell to not taking SP, thanks to Hekate
* Fixed Sanctuary to have proper healing count, thanks to Hekate
* Simplified Valaris' online_timer [celest]
* Updated Fogwall, Spiderweb, and HP Conversion, thanks to redcard [celest]
* Adding saving character online/offline for TXT char and login (unfinished)
* Added SERVER_TYPE to core for future plugins support [celest]
* Added support for the UPNP plugin to release port mappings and re-close firewall
ports on shutdown [celest]
04/04
* Some work on re-enabling trade and storage logging [MouseJstr]
* Updated showmsg with Shinomori's improvements [celest]
* Fix showmsg for Visual Studio [MouseJstr]
* Update base code for the UPNP plugin loading [celest]
* Removed anti-freeze system for login and char -- Shinomori's update would
be enough to keep inter connections alive [celest]
04/03
* integrating anti freeze system to status update [Shinomori]
* Fixed impossible drops at 0.01% chance [Lupus]
* Fixed some variable declarations in SQL login.c causing compilation errors [veider]
* Added NetBSD support into Makefile (Still lots of warrnings during compilation [veider]
* Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus]
(added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) )
Then Valhallana warps just reborn players to the home city of their main job.
On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC.
They'll get there all learnt skill quests.
On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job)
from a correct NPC.
* Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus]
04/02
* Added bonuses bUnstripable[Weapon|Armor|Helm|Shield]
instead of just bUnstripable that worked only for armor [DracoRPG]
* Updated Tiger Knucke Fist's 'fixed state' effect [celest]
* Allowed people to enable/disable using the online column via
'register_users_online' in the login_athena.conf [Codemaster]
* Added the 3 baby skills WE_BABY, CALLBABY and CALLPARENT [celest]
* Some tidying up in skill.c [celest]
04/01
* Updated ShowMessage functions to use vprintf [celest]
* Fixed a potential crash in pc_walk in Win32 builds [celest]
* Added bAddEffWhenHitShort and changed bAddEffWhenHit back to all physical
damage [celest]
03/31
* Fixed memory corruption during shutdown via the script_buf
[SVN 1370: MouseJstr]
* Added some useful filename info to the script parser so that
it is easier to figure out what is going on [SVN 1370:
MouseJstr]
* updated the visual studio projects a little bit [SVN 1370:
MouseJstr]
* fixed memory corruption in mapif_guild_info:int_guild.c
[SVN 1367: MouseJstr]
* Fixed common/lock.c (problem with unistd.h include) [Codemaster]
* Added father/mother/child fields to mmo_char_tostr() and
mmo_char_fromstr() [veider]
* Added exp sharing between family members for TXT version [veider]
* Added char_married() and char_child() to TXT version [veider]
* Fixed memory corruption associated with afm files [SVN 1363: MouseJstr]
* More pedantic g++ fixes so that it builds without any and
all warnings [SVN 1362: MouseJstr]
* Removed some #include's causing warnings on some platforms
[SVN 1360: MouseJstr]
* Fixed a bug with InitTimer/StopTimer, thanks to ilpalazzo-sama
* Set 'undead_detect_type' to 0 by default, thanks to Dino9021
* Fixed Enchant Poison / Deadly Poison having too high poisoning chance
* Reverted the pc_remove_map() change temporarily
* Added back up old files in 'save' before saving new data -- also fixes
'Access denied' errors when saving in TXT
03/30
* sql native vc7 projects now build/link [1351: MouseJstr]
* Began sql projects for VC7 [1349: MouseJstr]
* text char-server and login-server now build using VC7. You
can use the eAthena.sln solution to build all three. These
are currently just the text versions of the servers. I have
not added projects yet to build the sql versions.
[SVN: 1347 MouseJstr]
* Made the map-server build cleanly using Microsoft Visual
Studio.. entirely native code without any cygwin dependency
[SVN: 1345 MouseJstr]
* Fixed @reloadgmdb in SQL -- after reloading ask the char to forward the new
accounts back to the map [celest]
* Added base code for loading Ser's UPNP plugin [celest]
* Added 'idle_no_share' to battle_athena.conf [celest]
* updated map server to jA1137~1159
- Added @reloadatcommand, @reloadbattleconf, @reloadstatusdb, @reloadpcdb
(Note: You should copy the latest msg_athena.conf from conf-tmpl and replace
your current one EVERYTIME it's updated to prevent it from crashing when it
can't find the newer messages!)
- Updated packet DB to support /item and /monster
- Added pc_remove_map()
- Added 2 new mobs skills: NPC_RUNAWAY and RECALL
- Updated BioCannibalize
- Updated Hammerfall, Meteor Shower and Lord of Vermillion -- when MvP's
cast them they should have much more range
- Some other skill tweaks
- Added item_findingore.txt
* Some tidying up in mob.c and skill.c [celest]
03/29
* Please make sure to use the stable/sql-files/upgrade_svn1315.sql to
upgrade your mysql as a result of the new adoption system. Thank you
-MouseJstr
* More ANSI C++/C conformance fixes [SVN 1341: MouseJstr]
* Fixed SQL char server crashing when loading the item_db, my bad ^^; [celest]
* More ANSI C++/C conformance fixes [SVN 1334: MouseJstr]
* Added auto save guild data (only guardian HP and owner guild ID for now,
both cached) every 5 minutes during WOE [celest]
* Updated damage calculation for Magnum Break [celest]
* Fixed #item not working properly, thanks to TripleOxygen
* Fixed a lot of compile time problems with our mixed C++/C
conformance [1328: MouseJstr]
* Fixed use of storage variable to conform to ANSI C spec
[1327: MouseJstr]
* Added CIA-bot to the #athena channel [MouseJstr]
* Some tidying up in mail.c [celest]
* Added an invalid pointer check in clif_displaymessage [celest]
* Added sql upgrade file in sql-files for svn1315's update [celest]
* Added auto create 'save' folder from 'save-tmpl' when compiling for the
first time, thanks to Jbain
* Fixed 'use_sql_db' not read properly in SQL char server, thanks to Wallex
* Changed db/const.txt to have right baby jobs IDs [veider]
* Added three fields to mmo_charstatus - father/mother/child
needed for adoption system [veider]
* Added adoption support to charserver SQL version [veider]
* Added atcommand_adopt - create a family of three [veider]
* Added to char_commands showexp/showdelay so that
players could remove some messages [veider]
* Added percent to "Experience Gained" message [veider]
* Added adoption system support to party_check_exp_share()
so that parents can share exp with child [veider]
03/28
* Fixed Auto Berserk activating by itself when changing maps [celest]
* Re-fixed the SQL syntax crash in logging [celest]
03/27
* Fixed AutospellWhenHit effect to only work on melee attacks [celest]
* Fixed AddEffWhenHit effect to only work on melee attacks [celest]
* Moved guardian hostility checking and monster_ignore_gm check to battle.c --
processed earlier, and more appropiate [celest]
* Fixed a SQL syntax crash when logging character names with "'" in them
[celest]
* Added use dynamic allocation when loading the msg_table [celest]
* Fixed some memory leaks with the new timer changes [celest]
* Refresh the client when day comes to get rid of the night effect (if
night_darkness_level was used) [celest]
* Changed @refresh to fake map loading, but without teleporting side effect
(skill delays reset, extra load on server etc)[celest]
* Updated SQL file for the item_db, thanks to Zoc
* Fixed the 'show_mob_hp' option not updating when a monster is healed, thanks
to leinsirk10
* Added flexible Filter to the Monster Drops logging [Lupus]
- Now you can choose what types of items either to log or not.
- You can also log expensive items (you can set the min logging price)
* Optimized a bit ATCommands.c functions (inspired by Freya) [Lupus]
* Added missing parenthesis in my Improve Dodge code, not giving +4/lv to proper jobs [DracoRPG]
* Added all released cards into monsters drops and Old Card Album [Lupus]
03/25
* Fixed a typo in my fix for Stalk / Tunnel Drive increasing instead of decreasing speed, sorry [DracoRPG]
* Rewrote a little bit Improve Dodge [DracoRPG]
- The speed bonus does not effect when Cloaked
- Assassins & Rogues get +4 Flee/lv, but all other jobs can get +3/lv
if they have the skill (not only Thiefs & Super Novices)
* Some minor changes to Sacrifice in battle.c [celest]
* Set the Emperium to be immune to Sacrifice [celest]
* Set the Emperium to be have max status effects immunity [celest]
* Fixed indoorsrwstable.txt reading even when 'indoors_override_grffile' is
set to 'no' [celest]
* Fixed @monsterbig/@monstersmall not working [celest]
* Fixed @killmonster2 not working [celest]
03/24
* Updated obj_del to delete all GNUMakeFile and .o files + compiled exes [DracoRPG]
* Fixed a typo in Stalk / Tunnel Drive speed calculation [DracoRPG]
* Added some mapflags for new towns [Lupus]
* Added timer.c optimization / timers sort fix. 'no freezing mobs anymore' Thanx 2 Yor/Freya [Lupus]
* Added 'map_charid2id' [celest]
* Changed monster damage logging to save char ID's for the most time -- also
fixes an exp bug, thanks to Super Novice / Ezhik [celest]
* Implemented 'event_script_type' -- no changes at '0', at '1' script events
will work according to Qamera's original mod
For more info please refer to his thread:
http://www.eathena.deltaanime.net/board/index.php?showtopic=13305&hl=
* Set Emsolute Develop as a learnable skill [celest]
* Updated 'require_glory_guild' [celest]
- the skill is only acquirable if this is set to 'yes', otherwise it will not
appear in the guild skill tree. Default is changed to 'no'.
* Allow monsters to cast skills near themselves even when monster_nofootset
is set to 'yes' -- they're only not allowed to cast near players [celest]
* Print number of online users in online.txt/.html even if there's only 1 user
online [celest]
03/23
* Adjusted my trade fix [1280: MouseJstr]
* Fixed possible memory corruption in storage if number of guilds
in database exceeds the max server can support [1278 : MouseJstr]
* Fixed @mapexit to properly flush the fifo's before shutting
server down to help insure all the char data is properly flushed
[1278: MouseJstr]
* Fixed trade exploit/crash from invalid data being sent
[1278: MouseJstr]
* Possible use of uninitialized data used during mob walk
calculation resulting in radical mob movement or crash
[1278: MouseJstr]
* Fixed some --addrace variables' sizes [celest]
* Added' require_glory_guild' - sets whether changing guild emblems require
the Glory of Guild skill [celest]
* Fixed alot of memory leaks [celest]
* Added stray memory cleaning routine to db.c [celest]
* Fixed some compile errors, sorry xP [celest]
* Corrected potion creation success chances, thanks to Avaj and DracoRPG
* Removed some unused potion creation code, thanks to DracoRPG
* Updated Joint Beat's effect, thanks to DracoRPG
03/22
* Fixed Alchemist's CANNIBALIZE, now it summons correct # of plants. With their real HP [Lupus]
* Updated @reloadmobdb, @reloadskilldb, @reloaditemdb [celest]
* Some tidying up in @reloadscript (more work needed) [celest]
* Moved some gm command messages to msg_athena.conf [celest]
* Removed skill_range_leniency [celest]
* Removed enable_upper_class [celest]
* Removed riding_weight [celest]
* Added signal handler for SIGPIPE [celest]
* Updated Frost Joke to affect everyone else in PvP/GvG, thanks to veider
* Corrected Detect Trap range to be based on level, thanks to veider
* Updated Tunnel Drive's movement speed, thanks to veider
* Removed cdp_rate, suggested by leinsirk10
* Fixed a typo in Acid Terror, thanks to leinsirk10
* Fixed some typos/memory leak in script cleaning up, thanks to leinsirk10
* Added gm_can_drop_lv limitations for trading and opening storage, thanks to
Dino9021
* Changed shop_exp's calculation to use 0.01% increments, suggested by tcdiem
* Refixed "--en/ja--" usage in 'monster' script not working properly, thanks
to sbilly
03/21
* Moved /tool and /webserver to under /src and added 'make tools' and 'make
webserver' [celest]
* Removed ladmin compiling from 'make sql' [celest]
03/20
* Don't register the day/night timers if any one is set to 0 [celest]
* Fixed @storage / @gstorage ATcommands thanks2 Yor/Freya [Lupus]
* Added 4 new card effects from 3/15's patch -- check item_bonus.txt [celest]
* Added 'enable_ip_rules' to packet_athena.conf [celest]
* Updated socket debug messages to be more readable [celest]
* Added a sql upgrader to handle the mob_db changes to assist
in migrating to the newer SVN servers [MouseJstr]
03/19
* Added getrefine() for 3/15's card patch -- returns the refined number
of the current item [celest]
* Fixed day and night settings not ignored even if they are set to 0,
my bad ^^; [celest]
03/18
* Fixed a crash when freeing memory of pets [celest]
* Added Cygwin support to the -DDUMPSTACK option, and changed its format
to "<server type><number>.stackdump", thanks to Ser [celest]
* Removed duplicate fopen in login_log [celest]
* Don't log SQL char actions if log_char is not enabled in char_athena.conf
[celest]
* Updated shop_exp's calculation to give more exp, thanks to tcdiem [celest]
* Fixed the bDamageWhenUnequip effect dealing damage when unequipping unrelated
items [celest]
* Fixed compile errors in SQL char.c [celest]
03/17
* Added ~86 new cards. Fixed new cards bugs, optimized [Lupus] thanks to Indiona,Landarma
* Removed nullpo warning from trade.c (my prev anti-spoof protection) [Lupus]
* Added the new Einbroch/Einbech maps to maps_athena.conf [celest]
* Added display script filename when a script error is found while parsing
[celest]
* Added 2 char-server packets to support Freya's login server [celest]
* Rewrite on Full Strip [celest]
* Fixed heap corrupion in map.c caused while loading maps
[SVN 1241: MouseJstr]
* Re-fixed compile error in map.c -- sorry ^^; [celest]
* trade.c fixed possibility of STORAGE+TRADE spooffing dupe [Lupus]
Now, on accepting trade your active Storage window closes. (Either Common or Guils Storage)
thanx to Sergey for the exploit test and report
03/16
* map.c fixed compilation error [Lupus]
* Updated jA's dummy socket to mod1137 [celest]
* Added jA's ddos protection system -- check packet_athena.conf [celest]
* Moved stall_time's reading from inter_athena.conf to packet_athena.conf
03/15
* Fixed a compile warning in pc.c [celest]
* Updated Soul Breaker's damage display, by DracoRPG [celest]
03/14
* Fixed @marry and @divorce. Also added Wedding music+confetti effect to @marry [Lupus]
- @marry Player1,Player2
(don't miss the COMMA ',' betwin the names)
- @divorce Player
(in @divorce use any name from the couple)
* Added auto convert advanced job and baby class sprite ID's in mob_avail.txt
to correct format [celest]
* Added SC_Speedup cannot be stacked with Increase Agility [celest]
03/13
* Added PvP/GvG check for Tiger Knuckle fist [celest]
* Fixed Pressure reducing the target's SP twice, thanks to deepin [celest]
* Fixed SQL logging not checking if its supposed to use SQL or TXT logs, thanks
to Alex14 [celest]
* Fixed 23 new cards (some effects chances were divided by 100, some cards had no bonuses
due to misplaced arguments, usage BONUS instead of BONUS2, etc) [Lupus]
03/12
* Fixed Status Recovery dealing too short blind time on undead [celest]
* Fixed mobs not affected by Blind status [celest]
* Added an invalid id check check in map_id2sd [celest]
* Added sd check in clif_send [celest]
* Fixed usage of mvp_hp_rate and monster_hp_rate. MVP rate was used for common monsters [Lupus]
* Added additional random respawn delay for instant respawning monsters (0..5 seconds) [Lupus]
- Should be made as an option of battle_athena.conf
03/11
* Speedup player autosaving -- don't save guild castle data at the same time,
thanks to Alex14 [celest]
* Optimised guild castle saving when autosaving player data, thanks to Yor /
Freya (UPDATE: view above)
* Added sd check in mob_damage, thanks to sbilly [celest]
* Added Sage enchanting skills can only be cast on party members [celest]
* Fixed Magic Power not working for ground-targeted skills [celest]
* Fixed Frost Diver having double freezing chances [celest]
* Added Breaker's magic damage to be blockable by Pneuma, thanks to DracoRPG
[celest]
* Corrected 1206Sakexe's packet detection, thanks to Yor / Freya [celest]
* When casting cloaking stop displaying the skill title after its finished,
thanks to Battitude [celest]
03/09
* Some changes in sig_dump to allow Cygwin produce stackdumps upon crash again,
thanks to Ser [celest]
* Changed the default stackdump creation folder from /save to /log [celest]
* Fixed a typo in TXT login server logging, thanks to Skyer / eAthenaC [celest]
* Added HP and SP rate underflow checking [celest]
* Added stop auto attacking if no arrows were equipped [celest]
* Added new script command: 'cardscnt'. It returns N of inserted cards in the same weapon. [Lupus]
Now I can start fixing CARDS COMBO exploits. And it's possible to fix old cards power abuse, too.
e.g. Assassins can equip 2 4-slot weapons and have HUGE card bonuses.
It's said that you can have only ONE bonus per hand...
* Fixed and tested script command 'isequippedcnt'. It didn't return real value [Lupus]
Here's an easy way to test all items:
4149,Gargoyle_Card,Gargoyle Card,6,20,0,10,,,,,,,2,,,,{},{ dispbottom "Gagoyle OK:"; dispbottom isequipped(4149); dispbottom isequippedcnt(4149); dispbottom cardscnt(4149); }
* Fixed "nice char save by the fountain of Prontera"; People (Helpers, GMs) did abuse their power and [Lupus]
used to @jail friend / @unjail friend. To make his save point in the middle of the Prontera.
So I made @unjail save coords to 0,0 (on unjail it makes player's save point to appear always in a random place of Prontera)
You can use this query to "Clear nice save point of all jail/unjail abusers friends"
SQL QUERY: update ragnarok.char set save_x = 0, save_y = 0 where (save_map = 'prontera.gat' and save_y = 191)
03/08
* Added chance for Enchant Poison to poison enemy, and reduced Deadly Poison
chance [celest]
* Compacted some code for Deadly Poison [celest]
* Added DracoRPG's code for Soul Breaker - the magic attack part should work
as it should now, thanks! ^^ [celest]
* Reverted the reverted jA event change but this time without bugs (hopefully) [Shinomori]
* corrected status_change_timer as far as I understand the functionality
(better have a look at it, Celest), added a some security to prevent pending timers
* moved two variable declarations to scope start (mob.c and skill.c)
* Fixes Icewall can be directly cast on players and monsters -- also removes
the 'unsupported layout' message [celest]
* Added the new turbo_room and alde_tt to the maps config [celest]
* Speedup SQL inventory and storage saving, thanks to Ilpalazzo-sama [celest]
* Reverted a jA change in event loading [celest]
03/07
* Added uptime logging support whenever the server closes, to enable change
the 0 to 1 in core.c [celest]
#define LOG_UPTIME 0
To-do: Add this as an option to log config
* Fixed 'make clean' not removing the .o files in /common [celest]
* Removed some unused code for Breaker and temporarily set Emperium to be
immune to Breaker [celest]
* Updated core and map-server to jA 1115~1137 [celest]
- Added monster_delay_damage to battle conf
- Increased some default settings in script conf
- Updated Brandish Spear, Soul Change, Soul Burn
- Updated Body Relocation (shorter distance)
- Added monster skill NPC_EXPLOSIONSPIRITS
- Corrected Mindbreaker level to 5
- Updated Meteor Assault to instant-cast
- Added command @users - shows the percentage of users in all maps
- Don't save status if the player is set for disconnection
- Added free block lock-checking system
- Added saving the processes' ID into [xx-server.pid]
- Fixed a memory leak with duplicate script labels
+ For more detailed logs check 'Readme-jap'
* Fixed a typo in Volcano, thanks to Ilpalazzo-sama [celest]
* Fixed Apple of Idun reading the wrong skill level and giving too much HP
[celest]
03/06
* Added new anti-hacker trade protection from Freya. [Lupus]
It also auto-ban hackers and broadcasts messages to all GMs. Good work, Yor!
* Misc fixes. [Lupus]
2Shino: BTW Some players can't re-connect to the server. Due to the updated session checks in chrif.c
actually impossible, because the checks handle the connection with the char server, not with users
anyway, I checked again and rearranged code but functionality is still the same and valid [Shinomori]
03/05
* Reversed drop_rate0item option, corrected MVP Drop rate (thanks to Freya) [Lupus]
03/04
* Fixed SQL Guild Castle Saving (now fully working, tested on 100 players during WOE) [Lupus]
03/02
* Fixed SQL Guild Castle Saving (partial, yet it doesn't clear GuildID when you abandon a castle) [Lupus]
+ added 2 fixes by POW (Mac Guild Position fix, Max Guild Members fix)
* Fixed Emotion Flood (by Yor) [Lupus]
* SQL: Fixed temporary ban. Now banned players can enter the server when the ban time is over. [Lupus]
It wasn't working because STATE hasn't been cleared properly.
Also fixed wrong client messages (ban reasons: Banned by GM / Temp ban till DATE).

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Mainly because I'm (Ajarn) tired... and not too sure about these, or future ones even...
I'll report GDB's here. MouseJstr, this is mainly for you.
svn 770: Fixed
-----------------
#0 buildin_sc_start (st=0xbfbfea30) at script.c:4225
4225 if(bl->type == BL_PC && ((struct map_session_data *)bl)->state.potionpitcher_flag)
(gdb) print bl
$3 = (struct block_list *) 0x0
(gdb) where
#0 buildin_sc_start (st=0xbfbfea30) at script.c:4225
#1 0x08093f5d in run_func (st=0xbfbfea30) at script.c:6680
#2 0x08094171 in run_script_main (script=0xf54a000 "\b\002", pos=502, rid=2000181, oid=110001888,
st=0xbfbfea30, rootscript=0x0) at script.c:6754
#3 0x08094301 in run_script (script=0xf54a000 "\b\002", pos=502, rid=2000181, oid=110001888) at script.c:6880
#4 0x08079115 in npc_scriptcont (sd=0x1c9d7000, id=110001888) at npc.c:923
#5 0x08064485 in clif_parse (fd=54) at clif.c:10352
#6 0x080e1629 in do_parsepacket () at socket.c:452
#7 0x080e0b11 in main (argc=1, argv=0xbfbfec88) at core.c:176
#8 0x080497e2 in _start ()
----
#0 0x080d8d80 in guild_member_leaved (guild_id=10030, account_id=2000740, char_id=151069, flag=0,
name=0x1c567037 "kloyd", mes=0x1c56700f "?") at guild.c:685
685 sd2=guild_getavailablesd(g);
(gdb) print g
$5 = (struct guild *) 0x0
(gdb) where
#0 0x080d8d80 in guild_member_leaved (guild_id=10030, account_id=2000740, char_id=151069, flag=0,
name=0x1c567037 "kloyd", mes=0x1c56700f "?") at guild.c:685
#1 0x080d53ab in intif_parse_GuildMemberLeaved (fd=0) at intif.c:918
#2 0x080d5acc in intif_parse (fd=9) at intif.c:1123
#3 0x080503a2 in chrif_parse (fd=9) at chrif.c:1004
#4 0x080e1629 in do_parsepacket () at socket.c:452
#5 0x080e0b11 in main (argc=1, argv=0xbfbfedf4) at core.c:176
#6 0x080497e2 in _start ()
-----------------
That's all I got for now. I'll keep adding them as they show up (if they are simple),
if you are away Mouse (or whoever wants to fix them). Reply to them as they are fixed.

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//Any ideas or suggestions you guys have, put them here.
//These don't have to be put into the source, but maybe if
//you would like something down... someone might do it? lol
----
I (Ajarn) have loads of ideas. I might as well put them here. If no one does them it's fine, because I plan on doing them eventually if no one else does.
1) Better jail system. You know how the ban system has a time column,
so you can set a certain amount of ban time? I think jailing should
have this to. This way you can unjail the character when they are
online or not, and jail them if they are on or not, etc. This will
also lock their char to the jail until the state of that column is
changed. One the time hits that they can come out (every min run a
timer maybe?) they are unjailed if online, and if they are offline,
the next time they log on it will check that column and unjail them
then.
2) Addition to ban system. Ban works on a state system and I think ti
should have another state. Instead of fully banning someone you
should have the option of banning them from creating new chars
before a full ban. This way you can jail their chars, and ban
creation of new chars. Then they have to sit in the jail and talk
it out with a GM. Gets problems solved easier.
3) Better gm level system. Basicly a gm command has group numbers
after it (monster:1,5,99) and those gm levels can use it. This way
you can have a much more flexible system. But when I think about
it... it takes a lot of checking to do it that way, and in the long
run, it would be a lot more flexible and easier to have account
names after each gm command. I'm not sure which one I like, or
which one should be used, but the "level" system is kind of hard to
do when you want to have sistem levels. Like, some have group A
commands, and some have group B commands, having nothing to do with
group A. There is no way to do that with the current system.
nsstrunks: The group numbers is kinda pointless, since
currently if you set it to a higher number, everyone above
that will have access.
4) Private Message SPY! (@pmspy <char name>) What it does is you see
everything that that person private messages to another, and
anything another pms to them. I'm not sure if it can be already
done, but this would stack with @guildspy and @partyspy. So, you
you know thier party, and guild and you do all three spies, and you
follow them around you can hear everything they are saying.
5) Probably a stupid idea, but @localspy. It basicly spies on all the
text that they can hear localy and sends it to you like "ajarn can
hear: ....." and "ajarn says: ..." This way you can do #4 to a
person, and then this, without following them, and get the same
effect.
6) We need another file for item_db.txt to keep there your custom items
We already have the same thing is for mobs (mob_db2.txt)
Why don't we use it?
7) New way to store/calculate EXP. Log of the idea:
Ancyker: exp
Ancyker: the way its stored
Ancyker: needs changed
Ancyker: currently it stores base level and exp
Ancyker: this is crap
Ancyker: it should store base level, and exp towards next level
Ancyker: so say u just level to level 5
Ancyker: ur level would be 5, and exp 0
Ancyker: u kill a poring
Ancyker: they give i beleive 10 exp
Ancyker: so now it would be 5 level, 10 exp
Ancyker: when u hit the marker, u gain a level
Ancyker: thats how the exp is stored in the fsking database
Ancyker: exp towards next level
Ancyker: not total exp
Ancyker: the problem with athena
Ancyker: it doesnt follow its own damn rules
Ancyker: it does a database one way
Ancyker: then totally changes it when it loads it
Ancyker: pick a damn method already
I (Ajarn) agree with him. It would make things so much easier server side too.
How to implement those ideas:
[Lupus]
1) You can make a script. Put OnTouch Area in the jail... when a banned person gets into jails, you set a global VAR.
Then use PCLoginEvent.txt to check TIME/DATE and free that poor person when it's OK.
So it's pretty easy to make with scripting. And even more... some private servers already have such scripts
and even make the prisoners gather some mushrums and stuff, to get them off the jail faster
PLUS: you should count time only when the player is in PRISON. Don't count when he's off-line 8)

View File

@ -32,28 +32,6 @@ Notes: Will work with just mob_id/name specified (ie @monster poring)
need to make it work with mob_id and name (ie @monster poring test) - Valaris
**********
3.
Description: Fix Ghostring Card
Status: Done
Assignee: MouseJstr
Notes: battle_config flag to disable ghosty armor
protecting you from mobs
**********
4.
Description: Add nomagic mapflag/@skilloff/@skillon
Status: Done
Assignee: MouseJstr
Notes: NONE
**********
5.
Description: Checking help.txt (main directory, conf directory, doc directory) with atcommand.c
@ -450,46 +428,6 @@ Assignee: Yor
Notes: NONE
**********
37.
Description: @killer - enables a @gm to hit a player outside of pvp
Status: Done
Assignee: MouseJstr
Notes:
**********
38.
Description: atcommand scripts - script @atcommands`
Status: Pending
Assignee: MouseJstr
Notes:
**********
40.
Description: @addwarp - create a static warp to a target location
Status: Done
Assignee: MouseJstr
Notes:
**********
41.
Description: @movenpc
- manipulate npc's at runtime
Status: Done
Assignee: MouseJstr
Notes: handling npc's with the same name on multiple maps
requires thoughts
**********
42.
Description: @uptime - how long as the server been up?
@ -513,27 +451,6 @@ Assignee: MouseJstr
Notes
**********
44.
Description: Fix GTB card
Status: Done
Assignee: MouseJstr
Notes: battle_config command that controls just how magic resistant
you raelly are
**********
45.
Description: gm @follow command
Status: Done
Assignee: MouseJstr
Notes: follows players, including warping to them... lets you do
a gm hide and grab a cup of coffee while watching a player
do bad things..
**********
47.
Description: different max aspd for players and GM's
@ -542,15 +459,6 @@ Status: Pending
Assignee: MouseJstr
Notes:
**********
48.
Description: Configurable max num castles for a guild
Status: Done
Assignee: MouseJstr
Notes: We limit each guild to 3 castles on my server
*********
49
Description: Add @chareffect - Done [MouseJstr]
@ -695,16 +603,120 @@ Notes: http://forums.emperium.org/viewtopic.php?t=44856
********
59.
Description Add a function where usable item bonuses cannot stack. Eg, an item that gives you +1 str when used again does not total to +2 str.
Description Add a function where usable item bonuses
cannot stack. Eg, an item that gives you +1 str when used
again does not total to +2 str.
Status Pending
Assignee None
Notes None
**********
60.
Description Make it possible to set the selling
price of an item in a shop npc. If a selling price is not
present it uses the item_db and this can be selectable
by battleconf
Status Pending
Assignee None
Notes None
**********
60.
Description Make it possible to set the selling price of an item in a shop npc. If a selling price is not present it uses the item_db and this can be selectable by battleconf
Status Pending
61.
Description Make a battle_config option to cause, if
a user is logged in and somebody tries to log in again,
it logs them both out...
Status: Pending
Assignee None
Notes None
***
62.
Description Make a battle_config option to disable auto-muting
Status: Pending
***
63.
Description Can't unmute auto-muted people
Status: Pending
Assignee None
Notes None
***
64.
Description Wedding skill recall.. should only have one active at a time
Status: Pending
Assignee None
Notes None
***
65.
Description Wedding skill recall should work in noskill zone
Status: Pending
Assignee None
Notes None
***
66.
Description re-add a better packet_db implementation
Status: Pending
Assignee nsstrunks
Notes None
***
67.
Description the char server is a fricken dog...
Status: Pending
Assignee MouseJstr
Notes None
***
68.
Description add no_mob_drops as a map flag
Status: Pending
Assignee None
Notes so that mobs don't drop shit in pvp arena's
***
69.
Description add MvM map flag
Status: Pending
Assignee None
Notes for allowing a monster on monster arena
***
70.
Description Redo the gm help files
Status Pending
Assignee MC_Cameri
Notes Do this after all @char commands are converted to # to
avoid any problems.
**
71.
Description Make a way for NPC's to retrieve and set battle_flags
Status Pending
Assignee MouseJstr
**
72.
Description Add a @rates command to summerize the current rates
Status Pending
Assignee MouseJstr
**
73.
Description Added file based logging for all item movements
Status Pending
Assignee
**********
All trades, storage movements, drops, purchases, creates, etc.. log it
all to a text file.
**
74.
Description Add a spy-file
Status Pending
Assignee
All conversations.. broken out by who says them and who can hear
them.. to a text file
**
75.
Description Make NPC's able to actually CAST a spell
Status Pending
Assignee
**
76.
Description Add IP based masks for restricting GM powers
Status Pending
Assignee
Stealing my name/pass does not give you my powers
**

View File

@ -131,4 +131,6 @@ towards them.
let mob stats vary a little bit - every mob shouldn't be the exact same. if it's stronger it gives more exp, and vice
versa.
have a monster be able to use its drops, and not drop it. like a poring using an apple.
have a monster be able to use its drops, and not drop it. like a poring using an apple.
davidsiaw: About that last line, now the player finds a 4 slot pike and a poring takes it and uses it against him... hmm won't that be a lil... frustrating?

View File

@ -1,7 +1,3 @@
Problem: Adding the new guild skills causes it to crash?
Assigned: N/A
Progess: 0%
Problem: 2-2-1 classes are regarded as Novicies by the game server. NPCs aren't taking them as thier jobs but if you the the NPC to do something for a novice class it works with the 2-2-1 like renters. Also if some one becomes high novice, if they use jobra they can become first jobs like a swordsman.
Assigned: N/A
Progess: 0%
@ -11,84 +7,401 @@ Problem: Stats nor skills don't downgrade when your level gets reverted due to e
Assigned: N/A
Progess: 0%
Problem: You can hit yourself with your own spider web.
Assigned: N/A
Progess: 90% - should be fixed, but please test!
Problem: Pre skill requirements for new skills are wrong it makes you use 49 skills points before you can get the newer skills.
Assigned: Celest
Progess: ~90% (Notes: not sure if it causes problems, need more testing =p)
Problem: Monster hp view only shows but does not go down with a hit.
Assigned: N/A
Progess: 0%
Problem: Monsters always freeze, when hit they don't move but 2 mins later they move.
Assigned: N/A
Progess: 0%
Problem: Mobs don't attack
Assigned: N/A
Progess: 0%
Problem: When u spawn ~300 mobs (and more or less) then do @killmonster then some mobs freeze on the screen (have no names, don't move, etc)
Assigned: N/A
Progess: 0%
Problem: With 1025 client, some NPC sprites look different (i.e. Black Jack's NPC sprite)
Assigned: N/A
Progess: 0%
Problem: Thiefs can steal ZENY / items from TREASURE chests!!baaaah!! and Guardians!
Assigned: N/A
Progess: 0%
Note by Cameri: This is not a bug, it's something that has to do with the client...
Problem: Joker card 4139 lets anyone to steal money / zeny. Just like he's a thief. It shoul;d be revised - success rates lowered and "steal item" disabled
Assigned: N/A
Progess: 0%
Problem: When servers restart sometime the gm lvls in sql get reset back to 0
Assigned: Wizputer
Progess: 0%
Problem: [mob attacks againsts players wearing ghostring armor do full damage mob_ghostring_fix: yes] Does not work, does nothing.
Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned: N/A
Progess: 0%
Progress: 0%
Problem: If two clients using the same account the server will crash and it allows people to dupe using the trade bug, one person trades over and item relogs it saves and the other person doesn't, they crash server both of them end up with the item.
Problem: MVP cast spells w/o showing "prepare cast line"
Assigned: N/A
Progess: 0%
Progress: jA's mob skill DB itself already has skills that have no cast time,
does the same problem happen in jA? Perhaps it should read right from
skill_cast_db instead? [celest]
Problem: When athena is run in linux it creates core files which takes 300 megs.
Assigned: N/A
Progess: 0%
Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
Assigned: MouseJstr
Progress: 75%
Problem: The skill tree's max skill lvl is not read/used.
Assigned: Celest
Progess: ~100% (Notes: Maybe there's a less messy way? xP)
In many cases, this is due to horrible performance
under MySQL
Problem: Char server and Map server crash when you recall some one.
Assigned: N/A
Progess: 0%
Problem: Monk's Skill ROOT instantly reboots server
Assigned: Celest
Progess: 100%? (Notes: Typo... my bad, sorry ^^; )
Problem: Sage's Area Skills (Delu.,Vulcano, etc) if casted on the same area (or overlap each other) instantly reboots server. use @gvgon when test. Don't test it towns
Assigned: N/A
Progess: 0%
Problem: @job/#job turns you into 2-2-1 and not into any other jobs
Assigned: N/a
Progess: 0% (Notes by Celest: Actually, check here ^_-
http://eathena.deltaanime.net/forum/viewtopic.php?p=79951#79951)
Problem: @disguise has no death sprite so the client crashes when you die, a solution would be that upon death before the sprites change you're undisguised.
Assigned: N/a
Progess: 0%
Problem: Changing email and Broadcast both use the same packets / Packet 0x3000 assigned to changing email instead of broadcasting?
Notes: Refer to char.c line 2272 and line 2416, intif.c line 107, chrif.c line 377
Problem: Chars with ' in their name.. is legal.. and messes up sql
Assigned: N/A
Progress: 0%
Progress: 0%
Information: http://dev.mysql.com/doc/mysql/en/mysql_real_escape_string.html
DB server Error - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'n' Sniff')' at line 1 Scratch 'n' Sniff
Problem: PETS can attack Guardians, so players go to enemy castles before WOE and KILL all their Guards with PETS... LoL!
Assigned: Codemaster
Progress: 100% - Make sure you test this for me :)
Problem: mob_aval clone bug crashes client
Assigned: N/A
Progress: 0%
spawn mob 1600..
also
add a flag to the monsters defs
for example
1002,1039 // makes a poring a bapho
if it's like that nothing happens
but if you do this
1002,1039,1 // makes a poring a big bapho
1002,1039,2 // makes a poring a small bapho
effect id or something
Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
Assigned: MouseJstr
Progress: 100%
Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
Assigned: MouseJstr
Progress: 100%
Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "latest storage fix")
Assigned: N/A
Progress: 0%
Only happens during crashes..
Problem: status.weapon can be 16... which causes the accesses outside
the bounds of the array
Assigned: N/A
Progress: 0%
battle.c:549:Bounds error: array reference (16) outside bounds of the array.
battle.c:549: Pointer value: 0x1ceda808
battle.c:549: Object `calloc':
battle.c:549: Address in memory: 0x1ceda7c8 .. 0x1ceda807
battle.c:549: Size: 64 bytes
battle.c:549: Element size: 4 bytes
battle.c:549: Number of elements: 16
battle.c:549: Created at: malloc.c, line 23
battle.c:549: Storage class: heap
battle.c:3078:Bounds error: array reference (16) outside bounds of the array.
battle.c:3078: Pointer value: 0x1ceda848
battle.c:3078: Object `calloc':
battle.c:3078: Address in memory: 0x1ceda808 .. 0x1ceda847
battle.c:3078: Size: 64 bytes
battle.c:3078: Element size: 4 bytes
battle.c:3078: Number of elements: 16
battle.c:3078: Created at: malloc.c, line 23
battle.c:3078: Storage class: heap
Problem: This bug's appeared again: Permanent #Variables/Variables disappear.
Quests, Banks, etc wipe when you create a new character
We had no such a bug before, but Freya has it. Probably it soaked into eA with
Freya optimizations code...
Assigned: N/A
Progress: 0%
Problem: Sometimes a new empty guild appears with ID 10000, blank name, blank master..
but some chars contain its ID and Guild Memebers Table isn't empty.
(probably can't get real Last used ID)
Assigned: N/A
Progress: 0%
Problem: SVN 8XX. After 1 day up it started to repeat every players commands twice:
i.g. Item usage, movement, etc. It looks like LAGS
Assigned: N/A
Progress: 0%
Problem: SVN 8XX. Firewall Spell doesn't hold mobs. They get all the damage and
walk trough the wall. (even at the level of 10th)
Assigned: N/A
Progress: 0%
Problem: Chase walk skill slightly messed up. You see yourself as invisible, but other players
can still see you
Assigned: N/A
Progress: 0%
Problem: Potion Pitcher skill should be able to target yourself.
Assigned: N/A
Progress: -
Notes: Gravity disabled that some time ago ;P
Problem: There are many empty entries of newly created characters in Char DB Table (missing names)
Assigned: N/A
Progress: 0%
IMPORTANT: = NEVERENDING SOURCE OF SP/HP
Problem: Wedding skills fully donate SP/HP even when the donor has 1 SP / HP (when player has low amount of Max SP/HP)
Assigned: Codemaster
Progress: 100% - should be fixed. Checks for 15% of HP for males, 15% of SP for females.
Problem: Exp Party Sharing Bug.
i.g. Hunter + Merchant are in the same party. M. is sitting. Hunter is killing some Seals. M. doesn't get EXP.
Then H. teleports to another map and hunts there. Now, M. kills a poring and get a huuuuuuuuuuuuuuuuge amount
of EXP (like it was collecting... all the time he was sitting next to H.)
Assigned: N/A
Progress: 0%
Problem: Guilds alliances
You can have any number of alliances entried in SQL db. Sometimes it glitches and you get > 4 alliances
Assigned: N/A
Progress: 0%
Problem: Disguise Stats Bonus bug.
try @disguise 1002 or 'bonus bDisguise,1002;' as a script in a wearable item. And then go in hide.
You'll get +255 os ro bonuses for all stats and would kill LOD in one kick.
It's a global bug.. comes from those times when WEDDING Class had such ++++bonuses
So Wedding Class has been fixed, but not the source of the bug.
Assigned: N/A
Progress: 0%
Problem: Guilds DB
There always appears an empty guild with ID 100000.
Assigned: N/A
Progress: 0%
Problem: You can put in Cart goods more than Cart Max Weight limit allows
(it's an old good bug about Named / Unnamed Stackable items)
Assigned: N/A
Progress: 0%
Problem: Berserk Skill supposedly disappears randomly.
Assigned: N/A
Progress: 0%
Problem: Lord Kaho Horns supposedly disappear when equipped.
Assigned: N/A
Progress: 0%
Problem: Older Clients are unable to log into the server, period.
Even if the packet_db is set to use the older clients, they still are unable to connect.
Assigned: Celest
Progress: ~100%
Notes: Fixed. A typo caused the code to block packet version 5 clients
Problem: Fire Pillar doesn't consume GEMS!
Assigned: N/A
Progress: N/A
Notes: It isn't supposed to for level 1-5 ^^ [Celest]
Problem: Friends List doesn't save / load again. It used to work 2 months ago.
Let's use Freya's Friends solution (faster, better)
Assigned: N/A
Progress: 0%
Problem: Problems with View ID od wearable Items / Weapons
e.g.
You put off Goggles, but see them on the character even after relogin
You can see both Knife + Shield in a hand
Assigned: N/A
Progress: 0%
Problem: [item exploit] Hunters can set traps not consuming the TRAPS ITEMS, when Bards
use their special support skill.
Then Hunters can collect these traps for free... And then sell, etc.
Assigned: N/A
Progress: 0%
Problem: Speed hack and other proxy-like hacks
they change/double selected packets for different exploits:
dupe, multiattack (destroy Emp in 1 minute.) etc...
We should check packets, should keep eye on frequency of users packets
and ban / kick / log funkers
Assigned: N/A
Progress: 0%
Problem: ATCommand @addwarp crashes the server
Assigned: N/A
Progress: 0%
Problem: If a char has been saved with non-existing map name
then the server crashes on entering the game.
the wrong names e.g. prontera.gat.gat
could be generated on times when map server is disconnected with char server.
Assigned: N/A
Progress: 0%
Problem: [item exploit] Trade Window + Blacksmith's/Alchemyst's MAKE skills -> item exploit
Assigned: N/A
Progress: 0%
Problem: New Guilds Active Skills Abuse. You call 1st skill, then call 2nd and NOW, without dalay of 30 min (or whatever)
you can AGAIN call the 1st skill... So there's no time limit... etc.
Assigned: Celest
Progress: 100% - Fixed
Problem: Wedding TELEPORT skills now work on maps where TELEPORT was disabled
Assigned: N/A
Progress: 0%
Problem: Guilds Skill - Emergency Call doesn't work in castles (it somehow useless)
Assigned: N/A
Progress: 0%
Problem: Guilds Skill - GD_EVELOPMENT (Extend_Guild)
has different description in korean desc table (some numbersm etc)
so it's different from the current implementation (Celest, plz check)
Assigned: N/A
Progress: 0%
Problem: 'Adrenaline Rush' has to work with any weapon again (for whole party)
according to the kRO Sak patch on 21/12
Assigned: N/A
Progress: N/A
Notes: "Fixed Adrenaline Rush skill working for all weapon types again."
I think it was supposed to not work with all weapons ^^;
Problem: [Urgent!] Server doesn't save Variables (#global and global)
If you exit the client with Alt-F4 or lose connection to the server.
Assigned: N/A
Progress: 0%
Problem: [Scripts] Mob spawn. If you set unexisting monster Id
then you have "novice" looking mobs with random EXP
for exapmple there was a mob with 1 HP and 22.000 Exp.
Assigned: N/A
Progress: 0%
Problem: When 2 players try to pickup one dropped item at the same time
then both pickup the item, but 1st one gets ACTUAL item
and another one gets Apple - Unknown item (with random stats, random upgrade, etc)
Assigned: N/A
Progress: 0%
Problem: [ATCommands] GMs teleportings to non-existing maps crash the server
Assigned: N/A
Progress: 0%
Problem: [script.c] script command DOEVENT now doesn't work...
so Knight JOB Quest is unpassable now, Monks Job Quest is too easy (traps don't work)
probably more bugs...
I (Lupus) have script-wise solution. But it isn't good! 8((( DOEVENT used to work fine!
Assigned: N/A
Progress: 0%
Problem: Compilers Bug: Some skills don't work under win32 builds
e.g. HIDE, CLOACKING, etc (both MOB's and PC's skills)
e.g. Whispers can't cloak... Players can't Hide, etc
LINUX builds work fine (or maybe 116x fukked them up...)
oh yeah, Celest mentoned it
Assigned: Celest
Progress: 100% [My bad, fixed ^^; ]
Problem: Rogues Skill "back stab" works without PREPARING arrows.
It consumes arrows, but works even when them aren't prepered (equipped)
Assigned: Celest
Progress: 100%
Problem: Skill Delays Bug (Hunters)
When you use a skill then Equip Another kind of arrows,
you can immediately cast another SKILL. (Bind skills on hot keys and... u get a killing machine)
Assigned: N/A
Progress: 0%
Problem: Scripts prob
We can't use jA's new commands: FOR, WHILE, ELSE, etc
Assigned: N/A
Progress: 0%
Problem: BARD HP exploit
When he plays that 'apple' healing song. Accidently players get HPMAX 32000.
With low HP, but big HPMAX.
Assigned: N/A
Progress: 0%
Problem: Sniper
They have 2 skills to dismount traps: Emeny's and Our's.
So.. during GVG you can't use 1 of the skills at all
but the 2ns one dismounts BOTH types of traps: yours and enemies
Assigned: N/A
Progress: 0%
Problem: WARP PORTAL
You can cast it under someone's feet. (He warps)
Assigned: N/A
Progress: 0%
Problem: WATERBALL
According to http://bbs.emperium.org/viewtopic.php?t=15566&highlight=waterball+faq
Waterballs power depends on the TYPE of water on the map:
Works with Sage's Deluge, although it drains the cells.
Also note, if you cast Waterball with less water
(some areas count as shallow water and do not give the full effects either) than required for the full effect, you will shoot out less Waterballs. This skill is chainable.
Assigned: N/A
Progress: 0%
Problem: ABRAKADABRA (HOCUS POCUS)
It misses half of its effects
According to http://bbs.emperium.org/viewtopic.php?t=15566&highlight=waterball+faq
This skill allows you to use any active skill from any class. However, skills that need you to have a weapon or item you cannot equip or posses will fail. So like Adrenaline Rush and Double Strafe will fail. Also, keep in mind the level of Hocus Pocus also equals the level of the skill you cast. So with Hocus Pocus level 10 you can cast Grand Cross level 10, etc. In addition to those skills you have a chance of casting any of these skills (not sure what the actual names of the skills are):
Monster Chant- basically the same effect as a Dead Branch (not sure if it can be used in town or not).
Reverse Orcish- the Sage's face becomes green like that of an...Orc...
Suicide- the Sage dies. You lose experience as well.
Full-Heal- you regenerate all SP and HP.
Coma- the Sage's HP/SP fall to 1.
Gravity - This skill was supposed to advertise Gravity but was disabled outside of kRO/jRO since other companies carry RO (not in iRO?).
????- This skill will randomly become one of the following if cast on a target:
1) Grim Reaper - the target will die. You won't gain any experience nor will the monster drop anything. Rumors say that you can instant-kill an MVP. This works in PvP.
2) Mono Cell - Change target into a Poring. Only on monsters though.
3) Class Change - Changes the target to an MVP boss monster. If cast on an Alchemist's Flora or Marine Sphere, the MVP will die after the set amount of time that monster would have died.
4) Monster Tame - if you target a monster that is possible to have as a pet, you will see a slot machine pop up. Basically this is a free tame.
Assigned: N/A
Progress: 0%
Problem: Arrows Dupe (or random amount change)
You should prepare/remove arrows while trade. And have both - names and unnamed arrows ^_-
Assigned: N/A
Progress: 0%
Problem: PArty EXP shar Exploit.
1. you enter the game with your HIGH-level character
2. start killing some mobs (e.g. 5 Seals) within a party... Don't finish them!
3. Re-enter with a LOW-LEVEL character from your account
4. now finish the mobs or... let someone do it.
5. u get all your HIGH-LEVEL exp!!!
Why does it look at ACCOUNT ID ? instead of the CHAR ID ?
Assigned: N/A
Progress: 0%
Problem: ICE WALL
1. It again lets you freeze mobs and yourself inside of the wall...
2. When you set a diagonal wall - in its middle sometimes a segment's dropped. So monsters can walk trough it.
WHY?
Assigned: N/A
Progress: 0%
Problem: SQL Castles Again!
The casltes data isn't being saved at all.
During WOE everything acts like it was at the previous Castles save bug time.
Assigned: Lupus
Progress: 100%
Problem: Party EXP share bug
1. Create a party
2. Invite a member
3. Kick him out the party
4. Invite him again.
Now he can get His 100% EXP + 100% Yours EXP (in the party window you look like you're off )
* SQL parties have been fixed in Freya (but the whole file int_party.c has been rewritten there)
Assigned: N/A
Progress: 0%
Problem: Guilds Breaking
When you BREAK your guild and then someone re-creates another guild with the same Name
Then new GULD would have LEVEL, EXP, STATS of the broken guild
Probably it isn't being deleted from memory.
Assigned: N/A
Progress: 0%

View File

@ -146,3 +146,26 @@ Biography:
// Back 2 Me :P
npctalk "Sorry Valaris";
npctalk "(He Is Da Man!)";
nsstrunks
// Off on my own somewhere lol. In a town that no one visits ;)
- General Dev, do whatever I feel like at the time
- Real name unknown, just call me nsstrunks ;)
- 16 years old
- Off on my own most of the time
- Willing to help as long as your not annoying ;)
- *goes off into own world*
Ajarn
-------
Real name: Ajarn?
Age: 15
Place: MN, USA
Whatsa I doa: Coder/Bug Reporter extremest
Whysa I here: Freya is slow, and they don't listen to me =(
Into: "There isn't mush to me... I've been programming since I was 11, doing it as a hooby. I can't spell
half the time, and the other half of the time my keyboarding sucks. I'm just here for the ride, and to get
eA rolling along even faster.
Ohh, I also have an eye for mistakes, since I make them so much..."

View File

@ -1,10 +1,30 @@
Post any NPCs/DBs that need to be done or Fixed Here.
Format is:
Description - A description of the task
Type - Whether DB, NPC or Both
Status - The status of the task. The possible values are Pending and Completed
Assignee - The nickname of the person whom is assigned the task
Notes - Miscellaneous notes concerning the task
--------------------------
Post any NPCs/DBs that need to be done or Fixed Here.
Format is:
Description - A description of the task
Type - Whether DB, NPC or Both
Status - The status of the task. The possible values are Pending and Completed
Assignee - The nickname of the person whom is assigned the task
Notes - Miscellaneous notes concerning the task
--------------------------
Description: -Thief Test its not working correctly
Type: -Quest
Status: -Pending
Assignee: -N/A
--------------------------
Description: - Some one needs to check the item_db there are alot of errors.
Type: - DB
Status: - Pending
Assignee: - N/A
--------------------------
Description: - Changing into "High" class are supposed to give you 100 stat
- points. It currently only gives you 88.
Type: - Jobchanger
Stats: - Pending
Assignee: - N/A

View File

@ -1,12 +1,17 @@
# $Id: Makefile 158 2004-10-01 03:45:15Z PoW $
CC = gcc -pipe
# CC = gcc -pipe -DPCRE_SUPPORT
# CC = g++ --pipe
# CC = gcc -pipe -DGCOLLECT
# CC = gcc -pipe -DDMALLOC -DDMALLOC_FUNC_CHECK
# CC = /usr/local/bin/gcc -fbounds-checking -pipe -DBCHECK
# GCLIB = -lgc
# GCLIB = -L/usr/local/lib -lpcre
GCLIB =
# GCLIB = -ldmalloc
ifdef DEBUG
PACKETDEF = -DPACKETVER=6 -DNEW_006b -DSO_REUSEPORT -DDEBUG
else
PACKETDEF = -DPACKETVER=6 -DNEW_006b -DSO_REUSEPORT
endif
#PACKETDEF = -DPACKETVER=5 -DNEW_006b
#PACKETDEF = -DPACKETVER=4 -DNEW_006b
#PACKETDEF = -DPACKETVER=3 -DNEW_006b
@ -20,15 +25,20 @@ MAKE = gmake
else
MAKE = make
endif
ifeq ($(findstring NetBSD,$(PLATFORM)), NetBSD)
MAKE = gmake
endif
OPT = -g -O2 -ffast-math
OPT = -g -O2 -ffast-math -Wall -Wno-sign-compare
# OPT += -DDUMPSTACK -rdynamic
ifeq ($(findstring CYGWIN,$(PLATFORM)), CYGWIN)
OS_TYPE = -DCYGWIN
CFLAGS = $(OPT) -Wall -DFD_SETSIZE=4096 -I../common $(PACKETDEF) $(OS_TYPE)
CFLAGS = $(OPT) -DFD_SETSIZE=4096 -I../common $(PACKETDEF) $(OS_TYPE)
else
OS_TYPE =
CFLAGS = $(OPT) -Wall -I../common $(PACKETDEF) $(OS_TYPE)
CFLAGS = $(OPT) -I../common $(PACKETDEF) $(OS_TYPE)
# CFLAGS = -DTWILIGHT $(OPT) -Wall -I../common $(PACKETDEF) $(OS_TYPE)
endif
MYSQLFLAG_INCLUDE_DEFAULT = /usr/local/include/mysql
@ -39,10 +49,10 @@ ifeq ($(findstring /,$(MYSQLFLAG_CONFIG)), /)
MYSQLFLAG_VERSION = $(shell $(MYSQLFLAG_CONFIG) --version | sed s:\\..*::)
endif
ifeq ($(findstring 5,$(MYSQLFLAG_VERSION)), 5)
MYSQLFLAG_CONFIG_ARGUMENT = --include
endif
ifeq ($(findstring 4,$(MYSQLFLAG_VERSION)), 4)
MYSQLFLAG_CONFIG_ARGUMENT = --cflags
endif
ifeq ($(findstring 5,$(MYSQLFLAG_VERSION)), 5)
MYSQLFLAG_CONFIG_ARGUMENT = --include
endif
ifndef MYSQLFLAG_CONFIG_ARGUMENT
@ -63,17 +73,19 @@ else
LIB_S = $(LIB_S_DEFAULT)
endif
MYLIB = CC="$(CC)" CFLAGS="$(CFLAGS) $(MYSQLFLAG_INCLUDE)" LIB_S="$(LIB_S)"
MYLIB = CC="$(CC)" CFLAGS="$(CFLAGS) $(MYSQLFLAG_INCLUDE)" LIB_S="$(LIB_S) $(GCLIB)"
endif
MKDEF = CC="$(CC)" CFLAGS="$(CFLAGS)"
MKDEF = CC="$(CC)" CFLAGS="$(CFLAGS)" LIB_S="$(GCLIB)"
all: conf txt
conf:
cp -r conf-tmpl conf
rm -rf conf/.svn conf/*/.svn
cp -r save-tmpl save
rm -rf save/.svn
txt : src/common/GNUmakefile src/login/GNUmakefile src/char/GNUmakefile src/map/GNUmakefile src/ladmin/GNUmakefile conf
cd src ; cd common ; $(MAKE) $(MKDEF) $@ ; cd ..
@ -84,21 +96,25 @@ txt : src/common/GNUmakefile src/login/GNUmakefile src/char/GNUmakefile src/map/
ifdef SQLFLAG
sql: src/common/GNUmakefile src/login_sql/GNUmakefile src/char_sql/GNUmakefile src/map/GNUmakefile src/ladmin/GNUmakefile src/txt-converter/login/GNUmakefile src/txt-converter/char/GNUmakefile conf
sql: src/common/GNUmakefile src/login_sql/GNUmakefile src/char_sql/GNUmakefile src/map/GNUmakefile src/txt-converter/login/GNUmakefile src/txt-converter/char/GNUmakefile conf
cd src ; cd common ; $(MAKE) $(MKDEF) $@ ; cd ..
cd src ; cd login_sql ; $(MAKE) $(MYLIB) $@ ; cd ..
cd src ; cd char_sql ; $(MAKE) $(MYLIB) $@ ; cd ..
cd src ; cd map ; $(MAKE) $(MYLIB) $@ ; cd ..
cd src ; cd ladmin ; $(MAKE) $(MKDEF) $@ ; cd ..
cd src ; cd txt-converter ; cd login ; $(MAKE) $(MYLIB) $@ ; cd ..
cd src ; cd txt-converter ; cd char ; $(MAKE) $(MYLIB) $@ ; cd ..
cd src ; cd txt-converter ; cd login ; $(MAKE) $(MYLIB) ; cd ..
cd src ; cd txt-converter ; cd char ; $(MAKE) $(MYLIB) ; cd ..
else
sql:
$(MAKE) CC="$(CC)" OPT="$(OPT)" SQLFLAG=1 $@
endif
debug-sql:
$(MAKE) CC="$(CC)" OPT="$(OPT)" DEBUG=1 sql
tools:
cd src ; cd tool && $(MAKE) $(MKDEF) && cd ..
webserver:
cd src ; cd webserver && $(MAKE) $(MKDEF) && cd ..
clean: src/common/GNUmakefile src/login/GNUmakefile src/char/GNUmakefile src/map/GNUmakefile src/ladmin/GNUmakefile src/txt-converter/login/GNUmakefile src/txt-converter/char/GNUmakefile
cd src ; cd common ; $(MAKE) $(MKDEF) $@ ; cd ..
@ -110,16 +126,6 @@ clean: src/common/GNUmakefile src/login/GNUmakefile src/char/GNUmakefile src/map
cd src ; cd ladmin ; $(MAKE) $(MKDEF) $@ ; cd ..
cd src ; cd txt-converter ; cd login ; $(MAKE) $(MKLIB) $@ ; cd ..
cd src ; cd txt-converter ; cd char ; $(MAKE) $(MKLIB) $@ ; cd ..
cd src ; cd webserver; $(MAKE) $(MKDEF) $@ ; cd ..
tools:
cd tool && $(MAKE) $(MKDEF) && cd ..
$(CC) -o setupwizard setupwizard.c
webserver:
cd src ; cd webserver ; $(MAKE) $(MKDEF) $@ ; cd ..
#webserver: src/webserver/GNUmakefile
src/common/GNUmakefile: src/common/Makefile
sed -e 's/$$>/$$^/' src/common/Makefile > src/common/GNUmakefile
@ -139,5 +145,3 @@ src/txt-converter/login/GNUmakefile: src/txt-converter/login/Makefile
sed -e 's/$$>/$$^/' src/txt-converter/login/Makefile > src/txt-converter/login/GNUmakefile
src/txt-converter/char/GNUmakefile: src/txt-converter/char/Makefile
sed -e 's/$$>/$$^/' src/txt-converter/char/Makefile > src/txt-converter/char/GNUmakefile
src/webserver/GNUmakefile: src/webserver/Makefile
sed -e 's/$$>/$$^/' src/webserver/Makefile > src/webserver/GNUmakefile

32
README.win32 Normal file
View File

@ -0,0 +1,32 @@
Building eAthena under win32
There are currently two ways to build eAthena. The first and oldest way is by using cygwin (www.cygwin.org). This was the only way until the svn 1370 timeframe. The second way is by using Visual Studio .NET 2003.
Building using cygwin:
1) delete every copy of cygwin1.dll on your system
2) Go to www.cygwin.com and run the setup.exe.
3) install gcc, make, bash, g++, and gdb. Basically install
all developer tools if possible. If later you find you are
missing something, re-run the setup and install that
4) make sure the ../bin of wherever you installed cygwin to is in your
path. ie, if you put cygwin in C:/cygwin then add c:/cygwin/bin
to your path
5) return to this directory and type "make txt"
Building using Visual Studio .NET 2003
1) Make sure you have the platform SDK installed when you install
this. If you don't have it, you can go to microsoft and download a
copy.
2) open the eAthena.sln file
3) Build the components you wish..
if you wish mysql support (http://dev.mysql.com/), grab a windows
install of mysql
http://dev.mysql.com/get/Downloads/MySQL-4.1/mysql-4.1.10a-win32.zip/from/pick#mirrors
and install it into the default location on the C drive. This will
best match how I set up the solutions/project files

3769
Readme-jap

File diff suppressed because it is too large Load Diff

15
SVN-SUPPORT Normal file
View File

@ -0,0 +1,15 @@
If you are reading this, you are one of the lucky fools to be actually
using the active development tree of the eAthena team. This is the
only version that most of the eA dev team will activly support.
svn can be retrieved via:
http://subversion.tigris.org/files/documents/15/20015/svn-1.1.3-setup.exe
once downloaded and placed in your path, you can just do:
C> svn co http://svn2.stormbirds.org:8080/svn/ea/branches/stable
this will check out a copy of our active stable development tree which
you can then build. Build? figure it out...

View File

@ -34,6 +34,8 @@ command_symbol: @
// -> can do anything, except administration commands
// 99: Administrator
// -> can do anything!
// 100: Disabled
// -> Commands that aren't used
//--------------------------
@ -41,7 +43,6 @@ command_symbol: @
// Give server time. (6 same commands)
uptime: 0
changesex: 0
time: 0
date: 0
server_date: 0
@ -49,6 +50,11 @@ serverdate: 0
server_time: 0
servertime: 0
// Show Monster info (rates, stats, drops, MVP stuff)
mobinfo: 0
monsterinfo: 0
mi: 0
// Display your ignore list (people from which you ignore wisps)
ignorelist: 0
@ -57,17 +63,6 @@ ignorelist: 0
// if you want be sure of each e-mail disable this option (value: 100)
email: 0
// To become GM (need password; password is set in login_athena.conf).
// special!: only a non-GM (player with gm level 0) need to have this command.
// if you change the value, be sure of what you do!
// To be able to create a gm with @gm, you must:
// - give a level to level_new_gm (parameter of login_athena.conf) (not 0)
// - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) - Only level 0 can give access to this command
// - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
// - and normal player must give correct password when he use the @gm command (gm_pass paramter in login_athena.conf)
gm: 100
//-------------------------
// 1: Super player commands
@ -91,6 +86,7 @@ where: 1
// Spawns you to set points in major cities.
go: 10
autoloot: 10
//----------------------
@ -105,12 +101,24 @@ jumpto: 20
goto: 20
warpto: 20
// Warp yourself to a person by PID (similar to above, cept you us the PID)
jumptoid: 20
jumptoid2: 20
gotoid: 20
gotoid2: 20
warptoid: 20
warptoid2: 20
// follow a player (including warping to them)
follow: 20
// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit").
kick: 20
// Disconnects a user from the server using their PID.
kickid: 20
kickid2: 20
// Changes your apperance.
model: 20
@ -162,7 +170,7 @@ exall: 20
broadcast: 40
// Broadcast to the map you are on (1 command + /lb, /nlb).
local_broadcast: 40
localbroadcast: 40
// Broadcast (with or without name).
kami: 40
@ -260,12 +268,6 @@ save: 40
// Do some visual effect on your character
effect: 40
// Display all items of a player
charitemlist: 40
// Display all items of a player's storage
charstoragelist: 40
// Display all items of a player's cart
charcartlist: 40
@ -287,9 +289,21 @@ useskill: 40
// What skills are required to get this skill
skilltree: 40
// Marriage skills
marry: 40
divorce: 40
rings: 40
// make another player killable
charkillable: 40
// Same as above, cept uses PID.
charkillableid: 40
charkillableid2: 40
// Play a Sound!
sound: 40
//---------------------
// 50: Sub-GM+ commands
@ -312,6 +326,11 @@ monster2: 50
// To get a peco to (un)ride for another player.
charmountpeco: 50
// ??
monstersmall: 50
// ??
monsterbig: 50
//----------------
// 60: GM commands
@ -340,6 +359,7 @@ charbaselvl: 60
// Changes the sex of an online player (all characters on the account)
charchangesex: 60
changesex: 60
// Remove items from a character
chardelitem: 60
@ -364,9 +384,6 @@ charskreset: 60
// Saves the respawn point of another character.
charsave: 60
// Changes another character's zenny
charzeny: 60
// Levels your guild to specified level (2 same commands).
guildlvup: 60
guildlvlup: 60
@ -385,6 +402,10 @@ itemcheck: 60
// Kill another character without hitting them.
kill: 60
// Same as above, cept uses PID.
killid: 60
killid2: 60
// Kill all monsters in map (with drops)
killmonster: 60
@ -404,6 +425,10 @@ produce: 60
// Warps a character to you (1 command + /recall).
recall: 60
// Warps a character to you using their PID.
recallid: 60
recallid2: 60
// Refines all weapons in your items list.
refine: 60
@ -413,6 +438,10 @@ repairall: 60
// Revives a character, and heals them.
revive: 60
// Same as above, cept uses PID.
reviveid: 60
reviveid2: 60
// Warp another person to a certain map, at (x,y) coordinates (2 same commands).
rura+: 60
charwarp: 60
@ -538,6 +567,9 @@ enablenpc: 80
// Disables a NPC.
disablenpc: 80
// Hides a NPC.
hidenpc: 80
// Move a NPC
npcmove: 80
@ -589,6 +621,22 @@ setbattleflag: 99
// Refresh only status of players - SQL Only
refreshonline: 99
// Re-load gm command config (admin command)
reloadatcommand: 99
// Re-load battle config (admin command)
reloadbattleconf: 99
// Re-load status database (admin command)
reloadstatusdb: 99
// Re-load player info database (admin command)
reloadpcdb: 99
// [Un]Disguise All Players
disguiseall: 99
undisguiseall: 99
//---------------------------------------------------------------
// 99: Weather effects
@ -602,6 +650,9 @@ sakura: 99
leaves:99
// Stop all weather effects
clearweather: 99
//---------------------------------------------------------------
// 0: Mail System - SQL Only commands - Must be enabled
@ -626,9 +677,12 @@ sendprioritymail: 80
// Delete a message.
deletemail: 0
//---------------------------------------------------------------
// 100: Disabled commands
gm: 100
//---------------------
// OTHER: not a command
//import: conf/import/atcommand_conf.txt
import: conf/import/atcommand_conf.txt

View File

@ -1,569 +0,0 @@
// Athena atcommand Configuration file.
// Translated by Peter Kieser <pfak@telus.net>
// Set here the symbol that you want to use for your commands
// Only 1 character is get (default is '@'). You can set any character,
// except control-character (0x00-0x1f), '%' (party chat speaking) and '/' (standard ragnarok GM commands)
// With default character, all commands begin by a '@': <example> @revive
command_symbol: @
// Sets the level of the users that can use the GM commands.
// <command name>: level
// When battle_athena.conf has atcommand_gm_only set to no,
// normal players (gm level 0) can use GM commands if you set 0 to the command level.
// Max GM level is 99. If you want forbid a command to all people, set it with level 100.
// Default values are set to define different GM levels like follow:
// 0: normal player
// -> no special advantage (only @time to know time and if at_command_gm_only is disabled)
// 1: Super player
// -> some (very) little advantages: storage, petrename, etc...
// 10: Super player+
// -> same of Super player with !go (very super player)
// 20: Mediator
// -> it's a GM that only need to know people, and move to their to speak with them (they can access to any command about wisps)
// 40: Sub-GM
// -> This GM can help a GM, and can not create item or zeny or modify a character (can have some information commands)
// 50: Sub-GM+
// -> This GM can change some non-important things on a character
// 60: GM
// -> can do almost anything (excep administration, and mass commands)
// GM is the first level where we can modify a character with important value, create items or create zenys
// 80: GM Chief
// -> can do anything, except administration commands
// 99: Administrator
// -> can do anything!
//--------------------------
// 0: normal player commands
// Give server time. (6 same commands)
time: 0
date: 0
server_date: 0
serverdate: 0
server_time: 0
servertime: 0
// Display your ignore list (people from which you ignore wisps)
ignorelist: 0
// To change your (own) email (characters protection)
// note: this command doesn't check email itself, but check structure of the email (xxx@xxx)
// if you want be sure of each e-mail disable this option (value: 100)
email: 0
// To become GM (need password; password is set in login_athena.conf).
// special!: only a non-GM (player with gm level 0) need to have this command.
// if you change the value, be sure of what you do!
// To be able to create a gm with @gm, you must:
// - give a level to level_new_gm (parameter of login_athena.conf) (not 0)
// - enable to level 0 the @gm command (atcommand_athena.conf) (default 100) - Only level 0 can give access to this command
// - enable gm commands to normal player (battle_athena.conf, atcommand_gm_only parameter)
// - and normal player must give correct password when he use the @gm command (gm_pass paramter in login_athena.conf)
gm: 100
//-------------------------
// 1: Super player commands
// Suicide your character.
die: 1
// Enables you to rename your pet.
petrename: 1
party: 1
// Brings up your personal storage wherever you are.
storage: 1
// Locate someone on a map, returns your coordinates if the person isn't on.
where: 1
//---------------------------
// 10: Super player+ commands
// Spawns you to set points in major cities.
go: 10
//----------------------
// 20: Mediator commands
// Displays helpfile in Athena base directory (2 same commands).
help: 20
h: 20
// Warp yourself to a person (3 same commands + /shift).
jumpto: 20
goto: 20
warpto: 20
// follow a player (including warping to them)
follow: 20
// Disconnects a user from the server (1 command + right click menu for GM "(name) force to quit").
kick: 20
// Changes your apperance.
model: 20
// To get a peco to (un)ride
mountpeco: 20
// Returns list of logged in characters with their position (2 same commands).
who: 20
whois: 20
// Returns list of logged in characters with their job.
who2: 20
// Returns list of logged in characters with their party/guild.
who3: 20
// Returns list of logged in characters with their position in a specifical map.
whomap: 20
// Returns list of logged in characters with their job in a specifical map.
whomap2: 20
// Returns list of logged in characters with their party/guild in a specifical map.
whomap3: 20
// Like @who+@who2+who3, but only for GM.
whogm: 20
// Change your appearence to other players to a mob.
disguise: 20
//Restore your normal appearance.
undisguise: 20
// Display ignore list of a player (people from which the player ignore wisps)
charignorelist: 20
// Enable all wispers for a player
inall: 20
// Disable all wispers for a player
exall: 20
//--------------------
// 40: Sub-GM commands
// Broadcast to the whole server. Using (1 command + /nb, /b).
broadcast: 40
// Broadcast to the map you are on (1 command + /lb, /nlb).
local_broadcast: 40
// Broadcast (with or without name).
kami: 40
kamib: 40
// Enables you to go to a certain map, at (x,y) coordinates. (@mapmove + /mm or /mapmove)
mapmove: 40
// Enables you to view other characters stats.
charstats: 40
// Shows Stats Of All Characters Online
charstatsall: 40
// Enables GVG on a map (2 same commands).
gvgon: 40
gpvpon: 40
// Turns GVG (Guild v. Guild) off on a map (2 same commands).
gvgoff: 40
gpvpoff: 40
// Heals a person to full HP/SP.
heal: 40
// GM Hide (enables you to be invisible to characters, and most monsters) (1 command + /hide).
hide: 40
// Changes your job to one you specify (2 same commands).
job: 40
jobchange: 40
// Enables you to to jump randomly on a map (that you are already on).
jump: 40
// Warps you to your last save point (2 same commands).
return: 40
load: 40
// Enables lost skills.
lostskill: 40
// Saves a warp point.
memo: 40
// Set your character display options. (Visual effects of your character)
option: 40
//Makes an egg
makeegg: 40
//Hatches an egg
hatch: 40
// Sets the level of intemecy of your pet.
petfriendly: 40
// Sets hunger level of your pet.
pethungry: 40
// Turns PVP (Person v. Person) off on a map.
pvpoff: 40
// Enables PVP on a map.
pvpon: 40
// Enables platinum skills.
questskill: 40
// Sets the speed you can walk/attack at. Default is 150.
speed: 40
// Enables spirit sphere balls.
spiritball: 40
// Warp yourself to a certain map, at (x,y) coordinates (2 same commands).
rura: 40
warp: 40
// Changes GM clothes color (2 same commands)
dye: 40
ccolor: 40
// Changes GM hair style (2 same commands)
hairstyle: 40
hstyle: 40
// Changes GM hair color (2 same commands)
haircolor: 40
hcolor: 40
// Deletes all your items.
itemreset: 40
// Kill all monsters in map (without drops)
killmonster2: 40
// Sets your spawn point (aka save point).
save: 40
// Do some visual effect on your character
effect: 40
// Display all items of a player
charitemlist: 40
// Display all items of a player's storage
charstoragelist: 40
// Display all items of a player's cart
charcartlist: 40
//---------------------
// 50: Sub-GM+ commands
// Changes character's model
charmodel: 50
guild: 50
// Brings up your guild storage wherever you are.
gstorage: 50
// Spawns a monster, and a certain amount (3 same commands + /monster).
spawn: 50
monster: 50
summon: 50
// Spawns a monster with parameters not in same order of @spawn.
monster2: 50
// To get a peco to (un)ride for another player.
charmountpeco: 50
// Enables to give possibility to a player to rename his/her pet.
charpetrename: 50
//----------------
// 60: GM commands
// Starts Guild Wars
agitstart: 60
// Ends Guild Wars
agitend: 60
// Resurects yourself.
alive: 60
// Levels your character to specified level (adds to your level) (3 same commands).
lvup: 60
baselvlup: 60
blevel: 60
// Raises your job level (3 same commands).
joblvup: 60
joblvlup: 60
jlevel: 60
// Sets another persons base level.
charbaselvl: 60
// Changes the sex of an online player (all characters on the account)
charchangesex: 60
// Remove items from a character
chardelitem: 60
// Sets another persons job level.
charjlvl: 60
// Sets the job of another character (2 same commands).
charjob: 60
charjobchange: 60
// Set options on another character.
charoption: 60
// Gives another character status points
charstpoint: 60
// Gives another character skill points
charskpoint: 60
// Resets another character's stats
charreset: 60
// Resets another character's status, skills
charstreset: 60
charskreset: 60
// Saves the respawn point of another character.
charsave: 60
// Changes another character's zenny
charzeny: 60
// Levels your guild to specified level (2 same commands).
guildlvup: 60
guildlvlup: 60
idsearch: 60
// Creates an item of your choosing, either Item ID or Name (1 command + /item).
item: 60
// Creates a complet item (card, etc...) of your choosing, either Item ID or Name.
item2: 60
// ??
itemcheck: 60
// Kill another character without hitting them.
kill: 60
// Kill all monsters in map (with drops)
killmonster: 60
// Creates yourself a pet egg, have to use Pet ID.
makeegg: 60
// Instantly kills player whose name is entered and deals insane damage to everything around.
nuke: 60
// Enable hitting a player even when not in pvp
killer: 60
// Creates weapon of desired element.
produce: 60
// Warps a character to you (1 command + /recall).
recall: 60
// Refines all weapons in your items list.
refine: 60
// Will repair all broken items in inventory.
repairall: 60
// Revives a character, and heals them.
revive: 60
// Warp another person to a certain map, at (x,y) coordinates (2 same commands).
rura+: 60
charwarp: 60
// Change Status of your character
str: 60
agi: 60
vit: 60
int: 60
dex: 60
luk: 60
// Gets all skills (4 same commands)
allskill: 60
allskills: 60
skillall: 60
skillsall: 60
// sets GM stats to maximum (4 same commands)
statall: 60
statsall: 60
allstats: 60
allstat: 60
// Gives you job points.
stpoint: 60
// Gives you skill points of desired amount.
skpoint: 60
// Warps all online character of a guild to you. (at least one member of that guild must be on.)
guildrecall: 60
// Warps all online character of a party to you. (at least one party member must be online.)
partyrecall: 60
// Allows you to spy on any Guilds Guild chat. (at least one member of that guild must be on.)
guildspy: 60
//Allows you to spy on any party's party chat. (at least one party member must be online.)
partyspy: 60
// Gives you money (zeny) of desired amount.
zeny: 60
// To block definitively a player (only administrator can unblock the account) (2 same commands)
block: 60
charblock: 60
// To unblock a player (2 same commands)
unblock: 60
charunblock: 60
// To ban a player for a limited time (only administrator can unban the account) (4 same commands)
ban: 60
banish: 60
charban: 60
charbanish: 60
// To unban a player (4 same commands)
unban: 60
unbanish: 60
charunban: 60
charunbanish: 60
// To send specified character in jails
jail: 60
// To discharge a prisoner (2 same commands)
unjail: 60
discharge: 60
// To change disguise of another player/GM
chardisguise: 60
charundisguise: 60
// Enables platinum skills of another player.
charquestskill: 60
// Enables lost skills of another player.
charlostskill: 60
// turn on and off skills on a map
skillon: 60
skilloff: 60
// Create a static warp portal that lasts until the next reboot
addwarp: 60
//----------------------
// 80: GM Chief commands
// Set the map you are on to day.
day: 80
// Kills everyone on the server.
doom: 80
// Kills everyone on the map you are on.
doommap: 80
// Set the map you are currently on to night.
night: 80
// Recalls Everyone To Your Coordinates
recallall: 80
// Revives all players on the map.
raisemap: 80
// Revives all players on the server.
raise: 80
// Enables a NPC.
enablenpc: 80
// Disables a NPC.
disablenpc: 80
// Move a NPC
npcmove: 80
//---------------------------
// 99: Administrator commands
// Disconnect all users from the server
kickall: 99
// Closes Map-Server
mapexit: 99
// Give information about terrain/area (debug function)
gat: 99
// Enables debugging
packet: 99
// Shows information about the map
mapinfo: 99
// Re-load item database (admin command)
reloaditemdb: 99
// Re-load monsters database (admin command)
reloadmobdb: 99
// Re-load skills database (admin command)
reloadskilldb: 99
// Re-load scripts (admin command)
reloadscript: 99
// Re-load GM level (admin command)
reloadgmdb: 99
//---------------------
// OTHER: not a command
//import: conf/import/atcommand_conf.txt

View File

@ -11,7 +11,7 @@
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------------
//eAthena Battle Configuration File
// eAthena Battle Configuration File
// Made in to plainer english by Ancyker
//--------------------------------------------------------------
//Note 1: Directives can be set using on/off, yes/no or 1/0.
@ -43,7 +43,12 @@ casting_rate: 100
delay_rate: 100
// Is the delay time is dependent on the caster's DEX? (Note 1)
delay_dependon_dex: yes
// Note: On Official servers Dex does NOT affect delay time
delay_dependon_dex: no
// Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1)
// Note: Setting this to anything above 0 can stop speedhacks.
min_skill_delay_limit: 100
// At what dex does the cast time become zero (instacast)
castrate_dex_scale: 150
@ -145,7 +150,7 @@ item_drop_mvp_min: 1
item_drop_mvp_max: 10000
// Can the monster's drop rate become 0? (Note 1)
drop_rate0item: no
drop_rate0item: yes
// Rate at which exp. is given. (Note 2)
base_exp_rate: 100
@ -153,7 +158,14 @@ base_exp_rate: 100
// Rate at which job exp. is given. (Note 2)
job_exp_rate: 100
// PVP exp. Do players get exp during pvp
// Players' maximum HP rate? (Default is 100)
hp_rate: 100
// Players' maximum SP rate? (Default is 100)
sp_rate: 100
// PVP exp. Do players get exp in PvP maps
// (Note: NOT exp from players, but from normal leveling)
pvp_exp: yes
// When a player dies, how should we penalize them?
@ -208,24 +220,29 @@ gm_all_skill_add_abra: no
// [GM] Can equip anything? (No or minimum GM level, can cause client errors.)
gm_all_equipment: no
// [GM] Raise skills unconditionally, that is, put points in to a skill not in thier jobs skill tree? (no or minimum gm level)
// [GM] Can use skills without meeting the required conditions (no
// blue gems? no problem
gm_skill_unconditional: no
// Can a normal player by-pass the skill tree? (Note 1)
player_skillfree: no
// When doing a skill reset, whether the skill's restriction is to be ignored or not. (Note 1)
player_skillup_limit: yes
// When set to yes, forces skill points gained from 1st class to be put into 1st class
// sklls, and forces novice skill points to be put into the basic skill. (Note 1)
player_skillup_limit: no
// Forging success rate. (Note 2)
weapon_produce_rate: 100
// Prepare Potion succsss rate. (Note 2)
// Prepare Potion success rate. (Note 2)
potion_produce_rate: 100
// Allow monsters to be aggresive and attack first? (Note 1)
monster_active_enable: yes
// If a monster is attacked, will they have a delay in being able to move? (Note 1)
monster_damage_delay: yes
// Monster damage delay rate (Note 1)
monster_damage_delay_rate: 100
@ -322,8 +339,9 @@ heal_exp: 0
// Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
resurrection_exp: 0
// The rate of job exp. when using discount and overcharge on an NPC (100 is normal, 200 is double.)
// The way it is calculated is (money recieved * skill lv) * shop_exp / 100.
// The rate of job exp. when using discount and overcharge on an NPC
// (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
// The way it is calculated is (money recieved * skill lv) * shop_exp / 10000.
shop_exp: 0
// The delay rate of monk's combo (Note 2)
@ -348,8 +366,27 @@ natural_heal_skill_interval: 10000
// The maximum weight for a character to carry when the character stops healing naturally. (in %)
natural_heal_weight_rate: 50
// You can turn the following 5 settings off if you don't need them,
// or if you're experiencing problems with GRF loading
//
// Override item names from GRF file? (Note 1)
item_name_override_grffile: yes
item_name_override_grffile: no
//
// Override item equip positions from GRF file? (Note 1)
item_equip_override_grffile: no
//
// Override item slots from GRF file? (Note 1)
item_slots_override_grffile: no
//
// Override 'indoors' mapflags from GRF file? (Note 1)
indoors_override_grffile: no
//
// Override SP used per level from GRF file? (Note 1)
// Turn this off if you have a customised skill_require_db.txt
skill_sp_override_grffile: no
//
// Read card illustrations from GRF file? (Note 1)
cardillust_read_grffile: yes
// Are arrows are consumed when used on a bow? (Note 1)
arrow_decrement: yes
@ -401,38 +438,40 @@ save_clothcolor: yes
// 0 = element undead
// 1 = race undead
// 2 = both
undead_detect_type: 2
undead_detect_type: 0
// Operational mode of automatic counter.
// 0 = disregard DEF and HIT+20 . CRI*2, 1 = 100% critical
// Counter Attack Skill Type
// 0 = 100% critical
// 1 = disregard DEF and HIT+20, CRI*2
// 2 = Same as 0, but can counter skills (?)
// Players
player_auto_counter_type: 0
// Monsters
monster_auto_counter_type: 0
// Type of penalty that is applied to FLEE when more than agi_penaly_count monsters are targetting player
// Type of penalty that is applied to FLEE when more than agi_penalty_count monsters are targetting player
// 0 = no penalty is applied
// 1 = agi_penaly_num is reduced from FLEE as a %
// 2 = agi_penaly_num is reduced from FLEE as an exact amount
agi_penaly_type: 1
// 1 = agi_penalty_num is reduced from FLEE as a %
// 2 = agi_penalty_num is reduced from FLEE as an exact amount
agi_penalty_type: 1
// Amount of enemies required to be targetting player before FLEE begins to be penalized
agi_penaly_count: 3
agi_penalty_count: 3
// Amount of FLEE penalized per each attacking monster more than agi_penaly_count
agi_penaly_num: 10
// Amount of FLEE penalized per each attacking monster more than agi_penalty_count
agi_penalty_num: 10
// Type of penalty that is applied to VIT defense when more than vit_penaly_count monsters are targetting player
// Type of penalty that is applied to VIT defense when more than vit_penalty_count monsters are targetting player
// 0 = no penalty is applied
// 1 = vit_penaly_num is reduced from FLEE as a %
// 2 = vit_penaly_num is reduced from FLEE as an exact amount
vit_penaly_type: 1
// 1 = vit_penalty_num is reduced from FLEE as a %
// 2 = vit_penalty_num is reduced from FLEE as an exact amount
vit_penalty_type: 1
// Amount of enemies required to be targetting player before VIT defense begins to be penalized
vit_penaly_count: 3
vit_penalty_count: 3
// Amount of VIT defense penalized per each attacking monster more than vit_penaly_count
vit_penaly_num: 5
// Amount of VIT defense penalized per each attacking monster more than vit_penalty_count
vit_penalty_num: 5
// When the player attacks an object, the calculation method of DEF.
// With 0 this will be ignored specification, at 1 or more def = subtraction of (DEF* value).
@ -455,33 +494,42 @@ player_skill_reiteration: no
//Whether or not, ground skills of the monsters' will pile up. (Note 1)
monster_skill_reiteration: no
//Whether or not ground based skills of a certain type such as traps can be cast straight onto other players. (Note 1)
// Whether players are not allowed to cast ground based skills of a certain type such
// as traps straight onto or nearby other players/monsters. (Note 1)
player_skill_nofootset: yes
//Whether or not ground based skills of a certain type such as traps can be cast straight onto monsters. (Note 1)
// Whether monsters are not allowed to cast ground based skills of a certain type such
// as traps straight onto or nearby other players. (Note 1)
monster_skill_nofootset: yes
// When a player is cloaking, Whether the wall is checked or not. (Note 1)
// Note: When set to yes players can still cloak away from walls, but cannot move
// as well as receive movement penalties if the skill level is below 3.
// Note: When set to no players can always cloak away from walls and move around
// freely even if the skill level is below 3.
// no or 0 = doesn't check for walls (you can cloacking without walls)
// 1 = it checks for walls
// 2 = it doesn't checks for walls + your cloaking lasts forever
// 3 = it checks for walls, but your cloaking lasts forever
player_cloak_check_type: yes
// When a monster is cloaking, Whether the wall is checked or not. (Note 1)
monster_cloak_check_type: no
// Damage adjustments for WOE battles against defending Guild monsters (Note 2)
castle_defense_rate: 100
// Melee damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_short_attack_damage_rate: 100
// Ranged damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_long_attack_damage_rate: 100
gvg_long_attack_damage_rate: 60
// Magic damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_magic_attack_damage_rate: 100
gvg_magic_attack_damage_rate: 50
// Misc damage adjustments for WoE battles (Guild Vs Guild) (Note 2)
gvg_misc_attack_damage_rate: 100
gvg_misc_attack_damage_rate: 60
// When the empelium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner
// When the emperium is broken with WoE mode on, How Long Before The Declaration Of Castle Owner
// and Removal of Monsters/Players from Castle. (in milliseconds)
gvg_eliminate_time: 7000
@ -495,9 +543,6 @@ player_attack_direction_change: yes
// Monsters's Direction Changed When Attacking? (Note 1)
monster_attack_direction_change: yes
// If the player has Undead Elemental Equipment, should they be frozen or not. (Note 1)
player_undead_nofreeze: no
// Will Player Skills Stay Within Land Limit or not? (Note 1)
player_land_skill_limit: yes
@ -505,22 +550,22 @@ player_land_skill_limit: yes
monster_land_skill_limit: yes
// If a party uses a skill with penalties do they apply? (Note 1)
party_skill_penaly: yes
party_skill_penalty: yes
// If monster's class is changed will it fully recover HP and SP and Ailments? (Note 1)
monster_class_change_full_recover: no
// Do produced items have the maker's name on them? (Note 1)
produce_item_name_input: yes
produce_item_name_input: no
// Do produced potions have the maker's name on them? (Note 1)
produce_potion_name_input: yes
produce_potion_name_input: no
// Do crafted arrows have the maker's name on them? (Note 1)
making_arrow_name_input: yes
making_arrow_name_input: no
// Does created holy water have the maker's name on it? (Note 1)
holywater_name_input: yes
holywater_name_input: no
// Stop logout for 10 seconds after a hit? (Note 1)
prevent_logout: yes
@ -560,7 +605,7 @@ pc_attack_attr_none: no
mob_attack_attr_none: no
// mob attacks againsts players wearing ghostring armor do full damage
mob_ghostring_fix: no
mob_ghostring_fix: yes
// Does the Golden Thief Bug card only work during pvp?
// no or 0 - gtb works all the time
@ -572,14 +617,14 @@ gtb_pvp_only: no
// 2: Full evasion exclusion
// 3: Full evasion and evasion exclusion
// 4 or more: Except all.
agi_penaly_count_lv: 2
agi_penalty_count_lv: 2
// How to count the number of the enemies who do a vit penalty
// 1 or less: It is a count altogether.
// 2: Full evasion exclusion
// 3: Full evasion and evasion exclusion
// Four or more: Except all.
vit_penaly_count_lv: 3
vit_penalty_count_lv: 3
// Grandcross Settings (Dont mess with these)
// Even if MOB (PC) has overlapped, it HIT(s) compulsion 3. (Default no)
@ -602,22 +647,19 @@ player_skill_partner_check: yes
// Is the character of a GM account set as the object of a display by @ command etc. or not?
hide_GM_session: no
// ユニット移動処-摯?@。0で-{鯖仕-l(回線負荷→重、鯖処-掾ィ軽)、1でAthena仕-l(回線負荷→軽、鯖処-掾ィ重)
// translation (babelfish):
// Unit portable place - ? @.
// With 0 - {mackerel SI -l (circuit load -> heavily, the mackerel place - the ? ? lightly),
// With 1 - Athena SI -l (circuit load -> lightly, the mackerel place - the ? ? it is heavy)
// Skill unit movement processing method
// 0 - Aegis system : Network load -> Heavier, Server load -> Lighter
// 1 - Athena system : Network load -> Lighter, Server load -> Heavier
unit_movement_type: 0
// Are other requests accepted during [various things[party,guild]] a request or not?
// It does not accept by no accepted by yes.
invite_request_check: yes
// リ??ブトラップの仕-l 0:-{鯖仕-l、罠1個 1:Athena仕-l、使ったアイテ?を使った個数
// translation (babelfish):
// SI of ???????? -l
// 0: - {Mackerel SI -l, trap 1
// 1:Athena SI -l, the quantity which used the item which was used
// Remove trap type
// 0 - Aegis system : Returns 1 'Trap' item
// 1 - Athena system : Allows the returned item and amount to be defined
skill_removetrap_type: 0
// Will display experience gained from killing a monster. (Note 1)
@ -708,21 +750,25 @@ hack_info_GM_level: 60
any_warp_GM_min_level: 20
// Set here which client version do you accept. Add all values of clients:
// 1: Clients before 2004-07-06 (old clients)
// 2: 2004-07-06 kRO client
// 4: 2004-07-13 kRO client
// 8: 2004-07-26 kRO client
// 16: 2004-08-09 kRO / 2004-08-16aSakray / 2004-08-17aSakray client
// 32: 2004-09-06aSakray client
// 64: 2004-09-21aSakray Client
// 128: 2004-10-18bSakexe Client
// 256: 2004-10-25aSakexe Client
// default value: 511 (all clients)
packet_ver_flag: 511
// Clients older than accepted versions, and versions not set to 'accepted'
// here will be rejected when logging in
// 1: Clients older than 2004-09-06aSakray
// 2: 2004-09-06aSakray client
// 4: 2004-09-21aSakray Client
// 8: 2004-10-18bSakexe Client
// 16: 2004-10-25aSakexe Client
// 32: 2004-11-01aSakexe Client
// 64: 2004-12-06aSakexe Client
// 128: 2005-01-10aSakexe Client
// default value: 255 (all clients)
packet_ver_flag: 255
// Allow GMs to mute players or not?
muting_players: no
// Allow GM commands to be used when muted?
allow_atcommand_when_mute: yes
// Mail system - Only function in sql version
mail_system: no
@ -746,5 +792,39 @@ mobs_level_up: no
// Use kRO new steal formula?
skill_steal_type: yes
// Set this to 1 if your clients have langtype problems and can't display motd properly
motd_type: 0
// The minimum level for GMs' to drop items on the ground, use the Storage or
// trade Items/Zeny?
gm_can_drop_lv: 0
// Allow GMs' to see the hp of every player?
disp_hpmeter: no
// Players' will drop a 'Bone' when killed?
// 1 - Dropped only in PvP maps
// 2 - Dropped in all situations
// 0 - Disabled
bone_drop: 0
// The rate of monsters dropping ores by the skill Ore Discovery (Default is 100)
finding_ore_rate: 100
//Method of calculating earned experience when defeating a monster:
//0 - jAthena's
//1 - eAthena's, using damage given / max_hp as damage ratio
//2 - eAthena's, using damage given / total damage as damage ratio
exp_calc_type: 1
// Can the 'Glory of Guild' skill be learnt in the Guild window,
// and does changing emblems require it? (Note 1)
// P.S: This new guild skill only appears for 2004-10-25aSakexe or newer
// P.S 2: This skill is not implemented on official servers, so its only optional
require_glory_guild: no
// Is exp sharing disabled for idle members in the party?
idle_no_share: no
import: conf/import/battle_conf.txt

View File

@ -18,6 +18,10 @@ wisp_server_name: Server
//
// login_ip:127.0.0.1
// What interface should we bind to.. if you have multiple IP's on one
// machine, this lets you put multiple servers on the same ports
// bind_ip:127.0.0.1
// Login Server Port
login_port: 6900
@ -59,6 +63,9 @@ char_new: 0
// Maximum users able to connect to the server. Set to 0 for unlimited.
max_connect_user: 0
// Minimum GM level that is allowed to bypass the server limit of users.
gm_allow_level: 99
// It's to check IP of a player between char-server and other servers (part of anti-hacking system)
// If player doesn't have same IP, connection is refused.
// Set to 0/off/no to not check IP of player.
@ -77,7 +84,7 @@ char_txt: save/athena.txt
// default is 'no', because backup file take time for nothing. Actually, there is no problem on characters file creation and save.
backup_txt_flag: no
// Character server flatfile database (backup)
// Character server flatfile database (backup, TXT only)
backup_txt: save/athena_backup.txt
// Friends list flatfile database
@ -153,19 +160,16 @@ online_refresh_html: 20
// To log the character server?
log_char: 1
// How many Characters are allowed per Account ? (0 = disabled) [SQL Only!]
chars_per_account: 0
// What folder the DB files are in (item_db.txt, etc.)
db_path: db
// Anti-freeze system enable
anti_freeze_enable: 0
// Anti-freeze system interval (in seconds)
anti_freeze_interval: 6
// If you want use an additional configuration file, uncomment and use this parameter
//import: path/additional_configuration_file
// Mugendai's GUI Support
imalive_on: 0
imalive_time: 30
flush_on: 0
flush_time: 30
flush_time: 30
import: conf/import/char_conf.txt

View File

@ -8,11 +8,20 @@
// With default character, all commands begin by a '#', example: #save SomePlayer
command_symbol: #
job: 60
jobchange: 60
stats: 40
statsall: 40
itemlist: 40
effect: 40
storagelist: 40
petrename: 50
petfriendly: 50
stats: 40
option: 60
save: 60
statsall: 40
reset: 60
spiritball: 60
item: 60
job: 60
jobchange: 60
zeny: 60
import: conf/import/charcommand_conf.txt

View File

@ -101,6 +101,10 @@
40: Archer 146 = Auto Berserk 151 = Take Stone 155 = Crazy Uproar/Loud Voice
40: 147 = Arrow Creation Acolyte 152 = Stone Throw Magician
40: 148 = Charge Arrows 156 = Holy Light 157 = Energy Coat
40: @skilltree <
40: @marry <player1> <player2> - marry two players
40: @divorce <player> - divorces the two players
40: @rings - gives you the two wedding rings
60: @addwarp <map name> <x coord> <y coord>
40:
40:--- MONSTERS CMD ---

View File

0
log/branchlog.log → conf-tmpl/import/log_conf.txt Normal file → Executable file
View File

View File

@ -23,6 +23,9 @@ castle_txt: save/castle.txt
// Options for both versions
// Log Inter Connections, etc.?
log_inter: 1
// Inter Log Filename
inter_log_filename: log/inter.log
@ -30,15 +33,20 @@ inter_log_filename: log/inter.log
party_share_level: 10
// SQL version options only
// The lowest GM level on your server
lowest_gm_level: 1
// How often the GM accounts will be reloaded by the map-server in minutes
read_gm_interval: 10
// SQL version options only
// Ideally under linux, you want to use localhost instead of 127.0.0.1.
//
// Under windows, you want to use 127.0.0.1. If you see a message like
// "Can't connect to local MySQL server through socket '/tmp/mysql.sock' (2)"
// and you have localhost, switch it to 127.0.0.1
// MySQL Login SQL Server
login_server_ip: 127.0.0.1
@ -124,5 +132,4 @@ mob_db_db: mob_db
//Use SQL item_db and mob_db for the map server
use_sql_db: no
// Log Inter Connections, etc.?
log_inter: 1
import: conf/import/inter_conf.txt

View File

@ -30,5 +30,4 @@ ladmin_log_filename: log/ladmin.log
// 3: 2004-12-31 23:59:59 (default)
date_format: 3
// If you want use an additional configuration file, uncomment and use this parameter
//import: path/additional_configuration_file
import: conf/import/ladmin_conf.txt

View File

@ -6,29 +6,64 @@ enable_logs: 1
// Use MySQL Logs? (SQL Version Only)
sql_logs: 0
// LOGGING FILTERS [Lupus]
//=============================================================
//if any condition is true then the item will be logged
//0 = Don't log at all
//1 = Log any item
//Advanced Filter Bits: ||
//2 - Healing items (0)
//3 - Etc Items(3) + Arrows (10)
//4 - Usable Items(2)
//5 - Weapon(4)
//6 - Shields,Armor,Headgears,Accessories,etc(5)
//7 - Cards(6)
//8 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs)
//9 - Log expensive items ( >= price_log)
//10 - Log big amount of items ( >= amount_log)
//11 - Log refined items (if their refine >= refine_log )
//12 - Log rare items (if their drop chance <= rare_log )
//Example: (drops log)
//log_drop: 1 = logs ANY items
//log_drop: 2 = logs only HEALING items
//log_drop: 4 = logs only Etc Items and Arrows
//log_drop: 64 = logs only Cards
//log_drop: 332 = logs only Healing items, Cards and those items which price is >= price_items_log
//etc
//not implemented yet
refine_items_log: 7
//not implemented yet
rare_items_log: 100
//don't log it if the current item price < price_items_log
price_items_log: 1000
//don't log it if the current item amount < amount_items_log
amount_items_log: 100
//=============================================================
// Log Dead Branch Usage
log_branch: 0
// Log Monster Drops
// Log Monster Drops (You can use a filter)
log_drop: 0
// Log MVP Monster Drops
log_mvpdrop: 0
// Log Present Items (Old Blue Box, etc.)
// Log Present Items (Old Blue Box, etc.) (You can use a filter)
log_present: 0
// Log Produced Items
// Log Produced Items (You can use a filter)
log_produce: 0
// Log Refining
// Log Refining (You can use a filter)
log_refine: 0
// Log Trading
// Log Trading (You can use a filter)
log_trade: 0
// Log Vending
// Log Vending (You can use a filter)
log_vend: 0
// Log Zeny Trades
@ -37,6 +72,9 @@ log_zeny: 0
// Log GM Commands (set to minimum level of Logged Commands)
log_gm: 40
// Log NPC 'logmes' commands
log_npc: 0
// Dead Branch Log Table
log_branch_db: branchlog
@ -65,30 +103,38 @@ log_vend_db: vendlog
// GM Log Table
log_gm_db: atcommandlog
// NPC Log Table
log_npc_db: npclog
// Dead Branch Log File
log_branch: log/branchlog.log
log_branch_file: log/branchlog.log
// Drop Log File
log_drop: log/droplog.log
log_drop_file: log/droplog.log
// MVP Drop File
log_mvpdrop: log/mvplog.log
log_mvpdrop_file: log/mvplog.log
// Present Drop File
log_present: log/presentlog.log
log_present_file: log/presentlog.log
// Produce Log File
log_produce: log/producelog.log
log_produce_file: log/producelog.log
// Refine Log File
log_refine: log/refinelog.log
log_refine_file: log/refinelog.log
// Trade Log File
log_trade: log/tradelog.log
log_trade_file: log/tradelog.log
// Vend Log File
log_vend: log/vendlog.log
log_vend_file: log/vendlog.log
// GM Log File
log_gm: log/atcommandlog.log
log_gm_file: log/atcommandlog.log
// NPC Log File
log_npc_file: log/npclog.log
import: conf/import/log_conf.txt

View File

@ -1,7 +1,19 @@
// Athena Login Server configuration file.
// Translated by Peter Kieser <pfak@telus.net>
// Login Server IP
//
// You should only need to set this if you are running behind a
// firewall or on a machine with multiple interfaces. In that case,
// you need to specify the IP address you wish to export to the entire world.
//
//login_ip:127.0.0.1
// What interface should we bind to.. if you have multiple IP's on one
// machine, this lets you put multiple servers on the same ports
// bind_ip:127.0.0.1
// Port to bind Login Server to (always binds to all IP addresses)
// Login Server Port
login_port: 6900
// Whether remote administration is enabled or disabled (1 for enabled, 0 for disabled)
@ -23,6 +35,9 @@ ladminallowip: all
// This prevents usage of >& log.file
console: off
// Are login's case sensitive?
case_sensitive: on
// Gamemaster password, used with the @gm command to obtain GM commands (level of gm set with level_new_gm parameter).
// NOTICE: You should also change this one.
gm_pass: gm
@ -37,6 +52,7 @@ gm_pass: gm
level_new_gm: 60
// Can you make new accounts on the server? (1 for Yes, 0 for no)
// (1 = _M/_F enabled, 0 = not enabled)
new_account: 1
// Account flatfile database, stores account information.
@ -52,6 +68,9 @@ gm_account_filename_check_timer: 15
// Log Filename. All operations received by the server are logged in this file.
login_log_filename: log/login.log
// To log the login server?
log_login: 1
// Name of the file of that logs the unknown packets (for debug or hack check)
login_log_unknown_packets_filename: log/login_unknown_packets.log
@ -119,12 +138,18 @@ check_ip_flag: yes
//deny: 123.123.123.123
//deny: 234.234.234.234
// If you want use an additional configuration file, uncomment and use this parameter
//import: path/additional_configuration_file
//Check The clientversion set in the clientinfo ?
check_client_version: no
//What version we would allow to connect? (if the options above is enabled..)
client_version_to_connect: 20
//Passwords in Login DB are MD5 - <passwordencrypt> cannot b used on client with this on
use_MD5_passwords: no
// Use the 'online' column to set users online and offline [MySQL only]
register_users_online: 0
//Ban features: read readme for more info if you dont know this.
ipban: 1
dynamic_pass_failure_ban: 1
@ -134,11 +159,6 @@ dynamic_pass_failure_ban_how_long: 60
dynamic_account_ban: 1
dynamic_account_ban_class: 0
// Anti-freeze system enable
anti_freeze_enable: 0
// Anti-freeze system interval (in seconds)
anti_freeze_interval: 15
// Enable I'm Alive?
imalive_on: 0
// How often to display I'm Alive
@ -146,4 +166,7 @@ imalive_time: 60
// Enable GUI flushing for Mugendai's GUI?
flush_on: 0
// How often to flush the buffer in Mugendai's GUI
flush_time: 60
flush_time: 60
import: conf/import/login_conf.txt

File diff suppressed because it is too large Load Diff

View File

@ -38,3 +38,9 @@ prtg_cas02.gat mapflag gvg
prtg_cas03.gat mapflag gvg
prtg_cas04.gat mapflag gvg
prtg_cas05.gat mapflag gvg
// Guild Dungeons ==========
gld_dun01.gat mapflag gvg
gld_dun02.gat mapflag gvg
gld_dun03.gat mapflag gvg
gld_dun04.gat mapflag gvg

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= eAthena Dev Team
//===== Current Version: =====================================
//= 1.0
//= 1.1 [Lupus]
//===== Compatible With: =====================================
//=
//===== Description: =========================================
@ -50,4 +50,8 @@ jawaii_in.gat mapflag indoors
que_god01.gat mapflag indoors
que_god02.gat mapflag indoors
ayo_in01.gat mapflag indoors
ayo_in02.gat mapflag indoors
ayo_in02.gat mapflag indoors
que_sign01.gat mapflag indoors
ein_in01.gat mapflag indoors
airport.gat mapflag indoors
airplane.gat mapflag indoors

View File

@ -36,10 +36,10 @@ sec_pri.gat mapflag nowarp
//Uncomment following maps to let your prisoners fight with other prisoners
// PvP ===================================
//sec_pri.gat mapflag pvp
sec_pri.gat mapflag pvp
// No Party ==============================
//sec_pri.gat mapflag pvp_noparty
sec_pri.gat mapflag pvp_noparty
//Nightmare Equipment Drops PVP ==========
sec_pri.gat mapflag pvp_nightmaredrop random,equip,300

View File

@ -2,9 +2,12 @@
//= Map flags that disable dead branching
//===== By: ==================================================
//= eAthena Dev Team
//= 1.2 [Lupus]
//===== Current Version: =====================================
// Cities ================>\\
ayo_in01.gat mapflag nobranch
ayo_in02.gat mapflag nobranch
alb_ship.gat mapflag nobranch
alberta_in.gat mapflag nobranch
aldeba_in.gat mapflag nobranch
@ -30,6 +33,7 @@ new_1-4.gat mapflag nobranch
nif_in.gat mapflag nobranch
payon_in01.gat mapflag nobranch
payon_in02.gat mapflag nobranch
payon_in03.gat mapflag nobranch
prt_castle.gat mapflag nobranch
prt_church.gat mapflag nobranch
prt_in.gat mapflag nobranch
@ -39,6 +43,10 @@ yuno_in01.gat mapflag nobranch
yuno_in03.gat mapflag nobranch
yuno_in04.gat mapflag nobranch
yuno_in05.gat mapflag nobranch
que_sign01.gat mapflag nobranch
ein_in01.gat mapflag nobranch
airport.gat mapflag nobranch
airplane.gat mapflag nobranch
// Job Quests ====================
sword_1-1.gat mapflag nobranch
@ -62,6 +70,10 @@ monk_in.gat mapflag nobranch
in_rogue.gat mapflag nobranch
job_sage.gat mapflag nobranch
// Special Quests Places =========
que_god01.gat mapflag noteleport
que_god02.gat mapflag noteleport
// Guild Castles ==================
//alde_gld.gat mapflag nobranch
aldeg_cas01.gat mapflag nobranch

View File

@ -5,8 +5,11 @@
//=============================================================
//= noicewall: Disables Icewall skill.
//= To disable Icewall on a specific map add the mapname here.
//= 1.2 [Lupus]
//============================================================
ayo_in01.gat mapflag noicewall
ayo_in02.gat mapflag noicewall
alberta_in.gat mapflag noicewall
alberta.gat mapflag noicewall
alde_alche.gat mapflag noicewall
@ -34,6 +37,7 @@ morocc_in.gat mapflag noicewall
morocc.gat mapflag noicewall
payon_in01.gat mapflag noicewall
payon_in02.gat mapflag noicewall
payon_in03.gat mapflag noicewall
payon.gat mapflag noicewall
pay_arche.gat mapflag noicewall
prt_are_in.gat mapflag noicewall
@ -57,4 +61,8 @@ yuno_in05.gat mapflag noicewall
yuno.gat mapflag noicewall
gon_test.gat mapflag noicewall
nif_in.gat mapflag noicewall
louyang.gat mapflag noicewall
louyang.gat mapflag noicewall
que_sign01.gat mapflag noicewall
ein_in01.gat mapflag noicewall
airport.gat mapflag noicewall
airplane.gat mapflag noicewall

View File

@ -2,10 +2,15 @@
//= Map flags that disable warp portal memory
//===== By: ==================================================
//= eAthena Dev Team
//= 1.2 [Lupus]
//===== Current Version: =====================================
// Towns ==================>\\
// Towns ====================
ayo_in01.gat mapflag nomemo
ayo_in02.gat mapflag nomemo
ayo_fild02.gat mapflag nomemo
alb2trea.gat mapflag nomemo
alb_ship.gat mapflag nomemo
alberta_in.gat mapflag nomemo
aldeba_in.gat mapflag nomemo
@ -13,6 +18,9 @@ ama_in01.gat mapflag nomemo
ama_in02.gat mapflag nomemo
cmd_in01.gat mapflag nomemo
cmd_in02.gat mapflag nomemo
gef_fild06.gat mapflag nomemo
gef_fild08.gat mapflag nomemo
gef_fild12.gat mapflag nomemo
gef_tower.gat mapflag nomemo
geffen_in.gat mapflag nomemo
gon_test.gat mapflag nomemo
@ -24,23 +32,38 @@ lou_in01.gat mapflag nomemo
lou_in02.gat mapflag nomemo
moc_castle.gat mapflag nomemo
morocc_in.gat mapflag nomemo
mjolnir_01.gat mapflag nomemo
mjolnir_07.gat mapflag nomemo
mjolnir_10.gat mapflag nomemo
niflheim.gat mapflag nomemo
nif_in.gat mapflag nomemo
new_1-1.gat mapflag nomemo
new_1-2.gat mapflag nomemo
new_1-3.gat mapflag nomemo
new_1-4.gat mapflag nomemo
pay_fild05.gat mapflag nomemo
payon_in01.gat mapflag nomemo
payon_in02.gat mapflag nomemo
payon_in03.gat mapflag nomemo
prt_castle.gat mapflag nomemo
prt_church.gat mapflag nomemo
prt_in.gat mapflag nomemo
um_in.gat mapflag nomemo
um_fild01.gat mapflag nomemo
um_fild02.gat mapflag nomemo
um_fild03.gat mapflag nomemo
xmas_in.gat mapflag nomemo
yuno_fild02.gat mapflag nomemo
yuno_in01.gat mapflag nomemo
yuno_in02.gat mapflag nomemo
yuno_in03.gat mapflag nomemo
que_sign01.gat mapflag nomemo
ein_in01.gat mapflag nomemo
airport.gat mapflag nomemo
airplane.gat mapflag nomemo
// Job quests ===================
// Job quests ================
sword_1-1.gat mapflag nomemo
sword_2-1.gat mapflag nomemo
sword_3-1.gat mapflag nomemo
@ -62,6 +85,11 @@ monk_in.gat mapflag nomemo
in_rogue.gat mapflag nomemo
job_sage.gat mapflag nomemo
// Special Quests Places =====
que_god01.gat mapflag nomemo
que_god02.gat mapflag nomemo
// Dungeons =================
alde_dun01.gat mapflag nomemo
alde_dun02.gat mapflag nomemo
@ -187,10 +215,15 @@ um_dun02.gat mapflag nomemo
// Toy Factory ---------------
xmas_dun01.gat mapflag nomemo
xmas_dun02.gat mapflag nomemo
// Yggdrasil Tree Dun -------
// Yggdrasil Tree Dun --------
yggdrasil01.gat mapflag nomemo
// Old Geffenia --------------
gefenia01.gat mapflag nomemo
gefenia02.gat mapflag nomemo
gefenia03.gat mapflag nomemo
gefenia04.gat mapflag nomemo
// Guild Castles ===============
// Guild Castles =============
//alde_gld.gat mapflag nomemo
aldeg_cas01.gat mapflag nomemo
aldeg_cas02.gat mapflag nomemo
@ -220,14 +253,14 @@ gefg_cas03.gat mapflag nomemo
gefg_cas04.gat mapflag nomemo
gefg_cas05.gat mapflag nomemo
// GvG Arenas =================
// GvG Arenas ================
guild_vs1.gat mapflag nomemo
guild_vs2.gat mapflag nomemo
guild_vs3.gat mapflag nomemo
guild_vs4.gat mapflag nomemo
guild_vs5.gat mapflag nomemo
// Arenas ====================>\\
// Arenas ====================
arena_room.gat mapflag nomemo
force_1-1.gat mapflag nomemo
force_1-2.gat mapflag nomemo
@ -267,7 +300,7 @@ wizard_1-1.gat mapflag nomemo
wizard_2-1.gat mapflag nomemo
wizard_3-1.gat mapflag nomemo
// PvP Arenas ===================
// PvP Arenas ================
pvp_y_room.gat mapflag nomemo
pvp_y_1-1.gat mapflag nomemo
pvp_y_1-2.gat mapflag nomemo

View File

@ -2,10 +2,13 @@
//= Map flags that disable exp. penalty on death.
//===== By: ==================================================
//= eAthena Dev Team
//= 1.1 [Lupus]
//===== Current Version: =====================================
// Towns ====================>\\
ayo_in01.gat mapflag nopenalty
ayo_in02.gat mapflag nopenalty
alb_ship.gat mapflag nopenalty
alberta.gat mapflag nopenalty
alberta_in.gat mapflag nopenalty
@ -44,6 +47,7 @@ nif_in.gat mapflag nopenalty
payon.gat mapflag nopenalty
payon_in01.gat mapflag nopenalty
payon_in02.gat mapflag nopenalty
payon_in03.gat mapflag nopenalty
prontera.gat mapflag nopenalty
prt_are_in.gat mapflag nopenalty
prt_are01.gat mapflag nopenalty

View File

@ -3,6 +3,8 @@
//= To disable PvP mode on a specific map add the mapname here.
//============================================================
ayo_in01.gat mapflag nopvp
ayo_in02.gat mapflag nopvp
alberta_in.gat mapflag nopvp
alberta.gat mapflag nopvp
alde_alche.gat mapflag nopvp
@ -55,4 +57,3 @@ yuno_in04.gat mapflag nopvp
yuno_in05.gat mapflag nopvp
yuno.gat mapflag nopvp
gon_test.gat mapflag nopvp

View File

@ -0,0 +1,198 @@
//===== eAthena Script =======================================
//= Map flags that disable use of Butterfly wings
//===== By: ==================================================
//= eAthena Dev Team
//= 1.1 [Lupus]
//===== Notes: ===============================================
//= For disabling Fly wings use noteleport
//===== Current Version: =====================================
// Cities ========================
ayo_in01.gat mapflag noreturn
ayo_in02.gat mapflag noreturn
alb_ship.gat mapflag noreturn
alberta_in.gat mapflag noreturn
aldeba_in.gat mapflag noreturn
ama_in01.gat mapflag noreturn
ama_in02.gat mapflag noreturn
cmd_in01.gat mapflag noreturn
cmd_in02.gat mapflag noreturn
gef_tower.gat mapflag noreturn
geffen_in.gat mapflag noreturn
gon_test.gat mapflag noreturn
gon_in.gat mapflag noreturn
in_orcs01.gat mapflag noreturn
izlude_in.gat mapflag noreturn
jawaii_in.gat mapflag noreturn
lou_in01.gat mapflag noreturn
lou_in02.gat mapflag noreturn
moc_castle.gat mapflag noreturn
morocc_in.gat mapflag noreturn
new_1-1.gat mapflag noreturn
new_1-2.gat mapflag noreturn
new_1-3.gat mapflag noreturn
new_1-4.gat mapflag noreturn
nif_in.gat mapflag noreturn
payon_in01.gat mapflag noreturn
payon_in02.gat mapflag noreturn
payon_in03.gat mapflag noreturn
prt_are_in.gat mapflag noreturn
prt_are01.gat mapflag noreturn
prt_castle.gat mapflag noreturn
prt_church.gat mapflag noreturn
prt_in.gat mapflag noreturn
um_in.gat mapflag noreturn
xmas_in.gat mapflag noreturn
yuno_in01.gat mapflag noreturn
yuno_in03.gat mapflag noreturn
yuno_in04.gat mapflag noreturn
yuno_in05.gat mapflag noreturn
que_sign01.gat mapflag noreturn
ein_in01.gat mapflag noreturn
airport.gat mapflag noreturn
airplane.gat mapflag noreturn
// Job Quests ====================
sword_1-1.gat mapflag noreturn
sword_2-1.gat mapflag noreturn
sword_3-1.gat mapflag noreturn
job_thief1.gat mapflag noreturn
// 2-1 -----------------------
job_hunte.gat mapflag noreturn
job_knight.gat mapflag noreturn
job_prist.gat mapflag noreturn
job_wiz.gat mapflag noreturn
in_hunter.gat mapflag noreturn
in_moc_16.gat mapflag noreturn
// 2-2 --------------------
alde_alche.gat mapflag noreturn
job_cru.gat mapflag noreturn
job_duncer.gat mapflag noreturn
job_monk.gat mapflag noreturn
monk_test.gat mapflag noreturn
monk_in.gat mapflag noreturn
in_rogue.gat mapflag noreturn
job_sage.gat mapflag noreturn
// Special Quests Places =========
que_god01.gat mapflag noreturn
que_god02.gat mapflag noreturn
// Guild Castles =================
aldeg_cas01.gat mapflag noreturn
aldeg_cas02.gat mapflag noreturn
aldeg_cas03.gat mapflag noreturn
aldeg_cas04.gat mapflag noreturn
aldeg_cas05.gat mapflag noreturn
gefg_cas01.gat mapflag noreturn
gefg_cas02.gat mapflag noreturn
gefg_cas03.gat mapflag noreturn
gefg_cas04.gat mapflag noreturn
gefg_cas05.gat mapflag noreturn
payg_cas01.gat mapflag noreturn
payg_cas02.gat mapflag noreturn
payg_cas03.gat mapflag noreturn
payg_cas04.gat mapflag noreturn
payg_cas05.gat mapflag noreturn
prtg_cas01.gat mapflag noreturn
prtg_cas02.gat mapflag noreturn
prtg_cas03.gat mapflag noreturn
prtg_cas04.gat mapflag noreturn
prtg_cas05.gat mapflag noreturn
// GvG Arenas ===================
guild_vs1.gat mapflag noreturn
guild_vs2.gat mapflag noreturn
guild_vs3.gat mapflag noreturn
guild_vs4.gat mapflag noreturn
guild_vs5.gat mapflag noreturn
// Arenas =====================>\\
arena_room.gat mapflag noreturn
sec_in01.gat mapflag noreturn
sec_in02.gat mapflag noreturn
// PvP Arenas=======================
pvp_y_room.gat mapflag noreturn
pvp_y_1-1.gat mapflag noreturn
pvp_y_1-2.gat mapflag noreturn
pvp_y_1-3.gat mapflag noreturn
pvp_y_1-4.gat mapflag noreturn
pvp_y_1-5.gat mapflag noreturn
pvp_y_2-1.gat mapflag noreturn
pvp_y_2-2.gat mapflag noreturn
pvp_y_2-3.gat mapflag noreturn
pvp_y_2-4.gat mapflag noreturn
pvp_y_2-5.gat mapflag noreturn
pvp_y_3-1.gat mapflag noreturn
pvp_y_3-2.gat mapflag noreturn
pvp_y_3-3.gat mapflag noreturn
pvp_y_3-4.gat mapflag noreturn
pvp_y_3-5.gat mapflag noreturn
pvp_y_4-1.gat mapflag noreturn
pvp_y_4-2.gat mapflag noreturn
pvp_y_4-3.gat mapflag noreturn
pvp_y_4-4.gat mapflag noreturn
pvp_y_4-5.gat mapflag noreturn
pvp_y_5-1.gat mapflag noreturn
pvp_y_5-2.gat mapflag noreturn
pvp_y_5-3.gat mapflag noreturn
pvp_y_5-4.gat mapflag noreturn
pvp_y_5-5.gat mapflag noreturn
pvp_y_6-1.gat mapflag noreturn
pvp_y_6-2.gat mapflag noreturn
pvp_y_6-3.gat mapflag noreturn
pvp_y_6-4.gat mapflag noreturn
pvp_y_6-5.gat mapflag noreturn
pvp_y_7-1.gat mapflag noreturn
pvp_y_7-2.gat mapflag noreturn
pvp_y_7-3.gat mapflag noreturn
pvp_y_7-4.gat mapflag noreturn
pvp_y_7-5.gat mapflag noreturn
pvp_y_8-1.gat mapflag noreturn
pvp_y_8-2.gat mapflag noreturn
pvp_y_8-3.gat mapflag noreturn
pvp_y_8-4.gat mapflag noreturn
pvp_y_8-5.gat mapflag noreturn
pvp_n_room.gat mapflag noreturn
pvp_n_1-1.gat mapflag noreturn
pvp_n_1-2.gat mapflag noreturn
pvp_n_1-3.gat mapflag noreturn
pvp_n_1-4.gat mapflag noreturn
pvp_n_1-5.gat mapflag noreturn
pvp_n_2-1.gat mapflag noreturn
pvp_n_2-2.gat mapflag noreturn
pvp_n_2-3.gat mapflag noreturn
pvp_n_2-4.gat mapflag noreturn
pvp_n_2-5.gat mapflag noreturn
pvp_n_3-1.gat mapflag noreturn
pvp_n_3-2.gat mapflag noreturn
pvp_n_3-3.gat mapflag noreturn
pvp_n_3-4.gat mapflag noreturn
pvp_n_3-5.gat mapflag noreturn
pvp_n_4-1.gat mapflag noreturn
pvp_n_4-2.gat mapflag noreturn
pvp_n_4-3.gat mapflag noreturn
pvp_n_4-4.gat mapflag noreturn
pvp_n_4-5.gat mapflag noreturn
pvp_n_5-1.gat mapflag noreturn
pvp_n_5-2.gat mapflag noreturn
pvp_n_5-3.gat mapflag noreturn
pvp_n_5-4.gat mapflag noreturn
pvp_n_5-5.gat mapflag noreturn
pvp_n_6-1.gat mapflag noreturn
pvp_n_6-2.gat mapflag noreturn
pvp_n_6-3.gat mapflag noreturn
pvp_n_6-4.gat mapflag noreturn
pvp_n_6-5.gat mapflag noreturn
pvp_n_7-1.gat mapflag noreturn
pvp_n_7-2.gat mapflag noreturn
pvp_n_7-3.gat mapflag noreturn
pvp_n_7-4.gat mapflag noreturn
pvp_n_7-5.gat mapflag noreturn
pvp_n_8-1.gat mapflag noreturn
pvp_n_8-2.gat mapflag noreturn
pvp_n_8-3.gat mapflag noreturn
pvp_n_8-4.gat mapflag noreturn
pvp_n_8-5.gat mapflag noreturn
pvp_2vs2.gat mapflag noreturn

View File

@ -2,6 +2,7 @@
//= Map flags that disable auto saving
//===== By: ==================================================
//= eAthena Dev Team
//= 1.2 [Lupus]
//===== Current Version: =====================================
// Job Quests ====================
@ -26,6 +27,11 @@ monk_in.gat mapflag nosave SavePoint
in_rogue.gat mapflag nosave SavePoint
job_sage.gat mapflag nosave SavePoint
// Special Quests Places =====
que_god01.gat mapflag nosave SavePoint
que_god02.gat mapflag nosave SavePoint
que_sign01.gat mapflag nosave SavePoint
// GvG Arenas ==========================
guild_vs1.gat mapflag nosave SavePoint
guild_vs2.gat mapflag nosave SavePoint

View File

@ -1,10 +1,15 @@
//===== eAthena Script =======================================
//= Map flags that disable use of fly/butterfly wings
//= Map flags that disable use of fly wings
//===== By: ==================================================
//= eAthena Dev Team
//= 1.2 [Lupus]
//===== Notes: ===============================================
//= For disabling Butterfly wings use noreturn
//===== Current Version: =====================================
// Cities ===============>\\
// Cities ========================
ayo_in01.gat mapflag noteleport
ayo_in02.gat mapflag noteleport
alb_ship.gat mapflag noteleport
alberta_in.gat mapflag noteleport
aldeba_in.gat mapflag noteleport
@ -30,6 +35,7 @@ new_1-4.gat mapflag noteleport
nif_in.gat mapflag noteleport
payon_in01.gat mapflag noteleport
payon_in02.gat mapflag noteleport
payon_in03.gat mapflag noteleport
prt_are_in.gat mapflag noteleport
prt_are01.gat mapflag noteleport
prt_castle.gat mapflag noteleport
@ -41,8 +47,12 @@ yuno_in01.gat mapflag noteleport
yuno_in03.gat mapflag noteleport
yuno_in04.gat mapflag noteleport
yuno_in05.gat mapflag noteleport
que_sign01.gat mapflag noteleport
ein_in01.gat mapflag noteleport
airport.gat mapflag noteleport
airplane.gat mapflag noteleport
// Job Quests =========================
// Job Quests ====================
sword_1-1.gat mapflag noteleport
sword_2-1.gat mapflag noteleport
sword_3-1.gat mapflag noteleport
@ -64,7 +74,11 @@ monk_in.gat mapflag noteleport
in_rogue.gat mapflag noteleport
job_sage.gat mapflag noteleport
// Guild Castles ====================
// Special Quests Places =========
que_god01.gat mapflag noteleport
que_god02.gat mapflag noteleport
// Guild Castles =================
aldeg_cas01.gat mapflag noteleport
aldeg_cas02.gat mapflag noteleport
aldeg_cas03.gat mapflag noteleport

View File

@ -1,54 +0,0 @@
// 水の設定。
// waterは水ありでall_waterは全て水だと判断するマップ。
mjolnir_12.gat mapflag water
mjolnir_02.gat mapflag water
glast_01.gat mapflag water
gef_fild04.gat mapflag water
prt_fild02.gat mapflag water
prt_fild01.gat mapflag water
prt_fild00.gat mapflag water
gef_fild00.gat mapflag water
gef_fild07.gat mapflag water
gef_fild13.gat mapflag water
gef_fild09.gat mapflag water
gef_fild01.gat mapflag water
prt_fild05.gat mapflag water
gef_fild03.gat mapflag water
gef_fild10.gat mapflag water
prt_fild10.gat mapflag water
pay_arche.gat mapflag water
moc_ruins.gat mapflag water
comodo.gat mapflag water
cmd_fild01.gat mapflag water
cmd_fild02.gat mapflag water
cmd_fild03.gat mapflag water
cmd_fild04.gat mapflag water
cmd_fild05.gat mapflag water
moc_fild11.gat mapflag water
ama_fild01.gat mapflag water
iz_dun00.gat mapflag water
iz_dun01.gat mapflag water
iz_dun02.gat mapflag water
//iz_dun03.gat mapflag all_water
//iz_dun04.gat mapflag all_water
treasure01.gat mapflag water
treasure02.gat mapflag water
mjo_dun01.gat mapflag water
orcsdun02.gat mapflag water
pay_dun01.gat mapflag water
pay_dun02.gat mapflag water
pay_dun03.gat mapflag water
prt_sewb2.gat mapflag water
prt_sewb3.gat mapflag water
gl_prison1.gat mapflag water
alde_dun03.gat mapflag water
alde_dun04.gat mapflag water
beach_dun.gat mapflag water
beach_dun2.gat mapflag water
beach_dun3.gat mapflag water
tur_dun01.gat mapflag water
gld_dun02.gat mapflag water
gld_dun03.gat mapflag water
gld_dun04.gat mapflag water

View File

@ -1,5 +1,5 @@
// 水場の高さを設定
//water_height.txt<EFBFBD>—AthenaDBŒv‰æ 2004/03/31 18:52:09 +0900 (JST)
//water_height.txt eAthenaDB 2005/03/25 18:52:09 +0900 (JST)
xmas.gat 3
mjolnir_01.gat 0
@ -66,3 +66,6 @@ gefg_cas05.gat 5
prtg_cas05.gat 13
tur_dun01.gat -65
ama_fild01.gat 5
yuno_fild09.gat 10
yuno_fild11.gat -19
//sec_in02.gat 5 dunno what value

628
conf-tmpl/maps_athena.conf Normal file
View File

@ -0,0 +1,628 @@
//------------------------- Maps ---------------------------
map: alb_ship.gat
map: alb2trea.gat
map: alberta.gat
map: alberta_in.gat
map: alde_dun01.gat
map: alde_dun02.gat
map: alde_dun03.gat
map: alde_dun04.gat
map: aldeba_in.gat
map: aldebaran.gat
map: anthell01.gat
map: anthell02.gat
map: arena_room.gat
map: c_tower1.gat
map: c_tower2.gat
map: c_tower3.gat
map: c_tower4.gat
map: force_1-1.gat
map: force_1-2.gat
map: force_1-3.gat
map: force_2-1.gat
map: force_2-2.gat
map: force_2-3.gat
map: force_3-1.gat
map: force_3-2.gat
map: force_3-3.gat
map: gef_dun00.gat
map: gef_dun01.gat
map: gef_dun02.gat
map: gef_dun03.gat
map: gef_fild00.gat
map: gef_fild01.gat
map: gef_fild02.gat
map: gef_fild03.gat
map: gef_fild04.gat
map: gef_fild05.gat
map: gef_fild06.gat
map: gef_fild07.gat
map: gef_fild08.gat
map: gef_fild09.gat
map: gef_fild10.gat
map: gef_fild11.gat
map: gef_tower.gat
map: geffen.gat
map: geffen_in.gat
map: gl_cas01.gat
map: gl_cas02.gat
map: gl_church.gat
map: gl_chyard.gat
map: gl_dun01.gat
map: gl_dun02.gat
map: gl_in01.gat
map: gl_knt01.gat
map: gl_knt02.gat
map: gl_prison.gat
map: gl_prison1.gat
map: gl_sew01.gat
map: gl_sew02.gat
map: gl_sew03.gat
map: gl_sew04.gat
map: gl_step.gat
map: glast_01.gat
map: hunter_1-1.gat
map: hunter_2-1.gat
map: hunter_3-1.gat
map: in_hunter.gat
map: in_moc_16.gat
map: in_orcs01.gat
map: in_sphinx1.gat
map: in_sphinx2.gat
map: in_sphinx3.gat
map: in_sphinx4.gat
map: in_sphinx5.gat
map: iz_dun00.gat
map: iz_dun01.gat
map: iz_dun02.gat
map: iz_dun03.gat
map: iz_dun04.gat
//map: iz_dun05.gat
map: izlu2dun.gat
map: izlude.gat
map: izlude_in.gat
map: job_thief1.gat
map: knight_1-1.gat
map: knight_2-1.gat
map: knight_3-1.gat
map: mjo_dun01.gat
map: mjo_dun02.gat
map: mjo_dun03.gat
map: mjolnir_01.gat
map: mjolnir_02.gat
map: mjolnir_03.gat
map: mjolnir_04.gat
map: mjolnir_05.gat
map: mjolnir_06.gat
map: mjolnir_07.gat
map: mjolnir_08.gat
map: mjolnir_09.gat
map: mjolnir_10.gat
map: mjolnir_11.gat
map: mjolnir_12.gat
map: moc_castle.gat
map: moc_fild01.gat
map: moc_fild02.gat
map: moc_fild03.gat
map: moc_fild04.gat
map: moc_fild05.gat
map: moc_fild06.gat
map: moc_fild07.gat
map: moc_fild08.gat
map: moc_fild09.gat
map: moc_fild10.gat
map: moc_fild11.gat
map: moc_fild12.gat
map: moc_fild13.gat
map: moc_fild14.gat
map: moc_fild15.gat
map: moc_fild16.gat
map: moc_fild17.gat
map: moc_fild18.gat
map: moc_fild19.gat
map: moc_pryd01.gat
map: moc_pryd02.gat
map: moc_pryd03.gat
map: moc_pryd04.gat
map: moc_pryd05.gat
map: moc_pryd06.gat
map: moc_prydb1.gat
map: moc_ruins.gat
map: monk_in.gat
map: morocc.gat
map: morocc_in.gat
map: new_1-1.gat
map: new_1-2.gat
map: new_1-3.gat
map: new_1-4.gat
//map: new_2-1.gat
//map: new_2-2.gat
//map: new_2-3.gat
//map: new_2-4.gat
//map: new_3-1.gat
//map: new_3-2.gat
//map: new_3-3.gat
//map: new_3-4.gat
//map: new_4-1.gat
//map: new_4-2.gat
//map: new_4-3.gat
//map: new_4-4.gat
//map: new_5-1.gat
//map: new_5-2.gat
//map: new_5-3.gat
//map: new_5-4.gat
map: orcsdun01.gat
map: orcsdun02.gat
map: ordeal_1-1.gat
map: ordeal_1-2.gat
//map: ordeal_1-3.gat
//map: ordeal_1-4.gat
map: ordeal_2-1.gat
map: ordeal_2-2.gat
//map: ordeal_2-3.gat
//map: ordeal_2-4.gat
map: ordeal_3-1.gat
map: ordeal_3-2.gat
//map: ordeal_3-3.gat
//map: ordeal_3-4.gat
map: pay_arche.gat
map: pay_dun00.gat
map: pay_dun01.gat
map: pay_dun02.gat
map: pay_dun03.gat
map: pay_dun04.gat
map: pay_fild01.gat
map: pay_fild02.gat
map: pay_fild03.gat
map: pay_fild04.gat
map: pay_fild05.gat
map: pay_fild06.gat
map: pay_fild07.gat
map: pay_fild08.gat
map: pay_fild09.gat
map: pay_fild10.gat
map: pay_fild11.gat
//map: payon.gat //moved down to new maps
//map: payon_in01.gat //moved down to new maps
//map: payon_in02.gat //moved down to new maps
map: priest_1-1.gat
map: priest_2-1.gat
map: priest_3-1.gat
map: prontera.gat
map: prt_are_in.gat
map: prt_are01.gat
//map: prt_arena01.gat
map: prt_castle.gat
map: prt_church.gat
map: prt_fild00.gat
map: prt_fild01.gat
map: prt_fild02.gat
map: prt_fild03.gat
map: prt_fild04.gat
map: prt_fild05.gat
map: prt_fild06.gat
map: prt_fild07.gat
map: prt_fild08.gat
map: prt_fild09.gat
map: prt_fild10.gat
map: prt_fild11.gat
map: prt_in.gat
map: prt_maze01.gat
map: prt_maze02.gat
map: prt_maze03.gat
map: prt_monk.gat
map: prt_sewb1.gat
map: prt_sewb2.gat
map: prt_sewb3.gat
map: prt_sewb4.gat
map: pvp_2vs2.gat
//map: pvp_c_room.gat
map: pvp_n_1-1.gat
map: pvp_n_1-2.gat
map: pvp_n_1-3.gat
map: pvp_n_1-4.gat
map: pvp_n_1-5.gat
map: pvp_n_2-1.gat
map: pvp_n_2-2.gat
map: pvp_n_2-3.gat
map: pvp_n_2-4.gat
map: pvp_n_2-5.gat
map: pvp_n_3-1.gat
map: pvp_n_3-2.gat
map: pvp_n_3-3.gat
map: pvp_n_3-4.gat
map: pvp_n_3-5.gat
map: pvp_n_4-1.gat
map: pvp_n_4-2.gat
map: pvp_n_4-3.gat
map: pvp_n_4-4.gat
map: pvp_n_4-5.gat
map: pvp_n_5-1.gat
map: pvp_n_5-2.gat
map: pvp_n_5-3.gat
map: pvp_n_5-4.gat
map: pvp_n_5-5.gat
map: pvp_n_6-1.gat
map: pvp_n_6-2.gat
map: pvp_n_6-3.gat
map: pvp_n_6-4.gat
map: pvp_n_6-5.gat
map: pvp_n_7-1.gat
map: pvp_n_7-2.gat
map: pvp_n_7-3.gat
map: pvp_n_7-4.gat
map: pvp_n_7-5.gat
map: pvp_n_8-1.gat
map: pvp_n_8-2.gat
map: pvp_n_8-3.gat
map: pvp_n_8-4.gat
map: pvp_n_8-5.gat
map: pvp_n_room.gat
map: pvp_y_1-1.gat
map: pvp_y_1-2.gat
map: pvp_y_1-3.gat
map: pvp_y_1-4.gat
map: pvp_y_1-5.gat
map: pvp_y_2-1.gat
map: pvp_y_2-2.gat
map: pvp_y_2-3.gat
map: pvp_y_2-4.gat
map: pvp_y_2-5.gat
map: pvp_y_3-1.gat
map: pvp_y_3-2.gat
map: pvp_y_3-3.gat
map: pvp_y_3-4.gat
map: pvp_y_3-5.gat
map: pvp_y_4-1.gat
map: pvp_y_4-2.gat
map: pvp_y_4-3.gat
map: pvp_y_4-4.gat
map: pvp_y_4-5.gat
map: pvp_y_5-1.gat
map: pvp_y_5-2.gat
map: pvp_y_5-3.gat
map: pvp_y_5-4.gat
map: pvp_y_5-5.gat
map: pvp_y_6-1.gat
map: pvp_y_6-2.gat
map: pvp_y_6-3.gat
map: pvp_y_6-4.gat
map: pvp_y_6-5.gat
map: pvp_y_7-1.gat
map: pvp_y_7-2.gat
map: pvp_y_7-3.gat
map: pvp_y_7-4.gat
map: pvp_y_7-5.gat
map: pvp_y_8-1.gat
map: pvp_y_8-2.gat
map: pvp_y_8-3.gat
map: pvp_y_8-4.gat
map: pvp_y_8-5.gat
map: pvp_y_room.gat
map: sword_1-1.gat
map: sword_2-1.gat
map: sword_3-1.gat
map: treasure01.gat
map: treasure02.gat
map: wizard_1-1.gat
map: wizard_2-1.gat
map: wizard_3-1.gat
map: xmas.gat
map: xmas_dun01.gat
map: xmas_dun02.gat
map: xmas_fild01.gat
map: xmas_in.gat
//---Ep3.0 Comodo ---
map: beach_dun.gat
map: beach_dun2.gat
map: beach_dun3.gat
map: cmd_fild01.gat
map: cmd_fild02.gat
map: cmd_fild03.gat
map: cmd_fild04.gat
map: cmd_fild05.gat
map: cmd_fild06.gat
map: cmd_fild07.gat
map: cmd_fild08.gat
map: cmd_fild09.gat
map: cmd_in01.gat
map: cmd_in02.gat
map: comodo.gat
map: gef_fild12.gat
map: gef_fild13.gat
map: gef_fild14.gat
//---EP3.1 Quiz Revolution ---
map: quiz_00.gat
map: quiz_01.gat
//--- Ep4.0 Turtle Island ---
map: tur_dun01.gat
map: tur_dun02.gat
map: tur_dun03.gat
map: tur_dun04.gat
map: tur_dun05.gat
map: tur_dun06.gat
//--- Ep4.1 The War of Emperium ---
map: alde_gld.gat
map: aldeg_cas01.gat
map: aldeg_cas02.gat
map: aldeg_cas03.gat
map: aldeg_cas04.gat
map: aldeg_cas05.gat
map: gefg_cas01.gat
map: gefg_cas02.gat
map: gefg_cas03.gat
map: gefg_cas04.gat
map: gefg_cas05.gat
map: gld_dun01.gat
map: gld_dun02.gat
map: gld_dun03.gat
map: gld_dun04.gat
//map: guild_room.gat
map: guild_vs1.gat
map: guild_vs2.gat
map: guild_vs3.gat
map: guild_vs4.gat
map: guild_vs5.gat
map: job_hunte.gat
map: job_knt.gat
map: job_prist.gat
map: job_wiz.gat
map: pay_gld.gat
map: payg_cas01.gat
map: payg_cas02.gat
map: payg_cas03.gat
map: payg_cas04.gat
map: payg_cas05.gat
map: prt_gld.gat
map: prtg_cas01.gat
map: prtg_cas02.gat
map: prtg_cas03.gat
map: prtg_cas04.gat
map: prtg_cas05.gat
//--- Ep5.0 Yuno ---
map: alde_alche.gat
map: in_rogue.gat
map: job_cru.gat
map: job_duncer.gat
map: job_monk.gat
map: job_sage.gat
map: mag_dun01.gat
map: mag_dun02.gat
map: monk_test.gat
map: yuno.gat
map: yuno_fild01.gat
map: yuno_fild02.gat
map: yuno_fild03.gat
map: yuno_fild04.gat
map: yuno_in01.gat
map: yuno_in02.gat
map: yuno_in03.gat
map: yuno_in04.gat
map: yuno_in05.gat
//--- Ep6.0 - Amatsu ---
// Requires: kRO 08-10-03 or newer
// or kRO Sakray 09-09-03 or newer
map: ama_dun01.gat
map: ama_dun02.gat
map: ama_dun03.gat
map: ama_fild01.gat
map: ama_in01.gat
map: ama_in02.gat
map: ama_test.gat
map: amatsu.gat
//--- Ep6.1 - Gon Ryun ---
map: gon_dun01.gat
map: gon_dun02.gat
map: gon_dun03.gat
map: gon_fild01.gat
map: gon_in.gat
map: gon_test.gat
map: gonryun.gat
map: sec_in01.gat
map: sec_in02.gat
map: sec_pri.gat
//--- Ep6.2 - Umbala ---
// Requires: kRO 01-27-04 or newer
// or kRO Sakray 12-02-03 or newer
// or Akaru's SuperGRF 1.22 or newer
map: umbala.gat
map: um_dun01.gat
map: um_dun02.gat
map: um_fild01.gat
map: um_fild02.gat
map: um_fild03.gat
map: um_fild04.gat
map: um_in.gat
//--- Ep6.3 - Niflheim ---
// Requires: kRO 02-23-04 or newer
// or kRO Sakray 01-09-04 or newer
// or Akaru's SuperGRF 1.32 or newer
map: niflheim.gat
map: nif_fild01.gat
map: nif_fild02.gat
map: nif_in.gat
map: yggdrasil01.gat
//--- Ep6.4 - Valkyrie ---
// Requires: kRO ??-??-04 or newer
// or kRO Sakray 02-03-04 or newer
// or Akaru's SuperGRF 1.34 or newer
map: valkyrie.gat
//--- Ep6.5 - Castle of Dragon (LouYang) ---
// Requires kRO Sakray 03-30 or newer
//(Akaru's SuperGRF required version: 1.52)
map: lou_in01.gat
map: lou_in02.gat
map: lou_dun03.gat
map: lou_dun02.gat
map: lou_dun01.gat
map: lou_fild01.gat
map: louyang.gat
//--- Ep6.6 - Novice Guild Siege ---
//Requires kRO Sakray 04-07 or newer
//(Akaru's SuperGRF required version: 1.53)
//map: siege_test.gat
map: n_castle.gat
map: nguild_gef.gat
map: nguild_prt.gat
map: nguild_pay.gat
map: nguild_alde.gat
//--- Ep6.7 - Jawaii ---
//Requires kRO Sakray 06-22 or newer
//(Akaru's SuperGRF required version: 1.63)
map: jawaii.gat
map: jawaii_in.gat
// --- Ep6.8 - Geffenia ---
// Requires kRO Sakray 07-13 or newer
// (Akaru's SuperGRF required version: 1.64)
map: gefenia01.gat
map: gefenia02.gat
map: gefenia03.gat
map: gefenia04.gat
// --- Ep6.x - Some Maps ---
//map: new_zone01.gat
//map: new_zone02.gat
//map: new_zone03.gat
//map: new_zone04.gat
// --- Ep6.9 - New Payon ---
// Requires kRO Sakray 09-03
// -- dunno --
map: payon.gat
map: payon_in01.gat
map: payon_in02.gat
map: payon_in03.gat
//same names as old maps except that payon_in03.gat got added
// --- Ep? - Ayothaya ---
// Requires kRO Sakray 09-21
// -- 2004-10-19sdata_k.gpf --
map: ayothaya.gat
map: ayo_in01.gat
map: ayo_in02.gat
map: ayo_fild01.gat
map: ayo_fild02.gat
map: ayo_dun01.gat
map: ayo_dun02.gat
// --- God item quests maps ---
// -- 2004-10-12sdata_k3.gpf --
map: que_god01.gat
map: que_god02.gat
// --- Ep? - Schwarzwald Republic ---
// -- 2004-12-28sdata_k.gpf --
map: yuno_fild05.gat
map: yuno_fild07.gat
map: yuno_fild08.gat
map: yuno_fild09.gat
map: yuno_fild11.gat
map: yuno_fild12.gat
// --- Race Arena ---
// -- 2005-03-08sdata_k.gpf --
map: alde_tt02.gat
map: turbo_room.gat
// --- Einbroch/Einbech ---
// -- 2005-03-15sdata_k.gpf --
map: airplane.gat
map: airport.gat
map: einbech.gat
map: einbroch.gat
map: ein_dun01.gat
map: ein_dun02.gat
map: ein_fild06.gat
map: ein_fild07.gat
map: ein_fild08.gat
map: ein_fild09.gat
map: ein_fild10.gat
map: ein_in01.gat
map: que_sign01.gat
// Ragnarok World Championship 2004
// Requires: RWC 2004 Client
// or Akaru's SuperGRF 1.64 or newer
//map: rwc01.gat
//map: rwc02.gat
//map: rwc03.gat
//Christmas & Sakura Special
//Requires Akaru's SuperGRF 1.1 or newer
//map: prontera_x.gat
//map: alberta_x.gat
//map: aldebaran_x.gat
//map: geffen_x.gat
//map: izlude_x.gat
//map: prt_church_x.gat
//map: prontera_s.gat
//map: pay_arche_s.gat
//Fenced Lutie
//Requires Akaru's SuperGRF 1.23 or newer
//map: xmas_old.gat
//Maps that were not in the list but exist in Data.grf
//map: ordeal_a00.gat
//map: ordeal_a02.gat
//Alpha Maps
//Requires adata.grf containing alpha maps and data
//map: fay_vilg00.gat
//map: fay_vilg01.gat
//map: gef_vilg00.gat
//map: gef_vilg01.gat
//map: moc_dugn01.gat
//map: moc_dugn02.gat
//map: moc_fild01.gat
//map: moc_fild02.gat
//map: moc_fild03.gat
//map: moc_fild04.gat
//map: moc_intr00.gat
//map: moc_intr01.gat
//map: moc_intr02.gat
//map: moc_intr04.gat
//map: moc_vilg00.gat
//map: moc_vilg01.gat
//map: moc_vilg02.gat
//map: probemap.gat
//map: probemap02.gat
//map: prt_cstl01.gat
//map: prt_dugn00.gat
//map: prt_dugn01.gat
//map: prt_fild00.gat
//map: prt_fild01.gat
//map: prt_fild03.gat
//map: prt_fild04.gat
//map: prt_fild05.gat
//map: prt_intr01.gat
//map: prt_intr01_a.gat
//map: prt_intr02.gat
//map: prt_vilg00.gat
//map: prt_vilg01.gat
//map: prt_vilg02.gat
//map: tank_test.gat
//map: tank_test2.gat
//map: test.gat

View File

@ -257,6 +257,18 @@
243: Map skills are off
244: Map skills are on
245: Server Uptime: %ld days, %ld hours, %ld minutes, %ld seconds.
246: Your GM level don't authorise you to do this action.
247: You are not authorised to warp to this map.
248: You are not authorised to warp from your current map.
249: You are not authorised to warp to your save map.
250: You have already opened your storage. Close it first.
251: You have already opened your guild storage. Close it first.
252: You are not in a guild.
253: You are not authorised to memo this map.
254: GM commands configuration reloaded.
255: Battle configuration reloaded.
256: Status database reloaded.
257: Player database reloaded.
// Messages of others (not for GM commands)
// ----------------------------------------
@ -264,4 +276,40 @@
500: Actually, it's the night...
501: Your account time limit is: %d-%m-%Y %H:%M:%S.
502: The day has arrived!
503: The night has fallen...
503: The night has fallen...
//Supernovice's Guardian Angel
//actually.. new client msgtxt file contains these 3 lines... [Lupus]
//----------------------------
504: Guardian Angel, can you hear my voice? ^^;
505: My name is %s, and I'm a Super Novice~
506: Please help me~ t.t
//Guilds Default Ranks/Positions [Not implemented yet]
507: GuildMaster
508: Newbie
509: Position %d
//mail system
//----------------------
510: You have no messages.
511: %d - From : %s (New - Priority)
512: %d - From : %s (New)
513: %d - From : %s
514: You have %d new messages.
515: You have %d unread priority messages.
516: You have no new messages.
517: Message not found.
518: Reading message from %s.
519: Cannot delete unread priority mail.
520: You have recieved new mail, use @listmail before deleting.
521: Message deleted.
522: You must wait 10 minutes before sending another message.
523: Access Denied.
524: Character does not exist.
525: Mail has been sent.
526: You have new mail.
538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
539: This player has %d of a kind of item (id: %d), and try to trade %d of them.
540: This player has been definitivly blocked.

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@ -0,0 +1,55 @@
// Athena sockets Configuration file
// (Untranslated yet)
// デバッグ情報の表示(バグ報告の際にコピペして頂けると助かります)
debug: no
// How long can a socket stall before closing the connection (in seconds)
stall_time: 60
//----- IP Rules Settings -----
// Do we check IP's before allowing incoming connections?
enable_ip_rules: yes
// アクセス制限の判定順序(Apacheと同じ)
// deny,allow が標準になっています。
order: deny,allow
// order: allow,deny
// order: mutual-failture
// アクセスコントロールするIPリスト
// allow : ddosチェックの結果に関係なく許可
// deny : 不許可
// 指定無し : ddosチェックの結果で許可 / 不許可を決定
// ただし、mutual-failture の場合は不許可になります。
// allow: 127.0.0.1
// allow: 192.168.0.0/16
// allow: 10.0.0.0/255.0.0.0
allow: all
// deny: 127.0.0.1
//---- Ddos Protection Settings ----
// ddos攻撃と判断する為のルール設定
// ddos_interval msec以内の接続要求がddos_count回続いた場合に、
// ddos攻撃されたと判定します。
// 接続間隔(msec)
ddos_interval: 3000
// 接続回数
ddos_count: 5
// ddos制限を解除する間隔(msec)
// この時間経過すると、接続制限が解除されます。
ddos_autoreset: 600000
//import: conf/import/packet_conf.txt

33
conf-tmpl/readme.txt Normal file
View File

@ -0,0 +1,33 @@
What is the import folder for?
Most people don't know the real use of the import folder. After you do, you will wonder
what you ever did without it.
The main thing it does, is provide a way for you to change your config settings without
having to update the files every time you update your server. You store your changes, and
the rest are updated with eA (usually though SVN).
How does this work?
Well, you place only the settings you have changed in the import files. I'll use
battle_athena.conf and battle_conf.txt for my example. Everytime you update you conf
folder, using the normal method, you have to go and edit the configs again. So, you have to
redo your rates, redo your ip addresses, you have to redo it all. Well, not with the import
system.
Say you want to change your base experience rate from the default (100)to 7x (700). Well
then you would place this in your import/battle_conf.txt:
// Rate at which exp. is given. (Note 2)
base_exp_rate: 700
You don't need the comment (duh, it's a commnet), but I usually leave them for clarity
sake.
So, now this new setting take place over the setting in battle_athena.conf. You just keep
this file everytime you update, and your setting will always be there. Neat, isn't it?
So, yeah, that's what the import folder is for. I hope to see a lot more people use it, to
make my life as a managed server runer better.
Semi-guide by Ajarn

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@ -1,2 +1,54 @@
// ______ __ __
// /\ _ \/\ \__/\ \
// __\ \ \L\ \ \ ,_\ \ \___ __ ___ __
// /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\
///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_
//\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\
// \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/
// _ _ _ _ _ _ _ _ _ _ _ _ _
// / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \
//( e | n | g | l | i | s | h ) ( A | t | h | e | n | a )
// \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/
//
//--------------------------------------------------------
// eAthena Script Configuration File
//--------------------------------------------------------
// When choosing those which it refines setting the letter which is indicated. (Those for word use other than Japanese?)
refine_posword: Head,Body,Left hand,Right hand,Robe,Shoes,Accessory 1,Accessory 2,Head 2,Head 3,Not Equipped
warn_func_no_comma: yes
warn_cmd_no_comma: yes
warn_func_mismatch_paramnum: yes
warn_cmd_mismatch_paramnum: yes
check_cmdcount: 65536
check_gotocount: 2048
//---- Custom script functions ----
// 0 - Event script is defined as an NPC by itself
// 1 - Event script can be called by script label
event_script_type: 0
// Name of event when a player has died
die_event_name: PCDieEvent
// Name of event when a player kills something
kill_event_name: PCKillEvent
// Name of event when a player logs out
logout_event_name: PCLogoutEvent
// Name of event when a player logs in
login_event_name: PCLoginEvent
// For events to be activated do we require
// a 'set [EventName],1;' to be called first?
event_requires_trigger: yes

View File

@ -1,54 +0,0 @@
// 水の設定。
// waterは水ありでall_waterは全て水だと判断するマップ。
mjolnir_12.gat mapflag water
mjolnir_02.gat mapflag water
glast_01.gat mapflag water
gef_fild04.gat mapflag water
prt_fild02.gat mapflag water
prt_fild01.gat mapflag water
prt_fild00.gat mapflag water
gef_fild00.gat mapflag water
gef_fild07.gat mapflag water
gef_fild13.gat mapflag water
gef_fild09.gat mapflag water
gef_fild01.gat mapflag water
prt_fild05.gat mapflag water
gef_fild03.gat mapflag water
gef_fild10.gat mapflag water
prt_fild10.gat mapflag water
pay_arche.gat mapflag water
moc_ruins.gat mapflag water
comodo.gat mapflag water
cmd_fild01.gat mapflag water
cmd_fild02.gat mapflag water
cmd_fild03.gat mapflag water
cmd_fild04.gat mapflag water
cmd_fild05.gat mapflag water
moc_fild11.gat mapflag water
ama_fild01.gat mapflag water
iz_dun00.gat mapflag water
iz_dun01.gat mapflag water
iz_dun02.gat mapflag water
//iz_dun03.gat mapflag all_water
//iz_dun04.gat mapflag all_water
treasure01.gat mapflag water
treasure02.gat mapflag water
mjo_dun01.gat mapflag water
orcsdun02.gat mapflag water
pay_dun01.gat mapflag water
pay_dun02.gat mapflag water
pay_dun03.gat mapflag water
prt_sewb2.gat mapflag water
prt_sewb3.gat mapflag water
gl_prison1.gat mapflag water
alde_dun03.gat mapflag water
alde_dun04.gat mapflag water
beach_dun.gat mapflag water
beach_dun2.gat mapflag water
beach_dun3.gat mapflag water
tur_dun01.gat mapflag water
gld_dun02.gat mapflag water
gld_dun03.gat mapflag water
gld_dun04.gat mapflag water

View File

@ -1,68 +0,0 @@
// 水場の高さを設定
//water_height.txtAthenaDB計画 2004/03/31 18:52:09 +0900 (JST)
xmas.gat 3
mjolnir_01.gat 0
mjolnir_02.gat -19
mjolnir_12.gat 15
prt_fild00.gat 11
prt_fild01.gat 25
prt_fild02.gat 42
prt_fild04.gat 14
prt_fild05.gat 14
prt_fild10.gat 40
gef_fild00.gat 10
gef_fild01.gat 14
gef_fild03.gat 82
gef_fild04.gat 14
gef_fild07.gat 19
gef_fild09.gat 11
gef_fild10.gat 24
moc_fild01.gat 26
moc_fild11.gat 9
iz_dun00.gat 5
iz_dun01.gat 5
iz_dun02.gat -58
mjo_dun01.gat 7
orcsdun02.gat 3
pay_dun01.gat 8
pay_dun02.gat 5
pay_dun03.gat 10
prt_sewb2.gat 5
prt_sewb3.gat 5
treasure01.gat -4
treasure02.gat -1
moc_ruins.gat 6
pay_arche.gat 8
glast_01.gat 8
alde_dun03.gat 2
alde_dun04.gat 0
gl_prison1.gat 35
gl_sew01.gat 56
gl_sew02.gat 12
gl_sew03.gat 15
gl_sew04.gat 70
comodo.gat 14
cmd_fild01.gat 46
cmd_fild02.gat 4
cmd_fild03.gat 0
cmd_fild04.gat 4
cmd_fild05.gat 46
beach_dun2.gat 6
beach_dun3.gat 0
beach_dun.gat 9
gef_fild13.gat 19
gld_dun02.gat 5
gld_dun03.gat 14
gld_dun04.gat 3
aldeg_cas01.gat 40
aldeg_cas02.gat 35
aldeg_cas03.gat 16
aldeg_cas04.gat 31
aldeg_cas05.gat 25
gefg_cas02.gat 8
gefg_cas04.gat 15
gefg_cas05.gat 5
prtg_cas05.gat 13
tur_dun01.gat -65
ama_fild01.gat 5

View File

@ -1,13 +1,263 @@
Post here any database changes ok guys? [shadowlady]
==== progress ====
Ayathoya mobs == Added but using poring stats ( ? )
Ayathoya items == Added but no effect ( all are "ect" itens)
Ayothaya mobs == 90% All have correct stats now ?
Einbroch mobs == 5% Added but using poring stats
Ayothaya items == 70% Added but no effect ( all are "etc" itens)
Einbroch items == 5%
Skill databases == celest working on them i believe.
04/06
* Added Einbrook monsters and drops, thanx to Landarma [Lupus]
04/05
* Some items fixes [DracoRPG]
- added missing "Neko Mimi" hat #5099, thanks to Neko2
- fixed Wedding Rings item types, thank to nimrod
* Removed Evil Wings drops from Mini Demon,Deviruchi,Archangeling and put it into Deviling [Lupus]
according to kRO "Evil Wings" are dropped by Deviling only
Deviling items drop chances aren't correct yet
* Fixed skill tree entries for Vulcan Arrow, and Throw Arrow for gypsies,
thanks to Hekate
04/04
* Removed required skills for Berserk (only job level 50 is needed) [DracoRPG]
* Re-added MDEF +15 to Resting Cat [DracoRPG]
* Added Sunglasses & Glasses into OBB, added slotted Sunglasses & Glasses into OVB [Lupus]
04/03
* Doppelganger Card gives only 10% ASPD bonus (from Aegis) [DracoRPG]
04/02
* More new cards and fixes [DracoRPG]
- added Acolyte, Archer and Merchant sets effects
- added Turtle General Card effect
- corrected Job_Super_Novice -> Job_SuperNovice for Lude and Quve Cards
- autospell weapons (except Fireblend, Ice Falchion and Electric Guitar)
give no more the skill so it can't be used when you want
04/01
* New cards updates and additions [DracoRPG]
- added Mage and Swordman sets effects
- added Whisper Boss Card (not found the ID -> commented out)
- activated Turtle General Card but effect not yet scripted
- updated some effects from 3/17 patch
03/31
* Updated/added some new card effects [DracoRPG]
* Reverted Berzebub card to reduce casting rate
* Corrected some item effects, thanks to digigp and htm
* Updated some cards effects from 3/25 patch [DracoRPG]
* Updated freeze time for Frost Diver and Frost Nova
* Updated cast time for Preserve, thanks to Neko2
03/29
* Some optimizatons, added missing skill to Electric Guitar [Lupus]
* Added new items (thanx to Landarma) [Lupus]
* Added effects to Spring Rabbit, Galapago, Sea Otter Cards [Lupus]
It seems that item heal rate doesn't work yet
03/27
* Re-Updated MOB DB with correct file now 8) [Lupus]
* Added all released cards into monsters drops and OCA [Lupus]
* Minor Items, Monsters fixes [Lupus]
03/26
* Fixed some incorrect create arrow entries, thanks to boredpoo
03/25
* Added Einbrook's mobs, thanks to RodneyJ for their IDs [Lupus]
* Removed some extra 0's in the item_db, thanks to Zoc
* Corrected some item effects according to the mentoned earlier doc [Lupus]
03/24
* Corrected exp table entries for level 11 and 99, thanks to Dino9021
* Corrected some item effects according to the newly found Aegis Zone Server [DracoRPG]
03/22
* Corrected some typos in the items DB, thanks to Zoc [celest]
* Added new items. Thanks to Landarma [Lupus]
* skill CANNIBALIZE: fixed its upkeep time [Lupus]
* Added Rafflesia into Dead Branch monsters list, removen all MVPs from there [Lupus]
DBs never supposed to call MVPs!!! Only Sages Hocus Pocus could make
a MVP from Alchemyst's Floras. (eA Hocus implementation doesn't support it yet)
03/21
* Corrected exp table entries for Super Novice, thanks to Dino9021 [celest]
03/19
* changed all cards to 'getrefine' function [Lupus]
* used 'cardscnt' instead of 'isequipped' in Crab Card.
It's a weapon compunding card. So it used to give up to
6 bonuses! on Assassin with 4 4-slotted weapons.
Now it lets you get up to 2x bonuses per hand.
Should be fixed more. already got idea 8)
All the similar cards should be fixed in the same way.
* Fixed missing END; in new cards, some optimizatons [Lupus]
03/18
* Updated item prices for Niflheim drops [celest]
* Updated some Ayothaya mob stats [celest]
* Fixed Incantation Samurai card reducing HP too quickly - the time should
be in milliseconds ^^; [celest]
* Added ~86 new cards. Fixed, optimized [Lupus]
Thanks to Indiona,Landarma. Gosh, I had to fix some bugz ^_-
03/16
* Added new items. Thanks to Landarma [Lupus]
03/15
* Fixed pricing for Claw, thanks to Dino9021 [celest]
03/09
* Added new items. Thanks to Landarma [Lupus]
02/23
* New Cards: Some fixes, revisions, additions [Lupus]
According to the latest news:
Fixed Tirfing, Mysteltainn (swapped enemy sizes of the cards bonuses)
Added bonus: Munak+Bongun+Hyegun Cards -> +1 Allstats
Added Alice Card placement. (also added it for Spring Rabbit, Galapago, Otter) And put Alice Card into OCA
can't add new effects for 22 Fed Update Cards yet.
All the cards by 22Feb have been revised, but not all tested.
02/21
* Added new item: Takius' Blindfold. thanks to Landarma [Lupus]
* Revised New Cards, added missing effects, fixed bugs [Lupus]
~20 cards to check left 8) But in 22 Feb some new cards have been announced T__T'
* Added actual item_db.sql into sql-files. [Lupus]
* item_db.txt: Added missing fields / removed extra fields from some new items V__V' [Lupus]
* More monsters name fixes (GIANT_HONET -> GIANT_HORNET , etc) [Lupus]
* Added actual mob_db.sql into sql-files. If you use SQL Mob DB then update it [Lupus]
02/19
* Added released cards into the monsters drops. Fixed couple card names [Lupus]
(Arc Angeling -> Archangeling)
02/18
* Added more new cards effects (thanks to DracoRPG at this time) [Lupus]
added missing bonus 'bAllStats' into doc/item_bonus.txt
* Changed Goblin Leader Card to using bAddRace2 -- each player can only save
10 AddDamageClass, so this would save some space for other cards ^^ [celest]
* Started adding new cards effects. Also big thanks to Landarma [Lupus]
02/17
* Added 4 columns into mob_db.txt & mob_db2.txt [Lupus]
If you were using SQL MOB DB, then update your SQL DB and import all data
from mob_db.txt mob_db2.txt
* Fixed some mobs drops Whisper + Boss Whissper had wrong drops %% [Lupus]
and Whisper had 0% Card drop...Also fixed all MVP mobs (MVP bonuses were shifted...
MVP EXP was missing, etc)
* Corrected Parrying lasting time, thanks to p14333 and krc2k for pointing it
out [celest]
02/11
NOTE: Get rid of old cards on your server!!! IDs: 4149-4332
before using of this item_db.txt (some cards have changed their IDs)
and it could cause ALIEN cards in your players equipment 8))
i.g. a weapon compounding CARDS inserted in armor, etc...
* item_db.txt Massive update: [Lupus]
- Added all new missing items (up to st.Valentine's Day Event)
- Added new cards 4149-4332, sorted them and set their sripts.
- Fixed some names, typos, weigths and prices
* Commented out old custom cards from Old_Card_Album.txt till we brush them up [Lupus]
* Removed old custom cards from MOBs drops [Lupus]
thanks to Landarma(new items templates) Poki#3(removing cards from drops)
* Updated Soul Breaker cast and delay time, thanks to matthias [celest]
* Updated Chain Crush to require level 2 Tiger Fist, thanks to matthias for
pointing it out [celest]
02/05
* item_db.txt Added prices to all Magic Scrolls and to Horse Crest,
added +100-1000 Zeny effect to Gold Coin (it's used in st.Patric event)
not sure in Zeny amount, tough. [Lupus]
* mob_db.txt Kind of Beetle -> Beetle King. [Lupus]
01/26
* Updated Counter dagger's attack, thanks to Poki#3
* Added ayo_fild02 to nomemo mapflag list
01/13
* Fixed drops of Taoist Hermit, added drops rates to JOKER (all rates were 0%)
Removed 0.01% Chances of all Apple drops plugs
Tided up mob_db/mob_db2, removed extra tail delimiters (,,,,,,) [Lupus]
01/07
* Added midas' fix for Hammerfall and Adrenaline Rush [celest]
* Added 'bDelayrate' and changed Phen card, Marduk Card and Berzebub Card's
effects to use this instead of bCastrate (which was reducing casting time,
not delay time) [celest]
01/05
* Added DracoRPG's changes [celest]
- changed Gungnir to wind element
- changed Damascus to cannot be broken
01/04
* item name fix Daydric Card -> Raydric Card [Lupus]
Changed weight of Durian,Ramadan,Realgar Wine.
Added effect to Durian fruit
01/01
* Included Mages and Wizards to be able to use berserk potions [celest]
* Changed some create arrow outputs for new kRO 12/21/04 patch [Aria]
12/29
* Corrected Bloody Axe's weight - 400 > 4000 [celest]
* Removed Bandit's Beard from item_avail.txt [celest]
12/28
* Removed Roguemaster's Bow adding steal chance, thanks Draco [celest]
12/26
* Added item_db2.txt - would be more convenient to store custom items in a
separate db [celest]
12/21
* Added prices to Arrow Quviers ( = 500* arrow price), fixed few item names
(removed '_' from jNAME column), fixed HP amount in Novices Red Potion [Lupus]
12/21
* Added the new Quivers, updated Horse Crest [celest]
12/20
* removed extra {},,,,,,, from each tailing [Lupus]
* Corrected job requirements for some garments [celest]
* Corrected skill tree requirements for 3 Peco Lord knight skills [celest]
* Updated item 569 -> it's a Red potion given to novices if they pass the
training grounds test [celest]
12/18
* Lord Knight's Concentration can now be used with any weapon [Aria]
* Changed few God-items to fit kRO 12/7/04 Patch [Aria]
- Reverted by Celest (sorry, but it's already updated ^^;)
* Fixed screwed drops of Kapha (someone removed one number and all data was shifted) [Lupus]
* Found one missing item N 569, looks like red Potion. Added a temp plug
fixed typo bolt -> Bolt in one scroll [Lupus]
BTW I made a TXT Resources merger (it helps merge clients resources itemdesc,etc)
so if u need it just tell me
12/17 * Added effect for Deadly poison bottle and Ice cream [celest]
12/15 * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
to midas
* Removed elunium and oridecon from produce_db, thanks to Draco
12/14 * Changed 'Parasite' to non-moving [celest]
12/12 * Removed unuseable skills from skill_tree.txt [celest]
12/11 * Corrected item_db - Wedding rings should give all 3 skills [celest]
12/9 * Removed some unused skills from skill_tree.txt [celest]
12/8 * Capitalised horn_Card in item_db [celest]
12/7 * Fixed some item names (and swpped names of Alarm Mask and Expressionless Mask) [Lupus]
* Added effect for Bow Thimble, Archer Skeleton Card and Tribal Solidarity [celest]
* Updated Sleipnir, Brisingamen, Mjolnir, Megingord, Counter Dagger,
Poison Knife [celest]
* Updated SP requirements for Full Strip, Full Chemical Protection, Cannibalize [celest]
* Corrected some item_db typos, thanks to DracoRPG
12/6 * Changed spiritball requirements for Chain Crush to 1, thanks to MaoMao of cAthena
12/5 * Edited skill_nocast_db - the skills should be useable outside GvG maps even
if woe is on [celest]
12/3 * corrected Spider Web's maximum level [celest]
* Removed Soul Drain from Professor's skill tree [celest]
* Updated Stunner's job - Acolytes and monks should be able to use it too! [celest]
12/2 * Updated skill tree prerequisites for the new kRO skills [celest]
12/1 * Updated Poison React, Soul Change, Soul Burn [celest]
11/30 * Corrected bUnbreakable value in const.txt [celest]
* updated skill_cast_db for Meltdown and Tiger Knuckle Fist [celest]
11/29 * Updated skill_db for Quagmire, Fog Wall [celest]
11/28 * Fixed Wedding rings placement 2->136 [Lupus]
* Fixed mob Amon Ra stats/drops [shadow]
11/27 * Fixed some drain rates, fixed Balmung, Mjolnir, fixed all maces (for right jobs) [shadow]
11/26 * Fixed Abrakadabra (3 Yellow Gemstones -> Yellow Gemstones 2).

View File

@ -44,28 +44,28 @@ Job_Clown 43
Job_Gypsy 44
Job_Paladin2 45
Job_Baby 46
Job_Baby_Swordman 47
Job_Baby_Mage 48
Job_Baby_Archer 49
Job_Baby_Acolyte 50
Job_Baby_Merchant 51
Job_Baby_Thief 52
Job_Baby_Knight 53
Job_Baby_Priest 54
Job_Baby_Wizard 55
Job_Baby_Blacksmith 56
Job_Baby_Hunter 57
Job_Baby_Assassin 58
Job_Baby_Knight2 59
Job_Baby_Crusader 60
Job_Baby_Monk 61
Job_Baby_Sage 62
Job_Baby_Rogue 63
Job_Baby_Alchem 64
Job_Baby_Bard 65
Job_Baby_Dancer 66
Job_Baby_Crusader2 67
Job_Super_Baby 68
Job_Baby_Swordman 4024
Job_Baby_Mage 4025
Job_Baby_Archer 4026
Job_Baby_Acolyte 4027
Job_Baby_Merchant 4028
Job_Baby_Thief 4029
Job_Baby_Knight 4030
Job_Baby_Priest 4031
Job_Baby_Wizard 4032
Job_Baby_Blacksmith 4033
Job_Baby_Hunter 4034
Job_Baby_Assassin 4035
Job_Baby_Knight2 4036
Job_Baby_Crusader 4037
Job_Baby_Monk 4038
Job_Baby_Sage 4039
Job_Baby_Rogue 4040
Job_Baby_Alchem 4041
Job_Baby_Bard 4042
Job_Baby_Dancer 4043
Job_Baby_Crusader2 4044
Job_Super_Baby 4045
mf_nomemo 0
mf_noteleport 1
@ -110,6 +110,8 @@ MaxHp 6 1
Sp 7 1
MaxSp 8 1
BaseJob 119 1
Karma 4 1
Manner 5 1
bMaxHP 6
bMaxSP 8
@ -131,8 +133,8 @@ bFlee 50
bFlee2 51
bCritical 52
bAspd 53
bFame 57
bUnbreakable 58
bFame 59
bUnbreakable 60
bAtkRange 1000
bAtkEle 1001
@ -213,6 +215,11 @@ bAgiDexStr 1075
bPerfectHide 1076
bDisguise 1077
bClassChange 1078
bHPDrainValue 1079
bSPDrainValue 1080
bWeaponAtk 1081
bWeaponAtkRate 1082
bDelayrate 1083
bRestartFullRecover 2000
bNoCastCancel 2001
@ -222,6 +229,36 @@ bNoWeaponDamage 2004
bNoGemStone 2005
bNoCastCancel2 2006
bInfiniteEndure 2007
bUnbreakableWeapon 2008
bUnbreakableArmor 2009
bUnbreakableHelm 2010
bUnbreakableShield 2011
bLongAtkRate 2012
bCritAtkRate 2013
bCriticalAddRace 2014
bNoRegen 2015
bAddEffWhenHit 2016
bAutoSpellWhenHit 2017
bSkillAtk 2018
bUnstripable 2019
bAddDamageByClass 2020
bSPGainValue 2021
bIgnoreDefMob 2022
bHPLossRate 2023
bAddRace2 2024
bHPGainValue 2025
bSubSize 2026
bDamageWhenUnequip 2027
bAddItemHealRate 2028
bLoseSPWhenUnequip 2029
bExpAddRace 2030
bSPGainRace 2031
bSPSubRace2 2032
bAddEffWhenHitShort 2033
bUnstripableWeapon 2034
bUnstripableArmor 2035
bUnstripableHelm 2036
bUnstripableShield 2037
Eff_Stone 0
@ -233,6 +270,7 @@ Eff_Curse 5
Eff_Silence 6
Eff_Confusion 7
Eff_Blind 8
Eff_Bleeding 9
SC_Stone 128
SC_Freeze 129
@ -243,9 +281,12 @@ SC_Curse 133
SC_Silence 134
SC_Confusion 135
SC_Blind 136
SC_Bleeding 124
SC_SpeedPot0 37
SC_SpeedPot1 38
SC_SpeedPot2 39
SC_SpeedPot3 40
SC_SpeedUp0 41
SC_ATKPot 185
SC_MATKPot 186
SC_EncPoison 6
@ -254,5 +295,3 @@ SC_Flame 90
SC_Frost 91
SC_Lightning 92
SC_Seismic 93
SC_Bleeding 124
SC_BlockSkill 194

View File

@ -5,9 +5,9 @@
609,1761,40
713,1770,2
714,1757,600,1769,600,1765,600
715,1756,10,1768,1
715,1756,300,1768,1
716,1762,10,1763,1,1761,1
717,1754,10,1759,1
717,1754,300,1759,1
724,1761,50,1768,10
733,1764,50
756,1765,50
@ -26,7 +26,7 @@
939,1762,1
947,1770,35
952,1750,50
956,1770,80,1754,5
956,1770,80,1754,1500
957,1762,1,1767,1
958,1767,5
959,1763,1
@ -34,14 +34,14 @@
969,1760,50,1765,50
984,1765,250
985,1753,1000,1758,50
990,1752,200
991,1754,50
992,1755,50
993,1756,50
994,1752,600,1769,5
995,1754,150,1759,5
996,1755,150,1768,5
997,1756,150,1760,5
990,1752,6000
991,1754,1500
992,1755,1500
993,1756,1500
994,1752,1800,1769,5
995,1754,4500,1759,5
996,1755,4500,1768,5
997,1756,4500,1760,5
998,1770,100
999,1753,100
1000,1760,30
@ -50,7 +50,8 @@
1003,1767,8
1010,1770,50
1011,1770,200,1751,40
1018,1770,50,1756,2
1017,1756,300
1018,1770,50,1756,60
1019,1750,40
1021,1770,40,1767,2
1027,1750,70,1756,1
@ -60,7 +61,7 @@
1041,1770,80
1043,1753,10
1044,1762,5
1053,1753,20,1754,10
1053,1753,3000,1754,10
1063,1764,2,1751,40
1064,1770,100,1753,50
1066,1750,20
@ -78,8 +79,8 @@
2332,1751,700
2333,1751,1000,1757,10
2408,1770,700,1753,50
2618,1755,50,1753,100,1764,10
5014,1754,200,1753,200
2618,1755,1500,1753,100,1764,10
5014,1754,6000,1753,200
7002,1753,30,1762,5
7008,1758,2
7010,1753,250,1763,1
@ -93,7 +94,7 @@
7025,1758,800,1769,400,1768,800
7026,1765,50
7027,1767,100
7035,1752,1000
7036,1754,100
7035,1752,3000
7036,1754,3000
7053,1751,40

View File

@ -8,7 +8,7 @@
200,200,200,200,220,220,220,268,272,1598,272,295,544,3196
253,253,253,253,278,278,278,340,336,2540,336,374,672,5080
320,320,320,320,400,400,400,0,520,3676,520,0,1040,7352
385,385,385,385,508,508,508,0,604,4290,604,0,1208,8580
385,385,385,385,481,481,481,0,604,4290,604,0,1208,8580
490,490,490,490,613,613,613,0,699,4946,699,0,1398,9892
585,585,585,585,731,731,731,0,802,6679,802,0,1604,13358
700,700,700,700,875,875,875,0,948,9492,948,0,1896,18984
@ -67,33 +67,33 @@
687211,687211,687211,687211,1374422,1374422,1374422,0,0,0,1152092,0,0,130524946
740988,740988,740988,740988,1481976,1481976,1481976,0,0,0,1162092,0,0,167071930
925400,925400,925400,925400,1850800,1850800,1850800,0,0,0,1172092,0,0,213852071
1473746,1473746,1473746,1473746,3389616,3389616,3389616,0,0,0,0,0,0,0
1594058,1594058,1594058,1594058,3666333,3666333,3666333,0,0,0,0,0,0,0
1718928,1718928,1718928,1718928,3953534,3953534,3953534,0,0,0,0,0,0,0
1848355,1848355,1848355,1848355,4251217,4251217,4251217,0,0,0,0,0,0,0
1982340,1982340,1982340,1982340,4559382,4559382,4559382,0,0,0,0,0,0,0
2230113,2230113,2230113,2230113,5129260,5129260,5129260,0,0,0,0,0,0,0
2386162,2386162,2386162,2386162,5488173,5488173,5488173,0,0,0,0,0,0,0
2547417,2547417,2547417,2547417,5859059,5859059,5859059,0,0,0,0,0,0,0
2713878,2713878,2713878,2713878,6241919,6241919,6241919,0,0,0,0,0,0,0
3206160,3206160,3206160,3206160,7374168,7374168,7374168,0,0,0,0,0,0,0
3681024,3681024,3681024,3681024,9570662,9570662,9570662,0,0,0,0,0,0,0
4022472,4022472,4022472,4022472,10458427,10458427,10458427,0,0,0,0,0,0,0
4377024,4377024,4377024,4377024,11380262,11380262,11380262,0,0,0,0,0,0,0
4744680,4744680,4744680,4744680,12336168,12336168,12336168,0,0,0,0,0,0,0
5125440,5125440,5125440,5125440,13326144,13326144,13326144,0,0,0,0,0,0,0
5767272,5767272,5767272,5767272,14994907,14994907,14994907,0,0,0,0,0,0,0
6204000,6204000,6204000,6204000,16130400,16130400,16130400,0,0,0,0,0,0,0
6655464,6655464,6655464,6655464,17304200,17304200,17304200,0,0,0,0,0,0,0
7121664,7121664,7121664,7121664,18516326,18516326,18516326,0,0,0,0,0,0,0
7602600,7602600,7602600,7602600,19766760,19766760,19766760,0,0,0,0,0,0,0
9738720,9738720,9738720,9738720,29216160,29216160,29216160,0,0,0,0,0,0,0
11649960,11649960,11649960,11649960,34949880,34949880,34949880,0,0,0,0,0,0,0
13643520,13643520,13643520,13643520,40930560,40930560,40930560,0,0,0,0,0,0,0
18339300,18339300,18339300,18339300,55017900,55017900,55017900,0,0,0,0,0,0,0
23836800,23836800,23836800,23836800,71510400,71510400,71510400,0,0,0,0,0,0,0
35658000,35658000,35658000,35658000,106974000,106974000,106974000,0,0,0,0,0,0,0
48687000,48687000,48687000,48687000,146061000,146061000,146061000,0,0,0,0,0,0,0
58135000,58135000,58135000,58135000,174405000,174405000,174405000,0,0,0,0,0,0,0
99999999,99999999,99999999,99999999,343210000,343210000,343210000,0,0,0,0,0,0,0
1473746,1473746,1473746,1473746,3389616,3389616,3389616,0,0,0,1182092,0,0,0
1594058,1594058,1594058,1594058,3666333,3666333,3666333,0,0,0,1192092,0,0,0
1718928,1718928,1718928,1718928,3953534,3953534,3953534,0,0,0,1202092,0,0,0
1848355,1848355,1848355,1848355,4251217,4251217,4251217,0,0,0,1212092,0,0,0
1982340,1982340,1982340,1982340,4559382,4559382,4559382,0,0,0,1222092,0,0,0
2230113,2230113,2230113,2230113,5129260,5129260,5129260,0,0,0,1232092,0,0,0
2386162,2386162,2386162,2386162,5488173,5488173,5488173,0,0,0,1242092,0,0,0
2547417,2547417,2547417,2547417,5859059,5859059,5859059,0,0,0,1252092,0,0,0
2713878,2713878,2713878,2713878,6241919,6241919,6241919,0,0,0,1262092,0,0,0
3206160,3206160,3206160,3206160,7374168,7374168,7374168,0,0,0,1272092,0,0,0
3681024,3681024,3681024,3681024,9570662,9570662,9570662,0,0,0,1282092,0,0,0
4022472,4022472,4022472,4022472,10458427,10458427,10458427,0,0,0,1292092,0,0,0
4377024,4377024,4377024,4377024,11380262,11380262,11380262,0,0,0,1302092,0,0,0
4744680,4744680,4744680,4744680,12336168,12336168,12336168,0,0,0,1312092,0,0,0
5125440,5125440,5125440,5125440,13326144,13326144,13326144,0,0,0,1322092,0,0,0
5767272,5767272,5767272,5767272,14994907,14994907,14994907,0,0,0,1332092,0,0,0
6204000,6204000,6204000,6204000,16130400,16130400,16130400,0,0,0,1342092,0,0,0
6655464,6655464,6655464,6655464,17304200,17304200,17304200,0,0,0,1352092,0,0,0
7121664,7121664,7121664,7121664,18516326,18516326,18516326,0,0,0,1362092,0,0,0
7602600,7602600,7602600,7602600,19766760,19766760,19766760,0,0,0,1372092,0,0,0
9738720,9738720,9738720,9738720,29216160,29216160,29216160,0,0,0,1382092,0,0,0
11649960,11649960,11649960,11649960,34949880,34949880,34949880,0,0,0,1392092,0,0,0
13643520,13643520,13643520,13643520,40930560,40930560,40930560,0,0,0,1402092,0,0,0
18339300,18339300,18339300,18339300,55017900,55017900,55017900,0,0,0,1412092,0,0,0
23836800,23836800,23836800,23836800,71510400,71510400,71510400,0,0,0,1422092,0,0,0
35658000,35658000,35658000,35658000,106974000,106974000,106974000,0,0,0,1432092,0,0,0
48687000,48687000,48687000,48687000,146061000,146061000,146061000,0,0,0,1442092,0,0,0
58135000,58135000,58135000,58135000,174405000,174405000,174405000,0,0,0,1452092,0,0,0
99999999,99999999,99999999,99999999,299999997,299999997,299999997,0,0,0,1462092,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0

View File

@ -1,9 +1,4 @@
// item id,sprite id
// Client will use sprite ID to display particular item.
// If 0 is used then item will be disabled.
660,5028 //Forbidden_Red_Candle,Candle (Will use candle sprite and description)
661,7047 //Flapping_Apron,Alice's_Apron
9026,720 //Alice_Egg,Aquamarine
9027,723 //Zherlthsh_Egg,Ruby
2237,2241 //Bandit_Beard",2240 BEARD
2240,2241
2240,2241 //Beard - Grampa Beard

View File

@ -7,6 +7,8 @@
2104,Buckler,20000
2106,Shield,10000
2108,Mirror Shield,10000
2201,Sunglasses,10000
2203,Glasses,10000
2205,Diver's Goggles,30000
2206,Wedding Veil,10000
2207,Fancy Flower,10000

View File

@ -121,38 +121,197 @@
4115,Hunter Fly Card,10000
4116,Isis Card,10000
4117,Sidewinder Card,10000
4118,Petit Card,10000
4118,Earth Petit Card,10000
4119,Bathory Card,10000
4120,Petit Card,10000
4120,Sky Petit Card,10000
4122,Deviruchi Card,10000
4124,Medusa Card,10000
4125,Deviace Card,10000
4126,Minorous Card,10000
4127,Nightmare Card,10000
4129,Baphomet Card,10000
4129,Baphomet Jr Card,10000
4130,Scorpion King Card,10000
4133,Raydric Card,10000
4136,Khalitzburg Card,10000
4139,Joker Card,10000
4140,Knight Of Abyss Card,10000
4141,Evil Druid Card,10000
4149,Bon Gun Card,10000
4150,Orc Archer Card,10000
4151,Mimic Card,10000
4152,Wraith Card,10000
4153,Alarm Card,10000
4154,Arclouse Card,10000
4155,Rideword Card,10000
4156,Skel Prisoner Card,10000
4157,Zombie Prisoner Card,10000
4158,Dark Priest Card,10000
4159,Punk Card,10000
4160,Zherlthsh Card,10000
4161,Mysteltainn Card,10000
4164,Anolian Card,10000
4165,Sting Card,10000
4166,Wander Man Card,10000
4167,Cramp Card,10000
4168,Filamentous Card,10000
4169,Brilight Card,10000
4170,Iron Fist Card,10000
// New Cards
//============================================
// the released ones are uncommented for now
4149,Gargoyle Card,10000
4150,Goat Card,10000
4151,Gajomart Card,10000
4152,Galapago Card,10000
4153,Crab Card,10000
//4154,Dumpling Child Card,10000
4155,Goblin Leader Card,10000
4156,Goblin Steamrider Card,10000
4157,Goblin Archer Card,10000
4158,Sky Deleter Card,10000
4159,Nine Tail Card,10000
4160,Firelock Soldier Card,10000
4161,Grand Peco Card,10000
4162,Grizzly Card,10000
4163,Gryphon Card,10000
4164,Gullinbursti Card,10000
4165,Gig Card,10000
4166,Nightmare Terror Card,10000
4167,Neraid Card,10000
4169,Dark Illusion Card,10000
4170,Dark Frame Card,10000
4171,Dark Priest Card,10000
4172,The Paper Card,10000
4173,Demon Pungus Card,10000
4174,Deviling Card,10000
4175,Poisonous Toad Card,10000
4176,Dullahan Card,10000
4177,Dryad Card,10000
4178,Dragon Tail Card,10000
4179,Dragon Fly Card,5000
4180,Driller Card,10000
4181,Disguise Card,10000
4182,Diabolic Card,10000
4183,Vagabond Wolf Card,5000
4184,Lava Golem Card,10000
4185,Rideword Card,10000
4186,Raggler Card,10000
4187,Raydric Archer Card,10000
4188,Leib Olmai,10000
4189,Wraith Dead Card,10000
4190,Wraith Card,10000
4191,Loli Ruri Card,10000
4192,Rotar Zairo Card,10000
4193,Lude Card,10000
4194,Rybio Card,10000
4195,Leaf Cat Card,10000
4196,Marin Card,10000
4197,Mastering Card,10000
4198,Maya Purple Card,10000
4199,Merman Card,10000
4200,Megalith Card,10000
4201,Majoruros Card,10000
4202,Civil Servant Card,10000
4203,Mutant Dragonoid Card,10000
4204,Mini Demon Card,10000
4205,Mimic Card,10000
4206,Mystcase Card,10000
4207,Mysteltainn Card,10000
4208,Miyabi Ningyo Card,10000
4209,Violy Card,10000
4210,Wanderer Card,10000
4211,Vocal Card,5000
4212,Bongun Card,10000
4213,Brilight Card,10000
4214,Bloody Murderer Card,10000
4215,Blazer Card,10000
4216,Sasquatch Card,10000
4217,Enchanted Peach Tree Card,10000
4218,Succubus Card,10000
4219,Sage Worm Card,10000
4220,Solider Card,10000
4221,Skeleton General Card,10000
4222,Skel Prisoner Card,10000
4223,Stalactic Golem Card,10000
4224,Stem Worm Card,10000
4225,Stone Shooter Card,10000
4226,Sting Card,10000
4227,Spring Rabbit Card,10000
4228,Sleeper Card,10000
4229,Clock Tower Manager Card,10000
4230,Shinobi Card,10000
//4231,Increase Soil Card,10000
//4232,Hermit Plant Card,10000
4233,Baby Leopard Card,10000
4234,Anolian Card,10000
4235,Cookie Xmas Card,10000
4237,Owl Duke Card,10000
4238,Owl Baron Card,10000
4239,Iron Fist Card,10000
4240,Arclouze Card,10000
4241,Archangeling Card,10000
4242,Apocalipse Card,10000
4243,Antonio Card,10000
4244,Alarm Card,10000
4245,Am Mut Card,10000
4246,Assulter Card,10000
4247,Aster Card,10000
4248,Ancient Mummy Card,10000
4249,Ancient Worm Card,10000
4250,Executioner Card,10000
4251,Elder Card,10000
4252,Alligator Card,10000
4253,Alice Card,10000
4254,Tirfing Card,10000
4255,Orc Lady Card,10000
4256,Orc Archer Card,10000
4257,Wild Rose Card,10000
4258,Evil Nymph Card,10000
4259,Wooden Golem Card,10000
4260,Wootan Shooter Card,10000
4261,Wootan Fighter Card,10000
//4262,Taoist Hermit Card,10000
4264,Wind Ghost Card,10000
//4265,Li Me Mang Ryang Card,10000
4266,Eclipse Card,5000
4267,Explosion Card,10000
4268,Incubus Card,10000
4269,Injustice Card,10000
4270,Giant Spider Card,10000
4271,Giant Hornet Card,10000
4272,Dancing Dragon Card,10000
4273,Shellfish Card,10000
4274,Zombie Master Card,10000
4275,Zombie Prisoner Card,10000
4277,Zherlthsh Card,10000
4278,Gibbet Card,10000
4279,Earth Deleter Card,10000
4280,Geographer Card,10000
4281,Zipper Bear Card,10000
4282,Tengu Card,10000
4284,Chepet Card,10000
4285,Choco Card,10000
4286,Karakasa Card,10000
4287,Kapha Card,10000
4288,Carat Card,10000
4289,Caterpillar Card,10000
4290,Cat'o'Nine Tail Card,10000
4291,Kobold Leader Card,10000
4292,Kobold Archer Card,10000
4293,Cookie Card,10000
4294,Quve Card,10000
4295,Kraben Card,10000
4296,Cramp Card,10000
4297,Cruiser Card,10000
4298,Creamy Fear Card,10000
4299,Clock Card,10000
4300,Chimera Card,10000
4301,Killer Mantis Card,10000
//isn't Tao Gunka a MVP?
//4302,Tao Gunka Card,10000
4304,Tamruan Card,10000
4306,Toad Card,10000
4307,Beetle King Card,10000
4308,Tri Joint Card,10000
4309,Parasite Card,10000
4310,Panzer Goblin Card,10000
4311,Permeter Card,10000
4312,Seal Card,10000
4313,Punk Card,10000
4314,Penomena Card,10000
4315,Pest Card,10000
4316,False Angel Card,10000
4317,Mobster Card,10000
4319,Freezer Card,10000
4320,Bloody Knight Card,10000
4321,Heirozoist Card,10000
4322,High Orc Card,10000
4323,Garm Baby Card,10000
4325,Harpy Card,10000
4326,Sea Otter Card,10000
4327,Bloody Butterfly Card,10000
4328,Hyegun Card,10000
4329,Phendark Card,10000
4331,Heater Card,10000

File diff suppressed because it is too large Load Diff

6
db/item_db2.txt Normal file
View File

@ -0,0 +1,6 @@
//ID,Name,Name,Type,Price,Sell,Weight,ATK,DEF,Range,Slot,Job,Gender,Loc,wLV,eLV,View,{UseScript},{EquipScript}
//Elements: 0 Nothing, 1 Water, 2 Earth ,3 Fire, 4 Wind, 5 Poison, 6 Saint, 7 Darkness, 8 Sense, 9 Immortality
// Custom Items go here
//=============================================================
0,DEFAULT,Default,0,20,,10,,,,,0,2,0,0,,,{},{}

24
db/item_findingore.txt Normal file
View File

@ -0,0 +1,24 @@
// 鉱石発見スキルでドロップされる鉱石
// item ID, Jname (dummy), 確率を 1 万倍 (100% なら 1000000)
// 0 はデフォルト項目
0,Iron Ore,1002
714,Emperium,30000
756,Rough Oridecon,200000
757,Rough Elunium,200000
969,Gold,20000
984,Oridecon,100000
985,Elunium,100000
990,Red Blood,300000
991,Crystal Blue,300000
992,Wind of Verdure,300000
993,Green Live,300000
994,Flame Heart,150000
995,Mystic Frozen,150000
996,Rough Wind,150000
997,Great Nature,150000
998,Iron,800000
999,Steel,500000
1002,Iron Ore,1000000
1003,Coal,600000
1010,Phracon,950000
1011,Emveretarcon,550000

View File

@ -1,4 +1,7 @@
// The equipment restriction file
// The equipment/items restriction file
// here equipment at PvP and GvG
// where it is possible to restrict, the prescribed form: < ItemID> < Mode>
// where it is possible to restrict, the prescribed form: <item id>,<mode>
// mode = 1- So with PvP restriction, 2- GvG restriction, 3- PvP and GvG which restriction
//1201,1 you can't use KNIFE(ID 1201) on PvP
//608,3 you can't use Yggdrasil Seed(ID 608) on both PvP & GvG

View File

@ -7,6 +7,8 @@
2104,Buckler,10000
2106,Shield,10000
2108,Mirror Shield,10000
2202,Sunglasses,10000
2204,Glasses,10000
2207,Fancy Flower,10000
2209,Ribbon,10000
2213,Kitty Band,10000

View File

@ -9,8 +9,12 @@
//1002,1039 //Poring,Baphomet (Make Porings look like Baphomet)
// eAthena Dev Team
// Valaris
1900,12,1,1,1,16,0,67,12,54,16,1
// Valaris Worshiping
1901,6,1,1,1,1,2,67,12,54,0,1
// MC Cameri
1902,14,1,6,6,16,14,0,0,0,32,3
1920,1047,0
1921,1093,0

View File

@ -5,6 +5,8 @@
// クライアント側で未実装のものを書くとクライアントが重力エラー
// そしてその敵がキャラクターの付近にいる間ログインできないので注意。
// Never add an MVP Monster in the DB (Only SAGE's Hocus Pocus on Alchemyst's Flora can make MVP)
0,SCORPION,Scorpion,1001
1001,Scorpion,1000000
1002,Poring,1000000
@ -23,10 +25,12 @@
1018,Creamy,1000000
1019,PecoPeco,1000000
1020,Mandragora,1000000
//1022,Werewolf,1000000
1023,Orc Warrior,1000000
1024,Worm Tail,1000000
1025,Boa,1000000
1026,Munak,1000000
1027,Raptice,1000000
1028,Skeleton Soldier,1000000
1029,Isis,1000000
1030,Anacondaq,1000000
@ -37,14 +41,14 @@
1035,Hunter Fly,1000000
1036,Ghoul,1000000
1037,Sidewinder,1000000
1038,Osiris,1000000
1039,Baphomet,1000000
//1038,Osiris,1000000
//1039,Baphomet,1000000
1040,Golem,1000000
1041,Mummy,1000000
1042,Steel ChonChon,1000000
1044,Obeaune,1000000
1045,Marc,1000000
1046,Doppelganger,1000000
//1046,Doppelganger,1000000
1047,PecoPeco Egg,1000000
1048,Thief Bug Egg,1000000
1049,Picky,1000000
@ -57,7 +61,7 @@
1056,Smokie,1000000
1057,Yoyo,1000000
1058,Metaller,1000000
1059,Mistress,1000000
//1059,Mistress,1000000
1060,Bigfoot,1000000
1061,Nightmare,1000000
1062,Santa Poring,1000000
@ -79,8 +83,8 @@
1083,Shining Plant,1000000
1084,Black Mushroom,1000000
1085,Red Mushroom,1000000
1086,Golden Thief Bug,1000000
1087,Orc Hero,1000000
//1086,Golden Thief Bug,1000000
//1087,Orc Hero,1000000
1088,Vocal,1000000
1089,Toad,1000000
1090,Mastering,1000000
@ -104,30 +108,30 @@
1109,Deviruchi,1000000
1110,Dokebi,1000000
1111,Drainliar,1000000
1112,Drake,1000000
//1112,Drake,1000000
1113,Drops,1000000
1114,Dustiness,1000000
1115,Eddga,1000000
//1115,Eddga,1000000
1116,Eggyra,1000000
1117,Evil Druid,1000000
1118,Flora,1000000
1119,Frilldora,1000000
1120,Ghostring,1000000
1121,Giearth,1000000
1122,Goblin 1,1000000
1123,Goblin 2,1000000
1124,Goblin 3,1000000
1125,Goblin 4,1000000
1126,Goblin 5,1000000
1122,Goblin,1000000
1123,Goblin,1000000
1124,Goblin,1000000
1125,Goblin,1000000
1126,Goblin,1000000
1127,Hode,1000000
1128,Horn,1000000
1129,Horong,1000000
1130,Jakk,1000000
1131,Joker,1000000
1132,Khalitzburg,1000000
1133,Kobold 1,1000000
1134,Kobold 2,1000000
1135,Kobold 3,1000000
1133,Kobold,1000000
1134,Kobold,1000000
1135,Kobold,1000000
1138,Magnolia,1000000
1139,Mantis,1000000
1140,Marduk,1000000
@ -137,21 +141,22 @@
1144,Marse,1000000
1145,Martin,1000000
1146,Matyr,1000000
1147,Maya,1000000
//1147,Maya,1000000
1148,Medusa,1000000
1149,Minorous,1000000
1150,Moonlight Flower,1000000
//1150,Moonlight Flower,1000000
1151,Myst,1000000
1152,Orc Skeleton,1000000
1153,Orc Zombie,1000000
1154,Pasana,1000000
1155,Earth Petite,1000000
1156,Sky Petite,1000000
1157,Pharaoh,1000000
//1157,Pharaoh,1000000
1158,Phen,1000000
1159,Phreeoni,1000000
//1159,Phreeoni,1000000
1160,Piere,1000000
1161,Plankton,1000000
1162,Rafflesia,1000000
1163,Raydric,1000000
1164,Requiem,1000000
1165,Sandman,1000000
@ -173,7 +178,7 @@
1186,Giant Whisper,1000000
1188,Bon Gun,1000000
1189,Orc Archer,1000000
1190,Orc Lord,1000000
//1190,Orc Lord,1000000
1191,Mimic,1000000
1192,Wraith,1000000
1193,Alarm,1000000
@ -206,8 +211,8 @@
1248,Cruiser,1000000
1249,Myst Case,1000000
1250,Chepet,1000000
1251,Stormy Knight,1000000
1252,Garm,1000000
//1251,Stormy Knight,1000000
//1252,Garm,1000000
1253,Gargoyle,1000000
1254,Raggler,1000000
1255,Neraid,1000000
@ -227,7 +232,7 @@
1269,Clock,1000000
1270,Tower Keeper,1000000
1271,Alligator,1000000
1272,Dark Lord,1000000
//1272,Dark Lord,1000000
1273,Orc Lady,1000000
1274,Megalith,1000000
1275,Alice,1000000
@ -261,7 +266,7 @@
1309,Gajomart,1000000
1310,Majoruros,1000000
1311,Gullinbursti,1000000
1312,Turtle General,1000000
//1312,Turtle General,1000000
1313,Mobster,1000000
1314,Perimeter,1000000
1315,Assaulter,1000000
@ -282,7 +287,7 @@
1370,Succubus,1000000
1371,Fake Angel,1000000
1372,Goat,1000000
1373,Lord of Death,1000000
//1373,Lord of Death,1000000
1374,Incubus,1000000
1375,The Paper,1000000
1376,Harpy,1000000
@ -298,7 +303,7 @@
1386,Sleeper,1000000
1387,Gig,1000000
1388,Archangeling,1000000
1389,Dracula,1000000
//1389,Dracula,1000000
1390,Violy,1000000
1391,Galapago,1000000
1392,Rotar Zairo,1000000
@ -317,14 +322,14 @@
1415,Baby Leopard,1000000
1416,Evil Nymph,1000000
1417,Zipper Bear,1000000
1418,Evil Snake Lord,1000000
1492,Incantation Samurai,1000000
//1418,Evil Snake Lord,1000000
//1492,Incantation Samurai,1000000
1493,Dryad,1000000
1494,Kind of Beetle,1000000
1494,Beetle King,1000000
1495,Stone Shooter,1000000
1497,Wooden Golem,1000000
1498,Wooden Shooter,1000000
1499,Wooden Fighter,1000000
1498,Wootan Shooter,1000000
1499,Wootan Fighter,1000000
1500,Parasite,1000000
1502,Fire Poring,1000000
1503,Gibbet,1000000
@ -335,14 +340,14 @@
1508,Quve,1000000
1509,Lude,1000000
1510,Hylozoist,1000000
1511,Amon Ra,1000000
//1511,Amon Ra,1000000
1512,Hyegun,1000000
1513,Civil Servant,1000000
1514,Dancing Dragon,1000000
1515,Hatii Baby,1000000
1516,Increase Soil,1000000
1517,Li Me Mang Ryang,1000000
1518,Bacsojin,1000000
//1518,Bacsojin,1000000
1519,Chung E,1000000
1520,Boiled Rice,1000000
1582,Deviling,1000000

File diff suppressed because it is too large Load Diff

View File

@ -1,74 +1,112 @@
//knight quest mobs with poring stats
1419,G_FARMILIAR,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1420,G_ARCHER_SKELETON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1421,G_ISIS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1422,G_HUNTER_FLY,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1423,G_GHOUL,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1424,G_SIDE_WINDER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1425,G_OBEAUNE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1426,G_MARC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1427,G_NIGHTMARE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1428,G_POISON_SPORE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1429,G_ARGIOPE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1430,G_ARGOS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1431,G_BAPHOMET_,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1432,G_DESERT_WOLF,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1433,G_DEVIRUCHI,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1434,G_DRAINLIAR,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1435,G_EVIL_DRUID,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1436,G_JAKK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1437,G_JOKER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1438,G_KHALITZBURG,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1439,G_HIGH_ORC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1440,G_STEM_WORM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1441,G_PENOMENA,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1442,G_SASQUATCH,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1443,G_CRUISER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1444,G_CHEPET,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1445,G_RAGGLER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1446,G_INJUSTICE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1447,G_GRYPHON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1448,G_DARK_FRAME,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1449,G_MUTANT_DRAGON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1450,G_WIND_GHOST,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1451,G_MERMAN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1452,G_ORC_LADY,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1453,G_RAYDRIC_ARCHER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1454,G_TRI_JOINT,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1455,G_KOBOLD_ARCHER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1456,G_CHIMERA,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1457,G_MANTIS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1458,G_MARDUK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1459,G_MARIONETTE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1460,G_MATYR,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1461,G_MINOROUS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1462,G_ORC_SKELETON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1463,G_ORC_ZOMBIE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1464,G_PASANA,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1465,G_PETIT,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1466,G_PETIT_,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1467,G_RAYDRIC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1468,G_REQUIEM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1469,G_SKEL_WORKER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1470,G_ZEROM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1471,G_NINE_TAIL,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1472,G_BON_GUN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1473,G_ORC_ARCHER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1474,G_MIMIC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1475,G_WRAITH,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1476,G_ALARM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1477,G_ARCLOUSE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1478,G_RIDEWORD,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1479,G_SKEL_PRISONER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1480,G_ZOMBIE_PRISONER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1481,G_PUNK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1482,G_ZHERLTHSH,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1483,G_RYBIO,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1484,G_PHENDARK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1485,G_MYSTELTAINN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1486,G_TIRFING,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1487,G_EXECUTIONER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1488,G_ANOLIAN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1489,G_STING,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1490,G_WANDER_MAN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
1491,G_DOKEBI,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,0,6,30,10,12,1,3,21,3,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,4001,20,0,0
//ID,Name,JName,LV,HP,SP,EXP,JEXP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Mode,Speed,ADelay,aMotion,dMotion,Drop1id,Drop1per,Drop2id,Drop2per,Drop3id,Drop3per,Drop4id,Drop4per,Drop5id,Drop5per,Drop6id,Drop6per,Drop7id,Drop7per,Drop8id,Drop8per,Drop9id,Drop9per,DropCardid,DropCardper,MEXP,ExpPer,MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per
//
//Knight quest monsters with poring stats
1419,G_FARMILIAR,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1420,G_ARCHER_SKELETON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1421,G_ISIS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1422,G_HUNTER_FLY,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1423,G_GHOUL,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1424,G_SIDE_WINDER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1425,G_OBEAUNE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1426,G_MARC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1427,G_NIGHTMARE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1428,G_POISON_SPORE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1429,G_ARGIOPE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1430,G_ARGOS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1431,G_BAPHOMET_,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1432,G_DESERT_WOLF,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1433,G_DEVIRUCHI,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1434,G_DRAINLIAR,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1435,G_EVIL_DRUID,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1436,G_JAKK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1437,G_JOKER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1438,G_KHALITZBURG,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1439,G_HIGH_ORC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1440,G_STEM_WORM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1441,G_PENOMENA,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1442,G_SASQUATCH,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1443,G_CRUISER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1444,G_CHEPET,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1445,G_RAGGLER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1446,G_INJUSTICE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1447,G_GRYPHON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1448,G_DARK_FRAME,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1449,G_MUTANT_DRAGON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1450,G_WIND_GHOST,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1451,G_MERMAN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1452,G_ORC_LADY,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1453,G_RAYDRIC_ARCHER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1454,G_TRI_JOINT,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1455,G_KOBOLD_ARCHER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1456,G_CHIMERA,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1457,G_MANTIS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1458,G_MARDUK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1459,G_MARIONETTE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1460,G_MATYR,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1461,G_MINOROUS,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1462,G_ORC_SKELETON,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1463,G_ORC_ZOMBIE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1464,G_PASANA,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1465,G_PETIT,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1466,G_PETIT_,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1467,G_RAYDRIC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1468,G_REQUIEM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1469,G_SKEL_WORKER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1470,G_ZEROM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1471,G_NINE_TAIL,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1472,G_BON_GUN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1473,G_ORC_ARCHER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1474,G_MIMIC,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1475,G_WRAITH,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1476,G_ALARM,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1477,G_ARCLOUSE,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1478,G_RIDEWORD,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1479,G_SKEL_PRISONER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1480,G_ZOMBIE_PRISONER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1481,G_PUNK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1482,G_ZHERLTHSH,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1483,G_RYBIO,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1484,G_PHENDARK,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1485,G_MYSTELTAINN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1486,G_TIRFING,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1487,G_EXECUTIONER,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1488,G_ANOLIAN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1489,G_STING,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1490,G_WANDER_MAN,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1491,G_DOKEBI,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
//Easter Event Monsters
1920,EASTER_EGG,Easter Egg,3,300,0,4,4,0,1,2,20,20,1,1,1,1,1,20,10,12,0,0,60,128,1000,1001,1,1,1010,250,935,500,558,300,501,200,501,200,713,800,558,300,558,300,0,0,0,0,0,0,0,0,0,0,0,0
1921,EASTER_BUNNY,Easter Bunny,6,1800,0,60,55,1,20,26,0,40,1,36,6,1,11,80,10,10,0,2,60,181,200,1456,456,336,2250,200,515,8000,727,1200,746,1500,706,30,622,50,534,5000,0,0,0,0,4006,70,0,0,0,0,0,0,0,0
//Some Custon Shit
1900,VALARIS,Valaris,99,668000,0,107250,37895,1,440,510,35,45,1,152,96,85,120,95,10,10,0,7,67,181,100,676,1152,768,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1,13000,1000,608,1000,750,400,923,3800
1901,VALARIS_WORSHIPPER,Valaris's Worshipper,50,8578,0,2706,1480,1,260,310,15,25,1,75,55,1,93,45,10,12,0,7,27,149,100,868,480,120,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,0,0,0,0,4129,1,0,0,0,0,0,0,0,0
1902,MC_CAMERI,MC Cameri,99,668000,0,107250,37895,1,440,510,35,45,1,152,96,85,120,95,10,10,0,7,67,181,100,676,1152,768,1466,200,2256,200,2607,800,714,500,617,3000,984,4300,985,5600,0,0,0,0,4147,1,13000,1000,608,1000,750,400,923,3800
1970,PORING_,Poring,1,50,0,2,1,1,7,10,0,5,1,1,1,1,6,30,10,12,1,3,21,131,400,1872,672,480,909,7000,1202,100,938,400,512,1000,713,1500,741,5,619,20,0,0,0,0,4001,20,0,0,0,0,0,0,0,0
1971,CHONCHON__,ChonChon,4,67,0,5,4,1,10,13,10,0,1,10,4,5,12,2,10,12,0,4,24,129,200,1076,576,480,998,50,935,6500,909,1500,1205,55,601,100,742,5,1002,150,0,0,0,0,4009,5,0,0,0,0,0,0,0,0
1972,SPORE_,Spore,9,327,0,22,17,1,24,29,0,5,1,9,9,1,14,5,10,12,1,3,21,129,200,1872,672,288,921,5000,507,800,510,50,743,5,2220,40,921,5,512,0,0,0,0,0,4022,5,0,0,0,0,0,0,0,0
1973,PECOPECO_,PecoPeco,13,531,0,85,36,1,35,46,0,0,1,13,13,25,27,9,10,12,2,2,23,137,200,1564,864,576,925,5500,2402,20,508,50,507,900,1604,100,512,0,512,0,0,0,0,0,4031,3,0,0,0,0,0,0,0,0
1974,ORK_WARRIOR_,Orc Warrior,24,1400,0,261,160,1,104,126,10,5,1,24,48,25,34,10,10,12,1,7,22,133,200,1864,864,288,998,210,931,5500,756,40,2267,3,1352,10,1304,5,1301,100,0,0,0,0,4066,1,0,0,0,0,0,0,0,0
1975,MUNAK_,Munak,30,2872,0,361,218,1,180,230,0,0,1,15,20,5,46,15,10,12,1,1,29,133,200,2468,768,288,901,5500,2264,1,2404,15,609,20,2337,1,2305,100,1558,5,0,0,0,0,4090,3,0,0,0,0,0,0,0,0
1976,ISIS_,Isis,43,4828,0,2396,993,1,423,507,10,35,1,65,43,30,72,15,10,12,2,6,27,149,200,1384,768,336,936,5500,2233,5,2603,1,733,150,732,20,954,1000,731,5,0,0,0,0,4116,1,0,0,0,0,0,0,0,0
1977,POPORING_,Poporing,14,344,0,81,44,1,59,72,0,10,1,14,14,1,19,15,10,12,1,3,25,131,300,1672,672,480,938,5500,910,1500,511,500,514,200,729,5,512,0,512,0,0,0,0,0,4033,5,0,0,0,0,0,0,0,0
1978,HUNTER_FLY_,Hunter Fly,42,5242,0,1517,952,1,246,333,25,15,1,105,32,15,72,30,10,12,0,4,44,133,150,676,576,480,996,30,999,100,943,5500,912,1300,756,129,2259,1,1226,2,0,0,0,0,4115,1,0,0,0,0,0,0,0,0
1979,STEEL_CHONCHON_,Steel ChonChon,17,530,0,109,71,1,54,65,15,0,1,43,17,5,33,10,10,12,0,4,24,139,150,1076,576,480,992,70,999,30,910,2400,935,3500,943,30,998,200,1002,500,0,0,0,0,4042,1,0,0,0,0,0,0,0,0
1980,PICKY__,Picky,3,80,0,4,3,1,9,12,0,0,1,3,3,5,10,30,10,12,0,2,23,129,200,988,288,168,916,6500,949,700,2302,150,507,550,519,300,715,50,512,0,0,0,0,0,4008,10,0,0,0,0,0,0,0,0
1981,ROCKER_,Rocker,9,198,0,20,16,1,24,29,5,10,1,9,18,10,14,15,10,12,1,4,22,129,200,1864,864,540,940,5000,909,5500,2298,4,1402,80,520,10,752,5,703,3,0,0,0,0,4021,10,0,0,0,0,0,0,0,0
1982,SMOKIE_,Smokie,18,641,0,134,86,1,61,72,0,10,1,18,36,25,26,35,10,12,0,2,22,145,200,1576,576,420,945,5500,919,5500,516,800,2213,2,754,2,912,6,729,3,0,0,0,0,4044,1,0,0,0,0,0,0,0,0
1983,YOYO_,Yoyo,19,879,0,148,93,1,71,82,0,0,1,24,30,35,32,55,10,12,0,2,22,139,200,1054,54,384,942,5500,513,1500,508,100,919,5000,753,5,756,24,512,0,0,0,0,0,4051,1,0,0,0,0,0,0,0,0
1984,METALLER_,Metaller,22,926,0,241,152,1,131,159,15,30,1,22,22,20,49,50,10,12,1,4,23,139,200,1708,1008,540,990,60,940,6500,911,400,757,49,707,20,935,3000,512,0,0,0,0,0,4057,1,0,0,0,0,0,0,0,0
1985,LUNATIC_,Lunatic,3,60,0,6,2,1,9,12,0,20,1,3,3,10,8,60,10,12,0,2,60,129,200,1456,456,336,705,6500,949,1000,2262,4,1102,100,512,600,515,1100,622,20,0,0,0,0,4006,15,0,0,0,0,0,0,0,0
1986,POISON_SPORE_,Poison Spore,19,665,0,186,93,1,89,101,0,0,1,19,25,1,24,1,10,12,1,3,25,133,200,1672,672,288,7033,5500,2221,20,511,550,510,50,972,30,921,1200,912,6,0,0,0,0,4048,2,0,0,0,0,0,0,0,0
1987,BAPHOMET__,Baphomet Jr.,50,8578,0,2706,1480,1,487,590,15,25,1,75,55,1,93,45,10,12,0,6,27,149,100,868,480,120,923,500,984,63,1464,2,607,50,610,100,503,300,2405,50,0,0,0,0,4129,1,0,0,0,0,0,0,0,0
1988,DESERT_WOLF_B_,Desert Wolf Puppy,9,164,0,20,16,1,30,36,0,0,1,9,9,5,21,40,10,12,0,2,23,137,300,1600,900,240,1010,85,919,5500,2306,60,517,600,2301,200,512,0,512,0,0,0,0,0,4023,10,0,0,0,0,0,0,0,0
1989,DEVIRUCHI_,Deviruchi,46,7360,0,2662,1278,1,475,560,10,25,1,69,40,55,87,30,10,12,0,6,27,149,150,980,600,384,1038,5500,1039,400,2255,2,1458,2,1009,5,912,1500,756,154,0,0,0,0,4122,1,0,0,0,0,0,0,0,0
1990,DOKEBI__,Dokebi,33,2697,0,889,455,1,197,249,0,10,1,50,40,35,69,40,10,12,0,6,27,145,250,1156,456,384,1021,5500,757,112,1517,2,1613,1,969,1,1501,300,1005,5,0,0,0,0,4098,1,0,0,0,0,0,0,0,0
1991,DROPS_,Drops,3,55,0,4,3,1,10,13,0,0,1,3,3,1,12,15,10,12,1,3,23,131,400,1452,672,480,909,7500,1602,80,938,500,512,1100,713,1700,741,5,620,20,0,0,0,0,4004,10,0,0,0,0,0,0,0,0
1992,PETIT__,Petit,44,6881,0,1677,1034,1,360,427,30,30,1,44,62,69,79,60,10,12,1,9,22,149,200,1624,620,384,1035,5500,1037,300,756,140,509,1000,1510,150,912,1500,606,15,0,0,0,0,4118,1,0,0,0,0,0,0,0,0
1993,SAVAGE_BABE_,Savage Babe,7,182,0,14,12,1,20,25,0,0,1,7,14,5,12,35,10,12,0,2,22,129,400,1624,624,576,919,5500,1302,100,517,500,1750,1000,949,850,1010,80,627,20,0,0,0,0,4017,1,0,0,0,0,0,0,0,0
1994,SOHEE_,Sohee,33,5628,0,739,455,1,210,251,0,10,1,33,33,10,58,15,10,12,1,6,21,145,300,2112,912,576,1020,5500,1049,50,2277,1,2504,5,1217,5,501,1000,512,0,0,0,0,0,4100,1,0,0,0,0,0,0,0,0
1995,BON_GUN_,Bon Gun,32,3520,0,424,242,1,220,260,0,0,1,15,36,10,48,15,10,12,1,1,29,149,200,1720,500,420,1094,5500,7014,40,618,60,2337,2,609,15,508,1000,502,250,5046,1,0,0,0,0,0,0,0,0,0,0,0,0

6
db/mob_race2_db.txt Normal file
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@ -0,0 +1,6 @@
// RACE,Mob ID1,Mob ID2,Mob ID3,...,Mob ID9
1,1122,1123,1124,1125,1126,1245,1258,1280,1308 // Goblins
2,1133,1134,1135,1136,1137,1226,1282,1455 // Kobolds
3,1023,1152,1153,1177,1189,1213,1273 // Orcs
4,1040,1278,1366,1497 // Golems
5,1285,1286,1287 // Guardians

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@ -1996,6 +1996,8 @@ Only place specification skill is good for a round system. friend is good only o
1900,Grimtooth,chase,137,5,2500,0,0,no,target,always,0,,,,,,
// Valaris's Worshipper
1901,Envenom,attack,52,10,500,0,10000,no,target,always,0,,,,,,
// MC Cameri
// Easter Bunny
1921,Summon Minions,attack,196,5,1000,3000,10000,no,self,slavele,2,1063,,,,,

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@ -1,7 +1,23 @@
//The packet database allows you to add support for new clients, because packets change every release.
//This only allows 1 type of client at a time, make sure your client is the last one in the list
//EX: You have client 628 and it goes up to 1021, delete or comment (use //) till your client is last.
// The packet database allows you to add support for new clients,
// because packets change every release.
// By default this only allows 1 type of client at a time, make sure your
// client is the last one in the list
// EX: You have client 628 and it goes up to 1021,
// delete or comment (use //) till your client is last.
// Whether to allow identifying clients via the packet DB
enable_packet_db: yes
// Main packet version of the DB (default = Auto Detect)
packet_db_ver: default
// Whether the packet DB takes higher precedence over the hardcoded packet
// length and functions, and whether to overwrite them when reading
prefer_packet_db: yes
// packet_ver: 5
0x0064,55
0x0065,17
0x0066,3
@ -221,7 +237,7 @@
0x013c,4
0x013d,6
0x013e,24
0x013f,26
0x013F,26,itemmonster,2
0x0140,22,mapmove,2:18:20
0x0141,14
0x0142,6
@ -434,143 +450,200 @@
//jROͱ±ÜÅ
//2004-07-06kRO
0x0072,22,wanttoconnection,5:9:13:17:21
0x0085,8,walktoxy,5
0x00a7,13,useitem,5:9
0x0113,15,useskilltoid,4:9:11
0x0116,15,useskilltopos,4:9:11:13
0x0190,95,useskilltopos,4:9:11:13:15
// packet_ver: 6
// 0x0072,22,wanttoconnection,5:9:13:17:21
// 0x0085,8,walktoxy,5
// 0x00a7,13,useitem,5:9
// 0x0113,15,useskilltoid,4:9:11
// 0x0116,15,useskilltopos,4:9:11:13
// 0x0190,95,useskilltopos,4:9:11:13:15
//2004-07-13kRO
0x0072,39,wanttoconnection,12:22:30:34:38
0x0085,9,walktoxy,6
0x009b,13,changedir,5:12
0x009f,10,takeitem,6
0x00a7,17,useitem,6:13
0x0113,19,useskilltoid,7:9:15
0x0116,19,useskilltopos,7:9:15:17
0x0190,99,useskilltopos,7:9:15:17:19
// packet_ver: 7
// 0x0072,39,wanttoconnection,12:22:30:34:38
// 0x0085,9,walktoxy,6
// 0x009b,13,changedir,5:12
// 0x009f,10,takeitem,6
// 0x00a7,17,useitem,6:13
// 0x0113,19,useskilltoid,7:9:15
// 0x0116,19,useskilltopos,7:9:15:17
// 0x0190,99,useskilltopos,7:9:15:17:19
//2004-07-26kRO
0x0072,14,dropitem,5:12
0x007e,33,wanttoconnection,12:18:24:28:32
0x0085,20,useskilltoid,7:12:16
0x0089,15,getcharnamerequest,11
0x008c,23,useskilltopos,3:6:17:21
0x0094,10,takeitem,6
0x009b,6,walktoxy,3
0x009f,13,changedir,5:12
0x00a2,103,useskilltopos,3:6:17:21:23
0x00a7,12,solvecharname,8
0x00f3,-1,globalmessage,2:4
0x00f5,17,useitem,6:12
0x00f7,10,ticksend,6
0x0113,16,movetokafra,5:12
0x0116,2,closekafra,0
0x0190,26,movefromkafra,10:22
0x0193,9,actionrequest,3:8
// packet_ver: 8
// 0x0072,14,dropitem,5:12
// 0x007e,33,wanttoconnection,12:18:24:28:32
// 0x0085,20,useskilltoid,7:12:16
// 0x0089,15,getcharnamerequest,11
// 0x008c,23,useskilltopos,3:6:17:21
// 0x0094,10,takeitem,6
// 0x009b,6,walktoxy,3
// 0x009f,13,changedir,5:12
// 0x00a2,103,useskilltopos,3:6:17:21:23
// 0x00a7,12,solvecharname,8
// 0x00f3,-1,globalmessage,2:4
// 0x00f5,17,useitem,6:12
// 0x00f7,10,ticksend,6
// 0x0113,16,movetokafra,5:12
// 0x0116,2,closekafra,0
// 0x0190,26,movefromkafra,10:22
// 0x0193,9,actionrequest,3:8
//2004-08-09kRO
0x0072,17,dropitem,8:15
// packet_ver: 9
// 0x0072,17,dropitem,8:15
//9, +12, +7, +4, +4
0x007e,37,wanttoconnection,9:21:28:32:36
0x0085,26,useskilltoid,11:18:22
0x0089,12,getcharnamerequest,8
0x008c,40,useskilltopos,5:15:29:38
0x0094,13,takeitem,9
0x009b,15,walktoxy,12
0x009f,12,changedir,7:11
0x00a2,120,useskilltopos,5:15:29:38:40
0x00a7,11,solvecharname,7
0x00f5,24,useitem,9:20
0x00f7,13,ticksend,9
0x0113,23,movetokafra,5:19
0x0190,26,movefromkafra,11:22
0x0193,18,actionrequest,7:17
// 0x007e,37,wanttoconnection,9:21:28:32:36
// 0x0085,26,useskilltoid,11:18:22
// 0x0089,12,getcharnamerequest,8
// 0x008c,40,useskilltopos,5:15:29:38
// 0x0094,13,takeitem,9
// 0x009b,15,walktoxy,12
// 0x009f,12,changedir,7:11
// 0x00a2,120,useskilltopos,5:15:29:38:40
// 0x00a7,11,solvecharname,7
// 0x00f5,24,useitem,9:20
// 0x00f7,13,ticksend,9
// 0x0113,23,movetokafra,5:19
// 0x0190,26,movefromkafra,11:22
// 0x0193,18,actionrequest,7:17
//2004-08-16aSakexe
0x020f,0
0x0210,0
0x0211,0
0x0212,26
0x0213,26
0x0214,42
// 0x020f,0
// 0x0210,0
// 0x0211,0
// 0x0212,26
// 0x0213,26
// 0x0214,42
//2004-08-17aSakexe
0x020f,10
0x0210,22
// 0x020f,10
// 0x0210,22
//2004-09-06aSakexe
// packet_ver: 10
//0x0072,20,useitem,9:20
0x007e,19,movetokafra,3:15
0x0085,23,actionrequest,9:22
0x0089,9,walktoxy,6
0x008c,105,useskilltopos,10:14:18:23:25
0x0094,17,dropitem,6:15
0x009b,14,getcharnamerequest,10
0x009f,-1,globalmessage,2:4
0x00a2,14,solvecharname,10
0x00a7,25,useskilltopos,10:14:18:23
0x00f3,10,changedir,4:9
// 0x007e,19,movetokafra,3:15
// 0x0085,23,actionrequest,9:22
// 0x0089,9,walktoxy,6
// 0x008c,105,useskilltopos,10:14:18:23:25
// 0x0094,17,dropitem,6:15
// 0x009b,14,getcharnamerequest,10
// 0x009f,-1,globalmessage,2:4
// 0x00a2,14,solvecharname,10
// 0x00a7,25,useskilltopos,10:14:18:23
// 0x00f3,10,changedir,4:9
//7, +7, +10, +4, +6
0x00f5,34,wanttoconnection,7:15:25:29:33
0x00f7,2,closekafra,0
0x0113,11,takeitem,7
0x0116,11,ticksend,7
0x0190,22,useskilltoid,9:15:18
0x0193,17,movefromkafra,3:13
// 0x00f5,34,wanttoconnection,7:15:25:29:33
// 0x00f7,2,closekafra,0
// 0x0113,11,takeitem,7
// 0x0116,11,ticksend,7
// 0x0190,22,useskilltoid,9:15:18
// 0x0193,17,movefromkafra,3:13
//2004-09-21aSakexe by Sara
0x0072,18,useitem,10:14
0x007e,25,movetokafra,6:21
0x0085,9,actionrequest,3:8
0x0089,14,walktoxy,11
0x008c,109,useskilltopos,16:20:23:27:29
0x0094,19,dropitem,12:17
0x00a2,10,solvecharname,6
0x00a7,29,useskilltopos,6:20:23:27
0x00f3,18,changedir,8:17
0x00f5,32,wanttoconnection,10:17:23:27:31
0x009b,10,getcharnamerequest,6
0x0113,14,takeitem,10
0x0116,14,ticksend,10
0x0190,14,useskilltoid,4:7:10
0x0193,12,movefromkafra,4:8
// packet_ver: 11
// 0x0072,18,useitem,10:14
// 0x007e,25,movetokafra,6:21
// 0x0085,9,actionrequest,3:8
// 0x0089,14,walktoxy,11
// 0x008c,109,useskilltopos,16:20:23:27:29
// 0x0094,19,dropitem,12:17
// 0x00a2,10,solvecharname,6
// 0x00a7,29,useskilltopos,6:20:23:27
// 0x00f3,18,changedir,8:17
// 0x00f5,32,wanttoconnection,10:17:23:27:31
// 0x009b,10,getcharnamerequest,6
// 0x0113,14,takeitem,10
// 0x0116,14,ticksend,10
// 0x0190,14,useskilltoid,4:7:10
// 0x0193,12,movefromkafra,4:8
//2004-10-11aSakexe by Sara
0x0072,17,useitem,6:13
0x007e,16,movetokafra,5:12
0x0089,6,walktoxy,3
0x008c,103,useskilltopos,2:6:17:21:23
0x0094,14,dropitem,5:12
0x009b,15,getcharnamerequest,11
0x00a2,12,solvecharname,8
0x00a7,23,useskilltopos,3:6:17:21
0x00f3,13,changedir,5:12
0x00f5,33,wanttoconnection,12:18:24:28:32
0x0113,10,takeitem,6
0x0116,10,ticksend,6
0x0190,20,useskilltoid,7:12:16
0x0193,26,movefromkafra,10:22
// packet_ver: 12
// 0x0072,17,useitem,6:13
// 0x007e,16,movetokafra,5:12
// 0x0089,6,walktoxy,3
// 0x008c,103,useskilltopos,2:6:17:21:23
// 0x0094,14,dropitem,5:12
// 0x009b,15,getcharnamerequest,11
// 0x00a2,12,solvecharname,8
// 0x00a7,23,useskilltopos,3:6:17:21
// 0x00f3,13,changedir,5:12
// 0x00f5,33,wanttoconnection,12:18:24:28:32
// 0x0113,10,takeitem,6
// 0x0116,10,ticksend,6
// 0x0190,20,useskilltoid,7:12:16
// 0x0193,26,movefromkafra,10:22
//2004-10-25aSakexe by Sara
0x0072,13,useitem,5:9
0x007e,13,movetokafra,6:9
0x0085,15,actionrequest,4:14
0x008c,108,useskilltopos,6:9:23:26:28
0x0094,12,dropitem,6:10
0x009b,10,getcharnamerequest,6
0x00a2,16,solvecharname,12
0x00a7,28,useskilltopos,6:9:23:26
0x00f3,15,changedir,6:14
0x00f5,29,wanttoconnection,5:14:20:24:28
0x0113,9,takeitem,5
0x0116,9,ticksend,5
0x0190,26,useskilltoid,4:10:22
0x0193,22,movefromkafra,12:18
// packet_ver: 13
// 0x0072,13,useitem,5:9
// 0x007e,13,movetokafra,6:9
// 0x0085,15,actionrequest,4:14
// 0x008c,108,useskilltopos,6:9:23:26:28
// 0x0094,12,dropitem,6:10
// 0x009b,10,getcharnamerequest,6
// 0x00a2,16,solvecharname,12
// 0x00a7,28,useskilltopos,6:9:23:26
// 0x00f3,15,changedir,6:14
// 0x00f5,29,wanttoconnection,5:14:20:24:28
// 0x0113,9,takeitem,5
// 0x0116,9,ticksend,5
// 0x0190,26,useskilltoid,4:10:22
// 0x0193,22,movefromkafra,12:18
//2004-11-01aSakexe by Sara
0x0215,6
0x0143,23,npcamountinput,2:6
0x0145,19
//0x01f9,6,adopt,5
// packet_ver: 14
// 0x0215,6
// 0x0143,23,npcamountinput,2:6
// 0x0145,19
//0x01f9,6,adopt,5
//2004-12-06aSakexe
// packet_ver: 15
// 0x0190,15,useitem,3:11
// 0x0094,14,movetokafra,4:10
// 0x009f,18,actionrequest,6:17
// 0x00a7,7,walktoxy,4
// 0x007e,30,useskilltopos,4:9:22:28
// 0x0116,12,dropitem,4:10
// 0x008c,13,getcharnamerequest,9
// 0x0085,-1,globalmessage,2:4
// 0x00f7,14,solvecharname,10
// 0x0113,110,useskilltopos,4:9:22:28:30
// 0x00f3,8,changedir,3:7
// 0x00f5,29,wanttoconnection,3:10:20:24:28
// 0x00a2,7,takeitem,3
// 0x0089,7,ticksend,3
// 0x0072,22,useskilltoid,8:12:18
// 0x0193,21,movefromkafra,4:17
// 0x009b,2,closekafra,0
// 0x0222,6
// 0x0221,-1
// 0x021d,6
// 0x0223,8
//2005-01-10bSakexe by Sara
// packet_ver: 16
0x009b,32,wanttoconnection,3:12:23:27:31
0x0089,9,ticksend,5
0x00a7,13,walktoxy,10
0x0190,20,actionrequest,9:19
0x00f3,-1,globalmessage,2:4
0x008c,8,getcharnamerequest,4
0x0085,23,changedir,12:22
0x0094,20,movetokafra,10:16
0x0193,2,closekafra,0
0x00f7,21,movefromkafra,11:17
0x009f,17,useitem,5:13
0x0116,20,dropitem,15:18
0x00f5,9,takeitem,5
0x0113,34,useskilltopos,10:18:22:32
0x0072,26,useskilltoid,8:16:22
0x007e,114,useskilltopos,9:18:22:32:34
0x00a2,11,solvecharname,7
0x0143,10,npcamountinput,2:6
// packet_ver: 17
// Add new packets here

View File

@ -9,8 +9,6 @@
995,16,96,991,10
997,16,96,993,10
996,16,96,992,10
984,16,97,756,3,1003,1
985,16,97,757,3,1003,1
// Weapon ItemLV=wLV
1101,1,99,998,2
1104,1,99,998,30

View File

@ -2,7 +2,7 @@
//id,cast_list,delay_list,upkeep_time,upkeep_time2
6,0,0,30000,0 //SM_PROVOKE#プロボック#
7,0,2000,0,0 //SM_MAGNUM#マグナムブレイク#
8,0,0,10000:13000:16000:19000:22000:25000:28000:31000:34000:37000,0 //SM_ENDURE#インデュア#
10,0,0,10000,0 //MG_SIGHT#サイト#
@ -10,13 +10,13 @@
12,4000:3500:3500:2500:2000:1500:1000:1000:1000:1000,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0 //MG_SAFETYWALL#セイフティウォール#
13,500,1200:1400:1600:1800:2000:2200:2400:2600:2800:2700,0,0 //MG_SOULSTRIKE#ソウルストライク#
14,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //MG_COLDBOLT#コールドボルト#
15,800,1500,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000 //MG_FROSTDIVER#フロストダイバー#
15,800,1500,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000 //MG_FROSTDIVER#フロストダイバー#
16,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //MG_STONECURSE#ストーンカース#
17,1600,1600,0,0 //MG_FIREBALL#ファイアーボール#
18,2000:1850:1700:1550:1400:1250:1100:950:800:650,0,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0 //MG_FIREWALL#ファイアーウォール#
19,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //MG_FIREBOLT#ファイアーボルト#
20,700:1400:2100:2800:3500:4200:4900:5600:6300:7000,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //MG_LIGHTNINGBOLT#ライトニングボルト#
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,0,0 //MG_THUNDERSTORM#サンダーストーム#
21,1000:2000:3000:4000:5000:6000:7000:8000:9000:10000,2000,500,0 //MG_THUNDERSTORM#サンダーストーム#
24,0,0,10000,0 //AL_RUWACH#ルアフ#
25,0,0,10000,0 //AL_PNEUMA#ニューマ#
@ -25,14 +25,14 @@
28,0,1000,0,0 //AL_HEAL#ヒール#
29,1000,1000,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0 //AL_INCAGI#速度増加#
30,1000,1000,40000:50000:60000:70000:80000:90000:100000:110000:120000:130000,0 //AL_DECAGI#速度減少#
31,0,2000,0,0 //AL_HOLYWATER#アクアベネディクタ#
31,1000,500,0,0 //AL_HOLYWATER#アクアベネディクタ#
32,500,2000,0,0 //AL_CRUCIS#シグナムクルシス#
33,500,3500,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 //AL_ANGELUS#エンジェラス#
34,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0 //AL_BLESSING#ブレッシング#
35,0,1000,0,0 //AL_CURE#キュアー#
45,0,0,60000:80000:100000:120000:140000:160000:180000:200000:220000:240000,0 //AC_CONCENTRATION#集中力向上#
46,0,1500,100,0 //AC_DOUBLE
46,0,-300,100,0 //AC_DOUBLE
47,0,1500,100,0 //AC_SHOWER
51,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 //TF_HIDING#ハイディング#
@ -62,17 +62,17 @@
78,0,3000,600000,0 //PR_LEXAETERNA#レックスエーテルナ#
79,15000,4000,5000:6000:7000:8000:9000:10000:11000:12000:13000:14000,0 //PR_MAGNUS#マグヌスエクソシズム#
80,3000:2700:2400:2100:1800:1500:1200:900:600:300,2000,30000,0 //WZ_FIREPILLAR#ファイアーピラー#
81,700,2000,0,0 //WZ_SIGHTRASHER#サイトラッシャー#
81,700,2000,500,0 //WZ_SIGHTRASHER#サイトラッシャー#
83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,0,3200:3400:3600:3800:4000:4200:4400:4600:4800:5000 //WZ_METEOR#メテオストーム#
83,15000,2000:3000:3000:4000:4000:5000:5000:6000:6000:7000,500,3200:3400:3600:3800:4000:4200:4400:4600:4800:5000 //WZ_METEOR#メテオストーム#
84,2500:3000:3500:4000:4500:5000:5500:6000:6500:7000,0,0,0 //WZ_JUPITEL#ユピテルサンダー#
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,0,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000 //WZ_VERMILION#ロードオブヴァーミリオン#
85,15000:14500:14000:13500:13000:12500:12000:11500:11000:10500,5000,4100,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000 //WZ_VERMILION#ロードオブヴァーミリオン#
86,1000:2000:3000:4000:5000,0,0,0 //WZ_WATERBALL#ウォーターボール#
87,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,0 //WZ_ICEWALL#アイスウォール#
88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000 //WZ_FROSTNOVA#フロストノヴァ#
89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //WZ_STORMGUST#ストームガスト#
88,5000:4700:4400:4100:3800:3500:3200:2900:2700:2500,1000,0,1500:3000:4500:6000:7500:9000:10500:12000:13500:15000 //WZ_FROSTNOVA#フロストノヴァ#
89,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000,5000,4600,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //WZ_STORMGUST#ストームガスト#
90,1000:2000:3000:4000:5000,700,0,0 //WZ_EARTHSPIKE#アーススパイク#
91,1000:2000:3000:4000:5000,700,0,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ#
91,1000:2000:3000:4000:5000,700,500,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ#
92,0,1000,5000:10000:15000:20000:25000,5000:10000:15000:20000:25000 //WZ_QUAGMIRE#クァグマイア#
110,0,0,0,6000:7000:8000:9000:10000:11000 //BS_HAMMERFALL#ハンマーフォール#
@ -97,7 +97,7 @@
135,0,0,500:1000:2000:3000:4000:5000:6000:7000:8000:9000,0 //AS_CLOAKING#クローキング#
136,0,0,0,6000:7000:8000:9000:10000:11000:12000:13000:14000:15000 //AS_SONICBLOW#ソニックブロー#
138,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0 //AS_ENCHANTPOISON#エンチャントポイズン#
138,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,10000:20000:30000:40000:50000:60000:70000:80000:90000:100000 //AS_ENCHANTPOISON#エンチャントポイズン#
139,0,0,20000:25000:30000:35000:40000:45000:50000:55000:60000:65000,0 //AS_POISONREACT#?イズンリアクト#
140,0,0,5000:10000:15000:20000:25000:30000:35000:40000:45000:50000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000 //AS_VENOMDUST#ベナムダスト#
141,1000,0,5500:6000:6500:7000:7500:8000:8500:9000:9500:10000,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000 //AS_SPLASHER#ベナムスプラッシャー#
@ -141,22 +141,22 @@
220,0,0,180000,0 //RG_GRAFFITI#グラフィティ#
229,1000,0,40000:45000:50000:55000:60000,0 //AM_DEMONSTRATION#デモンストレーション#
230,1000,0,3:7:10:12:13,0 //AM_ACIDTERROR#アシッドテラー#
230,1000,0,3:7:10:12:13,60000 //AM_ACIDTERROR#アシッドテラー#
232,2000,500,40000:50000:60000:70000:80000,0 //AM_CANNIBALIZE#バイオプラント#
233,2000,500,30000,0 //AM_SPHEREMINE#スフィアーマイン#
234,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ#
235,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_SHIELD#ケミカルシールドチャージ#
236,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ#
237,2000,0,60000:120000:180000:240000:300000,0 //AM_CP_HELM#ケミカルヘルムチャージ#
232,2000,500,300000:240000:180000:120000:60000,0 //AM_CANNIBALIZE#バイオプラント#
233,2000,500,40000:50000:60000:70000:80000,0 //AM_SPHEREMINE#スフィアーマイン#
234,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_WEAPON#ケミカルウェポンチャージ#
235,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_SHIELD#ケミカルシールドチャージ#
236,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_ARMOR#ケミカルアーマーチャージ#
237,2000,0,120000:240000:360000:480000:600000,0 //AM_CP_HELM#ケミカルヘルムチャージ#
249,0,0,300000,0 //CR_AUTOGUARD#オートガード#
250,0,0,0,8000:9000:10000:11000:12000 //CR_SHIELDCHARGE#シールドチャージ#
251,0,700,0,0 //CR_SHIELDBOOMERANG#シールドブーメラン#
252,0,0,300000,0 //CR_REFLECTSHIELD#リフレクトシールド#
253,0,0,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //CR_HOLYCROSS#ホーリークロス#
254,3000,1500,0,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //CR_GRANDCROSS#グランドクロス#
254,3000,1500,1000,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //CR_GRANDCROSS#グランドクロス#
255,3000,0,0,0 //CR_DEVOTION#ディボーション
256,3000,0,180000,0 //CR_PROVIDENCE#プロヴィデンス#
257,0,800,180000,0 //CR_DEFENDER#ディフェンダー#
258,0,0,30000:60000:90000:120000:150000:180000:210000:240000:270000:300000,0 //CR_SPEARQUICKEN#スピアクイッケン#
@ -166,7 +166,7 @@
266,1000,500,0,0 //MO_INVESTIGATE#発勁#
267,1000,500,0,0 //MO_FINGEROFFENSIVE#指弾#
268,0,0,30000:60000:90000:120000:150000,0 //MO_STEELBODY#金剛#
268,5000,0,30000:60000:90000:120000:150000,0 //MO_STEELBODY#金剛#
269,0,0,500:700:900:1100:1300,20000:30000:40000:50000:60000 //MO_BLADESTOP#白刃取り#
270,0,0,180000,0 //MO_EXPLOSIONSPIRITS#爆裂波動#
271,4000:3500:3000:2500:2000,3000:2500:2000:1500:1000,0,300000 //MO_EXTREMITYFIST#阿修羅覇凰拳#
@ -174,17 +174,16 @@
276,0,1500,400:600:800:1000:1200,0 //SA_MAGICROD#マジックロッド#
277,700,0,0,0 //SA_SPELLBREAKER#スペルブレイカー#
//279,3000,0,120000:150000:180000:210000:240000:270000:300000:360000:390000,0 //SA_AUTOSPELL#オートスペル#
279,3000,0,0,0 //SA_AUTOSPELL#オートスペル#
280,3000,0,1200000,0 //SA_FLAMELAUNCHER#フレイムランチャー#
281,3000,0,1200000,0 //SA_FROSTWEAPON#フロストウェポン#
282,3000,0,1200000,0 //SA_LIGHTNINGLOADER#ライトニングローダー#
283,3000,0,1200000,0 //SA_SEISMICWEAPON#サイズミックウェポン#
279,3000,0,120000:150000:180000:210000:240000:270000:300000:360000:390000,0 //SA_AUTOSPELL#オートスペル#
280,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_FLAMELAUNCHER#フレイムランチャー#
281,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_FROSTWEAPON#フロストウェポン#
282,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_LIGHTNINGLOADER#ライトニングローダー#
283,3000,0,1200000:1200000:1200000:1200000:1800000,0 //SA_SEISMICWEAPON#サイズミックウェポン#
285,5000,0,180000,180000 //SA_VOLCANO#ボルケーノ#
286,5000,0,180000,180000 //SA_DELUGE#デリュージ#
287,5000,0,180000,180000 //SA_VIOLENTGALE#バイオレントゲイル#
288,5000,0,180000,180000 //SA_LANDPROTECTOR#ランドプロテクター#
285,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_VOLCANO#ボルケーノ#
286,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_DELUGE#デリュージ#
287,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_VIOLENTGALE#バイオレントゲイル#
288,5000,0,60000:120000:180000:240000:300000,60000:120000:180000:240000:300000 //SA_LANDPROTECTOR#ランドプロテクター#
289,2000,0,0,0 //SA_DISPELL#ディスペル#
304,0,0,0,5000 //BD_ADAPTATION#アドリブ#
@ -219,34 +218,35 @@
335,3000,0,0,0 //WE_FEMALE#あなたに尽くします#
336,0,0,10000,0 //WE_CALLPARTNER#あなたに逢いたい#
339,3000,1500,1000,10000:11000:12000:13000:14000:15000:16000:17000:18000:19000 //NPC_DARKGRANDCROSS#闇グランドクロス
355,0,0,40000:60000:80000:100000:120000,0 //LK_AURABLADE#オーラブレード#
356,0,0,10000:12000:14000:16000:18000:20000:18000:16000:14000:12000,0 //LK_PARRYING#パリイング#
356,0,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //LK_PARRYING#パリイング#
357,0,0,25000:30000:35000:40000:45000,0 //LK_CONCENTRATION#コンセントレーション#
358,0,0,180000,0 //LK_TENSIONRELAX#テンションリラックス#
359,0,0,300000,0 //LK_BERSERK
360,0,0,300000,0 //LK_FURY
361,1000:1500:2000:2500:3000,1100:1200:1300:1400:1500,20000:30000:40000:50000:60000,0 //HP_ASSUMPTIO#アスムプティオ#
362,5000:6000:7000:8000:9000,2000:3000:4000:5000:6000,20000:25000:30000:35000:40000,20000:25000:30000:35000:40000 //HP_BASILICA#バジリカ#
365,300,300,0,0 //HW_MAGICCRASHER
366,700,0,360000,0 //HW_MAGICPOWER#魔法力増幅#
367,2000:2500:3000:3500:4000,2000:3000:4000:5000:6000,0,0 //PA_PRESSURE
369,0,0,360000,0 //PA_GOSPEL#ゴスペル#
366,700,0,30000,0 //HW_MAGICPOWER#魔法力増幅#
367,2000:2500:3000:3500:4000,2000:3000:4000:5000:6000,0,2000:3000:4000:5000:6000 //PA_PRESSURE
369,0,0,60000,20000 //PA_GOSPEL#ゴスペル#
370,0,300,0,0 //CH_PALMSTRIKE
371,0,0,0,2000:4000:6000:8000:10000 //CH_TIGERFIST#伏虎拳#
372,0,800:800:800:800:800:1000:1000:1000:1000:1000,0,0 //CH_CHAINCRUSH#連柱崩撃#
373,0,2000:2500:3000:3500:4000,0,0 //PF_HPCONVERSION#ライフ置き換え#
373,0,1000:1200:1400:1600:1800,0,0 //PF_HPCONVERSION#ライフ置き換え#
374,3000,5000,0,0 //PF_SOULCHANGE#ソウルチェンジ#
375,0,10000:10000:10000:10000:15000,0,0 //PF_SOULBURN#ソウルバーン#
//375,0,10000:10000:10000:10000:15000,0,0 //PF_SOULBURN#ソウルバーン#
378,0,2000,20000:30000:40000:50000:60000,20000:30000:40000:50000:60000 //ASC_EDP#エンチャントデッドリーポイズン#
379,0,1000:1200:1400:1600:1800:2000:2200:2400:2600:2800,0,0 //ASC_BREAKER
379,1000,2000:2200:2400:2600:2800:3000:3200:3400:3600:3800,0,0 //ASC_BREAKER
380,0,0,30000,0 //SN_SIGHT#トゥルーサイト#
381,1000,1200,0,0,0 //SN_FALCONASSAULT
382,2000,0,0,0 //SN_SHARPSHOOTING
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,0,65000:80000:95000:110000:125000:140000:155000:170000:185000:200000,0 //SN_WINDWALK#ウインドウォーク#
384,5000:5000:6000:6000:7000:7000:8000:8000:9000:10000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,0 //WS_MELTDOWN#メルトダウン#
382,2000,500,0,0 //SN_SHARPSHOOTING
383,2000:2400:2800:3200:3600:4000:4400:4800:5200:5600,0,130000:160000:190000:220000:250000:280000:310000:340000:370000:400000,0 //SN_WINDWALK#ウインドウォーク#
384,5000:5000:6000:6000:7000:7000:8000:8000:9000:10000,0,15000:20000:25000:30000:35000:40000:45000:50000:55000:60000,5000 //WS_MELTDOWN#メルトダウン#
387,0,0,60000,0 //WS_CARTBOOST#カートブースト#
389,0,0,10000,0 //ST_CHASEWALK
@ -268,11 +268,15 @@
406,0,0,0,3000 //ASC_METEORASSAULT#メテオアサルト#
407,0,5000,0,0 //ASC_CDP
475,0,0,300000,0 //ST_PRESERVE##
475,1000,0,600000,0 //ST_PRESERVE##
476,1000,1000,75000:90000:105000:120000:135000,0 //ST_FULLSTRIP##
479,2000,0,60000:120000:180000:240000:300000,0 //CR_FULLPROTECTION##
479,2000,0,120000:240000:360000:480000:600000,0 //CR_FULLPROTECTION##
10010,100,60000,0 //GD_BATTLEORDER##
10011,100,60000,0 //GD_REGENERATION##
10012,100,0,0 //GD_RESTORE##
10013,100,0,0 //GD_EMERGENCYCALL##
10006,0,0,300000,0 //GD_LEADERSHIP##
10007,0,0,300000,0 //GD_GLORYWOUNDS##
10008,0,0,300000,0 //GD_SOULCOLD##
10009,0,0,300000,0 //GD_HAWKEYES##
10010,100,1000,60000,0 //GD_BATTLEORDER##
10011,100,1000,60000,0 //GD_REGENERATION##
10012,100,1000,0,0 //GD_RESTORE##
10013,100,1000,0,0 //GD_EMERGENCYCALL##

View File

@ -1,12 +1,17 @@
//<Skill id>,<1 or 0>
// With 1, dex does not effect the skill's cast rate
// With 0, dex effects the skill's cast rate
46,1
47,1
129,1
366,1
381,1
382,1
383,1
394,1
403,1
//<Skill id>,<Cast: 1 or 0>,<Delay (Optional): 1 or 0>
// Cast: With 1, dex does not affect the skill's cast rate
// Cast: With 0, dex affects the skill's cast rate
// Delay: With 1, dex does not affect the skill's delay rate
// Delay: With 0, dex affects the skill's delay rate
// Example - 46,1,1 = Double Strafe's casting time and delay is not affected by dex.
46,1 //AC_DOUBLE
47,1 //AC_SHOWER
129,1 //HT_FALCON
366,1 //HW_MAGICPOWER
381,1 //SN_FALCONASSAULT
382,1 //SN_SHARPSHOOTING
383,1 //SN_WINDWALK
394,1 //CG_ARROWVULCAN
403,1 //PF_MEMORIZE
406,0,1 //ASC_METEORASSAULT

View File

@ -6,7 +6,7 @@
4,0,0,0,0,0,10,0,no,0,0,0,none,0 //SM_RECOVERY#HP回復力向上#
5,-1,6,1,0,0,10,1,no,0,0,0,weapon,0 //SM_BASH#バッシュ#
6,8,6,1,0,1,10,1,no,0,0,0,none,0 //SM_PROVOKE#プロ?ック#
7,-1,6,1,3,2,10,5,no,0,0,0,weapon,2 //SM_MAGNUM#?グナ?ブレイク#
7,0,6,4,3,2,10,5,no,0,16,0,weapon,2 //SM_MAGNUM#?グナ?ブレイク#
8,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //SM_ENDURE#インデュア#
9,0,0,0,0,0,10,0,no,0,0,0,none,0 //MG_SRECOVERY#SP回復力向上#
10,8,6,4,3,1,1,1,yes,0,0,0,magic,0 //MG_SIGHT#サイト#
@ -20,7 +20,7 @@
18,8,6,2,3,0,10,1,yes,0,0,3,magic,2 //MG_FIREWALL#フ?イア?ウォ?ル#
19,8,8,1,3,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_FIREBOLT#フ?イア??ルト#
20,8,8,1,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_LIGHTNINGBOLT#ライトニング?ルト#
21,5,8,2,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#サン??スト??#
21,8,8,2,4,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,magic,0 //MG_THUNDERSTORM#サン??スト??#
22,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DP#ディバインプロテクション#
23,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AL_DEMONBANE#デ?モンベイン#
24,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //AL_RUWACH#ルアフ#
@ -56,7 +56,7 @@
54,8,6,16,6,1,4,1,yes,0,0,0,magic,0 //ALL_RESURRECTION#リザレクション#
55,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //KN_SPEARMASTERY#槍修練#
56,-1,8,1,0,0,10,3,no,0,0,0,weapon,0 //KN_PIERCE#ピア?ス#
57,1,6,1,0,1,10,1,no,33,0,0,weapon,1 //KN_BRANDISHSPEAR#ブランディッシュスピア#
57,1,6,1,0,1,10,1,no,33,0,0,weapon,3 //KN_BRANDISHSPEAR#ブランディッシュスピア#
58,4,6,1,0,2,10,1,no,0,0,0,weapon,6 //KN_SPEARSTAB#スピアス?ブ#
59,-3:-5:-7:-9:-11,6,1,0,0,5,1,no,0,0,0,weapon,0 //KN_SPEARBOOMERANG#スピアブ?メラン#
60,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //KN_TWOHANDQUICKEN#ツ?ハンドクイッケン#
@ -91,7 +91,7 @@
89,8,6,2,1,1,10,1,yes,0,0,0,magic,2 //WZ_STORMGUST#スト??ガスト#
90,8,8,1,2,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_EARTHSPIKE#ア?ススパイク#
91,8,8,2,2,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //WZ_HEAVENDRIVE#ヘヴンズドライブ#
92,8,6,2,2,1,5,1,yes,0,0,3,magic,0 //WZ_QUAGMIRE#ク?グ?イア#
92,8,6,2,2,1,5,1,yes,0,128,3,magic,0 //WZ_QUAGMIRE#ク?グ?イア#
93,8,6,1,0,1,1,1,yes,0,0,0,magic,0 //WZ_ESTIMATION#モンス??情報#
94,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_IRON#鉄製造#
95,0,0,0,0,0,5,0,no,0,0,0,weapon,0 //BS_STEEL#?鉄製造#
@ -120,7 +120,7 @@
118,3,6,2,0,1,5,1,no,0,128,0,misc,0 //HT_SHOCKWAVE#ショックウェ?ブトラップ#
119,3,6,2,0,1,5,1,no,0,128,0,misc,0 //HT_SANDMAN#サンド?ン#
120,3,6,2,0,1,5,1,no,0,128,0,misc,0 //HT_FLASHER#フラッシャ?#
121,3,6,2,2,1,5,1,no,0,128,0,misc,0 //HT_FREEZINGTRAP#フリ?ジングトラップ#
121,3,6,2,1,1,5,1,no,0,128,0,misc,0 //HT_FREEZINGTRAP#フリ?ジングトラップ#
122,3,6,2,3,1,5,1,no,0,128,0,misc,0 //HT_BLASTMINE#ブラスト?イン#
123,3,6,2,2,1,5,1,no,0,128,0,misc,0 //HT_CLAYMORETRAP#クレイモアトラップ#
124,2,6,32,0,1,1,1,no,0,0,0,misc,0 //HT_REMOVETRAP#リ??ブトラップ#
@ -138,14 +138,14 @@
136,-1,8,1,0,0,10,8,no,0,0,0,weapon,0 //AS_SONICBLOW#?ニックブロ?#
137,3:4:5:6:7,6,1,0,0,5,1,no,0,0,0,weapon,0 //AS_GRIMTOOTH#グリ?トゥ?ス#
138,8,6,16,5,1,10,1,no,0,1024,0,weapon,0 //AS_ENCHANTPOISON#エン?ャント?イズン#
139,0,6,16,5,1,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#?イズンリアクト#
139,0,6,4,5,1,10,1,no,0,0,0,weapon,0 //AS_POISONREACT#?イズンリアクト#
140,2,6,2,5,1,10,1,no,0,0,0,weapon,0 //AS_VENOMDUST#ベナ??スト#
141,2,6,1,0,1,10,1,yes,0,0,0,weapon,0 //AS_SPLASHER#ベナ?スプラッシャ?#
142,0,6,4,0,1,1,1,no,0,1,0,none,0 //NV_FIRSTAID#応?手当#
143,0,6,4,0,1,1,1,no,0,1,0,none,0 //NV_TRICKDEAD#?んだふり#
144,0,0,0,0,0,1,0,no,0,1,0,none,0 //SM_MOVINGRECOVERY#移動時HP回復#
145,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //SM_FATALBLOW#?所攻撃#
146,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //SM_AUTOBERSERK#オ?トバ?サ?ク#
146,0,6,4,0,1,1,1,no,0,1,0,weapon,0 //SM_AUTOBERSERK#オ?トバ?サ?ク#
147,0,0,4,0,1,1,0,no,0,1,0,weapon,0 //AC_MAKINGARROW#矢作成#
148,-3,6,1,0,2,1,1,no,0,1,0,weapon,6 //AC_CHARGEARROW#?ャ?ジアロ?#
149,8,6,1,2,0,1,1,no,0,1,0,weapon,0 //TF_SPRINKLESAND#砂まき#
@ -261,13 +261,13 @@
//208 193に同じ
210,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //RG_SNATCHER#スナッ?ャ?#
211,1,6,1,0,1,10,1,no,0,0,0,weapon,0 //RG_STEALCOIN#スティ?ルコイン#
212,-1,6,1,0,0,10,1,no,0,0,0,weapon,1 //RG_BACKSTAP#バックス?ブ#
212,-1,6,1,0,0,10,1,no,0,0,0,weapon,0 //RG_BACKSTAP#バックス?ブ#
213,0,0,0,0,0,5,0,no,0,0,0,none,0 //RG_TUNNELDRIVE#トンネルドライブ#
214,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //RG_RAID#サプライズア?ック#
215,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPWEAPON#ストリップウェ?ン#
216,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPSHIELD#ストリップシ?ルド#
217,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPARMOR#ストリップア???#
218,1,6,1,0,1,5,1,yes,0,0,0,weapon,0 //RG_STRIPHELM#ストリップヘル?#
215,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPWEAPON#ストリップウェ?ン#
216,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPSHIELD#ストリップシ?ルド#
217,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPARMOR#ストリップア???#
218,1,6,1,0,1,5,1,no,0,0,0,weapon,0 //RG_STRIPHELM#ストリップヘル?#
219,-1,6,1,0,0,5,1,no,0,0,0,weapon,0 //RG_INTIMIDATE#インティ?デイト#
220,1,6,2,0,1,1,1,no,0,0,0,none,0 //RG_GRAFFITI#グラフィティ#
221,0,6,2,0,1,5,1,no,0,0,0,none,0 //RG_FLAGGRAFFITI#フラッググラフィティ#
@ -278,11 +278,10 @@
226,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //AM_AXEMASTERY#?修練#
227,0,0,0,0,0,10,0,no,0,0,0,none,0 //AM_LEARNINGPOTION#ラ?ニング??ション#
228,0,6,4,0,1,10,0,no,0,0,0,none,0 //AM_PHARMACY#フ???シ?#
229,8,6,2,3,1,5,1,no,0,128,0,weapon,0 //AM_DEMONSTRATION#デモンストレ?ション#
230,8,6,1,0,0,5,0,no,0,0,0,weapon,0 //AM_ACIDTERROR#アシッドテラ?#
231,8,6,16,0,1,5,1,yes,0,0,0,none,0 //AM_POTIONPITCHER#??ションピッ?ャ?#
//231,8,6,16,0,1,10,1,yes,0,0,0,magic,0
232,3,6,2,0,1,5,1,no,0,0,3,none,0 //AM_CANNIBALIZE#バイオプラント#
229,8,6,2,3,1,5,1,yes,0,128,0,weapon,0 //AM_DEMONSTRATION#デモンストレ?ション#
230,8,6,1,0,0,5,0,yes,0,0,0,weapon,0 //AM_ACIDTERROR#アシッドテラ?#
231,8,6,16,0,1,5,1,yes,0,3072,0,none,0 //AM_POTIONPITCHER#??ションピッ?ャ?#
232,3,6,2,0,1,5,1,no,0,0,5,none,0 //AM_CANNIBALIZE#バイオプラント#
233,3,6,2,0,1,5,1,no,0,128,3,none,0 //AM_SPHEREMINE#スフィア??イン#
234,1,6,16,0,1,5,1,yes,0,0,0,weapon,0 //AM_CP_WEAPON#ケ?カルウェ?ン?ャ?ジ#
235,1,6,16,0,1,5,1,yes,0,0,0,weapon,0 //AM_CP_SHIELD#ケ?カルシ?ルド?ャ?ジ#
@ -304,7 +303,7 @@
251,3:5:7:9:11,6,1,0,0,5,1,no,0,0,0,weapon,0 //CR_SHIELDBOOMERANG#シ?ルドブ?メラン#
252,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //CR_REFLECTSHIELD#リフレクトシ?ルド#
253,-2,8,1,6,0,10,2,no,0,0,0,weapon,0 //CR_HOLYCROSS#ホ?リ?クロス#
254,0,6,4,6,0,10,1,no,33,256,0,magic,0 //CR_GRANDCROSS#グランドクロス#
254,0,5,4,6,0,10,1,no,33,256,0,magic,0 //CR_GRANDCROSS#グランドクロス#
255,8,6,16,0,1,5,1,yes,0,0,0,magic,0 //CR_DEVOTION#ディ??ション#
256,8,6,16,0,1,5,1,yes,0,0,0,magic,0 //CR_PROVIDENCE#プロヴィデンス#
257,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //CR_DEFENDER#ディフェン??#
@ -314,9 +313,9 @@
261,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //MO_CALLSPIRITS#気功#
262,6,6,16,0,1,1,1,no,0,0,0,weapon,0 //MO_ABSORBSPIRITS#気奪#
263,0,8,0,0,0,10,3,no,0,0,0,weapon,0 //MO_TRIPLEATTACK#三段掌#
264,50,6,2,0,1,1,1,no,0,0,0,none,0 //MO_BODYRELOCATION#残影#
264,14,6,2,0,1,1,1,no,0,0,0,none,0 //MO_BODYRELOCATION#残影#
265,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //MO_DODGE#見切り#
266,-1,6,1,0,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#発勁#
266,8,6,1,0,0,5,1,no,0,0,0,weapon,0 //MO_INVESTIGATE#発勁#
267,10,8,1,0,0,5,1:2:3:4:5,no,0,0,0,weapon,0 //MO_FINGEROFFENSIVE#指弾#
268,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //MO_STEELBODY#金剛#
269,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //MO_BLADESTOP#白刃取り#
@ -327,7 +326,7 @@
274,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //SA_ADVANCEDBOOK#アドバンスドブック#
275,0,6,4,0,1,5,1,no,0,0,0,magic,0 //SA_CASTCANCEL#キャストキャンセル#
276,0,6,4,0,1,5,1,yes,0,0,0,magic,0 //SA_MAGICROD#?ジックロッド#
277,8,6,1,0,1,5,1,yes,0,0,0,maigc,0 //SA_SPELLBREAKER#スペルブレイカ?#
277,8,6,1,0,1,5,1,yes,0,0,0,magic,0 //SA_SPELLBREAKER#スペルブレイカ?#
278,0,0,0,0,0,10,0,no,0,0,0,magic,0 //SA_FREECAST#フリ?キャスト#
279,0,6,4,0,1,10,1,yes,0,0,0,magic,0 //SA_AUTOSPELL#オ?トスペル#
280,8,6,16,0,1,5,1,yes,0,0,0,magic,0 //SA_FLAMELAUNCHER#フレイ?ラン?ャ?#
@ -386,8 +385,32 @@
334,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_MALE#君だけは護るよ#
335,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_FEMALE#あなたに尽くします#
336,8,6,4,0,1,1,1,yes,0,0,1,magic,0 //WE_CALLPARTNER#あなたに逢いたい#
337,9,6,1,0,0,1,1,no,0,0,0,weapon,0 //ITM_TOMAHAWK#ォネォ゙ォロ?ォッ<EFBDAB>ェイ#
//338,0,0,0,0,0,0,0,no,0,0,0,none,0 //NPC_DARKCROSS#??ククロス#
//338 //NPC_DARKCROSS#ダーククロス#
339,0,6,4,7,0,10,1,no,33,256,0,magic,0 //NPC_DARKGRANDCROSS#闇グランドクロス#
340,8,8,1,7,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,2,0,magic,0 //NPC_DARKSOULSTRIKE#闇ソウルストライク#
341,8,8,1,7,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKJUPITEL#闇ユピテル#
343,8,6,1,0,0,5,1,no,0,2,0,weapon,0 //NPC_BREAKWEAPON#ブレイクウェポン#
344,8,6,1,0,0,5,1,no,0,2,0,weapon,0 //NPC_BREAKARMOR#ブレイクアーマー#
345,8,6,1,0,0,5,1,no,0,2,0,weapon,0 //NPC_BREAKHELM#ブレイクヘルム#
346,8,6,1,0,0,5,1,no,0,2,0,weapon,0 //NPC_BREAKSIELD#ブレイクシールド#
347,-1,6,1,9,0,10,1,no,0,2,0,weapon,0 //NPC_UNDEADATTACK
//342束縛
//343武器壊し
//344鎧壊し
//345兜壊し
//346盾壊し
//347不死属性攻撃
348,2,6,4,0,1,20,0,no,0,0,0,magic,0 //NPC_RUNAWAY#後退#
349,0,6,4,0,1,5,0,no,0,0,0,weapon,0 //NPC_EXPLOSIONSPIRITS#NPC爆裂波動#
//350速度増加エフェクト
//351攻撃系スキルエフェクト
//352攻撃系スキルエフェクト
//353攻撃系スキルエフェクト
354,2,0,4,0,1,1,0,no,0,0,0,magic,0 //NPC_RECALL#取り巻き呼び戻し#
355,0,6,4,0,1,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#オ?ラブレ?ド#
356,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //LK_PARRYING#パリイング#
@ -402,21 +425,21 @@
365,8,8,1,0,2,1,1,yes,0,0,0,magic,0 //HW_MAGICCRASHER#?ジッククラッシャ?#
366,0,6,4,0,1,10,1,no,0,0,0,magic,0 //HW_MAGICPOWER#魔?力増幅#
367,8,8,1,0,2,5,1,no,0,0,0,magic,0 //PA_PRESSURE#プレッシャ?#
368,8,6,1,0,2,5,1,yes,0,0,0,magic,0 //PA_SACRIFICE#サクリフ?イス#
368,0,6,4,0,1,5,1,yes,0,0,0,magic,0 //PA_SACRIFICE#サクリファイス#
369,0,6,4,0,1,10,1,yes,0,0,0,magic,0 //PA_GOSPEL#ゴスペル#
370,-2,6,1,0,0,5,1,yes,0,0,0,weapon,3 //CH_PALMSTRIKE#猛虎硬派山#
371,-2,8,4,0,0,5,1,no,0,0,0,weapon,0 //CH_TIGERFIST#伏虎拳#
372,-2,8,4,0,0,10,1:1:2:2:3:3:4:4:5:5,no,0,0,0,weapon,0 //CH_CHAINCRUSH#連柱崩撃#
373,0,6,4,0,1,5,1,no,0,0,0,magic,0 //PF_HPCONVERSION#ライフ置き換え#
374,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //PF_SOULCHANGE#?ウル?ェンジ#
375,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //PF_SOULBURN#?ウルバ?ン#
374,8,6,16,0,1,1,1,yes,0,0,0,none,0 //PF_SOULCHANGE#?ウル?ェンジ#
375,8,6,1,0,0,5,1,yes,0,0,0,magic,0 //PF_SOULBURN#?ウルバ?ン#
376,0,0,0,0,1,5,1,no,0,0,0,weapon,0 //ASC_KATAR#アドバンスドカ??ル研究#
377,0,0,4,0,1,10,1,no,0,0,0,misc,0 //ASC_HALLUCINATION#ハルシネ?ションウォ?ク#
378,0,6,4,5,1,10,1,no,0,1024,0,weapon,0 //ASC_EDP#エン?ャントデッドリ??イズン#
379,5,6,1,0,0,10,1,no,0,0,0,weapon,0 //ASC_BREAKER#?ウルブレ?カ?#
378,0,6,4,5,1,5,1,no,0,1024,0,weapon,0 //ASC_EDP#エン?ャントデッドリ??イズン#
379,9,6,1,0,0,10,1,yes,0,0,0,weapon,0 //ASC_BREAKER#?ウルブレ?カ?#
380,0,6,4,0,1,10,1,no,0,0,0,weapon,0 //SN_SIGHT#トゥル?サイト#
381,9,8,1,0,0,5,1:2:3:4:5,yes,0,0,0,misc,0 //SN_FALCONASSAULT#フ?ルコンアサルト#
382,9,8,1,0,0,5,1,no,0,0,0,weapon,0 //SN_SHARPSHOOTING#シャ?プシュ?ティング#
382,14,8,1,0,0,5,1,no,0,0,0,weapon,0 //SN_SHARPSHOOTING#シャ?プシュ?ティング#
383,0,6,4,0,1,10,1,yes,0,0,0,magic,0 //SN_WINDWALK#ウインドウォ?ク#
384,0,0,4,0,1,10,1,yes,0,0,0,magic,0 //WS_MELTDOWN#メルト?ウン#
385,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //WS_CREATECOIN#クリエイトコイン#
@ -428,23 +451,24 @@
//391,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //ST_STEALBACKPACK#スティ?ルバックパック#
392,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //CR_ALCHEMY#アルケ??#
393,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //CR_SYNTHESISPOTION#??ションシンセシス#
394,8,8,1,0,0,10,2,no,0,0,0,weapon,0 //CG_ARROWVULCAN#アロ?バルカン#
394,8,8,1,0,0,10,9,no,0,0,0,weapon,0 //CG_ARROWVULCAN#アロ?バルカン#
395,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //CG_MOONLIT#月明りの泉に落ちる花びら#
396,0,6,16,0,1,1,1,yes,0,0,0,magic,1 //CG_MARIONETTE#?リオネットコントロ?ル#
397,4,8,1,0,0,5,1,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#スパイラルピア?ス#
397,5,8,1,0,0,5,5,no,0,0,0,weapon,0 //LK_SPIRALPIERCE#スパイラルピア?ス#
398,4,6,1,0,0,5,1,no,0,0,0,weapon,0 //LK_HEADCRUSH#ヘッドクラッシュ#
399,4,6,1,0,0,10,1,no,0,0,0,weapon,0 //LK_JOINTBEAT#ジョイントビ?ト#
400,8,8,1,8,0,5,1:2:3:4:5,yes,0,0,0,magic,0 //HW_NAPALMVULCAN#ナパ??バルカン#
401,0,6,4,0,1,1,1,yes,0,0,0,weapon,0 //CH_SOULCOLLECT#狂気功#
402,8,6,1,0,1,10,1,no,0,0,0,none,0 //PF_MINDBREAKER#?インドブレ?カ?#
402,8,6,1,0,1,5,1,no,0,0,0,none,0 //PF_MINDBREAKER#?インドブレ?カ?#
403,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //PF_MEMORIZE#メモライズ#
404,3,6,2,2,1,5,1,yes,0,128,1,magic,0 //PF_FOGWALL#フォグウォ?ル#
405,3,6,2,0,1,5,1,no,0,128,2,misc,0 //PF_SPIDERWEB#スパイ??ウェッブ#
406,-1,6,1,0,2,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#メテオアサルト#
407,0,6,4,0,1,10,0,no,0,0,0,none,0 //ASC_CDP#デッドリ??イズン製造#
408,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //WE_BABY##
409,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLPARENT##
410,0,0,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLBABY##
404,3,6,2,2,1,5,1,yes,0,256,2,magic,0 //PF_FOGWALL#フォグウォ?ル#
405,3,6,1,0,1,1,1,no,0,128,2,misc,0 //PF_SPIDERWEB#スパイ??ウェッブ#
406,0,6,4,0,1,10,1,no,33,0,0,weapon,0 //ASC_METEORASSAULT#メテオアサルト#
407,0,6,4,0,1,1,0,no,0,0,0,none,0 //ASC_CDP#デッドリ??イズン製造#
408,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_BABY##
409,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLPARENT##
410,8,6,4,0,1,1,1,yes,0,0,0,magic,0 //WE_CALLBABY##
411,0,0,0,0,0,0,0,no,0,0,0,none,0 //TK_RUN##
412,0,0,0,0,0,0,0,no,0,0,0,none,0 //TK_READYSTORM##
413,0,0,0,0,0,0,0,no,0,0,0,none,0 //TK_STORMKICK##
@ -518,7 +542,7 @@
10000,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_APPROVAL#正規ギルド承認#
10001,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_KAFRACONTRACT#カプラ雇用#
10002,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_GUARDRESEARCH#ガ?ディアン研究#
10003,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_CHARISMA#カリス?#Later changed to GD_GUARDUP#
10003,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_CHARISMA#カリス?#
10004,0,0,0,0,0,10,0,no,0,0,0,none,0 //GD_EXTENSION#ギルド拡張#
10005,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_GLORYGUILD##
10006,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_LEADERSHIP##
@ -530,6 +554,3 @@
10012,0,0,4,0,1,1,0,no,0,0,0,none,0 //GD_RESTORE##
10013,0,0,4,0,1,1,0,no,0,0,0,none,0 //GD_EMERGENCYCALL##
10014,0,0,0,0,0,1,0,no,0,0,0,none,0 //GD_DEVELOPMENT##
// ITM_TOMAHAWK#ナ荳カネ」ナゥ_エ<5F><EFBDB4><EFBFBD># 337

View File

@ -7,11 +7,10 @@
// 8 - Cannot be used when WoE is on
// 16 - Cannot be used in PK Mode maps
// Example: 8,6 = Endure cannot be used in PvP and GvG maps (2+4)
8,12
26,12
27,12
87,12
150,12
361,12
362,12
389,12
26,4 //AL_TELEPORT
27,4 //AL_WARP
87,4 //WZ_ICEWALL
150,4 //TF_BACKSLIDING
214,4 //RG_RAID
361,4 //HP_ASSUMPTIO
362,4 //HP_BASILICA

View File

@ -3,7 +3,7 @@
5,0,0,8:8:8:8:8:15:15:15:15:15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_BASH#バッシュ#
6,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#プロボック#
7,15,0,15,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#マグナムブレイク#
7,20:20:19:19:18:18:17:17:16:16,0,30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_MAGNUM#マグナムブレイク#
8,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_ENDURE#インデュア#
10,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#サイト#
@ -37,7 +37,7 @@
42,0,0,5,0,0,100:200:300:400:500:600:700:800:900:1000,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#メマ?ナイト#
45,0,0,25:30:35:40:45:50:55:60:65:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#集中力向上#
46,0,0,12,0,0,0,11:13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#ダブルストレイフィング#
46,0,0,12,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#ダブルストレイフィング#
47,0,0,15,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_SHOWER#アロ?シャワ?#
50,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#スティ?ル#
@ -51,7 +51,7 @@
58,0,0,9,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#スピアスタブ#
59,0,0,10,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#スピアブ?メラン#
60,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#ツ?ハンドクイッケン#
61,0,0,2,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#オ?トカウンタ?#
61,0,0,3,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#オ?トカウンタ?#
62,0,0,13:14:15:16:17:18:19:20:21:22,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_BOWLINGBASH#ボウリングバッシュ#
66,0,0,13:16:19:22:25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#イムポシティオマヌス#
@ -85,8 +85,8 @@
108,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#武器修理#
110,0,0,10,0,0,0,7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#ハンマ?フォ?ル#
111,0,0,20:23:26:29:32,0,0,0,6:7:8:9,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE#アドレナリンラッシュ#
110,0,0,10,0,0,0,6:7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#ハンマ?フォ?ル#
111,0,0,20:23:26:29:32,0,0,0,6:7:8,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_ADRENALINE#アドレナリンラッシュ#
112,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_WEAPONPERFECT#ウェポンパ?フェクション#
113,0,0,18:16:14:12:10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#オ?バ?トラスト#
114,0,0,10,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BS_MAXIMIZE#マキシマイズパワ?#
@ -112,10 +112,11 @@
138,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#エンチャントポイズン#
139,0,0,20:25:30:35:40:45:50:55:60:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_POISONREACT#ポイズンリアクト#
140,0,0,20,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_VENOMDUST#ベナムダスト#
141,0,0,33:36:39:42:45:48:51:54:57:60,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#ベナムスプラッシャ?#
141,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,0,716,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AS_SPLASHER#ベナムスプラッシャ?#
142,0,0,3,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#?急手?#
143,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //NV_TRICKDEAD#死んだふり#
146,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#オ?トバ?サ?ク#
147,0,0,10,0,0,0,99,recover_weight_rate,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#矢作成#
148,0,0,15,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#チャ?ジアロ?#
149,0,0,9,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#砂まき#
@ -145,7 +146,7 @@
229,0,0,10,0,0,0,99,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_DEMONSTRATION#デモンストレ?ション#
230,0,0,15,0,0,0,99,none,0,7136,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_ACIDTERROR#アシッドテラ?#
231,0,0,1,0,0,0,99,none,0,501,1,502,1,503,1,504,1,505,1,522,1,526,1,608,1,607,1,657,1 //AM_POTIONPITCHER#ポ?ションピッチャ?#
232,0,0,20,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CANNIBALIZE#バイオプラント#
232,0,0,15,0,0,0,99,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CANNIBALIZE#バイオプラント#
233,0,0,10,0,0,0,99,none,0,7138,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_SPHEREMINE#スフィア?マイン#
234,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#ケミカルウェポンチャ?ジ#
235,0,0,25,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#ケミカルシ?ルドチャ?ジ#
@ -166,7 +167,7 @@
261,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#?功#
262,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#?奪#
264,0,0,10,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
264,0,0,14,0,0,0,99,move_enable,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_BODYRELOCATION#?影#
266,0,0,10:14:17:19:20,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#?勁#
267,0,0,10,0,0,0,0:1:2:3:4:5:6:7:8:9:10:12:13:14:15:16:17:18:19:20:21:22,none,1:2:3:4:5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#指?#
@ -191,7 +192,7 @@
286,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DELUGE#デリュ?ジ#
287,0,0,48:46:44:42:40,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#バイオレントゲイル#
288,0,0,66:62:58:54:50,0,0,0,99,none,0,717,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_LANDPROTECTOR#ランドプロテクタ?#
289,0,0,1,0,0,0,99,none,0,716,1,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
289,0,0,1,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_DISPELL#ディスペル#
290,0,0,50,0,0,0,99,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_ABRACADABRA#アブラカタブラ#
//reduced 2 to 1 Yellow gemstones, because Abrakadabra has extra hardcoded usage of 1 Yellow gemstone [Lupus]
291,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SA_MONOCELL#チェンジポリン#
@ -219,7 +220,7 @@
312,0,0,10,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_INTOABYSS#深淵の中に#
313,0,0,20,0,0,0,13:14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#不死身のジ?クフリ?ド#
316,0,0,8,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#ミュ?ジカルストライク#
316,0,0,1:3:5:7:9,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#ミュ?ジカルストライク#
317,0,0,18:21:24:27:30,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_DISSONANCE#不協和音#
318,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_FROSTJOKE#寒いジョ?ク#
319,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_WHISTLE#口笛#
@ -227,7 +228,7 @@
321,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_POEMBRAGI#ブラギの詩#
322,0,0,40:45:50:55:60:65:70:75:80:85,0,0,0,13,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //BA_APPLEIDUN#イドゥンの林檎#
324,0,0,8,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_THROWARROW#矢?ち#
324,0,0,1:3:5:7:9,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_THROWARROW#矢?ち#
325,0,0,23:26:29:32:35,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_UGLYDANCE#自分勝手なダンス#
326,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_SCREAM#スクリ?ム#
327,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,14,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //DC_HUMMING#ハミング#
@ -238,8 +239,7 @@
334,0,0,1,15,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_MALE#君だけは護るよ#
335,0,0,1,0,15,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_FEMALE#あなたに?くします#
336,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARTNER#あなたに逢いたい#
337,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ITM_TOMAHAWK##
355,0,0,18:26:34:42:50,0,0,0,1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:22,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_AURABLADE#オ?ラブレ?ド#
356,0,0,50,0,0,0,3,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_PARRYING#パリイング#
@ -250,24 +250,24 @@
361,0,0,25:30:35:40:45,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HP_ASSUMPTIO#アスムプティオ#
362,0,0,80:90:100:110:120,0,0,0,99,none,0,715,1,716,1,717,1,523,1,0,0,0,0,0,0,0,0,0,0,0,0 //HP_BASILICA#バジリカ#
365,0,0,12,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
365,0,0,8,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#マジッククラッシャ?#
366,0,0,14:18:22:26:30:34:38:42:46:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_MAGICPOWER#魔法力?幅#
367,0,0,30:35:40:45:50,0,20:25:30:35:40,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
368,0,9,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
367,0,0,30:35:40:45:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_PRESSURE#プレッシャ?#
368,0,0,100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_SACRIFICE#サクリファイス#
369,0,0,80:80:80:80:80:100:100:100:100:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PA_GOSPEL#ゴスペル#
370,0,0,12:14:16:18:20,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
371,0,0,12:14:16:18:20,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳#
372,0,0,12:14:16:18:20:22:24:26:28:30,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?#
370,0,0,2:4:6:8:10,0,0,0,99,explosionspirits,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_PALMSTRIKE#猛虎硬派山#
371,0,0,4:6:8:10:12,0,0,0,99,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_TIGERFIST#伏虎拳#
372,0,0,4:6:8:10:12:14:16:18:20:22,0,0,0,99,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_CHAINCRUSH#連柱崩?#
373,0,0,1:2:3:4:5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#???????#
374,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULCHANGE#ソウルチェンジ#
375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_HPCONVERSION#ライフ置き換え#
375,0,0,80:90:100:110:120,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SOULBURN#?ウルバ?ン#
378,0,0,60:70:80:90:100,0,0,0,99,none,0,678,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_EDP#エンチャントデッドリ?ポイズン#
379,0,0,20:20:20:20:20:30:30:30:30:30,0,0,0,99,weapon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_BREAKER#ソウルブレ?カ?#
380,0,0,20:20:25:25:30:30:35:35:40:40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SIGHT#トゥル?サイト#
381,0,0,30:34:38:42:46,0,0,0,99,falcon,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_FALCONASSAULT#ファルコンアサルト#
382,0,0,18:21:24:27:30,0,0,0,11,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_SHARPSHOOTING#シャ?プシュ?ティング#
383,0,0,23:26:29:32:35:38:41:44:47:50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#ウインドウォ?ク#
383,0,0,46:52:58:64:70:76:82:88:94:100,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SN_WINDWALK#ウインドウォ?ク#
384,0,0,50:50:60:60:70:70:80:80:90:90,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_MELTDOWN#メルトダウン#
385,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATECOIN#クリエイトコイン#
386,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_CREATENUGGET#塊製造#
@ -281,7 +281,7 @@
396,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CG_MARIONETTE#マリオネットコントロ?ル#
397,0,0,18:21:23:25:28,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_SPIRALPIERCE#スパイラルピア?ス#
398,0,0,23,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_HEADCRUSH#ヘッドクラッシュ#
399,0,0,22:24:26:28:30:32:34:36:38:40,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_JOINTBEAT#ジョイントビ?ト#
399,0,0,12:12:14:14:16:16:18:18:20:20,0,0,0,4:05,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //LK_JOINTBEAT#ジョイントビ?ト#
400,0,0,10:25:40:55:70,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //HW_NAPALMVULCAN#ナパ?ムバルカン#
401,0,0,20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CH_SOULCOLLECT#狂?功#
402,0,0,4:5:6:7:8:9:10:11:12:13,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_MINDBREAKER#マインドブレ?カ?#
@ -289,14 +289,13 @@
404,0,0,25,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_FOGWALL#フォグウォ?ル#
405,0,0,50,0,0,0,99,none,0,1025,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //PF_SPIDERWEB#スパイダ?ウェッブ#
406,0,0,10:12:14:16:18:20:22:24:26:28,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_METEORASSAULT#メテオアサルト#
//407,0,0,50,0,0,0,99,none,0,937,1,952,1,939,1,7033,1,972,1,657,1,713,1,0,0,0,0,0,0 //ASC_CDP
407,0,0,50,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ASC_CDP#デッドリ?ポイズン作成#
475,0,0,40,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_PRESERVE##
476,0,0,12:14:16:18:20,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_FULLSTRIP##
476,0,0,22:24:26:28:30,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ST_FULLSTRIP##
477,0,0,5,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WS_WEAPONREFINE##
478,0,0,30,0,0,0,99,none,0,545,1,545,1,545,1,545,1,545,1,546,1,546,1,546,1,546,1,547,1 //CR_SLIMPITCHER##
479,0,0,30,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_FULLPROTECTION##
479,0,0,40,0,0,0,99,none,0,7139,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //CR_FULLPROTECTION##
10010,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_BATTLEORDER##
10011,0,0,1,0,0,0,99,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GD_REGENERATION##

View File

@ -445,7 +445,7 @@
18,235,5,237,3,0,0,0,0,0,0,0,0//AM_CP_SHIELD #ケミカルシールドチャージ#
18,236,5,235,3,0,0,0,0,0,0,0,0//AM_CP_ARMOR #ケミカルアーマーチャージ#
18,237,5,228,2,0,0,0,0,0,0,0,0//AM_CP_HELM #ケミカルヘルムチャージ#
// 韓国でも未実装なので以下のツリーコメントアウト
// Homonculus skill tree (disabled as for now)
//18,238,1,0,0,0,0,0,0,0,0,0,0//AM_BIOETHICS #生命倫理#
//18,239,10,238,1,0,0,0,0,0,0,0,0//AM_BIOTECHNOLOGY #生命工学研究#
//18,240,5,239,7,0,0,0,0,0,0,0,0//AM_CREATECREATURE #被造物創造#
@ -484,7 +484,7 @@
19,311,1,320,10,0,0,0,0,0,0,0,0//BD_ROKISWEIL #ロキの叫び#
19,312,1,306,1,0,0,0,0,0,0,0,0//BD_INTOABYSS #深淵の中に#
19,313,5,321,10,0,0,0,0,0,0,0,0//BD_SIEGFRIED #不死身のジークフリード#
19,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
//19,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
// Dancer
20,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
20,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -513,7 +513,7 @@
20,311,1,328,10,0,0,0,0,0,0,0,0//BD_ROKISWEIL #ロキの叫び#
20,312,1,306,1,0,0,0,0,0,0,0,0//BD_INTOABYSS #深淵の中に#
20,313,5,329,10,0,0,0,0,0,0,0,0//BD_SIEGFRIED #不死身のジークフリード#
20,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
//20,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
// Peco Crusader
21,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
21,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -580,7 +580,7 @@
23,32,10,23,3,0,0,0,0,0,0,0,0//AL_CRUCIS #シグナムクルシス#
23,33,10,22,3,0,0,0,0,0,0,0,0//AL_ANGELUS #エンジェラス#
23,34,10,22,5,0,0,0,0,0,0,0,0//AL_BLESSING #ブレッシング#
23,35,1,0,0,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
23,35,1,28,2,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
23,36,10,0,0,0,0,0,0,0,0,0,0//MC_INCCARRY #所持限界量増加#
23,37,10,36,3,0,0,0,0,0,0,0,0//MC_DISCOUNT #ディスカウント#
23,38,10,37,3,0,0,0,0,0,0,0,0//MC_OVERCHARGE #オーバーチャージ#
@ -598,10 +598,10 @@
23,52,10,0,0,0,0,0,0,0,0,0,0//TF_POISON #インベナム#
23,53,1,52,3,0,0,0,0,0,0,0,0//TF_DETOXIFY #解毒#
//Wedding Class
22,1,9,0,0,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基-{スキル#
22.334,1,0,0,0,0,0,0,0,0,0,0,0
22,335,5,0,0,0,0,0,0,0,0,0,0,0//
22,336,5,0,0,0,0,0,0,0,0,0,0,0//
22,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基-{スキル#
22,334,1,0,0,0,0,0,0,0,0,0,0
22,335,5,0,0,0,0,0,0,0,0,0,0//
22,336,5,0,0,0,0,0,0,0,0,0,0//
// JobNo,Skill-ID,MaxLV,前提Skill-ID-1,前提Skill-ID-1-Lv,計5個まで繰り返し
//Novice High
4001,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
@ -664,7 +664,7 @@
4005,32,10,23,3,0,0,0,0,0,0,0,0//AL_CRUCIS #シグナムクルシス#
4005,33,10,22,3,0,0,0,0,0,0,0,0//AL_ANGELUS #エンジェラス#
4005,34,10,22,5,0,0,0,0,0,0,0,0//AL_BLESSING #ブレッシング#
4005,35,1,0,0,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4005,35,1,28,2,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4005,156,1,0,0,0,0,0,0,0,0,0,0//AL_HOLYLIGHT #ホーリーライト#
//Merchant High
4006,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
@ -714,14 +714,12 @@
4008,61,5,3,1,0,0,0,0,0,0,0,0//KN_AUTOCOUNTER #オートカウンター#
4008,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH #ボウリングバッシュ#
4008,63,1,8,1,0,0,0,0,0,0,0,0//KN_RIDING #ライディング#
4008,5,10,63,1,0,0,0,0,0,0,0,0//KN_CAVALIERMASTERY#騎兵修練#
4008,64,5,63,1,0,0,0,0,0,0,0,0//KN_CAVALIERMASTERY#騎兵修練#
4008,355,5,5,5,7,3,3,5,0,0,0,0//LK_AURABLADE
4008,356,10,3,10,6,5,60,3,0,0,0,0//LK_PARRYING
4008,357,5,4,1,55,5,63,1,0,0,0,0//LK_CONCENTRATE
4008,358,1,4,10,6,5,8,3,0,0,0,0//LK_TENSIONRELAX
4008,359,1,55,7,56,5,57,5,58,2,63,1//LK_BERSERK
4008,360,1,3,10,4,6,62,6,0,0,0,0//LK_FURY
4008,397,5,55,10,56,10,58,5,63,1,0,0//LK_SPIRALPIERCE
4008,359,1,50,0,0,0,0,0,0,0,0,0,0//LK_BERSERK
4008,398,5,55,9,63,1,0,0,0,0,0,0//LK_HEADCRUSH
4008,399,10,55,9,64,3,398,3,0,0,0,0//LK_JOINTBEAT#ジョイントビート#
//High Priest
@ -740,10 +738,10 @@
4009,32,10,23,3,0,0,0,0,0,0,0,0//AL_CRUCIS #シグナムクルシス#
4009,33,10,22,3,0,0,0,0,0,0,0,0//AL_ANGELUS #エンジェラス#
4009,34,10,22,5,0,0,0,0,0,0,0,0//AL_BLESSING #ブレッシング#
4009,35,1,0,0,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4009,35,1,28,2,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4009,156,1,0,0,0,0,0,0,0,0,0,0//AL_HOLYLIGHT #ホーリーライト#
4009,9,10,0,0,0,0,0,0,0,0,0,0//MG_SRECOVERY #SP回復力向上#
4009,12,10,68,4,0,0,0,0,0,0,0,0//MG_SAFETYWALL #セイフティウォール#
4009,12,10,68,4,70,3,0,0,0,0,0,0//MG_SAFETYWALL #セイフティウォール#
4009,54,4,72,1,9,4,0,0,0,0,0,0//ALL_RESURRECTION #リザレクション#
4009,65,10,0,0,0,0,0,0,0,0,0,0//PR_MACEMASTERY #メイス修練#
4009,66,5,0,0,0,0,0,0,0,0,0,0//PR_IMPOSITIO #イムポシティオマヌス#
@ -785,17 +783,17 @@
//4010,82,10,0,0,0,0,0,0,0,0,0,0//WZ_FIREIVY #ファイアアイビー#
4010,83,10,81,2,0,0,0,0,0,0,0,0//WZ_METEOR #メテオストーム#
4010,84,10,11,1,20,1,0,0,0,0,0,0//WZ_JUPITEL #ユピテルサンダー#
4010,85,10,11,1,21,1,84,5,0,0,0,0//WZ_VERMILION #ロードオブヴァーミリオン#
4010,85,10,21,1,84,5,0,0,0,0,0,0//WZ_VERMILION #ロードオブヴァーミリオン#
4010,86,5,14,1,20,1,0,0,0,0,0,0//WZ_WATERBALL #ウォーターボール#
4010,87,10,16,1,15,1,0,0,0,0,0,0//WZ_ICEWALL #アイスウォール#
4010,88,10,87,1,0,0,0,0,0,0,0,0//WZ_FROSTNOVA #フロストノヴァ#
4010,89,10,15,1,84,3,0,0,0,0,0,0//WZ_STORMGUST #ストームガスト#
4010,90,5,16,1,0,0,0,0,0,0,0,0//WZ_EARTHSPIKE #アーススパイク#
4010,91,5,90,3,0,0,0,0,0,0,0,0//WZ_HEAVENDRIVE #ヘヴンズドライブ#
4010,92,5,14,1,91,1,0,0,0,0,0,0//WZ_QUAGMIRE #クァグマイア#
4010,92,5,91,1,0,0,0,0,0,0,0,0//WZ_QUAGMIRE #クァグマイア#
4010,93,1,0,0,0,0,0,0,0,0,0,0//WZ_ESTIMATION #モンスター情報#
4010,364,10,9,5,13,7,0,0,0,0,0,0//HW_SOULDRAIN #基本スキル#
4010,365,10,9,1,0,0,0,0,0,0,0,0//HW_MAGICCRASHER #基本スキル#
4010,365,1,9,1,0,0,0,0,0,0,0,0//HW_MAGICCRASHER #基本スキル#
4010,366,10,0,0,0,0,0,0,0,0,0,0//HW_MAGICPOWER #基本スキル#
4010,400,5,11,5,0,0,0,0,0,0,0,0//HW_NAPALMVULCAN
//Whitesmith
@ -833,11 +831,11 @@
4011,113,5,111,3,0,0,0,0,0,0,0,0//BS_OVERTHRUST #オーバートラスト#
4011,114,5,112,3,113,2,0,0,0,0,0,0//BS_MAXIMIZE #マキシマイズパワー#
4011,384,10,109,3,105,1,107,5,113,3,0,0//WS_MELTDOWN #基本スキル#
4011,385,3,109,5,94,5,96,3,97,2,0,0//WS_CREATECOIN #基本スキル#
4011,386,3,97,3,106,1,107,5,0,0,0,0//WS_CREATENUGGET #基本スキル#
//4011,385,3,109,5,94,5,96,3,97,2,0,0//WS_CREATECOIN #基本スキル#
//4011,386,3,97,3,106,1,107,5,0,0,0,0//WS_CREATENUGGET #基本スキル#
4011,387,1,39,5,153,1,154,1,105,1,0,0//WS_CARTBOOST #基本スキル#
4011,388,1,107,10,112,3,0,0,0,0,0,0//WS_SYSTEMCREATE #基本スキル#
4011,477,10,109,5,94,5,96,3,97,2,0,0//WS_WEAPONREFINE
//4011,388,1,107,10,112,3,0,0,0,0,0,0//WS_SYSTEMCREATE #基本スキル#
4011,477,10,107,10,0,0,0,0,0,0,0,0//WS_WEAPONREFINE
//Sniper
4012,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
4012,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -868,7 +866,7 @@
4012,380,10,43,10,44,10,45,10,127,1,0,0//SN_SIGHT #基本スキル#
4012,381,5,128,3,44,10,129,5,127,1,0,0//SN_FALCONASSAULT #基本スキル#
4012,382,5,45,10,46,5,0,0,0,0,0,0//SN_SHARPSHOOTING #基本スキル#
4012,383,5,45,9,0,0,0,0,0,0,0,0//SN_WINDWALK #基本スキル#
4012,383,10,45,9,0,0,0,0,0,0,0,0//SN_WINDWALK #基本スキル#
//Assassin Cross
4013,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
4013,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -892,10 +890,10 @@
4013,139,10,138,3,0,0,0,0,0,0,0,0//AS_POISONREACT #ポイズンリアクト#
4013,140,10,138,5,0,0,0,0,0,0,0,0//AS_VENOMDUST #ベナムダスト#
4013,141,10,139,5,140,5,0,0,0,0,0,0//AS_SPLASHER #ベナムスプラッシャー#
4013,376,10,48,5,134,7,0,0,0,0,0,0//ASC_KATAR #基本スキル#
4013,377,10,49,5,135,5,0,0,0,0,0,0//ASC_HALLUCINATION #基本スキル#
4013,378,10,407,1,0,0,0,0,0,0,0,0//ASC_ENCHANTPOISON #基本スキル#
4013,379,10,48,5,135,3,138,6,140,5,0,0//ASC_BREAKER #基本スキル#
4013,376,5,48,5,134,7,0,0,0,0,0,0//ASC_KATAR #基本スキル#
//4013,377,10,49,5,135,5,0,0,0,0,0,0//ASC_HALLUCINATION #基本スキル#
4013,378,5,407,1,0,0,0,0,0,0,0,0//ASC_ENCHANTPOISON #基本スキル#
4013,379,10,48,5,135,3,138,6,52,5,0,0//ASC_BREAKER #基本スキル#
4013,406,10,132,3,134,5,136,5,379,1,0,0//ASC_METEORASSUALT
4013,407,1,52,10,53,1,138,5,0,0,0,0//ASC_CDP
// Peco Lord Knight
@ -925,11 +923,11 @@
4014,356,10,3,10,6,5,60,3,0,0,0,0//LK_PARRYING
4014,357,5,4,1,55,5,63,1,0,0,0,0//LK_CONCENTRATE
4014,358,1,4,10,6,5,8,3,0,0,0,0//LK_TENSIONRELAX
4014,359,1,55,7,56,5,57,5,58,2,63,1//LK_BERSERK
4014,360,1,3,10,4,6,62,6,0,0,0,0//LK_FURY
4014,397,5,0,0,0,0,0,0,0,0,0,0//LK_SPIRALPIERCE
4014,398,5,0,0,0,0,0,0,0,0,0,0//LK_HEADCRUSH
4014,399,10,0,0,0,0,0,0,0,0,0,0//LK_HEADCRUSH
4008,359,1,50,0,0,0,0,0,0,0,0,0,0//LK_BERSERK
//4014,360,1,3,10,4,6,62,6,0,0,0,0//LK_FURY
4014,397,5,55,10,56,10,58,5,63,1,0,0//LK_SPIRALPIERCE
4014,398,5,55,9,63,1,0,0,0,0,0,0//LK_HEADCRUSH
4014,399,10,55,9,64,3,398,3,0,0,0,0//LK_JOINTBEAT#ジョイントビート#
//Paladin
4015,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
4015,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -949,7 +947,7 @@
4015,35,1,248,5,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4015,22,10,35,1,0,0,0,0,0,0,0,0//AL_DP #ディバインプロテクション#
4015,23,10,22,3,0,0,0,0,0,0,0,0//AL_DEMONBANE #デーモンベイン#
4015,28,10,23,5,0,0,0,0,0,0,0,0//AL_HEAL #ヒール#
4015,28,10,23,5,248,10,0,0,0,0,0,0//AL_HEAL #ヒール#
4015,248,10,0,0,0,0,0,0,0,0,0,0//CR_TRUST #フェイス#
4015,249,10,0,0,0,0,0,0,0,0,0,0//CR_AUTOGUARD #オートガード#
4015,250,5,249,5,0,0,0,0,0,0,0,0//CR_SHIELDCHARGE #シールドチャージ#
@ -980,26 +978,26 @@
4016,32,10,23,3,0,0,0,0,0,0,0,0//AL_CRUCIS #シグナムクルシス#
4016,33,10,22,3,0,0,0,0,0,0,0,0//AL_ANGELUS #エンジェラス#
4016,34,10,22,5,0,0,0,0,0,0,0,0//AL_BLESSING #ブレッシング#
4016,35,1,0,0,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4016,35,1,28,2,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4016,156,1,0,0,0,0,0,0,0,0,0,0//AL_HOLYLIGHT #ホーリーライト#
4016,259,10,23,10,22,10,0,0,0,0,0,0//MO_IRONHAND #鉄拳#
4016,260,5,269,2,0,0,0,0,0,0,0,0//MO_SPIRITSRECOVERY #息吹#
4016,261,5,259,2,0,0,0,0,0,0,0,0//MO_CALLSPIRITS #気功#
4016,262,1,261,5,0,0,0,0,0,0,0,0//MO_ABSORBSPIRITS #気奪#
4016,263,10,265,5,0,0,0,0,0,0,0,0//MO_TRIPLEATTACK #三段掌#
4016,264,1,271,3,260,2,0,0,0,0,0,0//MO_BODYRELOCATION #残影#
4016,264,1,271,3,260,2,268,3,0,0,0,0//MO_BODYRELOCATION #残影#
4016,265,10,259,5,261,5,0,0,0,0,0,0//MO_DODGE #見切り#
4016,266,5,261,5,0,0,0,0,0,0,0,0//MO_FINGEROFFENSIVE #指弾#
4016,267,5,266,3,0,0,0,0,0,0,0,0/MO_INVESTIGATE #発勁#
4016,267,5,266,3,0,0,0,0,0,0,0,0//MO_INVESTIGATE #発勁#
4016,268,5,273,3,0,0,0,0,0,0,0,0//MO_STEELBODY #金剛#
4016,269,5,265,5,0,0,0,0,0,0,0,0//MO_BLADESTOP #白刃取り#
4016,270,5,262,1,0,0,0,0,0,0,0,0//MO_EXPLOSIONSPIRITS #爆裂波動#
4016,271,5,261,5,267,3,0,0,0,0,0,0//MO_EXTREMITYFIST #阿修羅覇鳳拳#
4016,271,5,270,3,267,3,0,0,0,0,0,0//MO_EXTREMITYFIST #阿修羅覇鳳拳#
4016,272,5,263,5,0,0,0,0,0,0,0,0//MO_CHAINCOMBO #連打掌#
4016,273,5,272,3,0,0,0,0,0,0,0,0//MO_COMBOFINISH #猛龍拳#
4016,370,5,259,7,261,5,0,0,0,0,0,0//CH_PALMSTRIKE #基本スキル#
4016,371,5,259,5,263,5,261,5,273,3,0,0//CH_TIGERFIST #基本スキル#
4016,372,10,259,5,261,5,0,0,0,0,0,0//CH_CHAINCRUSH #基本スキル#
4016,372,10,259,5,261,5,371,2,0,0,0,0//CH_CHAINCRUSH #基本スキル#
4016,401,1,261,5,262,1,270,5,0,0,0,0//CH_SOULCOLLECT
//Professor
4017,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
@ -1009,7 +1007,7 @@
4017,12,10,11,7,13,5,0,0,0,0,0,0//MG_SAFETYWALL #セイフティウォール#
4017,13,10,11,4,0,0,0,0,0,0,0,0//MG_SOULSTRIKE #ソウルストライク#
4017,14,10,0,0,0,0,0,0,0,0,0,0//MG_COLDBOLT #コールドボルト#
4017,15,10,0,0,0,0,0,0,0,0,0,0//MG_FROSTDIVER #フロストダイバー#
4017,15,10,14,5,0,0,0,0,0,0,0,0//MG_FROSTDIVER #フロストダイバー#
4017,16,10,0,0,0,0,0,0,0,0,0,0//MG_STONECURSE #ストーンカース#
4017,17,10,19,4,0,0,0,0,0,0,0,0//MG_FIREBALL #ファイアーボール#
4017,18,10,10,1,17,5,0,0,0,0,0,0//MG_FIREWALL #ファイアーウォール#
@ -1037,14 +1035,14 @@
4017,288,5,285,3,286,3,287,3,0,0,0,0//SA_LANDPROTECTOR #ランドプロテクター#
4017,289,5,277,3,0,0,0,0,0,0,0,0//SA_DISPELL #ディスペル#
4017,290,10,279,5,288,1,289,1,0,0,0,0//SA_ABRACADABRA #アブラカタブラ#
4017,364,10,9,5,13,7,0,0,0,0,0,0//HW_SOULDRAIN #ソウルドレイン#
//4017,364,10,9,5,13,7,0,0,0,0,0,0//HW_SOULDRAIN #ソウルドレイン#
4017,373,5,9,1,276,1,0,0,0,0,0,0//PF_HPCONVERSION #ライフ置き換え#
4017,374,1,276,3,277,2,0,0,0,0,0,0//PF_SOULCHANGE #ソウルチェンジ#
4017,375,5,275,5,276,3,277,3,0,0,0,0//PF_SOULBURN #ソウルバーン#
4017,402,1,9,3,289,2,0,0,0,0,0,0//PF_MINDBREAKER #マインドブレーカー#
4017,402,5,9,3,289,2,0,0,0,0,0,0//PF_MINDBREAKER #マインドブレーカー#
4017,403,1,274,5,278,5,279,1,0,0,0,0//PF_MEMORIZE #メモライズ#
4017,404,1,286,2,287,2,0,0,0,0,0,0//PF_FOGWALL #フォグウォール#
4017,405,5,284,4,0,0,0,0,0,0,0,0//PF_SPIDERWEB #スパイダーウェッブ#
4017,405,1,284,4,0,0,0,0,0,0,0,0//PF_SPIDERWEB #スパイダーウェッブ#
//Stalker
4018,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
4018,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -1065,24 +1063,24 @@
4018,210,10,50,1,0,0,0,0,0,0,0,0//RG_SNATCHER #スナッチャー#
4018,211,10,210,4,0,0,0,0,0,0,0,0//RG_STEALCOIN #スティールコイン#
4018,212,10,211,4,0,0,0,0,0,0,0,0//RG_BACKSTAP #バックスタブ#
4018,213,10,51,1,0,0,0,0,0,0,0,0//RG_TUNNELDRIVE #トンネルドライブ#
4018,213,5,51,1,0,0,0,0,0,0,0,0//RG_TUNNELDRIVE #トンネルドライブ#
4018,214,5,212,2,213,2,0,0,0,0,0,0//RG_RAID #サプライズアタック#
4018,215,5,217,5,0,0,0,0,0,0,0,0//RG_STRIPWEAPON #ストリップウエポン#
4018,216,5,218,5,0,0,0,0,0,0,0,0//RG_STRIPSHIELD #ストリップシールド#
4018,217,5,216,5,0,0,0,0,0,0,0,0//RG_STRIPARMOR #ストリップアーマー#
4018,218,5,211,1,0,0,0,0,0,0,0,0//RG_STRIPHELM #ストリップヘルム#
4018,219,10,212,4,214,5,0,0,0,0,0,0//RG_INTIMIDATE#インティミデイト#
4018,218,5,211,2,0,0,0,0,0,0,0,0//RG_STRIPHELM #ストリップヘルム#
4018,219,5,212,4,214,5,0,0,0,0,0,0//RG_INTIMIDATE#インティミデイト#
4018,220,1,221,5,0,0,0,0,0,0,0,0//RG_GRAFFITI #グラフィティ#
4018,221,5,222,1,0,0,0,0,0,0,0,0//RG_FLAGGRAFFITI #フラッググラフィティ#
4018,222,1,223,1,0,0,0,0,0,0,0,0//RG_CLEANER #クリーナー#
4018,223,5,216,3,0,0,0,0,0,0,0,0//RG_GANGSTER #ギャングスターパラダイス#
4018,223,1,216,3,0,0,0,0,0,0,0,0//RG_GANGSTER #ギャングスターパラダイス#
4018,224,5,223,1,0,0,0,0,0,0,0,0//RG_COMPULSION #コムパルションディスカウント#
4018,225,10,219,5,0,0,0,0,0,0,0,0//RG_PLAGIARISM #クローンスキル#
4018,389,5,51,5,213,3,0,0,0,0,0,0//ST_CHASEWALK
4018,390,5,215,1,0,0,0,0,0,0,0,0//ST_REJECTSWORD
4018,391,5,215,1,0,0,0,0,0,0,0,0//ST_STEALBACKPACK
4018,475,1,219,5,225,1,0,0,0,0,0,0//ST_PRESERVE
4018,476,5,215,1,216,1,217,1,218,1,0,0//ST_FULLSTRIP
//4018,391,5,215,1,0,0,0,0,0,0,0,0//ST_STEALBACKPACK
4018,475,1,225,10,0,0,0,0,0,0,0,0//ST_PRESERVE
4018,476,5,215,5,216,5,217,5,218,5,0,0//ST_FULLSTRIP
//Creator
4019,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
4019,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -1109,10 +1107,7 @@
4019,235,5,237,3,0,0,0,0,0,0,0,0//AM_CP_SHIELD #ケミカルシールドチャージ#
4019,236,5,235,3,0,0,0,0,0,0,0,0//AM_CP_ARMOR #ケミカルアーマーチャージ#
4019,237,5,228,2,0,0,0,0,0,0,0,0//AM_CP_HELM #ケミカルヘルムチャージ#
4019,478,10,228,3,0,0,0,0,0,0,0,0//CR_SLIMPITCHER
4019,479,5,234,1,235,1,236,1,237,1,0,0//CR_FULLPROTECTION
// 韓国でも未実装なので以下のツリーコメントアウト
// Homonculus skill tree (disabled as for now)
//4019,238,1,0,0,0,0,0,0,0,0,0,0//AM_BIOETHICS #生命倫理#
//4019,239,10,238,1,0,0,0,0,0,0,0,0//AM_BIOTECHNOLOGY #生命工学研究#
//4019,240,5,239,7,0,0,0,0,0,0,0,0//AM_CREATECREATURE #被造物創造#
@ -1123,8 +1118,11 @@
//4019,245,10,246,3,0,0,0,0,0,0,0,0//AM_DRILLMASTER #ドリルマスター#
//4019,246,10,241,5,0,0,0,0,0,0,0,0//AM_HEALHOMUN #ヒールホムンクルス#
//4019,247,10,246,5,0,0,0,0,0,0,0,0//AM_RESURRECTHOMUN #リザレクションホムンクルス#
4019,392,5,228,5,0,0,0,0,0,0,0,0//CR_ALCHEMY #Alchemy#
4019,393,5,228,5,390,2,0,0,0,0,0,0//CR_SYNTHESISPOTION #Potion Synthesis#
//4019,392,5,228,5,0,0,0,0,0,0,0,0//CR_ALCHEMY #Alchemy#
//4019,393,5,228,5,390,2,0,0,0,0,0,0//CR_SYNTHESISPOTION #Potion Synthesis#
4019,478,10,231,5,0,0,0,0,0,0,0,0//CR_SLIMPITCHER
4019,479,5,234,5,235,5,236,5,237,5,0,0//CR_FULLPROTECTION
//Clown
4020,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
4020,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -1154,7 +1152,7 @@
4020,312,1,306,1,0,0,0,0,0,0,0,0//BD_INTOABYSS #深淵の中に#
4020,313,5,321,10,0,0,0,0,0,0,0,0//BD_SIEGFRIED #不死身のジークフリード#
4020,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
4020,394,10,0,0,0,0,0,0,0,0,0,0//CG_ARROWVULCAN
4020,394,10,47,5,316,1,0,0,0,0,0,0//CG_ARROWVULCAN
4020,395,5,45,5,315,7,0,0,0,0,0,0//CG_MOONLIT
4020,396,1,45,5,315,5,0,0,0,0,0,0//CG_MARIONETTE
//Gypsy
@ -1168,7 +1166,7 @@
4021,147,1,0,0,0,0,0,0,0,0,0,0//AC_MAKINGARROW #矢作成#
4021,148,1,0,0,0,0,0,0,0,0,0,0//AC_CHARGEARROW #チャージアロー#
4021,323,10,0,0,0,0,0,0,0,0,0,0//DC_DANCINGLESSON #ダンスの練習#
4021,324,10,0,0,0,0,0,0,0,0,0,0//DC_THROWARROW #矢撃ち#
4021,324,5,323,3,0,0,0,0,0,0,0,0//DC_THROWARROW #矢撃ち#
4021,325,5,323,1,304,1,0,0,0,0,0,0//DC_UGLYDANCE #自分勝手なダンス#
4021,326,5,305,1,0,0,0,0,0,0,0,0//DC_SCREAM #スクリーム#
4021,327,10,325,3,0,0,0,0,0,0,0,0//DC_HUMMING #ハミング#
@ -1186,7 +1184,7 @@
4021,312,1,306,1,0,0,0,0,0,0,0,0//BD_INTOABYSS #深淵の中に#
4021,313,5,329,10,0,0,0,0,0,0,0,0//BD_SIEGFRIED #不死身のジークフリード#
4021,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
4021,394,10,0,0,0,0,0,0,0,0,0,0//CG_ARROWVULCAN
4021,394,10,47,5,324,1,0,0,0,0,0,0//CG_ARROWVULCAN
4021,395,5,45,5,323,7,0,0,0,0,0,0//CG_MOONLIT
4021,396,1,45,5,323,5,0,0,0,0,0,0//CG_MARIONETTE
// Peco Paladin
@ -1208,7 +1206,7 @@
4022,35,1,248,5,0,0,0,0,0,0,0,0//AL_CURE #キュアー#
4022,22,10,35,1,0,0,0,0,0,0,0,0//AL_DP #ディバインプロテクション#
4022,23,10,22,3,0,0,0,0,0,0,0,0//AL_DEMONBANE #デーモンベイン#
4022,28,10,23,5,0,0,0,0,0,0,0,0//AL_HEAL #ヒール#
4022,28,10,23,5,248,10,0,0,0,0,0,0//AL_HEAL #ヒール#
4022,248,10,0,0,0,0,0,0,0,0,0,0//CR_TRUST #フェイス#
4022,249,10,0,0,0,0,0,0,0,0,0,0//CR_AUTOGUARD #オートガード#
4022,250,5,249,5,0,0,0,0,0,0,0,0//CR_SHIELDCHARGE #シールドチャージ#
@ -1669,7 +1667,7 @@
4041,235,5,237,3,0,0,0,0,0,0,0,0//AM_CP_SHIELD #ケミカルシールドチャージ#
4041,236,5,235,3,0,0,0,0,0,0,0,0//AM_CP_ARMOR #ケミカルアーマーチャージ#
4041,237,5,228,2,0,0,0,0,0,0,0,0//AM_CP_HELM #ケミカルヘルムチャージ#
// 韓国でも未実装なので以下のツリーコメントアウト
// Homonculus skill tree (disabled as for now)
//4041,238,1,0,0,0,0,0,0,0,0,0,0//AM_BIOETHICS #生命倫理#
//4041,239,10,238,1,0,0,0,0,0,0,0,0//AM_BIOTECHNOLOGY #生命工学研究#
//4041,240,5,239,7,0,0,0,0,0,0,0,0//AM_CREATECREATURE #被造物創造#
@ -1737,7 +1735,7 @@
4043,311,1,328,10,0,0,0,0,0,0,0,0//BD_ROKISWEIL #ロキの叫び#
4043,312,1,306,1,0,0,0,0,0,0,0,0//BD_INTOABYSS #深淵の中に#
4043,313,5,329,10,0,0,0,0,0,0,0,0//BD_SIEGFRIED #不死身のジークフリード#
4043,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
//4043,314,1,312,1,308,1,0,0,0,0,0,0//BD_RAGNAROK #ラグナロク#
// Peco Crusader
4044,1,9,0,0,0,0,0,0,0,0,0,0//NV_BASIC #基本スキル#
4044,142,1,0,0,0,0,0,0,0,0,0,0//NV_FIRSTAID #応急手当#
@ -1820,4 +1818,4 @@
4045,50,10,0,0,0,0,0,0,0,0,0,0//TF_STEAL #スティール#
4045,51,10,50,5,0,0,0,0,0,0,0,0//TF_HIDING #ハイディング#
4045,52,10,0,0,0,0,0,0,0,0,0,0//TF_POISON #インベナム#
4045,53,1,52,3,0,0,0,0,0,0,0,0//TF_DETOXIFY #解毒#
4045,53,1,52,3,0,0,0,0,0,0,0,0//TF_DETOXIFY #解毒#

80
db/skill_unit_db.txt Normal file
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@ -0,0 +1,80 @@
// ID,unit ID,unit ID 2,layout,range,interval,target,flag
//
// layout = -1:special, 0:1*1, 1:3*3, 2:5*5, up to 5:11*11
// target = friend / party / all / enemy
// flag 0x001(UF_DEFNOTENEMY) Affected by 'defunit_not_enemy'
// 0x002(UF_NOREITERRATION) Spell cannot be stacked
// 0x004(UF_NOFOOTSET) Spell cannot be cast near/on players
// 0x008(UF_NOOVERLAP) Spell effects do not overlap
// 0x100(UF_DANCE) Dance skill
// 0x200(UF_ENSEMBLE) Ensemble skill
// Example: 0x006 = 0x002+0x004 -> Cannot be stacked nor cast near players
//
// Notes:
// ------
// 0x89,0x8a,0x8b 表示無し
// 0x9a 炎属性の詠唱みたいなエフェクト
// 0x9b 水属性の詠唱みたいなエフェクト
// 0x9c 風属性の詠唱みたいなエフェクト
// 0x9d 白い小さなエフェクト
//
//
// u1 u2 lay r intr target flag
//
12,0x7e, , 0, 0, -1,all, 0x003 //MG_SAFETYWALL#セイフティウォール
18,0x7f, , -1, 0, 1,enemy, 0x000 //MG_FIREWALL#ファイアーウォール
21,0x86, , 0, 1,1000,enemy, 0x008 //MG_THUNDERSTORM#サンダーストーム
25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA#ニューマ
27,0x81,0x80, 0, 0, -1,all, 0x006 //AL_WARP#ワープポータル
70,0x83, , -1, 1,1000,all, 0x000 //PR_SANCTUARY#サンクチュアリ
79,0x84, , -1, 1,3000,enemy, 0x000 //PR_MAGNUS#マグヌスエクソシズム
80,0x87,0x88, 0, 1,2000,enemy, 0x002 //WZ_FIREPILLAR#ファイアーピラー
83,0x86, , 0, 3,1000,enemy, 0x000 //WZ_METEOR#メテオストーム
85,0x86, , 0, 6,1000,enemy, 0x008 //WZ_VERMILION#ロードオブヴァーミリオン
87,0x8d, , -1, 0, -1,all, 0x004 //WZ_ICEWALL#アイスウォール
88,0x86, , 0, 2,1000,enemy, 0x000 //WZ_FROSTNOVA#フロストノヴァ
89,0x86, , 0, 5, 450,enemy, 0x000 //WZ_STORMGUST#ストームガスト
91,0x86, , 0, 2,1000,enemy, 0x000 //WZ_HEAVENDRIVE#ヘヴンズドライブ
92,0x8e, , 2, 0, -1,enemy, 0x000 //WZ_QUAGMIRE#クァグマイア
115,0x90, , 0, 1,1000,enemy, 0x006 //HT_SKIDTRAP#スキッドトラップ
116,0x93, , 0, 1,1000,enemy, 0x006 //HT_LANDMINE#ランドマイン
117,0x91, , 0, 1,1000,enemy, 0x006 //HT_ANKLESNARE#アンクルスネア
118,0x94, , 0, 1,1000,enemy, 0x006 //HT_SHOCKWAVE#ショックウェーブトラップ
119,0x95, , 0, 2,1000,enemy, 0x006 //HT_SANDMAN#サンドマン
120,0x96, , 0, 1,1000,enemy, 0x006 //HT_FLASHER#フラッシャー
121,0x97, , 0, 1,1000,enemy, 0x006 //HT_FREEZINGTRAP#フリージングトラップ
122,0x8f, , 0, 1,1000,enemy, 0x006 //HT_BLASTMINE#ブラストマイン
123,0x98, , 0, 2,1000,enemy, 0x006 //HT_CLAYMORETRAP#クレイモアトラップ
125,0x99, , 0, 1,1000,all, 0x002 //HT_TALKIEBOX#トーキーボックス
140,0x92, , -1, 0,1000,enemy, 0x000 //AS_VENOMDUST#ベナムダスト
220,0xb0, , 0, 0, -1,all, 0x002 //RG_GRAFFITI#グラフィティ
229,0xb1, , 0, 1,1000,enemy, 0x000 //AM_DEMONSTRATION#デモンストレーション
254,0x86, , -1, 0, 300,enemy, 0x000 //CR_GRANDCROSS#グランドクロス
285,0x9a, , 3, 0, -1,all, 0x000 //SA_VOLCANO#ボルケーノ
286,0x9b, , 3, 0, -1,all, 0x000 //SA_DELUGE#デリュージ
287,0x9c, , 3, 0, -1,all, 0x000 //SA_VIOLENTGALE#バイオレントゲイル
288,0x9d, , 3, 0, -1,all, 0x000 //SA_LANDPROTECTOR#ランドプロテクター
306,0x9e, , 4, 0, -1,all, 0x300 //BD_LULLABY#子守歌
307,0x9f, , 4, 0, -1,party, 0x300 //BD_RICHMANKIM#ニヨルドの宴
308,0xa0, , 4, 0, -1,enemy, 0x300 //BD_ETERNALCHAOS#永遠の混沌
309,0xa1, , 4, 0, -1,party, 0x300 //BD_DRUMBATTLEFIELD#戦太鼓の響き
310,0xa2, , 4, 0, -1,party, 0x300 //BD_RINGNIBELUNGEN#ニーベルングの指輪
311,0xa3, , 4, 0, -1,all, 0x300 //BD_ROKISWEIL#ロキの叫び
312,0xa4, , 4, 0, -1,party, 0x300 //BD_INTOABYSS#深淵の中に
313,0xa5, , 4, 0, -1,party, 0x300 //BD_SIEGFRIED#不死身のジークフリード
317,0xa6, , 3, 0, -1,enemy, 0x100 //BA_DISSONANCE#不協和音
319,0xa7, , 3, 0, -1,friend,0x100 //BA_WHISTLE#口笛
320,0xa8, , 3, 0, -1,friend,0x100 //BA_ASSASSINCROSS#夕陽のアサシンクロス
321,0xa9, , 3, 0, -1,friend,0x100 //BA_POEMBRAGI#ブラギの詩
322,0xaa, , 3, 0, -1,friend,0x100 //BA_APPLEIDUN#イドゥンの林檎
325,0xab, , 3, 0, -1,enemy, 0x100 //DC_UGLYDANCE#自分勝手なダンス
327,0xac, , 3, 0, -1,friend,0x100 //DC_HUMMING#ハミング
328,0xad, , 3, 0, -1,enemy, 0x100,0 //DC_DONTFORGETME#私を忘れないで…
329,0xae, , 3, 0, -1,friend,0x100,0 //DC_FORTUNEKISS#幸運のキス
330,0xaf, , 3, 0, -1,party, 0x100,0 //DC_SERVICEFORYOU#サービスフォーユー
336,0xb2, , 0,-1, -1,all, 0x000,0 //WE_CALLPARTNER#あなたに逢いたい
339,0x86, , -1, 0, 300,enemy, 0x000,0 //NPC_DARKGRANDCROSS#闇グランドクロス
362,0xb4, , 0, 3, 300,all, 0x000,0 //HP_BASILICA#バジリカ
369,0xb3, , -1, 0,10000,all, 0x000,0 //PA_GOSPEL#ゴスペル
404,0xb6, , -1, 0, -1,all, 0x000,0 //PF_FOGWALL#フォグウォール
405,0xb7, , 0, 1,1000,enemy, 0x006,0 //PF_SPIDERWEB#スパイダーウェッブ

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@ -1,137 +1,184 @@
skill n,x; skill n of level x
//eAthena Items Scripting Manual
bonus bStr,n; STR + n
bonus bAgi,n; AGI + n
bonus bVit,n; VIT + n
bonus bInt,n; INT + n
bonus bDex,n; DEX + n
bonus bLuk,n; LUK + n
skill i,n; Gives skill #i at level n
bonus bMaxHP,n; MAXHP + n
bonus bMaxSP,n; MAXSP + n
bonus bMaxHPrate,n; MAXHP + n%
bonus bMaxSPrate,n; MAXSP + n%
bonus bAtk,n; ATK + n
bonus bAtk2,n; ATK2 + n
bonus bAtkRate attack power + n%
bonus bBaseAtk,n; Basic attack power + n
bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
bonus bMatk1,n; Magical attack power 1 + n
bonus bMatk2,n; Magical attack power 2 + n
bonus bMatkRate,n; Magical attack power + n%
bonus bMdef,n; Magical defensive power + n
bonus bDef,n; DEF + n
bonus bHit,n; On-target hit power + n
bonus bCritical,n; Critical + n
bonus bCriticalRate,n; Critical ratio + n%
bonus bFlee,n; Evasion power + n
bonus bFlee2,n; Perfection evasion + n
bonus bSpeed,n; Drift speed + n
bonus bAspd,n; Attack speed + n
bonus bSpeedRate,n; Drift speed + n% (just high ones application)
bonus bAspdRate,n; Attack speed + n% (just high ones application)
bonus bSpeedAddRate drift speed + n%
bonus bAspdAddRate attack speed + n%
bonus bAtkRange,n; Attack Range + n
bonus bCastrate,n; Cast rate + n%
bonus bUseSPrate,n; SP consumption + n%
bonus bHPrecovRate,n; HP automatic recovery ratio + n% (you exclude the recovery with skill)
bonus bSPrecovRate,n; SP automatic recovery ratio + n% (you exclude the recovery with skill)
bonus bDoubleRate,n; attack probability n% (with weapon disregard just high ones application)
bonus bDoubleAddRate,n; Double attack probability + n% (weapon disregard)
bonus bPerfectHitRate,n; On-target impact attack probability n% (just high ones application)
bonus bPerfectHitAddRate,n; On-target impact attack probability +n%
bonus bGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (as for n just high ones application)
bonus bAddGetZenyNum,n; When pushing down the monster with physical attack, rand () ゼニ of %n+1 is obtained, (n is done +)
bonus bCriticalDef,n; Critical 喰 and others the trap it is, probability + n%
bonus bNearAtkDef,n; The damage of short-range attack n% reduction (magic and the trap, the 鷹 is excluded)
bonus bLongAtkDef,n; damage of stand off attack n% reduction (magic and the trap, the 鷹 is excluded)
bonus bMagicAtkDef the damage of magical attack n% reduction
bonus bMiscAtkDef MISC attack (the trap and ?) the damage n% reduction
bonus bIgnoreDefRace,n Defense disregard of enemy of n race
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than (normal monster) boss monster
bonus bIgnoreDefEle,n; Defense disregard of enemy of n attribute
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bIgnoreMDefRace n race the magical defensive power disregard damage
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus bIgnoreMDefEle n attribute the magical defensive power disregard damage
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard)
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard)
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bAtkEle,n; Attack with element n
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bDefEle,n; Guard against element n
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus bHitRate,n; on-target hit ratio +n%
bonus bFleeRate,n; evasion ratio +n%
bonus bFlee2Rate,n; complete evasion ratio +n%
bonus bDefRate,n; earned-run average +n% (equipment)
bonus bDef2Rate,n; earned-run average +n% (those due to vit)
bonus bMdefRate,n; magical earned-run average +n% (equipment)
bonus bMdef2Rate,n; magical earned-run average +n% (those due to int)
bonus bSplashRange n; damage is given to the peripheral n cell of the target with usual weapon attack, if (as for n just high ones application, 1 if the 3*3, 2 the 5*5)
bonus bSplashAddRange n; damage is given to the peripheral n cell of the target with usual weapon attack, (range + n)
bonus bInfiniteEndure,n; Unlimited Endure (n is meaningless)
bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries (non mind there is no n)
bonus bNoCastCancel,n; The casting is not cancelled (non mind there is no n)
bonus bNoCastCancel2,n; The casting is not cancelled (is not cancelled even with GVG, n is meaningless)
bonus bNoSizeFix,n; The attack revision with the size of the monster is not received, (non mind there is no n)
bonus bNoWeaponDamage,n; The damage is not received to physical attack, (non mind there is no n)
bonus bNoMagicDamage,n; The damage is not received to magic, (including also the heel, non mind there is no n)
bonus bNoGemStone,n; When using skill, the gemstone is not consumed (non mind there is no n)
bonus2 bAddEff,Eff_Blind,n; With the establishment of n% dark grant
bonus2 bAddEff,Eff_Sleep,n; With the establishment of n% sleep grant
bonus2 bAddEff,Eff_Poison,n; With the establishment of n% poison grant
bonus2 bAddEff,Eff_Freeze,n; With the establishment of n% freezing grant
bonus2 bAddEff,Eff_Silence,n; With the establishment of n% silence grant
bonus2 bAddEff,Eff_Stan,n; With the establishment of n% stun grant
bonus2 bAddEff,Eff_Curse,n; You curse with the establishment of n%, grant
bonus2 bAddEff,Eff_Confusion,n; With the establishment of n% confusion grant
bonus2 bAddEff,Eff_Stone,n; With the establishment of n% petrochemical grant
bonus2 bResEff,Eff_Blind,n; Dark tolerance + n%
bonus2 bResEff,Eff_Sleep,n; Sleep tolerance + n%
bonus2 bResEff,Eff_Poison,n; Poison tolerance + n%
bonus2 bResEff,Eff_Freeze,n; Freezing tolerance + n%
bonus2 bResEff,Eff_Silence,n; Silence tolerance + n%
bonus2 bResEff,Eff_Stan,n; Stun tolerance + n%
bonus2 bResEff,Eff_Curse,n; Cursing tolerance + n%
bonus2 bResEff,Eff_Confusion,n; Confusion tolerance + n%
bonus2 bResEff,Eff_Stone,n; Petrochemical tolerance + n%
bonus bStr,n; STR + n
bonus bAgi,n; AGI + n
bonus bVit,n; VIT + n
bonus bInt,n; INT + n
bonus bDex,n; DEX + n
bonus bLuk,n; LUK + n
bonus bAllStats,n; STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bonus bMaxHP,n; MaxHP + n
bonus bMaxSP,n; MaxSP + n
bonus bMaxHPrate,n; MaxHP + n%
bonus bMaxSPrate,n; MaxSP + n%
bonus bAtk,n; ATK + n
bonus bAtk2,n; ATK2 + n
bonus bAtkRate Attack power + n%
bonus bBaseAtk,n; Basic attack power + n
bonus bMatk,n; Magical attack power 1 + n and magical attack power 2 + n
bonus bMatk1,n; Magical attack power 1 + n
bonus bMatk2,n; Magical attack power 2 + n
bonus bMatkRate,n; Magical attack power + n%
bonus bDef,n; Equipment DEF + n
bonus bDefRate,n; Equipment DEF + n%
bonus bDef2Rate,n; VIT DEF + n%
bonus bMdef,n; Equipment MDEF + n
bonus bMdefRate,n; Equipment MDEF + n%
bonus bMdef2Rate,n; INT MDEF + n%
bonus bHit,n; Hit + n
bonus bHitRate,n; Hit + n%
bonus bCritical,n; Critical + n
bonus bCriticalRate,n; Critical + n%
bonus bFlee,n; Flee + n
bonus bFleeRate,n; Flee +n%
bonus bFlee2,n; Lucky Flee + n
bonus bFlee2Rate,n; Lucky Flee + n%
bonus bSpeed,n; Moving speed + n
bonus bAspd,n; Attack speed + n
bonus bSpeedRate,n; Moving speed + n% (only the highest among all is applied)
bonus bAspdRate,n; Attack speed + n% (only the highest among all is applied)
bonus bSpeedAddRate Moving speed + n%
bonus bAspdAddRate Attack speed + n%
bonus bAtkRange,n; Attack range + n
bonus bCastrate,n; Skill casting time rate + n%
bonus bUseSPrate,n; SP consumption + n%
bonus bHPrecovRate,n; Natural HP recovery ratio + n%
bonus bSPrecovRate,n; Natural SP recovery ratio + n%
bonus bDoubleRate,n; Double Attack probability n% (works with all weapons | only the highest among all is applied)
bonus bDoubleAddRate,n; Double Attack probability + n% (works with all weapons)
bonus bPerfectHitRate,n; On-target impact attack probability n% (only the highest among all is applied)
bonus bPerfectHitAddRate,n; On-target impact attack probability + n%
bonus bGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (only the highest among all is applied)
bonus bAddGetZenyNum,n; When killing the monster with physical attack, rand () ?? of %n+1 is obtained, (n is done +)
bonus bCriticalDef,n; Critical ? and others the trap it is, probability + n%
bonus bNearAtkDef,n; Adds n% damage reduction against melee physical attacks
bonus bLongAtkDef,n; Adds n% damage reduction against ranged physical attacks
bonus bMagicAtkDef,n; Adds n% damage reduction against magical attacks
bonus bMiscAtkDef,n; Adds n% damage reduction against MISC attacks (traps, falcon, ...)
bonus bIgnoreDefRace,n Disregard DEF against enemies of race n
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus bIgnoreDefEle,n; Disregard DEF against enemies of element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bIgnoreMDefRace Disregard MDEF against enemies of race n
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus bIgnoreMDefEle Disregard MDEF against enemies of element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bDefRatioAtkRace,n; n race if defensive power is high the high extent big damage is given, (defense disregard) :
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus bDefRatioAtkEle,n; n attribute if defensive power is high the high extent big damage is given, (defense disregard) :
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bAtkEle,n; Gives the player's attacks element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bDefEle,n; Gives the player's defense element n
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus bSplashRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc | only the highest among all is applied)
bonus bSplashAddRange n; Splash attack radius + n (e.g. n=1 makes a 3*3 cells area, n=2 a 5*5 area, etc)
bonus bInfiniteEndure,n; Unlimited Endure effect, n is meaningless
bonus bRestartFullRecover,n; When reviving, HP and SP all recoveries, n is meaningless
bonus bNoCastCancel,n; Prevents casting from being interrupted when hit (does not work in GvG | n is meaningless)
bonus bNoCastCancel2,n; Prevents casting from being interrupted when hit (works even in GvG | n is meaningless)
bonus bNoSizeFix,n; The attack revision with the size of the monster is not received (n is meaningless)
bonus bNoWeaponDamage,n; Prevents from receiving any physical damage, n is meaningless
bonus bNoMagicDamage,n; Prevents from receiving any magical effect (Attack, Healing, Support spells are all blocked | n is meaningless)
bonus bNoGemStone,n; Skills requiring Gemstones do no more require them (Hocus Pocus will still require 1 Yellow one | n is meaningless)
bonus2 bAddEff,e,x; Adds a x/10000 chance to cause effect e to the target when attacking (e.g. x=100 makes 1% chance, x=10000 makes 100% chance, etc)
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bResEff,e,x; Adds a x/10000 tolerance to effect e (e.g. x=100 makes 1% tolerance, x=10000 makes 100% tolerance, etc)
e: Eff_Blind, Eff_Sleep, Eff_Poison, Eff_Freeze, Eff_Silence, Eff_Stan, Eff_Curse, Eff_Confusion, Eff_Stone, Eff_Bleeding
bonus2 bAddSize,n,x; In n size the damage addition of x%
0,Small size 1,Medium size 2,Large size
n: 0=Small 1=Medium 2=Large
bonus2 bAddRace,n,x; In n race the damage addition of x%
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bSubRace,n,x; Damage x% reduction from n race
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bMagicAddRace,n,x; In n race the damage addition of x% (only magical attack)
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bMagicSubRace,n,x; Magical damage x% reduction from n race
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
n: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bAddEle,n,x; In n attribute the damage addition of x%
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
bonus2 bMagicAddEle,n,x; In n attribute the damage addition of x% (only magical attack)
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus2 bMagicAddEle,n,x In n attribute the damage addition of x% (only magical attack)
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus2 bSubEle,n,x; Damage x% reduction from n attribute
0,Nothing 1,Water 2,Earth 3,Fire 4,Wind 5,Poison 6,Saint 7,Darkness 8,Sense 9,Immortality
n: 0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison, 6=Holy, 7=Dark, 8=Spirit, 9=Undead
bonus2 bAddDamageClass,n,x; In monster of class n the damage addition of x% (only physical attack), in case of prayer in n occupation the damage addition of x%
bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
bonus2 bAddMagicDamageClass,n,x; In monster of class n in case of the magical damage addition and prayer of x% in n occupation the magical damage addition of x%
bonus2 bAddDefClass,n,x; In monster of class n the damage reduction of x% (only physical attack), in case of prayer in n occupation the damage reduction of x%
bonus2 bAddMDefClass,n,x; In monster of class n in case of the magical damage reduction and prayer of x% in n occupation the magical damage reduction of x%
bonus2 bHPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- HP -- absorption (+ n and x are carried out)
bonus2 bSPDrainRate,n,x; it obtained to the enemy -- ? ME ? JI -- n % probability -- x % -- SP -- absorption (+ n and x are carried out)
bonus3 bAddMonsterDropItem,n,x; When pushing down the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
0,Intangibility 1,Immortality 2,Animal 3,Plant 4,Insect 5,Fish and shellfish 6,Demon 7,Human 8,Angel 9,Dragon family 10:Boss monster 11:Other than boss monster (normal monster)
bonus3 bAddMonsterDropItem,n,x; When killing the monster with physical attack, the probability which drops item n +x% (the item which the monster drops unrelated ones)
0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus3 bAutoSpell,n,x,y; Auto Spell casting of spell n at level x with y% chance
// bAddDamageClass, bAddMagicDamageClass and bAddMonsterDropItem it is setting possible up to 10. Those which exceed 10 are ignored.
// those which can be used with the arrow are only bCritical, bAtkEle, bHit, bAddEle, bAddRace, bAddSize and bAddEff. The other things are ignored.
//---- 2/15 new card effects ----
bonus bCritAtkRate,n; Increase critical damage by +n%
bonus bNoRegen,n; Stops regeneration for n
n: 1=HP, 2=SP
bonus bUnstripableWeapon,n; Weapon cannot be taken off via Strip skills
bonus bUnstripableArmor,n; Armor cannot be taken off via Strip skills
bonus bUnstripableHelm,n; Helm cannot be taken off via Strip skills
bonus bUnstripableShield,n; Shield cannot be taken off via Strip skills
bonus bSPGainValue,n; When killing a monster by physical attack, you gain n SP
bonus bHPGainValue,n; When killing a monster by physical attack, you gain n HP
bonus bIgnoreDefMob,n; Ignore monster's DEF when attacking.
n: 0=All normal monster except Bosses, 1=All monsters
bonus bDamageWhenUnequip,n; You lose n HP when the item is unequipped
bonus2 bCriticalAddRace,n,r; Critical + n vs. enemies of race r
r: 0=Formless, 1=Undead, 2=Brute, 3=Plant, 4=Insect, 5=Fish, 6=Demon, 7=Demi-Human, 8=Angel, 9=Dragon, 10=Boss monster, 11=Other than (normal monster) boss monster
bonus2 bHPLossRate,n,x; Lose n HP every x milliseconds
bonus2 bAddEffWhenHit,n,x; n% chance to cause x state to the enemy when
being hit by physical damage
bonus2 bAddEffWhenHitShort,n,x; n% chance to cause x state to the enemy when
being hit by physical close range damage
bonus2 bSkillAtk,n,x; Increase damage of skill n by x%
bonus2 bAddDamageByClass,n,x; When being hit by monster of class n increase
damage taken by x%
bonus2 bAddRace2,n,x; Increase damage by x% vs. enemies of race n
(Check db/mob_race2_db.txt)
bonus2 bSubSize,n,x; Damage x% reduction from n size
n: 0=Small 1=Medium 2=Large
bonus3 bHPLossRate,n,x,y; Lose n amount of hp every x amount of time
y: 0=Don't show damage 1=Show damage
bonus3 bAutoSpellWhenHit,x,y,n; n% chance to cast skill x of level y when
being hit by physical close range damage
bonus3 bSPDrainRate,n,x,y; When attacking there is a n% chance to either
gain SP equivalent to x% of damage dealt, OR
drain the amount of sp from the enemy.
y: 0=gain sp 1:drain enemy sp
bonus3 bSPDrainValue,n,x,y; When attacking there is a n% chance to either
gain x SP, OR drain the amount of sp from the
enemy. y:0=gain sp 1:drain enemy sp
(Note: setting x to -1 or below will reduce
YOUR sp)
bonus4 bAutoSpellWhenHit,x,y,n,i; n% chance to cast skill x of level y when
being hit by physical close range damage
i:0=cast on self 1=cast on enemy
//---- 2/22 new card effects ----
bonus2 bAddItemHealRate,n,x; Increases HP recovered by n type items by x%
n: 1=potions, 2=herbs, 3=fruits, 4=meat, 5=candy, 6=juices, 7=sashimi
//---- 3/15 new card effects ----
bonus bLoseSPWhenUnequip,n; Lose n SP when the item is unequipped
bonus2 bExpAddRace,n,x; Increase exp gained by n% vs. enemies of type x
bonus2 bSPGainRace,n,x; When killing a monster of type x by physical
attack gain n amount of sp
bonus2 bSPSubRace2,n,x; Damage x% reduction from enemies of race n
(Check db/mob_race2_db.txt)

58
eAthena.sln Normal file
View File

@ -0,0 +1,58 @@
Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "map-server_txt", "vcproj\map-server_txt.vcproj", "{D356871D-58E1-450B-967A-E1E9646175AF}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
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ProjectSection(ProjectDependencies) = postProject
EndProjectSection
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Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
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{D356871D-58E1-450B-967A-E1E9646175AF}.Release.Build.0 = Release|Win32
{D356871D-58E1-450B-967A-E2E9646175AF}.Debug.ActiveCfg = Debug|Win32
{D356871D-58E1-450B-967A-E2E9646175AF}.Debug.Build.0 = Debug|Win32
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View File

@ -1,544 +0,0 @@
<<<<<<< .mine
<<<<<<< .mine
11-11-2004 16:42:58.156: The char-server starting...
11-11-2004 16:42:58.181: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:42:58.181: Id for the next created character: 150000.
11-11-2004 16:42:58.202: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:43:41.281: The char-server starting...
11-11-2004 16:43:41.292: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:43:41.293: Id for the next created character: 150000.
11-11-2004 16:43:41.296: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:43:42.305: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:44:28.609: The char-server starting...
11-11-2004 16:44:28.618: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:44:28.618: Id for the next created character: 150000.
11-11-2004 16:44:28.621: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:44:29.630: From login-server: receiving of 1 GM accounts information.
11-11-2004 16:45:27.935: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:46:40.227: Creation of New Character: (connection #7, account: 2000001) slot 0, character Name: cameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:46:40.809: Character Selected, Account ID: 2000001, Character Slot: 0, Character Name: cameri.
11-11-2004 16:47:21.312: The char-server starting...
11-11-2004 16:47:21.321: mmo_char_init: 1 character read in save/athena.txt.
11-11-2004 16:47:21.322: Id for the next created character: 150001.
11-11-2004 16:47:21.325: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:47:22.333: From login-server: receiving of 1 GM accounts information.
11-11-2004 16:47:34.440: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:47:45.542: Character Selected, Account ID: 2000001, Character Slot: 0, Character Name: cameri.
11-11-2004 16:47:48.775: Character Selected, Account ID: 2000001, Character Slot: 0, Character Name: cameri.
11-11-2004 16:48:03.312: ----End of char-server (normal end with closing of all files).
11-11-2004 16:48:23.328: The char-server starting...
11-11-2004 16:48:23.337: mmo_char_init: 1 character read in save/athena.txt.
11-11-2004 16:48:23.337: Id for the next created character: 150001.
11-11-2004 16:48:23.341: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:48:24.349: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:48:38.235: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:49:22.743: Make new char error (name already exists): (connection #7, account: 2000002) slot 0, name: Cameri (actual name of other char: 168109034), stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:49:26.808: Creation of New Character: (connection #7, account: 2000002) slot 0, character Name: Kameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:49:27.541: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: Kameri.
11-11-2004 16:51:18.640: ----End of char-server (normal end with closing of all files).
11-11-2004 16:51:26.109: The char-server starting...
11-11-2004 16:51:26.118: mmo_char_init: 2 characters read in save/athena.txt.
11-11-2004 16:51:26.120: Id for the next created character: 150002.
11-11-2004 16:51:26.123: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:51:27.135: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:51:39.916: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:51:49.968: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: Kameri.
11-11-2004 16:51:59.756: ----End of char-server (normal end with closing of all files).
11-11-2004 16:52:16.546: The char-server starting...
11-11-2004 16:52:16.560: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:52:16.560: Id for the next created character: 150000.
11-11-2004 16:52:16.563: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:52:17.587: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:52:30.579: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:53:04.815: Creation of New Character: (connection #7, account: 2000002) slot 0, character Name: cameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:53:05.364: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
11-11-2004 16:53:11.582: ----End of char-server (normal end with closing of all files).
12-11-2004 23:32:32.921: The char-server starting...
12-11-2004 23:32:32.932: mmo_char_init: No character found in save/athena.txt.
12-11-2004 23:32:32.932: Id for the next created character: 150000.
12-11-2004 23:32:32.936: The char-server is ready (Server is listening on the port 6121).
12-11-2004 23:32:33.980: From login-server: receiving of 0 GM accounts information.
12-11-2004 23:32:52.352: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
12-11-2004 23:33:28.319: Creation of New Character: (connection #7, account: 2000002) slot 0, character Name: cameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
12-11-2004 23:33:28.935: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
12-11-2004 23:34:16.888: ----End of char-server (normal end with closing of all files).
12-11-2004 23:37:33.062: The char-server starting...
12-11-2004 23:37:33.071: mmo_char_init: 1 character read in save/athena.txt.
12-11-2004 23:37:33.071: Id for the next created character: 150001.
12-11-2004 23:37:33.077: The char-server is ready (Server is listening on the port 6121).
12-11-2004 23:37:34.086: From login-server: receiving of 0 GM accounts information.
12-11-2004 23:37:48.317: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
12-11-2004 23:38:23.732: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
12-11-2004 23:56:16.671: The char-server starting...
12-11-2004 23:56:16.687: mmo_char_init: 1 character read in save/athena.txt.
12-11-2004 23:56:16.688: Id for the next created character: 150001.
12-11-2004 23:56:16.692: The char-server is ready (Server is listening on the port 6121).
12-11-2004 23:56:18.412: From login-server: receiving of 0 GM accounts information.
12-11-2004 23:56:28.295: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
12-11-2004 23:56:36.927: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
12-11-2004 23:57:08.264: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
12-11-2004 23:57:11.224: ----End of char-server (normal end with closing of all files).
13-11-2004 00:04:29.828: The char-server starting...
13-11-2004 00:04:29.837: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 00:04:29.837: Id for the next created character: 150001.
13-11-2004 00:04:29.840: The char-server is ready (Server is listening on the port 6121).
13-11-2004 00:04:31.409: From login-server: receiving of 0 GM accounts information.
13-11-2004 00:04:41.267: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:05:08.280: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:06:01.415: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:06:31.667: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:06:36.139: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:06:51.255: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:07:45.437: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:08:11.255: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:08:51.253: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:08:58.514: ----End of char-server (normal end with closing of all files).
13-11-2004 00:19:05.781: The char-server starting...
13-11-2004 00:19:05.790: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 00:19:05.790: Id for the next created character: 150001.
13-11-2004 00:19:05.793: The char-server is ready (Server is listening on the port 6121).
13-11-2004 00:19:06.801: From login-server: receiving of 0 GM accounts information.
13-11-2004 00:19:11.683: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:19:17.226: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:20:11.262: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:23:51.262: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:24:21.423: ----End of char-server (normal end with closing of all files).
13-11-2004 00:31:05.656: The char-server starting...
13-11-2004 00:31:05.665: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 00:31:05.665: Id for the next created character: 150001.
13-11-2004 00:31:05.668: The char-server is ready (Server is listening on the port 6121).
13-11-2004 00:31:06.677: From login-server: receiving of 1 GM accounts information.
13-11-2004 00:31:15.500: The char-server starting...
13-11-2004 00:31:15.554: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 00:31:15.554: Id for the next created character: 150001.
13-11-2004 00:31:15.557: The char-server is ready (Server is listening on the port 6121).
13-11-2004 00:31:16.797: From login-server: receiving of 1 GM accounts information.
13-11-2004 00:31:17.744: ----End of char-server (normal end with closing of all files).
13-11-2004 00:31:19.585: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:32:40.671: The char-server starting...
13-11-2004 00:32:40.688: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 00:32:40.688: Id for the next created character: 150001.
13-11-2004 00:32:40.692: The char-server is ready (Server is listening on the port 6121).
13-11-2004 00:33:20.366: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:34:09.571: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:34:10.802: ----End of char-server (normal end with closing of all files).
13-11-2004 00:34:27.312: The char-server starting...
13-11-2004 00:34:27.331: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 00:34:27.332: Id for the next created character: 150001.
13-11-2004 00:34:27.341: The char-server is ready (Server is listening on the port 6121).
13-11-2004 00:34:28.483: From login-server: receiving of 1 GM accounts information.
13-11-2004 00:34:29.792: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:34:35.055: Map-Server 1 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 1 loading complete.
13-11-2004 00:34:50.244: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:37:09.489: ----End of char-server (normal end with closing of all files).
13-11-2004 00:53:37.218: The char-server starting...
13-11-2004 00:53:37.244: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 00:53:37.244: Id for the next created character: 150001.
13-11-2004 00:53:37.278: The char-server is ready (Server is listening on the port 6121).
13-11-2004 00:53:38.325: From login-server: receiving of 1 GM accounts information.
13-11-2004 00:53:47.036: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 00:54:08.365: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 00:59:16.497: ----End of char-server (normal end with closing of all files).
13-11-2004 01:04:21.109: The char-server starting...
13-11-2004 01:04:21.118: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 01:04:21.118: Id for the next created character: 150001.
13-11-2004 01:04:21.121: The char-server is ready (Server is listening on the port 6121).
13-11-2004 01:04:22.130: From login-server: receiving of 1 GM accounts information.
13-11-2004 01:04:35.297: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 01:04:43.484: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 01:05:41.004: ----End of char-server (normal end with closing of all files).
13-11-2004 01:06:01.250: The char-server starting...
13-11-2004 01:06:01.291: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 01:06:01.291: Id for the next created character: 150001.
13-11-2004 01:06:01.294: The char-server is ready (Server is listening on the port 6121).
13-11-2004 01:06:02.422: From login-server: receiving of 1 GM accounts information.
13-11-2004 01:06:10.437: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 01:06:16.806: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 01:10:00.222: ----End of char-server (normal end with closing of all files).
13-11-2004 07:55:58.343: The char-server starting...
13-11-2004 07:55:58.367: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 07:55:58.367: Id for the next created character: 150001.
13-11-2004 07:55:58.382: The char-server is ready (Server is listening on the port 6121).
13-11-2004 07:56:01.109: From login-server: receiving of 1 GM accounts information.
13-11-2004 07:56:24.268: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 07:56:29.078: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 07:56:58.185: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 07:59:46.761: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 07:59:49.889: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:01:14.252: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:01:49.796: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:02:05.459: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:02:20.588: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:06:13.678: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 08:06:14.978: Map-Server 1 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 1 loading complete.
13-11-2004 08:06:16.081: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:07:14.914: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 08:07:26.793: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:08:18.595: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 08:08:22.131: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:08:36.085: ----End of char-server (normal end with closing of all files).
13-11-2004 08:11:29.796: The char-server starting...
13-11-2004 08:11:29.806: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 08:11:29.806: Id for the next created character: 150001.
13-11-2004 08:11:29.810: The char-server is ready (Server is listening on the port 6121).
13-11-2004 08:11:30.820: From login-server: receiving of 1 GM accounts information.
13-11-2004 08:29:16.938: ----End of char-server (normal end with closing of all files).
13-11-2004 08:30:10.796: The char-server starting...
13-11-2004 08:30:10.805: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 08:30:10.805: Id for the next created character: 150001.
13-11-2004 08:30:10.810: The char-server is ready (Server is listening on the port 6121).
13-11-2004 08:30:11.820: From login-server: receiving of 1 GM accounts information.
13-11-2004 08:30:24.644: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 08:30:33.699: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:30:51.816: From login-server: receiving of 1 GM accounts information.
13-11-2004 08:31:13.833: ----End of char-server (normal end with closing of all files).
13-11-2004 08:33:02.559: The char-server starting...
13-11-2004 08:33:02.593: mmo_char_init: 1 character read in save/athena.txt.
13-11-2004 08:33:02.593: Id for the next created character: 150001.
13-11-2004 08:33:02.607: The char-server is ready (Server is listening on the port 6121).
13-11-2004 08:33:03.743: From login-server: receiving of 1 GM accounts information.
13-11-2004 08:33:12.097: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
13-11-2004 08:33:27.928: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:33:45.839: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
13-11-2004 08:39:42.915: ----End of char-server (normal end with closing of all files).
=======
11-11-2004 16:42:58.156: The char-server starting...
11-11-2004 16:42:58.181: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:42:58.181: Id for the next created character: 150000.
11-11-2004 16:42:58.202: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:43:41.281: The char-server starting...
11-11-2004 16:43:41.292: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:43:41.293: Id for the next created character: 150000.
11-11-2004 16:43:41.296: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:43:42.305: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:44:28.609: The char-server starting...
11-11-2004 16:44:28.618: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:44:28.618: Id for the next created character: 150000.
11-11-2004 16:44:28.621: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:44:29.630: From login-server: receiving of 1 GM accounts information.
11-11-2004 16:45:27.935: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:46:40.227: Creation of New Character: (connection #7, account: 2000001) slot 0, character Name: cameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:46:40.809: Character Selected, Account ID: 2000001, Character Slot: 0, Character Name: cameri.
11-11-2004 16:47:21.312: The char-server starting...
11-11-2004 16:47:21.321: mmo_char_init: 1 character read in save/athena.txt.
11-11-2004 16:47:21.322: Id for the next created character: 150001.
11-11-2004 16:47:21.325: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:47:22.333: From login-server: receiving of 1 GM accounts information.
11-11-2004 16:47:34.440: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:47:45.542: Character Selected, Account ID: 2000001, Character Slot: 0, Character Name: cameri.
11-11-2004 16:47:48.775: Character Selected, Account ID: 2000001, Character Slot: 0, Character Name: cameri.
11-11-2004 16:48:03.312: ----End of char-server (normal end with closing of all files).
11-11-2004 16:48:23.328: The char-server starting...
11-11-2004 16:48:23.337: mmo_char_init: 1 character read in save/athena.txt.
11-11-2004 16:48:23.337: Id for the next created character: 150001.
11-11-2004 16:48:23.341: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:48:24.349: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:48:38.235: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:49:22.743: Make new char error (name already exists): (connection #7, account: 2000002) slot 0, name: Cameri (actual name of other char: 168109034), stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:49:26.808: Creation of New Character: (connection #7, account: 2000002) slot 0, character Name: Kameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:49:27.541: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: Kameri.
11-11-2004 16:51:18.640: ----End of char-server (normal end with closing of all files).
11-11-2004 16:51:26.109: The char-server starting...
11-11-2004 16:51:26.118: mmo_char_init: 2 characters read in save/athena.txt.
11-11-2004 16:51:26.120: Id for the next created character: 150002.
11-11-2004 16:51:26.123: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:51:27.135: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:51:39.916: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:51:49.968: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: Kameri.
11-11-2004 16:51:59.756: ----End of char-server (normal end with closing of all files).
11-11-2004 16:52:16.546: The char-server starting...
11-11-2004 16:52:16.560: mmo_char_init: No character found in save/athena.txt.
11-11-2004 16:52:16.560: Id for the next created character: 150000.
11-11-2004 16:52:16.563: The char-server is ready (Server is listening on the port 6121).
11-11-2004 16:52:17.587: From login-server: receiving of 0 GM accounts information.
11-11-2004 16:52:30.579: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
11-11-2004 16:53:04.815: Creation of New Character: (connection #7, account: 2000002) slot 0, character Name: cameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
11-11-2004 16:53:05.364: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
11-11-2004 16:53:11.582: ----End of char-server (normal end with closing of all files).
>>>>>>> .r194
=======
>>>>>>> .r251
18-11-2004 06:56:41.828: The char-server starting...
18-11-2004 06:56:41.854: mmo_char_init: 1 character read in save/athena.txt.
18-11-2004 06:56:41.854: Id for the next created character: 150001.
18-11-2004 06:56:41.881: The char-server is ready (Server is listening on the port 6121).
18-11-2004 06:59:34.802: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 06:59:43.567: ----End of char-server (normal end with closing of all files).
18-11-2004 15:17:05.828: The char-server starting...
18-11-2004 15:17:05.849: mmo_char_init: 1 character read in save/athena.txt.
18-11-2004 15:17:05.850: Id for the next created character: 150001.
18-11-2004 15:17:05.895: The char-server is ready (Server is listening on the port 6121).
18-11-2004 15:17:17.343: From login-server: receiving of 1 GM accounts information.
18-11-2004 15:17:30.111: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 15:18:36.227: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 15:19:19.315: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 15:20:15.590: ----End of char-server (normal end with closing of all files).
18-11-2004 15:28:11.062: The char-server starting...
18-11-2004 15:28:11.070: mmo_char_init: 1 character read in save/athena.txt.
18-11-2004 15:28:11.071: Id for the next created character: 150001.
18-11-2004 15:28:11.073: The char-server is ready (Server is listening on the port 6121).
18-11-2004 15:28:12.082: From login-server: receiving of 1 GM accounts information.
18-11-2004 15:28:24.908: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 15:28:36.005: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 15:36:02.953: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 15:36:09.878: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 15:42:52.767: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 15:43:04.353: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 15:43:31.679: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 15:44:11.503: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 15:44:19.183: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 15:56:38.886: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 15:56:41.926: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 16:19:54.830: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 16:19:57.797: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 16:56:34.359: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 16:56:59.561: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
18-11-2004 16:57:16.313: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
18-11-2004 16:58:25.759: ----End of char-server (normal end with closing of all files).
20-11-2002 11:21:00.093: The char-server starting...
20-11-2002 11:21:00.275: mmo_char_init: 1 character read in save/athena.txt.
20-11-2002 11:21:00.276: Id for the next created character: 150001.
20-11-2002 11:21:00.337: The char-server is ready (Server is listening on the port 6121).
20-11-2002 11:21:11.399: From login-server: receiving of 1 GM accounts information.
20-11-2002 11:21:28.446: Map-Server 0 connected: 422 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2002 11:24:19.590: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 11:34:39.775: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2002 11:35:10.607: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 11:36:01.544: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 11:36:14.340: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 11:51:01.353: From login-server: receiving of 1 GM accounts information.
20-11-2002 12:04:43.515: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2002 12:05:13.012: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 12:08:24.088: ----End of char-server (normal end with closing of all files).
20-11-2002 12:09:52.812: The char-server starting...
20-11-2002 12:09:52.821: mmo_char_init: 1 character read in save/athena.txt.
20-11-2002 12:09:52.821: Id for the next created character: 150001.
20-11-2002 12:09:52.826: The char-server is ready (Server is listening on the port 6121).
20-11-2002 12:09:53.119: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2002 12:09:53.835: From login-server: receiving of 1 GM accounts information.
20-11-2002 12:10:17.431: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 12:10:35.692: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 12:11:03.500: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2002 12:19:24.536: ----End of char-server (normal end with closing of all files).
20-11-2004 22:50:48.421: The char-server starting...
20-11-2004 22:50:48.447: mmo_char_init: 1 character read in save/athena.txt.
20-11-2004 22:50:48.448: Id for the next created character: 150001.
20-11-2004 22:50:48.453: The char-server is ready (Server is listening on the port 6121).
20-11-2004 22:50:50.976: From login-server: receiving of 1 GM accounts information.
20-11-2004 22:50:57.826: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2004 22:51:07.009: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2004 22:52:42.860: ----End of char-server (normal end with closing of all files).
20-11-2004 23:08:33.796: The char-server starting...
20-11-2004 23:08:33.804: mmo_char_init: 1 character read in save/athena.txt.
20-11-2004 23:08:33.804: Id for the next created character: 150001.
20-11-2004 23:08:33.808: The char-server is ready (Server is listening on the port 6121).
20-11-2004 23:08:34.247: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2004 23:08:34.817: From login-server: receiving of 1 GM accounts information.
20-11-2004 23:09:03.135: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2004 23:12:23.789: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2004 23:12:41.877: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2004 23:13:53.628: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2004 23:17:23.771: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
20-11-2004 23:19:04.041: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
20-11-2004 23:28:20.054: ----End of char-server (normal end with closing of all files).
21-11-2004 00:33:38.328: The char-server starting...
21-11-2004 00:33:38.359: mmo_char_init: 1 character read in save/athena.txt.
21-11-2004 00:33:38.359: Id for the next created character: 150001.
21-11-2004 00:33:38.363: The char-server is ready (Server is listening on the port 6121).
21-11-2004 00:33:38.705: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 00:33:39.371: From login-server: receiving of 1 GM accounts information.
21-11-2004 00:33:48.345: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 00:42:37.937: ----End of char-server (normal end with closing of all files).
21-11-2004 00:46:37.500: The char-server starting...
21-11-2004 00:46:37.512: mmo_char_init: 1 character read in save/athena.txt.
21-11-2004 00:46:37.512: Id for the next created character: 150001.
21-11-2004 00:46:37.516: The char-server is ready (Server is listening on the port 6121).
21-11-2004 00:46:37.913: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 00:46:39.002: From login-server: receiving of 1 GM accounts information.
21-11-2004 00:46:53.218: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 00:59:06.132: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 00:59:15.936: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 00:59:28.498: ----End of char-server (normal end with closing of all files).
21-11-2004 09:22:00.687: The char-server starting...
21-11-2004 09:22:00.749: mmo_char_init: 1 character read in save/athena.txt.
21-11-2004 09:22:00.749: Id for the next created character: 150001.
21-11-2004 09:22:00.756: The char-server is ready (Server is listening on the port 6121).
21-11-2004 09:22:01.832: From login-server: receiving of 1 GM accounts information.
21-11-2004 09:22:18.231: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 09:22:38.514: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 09:23:06.480: ----End of char-server (normal end with closing of all files).
21-11-2004 09:35:38.250: The char-server starting...
21-11-2004 09:35:38.262: mmo_char_init: 1 character read in save/athena.txt.
21-11-2004 09:35:38.262: Id for the next created character: 150001.
21-11-2004 09:35:38.267: The char-server is ready (Server is listening on the port 6121).
21-11-2004 09:35:39.283: From login-server: receiving of 1 GM accounts information.
21-11-2004 09:35:41.965: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 09:35:42.583: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 09:58:57.150: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 09:59:21.878: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:07:20.816: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 10:07:41.427: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:10:29.782: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 10:10:41.248: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:15:33.735: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:16:00.295: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 10:16:06.129: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:16:30.438: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:16:42.933: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:18:01.628: Creation of New Character: (connection #7, account: 2000003) slot 0, character Name: MC Cameri, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
21-11-2004 10:18:02.096: Character Selected, Account ID: 2000003, Character Slot: 0, Character Name: MC Cameri.
21-11-2004 10:18:20.543: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 10:18:37.052: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 10:50:44.901: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 10:50:53.984: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 11:02:15.043: ----End of char-server (normal end with closing of all files).
21-11-2004 11:09:39.562: The char-server starting...
21-11-2004 11:09:39.576: mmo_char_init: 2 characters read in save/athena.txt.
21-11-2004 11:09:39.576: Id for the next created character: 150002.
21-11-2004 11:09:39.580: The char-server is ready (Server is listening on the port 6121).
21-11-2004 11:09:40.649: From login-server: receiving of 1 GM accounts information.
21-11-2004 11:09:43.270: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 11:12:19.861: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 11:15:17.544: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 11:15:19.278: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 11:24:14.202: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 11:36:32.167: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 11:36:44.667: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 11:39:04.045: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 11:39:25.307: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 11:53:34.198: ----End of char-server (normal end with closing of all files).
21-11-2004 12:44:34.859: The char-server starting...
21-11-2004 12:44:34.873: mmo_char_init: 2 characters read in save/athena.txt.
21-11-2004 12:44:34.873: Id for the next created character: 150002.
21-11-2004 12:44:34.879: The char-server is ready (Server is listening on the port 6121).
21-11-2004 12:44:35.888: From login-server: receiving of 1 GM accounts information.
21-11-2004 12:44:44.124: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
21-11-2004 12:44:46.698: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
21-11-2004 12:45:37.451: Character Selected, Account ID: 2000003, Character Slot: 0, Character Name: MC Cameri.
21-11-2004 12:47:15.351: ----End of char-server (normal end with closing of all files).
22-11-2004 06:42:28.734: The char-server starting...
22-11-2004 06:42:28.750: mmo_char_init: 2 characters read in save/athena.txt.
22-11-2004 06:42:28.750: Id for the next created character: 150002.
22-11-2004 06:42:28.771: The char-server is ready (Server is listening on the port 6121).
22-11-2004 06:42:29.931: From login-server: receiving of 1 GM accounts information.
22-11-2004 06:42:38.250: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 16:00:20.453: The char-server starting...
22-11-2004 16:00:20.465: mmo_char_init: 2 characters read in save/athena.txt.
22-11-2004 16:00:20.466: Id for the next created character: 150002.
22-11-2004 16:00:20.469: The char-server is ready (Server is listening on the port 6121).
22-11-2004 16:00:21.480: From login-server: receiving of 4 GM accounts information.
22-11-2004 16:00:47.633: Map-Server 0 connected: 424 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 16:01:05.700: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 16:01:24.311: Creation of New Character: (connection #7, account: 2000004) slot 0, character Name: genosonic, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
22-11-2004 16:01:24.778: Character Selected, Account ID: 2000004, Character Slot: 0, Character Name: genosonic.
22-11-2004 16:01:47.639: Creation of New Character: (connection #7, account: 2000005) slot 0, character Name: metal, stats: 5+5+5+5+5+5=30, hair: 1, hair color: 0.
22-11-2004 16:01:48.105: Character Selected, Account ID: 2000005, Character Slot: 0, Character Name: metal.
22-11-2004 16:01:54.996: ----End of char-server (normal end with closing of all files).
22-11-2004 20:36:07.906: The char-server starting...
22-11-2004 20:36:07.929: mmo_char_init: 4 characters read in save/athena.txt.
22-11-2004 20:36:07.930: Id for the next created character: 150004.
22-11-2004 20:36:07.941: The char-server is ready (Server is listening on the port 6121).
22-11-2004 20:36:09.030: From login-server: receiving of 5 GM accounts information.
22-11-2004 20:36:15.739: ----End of char-server (normal end with closing of all files).
22-11-2004 20:52:23.171: The char-server starting...
22-11-2004 20:52:23.181: mmo_char_init: 4 characters read in save/athena.txt.
22-11-2004 20:52:23.181: Id for the next created character: 150004.
22-11-2004 20:52:23.195: The char-server is ready (Server is listening on the port 6121).
22-11-2004 20:52:23.379: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 20:52:24.205: From login-server: receiving of 5 GM accounts information.
22-11-2004 20:53:17.434: Character Selected, Account ID: 2000003, Character Slot: 0, Character Name: MC Cameri.
22-11-2004 20:54:25.061: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 20:55:46.891: Character Selected, Account ID: 2000003, Character Slot: 0, Character Name: MC Cameri.
22-11-2004 22:01:41.890: The char-server starting...
22-11-2004 22:01:41.967: mmo_char_init: 4 characters read in save/athena.txt.
22-11-2004 22:01:41.967: Id for the next created character: 150004.
22-11-2004 22:01:42.082: The char-server is ready (Server is listening on the port 6121).
22-11-2004 22:01:43.195: From login-server: receiving of 5 GM accounts information.
22-11-2004 22:01:44.237: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:02:53.017: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:03:01.927: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:06:55.785: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:07:15.235: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:09:01.840: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:27:30.593: The char-server starting...
22-11-2004 22:27:30.604: mmo_char_init: 4 characters read in save/athena.txt.
22-11-2004 22:27:30.604: Id for the next created character: 150004.
22-11-2004 22:27:30.614: The char-server is ready (Server is listening on the port 6121).
22-11-2004 22:27:31.688: From login-server: receiving of 5 GM accounts information.
22-11-2004 22:28:02.187: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:30:00.034: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:30:08.700: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:31:47.261: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:32:02.942: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:33:02.191: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:33:13.404: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:36:33.876: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:36:44.379: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:38:15.209: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:39:53.470: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:40:01.071: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:41:22.312: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:41:39.147: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:45:04.520: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:45:08.051: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:46:04.773: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:46:32.820: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:48:52.910: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:48:59.876: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
22-11-2004 22:54:35.819: Map-Server 0 connected: 413 maps, from IP 127.0.0.1 port 5121. Map-server 0 loading complete.
22-11-2004 22:55:02.552: Character Selected, Account ID: 2000002, Character Slot: 0, Character Name: cameri.
24-11-2004 18:55:48.531: The char-server starting...
24-11-2004 18:55:48.542: mmo_char_init: 4 characters read in save/athena.txt.
24-11-2004 18:55:48.542: Id for the next created character: 150004.
24-11-2004 18:55:48.580: The char-server is ready (Server is listening on the port 6121).
24-11-2004 18:55:49.631: From login-server: receiving of 5 GM accounts information.

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@ -9,23 +9,21 @@ Darkchild
* Monk Quest - Botting An Acolyte Atm
Lupus
* looking for exploits, optimization, bugs hunt
* Adding new cards, checking/adding mobs/items
kobra_k88
* Optimize WoE
Aria
* Debugging/Overlooking NPCs.
* Making misc npcs
* Making the "Dev edition" npcs =D - 80% - Final layout finished, need more devs to put their quotes in.
Shinigami
* Organizing/Optmizing/Checking for Typo in all NPCs.
Mass Zero
* Novice Training Ground.
* (Probably unofficial) Lou Yang NPC's, mobs, etc...
Shadowlady
* Marriage (Fix, optimization) ?%
MC Cameri
* Bank NPC - Now 100% done for new payon
* Warper NPC - 100%, fixed memory consumption problem
* Heal NPC - 100%
DracoRPG
* New Novice Training Grounds - In progress with Riotblade's help
* Towns Message Boards - Recruited Riotblade to work on them ^^
Other Ppl
* Their Work?
@ -34,15 +32,194 @@ Other Ppl
Date Added
======
12/18
* Readded my own npc [Aria]
11/27
* Added some Lou Yang NPC's [Mass Zero]
04/06
* removed previous "fix". Please, never submit "fixes" w/o checking. [Lupus]
that guy didn't know about a special SN Kafra from supernovice.txt file.
* fixed payon's gemstones exchanger [Lupus]
* Set PCLoginEvent.txt to disabled by default [celest]
04/04
* Changed "set @TEMP,rand(0);" to set "@TEMP,0;" in the Payon Fortune Teller script [DracoRPG]
We'll have to get all the fortunes, but they are more than 200...
* Finished Payon's Gemstone Exchanger, thanks to Dino9021 [DracoRPG]
* Added Deviling in the "Poring Island" map pay_fild04, 2 hours respawn [Lupus]
04/03
* Finished Valkyrie. Now it correctly works. Valhallana reborns players to High Novices. [Lupus]
(added missed kRO condition: to reborn, player shouldn't have money nor items(equipment) )
Then Valhallana warps just reborn players to the home city of their main job.
On Job Level 10 of High Novice they can get 1st Advanced Job from correct 1-1 job quests NPC.
They'll get there all learnt skill quests.
On reaching 45 Job Level they may visit Valkyrie and get 2-2-1 / 2-1-1 class (3rd Job)
from a correct NPC.
* Fixed SKILL POINTS exploit in Assassin Job Quest [Lupus]
03/31
* Payon : new NPCs scripted as far as I could and old ones updated (all from iRO) [DracoRPG]
* Corrected a G_GRYPHON spawn in umbala field to GRYPHON, thanks to CrasherZero
03/29
* Corrected Amatsu warp points, thanks to Dino9021
03/28
* Corrected Yuno warp points, thanks to Dino9021
* Added Yuno warps to the Aldebaran kafra NPC, thanks to Dino9021
03/27
* Fixed Ant Hell warps, thanks to Dino9021
* Corrected positions for Thief and Archer quest skills NPCs, thanks to Dino9021
03/24
* Added support for Emsolute Develop in the guild manager script [celest]
* Fixed the custom jobchanger allowing Super Novices to change to high novice,
thanks to CavaCava
03/23
* WOE 1.3 Now you can't install Guardians during WOE [Lupus]
* Set only Storage/Cancel to Kafra in Niflheim. [Lupus]
03/22
* Moved position for Marx Hansen to payon_in03, thanks to Dino9021 [celest]
03/18
* Reduced label name length in heal_payment.txt [celest]
* Added Sara-chan's Einbroch/Einbech city warps [celest]
03/17
* Fixed more typos in /cities/payon.txt, thanks to TheUltimateEnd [celest]
03/16
* Fixed some typos in /cites/payon.txt, thanks to Hibiki [celest]
03/15
* Fixed some typos in shops.txt, thanks to Dino9021 [celest]
* Fixed some bugs in the 32 new hats script, the custom jobchanger and platinum
skills script, thanks to midas [celest]
03/11
* Reverted the Moving HP skill quest change, thanks to DracoRPG [celest]
03/07
* Fixed a typo in high mage job changing, thanks to hongmei [celest]
03/03
* Fixed Moving HP skill quest
02/28
* warps/louyang.txt: Added 2 escapes from 2 mountains 018,019 [Lupus]
Some players used to stuck there after warps
02/27
* Fixed some bugs in Monk Job Quest. Now it's fully passable. [Lupus]
Going to brush it up a bit later. First have to re-check Crusader+Assassin+Rogue quests ^_-
02/26
* Now players can reach Guilds Dungeons only trough their own captured castles. [Lupus]
Before they coulkd enter the dungeons vie unoccupied castles. Thanks 2Ishizu-chan for fix
02/16
* Fixed 1 payon castle guardian spawn coords
* Fixed Wootan and Beetle King names in the spawn files [Lupus]
* Fixed a typo in quests/all_quest.txt, thanks to hongmei [celest]
* Fixed treasure chests spawn in the castles. (had to simplify some code and unroll some loops) [Lupus]
02/13
* Added midas's fixes for bugs in the novice training ground and the custom
jobchanger script [celest]
10/02
* Fixed Wizard job quest (made only one agressive mob in the last room) [Lupus]
01/10
* Fixed some typos and exploits in the Blacksmith and Hunter job quest,
thanks to Riotblade and nonox
01/09/05
* Modified guild war scripts to fix a bug for duplicate guild storages. [Codemaster & Ajarn]
8/1
* Added the new Yuno field warps by Sara-chan [celest]
2/1
* Added missing Spore Doll to the Kaho Horns NPC (God... this was reported
months ago)
* The 'Lothar' NPC was asking for the wrong items, corrected thanks to Death's Mage
01/01/05
* Fixed some respawn delays of MVP/Miniboss monsters. Redo Umbala/Niflheim fields, added missing mobs, corrected
monsters quantity. In Niflheim fixed wrong Lord of Death monster ID. [Lupus]
12/30
* Fixed typo in priest.txt. [Mass Zero]
* Fixed some missing stuff, made monk.txt loading [Lupus]
12/29
* Added Dino9021's monk job quest script - still need checking before adding to
scripts list [celest]
* Added gvg mapflags to the guild dungeons, and removed 4 items from
item_avail.txt, thanks Poki [celest]
* Translated npc/sample/npc_extend_shop.txt [MC Cameri]
* Translated npc/sample/bank_test.txt [MC Cameri]
* Fixed respawn delay of Toad and Golden Thief Bug (it was the actual_delay/2). Mob placement files should be revised again [Lupus]
12/27
* kafra_bank.txt added an extra exploit protection [Lupus]
* kafra_bank.txt was missing an npc label [celest]
* Reverted gldfunc_dunsw.txt back. Some people report RC5 bugs, which have been fixed some months ago.
Next time always CHECK and READ the code, before implementing some stupid "fixes" from the forums 8) Peace [Lupus]
PS I'm reverting more guild files soon, to make them show the flags.
12/24
* Fixed Whitesmith.txt, was on top of another npc [Ajarn]
12/23
* Added logs into kafra_bank.txt (it keeps logs of all bank operations! Very handy to find abusers/cheaters) [Lupus]
12/22
* Added Arrow Quivers to the scrolls_arrows.txt and removed some rare arrows from the shop [Lupus]
* Corrected a typo in other/pvp.txt [Ajarn]
12/21
* Corrected position of start { in a crap load of scripts. [Ajarn]
- jA decided that it had to be on the definition line
- So, if it wasn't, the next script wouldn't load
* Corrected script errors in devnpc.txt [celest]
12/20
* Addded npcs_athena.conf, OA style [MC Cameri]
* made samesex marriages give out the correct rings [MouseJstr]
* Changed $progress -> $@progress in wedding.txt (shadowlady put in comments but didn't add to code) [Aria]
* xmas.txt: Added Xmas Jakk, fixed 2 possible items exploits, fixed reward Box ID [Lupus]
12/18
* My NPC is back in action [Aria]
* Added 2 temp kRO shops which sell Arrows, Magic Scrolls. Prices,coords, sprites are unsure, but exploitless [Lupus]
12/12
* Added Town Inn's counting in my npc/other/mc_cameri/warper.txt [MC Cameri]
12/11
* Fixed memory consumption in npc/other/mc_cameri/warper.txt [MC Cameri]
12/10
* Added npc/other/mc_cameri/warper.txt, a warp npc just like warper2.txt that shows how many people are on each map. [MC Cameri]
* Newgearquests (14 files of 16) fixed possible exploits, added a missing close;
According to kro, changed ingredients of Indead Hairband quest [Lupus]
12/08
* Changed ingredients of Ears of Demon Quest: Deviruchi Hat -> Evil Wing [Lupus]
* Added translated shop names for the Extended Shop, I'unno who made it. o.O; [Mass Zero]
* Changed Lord of Death spawn intervals to 90 minutes based on jRO [celest]
* Added nomemo flags for Niflheim and some maps [celest]
* Corrected Niflheim shops and Morroc jewel merchant - should sell Ruby
instead of Pearl [celest]
12/07
* Added npc/other/mc_cameri/heal.txt, a heal npc that is as simple as one click healing [MC Cameri]
* Fixed Al De Baran to Mjolnir warp in Al De Baran [MC Cameri]
* Fixed all Newgear quests: arjen.txt,back_ribbon.txt,bear_hat.txt,burning_blood_bandana.txt,cat_hairband.txt
fox_mask.txt,hat_seller.txt,indian_headband.txt,mask_of_alarm.txt,mushroom_hairband.txt,neris.txt
old_blacksmith.txt,posture_fix_hat.txt,sea_otter_hat.txt,traveler.txt,tulip_hairpin.txt [Lupus]
* Fixed missing labels, missing delitem, wrong zeny amount, wrong items id, spelling [Lupus]
* Added Fox Mask quest. [Mass Zero]
12/06 * Added seperate quests for the new headgears, missing Fox Mask and Orc Hero Helm. (I'll so 'em ASAP.) [Mass Zero]
11/30 * Added Lutie shops
* Corrected some typos, thanks to leinsirk10
11/28 * Added missing Niflheim monsters [shadow]
11/27 * Added some Lou Yang NPC's [Mass Zero]
* Get Freya fixes of crusader.txt (announce->areaannounce), Mr.Smile(removed vulgar words) [Lupus]
11/23
* - Fixed repairman prices (5k)(someone need to check if it requires a steel) [shadow]
11/22
* - Now wedding merchant sells tuxedos for 43k, implemented a easier way to change prices of weddings.
11/23 * - Fixed repairman prices (5k)(someone need to check if it requires a steel) [shadow]
11/22 * - Now wedding merchant sells tuxedos for 43k, implemented a easier way to change prices of weddings.
- Fixed wrong label calling on jobchange.txt.
- Fixed a timer on momotaro.txt and translated tougijou.txt. Thanks to Shinomori .[shadow]
11/20

View File

@ -202,8 +202,7 @@ alberta.gat,131,139,4 script Drunken old man 709,{
}
// Soda Man ----------------------------------------------------
alberta.gat,90,71,3 script Soda Man 89,
{
alberta.gat,90,71,3 script Soda Man 89,{
mes "[Soda Man]";
mes "Ummm.... delicious....";
emotion 33;
@ -362,8 +361,7 @@ alb2trea.gat,39,50,5 script Sailor 100,{
//<====================================================== Turtle Island ========================================================>\\
// Gotanblue --------------------------------------------------------------------------
alberta.gat,247,123,5 script Gotanblue 709,
{
alberta.gat,247,123,5 script Gotanblue 709,{
if(TURTLE == 1) goto L_Turtle;
mes "[Gotanblue]";
mes "Ha ha! The sea seems endless!! We cannot begin to grasp it's size merely by gazing at it from land....";
@ -533,8 +531,7 @@ M_Menu:
}
// Turtle Grandpa -------------------------------------------------------------------
alberta_in.gat,23,104,2 script Turtle Grandpa 120,
{
alberta_in.gat,23,104,2 script Turtle Grandpa 120,{
mes "[Turtle Grandpa]";
mes "~Buuurrrpp!!!~ Oops...";
emotion 4;
@ -646,8 +643,7 @@ alberta_in.gat,23,104,2 script Turtle Grandpa 120,
}
// Letter of an explorer (on Turtle Grandpa's desk)------------------------------------------------------------------
alberta_in.gat,17,101,1 script Letter of an explorer 111,
{
alberta_in.gat,17,101,1 script Letter of an explorer 111,{
mes "~ The letter reads... ~";
mes "- O/X/XOVX -";
mes "If you find this letter, it means that our expidition to Turtle Island has failed. Please inform the others...";
@ -670,8 +666,7 @@ alberta_in.gat,17,101,1 script Letter of an explorer 111,
}
// Jornadan Niliria ------------------------------------------------------------------------
alberta.gat,248,90,1 script Jornadan Niliria 121,
{
alberta.gat,248,90,1 script Jornadan Niliria 121,{
mes "[Jornadan Niliria]";
mes "Sometimes I think that the world around me is ever changing.";
mes "When I view the land it seems different, when I look up at the sky it too seems different....";
@ -729,8 +724,7 @@ alberta.gat,248,90,1 script Jornadan Niliria 121,
}
// Jornadan's Voyage Log -------------------------------------------------
alberta.gat,247,93,1 script A Voyage Log 111,
{
alberta.gat,247,93,1 script A Voyage Log 111,{
if(JORNADAN == 1) goto L_Treasure;
mes "[A Voyage Log]";
mes "= 03:20 am =";
@ -852,8 +846,7 @@ L_Treasure:
}
// Burried treasure --------------------------------------------------------------------
turn_dun01,160,80,1 script Skull Stone 111,
{
turn_dun01,160,80,1 script Skull Stone 111,{
if(SKULLKEY == 1) goto L_OpenBox;
mes "^5555FF(It's a frightening stone tomb with horrible skull on it.)^000000";
close;

View File

@ -670,8 +670,7 @@ aldeba_in.gat,156,179,4 script Master 61,{
}
// RS125 ------------------------------------------------------------------------
aldeba_in.gat,234,241,4 script RS125 48,
{
aldeba_in.gat,234,241,4 script RS125 48,{
mes "[RS125]";
mes "Even if my first name is not human, and my manner of speech is not very eloquent, please don't be afraid of me.";
mes "I'm actually a warm hearted person.";
@ -834,8 +833,7 @@ aldeba_in.gat,24,245,4 script Kafra Jasmine 115,{
}
// Special Reserve ----------------------------------------------
aldeba_in.gat,79,161,6 script Kafra 115,
{
aldeba_in.gat,79,161,6 script Kafra 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Welcome, ^6666FF" + strcharinfo(0) + "^000000. This is where you can trade in your special reserve points for usefull items and cool prizes.";
@ -1022,8 +1020,7 @@ M_Menu:
}
// Special Reserve 2 ----------------------------------------------
aldeba_in.gat,88,161,3 script Kafra 115,
{
aldeba_in.gat,88,161,3 script Kafra 115,{
cutin "kafra_03",2;
mes "[Kafra]";
mes "Hello and welcome to the Kafra Corp. Main office.";

View File

@ -255,8 +255,7 @@ cmd_in02.gat,48,55,4 script Scoursege 51,{
// Chief Quest (Doomed Swords Part 1)
//============================================================================//
//=======================================================
comodo.gat,206,310,4 script Rochito 48,
{
comodo.gat,206,310,4 script Rochito 48,{
if(dmdswrd_Q == 1) goto L_1;
if(dmdswrd_Q == 2) goto L_2;
if(dmdswrd_Q == 3) goto sL_2;
@ -385,8 +384,7 @@ L_3:
}
//=======================================================
comodo.gat,204,310,4 script Rockha 98,
{
comodo.gat,204,310,4 script Rockha 98,{
if(dmdswrd_Q == 3) goto L_1;
if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
L_0:
@ -439,8 +437,7 @@ L_2:
}
//=======================================================
comodo.gat,209,314,4 script Rotute 82,
{
comodo.gat,209,314,4 script Rotute 82,{
if(dmdswrd_Q==2 || dmdswrd_Q==3) goto L_1;
if(dmdswrd_Q == 4 || dmdswrd_Q==5) goto L_2;
@ -556,8 +553,7 @@ comodo.gat,209,305,4 script Emralhandas 70,{
// Chief's House =========================================================//
cmd_in02.gat,32,140,4 script Chief Tausupa 49,
{
cmd_in02.gat,32,140,4 script Chief Tausupa 49,{
if(dmdswrd_Q == 1) goto L_1;
if(dmdswrd_Q == 2) goto sL_1;
if(dmdswrd_Q == 3) goto L_2;
@ -671,8 +667,7 @@ L_2:
//============================================================================//
//=======================================================
comodo.gat,88,97,4 script Cheese Expert TORUNA 109,
{
comodo.gat,88,97,4 script Cheese Expert TORUNA 109,{
if(dmdswrd_Q == 7) goto sL_2;
mes "[TORUNA]";
mes "I hear that the cheese here is delicious. Everytime I come here to visit, I ask for some of that popular cheese.";
@ -761,8 +756,7 @@ M_Menu:
}
//=======================================================
comodo.gat,164,291,2 script Rakusa 73,
{
comodo.gat,164,291,2 script Rakusa 73,{
if(dmdswrd_Q == 7) goto L_1;
if(dmdswrd_Q == 8) goto L_2;
@ -794,8 +788,7 @@ L_2:
}
//=======================================================
comodo.gat,169,284,4 script Kichiri 99,
{
comodo.gat,169,284,4 script Kichiri 99,{
mes "[Kichiri]";
if(dmdswrd_Q == 8) goto L_1;
if(dmdswrd_Q == 9) goto L_2;
@ -823,8 +816,7 @@ L_2:
}
//=======================================================
comodo.gat,163,280,4 script Magatu 55,
{
comodo.gat,163,280,4 script Magatu 55,{
mes "[Magatu]";
if(dmdswrd_Q == 9) goto L_1;
if(dmdswrd_Q == 10) goto L_2;
@ -918,8 +910,7 @@ L_2:
}
//=======================================================
comodo.gat,187,153,4 script Hullaris 701,
{
comodo.gat,187,153,4 script Hullaris 701,{
mes "[Hullaris]";
if(dmdswrd_Q == 11) goto L_1;
if(dmdswrd_Q == 12) goto L_2;

View File

@ -109,8 +109,7 @@ geffen_in.gat,34,170,0 script "Young man" 47,{
//<============================================ Inn =====================================================>\\
// Waitress ---------------------------------------------------------------------------
geffen_in.gat,70,67,5 script Waitress 80,
{
geffen_in.gat,70,67,5 script Waitress 80,{
mes "[Waitress]";
mes "Ugh!! SO annoying! Why would you drink here when you could drink at the pub!? This is an Inn, not a pub!!";
mes "That man!... everytime he drinks... he gets like that! Ugh!!";
@ -160,8 +159,7 @@ M_Menu:
}
// Merhcant Daven -------------------------------------------------------------------
geffen_in.gat,79,75,2 script Merchant Daven 61,
{
geffen_in.gat,79,75,2 script Merchant Daven 61,{
mes "[Merchant Daven]";
mes "Back in the day when I frist came to Geffen, the town was a very boring place to live in.";
next;
@ -223,8 +221,7 @@ M_Menu:
}
// Drunkard -------------------------------------------------------------------
geffen_in.gat,59,62,2 script Drunkard 120,
{
geffen_in.gat,59,62,2 script Drunkard 120,{
mes "[Drunkard]";
mes "Hmm... You're Joshua's friend too??";
next;
@ -258,8 +255,7 @@ geffen_in.gat,59,62,2 script Drunkard 120,
}
// Schubaltzwald Merchant ----------------------------------------------------------------------
geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,
{
geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,{
mes "[Schubaltzwald Merchant]";
mes "How are you, Rune-Midgard young'un? I am Schubaltzwald's one and only Hans Hadenhiem.";
next;
@ -286,8 +282,7 @@ geffen_in.gat,113,73,4 script Schubaltzwald Merchant 709,
//<============================================== Pub ==================================================>\\
// Waitress -----------------------------------------------------------------
geffen_in.gat,28,134,4 script Waitress 69,
{
geffen_in.gat,28,134,4 script Waitress 69,{
mes "[Waitress]";
mes "Meh! ALWAYS drinking and ALWAYS fighting..... HEY Mister! This is a place of BUSINESS!!";
emotion 6;
@ -327,8 +322,7 @@ M_Menu:
}
// Drunkard ----------------------------------------------------------------------------
geffen_in.gat,21,125,5 script Drunkard 52,
{
geffen_in.gat,21,125,5 script Drunkard 52,{
mes "[Drunkard]";
mes "You want to be an idiotic magician? Is that why you came here??";
emotion 1;
@ -336,8 +330,7 @@ geffen_in.gat,21,125,5 script Drunkard 52,
}
// Friend of Youth -----------------------------------------------------------------
geffen_in.gat,37,124,5 script Friend of Youth 704,
{
geffen_in.gat,37,124,5 script Friend of Youth 704,{
set @temp,0;
mes "[Friend of Youth]";
mes "Welcome young one! Are you worrying about something? Tell me all your troubles and I will tell you your fortune with my silver ball of mystery!";

View File

@ -388,8 +388,7 @@ moc_fild16.gat,199,212,4 script Hashisid 48,{
// Assassin Guild Guards
//===================================================
moc_fild16.gat,195,281,4 script Assassin Guardian#1::SinGuard 707,
{
moc_fild16.gat,195,281,4 script Assassin Guardian#1::SinGuard 707,{
mes "[Assassin Guardian]";
if(Class == Job_Assassin) mes "Welcome.";
if(Class == Job_Assassin) close;

View File

@ -1,18 +1,20 @@
//===== eAthena Script =======================================
//= Payon City
//===== By: ==================================================
//= Muad Dib (1.0)
//= Darkchild (1.1)
//= Muad Dib (1.2)
//= Darkchild (1.3)
//= Muad Dib (1.0) Darkchild (1.1) Muad Dib (1.2)
//= Darkchild (1.3) DracoRPG (1.5)
//===== Current Version: =====================================
//= 1.3
//= 1.5b
//===== Compatible With: =====================================
//= Any eAthena Mod
//===== Description: =========================================
//= (New) Payon City Npcs
//===== Additional Comments: =================================
//= Most Credits To Muad Dib, Some Stuff By Me
//= 1.4 - Corrected a few typos
//= 1.5 - Rescripted old NPCs + scripted new ones (from iRO Sak) [DracoRPG]
//= 1.5b - Used Dino9021's script for the Gemstone exchanger [DracoRPG]
//= 1.5b1 fixed Gemstone Exchanger NPC [Lupus]
//============================================================
payon.gat,190,115,0 script Lady 90,{
@ -51,7 +53,7 @@ payon_in01.gat,177,91,5 script Young Man 88,{
close;
}
payon.gat,104,62,5 script Young Man 88,{
payon.gat,104,62,5 script Young Man 88,{
mes "[Young Man]";
mes "I still remember the story my grandfather told me long ago about the Amulet that possessed an Evil Power within it.";
next;
@ -70,7 +72,7 @@ payon.gat,104,62,5 script Young Man 88,{
close;
}
payon_in01.gat,180,7,0 script Waitress 90,{
payon_in01.gat,180,7,0 script Waitress 90,{
mes "[Waitress]";
mes "People in this place seem to be busy all the time, they come and go to be Archers or to buy arrows, I have to stick with this small shop.";
mes "I feell so melancholy and bored.";
@ -82,23 +84,25 @@ payon_in01.gat,180,7,0 script Waitress 90,{
next;
mes "[Waitress]";
mes "Where can I find the right person who is a really hot, sexy hunk, and who can take me out of this small place?";
check Gender = 1,-,LStartF;
mes "[Waitress]";
mes "Hello, mister?";
if(Sex == 0) goto LStartF;
mes "[Waitress]";
mes "Hello, mister?";
goto L_Start;
LStartF:
mes "[Waitress]";
mes "Hello, lady?";
L_Start:
next;
mes "[Waitress]";
mes "Grandma the fortuneteller told me that I would meet great luck in the near future!";
mes "But look at me, what's wrong with me!! I am leaving a managable life everyday!!";
mes "Oh..boy. What a dumb wishy-washy person I am.";
emotion 6;
emotion 6;
next;
mes "[Waitress]";
mes "I am so sorry, I should haven't said this to you. Now I am acting like i'm stupid.";
mes "I am sorry dear, please forgive my misbehaviour.";
emotion 4;
emotion 4;
next;
mes "[Waitress]";
mes "So, how may I help you? ";
@ -124,7 +128,7 @@ L_Menu2:
emotion 5;
next;
mes "[Waitress]";
mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace."
mes "On the first place, she stayed here to mind her business, but ever since the chief recognized her talent, she's stayed in the central palace.";
mes "You'd better go to there if you want to see her.";
close;
L_Menu3:
@ -147,7 +151,7 @@ L_Menu4:
close;
}
payon.gat,193,116,1 script Woman 66,{
payon.gat,193,116,1 script Woman 66,{
mes "[Woman]";
mes "Welcome to Payon. You must have had a hard time getting through the thick forest? I hope you didn't run into too much trouble?";
next;
@ -165,16 +169,18 @@ payon.gat,193,116,1 script Woman 66,{
mes "Hmm... you look as strong as a Rocker! How many monsters have you killed?";
mes "Let me tell you about a place where you can go train and become even stronger.";
emotion 20;
goto L_Start;
LStartF:
mes "Miss, how many monsters have you killed?";
mes "I know a very good place for you to go train and get good monster drops.";
emotion 20;
L_Start:
next;
mes "[Woman]";
mes "I know of a cave near Archer Village. Just take the exit north of town and follow the path to your left.";
mes "The cave is full of monsters and their spawn rate is very high. Does it sound interesting to you?";
next;
menu "It sounds dangerous."L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
menu "It sounds dangerous.",L_Menu1,"I think I need to fully prepare for that place.",L_Menu2,"Lady, you wear nice clothing~",L_Menu3;
L_Menu1:
mes "[Woman]";
mes "Oh don't be such a coward! It's just a simple cave filled with normal monsters. Archer Village is near by so you shouldn't be worried~ hohoho~";
@ -214,12 +220,14 @@ payon.gat,190,119,5 script Woman 66,{
mes "Anyway, you look like a new face. Are you new in town?";
next;
mes "[Jim's Mother]";
if(Sex == 0) goto LStartF;
if(Sex == 0) goto LStartF;
mes "... Oh, you have broad shoulders ... tehehe! Will you go out with me? I'd like to make you a nice dinner...(bats eyelashes)";
emotion 30;
emotion 30;
goto L_Menu;
LStartF:
mes "Don't you think your dress is too lousy?";
mes "I don't like young ladies pounce up.";
L_Menu:
next;
menu "Fortune Telling?",L_Menu1,"...Good Bye.",L_Menu2;
L_Menu1:
@ -336,7 +344,7 @@ L_Menu3:
close;
}
payon_in01.gat,66,64,5 script Archer Wolt 88,{
payon_in01.gat,66,64,5 script Archer Wolt 88,{
mes "[Archer Wolt]";
mes "Archers should practice as much as they can. Otherwise they won't be an expert.";
mes "Are you new here? Howdy!";
@ -401,7 +409,7 @@ L_case:
menu "Cave?!",L_para1,"Chief?",L_para2,"Oh man I hate this stupid town~",L_para3;
L_para1:
mes "[Archer Wolt]";
mes "Head north of town, you can see the cave I told you about."
mes "Head north of town, you can see the cave I told you about.";
mes "Inside there, you will encounter lots of ugly monsters such as bastard looking like a bat or the walking dead.";
mes "If we let them out of the place, they would invade our town. We frequently clean up the cave.";
next;
@ -546,7 +554,7 @@ L_Menu3:
close;
}
payon_in01.gat,144,9,2 script Monster Scholar 98,{
payon.gat,132,235,2 script Monster Scholar 98,{
mes "[Monster Scholar Vuicokk]";
mes "Nice to meet you. I am Vuicokk the cholar in the monster research organization of Rune Midgard.";
mes "Do you have any questions about monsters of Rune Midgard?";
@ -608,20 +616,53 @@ L_End:
close;
}
payon_in03.gat,100,186,4 script Chief 120,{
if(BaseLevel > 30) goto L_Menu1;
set @R_SEL_NUM,rand(2);
if(@R_SEL_NUM != 0) goto T_TALK0;
mes "[Palace Guardsman]";
mes "Hey hey! Show your respect to the chief!";
close;
T_TALK0:
if(@R_SEL_NUM != 1) goto T_TALK2;
mes "[Palace Guardsman]";
mes "Hey! I said...";
payon.gat,158,246,4 script Guardsman 708,{}
payon.gat,158,245,4 script PayonGuard1TriggerArea 139,3,2,{
mes "[Guardsman]";
mes "This is the Central Palace of Payon. This place is open to the public, but in accordance with our laws, you must behave in an orderly fashion while inside.";
next;
mes "[Guardsman]";
mes "In the interest of protecting the peace, we will disarm your equipment once you enter.";
mes "Your cooperation is";
mes "much appreciated.";
close;
}
payon_in03.gat,96,116,4 script Chief Guardsman 708,{}
payon_in03.gat,96,117,4 script PayonGuard2TriggerArea 139,3,2,{
mes "[Chief Guardsman]";
mes "What brings";
mes "you here?";
next;
mes "[Chief Guardsman]";
mes "I can see you are none of the Payon locals. I would just like to remind you to conduct yourself in an orderly manner. Remember, you are a guest here.";
next;
nude;
mes "[Chief Guardsman]";
mes "In the interest of protecting the public peace, I will disarm your equipment. Thank you for your cooperation.";
close;
}
payon_in03.gat,102,185,4 script Guard 708,{
mes "[Guard]";
mes "Hey...!";
mes "You're not";
mes "allowed here!";
mes "Go back outside!";
close;
}
payon_in03.gat,99,190,4 script Chief 120,{}
payon_in03.gat,99,189,4 script PayonChiefAreaTrigger 139,2,1,{
if(BaseLevel > 30) goto T_LEVEL; //couldn't test, so left it, but a little bit changed
mes "[Guard]";
mes "Hey...";
mes "Hey...!";
mes "Show your respect";
mes "to our chief!";
close;
T_LEVEL:
mes "[Chief]";
mes "That's fine, I am ok. It's been a long time since I talked to such young people.";
next;
menu "Please tell me about Payon.",L_Menu1,"Where the guards come from?",L_Menu2,"Please tell me about the cave.",L_Menu3,"I am wondering what archer does.",L_Menu4,"I am wondering what hunter does.",L_Menu5;
L_Menu1:
@ -681,136 +722,292 @@ L_Menu5:
mes "Even though it was all the go on the first place, trapping is a really dangerous skill, we hardly approve the youth to be hunters.";
next;
mes "[Chief]";
mes "People who have enough responsibility on themselves can challange on the class.";
mes "People who have enough responsibility on themselves can challenge on the class.";
close;
next;
T_TALK2:
if(@R_SEL_NUM != 3) goto T_TALK3;
mes "[Chief]";
mes "Tired... I'd better take a rest then. Take care of yourself.";
close;
T_TALK3:
mes "[Palace Guardsman]";
mes "The Chief is taking a rest. Would you mind if I ask you to come back later?";
close;
}
payon.gat,160,246,4 script Palace Guardsman 708,{
mes "[Place Guardsman]";
mes "Halt!";
next;
mes "[Palace Guardsman]";
mes "You are about to enter the Royal Palace, home of the Payon Royal Family. You must be at your best behavior at all times while in the palace.";
next;
mes "[Palace Guardsman]";
mes "I will need to disarm you for the time being. If you do not cooperate you will not be able to enter the Palace";
nude;
//nude; will disarm you
next;
warp "payon_in03.gat",98,118;
close;
}
payon.gat,151,246,4 script Palace Guardsman 708,{
mes "[Palace Guardsman]";
mes ".............";
close;
}
payon_in03.gat,102,116,4 script Palace Guardsman 708,{
mes "[Place Guardsman]";
mes "What brings you here?";
emotion 1;
next;
mes "[Palace Guardsman]";
mes "I can see that you are not from around here. I suggest that you behave yourself while you are here.";
mes "We will not tolerate any direspectfull or abberant behavior.";
close;
}
payon_in03.gat,95,116,4 script Palace Guardsman 708,{
mes "[Palace Guardsman]";
mes ".............";
close;
}
payon_in03.gat,92,157,4 script Palace Guardsman 708,{
mes "[Palace Guardsman]";
mes ".............";
close;
}
payon_in03.gat,107,157,4 script Palace Guard Chief 708,{
if(BaseLevel < 30) goto L_Less;
mes "[Palace Guard Chief]";
mes "I see that you are a well trained warrior. You may have the privalege of speaking with the Elder Chief. But remember to be respectfull to him at all times!!!";
next;
mes "[Palace Guard Chief]";
mes "If NOT......(cracks his nuckles)....!!!";
emotion 29;
close;
L_Less:
mes "[Palace Guard Chief]";
mes "Halt. Only mighty warriors are worthy to speak face to face with the Elder Chief. You still need to train more";
next;
mes "[Palace Guard Chief]";
mes "Please leave";
next;
warp "payon_in03.gat",99,129;
close;
}
payon.gat,160,185,0 script Billboard 111,{
mes "^993333- The Billboard Reads -^000000";
mes "Welcome, and enjoy your stay in";
mes "the beautiful town of payon.";
mes "the beautiful town of Payon.";
close;
}
// New kRO Npc's
payon.gat,173,238,5 script Jade 754,{
mes "[Jade]";
mes "Bring me two";
mes "Gemstones of the";
mes "same color, and I will";
mes "change them to Gemstones";
mes "of a different color.";
next;
payon.gat,173,238,4 script Unknown 740,{
mes "[Unknown]";
mes "This is an new kRO Npc";
mes "This Npc hasn't been translated yet";
mes "If by accident you know what this npc is and could translate it";
mes "Please contact Darkchild (eAthena Dev)";
menu "Blue Gemstones into Red ones!",L_BlueToRed,"Red Gemstones into Yellow ones!",L_RedToYellow,"Yellow Gemstones into Blue ones!",L_YellowToBlue,"Cancel",L_Cancel;
L_BlueToRed:
set @SourceGemstones$,"Blue";
set @SourceGemstonesID,717;
set @TargetGemstones$,"Red";
set @TargetGemstonesID,716;
goto L_BeginExchange;
L_RedToYellow:
set @SourceGemstones$,"Red";
set @SourceGemstonesID,716;
set @TargetGemstones$,"Yellow";
set @TargetGemstonesID,715;
goto L_BeginExchange;
L_YellowToBlue:
set @SourceGemstones$,"Yellow";
set @SourceGemstonesID,715;
set @TargetGemstones$,"Blue";
set @TargetGemstonesID,717;
goto L_BeginExchange;
L_BeginExchange:
if(countitem(@SourceGemstonesID) >= 2) goto L_ExchangeOK;
mes "[Jade]";
mes "Hah...!";
mes "You're kidding me, right?";
mes "I can't give you "+@TargetGemstones$+" Gemstones";
mes "if you don't give me at least";
mes "2 "+@SourceGemstones$+" Gemstones!";
close;
L_ExchangeOK:
set @ExchangeCount,countitem(@SourceGemstonesID)/2;
mes "[Jade]";
mes "This may Exchange "+@ExchangeCount+" "+@TargetGemstones$+" Gemstones";
mes "How many do you want?";
next;
menu "Exchange all",L_ExchangeAll,"I want to set a number",L_PointCount,"Cancel",L_Cancel;
L_ExchangeAll:
if(countitem(@SourceGemstonesID) < 2) goto L_ExchangeNo;
delitem @SourceGemstonesID,@ExchangeCount*2;
getitem @TargetGemstonesID,@ExchangeCount;
goto L_ExchangeDone;
L_PointCount:
mes "[Jade]";
mes "How many do you want?";
mes "Limit is '100'";
next;
L_InputPointCount:
input @number;
if(@number < 0) goto L_ExchangeNo;
if(@number > 100) goto L_ExchangeAbove;
if(@number > @ExchangeCount) goto L_ExchangeNotEnough;
delitem @SourceGemstonesID,@number*2;
getitem @TargetGemstonesID,@number;
goto L_ExchangeDone;
L_ExchangeNo:
mes "[Jade]";
mes "Hmmm... Very funny...";
close;
L_ExchangeAbove:
mes "[Jade]";
mes "Hmmm... Please don't set a number above '100'";
next;
goto L_InputPointCount;
L_ExchangeNotEnough:
mes "[Jade]";
mes "Hmmm... The "+@SourceGemstones$+" Gemstones you have";
mes "is not enough for "+@number+" "+@TargetGemstones$+" Gemstones.";
mes "Please set a new number";
next;
goto L_InputPointCount;
L_ExchangeDone:
mes "[Jade]";
mes "Here, This is the "+@TargetGemstones$+" Gemstones you need...";
mes "Come back to me when you need more";
mes "...mmm? Is there something on my face?";
close;
L_Cancel:
mes "[Jade]";
mes "OK, Very well... Come back if you need anything.";
mes "I'll Exchange it for you anytime.";
close;
}
//Need to find out ALL fortunes he can tell for each answer...
payon_in03.gat,117,128,4 script Fortune Teller 704,{
mes "[Lhimetorra]";
mes "You're an adventurer of this";
mes "world... " + strcharinfo(0) + ", right? So, what can an old person like me do for you?";
next;
menu "I would like a tarot card reading.",-,"What's a tarot card reading?",L_Info;
mes "[Lhimetorra]";
mes "Is that so...?";
mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the spirits will grow angry and place a curse on you.";
next;
mes "[Lhimetorra]";
mes "So, would you like a monster card reading?";
next;
menu "Yes.",-,"I would like to think over it once more.",L_No;
mes "[Lhimetorra]";
mes "Then...";
mes "Please pay your fee with all of your sincerity.";
next;
input @fee;
if((@fee < 0) || (@fee > Zeny)) goto L_FeeNotOK;
if(@fee > 0) goto L_FeeOK;
mes "[Lhimetorra]";
mes "Ah...?!";
mes "You have angered the monster spirits!";
close;
L_FeeNotOK:
mes "[Lhimetorra]";
mes "There's no need to overdo it! Just give with all your heart... *Tsk";
mes "tsk*";
close;
L_FeeOK:
set Zeny,Zeny-@fee;
mes "[Lhimetorra]";
mes "I accept your heart and your";
mes "devotion with my gratitude.";
mes "Thoughts are more important than the amount when paying a fortune teller.";
next;
mes "[Lhimetorra]";
mes "Then, I will begin to tell the";
mes "fortune of your wish. Concentrate";
mes "on yourself...";
next;
mes "[Lhimetorra]";
mes "...";
mes "Clear your mind...";
next;
mes "[Lhimetorra]";
mes "...";
mes "Once you have emptied your mind, think of the thing you most wish to know.";
next;
mes "[Lhimetorra]";
menu "(I would like to know my love fortune.)",L_AskLove,"(How rich will I be?)",L_AskMoney,"(I need advice about my future.)",L_AskFuture,"(Can I get a warning of any dangers awaiting?)",L_AskDangers;
L_AskLove:
mes "[Lhimetorra]";
mes "I see it... I see a sign of";
mes "love...";
next;
set @TEMP,rand(5);
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Can't you hear the cry of the card? It is suffering. Love is like that.";
if(@TEMP == 1) mes "His navel is very pretty. You have to meet someone with that type of navel to be happy.";
if(@TEMP == 2) mes "Hmm. How about giving a cute puppy as a gift? One with a round nose.";
if(@TEMP == 2) mes "Then they will surely be happy.";
if(@TEMP == 3) mes "No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your resposiblity.";
if(@TEMP == 4) mes "Who is he so fiercely gazing at with those grand muscles? He is looking at someone else for sure.";
if(@TEMP == 5) mes "They may seem dreary and ominous, but their attire is spotless. They show devotion to the other.";
if(@TEMP == 5) mes "Even though you are not satisfied with your love right now, take a look at they attire.";
next;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "So don't be upset about it!";
if(@TEMP == 1) mes "Ok? Keep that in mind~";
if(@TEMP == 2) mes "But can't help if they don't";
if(@TEMP == 2) mes "like puppies.";
if(@TEMP == 3) mes "Approach them with more sincerity and consideration.";
if(@TEMP == 4) mes "Don't get sidetracked and look elsewhere! You will be cursed!";
if(@TEMP == 5) mes "If it is carefully worn, their";
if(@TEMP == 5) mes "heart for you can be seen in it as well..";
next;
mes "[Lhimetorra]";
mes "You seeked advice about love.";
mes "Even if you may not pleased with it, consider it calmly and make an effort to find true happiness.";
next;
mes "[Lhimetorra]";
mes "Then...";
close;
L_AskMoney:
mes "[Lhimetorra]";
mes "Ooh... something about your future is starting to show...";
next;
set @TEMP,rand(2);
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker.";
if(@TEMP == 1) mes "The Skeleton says that you can make money by going north. Go north.";
if(@TEMP == 2) mes "A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to as such a knight a fortune about wealth?";
next;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Jokers do not exist in one form. They will aim for your money in several different ways.";
if(@TEMP == 1) mes "There must be great fortune in that direction.";
if(@TEMP == 2) mes "The knight says that a new road of life will open once you look away from fortune.";
next;
mes "[Lhimetorra]";
mes "Most people are curious about money.";
mes "It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth.";
next;
mes "[Lhimetorra]";
mes "Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper.";
close;
L_AskFuture:
mes "[Lhimetorra]";
mes "Future... the card that sees the future is beginning to speak...... Prepare yourself...";
next;
set @TEMP,0;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Jack says you may be frustrated in the future.";
if(@TEMP == 0) mes "He says to overcome the frustration, it is necessary to think of happy thoughts.";
next;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "Meaning your future will become a battle between happiness and frustration...";
next;
mes "[Lhimetorra]";
mes "Speaking of the future is as dangerous act.";
mes "Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future.";
next;
mes "[Lhimetorra]";
mes "Your fortune is a rather good one. There are some in this world who get more horrible fortunes.";
mes "Use this fortune as a support in your life. Ok?";
close;
L_AskDangers:
mes "[Lhimetorra]";
mes "Someone that knows of the dangers you do not, will warn you in the";
mes "form of cards... so listen";
mes "carefully-!";
next;
set @TEMP,0;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of aparence, as well.";
next;
mes "[Lhimetorra]";
if(@TEMP == 0) mes "A warning is always a useful fortune. You can never lose anything.";
next;
mes "[Lhimetorra]";
mes "I hope you will able to avoid misfortune with this warning.";
mes "Then...";
close;
L_No:
mes "[Lhimetorra]";
mes "Ok then. Young adventurer, may luck be with you.";
close;
L_Info:
mes "[Lhimetorra]";
mes "Monster card reading uses the cards of familiar monsters around us to get advice about our future, love and many other things.";
mes "A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person.";
next;
mes "[Lhimetorra]";
mes "You should get no more than one card reading a day, and don't get one often since the cards can get angry or confused.";
mes "Also, it can have a bad influence on your life, too!";
next;
mes "[Lhimetorra]";
mes "And... one more thing.";
mes "A card reading is only a";
mes "reading... No matter how";
mes "extraordinary the result may be,";
mes "don't get too caught up with it.";
mes "Bear that in mind.";
close;
}
payon_in03.gat,75,129,4 script Unknown 704,{
mes "[Unknown]";
mes "This is an new kRO Npc";
mes "This Npc hasn't been translated yet";
mes "I by excident you know what this npc is and could translate it";
mes "Please contact Darkchild (eAthena Dev)";
payon_in03.gat,131,7,4 script Hunter 59,{
mes "[Hunter]";
mes "...Can I help you?";
mes "I'm here for official business and am busy at the moment. If you'll excuse me...";
close;
}
payon_in03.gat,117,128,4 script Unknown 704,{
mes "[Unknown]";
mes "This is an new kRO Npc";
mes "This Npc hasn't been translated yet";
mes "I by excident you know what this npc is and could translate it";
mes "Please contact Darkchild (eAthena Dev)";
close;
}
payon_in03.gat,118,119,8 script Unknown 101,{
mes "[Unknown]";
mes "This is an new kRO Npc";
mes "This Npc hasn't been translated yet";
mes "I by excident you know what this npc is and could translate it";
mes "Please contact Darkchild (eAthena Dev)";
close;
}
payon_in03.gat,131,7,4 script Unknown 59,{
mes "[Unknown]";
mes "This is an new kRO Npc";
mes "This Npc hasn't been translated yet";
mes "I by excident you know what this npc is and could translate it";
mes "Please contact Darkchild (eAthena Dev)";
close;
}
}

View File

@ -60,8 +60,7 @@ prontera.gat,78,150,3 script Dairenne 90,{
}
// Merideth --------------------------------------------------------------
prontera.gat,106,117,6 script Merideth 91,
{
prontera.gat,106,117,6 script Merideth 91,{
mes "[Merideth]";
mes "The weather was nice on my day off, so my family and I decided to have a picnic.";
mes "We chose to go to a somewhat secluded area and were amazed at what we saw.";
@ -112,8 +111,7 @@ prontera.gat,160,133,2 script YuPi 102,{
}
// Shuger -------------------------------------------------------------
prontera.gat,102,287,5 script Shuger 98,
{
prontera.gat,102,287,5 script Shuger 98,{
mes "[Shuger]";
mes "In the fields outside of town, there are pink monsters called '^FF8888Porings^000000'.";
mes "Though they are cute and do not harm people, they are notorious looters. They will absorb any item that they find on the ground.";
@ -388,8 +386,7 @@ prt_church.gat,103,76,2 script Garnet 67,{
// ----------------------------------------------------------------------------------------------- PUB -----------------------------------------------------------------------------------------------------\\
// Sir Michael (West End Pub)
prt_in.gat,26,30,1 script Sir Michael 54,
{
prt_in.gat,26,30,1 script Sir Michael 54,{
mes "[Sir Michael]";
mes "I dunno if you'll ever believe me, but I saw the WEIRDEST thing down in the ^5555FFCulvert Sewers^000000.";
mes "I've been training in the 3rd level of the sewers for a long time now, so there's nothing about that area that I don't know.";

View File

@ -6,7 +6,7 @@
//= Muad Dib (1.2)
//= Darkchild (1.3)
//===== Current Version: =====================================
//= 1.3
//= 1.4
//===== Compatible With: =====================================
//= Any eAthena Version; RO Episode XX
//===== Description: =========================================
@ -26,7 +26,8 @@
//= 1.0 - Done By jAthena (dunno Who)
//= 1.1 - Translated by Fusion Dev Team
//= 1.2 - Fixed Something by Muad Dib
//= 1.2 - Fixed up For eA by Darkchild
//= 1.3 - Fixed up For eA by Darkchild
//= 1.4 fixed some wrong item names [Lupus]
//============================================================
@ -723,10 +724,10 @@ LStart2:
mes "I intend to teach.";
next;
mes "[Karukatan]";
mes "I need ^3377FF10x Oily Paper^000000, and ^3377FF5x Smooth Paper^000000.";
mes "I need ^3377FF10x Oiled Paper^000000, and ^3377FF5x String Paper^000000.";
mes "I also need something to write with.";
mes "of course.";
mes "For that, ^3377FF1x India Ink^000000 and ^3377FF1x Bird Feather^000000";
mes "For that, ^3377FF1x Squid Ink^000000 and ^3377FF1x Feather of Birds^000000";
mes "will do nicely.";
next;
mes "[Karukatan]";
@ -773,10 +774,10 @@ LStart3:
mes "teach you the language? You need to gather";
next;
mes "[Karukatan]";
mes "^3377FF10x Oily Paper^000000,";
mes "^3377FF5x Smooth Paper^000000,";
mes "^3377FF1x India Ink^000000, and";
mes "^3377FF1x Bird Feather^000000.";
mes "^3377FF10x Oiled Paper^000000,";
mes "^3377FF5x String Paper^000000,";
mes "^3377FF1x Squid Ink^000000, and";
mes "^3377FF1x Feather of Bird^000000.";
mes "Once you have gathered those, I can teach";
mes "you Utan tribal language.";
close;
@ -1008,7 +1009,7 @@ L1:
mes "[Putsuchiritan]";
if (@umchange[1]==947) mes "The horn begins to vibrate.";
if (@umchange[1]==904) mes "The tail begins to vibrate.";
if ((@umchange[1]==1013) && (@umchange[1]==946)) mes "The skin begins to vibrate.";
if ((@umchange[1]==1013) && (@umchange[1]==946)) mes "The shell begins to vibrate.";
//End Possible Conversion
mes "I will now chant a holy mantra.";
mes "Imagine the number in your mind";
@ -1056,7 +1057,7 @@ L1_2e:
mes "Water...You need that which is";
mes "saturated with water. Explore";
mes "the area around here and find";
mes "^3377FF20x Katashimuri Skin^000000 for the ritual.";
mes "^3377FF20x Snails Shell^000000 for the ritual.";
goto L1_empty;
L1_3e:
mes "[Putsuchiritan]";
@ -1071,7 +1072,7 @@ L1_4e:
mes "Wind...You need that which";
mes "has an easy camaraderie with";
mes "the sky itself.";
mes "You need ^3377FF25x Radiant Pelt^000000";
mes "You need ^3377FF25x Rainbow Shell^000000";
mes "to complete the ritual.";
L1_empty:
next;

View File

@ -1,7 +1,19 @@
// Valkyrie Replacement after kRO.
// The Jobquest from kRO on how to advance to a Reborn class.
// Made by: Nana
// 1.01 bugfixex by Lupus
//===== eAthena Script =======================================
//= Valkyrie Realm
//===== By: ==================================================
//= Nana, fixes by Poki
//= finished, optimized and tested by Lupus
//===== Current Version: =====================================
//= 1.1
//===== Compatible With: =====================================
//= eAthena 1.0 +
//===== Description: =========================================
//= The Jobquest from kRO on how to advance to a Reborn class.
//===== Additional Comments: =================================
//= v1.1 Made all into functions,additional checks,quest skills,
//= now Valhallana can return you back. She also makes reborn
//= process only when you got no Zeny/items (as in kRO) [Lupus]
//============================================================
// -== Warp's needed! ==-
@ -10,13 +22,13 @@ valkyrie.gat,48,66,0 warp valk01 1,1,valkyrie.gat,48,75,0
// -== Book of Ymir (Heavens Door) ==-
yuno_in02.gat,93,207,0 script Book of Ymir 111,{
if(valkyrie_Q == 1) goto L_Faded;
if(valkyrie_Q == 2) goto L_Start;
mes "[Book of Ymir]";
if(valkyrie_Q == 1) goto L_FADED;
if(valkyrie_Q == 2) goto L_START;
mes ". . . . .";
close;
L_Faded:
L_FADED:
mes "[Book of Ymir]";
mes "*The book opens as you aproach it*";
next;
@ -27,7 +39,7 @@ L_Faded:
mes "*After reading the two first pages you turn the other page, and watches the words fade away as you try to read them...";
close;
L_Start:
L_START:
mes "[Book of Ymir]";
mes "*The book opens as you aproach it*";
next;
@ -44,68 +56,63 @@ L_Start:
mes "[Book of Ymir]";
mes "And only after then, the decended ones will aprove you to the highest obedience.. Into the warmth of Valkyrie, you will be welcomed by the gods themself.";
next;
mes "[Book og Ymir]";
mes "[Book of Ymir]";
mes "*As you close the book a strange ray of light sourounds you and you suddently feel light. Everything around you fades away and all you can see left is white before you pass out.*";
warp "valkyrie",48,9;
set valkyrie_Q,0;
close;
}
// -== The Librarian that watches the "Book of Ymir" ==-
yuno_in02.gat,91,176,5 script Librarian 754,{
if(readparam(19) >= 7) goto L_Pay;
mes "[Librarian]";
if(valkyrie_Q>0) goto L_DONE;
if(Class >= 7) goto L_PAY;
mes "Have a look around, but dont touch the book. Only a few chosen one can read its wise words.";
close;
L_Pay:
mes "[Librarian]";
L_PAY:
mes "You seem like a worthy human.";
mes "I, the 78th Librarian of the secret order sworn to protect this book wont thread lightly on you.";
mes "In order to let me allow you to view into this wonderous book, you have to do two things for me.";
next;
mes "[Librarian]";
mes "One. You have to pay me 1,285,000 zeny. Remember that you need the accurate amount. Not over or under 1,285,000z.";
mes "One. You have to pay me 1,285,000 Zeny. Remember that you need the accurate amount. Not over or under 1,285,000z.";
mes "Two. You have to venture deep inside of Yuno castle, into the Heart of Ymir.";
mes "Remember that you cannot view the book unless you have done this.";
mes "Now go, brave one.";
menu "Pay now",pay_now,"Close",-;
close;
menu "Pay now",-,"Close",M_EXIT;
pay_now:
if(readparam(20) < 1285000) goto accurate_z;
if(readparam(20) > 1285000) goto accurate_z;
if(Zeny != 1285000) goto L_WRONGZ;
mes "[Librarian]";
mes "Go now, into Heart of Ymir";
mes "There, you'll find the last pice of information before you can open the book.";
set valkyrie_Q,1;
set zeny,zeny-1285000;
set Zeny,0;
close;
accurate_z:
L_WRONGZ:
mes "[Librarian]";
mes "You didnt bring me the accurate number of zeny i wanted. Bring me back only 1,285,000 zeny!";
mes "You didnt bring me the accurate number of zeny I wanted. Bring me back only 1,285,000 zeny!";
mes "Not more, nor less.";
close;
L_DONE:
mes "Why? You have already paid me.";
mes "Now go and look for the Book of Ymir.";
M_EXIT:
close;
}
// -== The Heart of Ymir ==-
yuno_in05.gat,80,44,0 script Heart of Ymir 803,{
if(valkyrie_Q < 1) goto not_applicable;
if(valkyrie_Q == 1) goto L_Listen;
if(valkyrie_Q == 2) goto L_Done;
mes "[Heart of Ymir]";
mes "The book wont open.";
close;
not_applicable:
mes "[Heart of Ymir]";
if(valkyrie_Q == 1) goto L_LISTEN;
if(valkyrie_Q == 2) goto L_DONE;
mes "The book wont open.";
mes "It seems like you have to pay the Librarian to open this book first!";
close;
L_Listen:
mes "[Heart of Ymir]";
L_LISTEN:
mes "Thus upon hard times and our self esteem is at it's lowest, then is when our faith have to be the strongest.";
mes "For aeon's the secret guardians of the path to heaven has protected the sacret gate from evil spirits entering it.";
mes "Thus, the bonds became to weaken over time.. Thats when the Legion of Sages started recruiting and making young, brave, quick minded mages, sages, teaching them the laws and propositions of our world.";
@ -117,8 +124,7 @@ L_Listen:
set valkyrie_Q,2;
close;
L_Done:
mes "[Heart of Ymir]";
L_DONE:
mes "I have nothing more to teach you, nor to tell you.";
close;
}
@ -128,22 +134,317 @@ yuno_in02.gat,90,77,4 script Researcher 744,{
mes "[Researcher]";
mes "Argh, where is it!?";
mes "They said that it would be around here somewhere..";
mes "Maybe i have to look deeper into this castle..";
mes "Maybe I have to look deeper into this castle..";
emotion 1;
close;
}
// -== Valhallana ==-
valkyrie.gat,48,86,6 script Valkyrie 811,{
if(readparam(19) < 7) goto L_cannot;
mes "[Valhallana]";
mes "Welcome to Valkyrie "+strcharinfo(0)+", from this point of, there is no returning back.";
mes "Please go over there, to the person representing your class.";
mes "Good Luck.";
mes "You don't belong here yet.";
}
// -== Valhallana ==-
valkyrie.gat,48,86,6 script Valkyrie 811,{
if(Class == 23) goto L_SN;
if(Class >= 24) goto L_ALREADY;
if(BaseLevel >= 99 && JobLevel >= 50 && Class >= 7) goto L_CHANGE;
if(Class < 7) goto L_NOTHING;
mes "[Valhallana]";
mes "You need 99 Base Level and 50 Job Level.";
mes "Also you must get rid of all of your money and items.";
next;
goto L_NOTHING;
L_SN:
mes "[Valhallana]";
mes "Welcome to Valkyrie "+strcharinfo(0)+".";
mes "I see, you have followed a hard way of Super Novice.";
next;
mes "[Valhallana]";
mes "I am sorry, but I can't help you.";
emotion 17;
next;
goto L_NOTHING;
L_ALREADY:
mes "[Valhallana]";
mes "You have been reborn already. I can't help you more.";
next;
// goto L_NOTHING;
L_NOTHING:
mes "[Valhallana]";
mes "Do you wish to go back in Your world?";
next;
menu "Yes",L_Y,"No",-;
mes "[Valhallana]";
mes "As you wish...";
close;
L_cannot:
L_Y:
mes "[Valhallana]";
mes "You don't belong here yet.";
warp "prontera",100,100;
mes "As you wish...";
next;
warp "yuno_in02.gat",93,204;
close;
}
L_CHANGE:
mes "[Valhallana]";
mes "Welcome to Valkyrie "+strcharinfo(0)+", from this point of, there is no returning back.";
next;
if(Zeny || Weight) goto L_ZENYITEMS;
if(checkcart(0)) goto L_CART;
if(checkfalcon(0)) goto L_FALCON;
if(checkriding(0)) goto L_PECO;
if(skillpoint > 0) goto L_SKILLPNTS;
mes "[Valhallana]";
mes "Let's start your reincarnation ceremony...";
next;
set ADVJOB,Class+4001; //memo the target 3rd Job ID
// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
// callfunc "F_ToHigh",26,"High Mage",33,"High Wizard",157,0,0,0;
// callfunc "F_ToHigh",29,"Merchant High",34,"White Smith",153,154,155,0;
// callfunc "F_ToHigh",27,"High Archer",35,"Sniper",147,148,0,0;
// callfunc "F_ToHigh",30,"Theif High",36,"Assassin Cross",149,150,151,152;
// callfunc "F_ToHigh",25,"Swordman High",38,"Paladin",144,145,146,0;
// callfunc "F_ToHigh",28,"Acolyte High",39,"Champion",156,0,0,0;
// callfunc "F_ToHigh",26,"High Mage",40,"Professor",157,0,0,0;
// callfunc "F_ToHigh",30,"Theif High",41,"Stalker",149,150,151,152;
// callfunc "F_ToHigh",29,"Merchant High",42,"Creator",153,154,155,0;
// callfunc "F_ToHigh",27,"High Archer",43,"Clown",147,148,0,0;
// callfunc "F_ToHigh",27,"High Archer",44,"Gypsy",147,148,0,0;
if( getskilllv(144) || getskilllv(156) || getskilllv(157) || getskilllv(153) || getskilllv(147) || getskilllv(149) ) set QSK1,1;
if( getskilllv(145) || getskilllv(154) || getskilllv(148) || getskilllv(150) ) set QSK2,1;
if( getskilllv(146) || getskilllv(155) || getskilllv(151) ) set QSK3,1;
if( getskilllv(152) ) set QSK4,1;
mes "[Valhallana]";
mes "Done...";
mes "Good luck.";
jobchange 24; //Novice High
resetlvl(1);
next;
if(ADVJOB == Job_Assassin + 4001 || ADVJOB == Job_Rogue + 4001 ) goto L_Mor;
if(ADVJOB == Job_Blacksmith + 4001 || ADVJOB == Job_Alchem + 4001 ) goto L_Alb;
if(ADVJOB == Job_Hunter + 4001 || ADVJOB == Job_Bard + 4001 || ADVJOB == Job_Dancer + 4001 ) goto L_Pay;
if(ADVJOB == Job_Knight + 4001 || ADVJOB == Job_Crusader + 4001 ) goto L_Izl;
if(ADVJOB == Job_Priest + 4001 || ADVJOB == Job_Monk + 4001 ) goto L_Pro;
if(ADVJOB == Job_Wizard + 4001 || ADVJOB == Job_Sage + 4001 ) goto L_Gef;
goto L_Pro;
L_ZENYITEMS:
mes "[Valhallana]";
mes "Your money and items do rope you to your routine life.";
mes "You should get rid of them.";
close;
L_CART:
mes "[Valhallana]";
mes "Please, drop your cart. And we'll continue.";
close;
L_FALCON:
mes "[Valhallana]";
mes "Please, free your Falcon. And we'll continue.";
close;
L_PECO:
mes "[Valhallana]";
mes "Please, free your Pecopeco. And we'll continue.";
close;
L_SKILLPNTS:
mes "[Valhallana]";
mes "You will need to use up all of your skill points if you want me to continue.";
close;
L_Mor:
savepoint "morocc.gat",160,94;
warp "morocc.gat",160,94;
close;
L_Alb:
savepoint "alberta.gat",116,57;
warp "alberta.gat",116,57;
close;
L_Pay:
savepoint "payon.gat",155,90;
warp "payon.gat",155,90;
close;
L_Izl:
savepoint "izlude.gat",94,103;
warp "izlude.gat",94,103;
close;
L_Pro:
savepoint "prontera.gat",273,354;
warp "prontera.gat",273,354;
close;
L_Gef:
savepoint "geffen.gat",120,100;
warp "geffen.gat",120,100;
close;
}
// function HIGH NOVICE -> HIGH 1
//getarg(0) - High Job ID
//getarg(1) - High Job Name
//getarg(2) - 3rd Job ID
//getarg(3) - 3rd Job Name
//getarg(4) - Quest Skill N? You can pass 0, if there's no Quest Skill
//getarg(5) - Quest Skill N?
//getarg(6) - Quest Skill N?
//getarg(7) - Quest Skill N?
//getarg(8) - current NPC's name
function script F_ToHigh {
if(Class == 3977+getarg(0) ) goto L_WELCOME; //3rd Job
if(Class >= 4008) goto L_ALREADY; //already advanced class
if(Class == 4001 && ADVJOB == (3977+getarg(2))) goto L_GETHIGH; //High Novice -> High XXXX
return; //this char doesn't want to get HIGH class
L_GETHIGH:
mes "["+getarg(8)+"]";
if(JobLevel < 10) goto L_NOTREADY;
if(checkcart(0)) goto L_CART;
if(checkfalcon(0)) goto L_FALCON;
if(checkriding(0)) goto L_PECO;
if(skillpoint > 0) goto L_SKILLPNTS;
mes "Hello there "+strcharinfo(0)+"!";
mes "You've made a brave choice in coming here to be reborn and stepping forth into the advanced ranks,";
mes "Now... close your eyes.";
next;
mes "["+getarg(8)+"]";
mes "Open your eyes.";
mes "You have become a "+getarg(1)+".";
jobchange getarg(0); //High Class
next;
if (!(QSK1 || QSK2 || QSK3 || QSK4)) goto L_NO_QSKILL;
mes "["+getarg(8)+"]";
mes "Let me just add in the missing Quest Skills you lost under the Reborn process, "+strcharinfo(0)+".";
next;
//return learnt quest skills
if (getarg(4)) skill getarg(4),QSK1,0;
set SQK1,0;
if (getarg(5)) skill getarg(5),QSK2,0;
set SQK2,0;
if (getarg(6)) skill getarg(6),QSK3,0;
set SQK3,0;
if (getarg(7)) skill getarg(7),QSK4,0;
set SQK4,0;
L_NO_QSKILL:
mes "["+getarg(8)+"]";
mes "I wish you good fortune in the near future!";
emotion 46;
close;
L_NOTREADY:
mes "You are not ready to become a "+getarg(1)+".";
mes "You have to raise your Job Level to 10.";
emotion 0;
close;
L_SKILLPNTS:
mes "You will need to use up all of your skill points if you want me to continue.";
emotion 20;
close;
L_CART:
mes "Please, drop your cart. And we'll continue.";
emotion 20;
close;
L_FALCON:
mes "Please, free your Falcon. And we'll continue.";
emotion 20;
close;
L_PECO:
mes "Please, free your Pecopeco. And we'll continue.";
emotion 20;
close;
L_WELCOME:
mes "["+getarg(8)+"]";
mes "You are welcome, "+strcharinfo(0)+"!";
mes "We always glad to see here a "+getarg(1)+"!";
close;
L_ALREADY:
mes "["+getarg(8)+"]";
mes "It's such a big honor to salute envoys of Valhalla.";
mes "Come again.";
emotion 2;
close;
}
// function GET 3rd JOB
//getarg(0) - High Job ID
//getarg(1) - High Job Name
//getarg(2) - 3rd Job ID
//getarg(3) - 3rd Job Name
function script F_Rebirth {
mes "["+getarg(3)+"]";
if(Class >= 4008) goto L_ALREADY; //already advanced class
if(Class == (3977+getarg(0)) && ADVJOB == (3977+getarg(2))) goto L_GET3RD; //Hight XXXX -> 3rd Job
mes "Go talk to either Valhallana or my collegues...";
emotion 17;
close;
L_GET3RD:
if(JobLevel < 45) goto L_NOTREADY;
if(checkcart(0)) goto L_CART;
if(checkfalcon(0)) goto L_FALCON;
if(checkriding(0)) goto L_PECO;
if(skillpoint > 0) goto L_SKILLPNTS;
mes "Congratulations!";
mes "You have trained well. Now stroll here as a "+getarg(3)+"!";
jobchange getarg(2); //Rebirth Class
set ADVJOB,0;
close;
L_NOTREADY:
mes "You have went so far to get here. But I am sorry, you aren't quite ready to become a "+getarg(3)+".";
mes "You need at least Job Level 45 or higher.";
emotion 0;
close;
L_SKILLPNTS:
mes "You will need to use up all of your skill points if you want me to continue.";
emotion 20;
close;
L_CART:
mes "Please, drop your cart. And we'll continue.";
emotion 20;
close;
L_FALCON:
mes "Please, free your Falcon. And we'll continue.";
emotion 20;
close;
L_PECO:
mes "Please, free your Pecopeco. And we'll continue.";
emotion 20;
close;
L_ALREADY:
mes "Well, hello there! You have been reborn once, there is no second chance.";
emotion 2;
close;
}

View File

@ -100,8 +100,7 @@ yuno.gat,158,205,4 script Artisan 54,{
}
//======================================================================================
yuno.gat,336,227,4 script Yuno Granny 103,
{
yuno.gat,336,227,4 script Yuno Granny 103,{
mes "[Granny]";
mes "Here you are......... I am an elderly Sage who can forsee everything before it happens.";
next;
@ -119,8 +118,7 @@ yuno.gat,336,227,4 script Yuno Granny 103,
}
//========================================================================================
yuno.gat,329,239,4 script Yuno Fighter 732,
{
yuno.gat,329,239,4 script Yuno Fighter 732,{
mes "[Sergiof]";
mes "My name is Sergiof and I am Granny's protector.";
next;
@ -137,8 +135,7 @@ yuno.gat,329,239,4 script Yuno Fighter 732,
}
//========================================================================================
yuno.gat,344,68,4 script Yuno Tyrant 730,
{
yuno.gat,344,68,4 script Yuno Tyrant 730,{
mes "[Ninno]";
mes "Have you ever heard of an Egyptian king who was once believed to be the son of a god?";
mes "His name was ^5533FF'Pharaoh'^000000";
@ -173,8 +170,7 @@ yuno.gat,261,98,4 script Ykla 735,{
}
//=========================================================================================
yuno.gat,306,207,6 script Sage Sykla 735,
{
yuno.gat,306,207,6 script Sage Sykla 735,{
mes "[Sykla]";
mes "There is talk about a suspicious man living somewhere here in Yuno.";
mes "Apparently he is a dangerous person who is immersed in some kind of wicked research.";
@ -196,8 +192,7 @@ yuno.gat,306,207,6 script Sage Sykla 735,
}
//==========================================================================================
yuno.gat,162,328,4 script Sage Eskla 735,
{
yuno.gat,162,328,4 script Sage Eskla 735,{
mes "[Eskla]";
mes "I remember seeing it once........ Yeah... I remember now....... ";
mes "There was this piece of paper floating in the air. I asked myself, 'Hmm... who lost a piece of paper out here?'.";
@ -288,8 +283,7 @@ yuno.gat,80,150,4 script Young Woman 746,{
//===================================================================================================//
//========================================================================
yuno_in03.gat,25,39,3 script Metto 709,
{
yuno_in03.gat,25,39,3 script Metto 709,{
mes "[Metto]";
if(metto_q == 2 || metto_q == 4 || metto_q == 6) goto L_Check;
if(metto_q == 1) goto L_Stang;
@ -387,8 +381,7 @@ L_Done:
}
//=====================================================================
yuno_in01.gat,18,95,5 script Stangckle 99,
{
yuno_in01.gat,18,95,5 script Stangckle 99,{
mes "[Stangckle]";
if(metto_q > 2) goto L_Done;
if(metto_q == 2) goto L_Start;
@ -439,8 +432,7 @@ L_Done:
}
//===================================================================
yuno_in01.gat,19,182,3 script Kato 55,
{
yuno_in01.gat,19,182,3 script Kato 55,{
mes "[Kato]";
if(metto_q > 4) goto L_Done;
if(metto_q == 4) goto L_Start;
@ -482,8 +474,7 @@ L_Done:
}
//===================================================================
yuno_in03.gat,179,43,5 script CiCi 121,
{
yuno_in03.gat,179,43,5 script CiCi 121,{
mes "[CiCi]";
if(metto_q > 6) goto L_Done;
mes "My name is ^5533FFCiCi^000000. I am one of the ^5533FF3 great scientists^000000 that live in this city.";
@ -529,8 +520,7 @@ L_Done:
}
//===================================================================
yuno_in01.gat,18,30,3 script Wagan 85,
{
yuno_in01.gat,18,30,3 script Wagan 85,{
mes "[Wagan]";
if(metto_q > 0) goto L_Check;
mes "I'm sure you know that our village has been able to prosper for many years because of the brilliant research done here.";

View File

@ -127,4 +127,4 @@ OnTimer11000:
stopnpctimer;
disablenpc "Dracula_Event";
Break;
}
}

View File

@ -19,8 +19,7 @@
//============================================================
prontera.gat,3,3,3 script Uneasy_Check -1,
{
prontera.gat,3,3,3 script Uneasy_Check -1,{
end;
OnHour00:
@ -67,8 +66,7 @@ L_Start_Undead:
mapannounce "prontera.gat","[Mother Mathana]: The cememtery has became restless! In the name of Odin, hurry to the Sanctuary! Save the city of Prontera!",0;
}
prontera.gat,257,313,5 script Mother Mathana 79,
{
prontera.gat,257,313,5 script Mother Mathana 79,{
mes "[Mother Mathana]";
if ($UNEASY_DL <= 0) goto L_Undead_Walk;
mes "I'm afraid there's something wrong with our old cemetery...";
@ -132,4 +130,4 @@ M_DONT_HAVE:
mes "The old cemetery is going out of control soon...";
mes "Please, in the name of Odin, help Prontera city.";
close;
}
}

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