- Modified yet again SC_SILENCE after iRO tests from Entwined on IRC. Silence now ONLY blocks skills from being used, it will not stop on-going casts.
- Updated status_cast_cancel to also include silence (so the cast bar is cancelled if you are silenced during it) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8086 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/02
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* Modified yet again SC_SILENCE after iRO tests from Entwined on IRC.
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Silence now ONLY blocks skills from being used, it will not stop on-going
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casts. [Skotlex]
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* Updated status_cast_cancel to also include silence (so the cast bar is
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cancelled if you are silenced during it) [Skotlex]
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* Updated the way SC_SILENCE works. From what I remember (from previous
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forum discussions) it: 1- Always blocks skills from being used. 2- Will
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only block a skill when the cast-bar ends IF the skill is targetted. If
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@ -29,7 +29,7 @@
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// features.
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//--------------------------------------------------------------
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// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
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// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence)?
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status_cast_cancel: no
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// Will certain skill status-changes be removed on logout?
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@ -957,6 +957,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
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) { //Skills blocked through status changes...
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if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
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sc->data[SC_SILENCE].timer != -1 ||
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(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
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(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
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sc->data[SC_STEELBODY].timer != -1 ||
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@ -964,10 +965,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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))
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return 0;
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//Silence is a special, but weird, case. It prevents skill begin, and skill end only when there's a target. [Skotlex]
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if(sc->data[SC_SILENCE].timer != -1 && flag <= (target?1:0))
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return 0;
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//Skill blocking.
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if (
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(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
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@ -5472,6 +5469,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
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case SC_CHASEWALK:
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unit_stop_attack(bl);
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break;
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case SC_SILENCE:
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if (battle_config.sc_castcancel)
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unit_skillcastcancel(bl, 0);
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break;
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}
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if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]
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