- Modified yet again SC_SILENCE after iRO tests from Entwined on IRC. Silence now ONLY blocks skills from being used, it will not stop on-going casts.

- Updated status_cast_cancel to also include silence (so the cast bar is cancelled if you are silenced during it)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8086 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-03 01:50:40 +00:00
parent 59d5ec0acf
commit aebca964db
3 changed files with 11 additions and 5 deletions

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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/02
* Modified yet again SC_SILENCE after iRO tests from Entwined on IRC.
Silence now ONLY blocks skills from being used, it will not stop on-going
casts. [Skotlex]
* Updated status_cast_cancel to also include silence (so the cast bar is
cancelled if you are silenced during it) [Skotlex]
* Updated the way SC_SILENCE works. From what I remember (from previous
forum discussions) it: 1- Always blocks skills from being used. 2- Will
only block a skill when the cast-bar ends IF the skill is targetted. If

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@ -29,7 +29,7 @@
// features.
//--------------------------------------------------------------
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc?
// Should skill casting be cancelled when inflicted by curse/stun/sleep/etc (includes silence)?
status_cast_cancel: no
// Will certain skill status-changes be removed on logout?

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@ -957,6 +957,7 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
(src->type != BL_PC || ((TBL_PC*)src)->skillitem != skill_num)
) { //Skills blocked through status changes...
if (!flag && ( //Blocked only from using the skill (stuff like autospell may still go through
sc->data[SC_SILENCE].timer != -1 ||
(sc->data[SC_MARIONETTE].timer != -1 && skill_num != CG_MARIONETTE) ||
(sc->data[SC_MARIONETTE2].timer != -1 && skill_num == CG_MARIONETTE) ||
sc->data[SC_STEELBODY].timer != -1 ||
@ -964,10 +965,6 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
))
return 0;
//Silence is a special, but weird, case. It prevents skill begin, and skill end only when there's a target. [Skotlex]
if(sc->data[SC_SILENCE].timer != -1 && flag <= (target?1:0))
return 0;
//Skill blocking.
if (
(sc->data[SC_VOLCANO].timer != -1 && skill_num == WZ_ICEWALL) ||
@ -5472,6 +5469,10 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
case SC_CHASEWALK:
unit_stop_attack(bl);
break;
case SC_SILENCE:
if (battle_config.sc_castcancel)
unit_skillcastcancel(bl, 0);
break;
}
if (vd && pcdb_checkid(vd->class_)) //Only for players sprites, client crashes if they receive this for a mob o.O [Skotlex]