From af266777402e07428388e80db35544fbb9bcbe8e Mon Sep 17 00:00:00 2001 From: Capuche Date: Fri, 4 Jul 2014 02:14:30 +0200 Subject: [PATCH] Bugfix and clean-up - Added NPC const - Added checkdragon() in F_CashReset - Clean-up books.txt, fortune.txt, card_trader.txt, 3rd_trader.txt, stone_change.txt, quests_brasilis.txt - Minor fix about Weight in comodo_gambling.txt - Change to F_GM_NPC function in Mercenary Guild Switch follow up bdab851129ceee57a38ccc9d819b42011ef19fb7 - added Mercenary Switch in gm_npcs.txt list - change to common green maiden in 2010 Headgear Quests Signed-off-by: Capuche --- db/const.txt | 3 + db/quest_db.txt | 2 +- npc/other/CashShop_Functions.txt | 3 +- npc/other/books.txt | 2445 ++++++------ npc/other/card_trader.txt | 302 +- npc/other/comodo_gambling.txt | 519 ++- npc/other/fortune.txt | 6062 ++++++++++++----------------- npc/other/gm_npcs.txt | 7 +- npc/other/mercenary_rent.txt | 79 +- npc/re/merchants/3rd_trader.txt | 98 +- npc/re/other/stone_change.txt | 22 +- npc/re/quests/quests_brasilis.txt | 729 ++-- 12 files changed, 4538 insertions(+), 5733 deletions(-) diff --git a/db/const.txt b/db/const.txt index 8e79c06dc0..ebbeda03ce 100644 --- a/db/const.txt +++ b/db/const.txt @@ -4545,6 +4545,9 @@ THANATOS_KEEP 10009 4_M_DEATH2 10092 4_S_KADOMATSU 10093 4_B_KADOMATSU 10094 +4_F_08 10095 +4_F_08_STATUE 10096 +4_M_DARKPRIEST 10097 4_JP_GARM_H 10098 4_JP_MEDUSA_H 10099 4_CHN_GVG_01 10100 diff --git a/db/quest_db.txt b/db/quest_db.txt index 6d3bc7cc31..c5da2febaf 100644 --- a/db/quest_db.txt +++ b/db/quest_db.txt @@ -30,7 +30,7 @@ 1105,0,1513,50,0,0,0,0,"Solo at Louyang!" 1106,0,1375,20,0,0,0,0,"Solo at Amatsu Dungeon!" 1107,0,1403,40,0,0,0,0,"Solo at Amatsu Dungeon!" -1108,0,1519,20,0,0,0,0,"Solo at Louyang!" +1108,0,1631,20,0,0,0,0,"Solo at Louyang!" // Ropewa & Yuridi Quest 1109,0,0,0,0,0,0,0,"Ropewa & Yuridi - Survivors of the Labyrinth" diff --git a/npc/other/CashShop_Functions.txt b/npc/other/CashShop_Functions.txt index a4d4c2d5b8..1763ce074b 100644 --- a/npc/other/CashShop_Functions.txt +++ b/npc/other/CashShop_Functions.txt @@ -26,6 +26,7 @@ //= 1.6 Updated Teleport functions and added Curious_Snowball. [Euphy] //= 1.7 Added Dungeon Teleport Scroll II maps. [Euphy] //= 1.8 Added VIP function. [Euphy] +//= 1.9 Added checkdragon() in F_CashReset. [Capuche] //============================================================ // Kafra Card @@ -62,7 +63,7 @@ function script F_CashPartyCall { // - Reset players skills. Weight must be 0, options must be off. // - No arguments. function script F_CashReset { - if (Class != Job_Novice && Weight == 0 && !checkriding() && !checkfalcon() && !checkcart() && !ismounting()) { + if (Class != Job_Novice && Weight == 0 && !checkriding() && !checkfalcon() && !checkcart() && !ismounting() && !checkdragon()) { resetskill; sc_end SC_ALL; if (countitem(12213)) delitem 12213,1; diff --git a/npc/other/books.txt b/npc/other/books.txt index 76832a60f8..f0ab13fd4a 100644 --- a/npc/other/books.txt +++ b/npc/other/books.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.1 +//= 1.2 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= @@ -12,1244 +12,1206 @@ //===== Additional Comments: ================================= //= 1.0 First Version, rescripted to Aegis 10.3 standard. [L0ne_W0lf] //= 1.1 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.2 Little clean-up. [Capuche] //============================================================ -prt_in,168,56,4 script Monster Encyclopedia#prt 111,{ +prt_in,168,56,4 script Monster Encyclopedia#prt HIDDEN_NPC,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; mes "containing information on Water,"; mes "Wind and Ghost property monsters."; next; - set .@loop1,1; - while(.@loop1) { - set .@loop2,1; - switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) { - case 1: - while(.@Loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "1. Plankton"; - mes "Even though they seem"; - mes "insignificantly small, be careful"; - mes "not to step on them. Plankton are"; - mes "light and can drift on the water."; - mes "^0099FFItem Drops^000000: Single Cell, Garlet,"; - mes "Sticky Mucus, Empty Bottle"; - next; - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "2. Kukre"; - mes "Kukre look better than Thief Bugs"; - mes "but basically loot items just the"; - mes "same. Luckily, they don't attack"; - mes "players in a group."; - mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; - mes "Monster's Feed, Red Herb, Insect"; - mes "Feeler"; - next; - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "3. Hydra"; - mes "Vegetable Monstesr that live near"; - mes "water or in the deep sea that"; - mes "attack using tentacles. As a group,"; - mes "they're a pain in the ass."; - mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; - mes "Meat."; - next; - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "4. Vadon"; - mes "Covered in a thick, protective"; - mes "shell, Vadons attack with powerful"; - mes "pincers. Although they look like"; - mes "crabs, their meat can't be eaten."; - mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; - mes "Shell, Shell"; - next; - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "5. Marina"; - mes "Transparent jellyfish that attack"; - mes "by stretching their flexible bodies"; - mes "in a whip-like fashion. They live"; - mes "in cool places near water."; - mes "^0099FFItem Drops^000000: Single Cell, Sticky"; - mes "Mucus"; - next; - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "6. Cornutus"; - mes "Benign monsters that conceal"; - mes "themselves in hard, turban shaped"; - mes "shells. They try to live as"; - mes "peacefully as they can in this"; - mes "crazy, crazy world."; - mes "^0099FFItem Drops^000000: Conch, Scell, Solid"; - mes "Shell"; - next; - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "7. Magnolia"; - mes "Cute looking creatures that appear"; - mes "as large frying pans cooking an"; - mes "egg. They mercilessly spank all"; - mes "that oppose them."; - mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell"; - next; - mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; - mes "8. Marine Sphere"; - mes "Strange, round-shaped monsters that"; - mes "pulse with destructive energy."; - mes "Gathering their Detonators may be"; - mes "useful for Alchemists."; - mes "^0099FFItem Drops^000000: Tendon, Detonator"; - next; - break; - case 2: - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "1. Poring"; - mes "Small, pink monsters that are made"; - mes "of a living gelatinous substance."; - mes "They're cute, and move by"; - mes "bouncing."; - mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; - mes "Apple, Empty Bottle, Red Herb"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "2. Roda Frog"; - mes "Amphibious frogs that have an"; - mes "annoying croak. In some countries,"; - mes "their legs are a delicacy."; - mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,"; - mes "Green Herb, Empty Bottle"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "3. Spore"; - mes "Mushroom-like monsters that utilise"; - mes "mycelial reproduction. Usually live"; - mes "in forests or dungeons."; - mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; - mes "Herb"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "4. Goblin"; - mes "Small, mask wearing monsters that"; - mes "viciously attack passerby's. There"; - mes "seem to be different types that use"; - mes "different weapons."; - mes "^0099FFItem Drops^000000: Yellow Herb, Red"; - mes "Herb"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "5. Thara Frog"; - mes "Red Frogs that are much stronger"; - mes "than the green Roda Frogs. They"; - mes "also produce an annoying croaking"; - mes "noise."; - mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; - mes "Webfoot"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "6. Phen"; - mes "A blue fish with a pointed nose and"; - mes "sad, incredibly sad, vacant eyes."; - mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,"; - mes "Meat, Fin"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "7. Marse"; - mes "A miniature squid with miniature"; - mes "tentacles. How it moves through"; - mes "water with those tiny things is"; - mes "still a scientific mystery."; - mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "8. Obeaune"; - mes "A female Mermaid that attacks with"; - mes "its wild, flowing hair. Whether or"; - mes "not its male version is Merman is"; - mes "still under debate."; - mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "9. Sohee"; - mes "A female Ghost that harbours a deep"; - mes "grudge. Although she is usually"; - mes "crying, she can become fierce upon"; - mes "encountering the living."; - mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "10. Marc"; - mes "A proud looking Sea Horse that sort"; - mes "of looks like a dragon."; - mes "Unfortunately, you can't ride it."; - mes "^0099FFItem Drops^000000: Gill, Fin"; - next; - mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; - mes "11. Deviace"; - mes "Fish monster with a big mouth"; - mes "attached to a suction cup. Small,"; - mes "strong, and sort of looks like a"; - mes "watermelon."; - mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient"; - mes "Lips"; - next; - break; - case 3: - mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; - mes "1. Ambernite"; - mes "A snail shaped monster, it is"; - mes "highly strong offense and defense."; - mes "However, it is incredibly slow like"; - mes "all other snails."; - mes "^0099FFItem Drops^000000: Snail's Shell,"; - mes "Garlet, Shell, Solid Shell"; - next; - mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; - mes "2. Sword Fish"; - mes "Fish Monster with a sharp, long nose"; - mes "that's just like a sword. Although it"; - mes "has googly eyes, it's a dangerous"; - mes "monster. Why wasn't it named Sword"; - mes "Nose Fish?"; - mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } + switch(select("Water Property Monsters:Wind Property Monsters:Spritual Property Monsters:Cancel")) { + case 1: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "1. Plankton"; + mes "Even though they seem"; + mes "insignificantly small, be careful"; + mes "not to step on them. Plankton are"; + mes "light and can drift on the water."; + mes "^0099FFItem Drops^000000: Single Cell, Garlet,"; + mes "Sticky Mucus, Empty Bottle"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "2. Kukre"; + mes "Kukre look better than Thief Bugs"; + mes "but basically loot items just the"; + mes "same. Luckily, they don't attack"; + mes "players in a group."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Monster's Feed, Red Herb, Insect"; + mes "Feeler"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "3. Hydra"; + mes "Vegetable Monstesr that live near"; + mes "water or in the deep sea that"; + mes "attack using tentacles. As a group,"; + mes "they're a pain in the ass."; + mes "^0099FFItem Drops^000000: Tentacle, Sticky Mucus,"; + mes "Meat."; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "4. Vadon"; + mes "Covered in a thick, protective"; + mes "shell, Vadons attack with powerful"; + mes "pincers. Although they look like"; + mes "crabs, their meat can't be eaten."; + mes "^0099FFItem Drops^000000: Nipper, Garlet, Solid"; + mes "Shell, Shell"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "5. Marina"; + mes "Transparent jellyfish that attack"; + mes "by stretching their flexible bodies"; + mes "in a whip-like fashion. They live"; + mes "in cool places near water."; + mes "^0099FFItem Drops^000000: Single Cell, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "6. Cornutus"; + mes "Benign monsters that conceal"; + mes "themselves in hard, turban shaped"; + mes "shells. They try to live as"; + mes "peacefully as they can in this"; + mes "crazy, crazy world."; + mes "^0099FFItem Drops^000000: Conch, Scell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "7. Magnolia"; + mes "Cute looking creatures that appear"; + mes "as large frying pans cooking an"; + mes "egg. They mercilessly spank all"; + mes "that oppose them."; + mes "^0099FFItem Drops^000000: Jellopy, Garlet, Scell"; + next; + mes "^FF0000[Vol. 1: Small Water Monsters]^000000"; + mes "8. Marine Sphere"; + mes "Strange, round-shaped monsters that"; + mes "pulse with destructive energy."; + mes "Gathering their Detonators may be"; + mes "useful for Alchemists."; + mes "^0099FFItem Drops^000000: Tendon, Detonator"; + next; + break; + case 2: + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "1. Poring"; + mes "Small, pink monsters that are made"; + mes "of a living gelatinous substance."; + mes "They're cute, and move by"; + mes "bouncing."; + mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; + mes "Apple, Empty Bottle, Red Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "2. Roda Frog"; + mes "Amphibious frogs that have an"; + mes "annoying croak. In some countries,"; + mes "their legs are a delicacy."; + mes "^0099FFItem Drops^000000: Sticky Webfoot, Spawn,"; + mes "Green Herb, Empty Bottle"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "3. Spore"; + mes "Mushroom-like monsters that utilise"; + mes "mycelial reproduction. Usually live"; + mes "in forests or dungeons."; + mes "^0099FFItem Drops^000000: Spore, Red Herb, Blue"; + mes "Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "4. Goblin"; + mes "Small, mask wearing monsters that"; + mes "viciously attack passerby's. There"; + mes "seem to be different types that use"; + mes "different weapons."; + mes "^0099FFItem Drops^000000: Yellow Herb, Red"; + mes "Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "5. Thara Frog"; + mes "Red Frogs that are much stronger"; + mes "than the green Roda Frogs. They"; + mes "also produce an annoying croaking"; + mes "noise."; + mes "^0099FFItem Drops^000000: Spawn, Scell, Sticky"; + mes "Webfoot"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "6. Phen"; + mes "A blue fish with a pointed nose and"; + mes "sad, incredibly sad, vacant eyes."; + mes "^0099FFItem Drops^000000: Fish Tail, Sharp Scale,"; + mes "Meat, Fin"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "7. Marse"; + mes "A miniature squid with miniature"; + mes "tentacles. How it moves through"; + mes "water with those tiny things is"; + mes "still a scientific mystery."; + mes "^0099FFItem Drops^000000: Squid Ink, Tentacle"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "8. Obeaune"; + mes "A female Mermaid that attacks with"; + mes "its wild, flowing hair. Whether or"; + mes "not its male version is Merman is"; + mes "still under debate."; + mes "^0099FFItem Drops^000000: Heart of Mermaid, Fin"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "9. Sohee"; + mes "A female Ghost that harbours a deep"; + mes "grudge. Although she is usually"; + mes "crying, she can become fierce upon"; + mes "encountering the living."; + mes "^0099FFItem Drops^000000: Black Hair, Red Herb"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "10. Marc"; + mes "A proud looking Sea Horse that sort"; + mes "of looks like a dragon."; + mes "Unfortunately, you can't ride it."; + mes "^0099FFItem Drops^000000: Gill, Fin"; + next; + mes "^FF0000[Vol. 2: Medium Water Monsters]^000000"; + mes "11. Deviace"; + mes "Fish monster with a big mouth"; + mes "attached to a suction cup. Small,"; + mes "strong, and sort of looks like a"; + mes "watermelon."; + mes "^0099FFItem Drops^000000: Ancient Tooth, Ancient"; + mes "Lips"; + next; + break; + case 3: + mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; + mes "1. Ambernite"; + mes "A snail shaped monster, it is"; + mes "highly strong offense and defense."; + mes "However, it is incredibly slow like"; + mes "all other snails."; + mes "^0099FFItem Drops^000000: Snail's Shell,"; + mes "Garlet, Shell, Solid Shell"; + next; + mes "^FF0000[Vol. 3: Great Water Monsters]^000000"; + mes "2. Sword Fish"; + mes "Fish Monster with a sharp, long nose"; + mes "that's just like a sword. Although it"; + mes "has googly eyes, it's a dangerous"; + mes "monster. Why wasn't it named Sword"; + mes "Nose Fish?"; + mes "^0099FFItem Drops^000000: Sharp Scale, Gill"; + next; + break; + case 4: + close; } - - case 2: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; - mes "1. Chonchon"; - mes "Fly monsters that move with great"; - mes "speed. Amazingly, they can heal in"; - mes "the presense of fecal matter."; - mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; - mes "Wing"; - next; - mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; - mes "2. Hornet"; - mes "Usually benign, they will attack in"; - mes "groups if one of them is harmed."; - mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,"; - mes "Green Herb"; - next; - mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; - mes "3. Creamy"; - mes "A flying monster with beautiful"; - mes "wings. It will escape by"; - mes "teleporting if it thinks that it is"; - mes "in grave danger."; - mes "^0099FFItem Drops^000000: Powder of Butterfly,"; - mes "Honey, Butterfly Wing, Flower"; - next; - mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; - mes "4. Stainer"; - mes "Tiny little insect with a splended,"; - mes "ladybug-like shell. It can sense"; - mes "magic and will attack once a spell"; - mes "begins casting."; - mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet"; - mes "Shell, Solid Shell"; - next; - mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; - mes "5. Steel Chonchon"; - mes "Similar to Chonchon, but is yellow"; - mes "and green. It picks up everything"; - mes "from the ground, so be careful not"; - mes "to drop items."; - mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; - mes "Shell"; - next; - mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; - mes "6. Dustiness"; - mes "This flying monsters has a high"; - mes "dodge rate, so if you have low"; - mes "attack accuracy, you may want to"; - mes "leave it alone."; - mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; - mes "Insect Feeler, Red Herb"; - next; - mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; - mes "7. Hunter Fly"; - mes "Winged insect covered in the blood"; - mes "of innocents. It's incredibly"; - mes "quick, as well as strong. Novices"; - mes "must flee from this monster at all"; - mes "cost."; - mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; - next; - break; - case 2: - mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; - mes "1. Condor"; - mes "A bald, funny looking vulture-like"; - mes "bird. They tend to attack in a"; - mes "group if one of them is"; - mes "threatened."; - mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,"; - mes "Feather of Birds"; - next; - mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; - mes "2. Cobold the 1st"; - mes "A monster looks like a baby wolf,"; - mes "but it is smart enough to make and"; - mes "use tools. Although Kobolds are"; - mes "cute, they're actually quite"; - mes "hostile."; - mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; - mes "Yellow Herb"; - next; - mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; - mes "3. Petite"; - mes "A tiny, cute flying Dragon. There"; - mes "is another kind of Petite that"; - mes "walks, but it is of the Earth"; - mes "property."; - mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; - mes "Tail, Zargon"; - next; - break; - case 3: - mes "^FF0000[Vol. 6: Great Wind Monsters]^000000"; - mes "1. Joker"; - mes "A large, enchanted playing card. If"; - mes "you don't have good attack"; - mes "accuracy, the stakes are against"; - mes "you when fighting Joker."; - mes "^0099FFItem Drops^000000: High Heels"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } - } - - case 3: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; - mes "1. Whisper"; - mes "A piece of living fabric that gives"; - mes "off spooky vibes. Sometimes, it"; - mes "likes to turn invisible..."; - mes "^0099FFItem Drops^000000: Fabric"; - next; - mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; - mes "2. Marionette"; - mes "A monster reborn as a cursed doll"; - mes "that is bound to strings attached"; - mes "to wooden sticks."; - mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; - next; - break; - case 2: - mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000"; - mes "1. Eggyra"; - mes "A weird, robotic egg looking thing"; - mes "that waddles when it walks. No one"; - mes "knows where these things come"; - mes "from."; - mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,"; - mes "Red Herb"; - next; - break; - case 3: - mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; - mes "1. Nightmare"; - mes "A ghostly horse that radiates a"; - mes "violet aura of evil."; - mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb"; - next; - mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; - mes "2. Medusa"; - mes "Monster with hair composed of"; - mes "snakes. It is rumoured to turn"; - mes "people into stone if they look into"; - mes "her eyes."; - mes "^0099FFItem Drops^000000: Medusa Head, Horrendous"; - mes "Hair, White Herb"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } - } - - case 4: - close2; - set .@loop1,0; - end; } + + case 2: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "1. Chonchon"; + mes "Fly monsters that move with great"; + mes "speed. Amazingly, they can heal in"; + mes "the presense of fecal matter."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Fly"; + mes "Wing"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "2. Hornet"; + mes "Usually benign, they will attack in"; + mes "groups if one of them is harmed."; + mes "^0099FFItem Drops^000000: Bee Sting, Jellopy,"; + mes "Green Herb"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "3. Creamy"; + mes "A flying monster with beautiful"; + mes "wings. It will escape by"; + mes "teleporting if it thinks that it is"; + mes "in grave danger."; + mes "^0099FFItem Drops^000000: Powder of Butterfly,"; + mes "Honey, Butterfly Wing, Flower"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "4. Stainer"; + mes "Tiny little insect with a splended,"; + mes "ladybug-like shell. It can sense"; + mes "magic and will attack once a spell"; + mes "begins casting."; + mes "^0099FFItem Drops^000000: Rainbow Shell, Garlet"; + mes "Shell, Solid Shell"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "5. Steel Chonchon"; + mes "Similar to Chonchon, but is yellow"; + mes "and green. It picks up everything"; + mes "from the ground, so be careful not"; + mes "to drop items."; + mes "^0099FFItem Drops^000000: Garlet, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "6. Dustiness"; + mes "This flying monsters has a high"; + mes "dodge rate, so if you have low"; + mes "attack accuracy, you may want to"; + mes "leave it alone."; + mes "^0099FFItem Drops^000000: Moth Dust, Moth Wing"; + mes "Insect Feeler, Red Herb"; + next; + mes "^FF0000[Vol. 4: Small Wind Monsters]^000000"; + mes "7. Hunter Fly"; + mes "Winged insect covered in the blood"; + mes "of innocents. It's incredibly"; + mes "quick, as well as strong. Novices"; + mes "must flee from this monster at all"; + mes "cost."; + mes "^0099FFItem Drops^000000: Solid Shell, Zargon"; + next; + break; + case 2: + mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; + mes "1. Condor"; + mes "A bald, funny looking vulture-like"; + mes "bird. They tend to attack in a"; + mes "group if one of them is"; + mes "threatened."; + mes "^0099FFItem Drops^000000: Talon, Arrow, Meat,"; + mes "Feather of Birds"; + next; + mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; + mes "2. Cobold the 1st"; + mes "A monster looks like a baby wolf,"; + mes "but it is smart enough to make and"; + mes "use tools. Although Kobolds are"; + mes "cute, they're actually quite"; + mes "hostile."; + mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 5: Medium Wind Monsters]^000000"; + mes "3. Petite"; + mes "A tiny, cute flying Dragon. There"; + mes "is another kind of Petite that"; + mes "walks, but it is of the Earth"; + mes "property."; + mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; + mes "Tail, Zargon"; + next; + break; + case 3: + mes "^FF0000[Vol. 6: Great Wind Monsters]^000000"; + mes "1. Joker"; + mes "A large, enchanted playing card. If"; + mes "you don't have good attack"; + mes "accuracy, the stakes are against"; + mes "you when fighting Joker."; + mes "^0099FFItem Drops^000000: High Heels"; + next; + break; + case 4: + close; + } + } + + case 3: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; + mes "1. Whisper"; + mes "A piece of living fabric that gives"; + mes "off spooky vibes. Sometimes, it"; + mes "likes to turn invisible..."; + mes "^0099FFItem Drops^000000: Fabric"; + next; + mes "^FF0000[Vol. 7: Small Ghost Monsters]^000000"; + mes "2. Marionette"; + mes "A monster reborn as a cursed doll"; + mes "that is bound to strings attached"; + mes "to wooden sticks."; + mes "^0099FFItem Drops^000000: Golden Hair, Trunk"; + next; + break; + case 2: + mes "^FF0000[Vol. 8: Medium Ghost Monsters]^000000"; + mes "1. Eggyra"; + mes "A weird, robotic egg looking thing"; + mes "that waddles when it walks. No one"; + mes "knows where these things come"; + mes "from."; + mes "^0099FFItem Drops^000000: Scell, Sticky Mucus,"; + mes "Red Herb"; + next; + break; + case 3: + mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; + mes "1. Nightmare"; + mes "A ghostly horse that radiates a"; + mes "violet aura of evil."; + mes "^0099FFItem Drops^000000: Horseshoe, Blue Herb"; + next; + mes "^FF0000[Vol. 9: Great Ghost Monsters]^000000"; + mes "2. Medusa"; + mes "Monster with hair composed of"; + mes "snakes. It is rumoured to turn"; + mes "people into stone if they look into"; + mes "her eyes."; + mes "^0099FFItem Drops^000000: Medusa Head, Horrendous"; + mes "Hair, White Herb"; + next; + break; + case 4: + close; + } + } + case 4: + close; } } - -prt_in,159,56,4 script Monster Encyclopedia#2pr 111,{ + +prt_in,159,56,4 script Monster Encyclopedia#2pr HIDDEN_NPC,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; mes "containing information on Earth,"; mes "Fire and Neutral property"; mes "monsters."; next; - set .@loop1,1; - while(.@loop1) { - set .@loop2,1; - switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) { - case 1: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "1. Fabre"; - mes "The weak and small larva of Creamy."; - mes "Although some say it is cute, the"; - mes "author must disagree."; - mes "Whole-heartedly."; - mes "^0099FFItem Drops^000000: Feather, Fluff, Green"; - mes "Herb, Clover"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "2. Pupa"; - mes "Monster that is the pupal stage of"; - mes "Fabre. It doesn't attack at all, so"; - mes "it's easy to kill for Novices."; - mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; - mes "Mucus"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "3. Martin"; - mes "An adorable mole wearing a safety"; - mes "helmet. He's deathly afraid of"; - mes "cave-ins and occasionally stops to"; - mes "cower in fear."; - mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; - mes "Claw"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "4. Savage Bebe"; - mes "Tiny, pink baby Savage. It's"; - mes "disheartening to know that it grows"; - mes "up to become ugly-looking."; - mes "^0099FFItem Drops^000000: Animal Skin, Meat,"; - mes "Arrow, Feather"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "5. Andre"; - mes "A kind of worker ant, Andres are"; - mes "yellow, very diligent and gather"; - mes "everything in sight for the Queen"; - mes "Ant."; - mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; - mes "Sticky Mucus, Shell"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "6. Coco"; - mes "A small Squirrel with dark"; - mes "piercing eyes. It's always holding"; - mes "an Acorn, and would be cute if it"; - mes "didn't always have a look of utter"; - mes "contempt."; - mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; - mes "Skin, Sweet Potato"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "7. Piere"; - mes "Pieres are green worker ants that"; - mes "are subtly different than Andres."; - mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; - mes "Sticky Mucus, Shell"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "8. Smokie"; - mes "A chubby little raccoon that loves"; - mes "nothing better than to scamper."; - mes "It's rumored to use a magic leaf to"; - mes "become invisible!"; - mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; - mes "Skin, Sweet Potato"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "9. Deniro"; - mes "Red worker ants that live to serve"; - mes "the Queen Ant. If there's anything"; - mes "on the ground, they'll pick it up."; - mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; - mes "Sticky Mucus, Shell"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "10. Yoyo"; - mes "A naughty monkey that picks up"; - mes "anything from the ground. They're"; - mes "very quick and will gang up on you"; - mes "if you attack just one of them."; - mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,"; - mes "Yellow Herb, Animal Skin"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "11. Vitata"; - mes "Plump worker ants that heal the"; - mes "other ants in their colony. When"; - mes "killed their bodies leak... honey?"; - mes "^0099FFItem Drops^000000: Worm Peeling, Scell,"; - mes "Honey"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "12. Caramel"; - mes "An adorable porcupine with tiny"; - mes "spiky quills. However, it gets"; - mes "incredibly angry when touched."; - mes "^0099FFItem Drops^000000: Porcupine Quill,"; - mes "Animal Skin"; - next; - mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; - mes "13. Giearth"; - mes "An elderly pixie that wanders caves"; - mes "to gather ores. They're incredible"; - mes "chain smokers."; - mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; - next; - break; - case 2: - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "1. Willow"; - mes "Creature reborn from an old tree."; - mes "Its features and the sounds it"; - mes "makes are incredibly eerie."; - mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red"; - mes "Herb, Sweet Potato"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "2. Rocker"; - mes "A lazy grasshopper that loves to"; - mes "play the violin, just like in"; - mes "Aesop's fable."; - mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; - mes "Jellopy"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "3. Mandragora"; - mes "Although it stays in the same"; - mes "place, it can attack passerby from"; - mes "a distance using underground"; - mes "stalks."; - mes "^0099FFItem Drops^000000: Stem, Green Herb,"; - mes "Shoot"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "4. Wolf"; - mes "Wild, roving wolves with blue"; - mes "manes. They tend to attack as a"; - mes "pack when even one of them is"; - mes "threatened."; - mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; - mes "Monster's Feed, Animal Skin"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "5. Snake"; - mes "Green snake that lives in the"; - mes "forests and deserts. They're not"; - mes "poisonous, but their bites still"; - mes "hurt."; - mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "6. Horn"; - mes "Although it looks fierce, it's"; - mes "actually a peaceful insect. It"; - mes "roams around fields with a"; - mes "crunching sound."; - mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; - mes "Shell"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "7. Orc Warrior"; - mes "A warrior of the proud race of"; - mes "Orcs. At one time, Orcs and humans"; - mes "were allies, but now they are"; - mes "bitter enemies."; - mes "^0099FFItem Drops^000000: Orcish Voucher"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "8. Hode"; - mes "A huge earthworm that usually hides"; - mes "under the ground. It can usually be"; - mes "found in the desert."; - mes "^0099FFItem Drops^000000: Earthworm Peeling,"; - mes "Sticky Mucus"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "9. Mantis"; - mes "It wanders about fields, waving a"; - mes "tiny fan. An entire martial arts"; - mes "style is based on the movements of"; - mes "this insect."; - mes "^0099FFItem Drops^000000: Mantis Scythe, Scell"; - mes "Solid Shell, Red Herb"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "10. Savage"; - mes "A wild boar that walks around,"; - mes "grunting restlessly. Its rough"; - mes "looking tusks make it hard to"; - mes "believe it was cute as a baby."; - mes "^0099FFItem Drops^000000: Mane, Animal Skin"; - next; - mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; - mes "11. Petite"; - mes "Cute, walking Dragon. There is"; - mes "another kind of Petite that flys,"; - mes "but it is of the Wind property."; - mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; - mes "Tail, Zargon"; - next; - break; - case 3: - mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; - mes "1. Worm Tail"; - mes "A strange monster that uses"; - mes "whiping attacks with a tail that"; - mes "looks like a blade of grass."; - mes "^0099FFItem Drops^000000: Pointed Scale, Yellow"; - mes "Herb"; - next; - mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; - mes "2. Muka"; - mes "Cute Cactus commonly found in the"; - mes "desert. It tries to threaten"; - mes "passerby with its growls, but its"; - mes "noises are too funny to be scary."; - mes "^0099FFItem Drops^000000: Cactus Needle, Empty"; - mes "Bottle, Green Herb, Red Herb"; - next; - mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; - mes "3. Bigfoot"; - mes "Although its name may be"; - mes "misleading, Bigfoot is actually a"; - mes "large bera. It walks like it owns"; - mes "the forest, and it does."; - mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; - mes "Animal Skin, Sweet Potato"; - next; - mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; - mes "4. Flora"; - mes "A man-eating plant. Its parts are"; - mes "considered useful for Alchemists to"; - mes "make monsters of their own..."; - mes "^0099FFItem Drops^000000: Maneater Blossom, Stem"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } + switch(select("Earth Property Monsters:Fire Property Monsters:Neutral Property Monsters:Cancel")) { + case 1: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "1. Fabre"; + mes "The weak and small larva of Creamy."; + mes "Although some say it is cute, the"; + mes "author must disagree."; + mes "Whole-heartedly."; + mes "^0099FFItem Drops^000000: Feather, Fluff, Green"; + mes "Herb, Clover"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "2. Pupa"; + mes "Monster that is the pupal stage of"; + mes "Fabre. It doesn't attack at all, so"; + mes "it's easy to kill for Novices."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "3. Martin"; + mes "An adorable mole wearing a safety"; + mes "helmet. He's deathly afraid of"; + mes "cave-ins and occasionally stops to"; + mes "cower in fear."; + mes "^0099FFItem Drops^000000: Mole Whiskers, Mole"; + mes "Claw"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "4. Savage Bebe"; + mes "Tiny, pink baby Savage. It's"; + mes "disheartening to know that it grows"; + mes "up to become ugly-looking."; + mes "^0099FFItem Drops^000000: Animal Skin, Meat,"; + mes "Arrow, Feather"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "5. Andre"; + mes "A kind of worker ant, Andres are"; + mes "yellow, very diligent and gather"; + mes "everything in sight for the Queen"; + mes "Ant."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "6. Coco"; + mes "A small Squirrel with dark"; + mes "piercing eyes. It's always holding"; + mes "an Acorn, and would be cute if it"; + mes "didn't always have a look of utter"; + mes "contempt."; + mes "^0099FFItem Drops^000000: Acorn, Fluff, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "7. Piere"; + mes "Pieres are green worker ants that"; + mes "are subtly different than Andres."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "8. Smokie"; + mes "A chubby little raccoon that loves"; + mes "nothing better than to scamper."; + mes "It's rumored to use a magic leaf to"; + mes "become invisible!"; + mes "^0099FFItem Drops^000000: Raccoon Leaf, Animal"; + mes "Skin, Sweet Potato"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "9. Deniro"; + mes "Red worker ants that live to serve"; + mes "the Queen Ant. If there's anything"; + mes "on the ground, they'll pick it up."; + mes "^0099FFItem Drops^000000: Worm Peeling, Garlet,"; + mes "Sticky Mucus, Shell"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "10. Yoyo"; + mes "A naughty monkey that picks up"; + mes "anything from the ground. They're"; + mes "very quick and will gang up on you"; + mes "if you attack just one of them."; + mes "^0099FFItem Drops^000000: Yoyo Tail, Banana,"; + mes "Yellow Herb, Animal Skin"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "11. Vitata"; + mes "Plump worker ants that heal the"; + mes "other ants in their colony. When"; + mes "killed their bodies leak... honey?"; + mes "^0099FFItem Drops^000000: Worm Peeling, Scell,"; + mes "Honey"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "12. Caramel"; + mes "An adorable porcupine with tiny"; + mes "spiky quills. However, it gets"; + mes "incredibly angry when touched."; + mes "^0099FFItem Drops^000000: Porcupine Quill,"; + mes "Animal Skin"; + next; + mes "^FF0000[Vol. 10: Small Earth Monsters]^000000"; + mes "13. Giearth"; + mes "An elderly pixie that wanders caves"; + mes "to gather ores. They're incredible"; + mes "chain smokers."; + mes "^0099FFItem Drops^000000: Old Pixie's Moustache"; + next; + break; + case 2: + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "1. Willow"; + mes "Creature reborn from an old tree."; + mes "Its features and the sounds it"; + mes "makes are incredibly eerie."; + mes "^0099FFItem Drops^000000: Tree Root, Trunk, Red"; + mes "Herb, Sweet Potato"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "2. Rocker"; + mes "A lazy grasshopper that loves to"; + mes "play the violin, just like in"; + mes "Aesop's fable."; + mes "^0099FFItem Drops^000000: Grasshopper's Leg,"; + mes "Jellopy"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "3. Mandragora"; + mes "Although it stays in the same"; + mes "place, it can attack passerby from"; + mes "a distance using underground"; + mes "stalks."; + mes "^0099FFItem Drops^000000: Stem, Green Herb,"; + mes "Shoot"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "4. Wolf"; + mes "Wild, roving wolves with blue"; + mes "manes. They tend to attack as a"; + mes "pack when even one of them is"; + mes "threatened."; + mes "^0099FFItem Drops^000000: Wolf Claw, Meat,"; + mes "Monster's Feed, Animal Skin"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "5. Snake"; + mes "Green snake that lives in the"; + mes "forests and deserts. They're not"; + mes "poisonous, but their bites still"; + mes "hurt."; + mes "^0099FFItem Drops^000000: Snake Scale, Red Herb"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "6. Horn"; + mes "Although it looks fierce, it's"; + mes "actually a peaceful insect. It"; + mes "roams around fields with a"; + mes "crunching sound."; + mes "^0099FFItem Drops^000000: Horn, Shell, Solid"; + mes "Shell"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "7. Orc Warrior"; + mes "A warrior of the proud race of"; + mes "Orcs. At one time, Orcs and humans"; + mes "were allies, but now they are"; + mes "bitter enemies."; + mes "^0099FFItem Drops^000000: Orcish Voucher"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "8. Hode"; + mes "A huge earthworm that usually hides"; + mes "under the ground. It can usually be"; + mes "found in the desert."; + mes "^0099FFItem Drops^000000: Earthworm Peeling,"; + mes "Sticky Mucus"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "9. Mantis"; + mes "It wanders about fields, waving a"; + mes "tiny fan. An entire martial arts"; + mes "style is based on the movements of"; + mes "this insect."; + mes "^0099FFItem Drops^000000: Mantis Scythe, Scell"; + mes "Solid Shell, Red Herb"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "10. Savage"; + mes "A wild boar that walks around,"; + mes "grunting restlessly. Its rough"; + mes "looking tusks make it hard to"; + mes "believe it was cute as a baby."; + mes "^0099FFItem Drops^000000: Mane, Animal Skin"; + next; + mes "^FF0000[Vol. 11: Medium Earth Monsters]^000000"; + mes "11. Petite"; + mes "Cute, walking Dragon. There is"; + mes "another kind of Petite that flys,"; + mes "but it is of the Wind property."; + mes "^0099FFItem Drops^000000: Dragon Canine, Dragon"; + mes "Tail, Zargon"; + next; + break; + case 3: + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "1. Worm Tail"; + mes "A strange monster that uses"; + mes "whiping attacks with a tail that"; + mes "looks like a blade of grass."; + mes "^0099FFItem Drops^000000: Pointed Scale, Yellow"; + mes "Herb"; + next; + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "2. Muka"; + mes "Cute Cactus commonly found in the"; + mes "desert. It tries to threaten"; + mes "passerby with its growls, but its"; + mes "noises are too funny to be scary."; + mes "^0099FFItem Drops^000000: Cactus Needle, Empty"; + mes "Bottle, Green Herb, Red Herb"; + next; + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "3. Bigfoot"; + mes "Although its name may be"; + mes "misleading, Bigfoot is actually a"; + mes "large bera. It walks like it owns"; + mes "the forest, and it does."; + mes "^0099FFItem Drops^000000: Bear's Foot Skin,"; + mes "Animal Skin, Sweet Potato"; + next; + mes "^FF0000[Vol. 12: Great Earth Monsters]^000000"; + mes "4. Flora"; + mes "A man-eating plant. Its parts are"; + mes "considered useful for Alchemists to"; + mes "make monsters of their own..."; + mes "^0099FFItem Drops^000000: Maneater Blossom, Stem"; + next; + break; + case 4: + close; } - - case 2: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; - mes "1. Picky"; - mes "Cute little chick that may grow up"; - mes "to be a Peco Peco, unless, of"; - mes "course, you kill it."; - mes "^0099FFItem Drops^000000: Feather of Birds,"; - mes "Feather, Red Herb, Milk"; - next; - mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; - mes "2. Baby Desert Wolf"; - mes "A Baby Desert Wolf that tires to"; - mes "threaten adventurers with its cute,"; - mes "little yelps."; - mes "^0099FFItem Drops^000000: Animal Skin, Meat"; - next; - mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; - mes "3. Horong,"; - mes "An eerie-looking, violent fireball."; - mes "It's useless to use hiding skills"; - mes "near this vengeful spirit."; - mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; - mes "Fire Arrow"; - next; - break; - case 2: - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "1. Drops"; - mes "The desert version of the Poring"; - mes "that has a pale orange colour. It"; - mes "seems a tiny bit stronger than"; - mes "Poring, though."; - mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; - mes "Apple, Empty Bottle, Red Herb"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "2. Elder Willow"; - mes "The elderly version of the Willow"; - mes "monster. It's red and can even use"; - mes "some magic."; - mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet"; - mes "Potato"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "3. Metaller"; - mes "The evolved form of Rocker. It is"; - mes "dim brown and lives in the desert."; - mes "This cricket will pick items up"; - mes "from the ground."; - mes "^0099FFItem Drops^000000: Red Blood,"; - mes "Grasshopper's Leg, Scell, Shell"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "4. Zerom"; - mes "An undead slave. Sadly, not even"; - mes "death will bring peace to the"; - mes "abusive hours of labor Zerom"; - mes "suffers from his Pharaoh."; - mes "^0099FFItem Drops^000000: Panties"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "5. Scorpion"; - mes "Scorpions can be found in areas"; - mes "where there is desert. It has a"; - mes "beautiful colour, but can be"; - mes "dangerous."; - mes "^0099FFItem Drops^000000: Scorpion Tail, Green"; - mes "Herb, Yellow Herb"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "6. Desert Wolf"; - mes "Wolves in the desert are much"; - mes "stronger than those living in the"; - mes "forset. If you strike one, you'll"; - mes "have to deal with the whole pack."; - mes "Item Drops; Animal Skin, Mink"; - mes "Coat, Meat, Wolf Claw"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "7. Frilldora"; - mes "Lizard with a frilly, fan-like"; - mes "neck. Although it looks rediculous,"; - mes "it's actually pretty strong."; - mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,"; - mes "Red Herb, Zargon"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "8. Cobold the 3rd"; - mes "A blue, wolf-like monster that is"; - mes "amazingly cuddly. However, all"; - mes "Kobolds have sworn to hate humans."; - mes "There are different kinds of"; - mes "Kobolds that use different"; - mes "weapons."; - mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; - mes "Yellow Herb"; - next; - mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; - mes "9. Jakk"; - mes "A spooky, Pumpkin-headed monster"; - mes "that dresses in a slick formal"; - mes "suit. It's been known to invade"; - mes "Prontera on St. Hallow's Eve in the"; - mes "past."; - mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; - next; - break; - case 3: - mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; - mes "1. Peco Peco"; - mes "Nowadays peco peco is popular as a"; - mes "vehicle for Knights and Crusaders."; - mes "They live in the Desert or Forest"; - mes "and will also attack in packs if"; - mes "one of them is threatened."; - mes "^0099FFItem Drops^000000: Bill of Birds, Yellow"; - mes "Herb, Red Herb"; - next; - mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; - mes "2. Marduk"; - mes "A gangly wizard of darkness. Look"; - mes "out, it knows magic!"; - mes "^0099FFItem Drops^000000: Flame Heart"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } - } - - case 3: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; - mes "1. Lunatic"; - mes "A shaggy monster that looks kind of"; - mes "like a rabbit. Although some may"; - mes "think it's cute, the author"; - mes "believes it to be absolutely"; - mes "hideous. Perhaps that is because of"; - mes "his alleriges."; - mes "^0099FFItem Drops^000000: Clover, Feather,"; - mes "Carrot, Red Herb"; - next; - mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; - mes "2. Peco Peco Egg"; - mes "The egg of a Peco Peco. It's small,"; - mes "and defenseless, making it a"; - mes "perfect target for Novices."; - mes "^0099FFItem Drops^000000: Shell, Red Herb,"; - mes "Empty Bottle"; - next; - mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; - mes "3. Ant Egg"; - mes "An Ant Egg that is also"; - mes "defenseless. Some of them actually"; - mes "hatch, though."; - mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; - mes "Mucus, Empty Bottle"; - next; - mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; - mes "4. Baby Thief Bug"; - mes "Dirty, filthy Creatures that tend"; - mes "to work in groups. Whatever you do,"; - mes "don't let them pollute the Prontera"; - mes "Culvert, it'd be a disaster!"; - mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; - mes "Jellopy"; - next; - break; - case 2: - mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; - mes "^0099FF...^000000"; - next; - mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; - mes "^0099FF...^000000"; - mes "^0099FF......^000000"; - next; - mes "^0099FFSome pages seem to have been ripped^000000"; - mes "^0099FFout of this book, and replaced with^000000"; - mes "^0099FFpinups of the Isis monster. It^000000"; - mes "^0099FFlooks like you'll need to learn^000000"; - mes "^0099FFabout Neutral, medium sizd^000000"; - mes "^0099FFmonsters on your own.^000000"; - next; - break; - case 3: - mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000"; - mes "1. Golem"; - mes "A being of living stone that has"; - mes "been enchanted with black magic. It"; - mes "can recognise spell casting, but"; - mes "moves incredibly slowly due to its"; - mes "weight problem."; - mes "^0099FFItem Drops^000000: Scell"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } - } - - case 4: - close2; - set .@loop1,0; - end; } + + case 2: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; + mes "1. Picky"; + mes "Cute little chick that may grow up"; + mes "to be a Peco Peco, unless, of"; + mes "course, you kill it."; + mes "^0099FFItem Drops^000000: Feather of Birds,"; + mes "Feather, Red Herb, Milk"; + next; + mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; + mes "2. Baby Desert Wolf"; + mes "A Baby Desert Wolf that tires to"; + mes "threaten adventurers with its cute,"; + mes "little yelps."; + mes "^0099FFItem Drops^000000: Animal Skin, Meat"; + next; + mes "^FF0000[Vol. 13: Small Fire Monsters]^000000"; + mes "3. Horong,"; + mes "An eerie-looking, violent fireball."; + mes "It's useless to use hiding skills"; + mes "near this vengeful spirit."; + mes "^0099FFItem Drops^000000: Stone Heart, Zargon,"; + mes "Fire Arrow"; + next; + break; + case 2: + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "1. Drops"; + mes "The desert version of the Poring"; + mes "that has a pale orange colour. It"; + mes "seems a tiny bit stronger than"; + mes "Poring, though."; + mes "^0099FFItem Drops^000000: Jellopy, Sticky Mucus,"; + mes "Apple, Empty Bottle, Red Herb"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "2. Elder Willow"; + mes "The elderly version of the Willow"; + mes "monster. It's red and can even use"; + mes "some magic."; + mes "^0099FFItem Drops^000000: Resin, Trunk, Sweet"; + mes "Potato"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "3. Metaller"; + mes "The evolved form of Rocker. It is"; + mes "dim brown and lives in the desert."; + mes "This cricket will pick items up"; + mes "from the ground."; + mes "^0099FFItem Drops^000000: Red Blood,"; + mes "Grasshopper's Leg, Scell, Shell"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "4. Zerom"; + mes "An undead slave. Sadly, not even"; + mes "death will bring peace to the"; + mes "abusive hours of labor Zerom"; + mes "suffers from his Pharaoh."; + mes "^0099FFItem Drops^000000: Panties"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "5. Scorpion"; + mes "Scorpions can be found in areas"; + mes "where there is desert. It has a"; + mes "beautiful colour, but can be"; + mes "dangerous."; + mes "^0099FFItem Drops^000000: Scorpion Tail, Green"; + mes "Herb, Yellow Herb"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "6. Desert Wolf"; + mes "Wolves in the desert are much"; + mes "stronger than those living in the"; + mes "forset. If you strike one, you'll"; + mes "have to deal with the whole pack."; + mes "Item Drops; Animal Skin, Mink"; + mes "Coat, Meat, Wolf Claw"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "7. Frilldora"; + mes "Lizard with a frilly, fan-like"; + mes "neck. Although it looks rediculous,"; + mes "it's actually pretty strong."; + mes "^0099FFItem Drops^000000: Frill, Reptile Tongue,"; + mes "Red Herb, Zargon"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "8. Cobold the 3rd"; + mes "A blue, wolf-like monster that is"; + mes "amazingly cuddly. However, all"; + mes "Kobolds have sworn to hate humans."; + mes "There are different kinds of"; + mes "Kobolds that use different"; + mes "weapons."; + mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 14: Medium Fire Monsters]^000000"; + mes "9. Jakk"; + mes "A spooky, Pumpkin-headed monster"; + mes "that dresses in a slick formal"; + mes "suit. It's been known to invade"; + mes "Prontera on St. Hallow's Eve in the"; + mes "past."; + mes "^0099FFItem Drops^000000: Jack'o'Pumpkin, Zargon"; + next; + break; + case 3: + mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; + mes "1. Peco Peco"; + mes "Nowadays peco peco is popular as a"; + mes "vehicle for Knights and Crusaders."; + mes "They live in the Desert or Forest"; + mes "and will also attack in packs if"; + mes "one of them is threatened."; + mes "^0099FFItem Drops^000000: Bill of Birds, Yellow"; + mes "Herb, Red Herb"; + next; + mes "^FF0000[Vol. 15: Great Fire Monsters]^000000"; + mes "2. Marduk"; + mes "A gangly wizard of darkness. Look"; + mes "out, it knows magic!"; + mes "^0099FFItem Drops^000000: Flame Heart"; + next; + break; + case 4: + close; + } + } + + case 3: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "1. Lunatic"; + mes "A shaggy monster that looks kind of"; + mes "like a rabbit. Although some may"; + mes "think it's cute, the author"; + mes "believes it to be absolutely"; + mes "hideous. Perhaps that is because of"; + mes "his alleriges."; + mes "^0099FFItem Drops^000000: Clover, Feather,"; + mes "Carrot, Red Herb"; + next; + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "2. Peco Peco Egg"; + mes "The egg of a Peco Peco. It's small,"; + mes "and defenseless, making it a"; + mes "perfect target for Novices."; + mes "^0099FFItem Drops^000000: Shell, Red Herb,"; + mes "Empty Bottle"; + next; + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "3. Ant Egg"; + mes "An Ant Egg that is also"; + mes "defenseless. Some of them actually"; + mes "hatch, though."; + mes "^0099FFItem Drops^000000: Shell, Jellopy, Sticky"; + mes "Mucus, Empty Bottle"; + next; + mes "^FF0000[Vol. 16: Small Neutral Monsters]^000000"; + mes "4. Baby Thief Bug"; + mes "Dirty, filthy Creatures that tend"; + mes "to work in groups. Whatever you do,"; + mes "don't let them pollute the Prontera"; + mes "Culvert, it'd be a disaster!"; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy"; + next; + break; + case 2: + mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; + mes "^0099FF...^000000"; + next; + mes "^FF0000[Vol. 17: Medium Neutral Monsters]^000000"; + mes "^0099FF...^000000"; + mes "^0099FF......^000000"; + next; + mes "^0099FFSome pages seem to have been ripped^000000"; + mes "^0099FFout of this book, and replaced with^000000"; + mes "^0099FFpinups of the Isis monster. It^000000"; + mes "^0099FFlooks like you'll need to learn^000000"; + mes "^0099FFabout Neutral, medium sizd^000000"; + mes "^0099FFmonsters on your own.^000000"; + next; + break; + case 3: + mes "^FF0000[Vol. 18: Great Neutral Monsters]^000000"; + mes "1. Golem"; + mes "A being of living stone that has"; + mes "been enchanted with black magic. It"; + mes "can recognise spell casting, but"; + mes "moves incredibly slowly due to its"; + mes "weight problem."; + mes "^0099FFItem Drops^000000: Scell"; + next; + break; + case 4: + close; + } + } + case 4: + close; } } -prt_in,161,50,4 script Monster Encyclopedia#3pr 111,{ +prt_in,161,50,4 script Monster Encyclopedia#3pr HIDDEN_NPC,{ mes "^FF0000[Monster Encyclopedia]^000000"; mes "This is a Monster Encyclopedia"; mes "containing information on Dark,"; mes "Poison and Undead monsters."; next; - set .@loop1,1; - while(.@loop1) { - set .@loop2,1; - switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) { - case 1: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; - mes "1. Thief Bug Egg"; - mes "A filthy egg from a filthy Thief"; - mes "Bug. They make horrible omelets."; - mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; - mes "Mucus"; - next; - mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; - mes "2. Familiar"; - mes "A gray bat that's not very strong,"; - mes "but really annoying because it"; - mes "attacks very fast and relentlessly"; - mes "pursues passerby."; - mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; - mes "Grape, Red Herb"; - next; - mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; - mes "3. Tarou"; - mes "A tiny, little white mouse. Its"; - mes "squeaks can be heard in the Dead"; - mes "Pit and the Prontera Culvert."; - mes "^0099FFItem Drops^000000: Rat Tail, Animal"; - mes "Skin, Feather, Monster's Feed"; - next; - mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; - mes "4. Drainliar"; - mes "A blood red bat that's much"; - mes "stronger than Familiar. It also"; - mes "tends to pursue any human it"; - mes "finds."; - mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; - next; - mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; - mes "5. Dokkaebi"; - mes "A traditional Korean demon with the"; - mes "power to generate wealth. Using"; - mes "Mammonite is no big deal to them."; - mes "^0099FFItem Drops^000000: Dokkaebi Horn"; - next; - mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; - mes "6. Deviruchi"; - mes "A miniature demon that repeatedly"; - mes "stabs umans with its pitchfork."; - mes "It's cute, but nonetheless a true"; - mes "fiend of darkness."; - mes "^0099FFItem Drops^000000: Little Evil Horn,"; - mes "Little Evil Wing, Zargon"; - next; - break; - case 2: - mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; - mes "1. Female Thief Bug"; - mes "Large, brown insects that are"; - mes "gruesome to the eye and disgusting"; - mes "to the touch. Notorious for quickly"; - mes "grabbing whatever drops to the"; - mes "ground."; - mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; - mes "Jellopy, Garlet, Insect Feeler"; - next; - mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; - mes "2. Male Thief Bug"; - mes "A large, green insect, the Male"; - mes "Thief Bug is considerably powerful."; - mes "They're also very aggressive"; - mes "towards humans."; - mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; - mes "Jellopy, Garlet, Insect Feeler,"; - mes "Yellow Herb"; - next; - mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; - mes "3. Matyr"; - mes "A hound saturated with evil. It's"; - mes "always sleeping, but springs to"; - mes "action after smelling an"; - mes "adventurer."; - mes "^0099FFItem Drops^000000: Monster's Feed,"; - mes "Animal Skin"; - next; - mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; - mes "4. Zenorc"; - mes "A dishonourable Orc whose body has"; - mes "been cursed. They continue their"; - mes "shameful ways by looting items that"; - mes "have been dropped to the ground."; - mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky"; - mes "Mucus, Yellow Herb"; - next; - mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; - mes "5. Requiem"; - mes "An ancient slave that carries a"; - mes "heavy coffin on its back. Weary"; - mes "from its labour, Requiem simply"; - mes "collapses, hoping the coffing will"; - mes "hit its mark, when attacking"; - mes "^0099FFItem Drops^000000: Old Blue Box"; - next; - mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; - mes "6. Bathory"; - mes "A wart-nosed Witch wearing bunny"; - mes "boxers that will attack anything"; - mes "prettier that her. In other words,"; - mes "she attacks everyone."; - mes "^0099FFItem Drops^000000: Witch Starsand"; - next; - break; - case 3: - mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; - mes "1. Isis"; - mes "A monster that is half serpent and"; - mes "half woman, as well as one of"; - mes "Osiris' trusted champions."; - mes "^0099FFItem Drops^000000: Scale Skin, Shining"; - mes "Scale"; - next; - mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; - mes "2. Raydric"; - mes "The soul of a castle guard bound to"; - mes "a living suit of armour through a"; - mes "curse."; - mes "^0099FFItem Drops^000000: Elunium, Chivalry"; - mes "Emblem"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } + switch(select("Dark Property Monsters:Poison Property Monsters:Undead Property Monsters:Cancel")) { + case 1: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "1. Thief Bug Egg"; + mes "A filthy egg from a filthy Thief"; + mes "Bug. They make horrible omelets."; + mes "^0099FFItem Drops^000000: Chrysalis, Sticky"; + mes "Mucus"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "2. Familiar"; + mes "A gray bat that's not very strong,"; + mes "but really annoying because it"; + mes "attacks very fast and relentlessly"; + mes "pursues passerby."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Fly Wing,"; + mes "Grape, Red Herb"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "3. Tarou"; + mes "A tiny, little white mouse. Its"; + mes "squeaks can be heard in the Dead"; + mes "Pit and the Prontera Culvert."; + mes "^0099FFItem Drops^000000: Rat Tail, Animal"; + mes "Skin, Feather, Monster's Feed"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "4. Drainliar"; + mes "A blood red bat that's much"; + mes "stronger than Familiar. It also"; + mes "tends to pursue any human it"; + mes "finds."; + mes "^0099FFItem Drops^000000: Tooth of Bat, Red Herb"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "5. Dokkaebi"; + mes "A traditional Korean demon with the"; + mes "power to generate wealth. Using"; + mes "Mammonite is no big deal to them."; + mes "^0099FFItem Drops^000000: Dokkaebi Horn"; + next; + mes "^FF0000[Vol. 19: Small Dark Monsters]^000000"; + mes "6. Deviruchi"; + mes "A miniature demon that repeatedly"; + mes "stabs umans with its pitchfork."; + mes "It's cute, but nonetheless a true"; + mes "fiend of darkness."; + mes "^0099FFItem Drops^000000: Little Evil Horn,"; + mes "Little Evil Wing, Zargon"; + next; + break; + case 2: + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "1. Female Thief Bug"; + mes "Large, brown insects that are"; + mes "gruesome to the eye and disgusting"; + mes "to the touch. Notorious for quickly"; + mes "grabbing whatever drops to the"; + mes "ground."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "2. Male Thief Bug"; + mes "A large, green insect, the Male"; + mes "Thief Bug is considerably powerful."; + mes "They're also very aggressive"; + mes "towards humans."; + mes "^0099FFItem Drops^000000: Worm Peeling, Red Herb,"; + mes "Jellopy, Garlet, Insect Feeler,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "3. Matyr"; + mes "A hound saturated with evil. It's"; + mes "always sleeping, but springs to"; + mes "action after smelling an"; + mes "adventurer."; + mes "^0099FFItem Drops^000000: Monster's Feed,"; + mes "Animal Skin"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "4. Zenorc"; + mes "A dishonourable Orc whose body has"; + mes "been cursed. They continue their"; + mes "shameful ways by looting items that"; + mes "have been dropped to the ground."; + mes "^0099FFItem Drops^000000: Zenorc's Fang, Sticky"; + mes "Mucus, Yellow Herb"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "5. Requiem"; + mes "An ancient slave that carries a"; + mes "heavy coffin on its back. Weary"; + mes "from its labour, Requiem simply"; + mes "collapses, hoping the coffing will"; + mes "hit its mark, when attacking"; + mes "^0099FFItem Drops^000000: Old Blue Box"; + next; + mes "^FF0000[Vol. 20: Medium Dark Monsters]^000000"; + mes "6. Bathory"; + mes "A wart-nosed Witch wearing bunny"; + mes "boxers that will attack anything"; + mes "prettier that her. In other words,"; + mes "she attacks everyone."; + mes "^0099FFItem Drops^000000: Witch Starsand"; + next; + break; + case 3: + mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; + mes "1. Isis"; + mes "A monster that is half serpent and"; + mes "half woman, as well as one of"; + mes "Osiris' trusted champions."; + mes "^0099FFItem Drops^000000: Scale Skin, Shining"; + mes "Scale"; + next; + mes "^FF0000[Vol. 21: Great Dark Monsters]^000000"; + mes "2. Raydric"; + mes "The soul of a castle guard bound to"; + mes "a living suit of armour through a"; + mes "curse."; + mes "^0099FFItem Drops^000000: Elunium, Chivalry"; + mes "Emblem"; + next; + break; + case 4: + close; } - case 2: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 22: Small Poison Monsters]^000000"; - mes "^0099FF...^000000"; - next; - mes "^FF0000[Vol. 22: Small Posion Monsters]^000000"; - mes "^0099FF...^000000"; - mes "^0099FF......^000000"; - next; - mes "^0099FFThere are^000000"; - mes "^0099FFPoring stickers^000000"; - mes "^0099FFall over these pages!^000000"; - next; - mes "^0099FFIt looks like you'll have to learn^000000"; - mes "^0099FFabout small, poisonous monsters all^000000"; - mes "^0099FFon your own.^000000"; - next; - break; - case 2: - mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; - mes "1. Poporing"; - mes "A light green Poring with the"; - mes "Poison property. It's much stronger"; - mes "than Poring, but still moves by"; - mes "means of bouncing."; - mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,"; - mes "Green Herb"; - next; - mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; - mes "2. Poison Spore"; - mes "A black capped mushroom. It attacks"; - mes "adventurers in fear of being eaten,"; - mes "despite being poisonous and not"; - mes "delicious."; - mes "^0099FFItem Drops^000000: Spore, Green Herb"; - next; - mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; - mes "3. Cobold the 2nd"; - mes "A small, wolf-like monster that's"; - mes "intelligent enough to use weapons."; - mes "Look out, though, he's pretty mean"; - mes "for a little guy."; - mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; - mes "Yellow Herb"; - next; - mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; - mes "4. Side Winder"; - mes "A dark coloured snake that hates"; - mes "people. Be careful, and kill them"; - mes "before they can poison you."; - mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; - mes "Poisonous Canine, Snake Scale"; - next; - break; - case 3: - mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; - mes "1. Argos"; - mes "A monstrous spider that will attack"; - mes "adventurers on sight. It's too big"; - mes "for adventurers to squish with"; - mes "their feet."; - mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; - mes "Green Herb, Yellow Herb"; - next; - mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; - mes "2. Argriope"; - mes "A segmented, millipede type monster"; - mes "that will attack passerby with"; - mes "poison."; - mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; - mes "Herb"; - next; - mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; - mes "3. Myst"; - mes "A strange, monster made of mist"; - mes "that is attached to a phantom"; - mes "window."; - mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } - } - - case 3: - while(.@loop2) { - switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { - case 1: - mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; - mes "^0099FF...^000000"; - next; - mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; - mes "^0099FF...^000000"; - mes "^0099FF......^000000"; - next; - mes "^0099FF...!^000000"; - mes "^0099FFSome stupid kid scribbled pictures^000000"; - mes "^0099FFall over this chapter! It looks^000000"; - mes "^0099FFlike you'll have to learn about^000000"; - mes "^0099FFsmall Undead monsters^000000"; - mes "^0099FFon your very own.^000000"; - next; - break; - case 2: - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "1. Zombie"; - mes "An innocent human that has been"; - mes "raised from the dead through black"; - mes "magic."; - mes "^0099FFItem Drops^000000: Decayed Nail, Sticky"; - mes "Mucus, Horrendous Mouth"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "2. Megalodon"; - mes "An animated fish skeleton that"; - mes "roams the seas. Although it looks"; - mes "scary, it's actually benign."; - mes "^0099FFItem Drops^000000: Stinky Scale,"; - mes "Skel-Bone"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "3. Orc Zombie"; - mes "Orcs that have risen back from the"; - mes "dead. The honourable fighting spirit"; - mes "of the Orc Warrior never dies!"; - mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "4. Pirate Skel"; - mes "A topless pirate skeleton that"; - mes "skips around in purple socks."; - mes "Scourge of the seven seas."; - mes "^0099FFItem Drops^000000: Skel-Bone"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "5. Orc Skeleton"; - mes "The skeleton of an Orc that has"; - mes "been brought back to life. Even in"; - mes "death, Orcs continue to do battle."; - mes "^0099FFItem Drops^000000: Orc's Fang, Green"; - mes "Herb"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "6. Soldier Skeleton"; - mes "A skeleton soldier that wields two"; - mes "swords at once. He must have been a"; - mes "badass when he was alive."; - mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "7. Munak"; - mes "A beautiful zombie that seems to be"; - mes "linked to Bongun somehow."; - mes "^0099FFItem Drops^000000: Daenggie, Munak Turban"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "8. Skel Worker"; - mes "A reanimated skeleton of a miner"; - mes "that has died without receiving its"; - mes "severance pay."; - mes "^0099FFItem Drops^000000: Iron, Lantern"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "9. Archer Skeleton"; - mes "Despite not having actual eyes,"; - mes "Archer Skeletons have great aim."; - mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; - mes "Red Herb"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "10. Mummy"; - mes "A walking corpse covered with"; - mes "bandages. It probably used to be"; - mes "beautiful once."; - mes "^0099FFItem Drops^000000: Rotten Bandage"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "11. Verit"; - mes "A mummified dog that will pick up"; - mes "anything dropped to the ground."; - mes "Although it's a zombie, it seems"; - mes "happy to be alive again."; - mes "^0099FFItem Drops^000000: Immortal Heart, Zargon"; - mes "Rotten Bandage"; - next; - mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; - mes "12. Ghoul"; - mes "Similar to a Zombie, but Ghouls are"; - mes "green and much stronger. Its"; - mes "retching is offensive in more ways"; - mes "than one."; - mes "^0099FFItem Drops^000000: Horrendous Mouth"; - next; - break; - case 3: - mes "^FF0000[Vol. 27: Great Undead Monsters]^000000"; - mes "1. Evil Druid"; - mes "A flamboyantly evil druid. It's"; - mes "always using a floating spellbook"; - mes "that crackles with energy to cause"; - mes "misery to adventurers"; - mes "^0099FFItem Drops^000000: Amulet, White Herb"; - next; - break; - case 4: - close2; - set .@loop2,0; - end; - } - } - - case 4: - close2; - set .@loop,0; - end; } + case 2: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 22: Small Poison Monsters]^000000"; + mes "^0099FF...^000000"; + next; + mes "^FF0000[Vol. 22: Small Posion Monsters]^000000"; + mes "^0099FF...^000000"; + mes "^0099FF......^000000"; + next; + mes "^0099FFThere are^000000"; + mes "^0099FFPoring stickers^000000"; + mes "^0099FFall over these pages!^000000"; + next; + mes "^0099FFIt looks like you'll have to learn^000000"; + mes "^0099FFabout small, poisonous monsters all^000000"; + mes "^0099FFon your own.^000000"; + next; + break; + case 2: + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "1. Poporing"; + mes "A light green Poring with the"; + mes "Poison property. It's much stronger"; + mes "than Poring, but still moves by"; + mes "means of bouncing."; + mes "^0099FFItem Drops^000000: Sticky Mucus, Garlet,"; + mes "Green Herb"; + next; + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "2. Poison Spore"; + mes "A black capped mushroom. It attacks"; + mes "adventurers in fear of being eaten,"; + mes "despite being poisonous and not"; + mes "delicious."; + mes "^0099FFItem Drops^000000: Spore, Green Herb"; + next; + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "3. Cobold the 2nd"; + mes "A small, wolf-like monster that's"; + mes "intelligent enough to use weapons."; + mes "Look out, though, he's pretty mean"; + mes "for a little guy."; + mes "^0099FFItem Drops^000000: Blue Hair, Zargon,"; + mes "Yellow Herb"; + next; + mes "^FF0000[Vol. 23: Medium Posion Monsters]^000000"; + mes "4. Side Winder"; + mes "A dark coloured snake that hates"; + mes "people. Be careful, and kill them"; + mes "before they can poison you."; + mes "^0099FFItem Drops^000000: Shining Scale, Zargon,"; + mes "Poisonous Canine, Snake Scale"; + next; + break; + case 3: + mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; + mes "1. Argos"; + mes "A monstrous spider that will attack"; + mes "adventurers on sight. It's too big"; + mes "for adventurers to squish with"; + mes "their feet."; + mes "^0099FFItem Drops^000000: Cobweb, Scell, Bug Leg,"; + mes "Green Herb, Yellow Herb"; + next; + mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; + mes "2. Argriope"; + mes "A segmented, millipede type monster"; + mes "that will attack passerby with"; + mes "poison."; + mes "^0099FFItem Drops^000000: Bug Leg, Zargon, Green"; + mes "Herb"; + next; + mes "^FF0000[Vol. 24: Great Poison Monsters]^000000"; + mes "3. Myst"; + mes "A strange, monster made of mist"; + mes "that is attached to a phantom"; + mes "window."; + mes "^0099FFItem Drops^000000: Trunk, Gas Mask"; + next; + break; + case 4: + close; + } + } + + case 3: + while(1) { + switch(select("Small Sized Monsters:Medium Sized Monsters:Great Sized Monsters:Cancel")) { + case 1: + mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; + mes "^0099FF...^000000"; + next; + mes "^FF0000[Vol. 25: Small Undead Monsters]^000000"; + mes "^0099FF...^000000"; + mes "^0099FF......^000000"; + next; + mes "^0099FF...!^000000"; + mes "^0099FFSome stupid kid scribbled pictures^000000"; + mes "^0099FFall over this chapter! It looks^000000"; + mes "^0099FFlike you'll have to learn about^000000"; + mes "^0099FFsmall Undead monsters^000000"; + mes "^0099FFon your very own.^000000"; + next; + break; + case 2: + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "1. Zombie"; + mes "An innocent human that has been"; + mes "raised from the dead through black"; + mes "magic."; + mes "^0099FFItem Drops^000000: Decayed Nail, Sticky"; + mes "Mucus, Horrendous Mouth"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "2. Megalodon"; + mes "An animated fish skeleton that"; + mes "roams the seas. Although it looks"; + mes "scary, it's actually benign."; + mes "^0099FFItem Drops^000000: Stinky Scale,"; + mes "Skel-Bone"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "3. Orc Zombie"; + mes "Orcs that have risen back from the"; + mes "dead. The honourable fighting spirit"; + mes "of the Orc Warrior never dies!"; + mes "^0099FFItem Drops^000000: Orc Claw, Sticky Mucus"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "4. Pirate Skel"; + mes "A topless pirate skeleton that"; + mes "skips around in purple socks."; + mes "Scourge of the seven seas."; + mes "^0099FFItem Drops^000000: Skel-Bone"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "5. Orc Skeleton"; + mes "The skeleton of an Orc that has"; + mes "been brought back to life. Even in"; + mes "death, Orcs continue to do battle."; + mes "^0099FFItem Drops^000000: Orc's Fang, Green"; + mes "Herb"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "6. Soldier Skeleton"; + mes "A skeleton soldier that wields two"; + mes "swords at once. He must have been a"; + mes "badass when he was alive."; + mes "^0099FFItem Drops^000000: Skel-Bone, Red Herb"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "7. Munak"; + mes "A beautiful zombie that seems to be"; + mes "linked to Bongun somehow."; + mes "^0099FFItem Drops^000000: Daenggie, Munak Turban"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "8. Skel Worker"; + mes "A reanimated skeleton of a miner"; + mes "that has died without receiving its"; + mes "severance pay."; + mes "^0099FFItem Drops^000000: Iron, Lantern"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "9. Archer Skeleton"; + mes "Despite not having actual eyes,"; + mes "Archer Skeletons have great aim."; + mes "^0099FFItem Drops^000000: Skel-Bone, Fire Arrow,"; + mes "Red Herb"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "10. Mummy"; + mes "A walking corpse covered with"; + mes "bandages. It probably used to be"; + mes "beautiful once."; + mes "^0099FFItem Drops^000000: Rotten Bandage"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "11. Verit"; + mes "A mummified dog that will pick up"; + mes "anything dropped to the ground."; + mes "Although it's a zombie, it seems"; + mes "happy to be alive again."; + mes "^0099FFItem Drops^000000: Immortal Heart, Zargon"; + mes "Rotten Bandage"; + next; + mes "^FF0000[Vol. 26: Medium Undead Monsters]^000000"; + mes "12. Ghoul"; + mes "Similar to a Zombie, but Ghouls are"; + mes "green and much stronger. Its"; + mes "retching is offensive in more ways"; + mes "than one."; + mes "^0099FFItem Drops^000000: Horrendous Mouth"; + next; + break; + case 3: + mes "^FF0000[Vol. 27: Great Undead Monsters]^000000"; + mes "1. Evil Druid"; + mes "A flamboyantly evil druid. It's"; + mes "always using a floating spellbook"; + mes "that crackles with energy to cause"; + mes "misery to adventurers"; + mes "^0099FFItem Drops^000000: Amulet, White Herb"; + next; + break; + case 4: + close; + } + } + + case 4: + close; } } -prt_in,172,96,4 script Monster Encyclopedia#4pr 111,{ +prt_in,172,96,4 script Monster Encyclopedia#4pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "monsters living in Dungeons."; next; - set .@loop1,1; switch(select("Ant Hell:Geffen Tower:Sphinx:Cancel")) { case 1: - while(.@loop1) { + while(1) { switch(select("1F:2F:Cancel")) { case 1: mes "^FF0000[Ant Hell 1F Monsters]^000000"; @@ -1351,14 +1313,12 @@ prt_in,172,96,4 script Monster Encyclopedia#4pr 111,{ next; break; case 3: - close2; - set .@loop1,0; - end; + close; } } case 2: - while(.@loop1) { + while(1) { switch(select("1F:2F:3F:4F:Cancel")) { case 1: mes "^FF0000[Geffen Dungeon 1F Monsters]^000000"; @@ -1548,14 +1508,12 @@ prt_in,172,96,4 script Monster Encyclopedia#4pr 111,{ next; break; case 5: - close2; - set .@loop1,0; - end; + close; } } case 3: - while(.@loop1) { + while(1) { switch(select("1F:2F:3F:4F:5F:Cancel")) { case 1: mes "^FF0000[Sphinx 1F Monsters]^000000"; @@ -1711,27 +1669,23 @@ prt_in,172,96,4 script Monster Encyclopedia#4pr 111,{ next; break; case 6: - close2; - set .@loop1,0; - end; + close; } } - case 4: close; } } -prt_in,164,96,4 script Monster Encyclopedia#5pr 111,{ +prt_in,164,96,4 script Monster Encyclopedia#5pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "Monsters living in Dungeons."; next; - set .@loop1,1; switch(select("Orc Dungeon:Byalan Cave near Izlude:Prontera Culvert")){ case 1: - while(.@loop1) { + while(1) { switch(select("1F:2F:Cancel")) { case 1: mes "^FF0000[Orc Dungeon 1F Monsters]^000000"; @@ -1804,14 +1758,12 @@ prt_in,164,96,4 script Monster Encyclopedia#5pr 111,{ next; break; case 3: - close2; - set .@loop1,0; - end; + close; } } case 2: - while(.@loop1) { + while(1) { switch(select("1F:2F:3F:4F:5F:Cancel")) { case 1: mes "^FF0000[Byalan Cave 1F Monsters]^000000"; @@ -2066,14 +2018,12 @@ prt_in,164,96,4 script Monster Encyclopedia#5pr 111,{ next; break; case 6: - close2; - set .@loop1,0; - end; + close; } } case 3: - while(.@loop1) { + while(1) { switch(select("1F.:2F.:3F.:4F.:Cancel.")) { case 1: mes "^FF0000[Prontera Culvert 1F Monsters]^000000"; @@ -2291,9 +2241,7 @@ prt_in,164,96,4 script Monster Encyclopedia#5pr 111,{ next; break; case 5: - close2; - set .@loop1,0; - end; + close; } } case 4: @@ -2301,15 +2249,14 @@ prt_in,164,96,4 script Monster Encyclopedia#5pr 111,{ } } -prt_in,172,102,4 script Monster Encyclopedia#6pr 111,{ +prt_in,172,102,4 script Monster Encyclopedia#6pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "Monsters living in Dungeons."; next; - set .@loop1,1; switch(select("Mjolnir Dead Pit:Payon Cave:Pyramid")) { case 1: - while(.@loop1) { + while(1) { switch(select("1F:2F:3F:Cancel")) { case 1: mes "^FF0000[Dead Pit 1F Monsters]^000000"; @@ -2406,14 +2353,12 @@ prt_in,172,102,4 script Monster Encyclopedia#6pr 111,{ next; break; case 4: - close2; - set .@loop1,0; - end; + close; } } case 2: - while(.@loop1) { + while(1) { switch(select("1F:2F:3F:4F:5F:Cancel")) { case 1: mes "^FF0000[Payon Cave 1F Monsters]^000000"; @@ -2584,14 +2529,12 @@ prt_in,172,102,4 script Monster Encyclopedia#6pr 111,{ next; break; case 6: - close2; - set .@loop1,0; - end; + close; } } case 3: - while(.@loop1) { + while(1) { switch(select("1F:2F:3F:4F:5F:6F:Cancel")) { case 1: mes "^FF0000[Pyramid 1F Monsters]^000000"; @@ -2798,26 +2741,22 @@ prt_in,172,102,4 script Monster Encyclopedia#6pr 111,{ next; break; case 7: - close2; - set .@loop1,0; - end; + close; } } - case 4: close; } } -prt_in,164,102,4 script Monster Encyclopedia#7pr 111,{ +prt_in,164,102,4 script Monster Encyclopedia#7pr HIDDEN_NPC,{ mes "^FF0000[Dungeon Monster Encyclopedia]^000000"; mes "This is an Encyclopedia describing"; mes "Monsters living in Dungeons."; next; - set .@loop1,1; switch(select("Sunken Ship near Alberta:Prontera Maze")) { case 1: - while(.@loop1) { + while(1) { switch(select("1F:2F:Cancel")) { case 1: mes "^FF0000[Sunken Ship 1F Monsters]^000000"; @@ -2948,14 +2887,12 @@ prt_in,164,102,4 script Monster Encyclopedia#7pr 111,{ next; break; case 3: - close2; - set .@loop1,0; - end; + close; } } case 2: - while(.@loop1) { + while(1) { switch(select("1F:3F:Cancel")) { case 1: mes "^FF0000[Prontera Maze 1F Monsters]^000000"; @@ -3443,18 +3380,15 @@ prt_in,164,102,4 script Monster Encyclopedia#7pr 111,{ next; break; case 3: - close2; - set .@loop1,0; - end; + close; } } - case 3: close; } } -prt_in,162,68,4 script Vending Guide#pront 111,{ +prt_in,162,68,4 script Vending Guide#pront HIDDEN_NPC,{ mes "^FF0000[Vending Guide for Dummies]^000000"; mes "So you want to open your own shop"; mes "so that you can sell items to other"; @@ -3551,7 +3485,7 @@ prt_in,162,68,4 script Vending Guide#pront 111,{ close; } -prt_in,168,68,4 script Blacksmith Guide#pront 111,{ +prt_in,168,68,4 script Blacksmith Guide#pront HIDDEN_NPC,{ mes "^FF0000[Blacksmith Guide for Dummies]^000000"; mes "This is a useful guide detailing"; mes "the process of Ore Refining and"; @@ -3655,7 +3589,6 @@ prt_in,168,68,4 script Blacksmith Guide#pront 111,{ mes "smithing fails, any items used to"; mes "create the new weapon will still be"; mes "consumed. Good luck!"; - close; case 3: close; } diff --git a/npc/other/card_trader.txt b/npc/other/card_trader.txt index 1679eee9d8..69c5233e53 100644 --- a/npc/other/card_trader.txt +++ b/npc/other/card_trader.txt @@ -14,52 +14,51 @@ //= 1.2 Fixed char being stuck with breaks [Elias] (bugreport:5374) //= 1.3 Optimized: reduced from 123kb to 7kb! [Euphy] //= 1.4 Variables don't need to load OnInit. [Euphy] +//= 1.4a Misc. [Capuche] //============================================================ -prontera,115,90,0 script Putty 90,{ - if (!.card[1]) { - setarray .card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022, - 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094, - 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008, - 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045, - 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031, - 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170, - 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286, - 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149, - 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150, - 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193, - 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261, - 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127, - 4154,4157,4156,4213,4214,4225,4235; - setarray .card2[0], 4293,4297,4288,4283,4295,4307,4308,4309,4132,4326, - 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161, - 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268, - 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382, - 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400, - 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024, - 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060, - 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074, - 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097, - 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115, - 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151, - 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175, - 4188,4201,4202,4204,4205,4208,4209; - setarray .card3[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232, - 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258, - 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269, - 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284, - 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327, - 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351, - 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368, - 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392, - 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416, - 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428, - 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439, - 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452, - 4453; - setarray .card[1], getarraysize(.card1), getarraysize(.card2), getarraysize(.card3); - } - set .@points,oversea_event9; +prontera,115,90,0 script Putty 4_F_01,{ + setarray .@card1[0], 4001,4006,4009,4019,4075,4033,4012,4016,4026,4022, + 4027,4028,4038,4025,4021,4050,4079,4081,4090,4094, + 4101,4104,4110,4114,4119,4108,4095,4231,4280,4008, + 4011,4013,4014,4015,4020,4032,4037,4039,4041,4045, + 4046,4010,4023,4029,4052,4048,4056,4071,4093,4031, + 4036,4034,4042,4055,4061,4087,4096,4116,4122,4170, + 4215,4220,4228,4226,4212,4227,4267,4257,4278,4286, + 4287,4292,4311,4315,4319,4322,4084,4078,4113,4149, + 4153,4196,4240,4247,4256,4057,4066,4067,4112,4150, + 4152,4186,4187,4181,4173,4167,4162,4176,4195,4193, + 4200,4223,4194,4190,4189,4192,4224,4244,4248,4261, + 4260,4259,4274,4275,4313,4299,4304,4294,4076,4127, + 4154,4157,4156,4213,4214,4225,4235; + setarray .@card2[0], 4293,4297,4288,4283,4295,4307,4308,4309,4132,4326, + 4341,4335,4337,4345,4344,4331,4333,4332,4089,4161, + 4177,4178,4180,4184,4191,4206,4199,4273,4282,4268, + 4289,4321,4316,4343,4339,4369,4377,4385,4383,4382, + 4380,4381,4378,4379,4390,4389,4388,4391,4405,4400, + 4401,4402,4404,4002,4003,4004,4005,4007,4017,4024, + 4030,4035,4040,4043,4044,4049,4051,4053,4058,4060, + 4062,4063,4064,4065,4068,4069,4070,4072,4073,4074, + 4077,4080,4082,4083,4085,4086,4088,4091,4092,4097, + 4098,4099,4100,4102,4103,4106,4107,4109,4111,4115, + 4117,4118,4120,4124,4125,4126,4138,4139,4141,4151, + 4158,4164,4165,4182,4185,4159,4160,4166,4172,4175, + 4188,4201,4202,4204,4205,4208,4209; + setarray .@card3[0], 4120,4216,4217,4219,4221,4222,4230,4234,4233,4232, + 4237,4238,4242,4243,4245,4246,4249,4252,4255,4258, + 4262,4264,4276,4270,4271,4218,4239,4251,4253,4269, + 4334,4105,4133,4136,4229,4272,4277,4279,4281,4284, + 4285,4290,4296,4298,4301,4310,4314,4317,4325,4327, + 4328,4329,4338,4340,4346,4347,4348,4349,4350,4351, + 4353,4354,4355,4356,4358,4360,4362,4364,4366,4368, + 4370,4371,4373,4375,4387,4406,4129,4155,4291,4392, + 4393,4394,4409,4410,4411,4412,4413,4414,4415,4416, + 4417,4418,4420,4421,4422,4423,4424,4427,4427,4428, + 4429,4431,4432,4433,4434,4435,4436,4437,4438,4439, + 4440,4442,4443,4444,4445,4447,4448,4449,4450,4452, + 4453; + setarray .@size_card[1], getarraysize(.@card1), getarraysize(.@card2), getarraysize(.@card3); + .@points = oversea_event9; if (!.@points) { mes "[Putty]"; mes "Hi there."; @@ -70,23 +69,22 @@ prontera,115,90,0 script Putty 90,{ mes "they are no longer using."; next; switch(select("Ask for more information!","I don't have any cards right now.")) { - case 1: - mes "[Putty]"; - mes "I am giving 1 point for each card that you bring me."; - mes "The points can be used to exchange for items that I have."; - next; - mes "[Putty]"; - mes "For ^CC0000100 points^000000: ^0000CC1 Old Card Album^000000."; - mes "For ^CC000050 points^000000: ^0000CC20 Yggdrasil Berry^000000."; - mes "For ^CC000020 points^000000: ^0000CC10 Blue Potion^000000."; - mes "For ^CC00001 point^000000: ^0000CC4 Honey^000000."; - next; - break; - case 2: - mes "[Putty]"; - mes "Well, remember this offer!"; - close; + case 1: + mes "[Putty]"; + mes "I am giving 1 point for each card that you bring me."; + mes "The points can be used to exchange for items that I have."; + next; + mes "[Putty]"; + mes "For ^CC0000100 points^000000: ^0000CC1 Old Card Album^000000."; + mes "For ^CC000050 points^000000: ^0000CC20 Yggdrasil Berry^000000."; + mes "For ^CC000020 points^000000: ^0000CC10 Blue Potion^000000."; + mes "For ^CC00001 point^000000: ^0000CC4 Honey^000000."; + next; break; + case 2: + mes "[Putty]"; + mes "Well, remember this offer!"; + close; } } else { mes "[Putty]"; @@ -100,103 +98,101 @@ prontera,115,90,0 script Putty 90,{ next; } switch(select("I would like to exchange cards.","Can I exchange the points?")) { - case 1: - mes "[Putty]"; - mes "Please tell me what card you want to exchange."; - next; - input .@i$; - set .@input$, "_"+.@i$; - set .@card,0; - freeloop(1); - for(set .@j,1; .@j<4; set .@j,.@j+1) { - for(set .@i,0; .@i<.card[.@j]; set .@i,.@i+1) - if (compare(.@input$,"_"+getitemname(getd(".card"+.@j+"["+.@i+"]")))) { - set .@card, getd(".card"+.@j+"["+.@i+"]"); - break; - } - sleep2 10; // For good measure - if (.@card) break; + case 1: + mes "[Putty]"; + mes "Please tell me what card you want to exchange."; + next; + input .@i$; + .@input$ = "_"+.@i$; + freeloop(1); + for(.@j = 1; .@j<4; .@j++) { + for(.@i = 0; .@i<.@size_card[.@j]; .@i++) + if (compare(.@input$,"_"+getitemname(getd(".@card"+.@j+"["+.@i+"]")))) { + .@card = getd(".@card"+.@j+"["+.@i+"]"); + break; + } + sleep2 10; // For good measure + if (.@card) break; + } + freeloop(0); + mes "[Putty]"; + if (!.@card) mes "Please, come back here if you want to exchange a monster card."; + else { + .@count = countitem(.@card); + if (!.@count) { + mes "You don't have any ^0055FF"+callfunc("F_GetPlural",getitemname(.@card))+"^000000 with you!"; + close; } - freeloop(0); + mes "You've got ^0055FF"+callfunc("F_InsertPlural",.@count,getitemname(.@card))+"^000000."; + mes " "; + mes "Would you like to exchange 1 point for each of them?"; + next; + switch(select("Yes, please!","No, thank you.")) { + case 1: + delitem .@card,.@count; + oversea_event9 = (.@points+.@count); + mes "[Putty]"; + mes "Alright, you have received ^CC0000"+.@count+"^000000 points."; + break; + case 2: + mes "[Putty]"; + mes "Okay, let me know if I can help you with something else."; + break; + } + } + close; + case 2: + if (.@points) { mes "[Putty]"; - if (!.@card) mes "Please, come back here if you want to exchange a monster card."; - else { - set .@count, countitem(.@card); - if (!.@count) { - mes "You don't have any ^0055FF"+callfunc("F_GetPlural",getitemname(.@card))+"^000000 with you!"; + mes "These are the items that I have."; + next; + switch(select("1 Old Card Album - 50 Points","20 Yggdrasil Berry - 50 Points","10 Blue Potion - 20 Points","4 Honey - 1 Point","^777777Nerver mind.^000000")) { + case 1: + if (.@points < 100) break; + mes "[Putty]"; + mes "Great, I wish you the best"; + mes "of luck with this album. I have a"; + mes "very good feeling about this one!"; + oversea_event9 = .@points - 100; + getitem 616,1; + close; + case 2: + if (.@points < 50) break; + mes "[Putty]"; + mes "Oh, you must like adventures."; + mes "Here you go, just what you need!"; + oversea_event9 = .@points - 50; + getitem 607,20; + close; + case 3: + if (.@points < 20) break; + mes "[Putty]"; + mes "Blue Potions? Are you sure?"; + mes "If that's what you want, here they are!"; + oversea_event9 = .@points - 20; + getitem 505,10; + close; + case 4: + if (.@points < 1) break; + mes "[Putty]"; + mes "It took many bees"; + mes "to make all of this."; + mes "Make good use of it."; + oversea_event9 = .@points - 1; + getitem 518,4; + close; + case 5: + mes "[Putty]"; + mes "Alright, come back when you have more points."; close; } - mes "You've got ^0055FF"+callfunc("F_InsertPlural",.@count,getitemname(.@card))+"^000000."; - mes " "; - mes "Would you like to exchange 1 point for each of them?"; - next; - switch(select("Yes, please!","No, thank you.")) { - case 1: - delitem .@card,.@count; - set oversea_event9, (.@points+.@count); - mes "[Putty]"; - mes "Alright, you have received ^CC0000"+.@count+"^000000 points."; - break; - case 2: - mes "[Putty]"; - mes "Okay, let me know if I can help you with something else."; - break; - } - } + mes "[Putty]"; + mes "Sorry, but you don't have enough points."; + close; + } else { + mes "[Putty]"; + mes "You have 0 points. You need at least 1 point to exchange."; close; - case 2: - if (.@points) { - mes "[Putty]"; - mes "These are the items that I have."; - next; - switch(select("1 Old Card Album - 50 Points","20 Yggdrasil Berry - 50 Points","10 Blue Potion - 20 Points","4 Honey - 1 Point","^777777Nerver mind.^000000")) { - case 1: - if (.@points < 100) break; - mes "[Putty]"; - mes "Great, I wish you the best"; - mes "of luck with this album. I have a"; - mes "very good feeling about this one!"; - set oversea_event9, .@points - 100; - getitem 616,1; - close; - case 2: - if (.@points < 50) break; - mes "[Putty]"; - mes "Oh, you must like adventures."; - mes "Here you go, just what you need!"; - set oversea_event9, .@points - 50; - getitem 607,20; - close; - case 3: - if (.@points < 20) break; - mes "[Putty]"; - mes "Blue Potions? Are you sure?"; - mes "If that's what you want, here they are!"; - set oversea_event9, .@points - 20; - getitem 505,10; - close; - case 4: - if (.@points < 1) break; - mes "[Putty]"; - mes "It took many bees"; - mes "to make all of this."; - mes "Make good use of it."; - set oversea_event9, .@points - 1; - getitem 518,4; - close; - case 5: - mes "[Putty]"; - mes "Alright, come back when you have more points."; - close; - } - mes "[Putty]"; - mes "Sorry, but you don't have enough points."; - close; - } else { - mes "[Putty]"; - mes "You have 0 points. You need at least 1 point to exchange."; - } - break; } - close; + } } \ No newline at end of file diff --git a/npc/other/comodo_gambling.txt b/npc/other/comodo_gambling.txt index baab5b4f57..d0f98cd146 100644 --- a/npc/other/comodo_gambling.txt +++ b/npc/other/comodo_gambling.txt @@ -24,10 +24,10 @@ //= 1.3 Added missing item. [Kisuka] //= 1.4 Updated Script to match AEGIS file. [Masao] //= 1.4a Minor script updates. [Euphy] +//= 1.4b Minor fix about Weight and miscs updates. [Capuche] //============================================================ -comodo,219,158,6 script Kachua 91,{ - +comodo,219,158,6 script Kachua 4_F_02,{ if (checkweight(1201,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; @@ -102,288 +102,286 @@ comodo,219,158,6 script Kachua 91,{ switch (select("Weapon", "Armor", "Garment", "Helmet", "Shoes", "Shield")) { case 1: // Weapons - set .@gamble1,rand(1,1000); + .@gamble1 = rand(1,1000); if ((.@gamble1 > 920) && (.@gamble1 < 931)) { - set .@gamble2,rand(1,85); - if (.@gamble2 == 1) set .@item,1128; // Haedonggum[2] - else if (.@gamble2 == 2) set .@item,1120; // Tsurugi[2] - else if (.@gamble2 == 3) set .@item,1127; // Saber[3] - else if (.@gamble2 == 4) set .@item,1158; // Two-Handed Sword[2] - else if (.@gamble2 == 5) set .@item,1155; // Bastard Sword[3] - else if (.@gamble2 == 6) set .@item,1220; // Gladius[3] - else if (.@gamble2 == 7) set .@item,1222; // Damascus[1] - else if (.@gamble2 == 8) set .@item,1253; // Katar[2] - else if (.@gamble2 == 9) set .@item,1529; // Iron Driver - else if (.@gamble2 == 10) set .@item,1251; // Jur[3] - else if (.@gamble2 == 11) set .@item,1361; // Two-Handed Axe[2] - else if (.@gamble2 == 12) set .@item,1258; // Katar of Raging Blaze - else if (.@gamble2 == 13) set .@item,1257; // Katar of Quaking - else if (.@gamble2 == 14) set .@item,1256; // Katar of Frozen Icicle - else if (.@gamble2 == 15) set .@item,1259; // Katar of Piercing Wind - else if (.@gamble2 == 16) set .@item,1260; // Sharpened Legbone of Ghoul - else if (.@gamble2 == 17) set .@item,1716; // Gakkung Bow[2] - else if (.@gamble2 == 18) set .@item,1715; // Arbalest[2] - else if (.@gamble2 == 19) set .@item,1711; // Crossbow[3] - else if (.@gamble2 == 20) set .@item,1702; // Bow[4] - else if (.@gamble2 == 21) set .@item,1520; // Chain[3] - else if (.@gamble2 == 22) set .@item,1610; // Arc Wand[1] - else if (.@gamble2 == 23) set .@item,1615; // Evil Bone Wand - else if (.@gamble2 == 24) set .@item,1602; // Rod[4] - else if (.@gamble2 == 25) set .@item,1461; // Trident[3] - else if (.@gamble2 == 26) set .@item,1402; // Javelin[4] - else if (.@gamble2 == 27) set .@item,1961; // Whip[2] - else if (.@gamble2 == 28) set .@item,1957; // Rante Whip[1] - else if (.@gamble2 == 29) set .@item,1552; // Tablet[1] - else if (.@gamble2 == 30) set .@item,1551; // Bible[2] - else if (.@gamble2 == 31) set .@item,1553; // Book of Billows - else if (.@gamble2 == 32) set .@item,1554; // Book of Mother Earth - else if (.@gamble2 == 33) set .@item,1555; // Book of the Blazing Sun - else if (.@gamble2 == 34) set .@item,1556; // Book of Gust of Wind - else if (.@gamble2 == 35) set .@item,1951; // Rope[4] - else if (.@gamble2 == 36) set .@item,1959; // Tail Whip[2] - else if (.@gamble2 == 37) set .@item,1953; // Whip[3] - else if (.@gamble2 == 38) set .@item,1955; // Wire Whip[3] - else if (.@gamble2 == 39) set .@item,1810; // Claw[2] - else if (.@gamble2 == 40) set .@item,1910; // Harp[2] - else if (.@gamble2 == 41) set .@item,1906; // Lute[3] - else if (.@gamble2 == 42) set .@item,1902; // Violin[4] - else if (.@gamble2 == 43) set .@item,1904; // Mandolin[3] - else if (.@gamble2 == 44) set .@item,1912; // Gumoongoh[2] - else if (.@gamble2 == 45) set .@item,1908; // Guitar[1] - else if (.@gamble2 == 46) set .@item,1808; // Fist[1] - else if (.@gamble2 == 47) set .@item,1802; // Waghnak[4] - else if (.@gamble2 == 48) set .@item,1812; // Finger[2] - else if (.@gamble2 == 49) set .@item,1806; // Studded Knuckles[3] - else if (.@gamble2 == 50) set .@item,1804; // Knuckle Duster[3] - else if (.@gamble2 == 51) set .@item,1550; // Book[3] - else if (.@gamble2 == 52) set .@item,1246; // Cinquedea[2] - else if (.@gamble2 == 53) set .@item,1147; // Town Sword - else if (.@gamble2 > 53 && .@gamble2 < 56) set .@item,1264; // Specialty Jur[4] - else if (.@gamble2 > 55 && .@gamble2 < 58) set .@item,1262; // Loki's Nail - else if (.@gamble2 > 57 && .@gamble2 < 60) set .@item,1622; // Hypnotist's Staff[2] - else if (.@gamble2 == 60) set .@item,1723; // Luna Bow[2] - else if (.@gamble2 > 60 && .@gamble2 < 63) set .@item,1965; // Red Flame Whip - else if (.@gamble2 > 62 && .@gamble2 < 65) set .@item,1966; // Icicle Whip - else if (.@gamble2 > 64 && .@gamble2 < 67) set .@item,1967; // Gaia Whip - else if (.@gamble2 > 66 && .@gamble2 < 69) set .@item,1968; // Skipping Rope - else if (.@gamble2 > 68 && .@gamble2 < 71) set .@item,1914; // Burning Passion Guitar - else if (.@gamble2 > 70 && .@gamble2 < 73) set .@item,1915; // Loner's Guitar - else if (.@gamble2 > 72 && .@gamble2 < 75) set .@item,1916; // Green Acre Guitar - else if (.@gamble2 > 74 && .@gamble2 < 77) set .@item,1917; // Gentle Breeze Guitar - else if (.@gamble2 > 76 && .@gamble2 < 79) set .@item,13004; // Cowardice Blade[2] - else if (.@gamble2 > 78 && .@gamble2 < 81) set .@item,1307; // Windhawk - else if (.@gamble2 == 81) set .@item,1560; // Sage's Diary[2] - else if (.@gamble2 == 82) set .@item,1618; // Survivor's Rod[1] - else if (.@gamble2 == 83) set .@item,1620; // Survivor's Rod[1] - else if (.@gamble2 > 83 && .@gamble2 < 86) set .@item,1971; // Electric Wire + .@gamble2 = rand(1,85); + if (.@gamble2 == 1) .@item = 1128; // Haedonggum[2] + else if (.@gamble2 == 2) .@item = 1120; // Tsurugi[2] + else if (.@gamble2 == 3) .@item = 1127; // Saber[3] + else if (.@gamble2 == 4) .@item = 1158; // Two-Handed Sword[2] + else if (.@gamble2 == 5) .@item = 1155; // Bastard Sword[3] + else if (.@gamble2 == 6) .@item = 1220; // Gladius[3] + else if (.@gamble2 == 7) .@item = 1222; // Damascus[1] + else if (.@gamble2 == 8) .@item = 1253; // Katar[2] + else if (.@gamble2 == 9) .@item = 1529; // Iron Driver + else if (.@gamble2 == 10) .@item = 1251; // Jur[3] + else if (.@gamble2 == 11) .@item = 1361; // Two-Handed Axe[2] + else if (.@gamble2 == 12) .@item = 1258; // Katar of Raging Blaze + else if (.@gamble2 == 13) .@item = 1257; // Katar of Quaking + else if (.@gamble2 == 14) .@item = 1256; // Katar of Frozen Icicle + else if (.@gamble2 == 15) .@item = 1259; // Katar of Piercing Wind + else if (.@gamble2 == 16) .@item = 1260; // Sharpened Legbone of Ghoul + else if (.@gamble2 == 17) .@item = 1716; // Gakkung Bow[2] + else if (.@gamble2 == 18) .@item = 1715; // Arbalest[2] + else if (.@gamble2 == 19) .@item = 1711; // Crossbow[3] + else if (.@gamble2 == 20) .@item = 1702; // Bow[4] + else if (.@gamble2 == 21) .@item = 1520; // Chain[3] + else if (.@gamble2 == 22) .@item = 1610; // Arc Wand[1] + else if (.@gamble2 == 23) .@item = 1615; // Evil Bone Wand + else if (.@gamble2 == 24) .@item = 1602; // Rod[4] + else if (.@gamble2 == 25) .@item = 1461; // Trident[3] + else if (.@gamble2 == 26) .@item = 1402; // Javelin[4] + else if (.@gamble2 == 27) .@item = 1961; // Whip[2] + else if (.@gamble2 == 28) .@item = 1957; // Rante Whip[1] + else if (.@gamble2 == 29) .@item = 1552; // Tablet[1] + else if (.@gamble2 == 30) .@item = 1551; // Bible[2] + else if (.@gamble2 == 31) .@item = 1553; // Book of Billows + else if (.@gamble2 == 32) .@item = 1554; // Book of Mother Earth + else if (.@gamble2 == 33) .@item = 1555; // Book of the Blazing Sun + else if (.@gamble2 == 34) .@item = 1556; // Book of Gust of Wind + else if (.@gamble2 == 35) .@item = 1951; // Rope[4] + else if (.@gamble2 == 36) .@item = 1959; // Tail Whip[2] + else if (.@gamble2 == 37) .@item = 1953; // Whip[3] + else if (.@gamble2 == 38) .@item = 1955; // Wire Whip[3] + else if (.@gamble2 == 39) .@item = 1810; // Claw[2] + else if (.@gamble2 == 40) .@item = 1910; // Harp[2] + else if (.@gamble2 == 41) .@item = 1906; // Lute[3] + else if (.@gamble2 == 42) .@item = 1902; // Violin[4] + else if (.@gamble2 == 43) .@item = 1904; // Mandolin[3] + else if (.@gamble2 == 44) .@item = 1912; // Gumoongoh[2] + else if (.@gamble2 == 45) .@item = 1908; // Guitar[1] + else if (.@gamble2 == 46) .@item = 1808; // Fist[1] + else if (.@gamble2 == 47) .@item = 1802; // Waghnak[4] + else if (.@gamble2 == 48) .@item = 1812; // Finger[2] + else if (.@gamble2 == 49) .@item = 1806; // Studded Knuckles[3] + else if (.@gamble2 == 50) .@item = 1804; // Knuckle Duster[3] + else if (.@gamble2 == 51) .@item = 1550; // Book[3] + else if (.@gamble2 == 52) .@item = 1246; // Cinquedea[2] + else if (.@gamble2 == 53) .@item = 1147; // Town Sword + else if (.@gamble2 > 53 && .@gamble2 < 56) .@item = 1264; // Specialty Jur[4] + else if (.@gamble2 > 55 && .@gamble2 < 58) .@item = 1262; // Loki's Nail + else if (.@gamble2 > 57 && .@gamble2 < 60) .@item = 1622; // Hypnotist's Staff[2] + else if (.@gamble2 == 60) .@item = 1723; // Luna Bow[2] + else if (.@gamble2 > 60 && .@gamble2 < 63) .@item = 1965; // Red Flame Whip + else if (.@gamble2 > 62 && .@gamble2 < 65) .@item = 1966; // Icicle Whip + else if (.@gamble2 > 64 && .@gamble2 < 67) .@item = 1967; // Gaia Whip + else if (.@gamble2 > 66 && .@gamble2 < 69) .@item = 1968; // Skipping Rope + else if (.@gamble2 > 68 && .@gamble2 < 71) .@item = 1914; // Burning Passion Guitar + else if (.@gamble2 > 70 && .@gamble2 < 73) .@item = 1915; // Loner's Guitar + else if (.@gamble2 > 72 && .@gamble2 < 75) .@item = 1916; // Green Acre Guitar + else if (.@gamble2 > 74 && .@gamble2 < 77) .@item = 1917; // Gentle Breeze Guitar + else if (.@gamble2 > 76 && .@gamble2 < 79) .@item = 13004; // Cowardice Blade[2] + else if (.@gamble2 > 78 && .@gamble2 < 81) .@item = 1307; // Windhawk + else if (.@gamble2 == 81) .@item = 1560; // Sage's Diary[2] + else if (.@gamble2 == 82) .@item = 1618; // Survivor's Rod[1] + else if (.@gamble2 == 83) .@item = 1620; // Survivor's Rod[1] + else if (.@gamble2 > 83 && .@gamble2 < 86) .@item = 1971; // Electric Wire } - else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,1201; // Knife[3] - else if ((.@gamble1 > 200) && (.@gamble1 < 301)) set .@item,1101; // Sword[3] - else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,1601; // Rod[3] - else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,1116; // Katana[3] - else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,1250; // Jur[2] - else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,1301; // Axe[3] - else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,1701; // Bow[3] - else if ((.@gamble1 > 800) && (.@gamble1 < 851)) set .@item,1504; // Mace[3] - else if ((.@gamble1 > 850) && (.@gamble1 < 901)) set .@item,1604; // Wand[2] - else if ((.@gamble1 > 900) && (.@gamble1 < 911)) set .@item,1108; // Blade[4] - else if ((.@gamble1 > 910) && (.@gamble1 < 921)) set .@item,1163; // Claymore - else if ((.@gamble1 > 930) && (.@gamble1 < 961)) set .@item,1522; // Stunner - else if ((.@gamble1 > 960) && (.@gamble1 < 971)) set .@item,1608; // Staff[3] - else if ((.@gamble1 > 970) && (.@gamble1 < 981)) set .@item,1408; // Pike[4] - else if ((.@gamble1 > 980) && (.@gamble1 < 991)) set .@item,1452; // Guisarme[3] - else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) set .@item,1208; // Main Gauche[4] + else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 1201; // Knife[3] + else if ((.@gamble1 > 200) && (.@gamble1 < 301)) .@item = 1101; // Sword[3] + else if ((.@gamble1 > 300) && (.@gamble1 < 401)) .@item = 1601; // Rod[3] + else if ((.@gamble1 > 400) && (.@gamble1 < 501)) .@item = 1116; // Katana[3] + else if ((.@gamble1 > 500) && (.@gamble1 < 601)) .@item = 1250; // Jur[2] + else if ((.@gamble1 > 600) && (.@gamble1 < 701)) .@item = 1301; // Axe[3] + else if ((.@gamble1 > 700) && (.@gamble1 < 801)) .@item = 1701; // Bow[3] + else if ((.@gamble1 > 800) && (.@gamble1 < 851)) .@item = 1504; // Mace[3] + else if ((.@gamble1 > 850) && (.@gamble1 < 901)) .@item = 1604; // Wand[2] + else if ((.@gamble1 > 900) && (.@gamble1 < 911)) .@item = 1108; // Blade[4] + else if ((.@gamble1 > 910) && (.@gamble1 < 921)) .@item = 1163; // Claymore + else if ((.@gamble1 > 930) && (.@gamble1 < 961)) .@item = 1522; // Stunner + else if ((.@gamble1 > 960) && (.@gamble1 < 971)) .@item = 1608; // Staff[3] + else if ((.@gamble1 > 970) && (.@gamble1 < 981)) .@item = 1408; // Pike[4] + else if ((.@gamble1 > 980) && (.@gamble1 < 991)) .@item = 1452; // Guisarme[3] + else if ((.@gamble1 > 990) && (.@gamble1 < 1001)) .@item = 1208; // Main Gauche[4] break; case 2: // Armors - set .@gamble1,rand(1,500); + .@gamble1 = rand(1,500); if ((.@gamble1 > 299) && (.@gamble1 < 303)) { - set .@gamble2,rand(1,30); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2315; // Chain Mail[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2336; // Thief Clothes[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2318; // Lord's Clothes[1] - else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2326; // Saint's Robe[1] - else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2327; // Holy Robe - else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2342; // Legion Plate Armor[1] - else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2331; // Tights[1] - else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2342; // Legion Plate Armor[1] - else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2311; // Mink Coat[1] - else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2320; // Formal Suit[1] - else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2319; // Glittering Jacket[1] - else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,2344; // Lucius's Fierce Armor of Volcano - else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2346; // Saphien's Armor of Ocean - else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2348; // Aebeccee's Raging Typhoon Armor - else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2350; // Claytos Cracking Earth Armor + .@gamble2 = rand(1,30); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2315; // Chain Mail[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2336; // Thief Clothes[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2318; // Lord's Clothes[1] + else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 2326; // Saint's Robe[1] + else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2327; // Holy Robe + else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2342; // Legion Plate Armor[1] + else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2331; // Tights[1] + else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2342; // Legion Plate Armor[1] + else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2311; // Mink Coat[1] + else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2320; // Formal Suit[1] + else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2319; // Glittering Jacket[1] + else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 2344; // Lucius's Fierce Armor of Volcano + else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2346; // Saphien's Armor of Ocean + else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2348; // Aebeccee's Raging Typhoon Armor + else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2350; // Claytos Cracking Earth Armor } - else if ((.@gamble1 > 0) && (.@gamble1 < 51)) set .@item,2301; // Cotton Shirt - else if ((.@gamble1 > 50) && (.@gamble1 < 101)) set .@item,2302; // Cotton Shirt[1] - else if ((.@gamble1 > 100) && (.@gamble1 < 151)) set .@item,2303; // Jacket - else if ((.@gamble1 > 150) && (.@gamble1 < 201)) set .@item,2304; // Jacket[1] - else if ((.@gamble1 > 200) && (.@gamble1 < 251)) set .@item,2305; // Adventurer's Suit - else if ((.@gamble1 > 250) && (.@gamble1 < 300)) set .@item,2301; // Cotton Shirt - else if ((.@gamble1 > 301) && (.@gamble1 < 351)) set .@item,2307; // Mantle - else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2309; // Coat - else if ((.@gamble1 > 400) && (.@gamble1 < 402)) set .@item,2322; // Silk Robe[1] - else if ((.@gamble1 > 401) && (.@gamble1 < 403)) set .@item,2310; // Coat[1] - else if ((.@gamble1 > 402) && (.@gamble1 < 411)) set .@item,2306; // Adventurer's Suit[1] - else if ((.@gamble1 > 410) && (.@gamble1 < 416)) set .@item,2308; // Mantle[1] - else if ((.@gamble1 > 415) && (.@gamble1 < 421)) set .@item,2313; // Padded Armor[1] - else if ((.@gamble1 > 420) && (.@gamble1 < 426)) set .@item,2337; // Ninja Suit - else if ((.@gamble1 > 425) && (.@gamble1 < 431)) set .@item,2341; // Legion Plate Armor - else if ((.@gamble1 > 430) && (.@gamble1 < 436)) set .@item,2325; // Saint's Robe - else if ((.@gamble1 > 435) && (.@gamble1 < 441)) set .@item,2317; // Full Plate - else if ((.@gamble1 > 440) && (.@gamble1 < 446)) set .@item,2330; // Tights - else if ((.@gamble1 > 445) && (.@gamble1 < 451)) set .@item,2314; // Chain Mail - else if ((.@gamble1 > 450) && (.@gamble1 < 456)) set .@item,2335; // Thief Clothes - else if ((.@gamble1 > 455) && (.@gamble1 < 461)) set .@item,2324; // Scapulare[1] - else if ((.@gamble1 > 460) && (.@gamble1 < 466)) set .@item,2329; // Wooden Mail[1] - else if ((.@gamble1 > 465) && (.@gamble1 < 471)) set .@item,2340; // Novice Breastplate[1] - else if ((.@gamble1 > 470) && (.@gamble1 < 476)) set .@item,2312; // Padded Armor - else if ((.@gamble1 > 475) && (.@gamble1 < 481)) set .@item,2339; // Pantie - else if ((.@gamble1 > 480) && (.@gamble1 < 486)) set .@item,2328; // Wooden Mail - else if ((.@gamble1 > 485) && (.@gamble1 < 491)) set .@item,2321; // Silk Robe - else if ((.@gamble1 > 490) && (.@gamble1 < 501)) set .@item,2323; // Scapulare + else if ((.@gamble1 > 0) && (.@gamble1 < 51)) .@item = 2301; // Cotton Shirt + else if ((.@gamble1 > 50) && (.@gamble1 < 101)) .@item = 2302; // Cotton Shirt[1] + else if ((.@gamble1 > 100) && (.@gamble1 < 151)) .@item = 2303; // Jacket + else if ((.@gamble1 > 150) && (.@gamble1 < 201)) .@item = 2304; // Jacket[1] + else if ((.@gamble1 > 200) && (.@gamble1 < 251)) .@item = 2305; // Adventurer's Suit + else if ((.@gamble1 > 250) && (.@gamble1 < 300)) .@item = 2301; // Cotton Shirt + else if ((.@gamble1 > 301) && (.@gamble1 < 351)) .@item = 2307; // Mantle + else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2309; // Coat + else if ((.@gamble1 > 400) && (.@gamble1 < 402)) .@item = 2322; // Silk Robe[1] + else if ((.@gamble1 > 401) && (.@gamble1 < 403)) .@item = 2310; // Coat[1] + else if ((.@gamble1 > 402) && (.@gamble1 < 411)) .@item = 2306; // Adventurer's Suit[1] + else if ((.@gamble1 > 410) && (.@gamble1 < 416)) .@item = 2308; // Mantle[1] + else if ((.@gamble1 > 415) && (.@gamble1 < 421)) .@item = 2313; // Padded Armor[1] + else if ((.@gamble1 > 420) && (.@gamble1 < 426)) .@item = 2337; // Ninja Suit + else if ((.@gamble1 > 425) && (.@gamble1 < 431)) .@item = 2341; // Legion Plate Armor + else if ((.@gamble1 > 430) && (.@gamble1 < 436)) .@item = 2325; // Saint's Robe + else if ((.@gamble1 > 435) && (.@gamble1 < 441)) .@item = 2317; // Full Plate + else if ((.@gamble1 > 440) && (.@gamble1 < 446)) .@item = 2330; // Tights + else if ((.@gamble1 > 445) && (.@gamble1 < 451)) .@item = 2314; // Chain Mail + else if ((.@gamble1 > 450) && (.@gamble1 < 456)) .@item = 2335; // Thief Clothes + else if ((.@gamble1 > 455) && (.@gamble1 < 461)) .@item = 2324; // Scapulare[1] + else if ((.@gamble1 > 460) && (.@gamble1 < 466)) .@item = 2329; // Wooden Mail[1] + else if ((.@gamble1 > 465) && (.@gamble1 < 471)) .@item = 2340; // Novice Breastplate[1] + else if ((.@gamble1 > 470) && (.@gamble1 < 476)) .@item = 2312; // Padded Armor + else if ((.@gamble1 > 475) && (.@gamble1 < 481)) .@item = 2339; // Pantie + else if ((.@gamble1 > 480) && (.@gamble1 < 486)) .@item = 2328; // Wooden Mail + else if ((.@gamble1 > 485) && (.@gamble1 < 491)) .@item = 2321; // Silk Robe + else if ((.@gamble1 > 490) && (.@gamble1 < 501)) .@item = 2323; // Scapulare break; case 3: // Garments - set .@gamble1,rand(1,500); + .@gamble1 = rand(1,500); if ((.@gamble1 > 200) && (.@gamble1 < 204)) { - set .@gamble2,rand(1,16); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2506; // Manteau[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2504; // Muffler[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2508; // Ragamuffin Manteau - else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2507; // Ancient Cape - else if (.@gamble2 == 11) set .@item,2513; // Heavenly Maiden Robe[1] - else if (.@gamble2 == 12) set .@item,2514; // Pauldron[1] - else if (.@gamble2 == 13) set .@item,2523; // Undershirt[1] - else if (.@gamble2 == 14) set .@item,2530; // Rider Insigna[1] - else if (.@gamble2 == 15) set .@item,2509; // Survivor's Manteau - else if (.@gamble2 == 16) set .@item,2515; // Eagle Wing[1] + .@gamble2 = rand(1,16); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2506; // Manteau[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2504; // Muffler[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 8)) .@item = 2508; // Ragamuffin Manteau + else if ((.@gamble2 > 7) && (.@gamble2 < 11)) .@item = 2507; // Ancient Cape + else if (.@gamble2 == 11) .@item = 2513; // Heavenly Maiden Robe[1] + else if (.@gamble2 == 12) .@item = 2514; // Pauldron[1] + else if (.@gamble2 == 13) .@item = 2523; // Undershirt[1] + else if (.@gamble2 == 14) .@item = 2530; // Rider Insigna[1] + else if (.@gamble2 == 15) .@item = 2509; // Survivor's Manteau + else if (.@gamble2 == 16) .@item = 2515; // Eagle Wing[1] } - else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2503; // Muffler - else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2505; // Manteau - else if ((.@gamble1 > 203) && (.@gamble1 < 451)) set .@item,2501; // Hood - else if ((.@gamble1 > 450) && (.@gamble1 < 501)) set .@item,2502; // Hood[1] + else if ((.@gamble1 > 0) && (.@gamble1 < 101)) .@item = 2503; // Muffler + else if ((.@gamble1 > 100) && (.@gamble1 < 201)) .@item = 2505; // Manteau + else if ((.@gamble1 > 203) && (.@gamble1 < 451)) .@item = 2501; // Hood + else if ((.@gamble1 > 450) && (.@gamble1 < 501)) .@item = 2502; // Hood[1] break; case 4: // Headgears - set .@gamble1,rand(1,1000); + .@gamble1 = rand(1,1000); if ((.@gamble1 > 299) && (.@gamble1 < 304)) { - set .@gamble2,rand(1,93); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2251; // Monk Hat - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2285; // Apple of Archer - else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2255; // Evil Wing - else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,5045; // Magician Hat - else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2233; // Circlet[1] - else if ((.@gamble2 > 10) && (.@gamble2 < 13)) set .@item,2231; // Gemmed Sallet[1] - else if ((.@gamble2 > 12) && (.@gamble2 < 15)) set .@item,2217; // Biretta[1] - else if ((.@gamble2 > 14) && (.@gamble2 < 17)) set .@item,2206; // Wedding Veil - else if ((.@gamble2 > 16) && (.@gamble2 < 19)) set .@item,2246; // Golden Gear - else if ((.@gamble2 > 18) && (.@gamble2 < 21)) set .@item,2261; // Army Cap - else if ((.@gamble2 > 20) && (.@gamble2 < 23)) set .@item,2287; // Pirate Bandana - else if ((.@gamble2 > 22) && (.@gamble2 < 25)) set .@item,5012; // Ph.D Hat - else if ((.@gamble2 > 24) && (.@gamble2 < 27)) set .@item,2244; // Big Ribbon - else if ((.@gamble2 > 26) && (.@gamble2 < 29)) set .@item,2213; // Kitty Band - else if ((.@gamble2 > 28) && (.@gamble2 < 31)) set .@item,2248; // Western Grace - else if ((.@gamble2 > 30) && (.@gamble2 < 33)) set .@item,2223; // Turban[1] - else if ((.@gamble2 > 32) && (.@gamble2 < 35)) set .@item,2247; // Romantic Gent - else if ((.@gamble2 > 34) && (.@gamble2 < 37)) set .@item,2245; // Sweet Gent - else if ((.@gamble2 > 36) && (.@gamble2 < 39)) set .@item,5003; // Joker Jester - else if ((.@gamble2 > 38) && (.@gamble2 < 41)) set .@item,2225; // Goggles[1] - else if ((.@gamble2 > 40) && (.@gamble2 < 43)) set .@item,5017; // Bone Helm - else if ((.@gamble2 > 42) && (.@gamble2 < 45)) set .@item,5030; // Panda Hat - else if ((.@gamble2 > 44) && (.@gamble2 < 47)) set .@item,5035; // Poring Hat - else if ((.@gamble2 > 46) && (.@gamble2 < 49)) set .@item,2250; // Cute Ribbon - else if ((.@gamble2 > 48) && (.@gamble2 < 51)) set .@item,2277; // Nurse Cap - else if ((.@gamble2 > 50) && (.@gamble2 < 53)) set .@item,5011; // Aerial - else if ((.@gamble2 > 52) && (.@gamble2 < 55)) set .@item,2290; // Funeral Hat - else if ((.@gamble2 > 54) && (.@gamble2 < 57)) set .@item,5010; // Indian Fillet - else if ((.@gamble2 > 56) && (.@gamble2 < 60)) set .@item,2259; // Mini Propeller - else if ((.@gamble2 > 59) && (.@gamble2 < 62)) set .@item,5008; // Puppy Love - else if ((.@gamble2 > 61) && (.@gamble2 < 63)) set .@item,2249; // Coronet - else if ((.@gamble2 > 62) && (.@gamble2 < 65)) set .@item,2229; // Helm[1] - else if (.@gamble2 == 65) set .@item,2258; // Spiky Band - else if (.@gamble2 == 66) set .@item,2274; // Ghost Bandana - else if (.@gamble2 == 67) set .@item,5019; // Corsair - else if (.@gamble2 == 68) set .@item,2254; // Angel Wing - else if (.@gamble2 == 69) set .@item,5007; // Grand Circlet - else if (.@gamble2 == 70) set .@item,5066; // Succubus Horn - else if (.@gamble2 == 71) set .@item,2235; // Crown - else if (.@gamble2 == 72) set .@item,2234; // Tiara - else if (.@gamble2 == 73) set .@item,2256; // Majestic Goat - else if (.@gamble2 == 74) set .@item,5093; // Coif[1] - else if (.@gamble2 == 75) set .@item,5072; // Incubus Horn - else if (.@gamble2 == 76) set .@item,5002; // Jewel Crown - else if (.@gamble2 > 76 && .@gamble2 < 80) set .@item,5118; // Puppy Headband - else if (.@gamble2 > 79 && .@gamble2 < 83) set .@item,5120; // Bucket Hat[1] - else if (.@gamble2 > 82 && .@gamble2 < 86) set .@item,5111; // Galapago Cap - else if (.@gamble2 > 85 && .@gamble2 < 89) set .@item,5116; // Banana Hat - else if (.@gamble2 > 88 && .@gamble2 < 92) set .@item,5119; // Super Novice Hat[1] - else if (.@gamble2 > 91 && .@gamble2 < 94) set .@item,5141; // Marionetta Doll[1] + .@gamble2 = rand(1,93); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2251; // Monk Hat + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2285; // Apple of Archer + else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2255; // Evil Wing + else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 5045; // Magician Hat + else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2233; // Circlet[1] + else if ((.@gamble2 > 10) && (.@gamble2 < 13)) .@item = 2231; // Gemmed Sallet[1] + else if ((.@gamble2 > 12) && (.@gamble2 < 15)) .@item = 2217; // Biretta[1] + else if ((.@gamble2 > 14) && (.@gamble2 < 17)) .@item = 2206; // Wedding Veil + else if ((.@gamble2 > 16) && (.@gamble2 < 19)) .@item = 2246; // Golden Gear + else if ((.@gamble2 > 18) && (.@gamble2 < 21)) .@item = 2261; // Army Cap + else if ((.@gamble2 > 20) && (.@gamble2 < 23)) .@item = 2287; // Pirate Bandana + else if ((.@gamble2 > 22) && (.@gamble2 < 25)) .@item = 5012; // Ph.D Hat + else if ((.@gamble2 > 24) && (.@gamble2 < 27)) .@item = 2244; // Big Ribbon + else if ((.@gamble2 > 26) && (.@gamble2 < 29)) .@item = 2213; // Kitty Band + else if ((.@gamble2 > 28) && (.@gamble2 < 31)) .@item = 2248; // Western Grace + else if ((.@gamble2 > 30) && (.@gamble2 < 33)) .@item = 2223; // Turban[1] + else if ((.@gamble2 > 32) && (.@gamble2 < 35)) .@item = 2247; // Romantic Gent + else if ((.@gamble2 > 34) && (.@gamble2 < 37)) .@item = 2245; // Sweet Gent + else if ((.@gamble2 > 36) && (.@gamble2 < 39)) .@item = 5003; // Joker Jester + else if ((.@gamble2 > 38) && (.@gamble2 < 41)) .@item = 2225; // Goggles[1] + else if ((.@gamble2 > 40) && (.@gamble2 < 43)) .@item = 5017; // Bone Helm + else if ((.@gamble2 > 42) && (.@gamble2 < 45)) .@item = 5030; // Panda Hat + else if ((.@gamble2 > 44) && (.@gamble2 < 47)) .@item = 5035; // Poring Hat + else if ((.@gamble2 > 46) && (.@gamble2 < 49)) .@item = 2250; // Cute Ribbon + else if ((.@gamble2 > 48) && (.@gamble2 < 51)) .@item = 2277; // Nurse Cap + else if ((.@gamble2 > 50) && (.@gamble2 < 53)) .@item = 5011; // Aerial + else if ((.@gamble2 > 52) && (.@gamble2 < 55)) .@item = 2290; // Funeral Hat + else if ((.@gamble2 > 54) && (.@gamble2 < 57)) .@item = 5010; // Indian Fillet + else if ((.@gamble2 > 56) && (.@gamble2 < 60)) .@item = 2259; // Mini Propeller + else if ((.@gamble2 > 59) && (.@gamble2 < 62)) .@item = 5008; // Puppy Love + else if ((.@gamble2 > 61) && (.@gamble2 < 63)) .@item = 2249; // Coronet + else if ((.@gamble2 > 62) && (.@gamble2 < 65)) .@item = 2229; // Helm[1] + else if (.@gamble2 == 65) .@item = 2258; // Spiky Band + else if (.@gamble2 == 66) .@item = 2274; // Ghost Bandana + else if (.@gamble2 == 67) .@item = 5019; // Corsair + else if (.@gamble2 == 68) .@item = 2254; // Angel Wing + else if (.@gamble2 == 69) .@item = 5007; // Grand Circlet + else if (.@gamble2 == 70) .@item = 5066; // Succubus Horn + else if (.@gamble2 == 71) .@item = 2235; // Crown + else if (.@gamble2 == 72) .@item = 2234; // Tiara + else if (.@gamble2 == 73) .@item = 2256; // Majestic Goat + else if (.@gamble2 == 74) .@item = 5093; // Coif[1] + else if (.@gamble2 == 75) .@item = 5072; // Incubus Horn + else if (.@gamble2 == 76) .@item = 5002; // Jewel Crown + else if (.@gamble2 > 76 && .@gamble2 < 80) .@item = 5118; // Puppy Headband + else if (.@gamble2 > 79 && .@gamble2 < 83) .@item = 5120; // Bucket Hat[1] + else if (.@gamble2 > 82 && .@gamble2 < 86) .@item = 5111; // Galapago Cap + else if (.@gamble2 > 85 && .@gamble2 < 89) .@item = 5116; // Banana Hat + else if (.@gamble2 > 88 && .@gamble2 < 92) .@item = 5119; // Super Novice Hat[1] + else if (.@gamble2 > 91 && .@gamble2 < 94) .@item = 5141; // Marionetta Doll[1] } - else if ((.@gamble1 > 0) && (.@gamble1 < 101)) set .@item,2226; // Cap - else if ((.@gamble1 > 100) && (.@gamble1 < 201)) set .@item,2211; // Bandana - else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2209; // Ribbon[1] - else if ((.@gamble1 > 303) && (.@gamble1 < 401)) set .@item,2220; // Hat - else if ((.@gamble1 > 400) && (.@gamble1 < 501)) set .@item,2232; // Circlet - else if ((.@gamble1 > 500) && (.@gamble1 < 601)) set .@item,2216; // Biretta - else if ((.@gamble1 > 600) && (.@gamble1 < 701)) set .@item,2230; // Gemmed Sallet - else if ((.@gamble1 > 700) && (.@gamble1 < 801)) set .@item,2224; // Goggles - else if ((.@gamble1 > 800) && (.@gamble1 < 901)) set .@item,2222; // Turban - else if ((.@gamble1 > 900) && (.@gamble1 < 906)) set .@item,2228; // Helm - else if ((.@gamble1 > 905) && (.@gamble1 < 911)) set .@item,2252; // Wizard Hat - else if ((.@gamble1 > 910) && (.@gamble1 < 916)) set .@item,2227; // Cap[1] - else if ((.@gamble1 > 915) && (.@gamble1 < 921)) set .@item,2221; // Hat[1] - else if ((.@gamble1 > 920) && (.@gamble1 < 926)) set .@item,2299; // Orc Helm - else if ((.@gamble1 > 925) && (.@gamble1 < 931)) set .@item,2236; // Santa Hat - else if ((.@gamble1 > 930) && (.@gamble1 < 936)) set .@item,2275; // Red Bandana - else if ((.@gamble1 > 935) && (.@gamble1 < 941)) set .@item,5015; // Egg Shell - else if ((.@gamble1 > 940) && (.@gamble1 < 946)) set .@item,2215; // Flower Band - else if ((.@gamble1 > 945) && (.@gamble1 < 951)) set .@item,5092; // Coif - else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) set .@item,2226; // Cap + else if ((.@gamble1 > 0) && (.@gamble1 < 101)) .@item = 2226; // Cap + else if ((.@gamble1 > 100) && (.@gamble1 < 201)) .@item = 2211; // Bandana + else if ((.@gamble1 > 200) && (.@gamble1 < 300)) .@item = 2209; // Ribbon[1] + else if ((.@gamble1 > 303) && (.@gamble1 < 401)) .@item = 2220; // Hat + else if ((.@gamble1 > 400) && (.@gamble1 < 501)) .@item = 2232; // Circlet + else if ((.@gamble1 > 500) && (.@gamble1 < 601)) .@item = 2216; // Biretta + else if ((.@gamble1 > 600) && (.@gamble1 < 701)) .@item = 2230; // Gemmed Sallet + else if ((.@gamble1 > 700) && (.@gamble1 < 801)) .@item = 2224; // Goggles + else if ((.@gamble1 > 800) && (.@gamble1 < 901)) .@item = 2222; // Turban + else if ((.@gamble1 > 900) && (.@gamble1 < 906)) .@item = 2228; // Helm + else if ((.@gamble1 > 905) && (.@gamble1 < 911)) .@item = 2252; // Wizard Hat + else if ((.@gamble1 > 910) && (.@gamble1 < 916)) .@item = 2227; // Cap[1] + else if ((.@gamble1 > 915) && (.@gamble1 < 921)) .@item = 2221; // Hat[1] + else if ((.@gamble1 > 920) && (.@gamble1 < 926)) .@item = 2299; // Orc Helm + else if ((.@gamble1 > 925) && (.@gamble1 < 931)) .@item = 2236; // Santa Hat + else if ((.@gamble1 > 930) && (.@gamble1 < 936)) .@item = 2275; // Red Bandana + else if ((.@gamble1 > 935) && (.@gamble1 < 941)) .@item = 5015; // Egg Shell + else if ((.@gamble1 > 940) && (.@gamble1 < 946)) .@item = 2215; // Flower Band + else if ((.@gamble1 > 945) && (.@gamble1 < 951)) .@item = 5092; // Coif + else if ((.@gamble1 > 950) && (.@gamble1 < 1001)) .@item = 2226; // Cap break; case 5: // Footgear - set .@gamble1,rand(1,500); + .@gamble1 = rand(1,500); if ((.@gamble1 > 299) && (.@gamble1 < 303)) { - set .@gamble2,rand(1,10); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2406; // Boots[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2412; // Greaves[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 8)) set .@item,2404; // Shoes[1] - else if ((.@gamble2 > 7) && (.@gamble2 < 11)) set .@item,2407; // Crystal Pumps + .@gamble2 = rand(1,10); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2406; // Boots[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2412; // Greaves[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 8)) .@item = 2404; // Shoes[1] + else if ((.@gamble2 > 7) && (.@gamble2 < 11)) .@item = 2407; // Crystal Pumps } - else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2401; // Sandals - else if ((.@gamble1 > 200) && (.@gamble1 < 300)) set .@item,2408; // Shackles - else if ((.@gamble1 > 302) && (.@gamble1 < 351)) set .@item,2411; // Greaves - else if ((.@gamble1 > 350) && (.@gamble1 < 401)) set .@item,2403; // Shoes - else if ((.@gamble1 > 400) && (.@gamble1 < 451)) set .@item,2405; // Boots - else if ((.@gamble1 > 450) && (.@gamble1 < 476)) set .@item,2409; // High Heels - else if ((.@gamble1 > 475) && (.@gamble1 < 501)) set .@item,2402; // Sandals[1] + else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 2401; // Sandals + else if ((.@gamble1 > 200) && (.@gamble1 < 300)) .@item = 2408; // Shackles + else if ((.@gamble1 > 302) && (.@gamble1 < 351)) .@item = 2411; // Greaves + else if ((.@gamble1 > 350) && (.@gamble1 < 401)) .@item = 2403; // Shoes + else if ((.@gamble1 > 400) && (.@gamble1 < 451)) .@item = 2405; // Boots + else if ((.@gamble1 > 450) && (.@gamble1 < 476)) .@item = 2409; // High Heels + else if ((.@gamble1 > 475) && (.@gamble1 < 501)) .@item = 2402; // Sandals[1] break; case 6: // Shields - set .@gamble1,rand(1,500); + .@gamble1 = rand(1,500); if ((.@gamble1 > 200) && (.@gamble1 < 205)) { - set .@gamble2,rand(1,10); - if ((.@gamble2 > 0) && (.@gamble2 < 3)) set .@item,2104; // Buckler[1] - else if ((.@gamble2 > 2) && (.@gamble2 < 5)) set .@item,2106; // Shield[1] - else if ((.@gamble2 > 4) && (.@gamble2 < 7)) set .@item,2102; // Guard[1] - else if ((.@gamble2 > 6) && (.@gamble2 < 9)) set .@item,2111; // Sacred Mission - else if ((.@gamble2 > 8) && (.@gamble2 < 11)) set .@item,2109; // Memory Book + .@gamble2 = rand(1,10); + if ((.@gamble2 > 0) && (.@gamble2 < 3)) .@item = 2104; // Buckler[1] + else if ((.@gamble2 > 2) && (.@gamble2 < 5)) .@item = 2106; // Shield[1] + else if ((.@gamble2 > 4) && (.@gamble2 < 7)) .@item = 2102; // Guard[1] + else if ((.@gamble2 > 6) && (.@gamble2 < 9)) .@item = 2111; // Sacred Mission + else if ((.@gamble2 > 8) && (.@gamble2 < 11)) .@item = 2109; // Memory Book } - else if ((.@gamble1 > 0) && (.@gamble1 < 201)) set .@item,2101; // Guard - else if ((.@gamble1 > 204) && (.@gamble1 < 301)) set .@item,2103; // Buckler - else if ((.@gamble1 > 300) && (.@gamble1 < 401)) set .@item,2107; // Mirror Shield - else if ((.@gamble1 > 401) && (.@gamble1 < 481)) set .@item,2105; // Shield - else if ((.@gamble1 > 480) && (.@gamble1 < 501)) set .@item,2108; // Mirror Shield[1] + else if ((.@gamble1 > 0) && (.@gamble1 < 201)) .@item = 2101; // Guard + else if ((.@gamble1 > 204) && (.@gamble1 < 301)) .@item = 2103; // Buckler + else if ((.@gamble1 > 300) && (.@gamble1 < 401)) .@item = 2107; // Mirror Shield + else if ((.@gamble1 > 401) && (.@gamble1 < 481)) .@item = 2105; // Shield + else if ((.@gamble1 > 480) && (.@gamble1 < 501)) .@item = 2108; // Mirror Shield[1] break; default: // Cancel button / hack cutin "katsua01.bmp",255; close; break; } - getitem .@item,1; - cutin "katsua01.bmp",255; cutin "katsua02.bmp",2; mes "[Kachua]"; @@ -394,8 +392,7 @@ comodo,219,158,6 script Kachua 91,{ end; } -comodo,204,148,7 script Devellin 90,{ - +comodo,204,148,7 script Devellin 4_F_01,{ mes "[Devellin]"; mes "It seems some traveller showed"; mes "a huge diamond to Kachua a while ago. Ever since then, all she's been talking about is diamonds and how much she wants them."; @@ -408,8 +405,7 @@ comodo,204,148,7 script Devellin 90,{ close; } -comodo,210,154,2 script Suspicious Guy#cmd 118,{ - +comodo,210,154,2 script Suspicious Guy#cmd 2_M_THIEFMASTER,{ if (BaseClass == Job_Thief){ mes "[Cain]"; mes "Heeeey..."; @@ -476,7 +472,7 @@ comodo,210,154,2 script Suspicious Guy#cmd 118,{ next; mes "[Cain]"; mes "I guess it can't hurt to gather some Diamonds there and try to exchange them for whatever the old lady's got. Take care, pal~"; - set Zeny,Zeny-500; + Zeny = Zeny-500; close; } mes "[Cain]"; @@ -491,8 +487,7 @@ comodo,210,154,2 script Suspicious Guy#cmd 118,{ } } -mjolnir_02,85,362,3 script Blacksmith Miner 726,{ - +mjolnir_02,85,362,3 script Blacksmith Miner 4_F_JOB_BLACKSMITH,{ if (checkweight(1201,1) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; @@ -538,8 +533,8 @@ mjolnir_02,85,362,3 script Blacksmith Miner 726,{ mes "Please enter 500 or less."; close; } - set .@cost,.@amount * 55000; - set .@weight,.@amount * 100; + .@cost = .@amount * 55000; + .@weight = .@amount * 100; if (Zeny < .@cost){ mes "[Dwayne]"; mes "Errr..."; @@ -549,14 +544,14 @@ mjolnir_02,85,362,3 script Blacksmith Miner 726,{ mes "I sell them at that price."; close; } - if (Weight < .@weight){ + if ((MaxWeight - Weight) < .@weight){ mes "[Dwayne]"; mes "Errr..."; mes "You're carrying too many items."; mes "I don't think give you anything if there's no room in your inventory. Why don't you put some of your stuff into Kafra Storage?"; close; } - set Zeny,Zeny - .@cost; + Zeny = Zeny - .@cost; getitem 732,.@amount; mes "[Dwayne]"; mes "Thank you for"; diff --git a/npc/other/fortune.txt b/npc/other/fortune.txt index 065c89f3ba..278ff4b2a7 100644 --- a/npc/other/fortune.txt +++ b/npc/other/fortune.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= @@ -11,2713 +11,14 @@ //= Fortune teller NPC. Displays random Card image. //===== Additional Comments: ================================= //= 1.0 First version. [L0ne_W0lf] +//= 1.1 Little clean-up. [Capuche] //============================================================ -payon_in03,117,128,5 script Fortune Teller 704,{ +payon_in03,117,128,5 script Fortune Teller 4_M_BIBI,{ mes "[Lhimetorra]"; mes "You're an adventurer of this world... " +strcharinfo(0)+ ", right? So, what can an old person like me do for you?"; next; - switch(select("I would like a tarot card reading.:What's a tarot card reading?")) { - case 1: - mes "[Lhimetorra]"; - mes "Is that so...?"; - mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the monster spirits will grow angry and place a curse on you."; - next; - mes "[Lhimetorra]"; - mes "So, would you like a monster card reading? "; - next; - switch(select("Yes.:I would like to think it over once more.")) { - case 1: - mes "[Lhimetorra]"; - mes "Then..."; - mes "Please pay your fee with all of your sincerity."; - next; - input .@input; - if (.@input == 0) { - mes "[Lhimetorra]"; - mes "Ah...?!"; - mes "You have angered the monster spirits!"; - close; - } - else if (.@input > zeny) { - mes "[Lhimetorra]"; - mes "There's no need to overdo it. Just give with all your heart... *Tsk tsk*"; - close; - } - else { - mes "[Lhimetorra]"; - mes "I accept your heart and your devotion with my gratitude. Thoughts are more important than the amount when paying a fortune teller."; - set Zeny, Zeny-.@input; - } - next; - mes "[Lhimetorra]"; - mes "Then, I will begin to tell the fortune of your wish. Concentrate on yourself..."; - next; - mes "[Lhimetorra]"; - mes "..."; - mes "Clear your mind... "; - next; - mes "[Lhimetorra]"; - mes "..."; - mes "Once you have emptied your mind, think of the thing you most wish to know."; - next; - switch(select(" (I would like to know my love fortune.) : (How rich will I be?) : (I need advice about my future.) : (Can I get a warning of any dangers awaiting?) ")) { - case 1: - mes "[Lhimetorra]"; - mes " I see it... I see a sign of love... "; - next; - set .@card_1_love,rand(1,74); - if (.@card_1_love == 1) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " You are afraid to show yourself working, to your loved one.. "; - mes " But that is not love. Do not be afraid to show different sides of yourself to your loved one.. "; - next; - mes "[Lhimetorra]"; - mes " So do not worry and move on. "; - next; - } - if (.@card_1_love == 2) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " Maybe you are using love as an excuse to work? The card is saying to try observing love from a different perspective. "; - next; - mes "[Lhimetorra]"; - mes " Shoveling requires skills as well. "; - next; - } - if (.@card_1_love == 3) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " How about taking a break from love and giving yourself time to relax.. I agree with what the card is saying. "; - next; - mes "[Lhimetorra]"; - mes " Love is not meant to be so hard. "; - next; - } - if (.@card_1_love == 4) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " A shovel..? "; - next; - mes "[Lhimetorra]"; - mes " Strange that this would come up about love.. bizarre.. You aren't using this shovel to take revenge on someone, are you?? "; - mes " Don't get malicious thoughts. Keep a kind heart. "; - next; - mes "[Lhimetorra]"; - mes " How about taking a break from love and giving yourself time to relax.. I agree with this card. "; - next; - } - if (.@card_1_love == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " Its pure eyes look at a loved one but cannot recognize them, the wings flutter towards the loved one, but it helplessly stays in one place, "; - mes " it calls its loved one, but they cannot hear.. "; - next; - mes "[Lhimetorra]"; - mes " What a sad fortune.. "; - mes " Indeed, it is sad love... it might be hard to overcome. "; - next; - } - if (.@card_1_love == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The passion of love like a raging wave... You can't even hide it. "; - mes " With such passionate love, isn't there only one way..? "; - next; - mes "[Lhimetorra]"; - mes " Passionate love is nearby. It is a good sign. "; - next; - } - if (.@card_1_love == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The teeth of dustiness are very strong. This means.. use your teeth for victory?! "; - next; - } - if (.@card_1_love == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The card is telling me, 'Fly to your loved one as if you were a butterfly and shoot at it as if you were a star.' "; - mes "..even though it doesn't sound like something a moth would say. "; - next; - mes "[Lhimetorra]"; - mes " The passion of love like a raging wave.. You can't even hide it. "; - next; - } - if (.@card_1_love == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " Perhaps the person you believe to be a butterfly is actually a moth. This fortune is awaiting a prudent judgement. "; - next; - mes "[Lhimetorra]"; - mes " Love is indeed a subject to be dealt with prudence. Keep that in mind young one. "; - next; - } - if (.@card_1_love == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " The one you love will give you a kiss of death. "; - mes " The irresistable kiss.. It is up to you to decide whether to avoid it or not. "; - next; - mes "[Lhimetorra]"; - mes " Charisma... is the sweetest poison. "; - next; - } - if (.@card_1_love == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " You are looking at a wonderful person, but their eyes are fixed in darkness. "; - mes " How about trying to grab their attention? "; - next; - mes "[Lhimetorra]"; - mes " If so, you need to try something other than charisma. "; - next; - } - if (.@card_1_love == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Your love needs fresh blood. Healthy exercises and eating habits are necessary! "; - mes " You must change your living pattern first. "; - next; - mes "[Lhimetorra]"; - mes " Health is the best. "; - next; - } - if (.@card_1_love == 13) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Don't you think you are infatuated by outer appearance and gambling with love? You might have to be more careful about it this time. "; - next; - mes "[Lhimetorra]"; - mes " Beauty is only skin deep. "; - next; - } - if (.@card_1_love == 14) { - cutin "µå·¹ÀÌũīµå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Become a pirate of love! It is a simple, yet strong fortune! "; - next; - } - if (.@card_1_love == 15) { - cutin "µå·¹ÀÌũīµå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " No matter how romantic and beautiful love is, if it is not rightful, it is undesirable.. "; - mes " is what this card means. "; - next; - mes "[Lhimetorra]"; - mes " I hope you are not disappointed by the moral of this fortune. "; - next; - } - if (.@card_1_love == 16) { - cutin "µå·¹ÀÌũīµå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " In the rough sea called the world, only pirates, the outlaws of love, are the law. "; - mes " This card supports strong love. "; - next; - mes "[Lhimetorra]"; - mes " You must overcome it - no matter how strong the wave is. "; - next; - } - if (.@card_1_love == 17) { - cutin "µå·¹ÀÌũīµå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " It is a warning not to get involved in false love like pirated editions! "; - mes " You may have to reconsider your love right now. "; - next; - mes "[Lhimetorra]"; - mes " Illegal copying is not love! "; - next; - } - if (.@card_1_love == 18) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " This is praising the type of love that is always there, yet barely has a form as if it does not exist. "; - mes " Are you involved this type of love? "; - next; - mes "[Lhimetorra]"; - mes " Love's form is obscure. "; - next; - } - if (.@card_1_love == 19) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " You must be careful. Love is quietly approaching and spreading poison. Be careful of the poison of love. "; - next; - mes "[Lhimetorra]"; - mes " There is no cure for this poison! "; - next; - } - if (.@card_1_love == 20) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " Aren't you already caught in love that you cannot run away from? Look around you. "; - mes " You might be captured inside invisible walls. "; - next; - mes "[Lhimetorra]"; - mes " You have been blinded by love and became a prisoner! Shouldn't you escape? "; - next; - } - if (.@card_1_love == 21) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " This fortune is saying that love is.. approaching wobbly and softly~ and then bam~ embracing it. "; - mes " Very romantic. Hehe. "; - next; - mes "[Lhimetorra]"; - mes " Romance is the best part of love~ "; - next; - } - if (.@card_1_love == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marina Card - mes "[Lhimetorra]"; - mes " This card is warning you to not treat your loved one like a puppet. "; - mes " You're not doing this, are you? "; - next; - mes "[Lhimetorra]"; - mes " Love is not supposed to be about controlling and restraining~ mm~ "; - next; - } - if (.@card_1_love == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marina Card - mes "[Lhimetorra]"; - mes " Dolls understand a human's heart more than a human. Try treating your loved one as if they were a doll. "; - next; - mes "[Lhimetorra]"; - mes " Your loved one can't be worse than a doll, can they? "; - next; - } - if (.@card_1_love == 24) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marina Card - mes "[Lhimetorra]"; - mes " If you are afraid to look into a doll's eyes, that is because there is a dark shadow covering your love. "; - mes " Rid yourselves of that shadow. Then the doll will smile as well. "; - next; - mes "[Lhimetorra]"; - mes " That is what love is. "; - next; - } - if (.@card_1_love == 25) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marina Card - mes "[Lhimetorra]"; - mes " Dolls become accustomed to the owner the more they are handled. Give your doll more attention. "; - mes " The doll is craving attention. A lot of attention. "; - next; - mes "[Lhimetorra]"; - mes " Delicate treatment and attention is the best in love. "; - next; - } - if (.@card_1_love == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " Do you fear the snake hair of a Medusa? However, love cannot be achieved with fear. "; - mes " You must move forward! "; - next; - mes "[Lhimetorra]"; - mes " Love must be pushed forward! "; - next; - } - if (.@card_1_love == 27) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " Warriors that hastily attacked the Medusa all failed, but the one hero that used a mirror succeeded. "; - mes " You cannot succeed in love with brute force. You must use wisdom. "; - next; - mes "[Lhimetorra]"; - mes " Do you understand what I mean young one? "; - next; - } - if (.@card_1_love == 28) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " Must you love the one that has hair of snakes? Reconsider this love and think about it earnestly. "; - next; - mes "[Lhimetorra]"; - mes " What do you think? Isn't this a great opportunity to ponder about the relationship. "; - next; - } - if (.@card_1_love == 29) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " It is a hint saying that a strong hairstyle is the key to turning over the situation. Change your hairstyle! "; - next; - mes "[Lhimetorra]"; - mes " Fashion is in the hands of those who are ahead! "; - next; - } - if (.@card_1_love == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; - next; - mes "[Lhimetorra]"; - mes " Know love and know thyself! "; - next; - } - if (.@card_1_love == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " A scythe may seem burdensome but a strong Baphomet can freely use it. "; - mes " It is the same concept. If you are ready, any type of love is possible. There is no such thing as impossible. "; - next; - mes "[Lhimetorra]"; - mes " Love requires preparation as well! "; - next; - } - if (.@card_1_love == 32) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; - next; - mes "[Lhimetorra]"; - mes " Know love and know thyself! "; - next; - } - if (.@card_1_love == 33) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " There are those who are born, destined to run into this wall, an obstacle. Your love seems to have reached that wall.. It must be hard. "; - next; - mes "[Lhimetorra]"; - mes " What a pity. "; - next; - } - if (.@card_1_love == 34) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " This Baphomet looks as if it is having a hard time. The person must be exhausted even if it may not seem so. "; - next; - mes "[Lhimetorra]"; - mes " Approach then with affection. "; - next; - } - if (.@card_1_love == 35) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " Can't you hear the cry of the card? It is suffering. Love is like that.. "; - next; - mes "[Lhimetorra]"; - mes " So don't be upset about it! "; - next; - } - if (.@card_1_love == 36) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " Your love right now is so bored that it is yawning. How about trying something fresh and new? "; - next; - mes "[Lhimetorra]"; - mes " Try changing your dating style. "; - next; - } - if (.@card_1_love == 37) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " Deep sleep brings happiness and dreams. I think what you need right now is sleep. "; - next; - mes "[Lhimetorra]"; - mes " Get some sleep. "; - next; - } - if (.@card_1_love == 38) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " I feel some sort of emptiness.. Maybe there is a gap in your love? "; - next; - mes "[Lhimetorra]"; - mes " Take a close look. "; - next; - } - if (.@card_1_love == 39) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Even a traditional beauty can seem cold to others. Try looking at your loved one from a different point of view. "; - next; - mes "[Lhimetorra]"; - mes " Look at love from a different perspective. You never know when you'll be able to discover something. "; - next; - } - if (.@card_1_love == 40) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " They may seem dreary and ominous but their attire is spotless. They show devotion to the other. "; - mes " Even though you are not satisfied with your love right now, take a look at their attire. "; - next; - mes "[Lhimetorra]"; - mes " If it is carefully worn, their heart for you can be seen in it as well.. "; - next; - } - if (.@card_1_love == 41) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " There is a person you must not deal with thoughtlessly nearby. Don't say or do anything carelessly. You must be careful when dealing with this person. "; - next; - mes "[Lhimetorra]"; - mes " Bear that in mind. "; - next; - } - if (.@card_1_love == 42) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Even if the wind blows and the trail of her clothes flutter, her posture never changes. Loving a person with that type of heart will bring goodwill and happiness. "; - next; - mes "[Lhimetorra]"; - mes " Keep a righteous heart and mind. "; - next; - } - if (.@card_1_love == 43) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " That lightens and attacks with a pickaxe! You must aggressively move forward. What do you think? Your fortune is a good one. "; - next; - mes "[Lhimetorra]"; - mes " Is your heart ready young one? "; - next; - } - if (.@card_1_love == 44) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " The card only shows gaunt bones, but notice how it has all the necessary tools?"; - mes " Even though your love right now may seem as if there is nothing to it, it has everything you need. "; - next; - mes "[Lhimetorra]"; - mes " Don't get too greedy about things. "; - next; - } - if (.@card_1_love == 45) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " It has a lantern on its back and even in its hand.. it believes one light is insufficient. "; - mes " If you are only shining one type of light to your loved one, shining another might help. "; - next; - mes "[Lhimetorra]"; - mes " They might be feeling that one is not enough. "; - next; - } - if (.@card_1_love == 46) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " You know the smile of Mona Lisa.. Perhaps the person you are looking at has the same expression? "; - next; - mes "[Lhimetorra]"; - mes " Don't try to gaze straight them. Make an effort to approach them. "; - next; - } - if (.@card_1_love == 47) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " A knight on a horse is a fantasy in every person's heart. Make it so that this fantasy becomes real. "; - next; - mes "[Lhimetorra]"; - mes " Then there will surely be progress. "; - next; - } - if (.@card_1_love == 48) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " Is that soldier waiting to attack? I can feel great tension between the horse and knight. "; - mes " Don't run forward carelessly. Raise your sword and wait for your chance. "; - next; - mes "[Lhimetorra]"; - mes " This means now is a time to wait. How about it, would you like to wait a while? "; - next; - } - if (.@card_1_love == 49) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " He is falling asleep awaiting a battle. Is it because he is laid back, or simply pathetic? Depends on the situation I suppose. "; - mes " But you've got to give him credit for his boldness. "; - next; - mes "[Lhimetorra]"; - mes " How about becoming a brave warrior in the battle of love? "; - next; - } - if (.@card_1_love == 50) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " Very favorable. It's to a point that I can feel strong energy from the card. I will give some of this energy to you. "; - next; - mes "[Lhimetorra]"; - mes " Devote that energy to love..! "; - next; - } - if (.@card_1_love == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " What does the god of death have to say about love? It is something ominous for sure. "; - next; - mes "[Lhimetorra]"; - mes " I think it is trying to give a warning. Be careful. "; - next; - } - if (.@card_1_love == 52) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " Hmm. How about giving a cute puppy as a gift? One with a round nose. Then they will surely be happy. "; - next; - mes "[Lhimetorra]"; - mes " But can't help it if they don't like puppies. "; - next; - } - if (.@card_1_love == 53) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " I can tell what it was doing from the way it is crying while holding an axe with blood. It is deeply wounded by love. "; - next; - mes "[Lhimetorra]"; - mes " If that wound isn't cured soon, it will become as Anubis wanted. "; - next; - } - if (.@card_1_love == 54) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The pattern of the clothes symbolizes a warning. It is saying to be careful of love. "; - next; - mes "[Lhimetorra]"; - mes "Be cautious. "; - next; - } - if (.@card_1_love == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " He is a warning you not to drool over someone else. "; - next; - mes "[Lhimetorra]"; - mes " That's bad! You will be punished! "; - next; - } - if (.@card_1_love == 56) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " Who is he so fiercly gazing at with those grand muscles? He is looking at someone else for sure. "; - next; - mes "[Lhimetorra]"; - mes " Don't get sidetracked and look elsewhere! You will be cursed! "; - next; - } - if (.@card_1_love == 57) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " Strengthen your body and observe the target. That is the step to success. "; - next; - mes "[Lhimetorra]"; - mes " If you want love as well, why don't you take the card's advice and prepare yourself first? "; - next; - } - if (.@card_1_love == 58) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " His navel is very pretty. You have to meet someone with that type of navel to be happy. "; - next; - mes "[Lhimetorra]"; - mes " Ok? Keep that in mind~ "; - next; - } - if (.@card_1_love == 59) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " You'll get hurt if you mess around. This card is giving you a piece of advice. "; - next; - mes "[Lhimetorra]"; - mes " You did something wrong to your loved one, didn't you? Make an effort to make up for it~! "; - next; - } - if (.@card_1_love == 60) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " From the way he is massaging its back because of a shoulder cramp, maybe your love is seeking someone to massage them. Love starts from little thoughts."; - next; - mes "[Lhimetorra]"; - mes " Next time you meet them, give them a massage. Start with the little things. "; - next; - } - if (.@card_1_love == 61) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " His expression is in awe. When encountering an absurd incident, his face and expression becomes peculiarly distorted. "; - mes " I think the one you are looking towards has that type of expression. "; - next; - mes "[Lhimetorra]"; - mes " Did you do something absurd to that person? Are you sure? Think about it~ "; - next; - } - if (.@card_1_love == 62) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " If the lover does something wrong he pokes them with a needle. How scary.. "; - next; - } - if (.@card_1_love == 63) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " A person's heart is like this card. If you flip it over nobody can tell what is behind it. Try turning the person's card over. "; - next; - mes "[Lhimetorra]"; - mes " You must approach their true heart. Understand? "; - next; - } - if (.@card_1_love == 64) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Jokers are sly, but that is just because it is their habit. "; - mes " The reason the person may seem capricious or cunning is partially because they are born like that. "; - next; - mes "[Lhimetorra]"; - mes " Will you be able to approach them regardless? To do so, you must prepare you heart.. mm.. "; - next; - } - if (.@card_1_love == 65) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " The joker can't use any of his strength because he is tied to a card. Perhaps the person is caught in something and can't show their true merit? "; - next; - mes "[Lhimetorra]"; - mes " If you love them, free them from the chains tying them down.. That is consideration.. and love "; - next; - } - if (.@card_1_love == 66) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Don't get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. "; - next; - mes "[Lhimetorra]"; - mes " And then search for a different route. That is the wise decision. "; - next; - } - if (.@card_1_love == 67) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " It is saying that daring action is necessary, such as that of the Hode that strikes up from the sand. "; - next; - mes "[Lhimetorra]"; - mes " Maybe you are discouraged a little too much right now. Be brave and daring young one. "; - next; - } - if (.@card_1_love == 68) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Seeing that the Hode spits out sand to those who bother them, you must have done something to bother the person somehow. "; - next; - mes "[Lhimetorra]"; - mes " Maybe you are being troublesome? Make an effort to relax a little more. "; - next; - } - if (.@card_1_love == 69) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " The Hode has a very strong will to live. It is to survive in the forest. It is suggesting dating with that kind of will."; - next; - mes "[Lhimetorra]"; - mes " Hmm, try love with more spirit. You will get good results. "; - next; - } - if (.@card_1_love == 70) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Ah.. there is a noble person up north. North it is. This direction will never change. "; - next; - mes "[Lhimetorra]"; - mes " Trust me and go for it. "; - next; - } - if (.@card_1_love == 71) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " A walking bull is rare. The person you are looking towards is that rare. Don't let go of them. You may never see them again.. "; - next; - mes "[Lhimetorra]"; - mes " The card is saying this. "; - next; - } - if (.@card_1_love == 72) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " Can you see the strong muscles that even arrows cannot pierce? The person is like that, too. "; - next; - mes "[Lhimetorra]"; - mes " To attack with love.. you will need a stronger attack.. Mmm.. "; - next; - } - if (.@card_1_love == 73) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " The scariest thing is not the hammer nor horn. It is the massive legs that support its heavy weight. Nobody can survive a hit by those legs. The person is also probably hiding the most dangerous part. "; - next; - mes "[Lhimetorra]"; - mes " You must love but be careful at the same time. You never know when you will be hit by the hind legs. "; - next; - } - if (.@card_1_love == 74) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " No matter how fearful the bull may be, if it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility. "; - next; - mes "[Lhimetorra]"; - mes " Approach them with more sincerity and consideration. "; - next; - } - mes "[Lhimetorra]"; - mes " You seeked advice about love. "; - mes " Even if you may not pleased with it, consider it calmly and make an effort to find true happiness. "; - cutin "°¡À̾ƽºÄ«µå",255; // Giearth Card - next; - mes "[Lhimetorra]"; - mes " Then... "; - break; - //=================================================================Assets? === - case 2: - mes "[Lhimetorra]"; - mes " Ooh... something about your fortune is starting to show... "; - next; - set .@card_1_money,rand(1,73); - if (.@card_1_money == 1) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " You must work hard to become wealthy. Don't think of other things.. Focus on and put effort into achieving your goals. "; - next; - mes "[Lhimetorra]"; - mes " Then good luck and try your best. "; - next; - } - if (.@card_1_money == 2) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " Something very rare may come your way. A gold mine has been the dream of many since ancient times. You have a gold mine right in front of you. "; - next; - mes "[Lhimetorra]"; - mes " All in all, a big fortune is right in front of your eyes. I'll be looking forward to it. "; - next; - } - if (.@card_1_money == 3) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " In the stomach pocket, there must be a secret treasure. There may be something in your pocket as well. "; - next; - mes "[Lhimetorra]"; - mes " Are you hiding things from other people? You should get rid of them. They may bring bad luck. "; - next; - } - if (.@card_1_money == 4) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " The card says that you should not be too greedy, for that may cause you to dig your own grave. "; - next; - mes "[Lhimetorra]"; - mes " You may not feel good about it, but you should accept the card's advice..! "; - next; - } - if (.@card_1_money == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " Did you know that a moth's wings has infinite amounts of powder on it? A moth symbolizes wealth in the sense that it can gather wealth just as the powder on its wings. "; - next; - mes "[Lhimetorra]"; - mes " Young one, you will gather much wealth. "; - next; - } - if (.@card_1_money == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " You must work hard to become wealthy. Don't think of other things. Simply focusing on your goals putting effort into it will help. "; - next; - mes "[Lhimetorra]"; - mes " Good luck and try your best. "; - next; - } - if (.@card_1_money == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " There is a common saying that when a moth flaps its wings, wealth will fly away as well. It's not a very good sign. "; - next; - mes "[Lhimetorra]"; - mes " Be careful not to lose your assets. Take good care of your wallet. "; - next; - } - if (.@card_1_money == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " Dustiness teeth are very strong. This means.. "; - next; - mes "[Lhimetorra]"; - mes " Your tooth will become a gold tooth?! "; - next; - } - if (.@card_1_money == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " When a dustiness flies around, a big expense comes up. You may need to spend some money soon. "; - next; - mes "[Lhimetorra]"; - mes " You might want to set up a budget to prepare for this expense. "; - next; - } - if (.@card_1_money == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Dracula brings in money. Maybe it is the moral influence from when it was a count. It is expensive to be a vampire, but I've never seen a poor one before. "; - next; - mes "[Lhimetorra]"; - mes " You don't need to worry about money. "; - next; - } - if (.@card_1_money == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " To Dracula, money is not important. Blood is more valuable. To you, money must not be that important. You don't need to be concerned about money. "; - next; - mes "[Lhimetorra]"; - mes " How about it? Try being a little more casual about money. "; - next; - } - if (.@card_1_money == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Dracula mocks human's money. To him it is worthless. "; - next; - mes "[Lhimetorra]"; - mes " You should not be so concerned about money and assets, too. "; - next; - } - if (.@card_1_money == 13) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " No matter what, stealing is wrong! Even if a Drake blesses you in the name of pirates! Stealing is forbidden! "; - next; - mes "[Lhimetorra]"; - mes " Noooooooo stealing! "; - next; - } - if (.@card_1_money == 14) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " You will gather good fortune in a secretive and peculiar way.. Although, there seems to be shadows over some parts of your life. "; - next; - mes "[Lhimetorra]"; - mes " It's an uneasy fortune. Are you ready? "; - next; - } - if (.@card_1_money == 15) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " The reason pirates indulge in others assets in the vast rough ocean, is because it is the only way to let the people of the land know of their existence. "; - next; - mes "[Lhimetorra]"; - mes " But those who live on land do not need to do so. Don't look over other people's belongings. It is the advice of a pirate. "; - next; - } - if (.@card_1_money == 16) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " Marina prefers clean funds. It hates suspicious money. Your possessions should be clean as well. "; - next; - mes "[Lhimetorra]"; - mes " Why? The Marina might get rid of it all. "; - next; - } - if (.@card_1_money == 17) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina gathers money quietly, little by little, and freely roaming at the same time. That's the real way to make money. The Marina is suggesting this method to you. "; - next; - mes "[Lhimetorra]"; - mes " You should take a shot at it. You've got nothing to lose. "; - next; - } - if (.@card_1_money == 18) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina is not interested in money. The card suggests that you will resemble these traits as well. You will enjoy life apart from money. "; - next; - mes "[Lhimetorra]"; - mes " That's the fortune from a Marina card. "; - next; - } - if (.@card_1_money == 19) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " You will gather money swiftly and quietly, then boom~ blow it all at once. "; - next; - mes "[Lhimetorra]"; - mes " Very witty, hoho. "; - next; - } - if (.@card_1_money == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette treasures art over wealth. Bear that in mind. Honor over assets. "; - next; - mes "[Lhimetorra]"; - mes " What an important lesson.. Mmm... "; - next; - } - if (.@card_1_money == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette likes shiny money. Not dull money, but the shiny kind. "; - next; - mes "[Lhimetorra]"; - mes " Anyways, search for that type of money. "; - next; - } - if (.@card_1_money == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette requires lots of money. Its expenditures are enormous. You must have many expenditures ahead of you. "; - next; - mes "[Lhimetorra]"; - mes " A gloomy fortune. How about being cautious? "; - next; - } - if (.@card_1_money == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette uses a lot of money. There is someone around you that is like that, too. "; - next; - mes "[Lhimetorra]"; - mes " There is a person like that for sure. You should watch out. "; - next; - } - if (.@card_1_money == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The hair of the Medusa symbolizes the amount of wealth. Seems as if something good will happen to you, young one. "; - next; - mes "[Lhimetorra]"; - mes " You can look forward to it. "; - next; - } - if (.@card_1_money == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The hair of the Medusa are all snakes. Snakes symbolize greed and slyness. When gathering things, it seems as if a cunning force will join you. It's not exactly a bright sign.. "; - next; - mes "[Lhimetorra]"; - mes " But you surely will get money. Hmm.. "; - next; - } - if (.@card_1_money == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa is strongly recommending saving. This card is telling you to save. It says to put many savings accounts in your hair and make yourself resemble its head shape. "; - next; - mes "[Lhimetorra]"; - mes " That is what it believes to be wealth. Oooh! "; - next; - } - if (.@card_1_money == 28) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa does not enjoy playing with money. If you are attempting to use money other than the way it should be used, you should stop. Why? "; - next; - mes "[Lhimetorra]"; - mes " Because there can be a curse of the Medusa. "; - next; - } - if (.@card_1_money == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The great strength of the Baphomet brings in fortune. It seems as if you will be able to gather much wealth with the aid of the Baphomet's force! "; - next; - mes "[Lhimetorra]"; - mes " It's a good sign! Congratulations! "; - next; - } - if (.@card_1_money == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The scythe of the Baphomet means a strong tool to gather wealth. If you have a strong tool like his, it should be easy to gather wealth. "; - next; - mes "[Lhimetorra]"; - mes " What the Baphomet is trying to say is, find a mean that can help you like his tool. "; - next; - } - if (.@card_1_money == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " How about getting involved in raising cattle? It seems like you can gather much wealth through it. "; - next; - } - if (.@card_1_money == 32) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet would like a tribute. He is saying that if you do, he will return great benefits. "; - next; - mes "[Lhimetorra]"; - mes " So try offering a part of your assets to the Baphomet. "; - next; - } - if (.@card_1_money == 33) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " The Sandman cries with sadness when money comes up. It is sad because money does not possess love or affection. "; - next; - mes "[Lhimetorra]"; - mes " I wonder if the meaning of money will slowly disappear from your life as well. "; - next; - } - if (.@card_1_money == 34) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " The Sandman is screaming because it saw too much money. It saw the money in the hands of your future. I wonder what all that money is? "; - next; - mes "[Lhimetorra]"; - mes " I wonder.. Aren't you curious? "; - next; - } - if (.@card_1_money == 35) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " The Sandman's body is empty inside. Your wallet seems to be emtpy, too. You should save up some money. "; - next; - mes "[Lhimetorra]"; - mes " The Sandman likes to save, too. Even a monster likes to save, but when a human doesn't... "; - next; - } - if (.@card_1_money == 36) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " Money is like sand. Even if you save it, once the wind blows, it disappears. This card shows the emptiness of money. "; - next; - mes "[Lhimetorra]"; - mes " Indeed, money is futile. "; - next; - } - if (.@card_1_money == 37) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Sohee is wearing a fine article. To wear something like that, you would need plenty of money. Do you know what the secret is? Sohee saved very much when she was once alive. "; - next; - mes "[Lhimetorra]"; - mes " So you should start saving, too. "; - next; - } - if (.@card_1_money == 38) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Sohee hates misers. She believes she has become like that because of a miser. Don't be stingy in front of Sohee! "; - next; - mes "[Lhimetorra]"; - mes " That type of stinginess will spite other people. Use money when it is necessary. "; - next; - } - if (.@card_1_money == 39) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Sohee dislikes the wealthy. They try to gather money, but never use it for others. If you don't want to be cursed by Sohee, you need to learn how to be generous with money. "; - next; - mes "[Lhimetorra]"; - mes " So if you have malicious desires, forget them. An ill heart easily gathers misfortune. "; - next; - } - if (.@card_1_money == 40) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Sohee likes foreign money. They are cute and pretty. If you have foreign currency, Sohee will love you. "; - next; - mes "[Lhimetorra]"; - mes " Keep an eye out for foreign currency. It will bring you luck. "; - next; - } - if (.@card_1_money == 41) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " Those who work hard will gather great fortune. The Skeleton says diligent work will help greatly in gathering wealth. "; - next; - mes "[Lhimetorra]"; - mes " Hmm~ a ghost is saying strange things. "; - next; - } - if (.@card_1_money == 42) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " Its youth is gone after a lifetime of chasing after gold. It became a monster with only bones left. No matter how much you like money and your work, look after your life as well. "; - next; - mes "[Lhimetorra]"; - mes " There is much more to life than wealth. "; - next; - } - if (.@card_1_money == 43) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " To become rich, you must work hard as if you became a skeleton. The Skeleton is saying to work hard until you become a skeleton. "; - next; - mes "[Lhimetorra]"; - mes " Then not only the Skeleton, but many people will repay you greatly. "; - next; - } - if (.@card_1_money == 44) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " The Skeleton says that you can make money by going north. Go north. "; - next; - mes "[Lhimetorra]"; - mes " There must be great fortune in that direction. "; - next; - } - if (.@card_1_money == 45) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " A knight is a job that requires a lot of money. A hint of a big expense. You might want to tighten your belt. "; - next; - mes "[Lhimetorra]"; - mes " That is, if you don't want go to bankrupt. "; - next; - } - if (.@card_1_money == 46) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " Knights do not fight for money. If they did, they would be a mercenary. A knight reaches for something higher. What the knight wants to tell you is the way to live. "; - next; - mes "[Lhimetorra]"; - mes " Set a goal higher than money and wealth. Do you understand, young one? "; - next; - } - if (.@card_1_money == 47) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to ask such a knight a fortune about wealth? "; - next; - mes "[Lhimetorra]"; - mes " The knight says that a new road of life will open once you look away from fortune. "; - next; - } - if (.@card_1_money == 48) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " You need to think of an ideal more noble than money. The fortune the knight suggests is this: Knights never speak of ways to make money. "; - next; - mes "[Lhimetorra]"; - mes " Compared to life, they believe money is foolish. The knight would like to understand these ideas of life. "; - next; - } - if (.@card_1_money == 49) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " Working hard is the only way to gather wealth; don't get sidetracked and put effort into working will help your fortune. "; - next; - mes "[Lhimetorra]"; - mes " So do your best. "; - next; - } - if (.@card_1_money == 50) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " What does the god of death have to say about wealth? It is surely a bad omen. It is trying to warn something. "; - next; - mes "[Lhimetorra]"; - mes " Be careful. It is the word of the god of death. "; - next; - } - if (.@card_1_money == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis is very interested in the sacrifices offered. The offerings he likes are youth and effort. "; - next; - mes "[Lhimetorra]"; - mes " If you offer these two things, the Anubis says he will bring you wealth. "; - next; - } - if (.@card_1_money == 52) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis is giving a warning of the west. There is a being there that can break away your wealth. "; - next; - mes "[Lhimetorra]"; - mes " If you want to protect your assets, beware of the west. "; - next; - } - if (.@card_1_money == 53) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis hates those who try to gather money for his death. He believes it's a waste of money. Don't make the mistake of gathering money for death. "; - next; - mes "[Lhimetorra]"; - mes " This is the true advice of a Anubis. "; - next; - } - if (.@card_1_money == 54) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord possesses much wealth. It's because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. "; - next; - mes "[Lhimetorra]"; - mes " But, too much greed is forbidden. "; - next; - } - if (.@card_1_money == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord starts drooling about anything involving money. He targets anybody with money. "; - next; - mes "[Lhimetorra]"; - mes " Therefore, don't speak of money to the Orc Lord. "; - next; - mes "[Lhimetorra]"; - mes " Same goes for humans. Be wary of those who are avaricious like the Orc Lord. "; - next; - } - if (.@card_1_money == 56) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " There should be great wealth awaiting in the direction the Orc Lord's horn is pointing. The card is directing towards.. "; - next; - mes "[Lhimetorra]"; - mes " The northwest? Would you like to try your luck in that direction? "; - next; - } - if (.@card_1_money == 57) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord likes gold. Of all the treasures, gold is the best. Closely watch gold. "; - next; - mes "[Lhimetorra]"; - mes " Gold is rather peculiar compared to other assets. "; - next; - } - if (.@card_1_money == 58) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack makes money through jokes. Others' happiness is the key to his wealth. "; - next; - mes "[Lhimetorra]"; - mes " Why don't you learn how to make others happy? It should be of great help. "; - next; - } - if (.@card_1_money == 59) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack likes fun money. He detests sad and burdensome money. "; - mes " He always says this. Light-hearted and easy money isn't dangerous even if it piles up. "; - next; - mes "[Lhimetorra]"; - mes " As Jack's advice says, stay closer to light money. It is safer and better. "; - next; - } - if (.@card_1_money == 60) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack thinks of money as a foolish item. But somehow he makes that kind of money. "; - mes " That's why those who are controlled by fools consider the other a fool, too. "; - next; - mes "[Lhimetorra]"; - mes " If you don't want to be considered a fool by Jack, don't be controlled by money. "; - mes " Or else, Jack will attack. "; - next; - } - if (.@card_1_money == 61) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack is asking for money. Don't be stingy about paying those who bring entertainment and fun. "; - next; - mes "[Lhimetorra]"; - mes " Then, Jack will reward you in return. "; - next; - } - if (.@card_1_money == 62) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker. "; - next; - mes "[Lhimetorra]"; - mes " Jokers do not exist in one form. They will aim for your money in several different ways. "; - next; - } - if (.@card_1_money == 63) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " The Joker says if you let him borrow money, he will repay you with more. You're going to refuse, right? But the Joker's temptation does not end after one try. "; - mes " He will linger around you as a neighbor, or a rare item and ask for money. "; - next; - mes "[Lhimetorra]"; - mes " Act wisely! You'll be in trouble if you are tricked easily! "; - next; - } - if (.@card_1_money == 64) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Even if a joker asks for change, never give any to him. He will ask for change, then end up ask for a big sum of money. "; - mes " Jokers are like that. They have the ability to turn a small mistake into a big calamity. "; - next; - mes "[Lhimetorra]"; - mes " That's why you should be more careful about it. "; - next; - } - if (.@card_1_money == 65) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " There is only one reason a Joker requests money.. to take yours. "; - mes " His goal is not to become rich. A real foul playful one. "; - next; - mes "[Lhimetorra]"; - mes " But losing money isn't a joke now, is it? You should be careful. "; - next; - } - if (.@card_1_money == 66) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Hodes do not know about money. They just gobble everything up. But that might be the shortcut to gaining great wealth. "; - next; - mes "[Lhimetorra]"; - mes " Don't focus too much on money. Just work at it. It's saying that it is the best method. "; - next; - } - if (.@card_1_money == 67) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Hodes do not know anything about money. But they do not forgive those who have an eye on their things. "; - mes " Not being greedy and taking care of your share is the wisest way to manage your wealth. "; - next; - mes "[Lhimetorra]"; - mes " Indeed, the Hode is right. Do you understand as well? "; - next; - } - if (.@card_1_money == 68) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " The Hode knows nothing about money. But a very rare item drops from a Hode's body. "; - mes " It has a treasure in it without knowing. "; - next; - mes "[Lhimetorra]"; - mes " Take a careful look around you. Treasures are hidden all over. "; - next; - } - if (.@card_1_money == 69) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Hodes are strong even though they live in the desert. Just because the environment is poor, doesn't mean that you can't gather wealth. "; - next; - mes "[Lhimetorra]"; - mes " Don't blame the environment. That excuse is only for whiners. "; - next; - } - if (.@card_1_money == 70) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " Do you know the saying that says those who work like bulls become rich? Working hard is the best way. "; - next; - mes "[Lhimetorra]"; - mes " Just like a bull. "; - next; - } - if (.@card_1_money == 71) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " Bulls only know how to work, but the bull itself has a lot to offer. Meat, leather, horn.. "; - next; - mes "[Lhimetorra]"; - mes " You, too, should look after yourself and not just work. You have many hidden values. "; - next; - } - if (.@card_1_money == 72) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " Bulls continue to work even on gloomy days. Then they can gather a lot of things. "; - next; - mes "[Lhimetorra]"; - mes " Don't be picky about the days you work. You will be able to make more money. "; - next; - } - if (.@card_1_money == 73) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " Bulls do not like working for money. They are disgruntled when others consider labor as money. "; - mes " Shouldn't you reconsider working against your will just for money? "; - next; - mes "[Lhimetorra]"; - mes " It is a serious problem. It is your life, so ponder about it young one. "; - } - mes "[Lhimetorra]"; - mes " Most people are curious about money. "; - mes " It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth. "; - next; - cutin "°¡À̾ƽºÄ«µå",255; // Giearth Card - mes "[Lhimetorra]"; - mes " Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper. "; - break; - //=================================================================Future === - case 3: - mes "[Lhimetorra]"; - mes " Future... the card that sees the future is beginning to speak...... Prepare yourself... "; - next; - set .@card_1_future,rand(1,67); - if (.@card_1_future == 1) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " Youth is not eternal. At one point when you wake up, you realize you are already a middle-aged worker. "; - mes " Even reminiscing about the past over a cup of coffee can't bring back time. "; - next; - mes "[Lhimetorra]"; - mes " Treasure the present.. is what the card is saying. "; - next; - } - if (.@card_1_future == 2) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " This fortune is foreshadowing that you will become a strong and healthy worker in the future. "; - mes " Not a normal worker, but one that has great strength and might.. "; - next; - mes "[Lhimetorra]"; - mes " You should prepare for your future. "; - next; - } - if (.@card_1_future == 3) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " Smoking in a mine is an imprudent, life-threatening thing to do. You are wasting your precious life with that kind of behavior. "; - next; - mes "[Lhimetorra]"; - mes " Act with a little more wisdom for your future. "; - next; - } - if (.@card_1_future == 4) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " You may be shoveling in the future. In a dark dark place, shoveling that requires great strength. You must be careful young one. "; - next; - mes "[Lhimetorra]"; - mes " This type of fortune is never wrong. "; - next; - } - if (.@card_1_future == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The moth is used when it is a caterpillar and ignored after it becomes a moth, by humans. "; - mes " Which is better? "; - next; - mes "[Lhimetorra]"; - mes " Check to see if there is an aspect of your life that is like the moth. "; - next; - } - if (.@card_1_future == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The moth flies around without worrying about the future. It is telling you to fly freely rather than getting anxious about the future.. "; - next; - mes "[Lhimetorra]"; - mes " This is the fortune from this card. "; - next; - } - if (.@card_1_future == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " Dustiness' teeth are very strong. This means... "; - next; - mes "[Lhimetorra]"; - mes " To live the future with strong teeth?! "; - next; - } - if (.@card_1_future == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The moth says that this is not a time to think about wealth and prosperity. It says that someone important has appeared near you. "; - next; - mes "[Lhimetorra]"; - mes " Any ideas who that may be? "; - next; - } - if (.@card_1_future == 9) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " Dustiness symbolizes a hazy future. It is similar to your mind right now. It says it is obvious. "; - mes " It says that there is no set path in the future. Isn't a relief in a way? "; - next; - mes "[Lhimetorra]"; - mes " It is not good nor bad, so there is always room for new possibilities. "; - next; - } - if (.@card_1_future == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Sometime in your future, a future like Dracula awaits you. "; - next; - mes "[Lhimetorra]"; - mes " If you hope for that type of future, it is no problem, but you should be careful nonetheless. "; - next; - } - if (.@card_1_future == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " If the condition is just right, vampires can live forever. But, when that perfect condition is disrupted, they meet a tragic end. "; - next; - mes "[Lhimetorra]"; - mes " This means that if you go after fame and eternal life, tragedy awaits you in the end. They are not the important things in life. "; - next; - } - if (.@card_1_future == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " The Dracula says to be true to the present. Indeed, thinking and being true to the present is much more important than trying to figure out your future. "; - next; - mes "[Lhimetorra]"; - mes " Unfortunately, I agree with it young one. "; - next; - } - if (.@card_1_future == 13) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " Pirates do not have a future. That doesn't mean you do not have one. But.. you simply need to make more prudent decisions. "; - next; - mes "[Lhimetorra]"; - mes " How about changing your lifestyle? That's what this means. "; - next; - } - if (.@card_1_future == 14) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " In this world, being a pirate out in the rough seas is very dangerous. But, they do not regret their decisions. "; - next; - mes "[Lhimetorra]"; - mes " Because they find their meaning of life in the process. Young one, how about searching for the meaning of your life? "; - next; - } - if (.@card_1_future == 15) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " Pirates are remembered as pirates even after they pass away. A person's name is beyond the matter of life and death. "; - next; - mes "[Lhimetorra]"; - mes " You should live with that aspect in mind."; - next; - } - if (.@card_1_future == 16) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina does not think of its future.. But I can tell you one thing. Survival. The Marina only thinks about survival and life. "; - next; - mes "[Lhimetorra]"; - mes " You.. no, all of us should learn and do the same. "; - next; - } - if (.@card_1_future == 17) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina doesn't think of its future.. but I can tell you one thing. Freedom. The Marina swims freely. "; - next; - mes "[Lhimetorra]"; - mes " How about living like that, too? "; - next; - } - if (.@card_1_future == 18) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " Leave your future to the Marina. The Marina treasures its precious ocean. The sea will be of great significance in your future, too. "; - next; - mes "[Lhimetorra]"; - mes " A fisherman? Oceanographer? Pirate? Although I do not know which job it is... "; - next; - } - if (.@card_1_future == 19) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " A Marionette is a Marionette forever. Its past and future never changes. Its present is its future. Don't you think it is rather sad? "; - next; - mes "[Lhimetorra]"; - mes " But that could also be a good thing. This is the meaning of a Marionette. "; - next; - } - if (.@card_1_future == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " A Marionette is restrained but it has hope that it will be freed one day. "; - next; - mes "[Lhimetorra]"; - mes " Very nice. This fortune signifies 'hope'. "; - next; - } - if (.@card_1_future == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The eyes of a Marionette symbolize 'challenge.' Challenge will mean a lot in your future. "; - next; - mes "[Lhimetorra]"; - mes " ...to the point where that challenge will change your life. "; - next; - } - if (.@card_1_future == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette believes the present is more important than the future. Basically, asking about the future is pointless. "; - next; - mes "[Lhimetorra]"; - mes " The Marionette devotes everything into the present. It suggests that type of attitude to you, too. "; - next; - } - if (.@card_1_future == 23) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future will be in a position that is challenged by many. "; - next; - mes "[Lhimetorra]"; - mes " It could be good and bad. It is also a very tiring position. "; - next; - } - if (.@card_1_future == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future must be filled with challenges! "; - next; - mes "[Lhimetorra]"; - mes " Always challenge others! It is alright to fail, since challenge itself will become life. "; - next; - } - if (.@card_1_future == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa says that there will be great chaos in the future. Chaos... I'm not sure what type of chaos it means, but it is definitely something that has never happened before. "; - next; - mes "[Lhimetorra]"; - mes " There is something that you must fight.. and win, in your future. "; - next; - } - if (.@card_1_future == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The hair of the Medusa are sticking up. It is nervous about the big change that is going to happen. A change that even makes the scary Medusa worried. "; - next; - mes "[Lhimetorra]"; - mes " How about preparing yourself as well? "; - next; - } - if (.@card_1_future == 27) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet doesn't care about a human's future. They simply observe quietly. Hmm... It seems like it has nothing to say about your future as well... "; - next; - mes "[Lhimetorra]"; - mes " It has an unconcerned expression. "; - next; - } - if (.@card_1_future == 28) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The scythe the Baphomet is holding signifies the strong will to conquer the future. "; - mes " What you need is not someone else's help or wisdom, but strong willpower. "; - next; - mes "[Lhimetorra]"; - mes " Once you have that type of willpower, the road to the future will be very broad and promising. "; - next; - } - if (.@card_1_future == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet says that humans have no future. It says that their greed and selfishness shows no hope. "; - mes " The future will only open to those that go beyond human's greed. "; - next; - mes "[Lhimetorra]"; - mes " The card expects something like that from you. "; - next; - } - if (.@card_1_future == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet is facing the future. No matter how much effort you put in, without an eye that looks towards the future, it is pointless. "; - mes " The Baphomet is telling you to look towards the future. "; - next; - mes "[Lhimetorra]"; - mes " To know your position right now and where to aim in the future. "; - next; - } - if (.@card_1_future == 31) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don't change young one. "; - next; - mes "[Lhimetorra]"; - mes " What the Sandman card is trying to say is to treasure your present self. "; - next; - } - if (.@card_1_future == 32) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " A sand dune changes its shape even after a day. The Sandman card is speaking of a future with many changes. "; - next; - mes "[Lhimetorra]"; - mes " It says not to be too caught up with the present, because the future is always changing. "; - next; - } - if (.@card_1_future == 33) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " You will have a son in the future. Hmm? What'd you say? No plans for a baby? "; - next; - mes "[Lhimetorra]"; - mes " That's why it is the future. Unexpected things happen every once in a while in the future. Lala~ "; - next; - } - if (.@card_1_future == 34) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " There are rare and precious treasures in the sand. The Sandman says that in the vast sand of the world, a treasure, will be discovered. That treasure is you young one."; - next; - mes "[Lhimetorra]"; - mes " Hmm... Expecting a lot. Hehe~ "; - next; - } - if (.@card_1_future == 35) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Do you know what a Sohee thinks the most pitiful thing is? The future. It is because she was not able to live her future. "; - mes " That is why you cannot bring up the subject of future in front of Sohee. I'm very sorry I cannot help. "; - next; - mes "[Lhimetorra]"; - mes " But isn't it better than a curse. Just think of it as that and forget about it. "; - next; - } - if (.@card_1_future == 36) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " Even in darkness you will shine for your goal. "; - mes " The Skeleton is encouraging you to not lose your light even in a life in dark and damp places. "; - next; - mes "[Lhimetorra]"; - mes " You must feel good, getting a word of encouragement from the Skeleton. Lala~ "; - next; - } - if (.@card_1_future == 37) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " The story I heard from the skeleton goes like this. I am the king of the future. What in the world is that supposed to mean? "; - next; - mes "[Lhimetorra]"; - mes " I don't know. Maybe it is saying that a scrawny person will do something great in the future? "; - next; - } - if (.@card_1_future == 38) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " If you want to do something great in the future, you must express your thankfulness to the Skeleton. "; - mes " Then the Skeleton will help you. How do you express your thankfulness? "; - next; - mes "[Lhimetorra]"; - mes " If you see someone that resembles the Skeleton, help them. "; - mes " Then the Skeleton will think that you helped itself and be happy. What a silly monster. Haha. "; - next; - } - if (.@card_1_future == 39) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " The Skeleton has the ability to dig where it feels the future, rather than looking into it. "; - mes " It is digging in the east right now. How about it, won't you try going there? "; - next; - mes "[Lhimetorra]"; - mes " Who knows, the key to the future may be lying in the east. "; - next; - } - if (.@card_1_future == 40) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " A knight's future leads to death. An honorable death on the battlefield. "; - mes " One cannot live as a knight without being proud of that type of future. "; - next; - mes "[Lhimetorra]"; - mes " The knight wants you to be proud of yourself. "; - mes " It says what you need is pride. Not honor, wealth, or love.. but pride. "; - next; - } - if (.@card_1_future == 41) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " A knight commenting about a person's future is very rare. "; - mes " It says nothing for you in particular. Nothing ominous. "; - next; - mes "[Lhimetorra]"; - mes " It is a very good thing. Means a bright and clear future. Hohoho~ "; - next; - } - if (.@card_1_future == 42) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " A knight commenting about a person's future is very rare. "; - mes " It says it will say one thing for you. Dark clouds can be seen beyond the clear skies. "; - next; - mes "[Lhimetorra]"; - mes " You must find out for yourself what those clouds mean. Anyways, you must be careful. "; - next; - } - if (.@card_1_future == 43) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " It is necessary to reflect upon the past and present in order to look into the future. This card says to look carefully into your past. "; - next; - mes "[Lhimetorra]"; - mes " ..with the attitude of reflecting upon yourself. What do you think? Don't you think you lived too much looking into the future? "; - next; - } - if (.@card_1_future == 44) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " What does the god of death want to say about the future? It is definitely an ominous sign. "; - next; - mes "[Lhimetorra]"; - mes " It is trying to warn something about the future. Be careful. "; - next; - } - if (.@card_1_future == 45) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis likes comedy despite people's expectations. It looks forward to comedy. Comedy must be important in the future. "; - next; - mes "[Lhimetorra]"; - mes " In your case, it would be wise to grow your sense of humor. "; - next; - } - if (.@card_1_future == 46) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis is the god of death, but it expresses more interest in the future than death. "; - next; - mes "[Lhimetorra]"; - mes " Even the Anubis doesn't think about death, so why should you be thinking about it? Expect a good future young one. "; - next; - } - if (.@card_1_future == 47) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis says it has no interest in you. It is a good sign. "; - next; - mes "[Lhimetorra]"; - mes " What can be better than being ignored by the god of death? "; - next; - } - if (.@card_1_future == 48) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord says that dairy farming will develop in the future. Why don't you invest in it as well? "; - next; - mes "[Lhimetorra]"; - mes " A business looking into the future? "; - next; - } - if (.@card_1_future == 49) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord says you need great strength in the future. Strength that is three, four times greater than now. "; - next; - mes "[Lhimetorra]"; - mes " Make yourself stronger in any form. In the future, you will need it. "; - next; - } - if (.@card_1_future == 50) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord says that love for your companions will become great strength in the future. "; - mes " Your strength is not enough. "; - next; - mes "[Lhimetorra]"; - mes " To become a Lord, you will need colleagues. You should take the Orc Lord's advice! "; - next; - } - if (.@card_1_future == 51) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord is expressing opposition in being too curious about the future. "; - mes " Pay a little more attention to the present. "; - next; - mes "[Lhimetorra]"; - mes " Respect his opinion young one. You have nothing to lose. "; - next; - } - if (.@card_1_future == 52) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack says something interesting will happen in the future. According to him, the future will be more fun than the present. "; - next; - mes "[Lhimetorra]"; - mes " Are you looking forward to it? "; - next; - } - if (.@card_1_future == 53) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack says, in order to prepare for the future, a delightful preparation is necessary. "; - mes " Delightful preparation? I don't understand.. I suppose I am too old. Maybe young ones get it.. "; - next; - mes "[Lhimetorra]"; - mes " What do you think? Any assumptions? "; - next; - } - if (.@card_1_future == 54) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack is jealous because a splendid person is headed your way in the future. "; - mes " I wonder what type of person it is to make that Jack jealous! "; - next; - mes "[Lhimetorra]"; - mes " One thing for sure is that you will be very happy! Congratulations young one! "; - next; - } - if (.@card_1_future == 56) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack says you may be frustrated in the future. "; - mes " He says to overcome the frustration, it is necessary to think of happy thoughts. "; - next; - mes "[Lhimetorra]"; - mes " Meaning your future will become a battle between happiness and frustration.. "; - next; - } - if (.@card_1_future == 57) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " The Joker is trying to trick you. This card has all different types of ominous fortunes. "; - mes " He wants to enjoy watching you tremble with anxiety. "; - next; - mes "[Lhimetorra]"; - mes " Sadness, failure, darkness, loneliness.. you may feel all of these emotions, but they are not fatal. Don't worry. "; - next; - } - if (.@card_1_future == 58) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Jokers don't just appear and go away. They come back in the future. "; - mes " They will seduce you numerous times. "; - next; - mes "[Lhimetorra]"; - mes " So train yourself not to be tempted. "; - mes " Or else you will face frustration or commit a blunder. "; - next; - } - if (.@card_1_future == 59) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Do you see the thing that looks like a leaf flying around the Joker? That is the spade mark. "; - mes " Spades means death. Jokers leave those kinds of marks on purpose. "; - next; - mes "[Lhimetorra]"; - mes " Don't get disturbed by the mark of death. It's merely a Joker's joke. "; - next; - } - if (.@card_1_future == 60) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Joker offers a nice insurance and says to prepare for the future, but most of it is a waste of time. "; - next; - mes "[Lhimetorra]"; - mes " Don't prepare for the future carelessly. A loose measure is worse than a prepared adventure. "; - next; - } - if (.@card_1_future == 61) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Hodes do not know about tomorrow. But though they are quiet, they endanger other living things. "; - mes " Effort into oneself puts great power into the mere existence of one. "; - next; - mes "[Lhimetorra]"; - mes " Don't forget that you must think about yorsrelf the most. "; - next; - } - if (.@card_1_future == 62) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Hodes do not know about tomorrow, but they still know about death. "; - mes " Even though you may be honest and simple, in a time of a crisis, you must be alert. "; - next; - mes "[Lhimetorra]"; - mes " Or else you will really be a simple and honest fool. That may be troublesome. "; - next; - } - if (.@card_1_future == 62) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Hodes do not ponder about life, but their will to live is very strong."; - mes " You can gain a lot simply through the will to hold on to life. "; - next; - mes "[Lhimetorra]"; - mes " Be thankful that you are alive. Thankfullness itself should help greatly. "; - next; - } - if (.@card_1_future == 63) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " Hodes are afraid of crises. You should try not to be afraid of crises either. "; - next; - mes "[Lhimetorra]"; - mes " Don't think of them too much. A crisis is simply a crisis. "; - next; - } - if (.@card_1_future == 64) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " Before, bulls used to be thought of as foolishly honest workers, but these days bulls are great strong fighters. "; - next; - mes "[Lhimetorra]"; - mes " Finding different sides of oneself is the way to improve. Study about yourself. "; - next; - } - if (.@card_1_future == 65) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " Do bulls leave leather when they pass away? Or was it the tiger? "; - mes " Anyways, he is jealous of the humans that leave their name in history. "; - next; - mes "[Lhimetorra]"; - mes " If you don't leave your name, he may bear hatred against you for wasting your life. "; - mes " So, to not be cursed, make an effort to leave your name in history. "; - next; - } - if (.@card_1_future == 66) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " It might seem funny that a bull will look into the future, but the bull is looking into your future right now. "; - mes " He says your future is mixed with storms and fall weather. "; - next; - mes "[Lhimetorra]"; - mes " It may be difficult if you are caught up with one situation. In good times, prepare for the bad, and in bad times look forward to good luck. "; - next; - } - if (.@card_1_future == 67) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " The bull thinks of the happiness awaiting in the future, but it doesn't like reduced efficiency because of that happiness. "; - next; - mes "[Lhimetorra]"; - mes " Even though happiness may be on its way, don't let it affect your work right now. "; - mes " This is the bull's thought and your fortune. "; - next; - } - mes "[Lhimetorra]"; - mes " Speaking of the future is as dangerous act. "; - mes " Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future. "; - next; - cutin "°¡À̾ƽºÄ«µå",255; // Giearth Card - mes "[Lhimetorra]"; - mes " Your fortune is a rather good one. There are some in this world who get more horrible fortunes. "; - mes " Use this fortune as a support in your life. Ok? "; - break; - //================================================================= Warning === - case 4: - mes "[Lhimetorra]"; - mes " Someone that knows of the dangers you do not, will warn you in the form of cards... so listen carefully-! "; - next; - set .@card_1_warning,rand(1,70); - if (.@card_1_warning == 1) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " Do you see the forbidden mark on its shoulder? It is telling you to not do something. "; - next; - mes "[Lhimetorra]"; - mes " If you are thinking of something right now, stop your movement. Or else disaster may be headed your way. "; - next; - } - if (.@card_1_warning == 2) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " Someone is after you. The person is very strong like the picture. They might be holding grudges against you. "; - next; - mes "[Lhimetorra]"; - mes " Look around you. Of course, look for anyone you might have spited.. "; - next; - } - if (.@card_1_warning == 3) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " It is saying to be careful not to burn your mustache with a cigarette. When you do something, something is always at risk.. It is probably warning about that. "; - next; - } - if (.@card_1_warning == 4) { - cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card - mes "[Lhimetorra]"; - mes " 'Be careful of shoveling'.. You might get hit by a shovel. Should you be careful around a construction site? "; - next; - } - if (.@card_1_warning == 5) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The sound of a moth's wings fluttering means chaos. A chaotic event may occur around you. "; - next; - mes "[Lhimetorra]"; - mes " The moth is warning you of this. You should be careful. "; - next; - } - if (.@card_1_warning == 6) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " Be aware of the wings. Wings symbolize flight, adventure, and fickleness of a player. "; - next; - mes "[Lhimetorra]"; - mes " If a word strikes you, be wary of that. Maybe.. a player? "; - next; - } - if (.@card_1_warning == 7) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The teeth of Dustiness are very strong. This means.. Someone may attempt to bite you with their teeth?! "; - next; - } - if (.@card_1_warning == 8) { - cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card - mes "[Lhimetorra]"; - mes " The moth's warning: 'Dangerous!'. A very simple, yet obvious warning. "; - next; - } - if (.@card_1_warning == 9) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Dracula says, 'Be careful in the streets at night.' "; - next; - } - if (.@card_1_warning == 10) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Dracula says, 'Don't be too picky.' "; - next; - } - if (.@card_1_warning == 11) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Dracula says, 'Brush your teeth 3 times a day.' Make sure you brush your teeth! "; - next; - } - if (.@card_1_warning == 12) { - cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card - mes "[Lhimetorra]"; - mes " Dracula says, 'Study the important points first.' Cramming will not work! "; - next; - } - if (.@card_1_warning == 13) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " If you see the flag of a pirate, either run or do as they say. Pirates do not give more than one warning. "; - next; - mes "[Lhimetorra]"; - mes " It is the same in life. "; - next; - } - if (.@card_1_warning == 14) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " Pirates give warnings about many things. But right now, this card is speaking of betrayal. "; - next; - mes "[Lhimetorra]"; - mes " To pirates, betrayal means tragic death. Be careful of betrayals. "; - next; - } - if (.@card_1_warning == 15) { - cutin "µå·¹ÀÌũīµå",4; // Drake Card - mes "[Lhimetorra]"; - mes " The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well. "; - next; - } - if (.@card_1_warning == 16) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina is warning of a hot stinging poison. Be cautious of poison. "; - next; - } - if (.@card_1_warning == 17) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina is warning about a lazy lifestyle. It says such a lifestyle will lead to something like itself. "; - next; - } - if (.@card_1_warning == 18) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina doesn't really think about anything else.. But it will say one thing. Food. The Marina loves food. "; - next; - mes "[Lhimetorra]"; - mes " Eating is happiness. Same goes for humans as well. Value food and enjoy eating. "; - next; - } - if (.@card_1_warning == 19) { - cutin "¸¶¸®³ªÄ«µå",4; // Marina Card - mes "[Lhimetorra]"; - mes " The Marina is warning about a big belly. It's not happy because it resembles itself.. How about losing some weight? "; - next; - } - if (.@card_1_warning == 20) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette says that you must not rely on violence and to use a different method. "; - mes " I'm not quite sure, but it may become an important word of advice to you..? "; - next; - } - if (.@card_1_warning == 21) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette is warning about ominous activities. If you did something recently, you should settle it soon. "; - next; - mes "[Lhimetorra]"; - mes " A bad result may come your way. "; - next; - } - if (.@card_1_warning == 22) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette's eyes are warning about your falsehood. Lies, deceit, fake calculations and actions.. The Marionette is warning about all of them. "; - next; - mes "[Lhimetorra]"; - mes " This is all for you young one. Therefore, follow this fortune and rid yourself of falsehood. "; - next; - } - if (.@card_1_warning == 23) { - cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card - mes "[Lhimetorra]"; - mes " The Marionette is emphasizing a proper diet. Don't rely too much on meat. "; - next; - mes "[Lhimetorra]"; - mes " Take the Marionette's advice. She never says anything wrong. Hoho... "; - next; - } - if (.@card_1_warning == 24) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa punishes those who challenge it without warning. Unexpected punishment. "; - next; - mes "[Lhimetorra]"; - mes " That is a Medusa. You should be careful. The warning ended a long time ago. "; - next; - } - if (.@card_1_warning == 25) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa is warning you to be nice to others, or else it will turn you into stone."; - next; - mes "[Lhimetorra]"; - mes " What a rightful Medusa. Hmm... "; - next; - } - if (.@card_1_warning == 26) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa is warning you to return anything you borrow on time. "; - mes " Saying it will not forgive those who use other's things like a black hole.. borrowing and never returning "; - next; - mes "[Lhimetorra]"; - mes " Are you sure you returned everything you have borrowed? Better take care of everything before you get punished. "; - next; - } - if (.@card_1_warning == 27) { - cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card - mes "[Lhimetorra]"; - mes " The Medusa is warning about a person near you. Of their existence.. and the relationship, "; - next; - mes "[Lhimetorra]"; - mes " The Medusa's warning is very stern. Take a close look around you. "; - next; - } - if (.@card_1_warning == 28) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet says to beware when intervening with others' issues. "; - next; - mes "[Lhimetorra]"; - mes " He is very angry about intruding in others' spaces. Accept the Baphomet's warning. "; - next; - } - if (.@card_1_warning == 29) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet is warning about arrogance. Even a strong and wise warrior must show respect to a Baphomet, "; - mes " Arrogance takes away that respect. The Baphomet hates that type of arrogance. "; - next; - mes "[Lhimetorra]"; - mes " Maybe it means he sees that type of arrogance in you? Since the Baphomet is warning you.. "; - next; - } - if (.@card_1_warning == 30) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet is warning about the laziness that stops one from sharpening the scythe. "; - mes " That laziness will cause you to lose your life in an instant. "; - next; - mes "[Lhimetorra]"; - mes " Laziness is more dangerous than the monster in front of you. Don't forget about this warning. "; - next; - } - if (.@card_1_warning == 31) { - cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card - mes "[Lhimetorra]"; - mes " The Baphomet says it has nothing to say. I wonder why? Isn't it a very good sign?!! "; - next; - } - if (.@card_1_warning == 32) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " Sand is an instant cure of athlete's foot. He says to beware of athlete's foot and that he hates those rubbing their infected feet into his body. "; - next; - mes "[Lhimetorra]"; - mes " A Sandman's warning is very stern. Wash your feet regularly, young one. "; - next; - } - if (.@card_1_warning == 33) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " A chicken puts sand in its mouth to aid its insufficient digestion system. "; - mes " The Sandman says to watch out before you become like a chicken. "; - next; - mes "[Lhimetorra]"; - mes " And don't eat too much spicy and salty food, alcohol, etc. What a thoughtful Sandman. "; - next; - } - if (.@card_1_warning == 34) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " The Sandman says over-sleepers will be punished by society! "; - next; - mes "[Lhimetorra]"; - mes " Oooh, a stern warning about the future! Young one, bear this in mind. "; - next; - } - if (.@card_1_warning == 35) { - cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card - mes "[Lhimetorra]"; - mes " One warning from the Sandman, respect your parents. "; - next; - mes "[Lhimetorra]"; - mes " If you don't, you will end up like him. Listen to the Sandman. "; - next; - } - if (.@card_1_warning == 36) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Sohee dislikes stinky feet. Don't forget to wash your feet. "; - next; - mes "[Lhimetorra]"; - mes " Bah, don't laugh about it! This is a solemn warning. "; - next; - } - if (.@card_1_warning == 37) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Sohee stands on the tip of her toes. It is because her toes are very strong. "; - mes " No matter what a person does, physical strength is the most important. Exercise and get stronger. "; - next; - mes "[Lhimetorra]"; - mes " If you sit around all day, even the things that were going to work won't. Got it? Exercise, exercise! "; - next; - } - if (.@card_1_warning == 38) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Look at Sohee's hairstyle. Isn't it splendid. "; - mes " Sohee likes to take care of her appearance. If you don't, Sohee will get mad at you. "; - next; - mes "[Lhimetorra]"; - mes " Making yourself look presentable is just as important as keeping a good heart. "; - mes " Take care of your appearance. And get that pepper out from between your teeth! "; - next; - } - if (.@card_1_warning == 39) { - cutin "¼ÒÈñÄ«µå",4; // Sohee Card - mes "[Lhimetorra]"; - mes " Once, Sohee didn't get her change back when she asked a baby ghost to run an errand. "; - mes " No can do! Always return the change. "; - next; - mes "[Lhimetorra]"; - mes " No matter how little the amount, you must not just keep it. Sohee greatly dislikes it. "; - next; - } - if (.@card_1_warning == 40) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " Even though it is a skeleton with only bones, it has all the safety gear needed. "; - next; - mes "[Lhimetorra]"; - mes " What the skeleton wants to say is, be aware of 'safety'. Being ignorant about safety is dangerous. "; - next; - } - if (.@card_1_warning == 41) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " The skeleton card has a gray tone. If you read the grey, you can see the darkness. "; - mes " It seems like darkness is on its way. Be careful, this darkness isn't ordinary. "; - next; - mes "[Lhimetorra]"; - mes " Hmm.. would you like an amulet? "; - next; - } - if (.@card_1_warning == 42) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " The skeleton is warning you about an irregular eating pattern. "; - mes " It says it became like that because of a bad eating habit. "; - next; - mes "[Lhimetorra]"; - mes " Eat the right food at the right time. That's the only way your body will survive. You can't afford to become like a skeleton. "; - next; - } - if (.@card_1_warning == 43) { - cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card - mes "[Lhimetorra]"; - mes " The skeleton's pickaxe is very strong. Even though its body seems weak, with the right tools, it can do great things. "; - next; - mes "[Lhimetorra]"; - mes " So don't blame your body right now and go search for the right tools. Then you will have a good result. "; - next; - } - if (.@card_1_warning == 44) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " The knight is warning you of reckless driving. Do you ride a Pecopeco by any chance? "; - mes " Anyhow, you should avoid reckless driving.. If a knight is saying that, it is a big problem. "; - next; - } - if (.@card_1_warning == 45) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " The knight is warning you of cruelty. It could be yours or that of someone around you. "; - next; - mes "[Lhimetorra]"; - mes " Anyhow, cruelty will harm you for sure. Be cautious of it. "; - next; - } - if (.@card_1_warning == 46) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " The misfortune shown in the knight card is hastiness. That is also what takes away a knight's life, too. "; - next; - mes "[Lhimetorra]"; - mes " This knight is warning you from the bottom of his heart, "; - mes " so that you don't repeat his mistake. Be ware of hastiness. "; - next; - } - if (.@card_1_warning == 47) { - cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card - mes "[Lhimetorra]"; - mes " This knight is warning you of loneliness. He doesn't have a person to help his horse, "; - mes " nor a lover awaiting him, so loneliness hits him in the heart. "; - next; - mes "[Lhimetorra]"; - mes " Loneliness is not simply sadness. It is a formless devil eating your life. Stay away from loneliness. "; - next; - } - if (.@card_1_warning == 48) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The warning of the god of death is death itself. "; - next; - mes "[Lhimetorra]"; - mes " Be cautious of death.. death that can be your turn, or maybe someone else. "; - next; - } - if (.@card_1_warning == 49) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis says to be careful of darkness. In darkness, death lingers in the dark. "; - next; - mes "[Lhimetorra]"; - mes " Take the Anubis's advice and avoid the dark. That is the wisest choice. "; - next; - } - if (.@card_1_warning == 50) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis doesn't like foul language. You don't have a foul mouth, do you? "; - mes " Watch your mouth. The Anubis is after those that say foul language."; - next; - mes "[Lhimetorra]"; - mes " Humans have a problem with their mouths. Mmm~ Agh. Me, too?! "; - next; - } - if (.@card_1_warning == 51) { - cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card - mes "[Lhimetorra]"; - mes " The Anubis is warning you of hatred. Hatred only brings upon death. "; - mes " The Anubis must not like being busy these days. "; - next; - mes "[Lhimetorra]"; - mes " Seeing that he is warning about hatred. Don't you think it's a good idea to avoid his eyes at a time like this? "; - next; - } - if (.@card_1_warning == 52) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord is warning you of self-righteousness. It is the most dangerous noxious bug that will feed on you. "; - next; - mes "[Lhimetorra]"; - mes " Learn how to accept others' opinions. How about starting from accepting the Orc Lord's? "; - next; - } - if (.@card_1_warning == 53) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord is warning you about freedom. Isn't freedom a good thing? "; - mes " Not always! Too much freedom can lead to self-indulgence! "; - next; - mes "[Lhimetorra]"; - mes " He knows about the danger of freedom as a lord. "; - next; - } - if (.@card_1_warning == 54) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord warning you of the opposite sex. Yes. They are poisonous. Keep your distance. "; - next; - mes "[Lhimetorra]"; - mes " Especially a young one like you... You are too close to one. Cough. "; - next; - } - if (.@card_1_warning == 55) { - cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card - mes "[Lhimetorra]"; - mes " The Orc Lord is warning about destruction. He knows destruction very well because he is a master of destruction. "; - next; - mes "[Lhimetorra]"; - mes " That's why he knows about the danger and misfortune destruction brings. Don't destroy thoughtlessly. You will end up destroying yourself as well. "; - next; - } - if (.@card_1_warning == 56) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack is warning you of lame jokes. When he finds one saying them, he tends to hit them with his stick. "; - next; - mes "[Lhimetorra]"; - mes " If you don't want to be hit, stop your lame jokes! "; - next; - } - if (.@card_1_warning == 57) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " Jack is warning you about others' anger and that anger takes away happiness and kills a joke. "; - next; - mes "[Lhimetorra]"; - mes " Anger only exhausts you. Keep your distance from anger and befriend jokes. Jack's word. "; - next; - } - if (.@card_1_warning == 58) { - cutin "ÀèÄ«µå",4; // Jakk Card - mes "[Lhimetorra]"; - mes " It seems like Jack is worried about excessive jokes. "; - mes " Jokes are fun, but too much will turn you into a ghost like him. "; - next; - mes "[Lhimetorra]"; - mes " Be careful. When Jack speaks like this, he playfulness is gone. "; - next; - } - if (.@card_1_warning == 59) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Jokers enjoy giving opposite warnings. He says to enjoy sleeping in."; - next; - mes "[Lhimetorra]"; - mes " I think you should wake up early. "; - next; - } - if (.@card_1_warning == 60) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Jokers enjoy giving opposite warnings. He says to enjoy a midnight snack. "; - next; - mes "[Lhimetorra]"; - mes " Don't eat anything at night. Your stomach will hurt. "; - next; - } - if (.@card_1_warning == 61) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Jokers enjoy giving opposite warnings. "; - mes " He says if someone has something you want, make it yours. "; - next; - mes "[Lhimetorra]"; - mes " Need I say more? That's a dangerous thought!! "; - next; - } - if (.@card_1_warning == 62) { - cutin "Á¶Ä¿Ä«µå",4; // Joker Card - mes "[Lhimetorra]"; - mes " Joker enjoys giving opposite warnings. "; - mes " What he is telling you is to not fear death. "; - next; - mes "[Lhimetorra]"; - mes " If a Joker is saying this, be careful. There is no cure for thoughtless fools. "; - next; - } - if (.@card_1_warning == 63) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " The Hode can forgive others, but not those who hurt it. "; - mes " You should also only not forgive those who hurt you. "; - next; - mes "[Lhimetorra]"; - mes " A small territory will ensure great happiness. "; - next; - } - if (.@card_1_warning == 64) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " The Hode is warning you of voracious eating that made it sluggish. "; - mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty. "; - next; - mes "[Lhimetorra]"; - mes " So you can quickly respond to crises. "; - next; - } - if (.@card_1_warning == 65) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " The Hode is warning you of voracious eating that made it sluggish. "; - mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty."; - next; - mes "[Lhimetorra]"; - mes " So you can quickly respond to crises. "; - next; - } - if (.@card_1_warning == 66) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " If you are to the point of being warned by a Hode.. you must be one considerable person. "; - next; - mes "[Lhimetorra]"; - mes " It says to do better.. I have no idea what it means. "; - next; - } - if (.@card_1_warning == 67) { - cutin "È£µåÄ«µå",4; // Hode Card - mes "[Lhimetorra]"; - mes " The Bull warns of corruption. A lazy hedonist that is not diligent. "; - mes " He believes that is like a cancer cell that can't be removed. "; - next; - mes "[Lhimetorra]"; - mes " Be careful to not have that kind of cell stuck on you. "; - next; - } - if (.@card_1_warning == 68) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " The bull is warning about ignorance about a crisis. "; - mes " Not knowing that a crisis is a crisis is the most dangerous of all. "; - next; - mes "[Lhimetorra]"; - mes " You will need to learn how to read danger. Accept the bull's advice. "; - next; - } - if (.@card_1_warning == 69) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " The bull is warning of something that will make life sad. "; - mes " Sadness is a natural feeling, but don't let that put you down. "; - next; - mes "[Lhimetorra]"; - mes " A bull is an honest worker that cries even while it works. It knows that it must not be lazy about what it needs to do, even when expressing sadness. "; - mes " It seems like he wants to tell you this. "; - next; - } - if (.@card_1_warning == 70) { - cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card - mes "[Lhimetorra]"; - mes " The bull is warning about meat from watered cows. "; - mes " Saying that, that type of behavior will surely bring upon monsters' curses. "; - next; - mes "[Lhimetorra]"; - mes " I don't know why he would warn you about it.. Do you raise cattle by any chance? "; - next; - } - mes "[Lhimetorra]"; - mes " A warning is always a useful fortune. You can never lose anything. "; - next; - cutin "°¡À̾ƽºÄ«µå",255; // Giearth Card - mes "[Lhimetorra]"; - mes " I hope you will be able to avoid misfortune with this warning. Then... "; - close; - } - close; - case 2: - mes "[Lhimetorra]"; - mes " Ok then. Young adventurer, may luck be with you... "; - close; - } - close; - case 2: + if (select("I would like a tarot card reading.:What's a tarot card reading?") == 2) { mes "[Lhimetorra]"; mes " Monster card reading uses the cards of familiar monsters around us to get advice about our future, love, and many other things. "; mes " A fortuneteller like me takes a question from a person and asks the card. The card answers and I tell the person. "; @@ -2731,808 +32,2599 @@ payon_in03,117,128,5 script Fortune Teller 704,{ mes " A card reading is only a reading... No matter how extraordinary the result may be, don't get too caught up with it. Bear that in mind. "; close; } + mes "[Lhimetorra]"; + mes "Is that so...?"; + mes "Well, if you want a monster card reading, you must first show me your faith. Otherwise, the monster spirits will grow angry and place a curse on you."; + next; + mes "[Lhimetorra]"; + mes "So, would you like a monster card reading? "; + next; + if (select("Yes.:I would like to think it over once more.") == 2) { + mes "[Lhimetorra]"; + mes " Ok then. Young adventurer, may luck be with you... "; + close; + } + mes "[Lhimetorra]"; + mes "Then..."; + mes "Please pay your fee with all of your sincerity."; + next; + input .@input; + if (.@input == 0) { + mes "[Lhimetorra]"; + mes "Ah...?!"; + mes "You have angered the monster spirits!"; + close; + } + else if (.@input > zeny) { + mes "[Lhimetorra]"; + mes "There's no need to overdo it. Just give with all your heart... *Tsk tsk*"; + close; + } + else { + mes "[Lhimetorra]"; + mes "I accept your heart and your devotion with my gratitude. Thoughts are more important than the amount when paying a fortune teller."; + Zeny = Zeny-.@input; + } + next; + mes "[Lhimetorra]"; + mes "Then, I will begin to tell the fortune of your wish. Concentrate on yourself..."; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Clear your mind... "; + next; + mes "[Lhimetorra]"; + mes "..."; + mes "Once you have emptied your mind, think of the thing you most wish to know."; + next; + switch(select(" (I would like to know my love fortune.) "," (How rich will I be?) "," (I need advice about my future.) "," (Can I get a warning of any dangers awaiting?) ")) { + case 1: + mes "[Lhimetorra]"; + mes " I see it... I see a sign of love... "; + next; + .@card_1_love = rand(1,74); + if (.@card_1_love < 5) cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card + else if (.@card_1_love < 10) cutin "´õ½ºÆ¼³×½ºÄ«µå",4;// Dustiness Card + else if (.@card_1_love < 18) cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card + else if (.@card_1_love < 26) cutin "¸¶¸®³ªÄ«µå",4; // Marina Card + else if (.@card_1_love < 30) cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card + else if (.@card_1_love < 35) cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card + else if (.@card_1_love < 39) cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card + else if (.@card_1_love < 43) cutin "¼ÒÈñÄ«µå",4; // Sohee Card + else if (.@card_1_love < 51) cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card + else if (.@card_1_love < 55) cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card + else if (.@card_1_love < 59) cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card + else if (.@card_1_love < 63) cutin "ÀèÄ«µå",4; // Jakk Card + else if (.@card_1_love < 67) cutin "Á¶Ä¿Ä«µå",4; // Joker Card + else if (.@card_1_love < 71) cutin "È£µåÄ«µå",4; // Hode Card + else cutin "Ȳ¼ÒÄ«µå",4;// Minorous Card + + mes "[Lhimetorra]"; + switch(.@card_1_love) { + case 1: + mes " You are afraid to show yourself working, to your loved one.. "; + mes " But that is not love. Do not be afraid to show different sides of yourself to your loved one.. "; + next; + mes "[Lhimetorra]"; + mes " So do not worry and move on. "; + break; + case 2: + mes " Maybe you are using love as an excuse to work? The card is saying to try observing love from a different perspective. "; + next; + mes "[Lhimetorra]"; + mes " Shoveling requires skills as well. "; + break; + case 3: + mes " How about taking a break from love and giving yourself time to relax.. I agree with what the card is saying. "; + next; + mes "[Lhimetorra]"; + mes " Love is not meant to be so hard. "; + break; + case 4: + mes " A shovel..? "; + next; + mes "[Lhimetorra]"; + mes " Strange that this would come up about love.. bizarre.. You aren't using this shovel to take revenge on someone, are you?? "; + mes " Don't get malicious thoughts. Keep a kind heart. "; + next; + mes "[Lhimetorra]"; + mes " How about taking a break from love and giving yourself time to relax.. I agree with this card. "; + break; + case 5:// Dustiness Card + mes " Its pure eyes look at a loved one but cannot recognize them, the wings flutter towards the loved one, but it helplessly stays in one place, "; + mes " it calls its loved one, but they cannot hear.. "; + next; + mes "[Lhimetorra]"; + mes " What a sad fortune.. "; + mes " Indeed, it is sad love... it might be hard to overcome. "; + break; + case 6: + mes " The passion of love like a raging wave... You can't even hide it. "; + mes " With such passionate love, isn't there only one way..? "; + next; + mes "[Lhimetorra]"; + mes " Passionate love is nearby. It is a good sign. "; + break; + case 7: + mes " The teeth of dustiness are very strong. This means.. use your teeth for victory?! "; + break; + case 8: + mes " The card is telling me, 'Fly to your loved one as you were a butterfly and shoot at it as you were a star.' "; + mes "..even though it doesn't sound like something a moth would say. "; + next; + mes "[Lhimetorra]"; + mes " The passion of love like a raging wave.. You can't even hide it. "; + break; + case 9: + mes " Perhaps the person you believe to be a butterfly is actually a moth. This fortune is awaiting a prudent judgement. "; + next; + mes "[Lhimetorra]"; + mes " Love is indeed a subject to be dealt with prudence. Keep that in mind young one. "; + break; + case 10: // Dracula Card + mes " The one you love will give you a kiss of death. "; + mes " The irresistable kiss.. It is up to you to decide whether to avoid it or not. "; + next; + mes "[Lhimetorra]"; + mes " Charisma... is the sweetest poison. "; + break; + case 11: + mes " You are looking at a wonderful person, but their eyes are fixed in darkness. "; + mes " How about trying to grab their attention? "; + next; + mes "[Lhimetorra]"; + mes " so, you need to try something other than charisma. "; + break; + case 12: + mes " Your love needs fresh blood. Healthy exercises and eating habits are necessary! "; + mes " You must change your living pattern first. "; + next; + mes "[Lhimetorra]"; + mes " Health is the best. "; + break; + case 13: + mes " Don't you think you are infatuated by outer appearance and gambling with love? You might have to be more careful about it this time. "; + next; + mes "[Lhimetorra]"; + mes " Beauty is only skin deep. "; + break; + case 14: + mes " Become a pirate of love! It is a simple, yet strong fortune! "; + break; + case 15: + mes " No matter how romantic and beautiful love is, it is not rightful, it is undesirable.. "; + mes " is what this card means. "; + next; + mes "[Lhimetorra]"; + mes " I hope you are not disappointed by the moral of this fortune. "; + break; + case 16: + mes " In the rough sea called the world, only pirates, the outlaws of love, are the law. "; + mes " This card supports strong love. "; + next; + mes "[Lhimetorra]"; + mes " You must overcome it - no matter how strong the wave is. "; + break; + case 17: + mes " It is a warning not to get involved in false love like pirated editions! "; + mes " You may have to reconsider your love right now. "; + next; + mes "[Lhimetorra]"; + mes " Illegal copying is not love! "; + break; + case 18:// Marina Card + mes " This is praising the type of love that is always there, yet barely has a form as it does not exist. "; + mes " Are you involved this type of love? "; + next; + mes "[Lhimetorra]"; + mes " Love's form is obscure. "; + break; + case 19: + mes " You must be careful. Love is quietly approaching and spreading poison. Be careful of the poison of love. "; + next; + mes "[Lhimetorra]"; + mes " There is no cure for this poison! "; + break; + case 20: + mes " Aren't you already caught in love that you cannot run away from? Look around you. "; + mes " You might be captured inside invisible walls. "; + next; + mes "[Lhimetorra]"; + mes " You have been blinded by love and became a prisoner! Shouldn't you escape? "; + break; + case 21: + mes " This fortune is saying that love is.. approaching wobbly and softly~ and then bam~ embracing it. "; + mes " Very romantic. Hehe. "; + next; + mes "[Lhimetorra]"; + mes " Romance is the best part of love~ "; + break; + case 22: + mes " This card is warning you to not treat your loved one like a puppet. "; + mes " You're not doing this, are you? "; + next; + mes "[Lhimetorra]"; + mes " Love is not supposed to be about controlling and restraining~ mm~ "; + break; + case 23: + mes " Dolls understand a human's heart more than a human. Try treating your loved one as they were a doll. "; + next; + mes "[Lhimetorra]"; + mes " Your loved one can't be worse than a doll, can they? "; + break; + case 24: + mes " you are afraid to look into a doll's eyes, that is because there is a dark shadow covering your love. "; + mes " Rid yourselves of that shadow. Then the doll will smile as well. "; + next; + mes "[Lhimetorra]"; + mes " That is what love is. "; + break; + case 25: + mes " Dolls become accustomed to the owner the more they are handled. Give your doll more attention. "; + mes " The doll is craving attention. A lot of attention. "; + next; + mes "[Lhimetorra]"; + mes " Delicate treatment and attention is the best in love. "; + break; + case 26:// Medusa Card + mes " Do you fear the snake hair of a Medusa? However, love cannot be achieved with fear. "; + mes " You must move forward! "; + next; + mes "[Lhimetorra]"; + mes " Love must be pushed forward! "; + break; + case 27: + mes " Warriors that hastily attacked the Medusa all failed, but the one hero that used a mirror succeeded. "; + mes " You cannot succeed in love with brute force. You must use wisdom. "; + next; + mes "[Lhimetorra]"; + mes " Do you understand what I mean young one? "; + break; + case 28: + mes " Must you love the one that has hair of snakes? Reconsider this love and think about it earnestly. "; + next; + mes "[Lhimetorra]"; + mes " What do you think? Isn't this a great opportunity to ponder about the relationship. "; + break; + case 29: + mes " It is a hint saying that a strong hairstyle is the key to turning over the situation. Change your hairstyle! "; + next; + mes "[Lhimetorra]"; + mes " Fashion is in the hands of those who are ahead! "; + break; + case 30:// Baphomet Card + mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; + next; + mes "[Lhimetorra]"; + mes " Know love and know thyself! "; + break; + case 31: + mes " A scythe may seem burdensome but a strong Baphomet can freely use it. "; + mes " It is the same concept. you are ready, any type of love is possible. There is no such thing as impossible. "; + next; + mes "[Lhimetorra]"; + mes " Love requires preparation as well! "; + break; + case 32: + mes " Love must have two things: great strength and the will to live. Have you thought about whether or not you can overcome this with your current self? "; + next; + mes "[Lhimetorra]"; + mes " Know love and know thyself! "; + break; + case 33: + mes " There are those who are born, destined to run into this wall, an obstacle. Your love seems to have reached that wall.. It must be hard. "; + next; + mes "[Lhimetorra]"; + mes " What a pity. "; + break; + case 34: + mes " This Baphomet looks as it is having a hard time. The person must be exhausted even it may not seem so. "; + next; + mes "[Lhimetorra]"; + mes " Approach then with affection. "; + break; + case 35:// Sandman Card + mes " Can't you hear the cry of the card? It is suffering. Love is like that.. "; + next; + mes "[Lhimetorra]"; + mes " So don't be upset about it! "; + break; + case 36: + mes " Your love right now is so bored that it is yawning. How about trying something fresh and new? "; + next; + mes "[Lhimetorra]"; + mes " Try changing your dating style. "; + break; + case 37: + mes " Deep sleep brings happiness and dreams. I think what you need right now is sleep. "; + next; + mes "[Lhimetorra]"; + mes " Get some sleep. "; + break; + case 38: + mes " I feel some sort of emptiness.. Maybe there is a gap in your love? "; + next; + mes "[Lhimetorra]"; + mes " Take a close look. "; + break; + case 39:// Sohee Card + mes " Even a traditional beauty can seem cold to others. Try looking at your loved one from a different point of view. "; + next; + mes "[Lhimetorra]"; + mes " Look at love from a different perspective. You never know when you'll be able to discover something. "; + break; + case 40: + mes " They may seem dreary and ominous but their attire is spotless. They show devotion to the other. "; + mes " Even though you are not satisfied with your love right now, take a look at their attire. "; + next; + mes "[Lhimetorra]"; + mes " it is carefully worn, their heart for you can be seen in it as well.. "; + break; + case 41: + mes " There is a person you must not deal with thoughtlessly nearby. Don't say or do anything carelessly. You must be careful when dealing with this person. "; + next; + mes "[Lhimetorra]"; + mes " Bear that in mind. "; + break; + case 42: + mes " Even the wind blows and the trail of her clothes flutter, her posture never changes. Loving a person with that type of heart will bring goodwill and happiness. "; + next; + mes "[Lhimetorra]"; + mes " Keep a righteous heart and mind. "; + break; + case 43:// Skel Worker Card + mes " That lightens and attacks with a pickaxe! You must aggressively move forward. What do you think? Your fortune is a good one. "; + next; + mes "[Lhimetorra]"; + mes " Is your heart ready young one? "; + break; + case 44: + mes " The card only shows gaunt bones, but notice how it has all the necessary tools?"; + mes " Even though your love right now may seem as there is nothing to it, it has everything you need. "; + next; + mes "[Lhimetorra]"; + mes " Don't get too greedy about things. "; + break; + case 45: + mes " It has a lantern on its back and even in its hand.. it believes one light is insufficient. "; + mes " you are only shining one type of light to your loved one, shining another might help. "; + next; + mes "[Lhimetorra]"; + mes " They might be feeling that one is not enough. "; + break; + case 46: + mes " You know the smile of Mona Lisa.. Perhaps the person you are looking at has the same expression? "; + next; + mes "[Lhimetorra]"; + mes " Don't try to gaze straight them. Make an effort to approach them. "; + break; + case 47: + mes " A knight on a horse is a fantasy in every person's heart. Make it so that this fantasy becomes real. "; + next; + mes "[Lhimetorra]"; + mes " Then there will surely be progress. "; + break; + case 48: + mes " Is that soldier waiting to attack? I can feel great tension between the horse and knight. "; + mes " Don't run forward carelessly. Raise your sword and wait for your chance. "; + next; + mes "[Lhimetorra]"; + mes " This means now is a time to wait. How about it, would you like to wait a while? "; + break; + case 49: + mes " He is falling asleep awaiting a battle. Is it because he is laid back, or simply pathetic? Depends on the situation I suppose. "; + mes " But you've got to give him credit for his boldness. "; + next; + mes "[Lhimetorra]"; + mes " How about becoming a brave warrior in the battle of love? "; + break; + case 50: + mes " Very favorable. It's to a point that I can feel strong energy from the card. I will give some of this energy to you. "; + next; + mes "[Lhimetorra]"; + mes " Devote that energy to love..! "; + break; + case 51:// Anubis Card + mes " What does the god of death have to say about love? It is something ominous for sure. "; + next; + mes "[Lhimetorra]"; + mes " I think it is trying to give a warning. Be careful. "; + break; + case 52: + mes " Hmm. How about giving a cute puppy as a gift? One with a round nose. Then they will surely be happy. "; + next; + mes "[Lhimetorra]"; + mes " But can't help it they don't like puppies. "; + break; + case 53: + mes " I can tell what it was doing from the way it is crying while holding an axe with blood. It is deeply wounded by love. "; + next; + mes "[Lhimetorra]"; + mes " that wound isn't cured soon, it will become as Anubis wanted. "; + break; + case 54: + mes " The pattern of the clothes symbolizes a warning. It is saying to be careful of love. "; + next; + mes "[Lhimetorra]"; + mes "Be cautious. "; + break; + case 55:// Orc Lord Card + mes " He is a warning you not to drool over someone else. "; + next; + mes "[Lhimetorra]"; + mes " That's bad! You will be punished! "; + break; + case 56: + mes " Who is he so fiercly gazing at with those grand muscles? He is looking at someone else for sure. "; + next; + mes "[Lhimetorra]"; + mes " Don't get sidetracked and look elsewhere! You will be cursed! "; + break; + case 57: + mes " Strengthen your body and observe the target. That is the step to success. "; + next; + mes "[Lhimetorra]"; + mes " you want love as well, why don't you take the card's advice and prepare yourself first? "; + break; + case 58: + mes " His navel is very pretty. You have to meet someone with that type of navel to be happy. "; + next; + mes "[Lhimetorra]"; + mes " Ok? Keep that in mind~ "; + break; + case 59:// Jakk Card + mes " You'll get hurt you mess around. This card is giving you a piece of advice. "; + next; + mes "[Lhimetorra]"; + mes " You did something wrong to your loved one, didn't you? Make an effort to make up for it~! "; + break; + case 60: + mes " From the way he is massaging its back because of a shoulder cramp, maybe your love is seeking someone to massage them. Love starts from little thoughts."; + next; + mes "[Lhimetorra]"; + mes " Next time you meet them, give them a massage. Start with the little things. "; + break; + case 61: + mes " His expression is in awe. When encountering an absurd incident, his face and expression becomes peculiarly distorted. "; + mes " I think the one you are looking towards has that type of expression. "; + next; + mes "[Lhimetorra]"; + mes " Did you do something absurd to that person? Are you sure? Think about it~ "; + break; + case 62: + mes " the lover does something wrong he pokes them with a needle. How scary.. "; + break; + case 63:// Joker Card + mes " A person's heart is like this card. you flip it over nobody can tell what is behind it. Try turning the person's card over. "; + next; + mes "[Lhimetorra]"; + mes " You must approach their true heart. Understand? "; + break; + case 64: + mes " Jokers are sly, but that is just because it is their habit. "; + mes " The reason the person may seem capricious or cunning is partially because they are born like that. "; + next; + mes "[Lhimetorra]"; + mes " Will you be able to approach them regardless? To do so, you must prepare you heart.. mm.. "; + break; + case 65: + mes " The joker can't use any of his strength because he is tied to a card. Perhaps the person is caught in something and can't show their true merit? "; + next; + mes "[Lhimetorra]"; + mes " you love them, free them from the chains tying them down.. That is consideration.. and love "; + break; + case 66: + mes " Don't get fooled by tricks. They are a person, too. They know how to lie once in a while. Search for the trick calmly and carefully. "; + next; + mes "[Lhimetorra]"; + mes " And then search for a different route. That is the wise decision. "; + break; + case 67:// Hode Card + mes " It is saying that daring action is necessary, such as that of the Hode that strikes up from the sand. "; + next; + mes "[Lhimetorra]"; + mes " Maybe you are discouraged a little too much right now. Be brave and daring young one. "; + break; + case 68: + mes " Seeing that the Hode spits out sand to those who bother them, you must have done something to bother the person somehow. "; + next; + mes "[Lhimetorra]"; + mes " Maybe you are being troublesome? Make an effort to relax a little more. "; + break; + case 69: + mes " The Hode has a very strong will to live. It is to survive in the forest. It is suggesting dating with that kind of will."; + next; + mes "[Lhimetorra]"; + mes " Hmm, try love with more spirit. You will get good results. "; + break; + case 70: + mes " Ah.. there is a noble person up north. North it is. This direction will never change. "; + next; + mes "[Lhimetorra]"; + mes " Trust me and go for it. "; + break; + case 71:// Minorous Card + mes " A walking bull is rare. The person you are looking towards is that rare. Don't let go of them. You may never see them again.. "; + next; + mes "[Lhimetorra]"; + mes " The card is saying this. "; + break; + case 72: + mes " Can you see the strong muscles that even arrows cannot pierce? The person is like that, too. "; + next; + mes "[Lhimetorra]"; + mes " To attack with love.. you will need a stronger attack.. Mmm.. "; + break; + case 73: + mes " The scariest thing is not the hammer nor horn. It is the massive legs that support its heavy weight. Nobody can survive a hit by those legs. The person is also probably hiding the most dangerous part. "; + next; + mes "[Lhimetorra]"; + mes " You must love but be careful at the same time. You never know when you will be hit by the hind legs. "; + break; + case 74: + mes " No matter how fearful the bull may be, it has a nose ring, it has already been tamed by humans. No matter how astonishing that person may be, taming is your responsibility. "; + next; + mes "[Lhimetorra]"; + mes " Approach them with more sincerity and consideration. "; + break; + } + next; + mes "[Lhimetorra]"; + mes " You seeked advice about love. "; + mes " Even if you may not pleased with it, consider it calmly and make an effort to find true happiness. "; + cutin "",255; + next; + mes "[Lhimetorra]"; + mes " Then... "; + close; + //=================================================================Assets? === + case 2: + mes "[Lhimetorra]"; + mes " Ooh... something about your fortune is starting to show... "; + next; + .@card_1_money = rand(1,73); + if (.@card_1_money < 5) cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card + else if (.@card_1_money < 10) cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card + else if (.@card_1_money < 13) cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card + else if (.@card_1_money < 16) cutin "µå·¹ÀÌũīµå",4; // Drake Card + else if (.@card_1_money < 20) cutin "¸¶¸®³ªÄ«µå",4; // Marina Card + else if (.@card_1_money < 24) cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card + else if (.@card_1_money < 29) cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card + else if (.@card_1_money < 33) cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card + else if (.@card_1_money < 37) cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card + else if (.@card_1_money < 41) cutin "¼ÒÈñÄ«µå",4; // Sohee Card + else if (.@card_1_money < 45) cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card + else if (.@card_1_money < 50) cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card + else if (.@card_1_money < 54) cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card + else if (.@card_1_money < 58) cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card + else if (.@card_1_money < 62) cutin "ÀèÄ«µå",4; // Jakk Card + else if (.@card_1_money < 66) cutin "Á¶Ä¿Ä«µå",4; // Joker Card + else if (.@card_1_money < 70) cutin "È£µåÄ«µå",4; // Hode Card + else cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card + + mes "[Lhimetorra]"; + switch(.@card_1_money) { + case 1: + mes " You must work hard to become wealthy. Don't think of other things.. Focus on and put effort into achieving your goals. "; + next; + mes "[Lhimetorra]"; + mes " Then good luck and try your best. "; + break; + case 2: + mes " Something very rare may come your way. A gold mine has been the dream of many since ancient times. You have a gold mine right in front of you. "; + next; + mes "[Lhimetorra]"; + mes " All in all, a big fortune is right in front of your eyes. I'll be looking forward to it. "; + break; + case 3: + mes " In the stomach pocket, there must be a secret treasure. There may be something in your pocket as well. "; + next; + mes "[Lhimetorra]"; + mes " Are you hiding things from other people? You should get rid of them. They may bring bad luck. "; + break; + case 4: + mes " The card says that you should not be too greedy, for that may cause you to dig your own grave. "; + next; + mes "[Lhimetorra]"; + mes " You may not feel good about it, but you should accept the card's advice..! "; + break; + case 5:// Dustiness Card + mes " Did you know that a moth's wings has infinite amounts of powder on it? A moth symbolizes wealth in the sense that it can gather wealth just as the powder on its wings. "; + next; + mes "[Lhimetorra]"; + mes " Young one, you will gather much wealth. "; + break; + case 6: + mes " You must work hard to become wealthy. Don't think of other things. Simply focusing on your goals putting effort into it will help. "; + next; + mes "[Lhimetorra]"; + mes " Good luck and try your best. "; + break; + case 7: + mes " There is a common saying that when a moth flaps its wings, wealth will fly away as well. It's not a very good sign. "; + next; + mes "[Lhimetorra]"; + mes " Be careful not to lose your assets. Take good care of your wallet. "; + break; + case 8: + mes " Dustiness teeth are very strong. This means.. "; + next; + mes "[Lhimetorra]"; + mes " Your tooth will become a gold tooth?! "; + break; + case 9: + mes " When a dustiness flies around, a big expense comes up. You may need to spend some money soon. "; + next; + mes "[Lhimetorra]"; + mes " You might want to set up a budget to prepare for this expense. "; + break; + case 10:// Dracula Card + mes " Dracula brings in money. Maybe it is the moral influence from when it was a count. It is expensive to be a vampire, but I've never seen a poor one before. "; + next; + mes "[Lhimetorra]"; + mes " You don't need to worry about money. "; + break; + case 11: + mes " To Dracula, money is not important. Blood is more valuable. To you, money must not be that important. You don't need to be concerned about money. "; + next; + mes "[Lhimetorra]"; + mes " How about it? Try being a little more casual about money. "; + break; + case 12: + mes " Dracula mocks human's money. To him it is worthless. "; + next; + mes "[Lhimetorra]"; + mes " You should not be so concerned about money and assets, too. "; + break; + case 13:// Drake Card + mes " No matter what, stealing is wrong! Even a Drake blesses you in the name of pirates! Stealing is forbidden! "; + next; + mes "[Lhimetorra]"; + mes " Noooooooo stealing! "; + break; + case 14: + mes " You will gather good fortune in a secretive and peculiar way.. Although, there seems to be shadows over some parts of your life. "; + next; + mes "[Lhimetorra]"; + mes " It's an uneasy fortune. Are you ready? "; + break; + case 15: + mes " The reason pirates indulge in others assets in the vast rough ocean, is because it is the only way to let the people of the land know of their existence. "; + next; + mes "[Lhimetorra]"; + mes " But those who live on land do not need to do so. Don't look over other people's belongings. It is the advice of a pirate. "; + break; + case 16:// Marina Card + mes " Marina prefers clean funds. It hates suspicious money. Your possessions should be clean as well. "; + next; + mes "[Lhimetorra]"; + mes " Why? The Marina might get rid of it all. "; + break; + case 17: + mes " The Marina gathers money quietly, little by little, and freely roaming at the same time. That's the real way to make money. The Marina is suggesting this method to you. "; + next; + mes "[Lhimetorra]"; + mes " You should take a shot at it. You've got nothing to lose. "; + break; + case 18: + mes " The Marina is not interested in money. The card suggests that you will resemble these traits as well. You will enjoy life apart from money. "; + next; + mes "[Lhimetorra]"; + mes " That's the fortune from a Marina card. "; + break; + case 19: + mes " You will gather money swiftly and quietly, then boom~ blow it all at once. "; + next; + mes "[Lhimetorra]"; + mes " Very witty, hoho. "; + break; + case 20:// Marionette Card + mes " The Marionette treasures art over wealth. Bear that in mind. Honor over assets. "; + next; + mes "[Lhimetorra]"; + mes " What an important lesson.. Mmm... "; + break; + case 21: + mes " The Marionette likes shiny money. Not dull money, but the shiny kind. "; + next; + mes "[Lhimetorra]"; + mes " Anyways, search for that type of money. "; + break; + case 22: + mes " The Marionette requires lots of money. Its expenditures are enormous. You must have many expenditures ahead of you. "; + next; + mes "[Lhimetorra]"; + mes " A gloomy fortune. How about being cautious? "; + break; + case 23: + mes " The Marionette uses a lot of money. There is someone around you that is like that, too. "; + next; + mes "[Lhimetorra]"; + mes " There is a person like that for sure. You should watch out. "; + break; + case 24:// Medusa Card + mes " The hair of the Medusa symbolizes the amount of wealth. Seems as something good will happen to you, young one. "; + next; + mes "[Lhimetorra]"; + mes " You can look forward to it. "; + break; + case 25: + mes " The hair of the Medusa are all snakes. Snakes symbolize greed and slyness. When gathering things, it seems as a cunning force will join you. It's not exactly a bright sign.. "; + next; + mes "[Lhimetorra]"; + mes " But you surely will get money. Hmm.. "; + break; + case 26: + mes " The Medusa is strongly recommending saving. This card is telling you to save. It says to put many savings accounts in your hair and make yourself resemble its head shape. "; + next; + mes "[Lhimetorra]"; + mes " That is what it believes to be wealth. Oooh! "; + break; + case 28: + mes " The Medusa does not enjoy playing with money. you are attempting to use money other than the way it should be used, you should stop. Why? "; + next; + mes "[Lhimetorra]"; + mes " Because there can be a curse of the Medusa. "; + break; + case 29:// Baphomet Card + mes " The great strength of the Baphomet brings in fortune. It seems as you will be able to gather much wealth with the aid of the Baphomet's force! "; + next; + mes "[Lhimetorra]"; + mes " It's a good sign! Congratulations! "; + break; + case 30: + mes " The scythe of the Baphomet means a strong tool to gather wealth. you have a strong tool like his, it should be easy to gather wealth. "; + next; + mes "[Lhimetorra]"; + mes " What the Baphomet is trying to say is, find a mean that can help you like his tool. "; + break; + case 31: + mes " How about getting involved in raising cattle? It seems like you can gather much wealth through it. "; + break; + case 32: + mes " The Baphomet would like a tribute. He is saying that you do, he will return great benefits. "; + next; + mes "[Lhimetorra]"; + mes " So try offering a part of your assets to the Baphomet. "; + break; + case 33:// Sandman Card + mes " The Sandman cries with sadness when money comes up. It is sad because money does not possess love or affection. "; + next; + mes "[Lhimetorra]"; + mes " I wonder the meaning of money will slowly disappear from your life as well. "; + break; + case 34: + mes " The Sandman is screaming because it saw too much money. It saw the money in the hands of your future. I wonder what all that money is? "; + next; + mes "[Lhimetorra]"; + mes " I wonder.. Aren't you curious? "; + break; + case 35: + mes " The Sandman's body is empty inside. Your wallet seems to be emtpy, too. You should save up some money. "; + next; + mes "[Lhimetorra]"; + mes " The Sandman likes to save, too. Even a monster likes to save, but when a human doesn't... "; + break; + case 36: + mes " Money is like sand. Even you save it, once the wind blows, it disappears. This card shows the emptiness of money. "; + next; + mes "[Lhimetorra]"; + mes " Indeed, money is futile. "; + break; + case 37:// Sohee Card + mes " Sohee is wearing a fine article. To wear something like that, you would need plenty of money. Do you know what the secret is? Sohee saved very much when she was once alive. "; + next; + mes "[Lhimetorra]"; + mes " So you should start saving, too. "; + break; + case 38: + mes " Sohee hates misers. She believes she has become like that because of a miser. Don't be stingy in front of Sohee! "; + next; + mes "[Lhimetorra]"; + mes " That type of stinginess will spite other people. Use money when it is necessary. "; + break; + case 39: + mes " Sohee dislikes the wealthy. They try to gather money, but never use it for others. you don't want to be cursed by Sohee, you need to learn how to be generous with money. "; + next; + mes "[Lhimetorra]"; + mes " So you have malicious desires, forget them. An ill heart easily gathers misfortune. "; + break; + case 40: + mes " Sohee likes foreign money. They are cute and pretty. you have foreign currency, Sohee will love you. "; + next; + mes "[Lhimetorra]"; + mes " Keep an eye out for foreign currency. It will bring you luck. "; + break; + case 41:// Skel Worker Card + mes " Those who work hard will gather great fortune. The Skeleton says diligent work will help greatly in gathering wealth. "; + next; + mes "[Lhimetorra]"; + mes " Hmm~ a ghost is saying strange things. "; + break; + case 42: + mes " Its youth is gone after a lifetime of chasing after gold. It became a monster with only bones left. No matter how much you like money and your work, look after your life as well. "; + next; + mes "[Lhimetorra]"; + mes " There is much more to life than wealth. "; + break; + case 43: + mes " To become rich, you must work hard as you became a skeleton. The Skeleton is saying to work hard until you become a skeleton. "; + next; + mes "[Lhimetorra]"; + mes " Then not only the Skeleton, but many people will repay you greatly. "; + break; + case 44: + mes " The Skeleton says that you can make money by going north. Go north. "; + next; + mes "[Lhimetorra]"; + mes " There must be great fortune in that direction. "; + break; + case 45:// Khalitzburg Card + mes " A knight is a job that requires a lot of money. A hint of a big expense. You might want to tighten your belt. "; + next; + mes "[Lhimetorra]"; + mes " That is, you don't want go to bankrupt. "; + break; + case 46: + mes " Knights do not fight for money. they did, they would be a mercenary. A knight reaches for something higher. What the knight wants to tell you is the way to live. "; + next; + mes "[Lhimetorra]"; + mes " Set a goal higher than money and wealth. Do you understand, young one? "; + break; + case 47: + mes " A knight values honor more than fortune. They consider discussing wealth itself dirty not worthy. How would you be able to ask such a knight a fortune about wealth? "; + next; + mes "[Lhimetorra]"; + mes " The knight says that a new road of life will open once you look away from fortune. "; + break; + case 48: + mes " You need to think of an ideal more noble than money. The fortune the knight suggests is this: Knights never speak of ways to make money. "; + next; + mes "[Lhimetorra]"; + mes " Compared to life, they believe money is foolish. The knight would like to understand these ideas of life. "; + break; + case 49: + mes " Working hard is the only way to gather wealth; don't get sidetracked and put effort into working will help your fortune. "; + next; + mes "[Lhimetorra]"; + mes " So do your best. "; + break; + case 50:// Anubis Card + mes " What does the god of death have to say about wealth? It is surely a bad omen. It is trying to warn something. "; + next; + mes "[Lhimetorra]"; + mes " Be careful. It is the word of the god of death. "; + break; + case 51: + mes " The Anubis is very interested in the sacrifices offered. The offerings he likes are youth and effort. "; + next; + mes "[Lhimetorra]"; + mes " you offer these two things, the Anubis says he will bring you wealth. "; + break; + case 52: + mes " The Anubis is giving a warning of the west. There is a being there that can break away your wealth. "; + next; + mes "[Lhimetorra]"; + mes " you want to protect your assets, beware of the west. "; + break; + case 53: + mes " The Anubis hates those who try to gather money for his death. He believes it's a waste of money. Don't make the mistake of gathering money for death. "; + next; + mes "[Lhimetorra]"; + mes " This is the true advice of a Anubis. "; + break; + case 54:// Orc Lord Card + mes " The Orc Lord possesses much wealth. It's because of greed. Greed is essential in collecting money. The desire and greediness to make money is not something to be ashamed about. Be diligent and go make money. "; + next; + mes "[Lhimetorra]"; + mes " But, too much greed is forbidden. "; + break; + case 55: + mes " The Orc Lord starts drooling about anything involving money. He targets anybody with money. "; + next; + mes "[Lhimetorra]"; + mes " Therefore, don't speak of money to the Orc Lord. "; + next; + mes "[Lhimetorra]"; + mes " Same goes for humans. Be wary of those who are avaricious like the Orc Lord. "; + break; + case 56: + mes " There should be great wealth awaiting in the direction the Orc Lord's horn is pointing. The card is directing towards.. "; + next; + mes "[Lhimetorra]"; + mes " The northwest? Would you like to try your luck in that direction? "; + break; + case 57: + mes " The Orc Lord likes gold. Of all the treasures, gold is the best. Closely watch gold. "; + next; + mes "[Lhimetorra]"; + mes " Gold is rather peculiar compared to other assets. "; + break; + case 58: // Jakk Card + mes " Jack makes money through jokes. Others' happiness is the key to his wealth. "; + next; + mes "[Lhimetorra]"; + mes " Why don't you learn how to make others happy? It should be of great help. "; + break; + case 59: + mes " Jack likes fun money. He detests sad and burdensome money. "; + mes " He always says this. Light-hearted and easy money isn't dangerous even it piles up. "; + next; + mes "[Lhimetorra]"; + mes " As Jack's advice says, stay closer to light money. It is safer and better. "; + break; + case 60: + mes " Jack thinks of money as a foolish item. But somehow he makes that kind of money. "; + mes " That's why those who are controlled by fools consider the other a fool, too. "; + next; + mes "[Lhimetorra]"; + mes " you don't want to be considered a fool by Jack, don't be controlled by money. "; + mes " Or else, Jack will attack. "; + break; + case 61: + mes " Jack is asking for money. Don't be stingy about paying those who bring entertainment and fun. "; + next; + mes "[Lhimetorra]"; + mes " Then, Jack will reward you in return. "; + break; + case 62:// Joker Card + mes " Do you know what a joker's specialty is? It is tricking others and making money. Be wary of the joker. "; + next; + mes "[Lhimetorra]"; + mes " Jokers do not exist in one form. They will aim for your money in several different ways. "; + break; + case 63: + mes " The Joker says you let him borrow money, he will repay you with more. You're going to refuse, right? But the Joker's temptation does not end after one try. "; + mes " He will linger around you as a neighbor, or a rare item and ask for money. "; + next; + mes "[Lhimetorra]"; + mes " Act wisely! You'll be in trouble you are tricked easily! "; + break; + case 64: + mes " Even a joker asks for change, never give any to him. He will ask for change, then end up ask for a big sum of money. "; + mes " Jokers are like that. They have the ability to turn a small mistake into a big calamity. "; + next; + mes "[Lhimetorra]"; + mes " That's why you should be more careful about it. "; + break; + case 65: + mes " There is only one reason a Joker requests money.. to take yours. "; + mes " His goal is not to become rich. A real foul playful one. "; + next; + mes "[Lhimetorra]"; + mes " But losing money isn't a joke now, is it? You should be careful. "; + break; + case 66:// Hode Card + mes " Hodes do not know about money. They just gobble everything up. But that might be the shortcut to gaining great wealth. "; + next; + mes "[Lhimetorra]"; + mes " Don't focus too much on money. Just work at it. It's saying that it is the best method. "; + break; + case 67: + mes " Hodes do not know anything about money. But they do not forgive those who have an eye on their things. "; + mes " Not being greedy and taking care of your share is the wisest way to manage your wealth. "; + next; + mes "[Lhimetorra]"; + mes " Indeed, the Hode is right. Do you understand as well? "; + break; + case 68: + mes " The Hode knows nothing about money. But a very rare item drops from a Hode's body. "; + mes " It has a treasure in it without knowing. "; + next; + mes "[Lhimetorra]"; + mes " Take a careful look around you. Treasures are hidden all over. "; + break; + case 69: + mes " Hodes are strong even though they live in the desert. Just because the environment is poor, doesn't mean that you can't gather wealth. "; + next; + mes "[Lhimetorra]"; + mes " Don't blame the environment. That excuse is only for whiners. "; + break; + case 70:// Minorous Card + mes " Do you know the saying that says those who work like bulls become rich? Working hard is the best way. "; + next; + mes "[Lhimetorra]"; + mes " Just like a bull. "; + break; + case 71: + mes " Bulls only know how to work, but the bull itself has a lot to offer. Meat, leather, horn.. "; + next; + mes "[Lhimetorra]"; + mes " You, too, should look after yourself and not just work. You have many hidden values. "; + break; + case 72: + mes " Bulls continue to work even on gloomy days. Then they can gather a lot of things. "; + next; + mes "[Lhimetorra]"; + mes " Don't be picky about the days you work. You will be able to make more money. "; + break; + case 73: + mes " Bulls do not like working for money. They are disgruntled when others consider labor as money. "; + mes " Shouldn't you reconsider working against your will just for money? "; + next; + mes "[Lhimetorra]"; + mes " It is a serious problem. It is your life, so ponder about it young one. "; + break; + } + next; + mes "[Lhimetorra]"; + mes " Most people are curious about money. "; + mes " It is a very humanly and common curiosity. Cards are very stingy about fortunes regarding wealth. "; + next; + cutin "",255; + mes "[Lhimetorra]"; + mes " Therefore, getting a fortune like this is considered being lucky. Use this fortune to prosper. "; + close; + //=================================================================Future === + case 3: + mes "[Lhimetorra]"; + mes " Future... the card that sees the future is beginning to speak...... Prepare yourself... "; + next; + .@card_1_future = rand(1,67); + if (.@card_1_future < 5) cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card + else if (.@card_1_future < 10) cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card + else if (.@card_1_future < 13) cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card + else if (.@card_1_future < 16) cutin "µå·¹ÀÌũīµå",4; // Drake Card + else if (.@card_1_future < 19) cutin "¸¶¸®³ªÄ«µå",4; // Marina Card + else if (.@card_1_future < 23) cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card + else if (.@card_1_future < 27) cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card + else if (.@card_1_future < 31) cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card + else if (.@card_1_future < 35) cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card + else if (.@card_1_future == 35) cutin "¼ÒÈñÄ«µå",4; // Sohee Card + else if (.@card_1_future < 40) cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card + else if (.@card_1_future < 44) cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card + else if (.@card_1_future < 48) cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card + else if (.@card_1_future < 52) cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card + else if (.@card_1_future < 57) cutin "ÀèÄ«µå",4; // Jakk Card + else if (.@card_1_future < 61) cutin "Á¶Ä¿Ä«µå",4; // Joker Card + else if (.@card_1_future < 63 || .@card_1_future == 67) cutin "È£µåÄ«µå",4; // Hode Card + else cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card + + mes "[Lhimetorra]"; + switch(.@card_1_future) { + case 1: + mes " Youth is not eternal. At one point when you wake up, you realize you are already a middle-aged worker. "; + mes " Even reminiscing about the past over a cup of coffee can't bring back time. "; + next; + mes "[Lhimetorra]"; + mes " Treasure the present.. is what the card is saying. "; + break; + case 2: + mes " This fortune is foreshadowing that you will become a strong and healthy worker in the future. "; + mes " Not a normal worker, but one that has great strength and might.. "; + next; + mes "[Lhimetorra]"; + mes " You should prepare for your future. "; + break; + case 3: + mes " Smoking in a mine is an imprudent, life-threatening thing to do. You are wasting your precious life with that kind of behavior. "; + next; + mes "[Lhimetorra]"; + mes " Act with a little more wisdom for your future. "; + break; + case 4: + mes " You may be shoveling in the future. In a dark dark place, shoveling that requires great strength. You must be careful young one. "; + next; + mes "[Lhimetorra]"; + mes " This type of fortune is never wrong. "; + break; + case 5:// Dustiness Card + mes " The moth is used when it is a caterpillar and ignored after it becomes a moth, by humans. "; + mes " Which is better? "; + next; + mes "[Lhimetorra]"; + mes " Check to see if there is an aspect of your life that is like the moth. "; + break; + case 6: + mes " The moth flies around without worrying about the future. It is telling you to fly freely rather than getting anxious about the future.. "; + next; + mes "[Lhimetorra]"; + mes " This is the fortune from this card. "; + break; + case 7: + mes " Dustiness' teeth are very strong. This means... "; + next; + mes "[Lhimetorra]"; + mes " To live the future with strong teeth?! "; + break; + case 8: + mes " The moth says that this is not a time to think about wealth and prosperity. It says that someone important has appeared near you. "; + next; + mes "[Lhimetorra]"; + mes " Any ideas who that may be? "; + break; + case 9: + mes " Dustiness symbolizes a hazy future. It is similar to your mind right now. It says it is obvious. "; + mes " It says that there is no set path in the future. Isn't a relief in a way? "; + next; + mes "[Lhimetorra]"; + mes " It is not good nor bad, so there is always room for new possibilities. "; + break; + case 10:// Dracula Card + mes " Sometime in your future, a future like Dracula awaits you. "; + next; + mes "[Lhimetorra]"; + mes " If you hope for that type of future, it is no problem, but you should be careful nonetheless. "; + break; + case 11: + mes " If the condition is just right, vampires can live forever. But, when that perfect condition is disrupted, they meet a tragic end. "; + next; + mes "[Lhimetorra]"; + mes " This means that if you go after fame and eternal life, tragedy awaits you in the end. They are not the important things in life. "; + break; + case 12: + mes " The Dracula says to be true to the present. Indeed, thinking and being true to the present is much more important than trying to figure out your future. "; + next; + mes "[Lhimetorra]"; + mes " Unfortunately, I agree with it young one. "; + break; + case 13:// Drake Card + mes " Pirates do not have a future. That doesn't mean you do not have one. But.. you simply need to make more prudent decisions. "; + next; + mes "[Lhimetorra]"; + mes " How about changing your lifestyle? That's what this means. "; + break; + case 14: + mes " In this world, being a pirate out in the rough seas is very dangerous. But, they do not regret their decisions. "; + next; + mes "[Lhimetorra]"; + mes " Because they find their meaning of life in the process. Young one, how about searching for the meaning of your life? "; + break; + case 15: + mes " Pirates are remembered as pirates even after they pass away. A person's name is beyond the matter of life and death. "; + next; + mes "[Lhimetorra]"; + mes " You should live with that aspect in mind."; + break; + case 16:// Marina Card + mes " The Marina does not think of its future.. But I can tell you one thing. Survival. The Marina only thinks about survival and life. "; + next; + mes "[Lhimetorra]"; + mes " You.. no, all of us should learn and do the same. "; + break; + case 17: + mes " The Marina doesn't think of its future.. but I can tell you one thing. Freedom. The Marina swims freely. "; + next; + mes "[Lhimetorra]"; + mes " How about living like that, too? "; + break; + case 18: + mes " Leave your future to the Marina. The Marina treasures its precious ocean. The sea will be of great significance in your future, too. "; + next; + mes "[Lhimetorra]"; + mes " A fisherman? Oceanographer? Pirate? Although I do not know which job it is... "; + break; + case 19:// Marionette Card + mes " A Marionette is a Marionette forever. Its past and future never changes. Its present is its future. Don't you think it is rather sad? "; + next; + mes "[Lhimetorra]"; + mes " But that could also be a good thing. This is the meaning of a Marionette. "; + break; + case 20: + mes " A Marionette is restrained but it has hope that it will be freed one day. "; + next; + mes "[Lhimetorra]"; + mes " Very nice. This fortune signifies 'hope'. "; + break; + case 21: + mes " The eyes of a Marionette symbolize 'challenge.' Challenge will mean a lot in your future. "; + next; + mes "[Lhimetorra]"; + mes " ...to the point where that challenge will change your life. "; + break; + case 22: + mes " The Marionette believes the present is more important than the future. Basically, asking about the future is pointless. "; + next; + mes "[Lhimetorra]"; + mes " The Marionette devotes everything into the present. It suggests that type of attitude to you, too. "; + break; + case 23:// Medusa Card + mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future will be in a position that is challenged by many. "; + next; + mes "[Lhimetorra]"; + mes " It could be good and bad. It is also a very tiring position. "; + break; + case 24: + mes " The Medusa symbolizes the absolute one who accepts everyone's challenge. Your future must be filled with challenges! "; + next; + mes "[Lhimetorra]"; + mes " Always challenge others! It is alright to fail, since challenge itself will become life. "; + break; + case 25: + mes " The Medusa says that there will be great chaos in the future. Chaos... I'm not sure what type of chaos it means, but it is definitely something that has never happened before. "; + next; + mes "[Lhimetorra]"; + mes " There is something that you must fight.. and win, in your future. "; + break; + case 26: + mes " The hair of the Medusa are sticking up. It is nervous about the big change that is going to happen. A change that even makes the scary Medusa worried. "; + next; + mes "[Lhimetorra]"; + mes " How about preparing yourself as well? "; + break; + case 27:// Baphomet Card + mes " The Baphomet doesn't care about a human's future. They simply observe quietly. Hmm... It seems like it has nothing to say about your future as well... "; + next; + mes "[Lhimetorra]"; + mes " It has an unconcerned expression. "; + break; + case 28: + mes " The scythe the Baphomet is holding signifies the strong will to conquer the future. "; + mes " What you need is not someone else's help or wisdom, but strong willpower. "; + next; + mes "[Lhimetorra]"; + mes " Once you have that type of willpower, the road to the future will be very broad and promising. "; + break; + case 29: + mes " The Baphomet says that humans have no future. It says that their greed and selfishness shows no hope. "; + mes " The future will only open to those that go beyond human's greed. "; + next; + mes "[Lhimetorra]"; + mes " The card expects something like that from you. "; + break; + case 30: + mes " The Baphomet is facing the future. No matter how much effort you put in, without an eye that looks towards the future, it is pointless. "; + mes " The Baphomet is telling you to look towards the future. "; + next; + mes "[Lhimetorra]"; + mes " To know your position right now and where to aim in the future. "; + break; + case 31:// Sandman Card + mes " A sand's future is simply sand. Not a rock, nor mud. Some things just don't change young one. "; + next; + mes "[Lhimetorra]"; + mes " What the Sandman card is trying to say is to treasure your present self. "; + break; + case 32: + mes " A sand dune changes its shape even after a day. The Sandman card is speaking of a future with many changes. "; + next; + mes "[Lhimetorra]"; + mes " It says not to be too caught up with the present, because the future is always changing. "; + break; + case 33: + mes " You will have a son in the future. Hmm? What'd you say? No plans for a baby? "; + next; + mes "[Lhimetorra]"; + mes " That's why it is the future. Unexpected things happen every once in a while in the future. Lala~ "; + break; + case 34: + mes " There are rare and precious treasures in the sand. The Sandman says that in the vast sand of the world, a treasure, will be discovered. That treasure is you young one."; + next; + mes "[Lhimetorra]"; + mes " Hmm... Expecting a lot. Hehe~ "; + break; + case 35:// Sohee Card + mes " Do you know what a Sohee thinks the most pitiful thing is? The future. It is because she was not able to live her future. "; + mes " That is why you cannot bring up the subject of future in front of Sohee. I'm very sorry I cannot help. "; + next; + mes "[Lhimetorra]"; + mes " But isn't it better than a curse. Just think of it as that and forget about it. "; + break; + case 36:// Skel Worker Card + mes " Even in darkness you will shine for your goal. "; + mes " The Skeleton is encouraging you to not lose your light even in a life in dark and damp places. "; + next; + mes "[Lhimetorra]"; + mes " You must feel good, getting a word of encouragement from the Skeleton. Lala~ "; + break; + case 37: + mes " The story I heard from the skeleton goes like this. I am the king of the future. What in the world is that supposed to mean? "; + next; + mes "[Lhimetorra]"; + mes " I don't know. Maybe it is saying that a scrawny person will do something great in the future? "; + break; + case 38: + mes " If you want to do something great in the future, you must express your thankfulness to the Skeleton. "; + mes " Then the Skeleton will help you. How do you express your thankfulness? "; + next; + mes "[Lhimetorra]"; + mes " If you see someone that resembles the Skeleton, help them. "; + mes " Then the Skeleton will think that you helped itself and be happy. What a silly monster. Haha. "; + break; + case 39: + mes " The Skeleton has the ability to dig where it feels the future, rather than looking into it. "; + mes " It is digging in the east right now. How about it, won't you try going there? "; + next; + mes "[Lhimetorra]"; + mes " Who knows, the key to the future may be lying in the east. "; + break; + case 40:// Khalitzburg Card + mes " A knight's future leads to death. An honorable death on the battlefield. "; + mes " One cannot live as a knight without being proud of that type of future. "; + next; + mes "[Lhimetorra]"; + mes " The knight wants you to be proud of yourself. "; + mes " It says what you need is pride. Not honor, wealth, or love.. but pride. "; + break; + case 41: + mes " A knight commenting about a person's future is very rare. "; + mes " It says nothing for you in particular. Nothing ominous. "; + next; + mes "[Lhimetorra]"; + mes " It is a very good thing. Means a bright and clear future. Hohoho~ "; + break; + case 42: + mes " A knight commenting about a person's future is very rare. "; + mes " It says it will say one thing for you. Dark clouds can be seen beyond the clear skies. "; + next; + mes "[Lhimetorra]"; + mes " You must find out for yourself what those clouds mean. Anyways, you must be careful. "; + break; + case 43: + mes " It is necessary to reflect upon the past and present in order to look into the future. This card says to look carefully into your past. "; + next; + mes "[Lhimetorra]"; + mes " ..with the attitude of reflecting upon yourself. What do you think? Don't you think you lived too much looking into the future? "; + break; + case 44: + mes " What does the god of death want to say about the future? It is definitely an ominous sign. "; + next; + mes "[Lhimetorra]"; + mes " It is trying to warn something about the future. Be careful. "; + break; + case 45: + mes " The Anubis likes comedy despite people's expectations. It looks forward to comedy. Comedy must be important in the future. "; + next; + mes "[Lhimetorra]"; + mes " In your case, it would be wise to grow your sense of humor. "; + break; + case 46: + mes " The Anubis is the god of death, but it expresses more interest in the future than death. "; + next; + mes "[Lhimetorra]"; + mes " Even the Anubis doesn't think about death, so why should you be thinking about it? Expect a good future young one. "; + break; + case 47: + mes " The Anubis says it has no interest in you. It is a good sign. "; + next; + mes "[Lhimetorra]"; + mes " What can be better than being ignored by the god of death? "; + break; + case 48:// Orc Lord Card + mes " The Orc Lord says that dairy farming will develop in the future. Why don't you invest in it as well? "; + next; + mes "[Lhimetorra]"; + mes " A business looking into the future? "; + break; + case 49: + mes " The Orc Lord says you need great strength in the future. Strength that is three, four times greater than now. "; + next; + mes "[Lhimetorra]"; + mes " Make yourself stronger in any form. In the future, you will need it. "; + break; + case 50: + mes " The Orc Lord says that love for your companions will become great strength in the future. "; + mes " Your strength is not enough. "; + next; + mes "[Lhimetorra]"; + mes " To become a Lord, you will need colleagues. You should take the Orc Lord's advice! "; + break; + case 51: + mes " The Orc Lord is expressing opposition in being too curious about the future. "; + mes " Pay a little more attention to the present. "; + next; + mes "[Lhimetorra]"; + mes " Respect his opinion young one. You have nothing to lose. "; + break; + case 52:// Jakk Card + mes " Jack says something interesting will happen in the future. According to him, the future will be more fun than the present. "; + next; + mes "[Lhimetorra]"; + mes " Are you looking forward to it? "; + break; + case 53: + mes " Jack says, in order to prepare for the future, a delightful preparation is necessary. "; + mes " Delightful preparation? I don't understand.. I suppose I am too old. Maybe young ones get it.. "; + next; + mes "[Lhimetorra]"; + mes " What do you think? Any assumptions? "; + break; + case 54: + mes " Jack is jealous because a splendid person is headed your way in the future. "; + mes " I wonder what type of person it is to make that Jack jealous! "; + next; + mes "[Lhimetorra]"; + mes " One thing for sure is that you will be very happy! Congratulations young one! "; + break; + case 56: + mes " Jack says you may be frustrated in the future. "; + mes " He says to overcome the frustration, it is necessary to think of happy thoughts. "; + next; + mes "[Lhimetorra]"; + mes " Meaning your future will become a battle between happiness and frustration.. "; + break; + case 57:// Joker Card + mes " The Joker is trying to trick you. This card has all different types of ominous fortunes. "; + mes " He wants to enjoy watching you tremble with anxiety. "; + next; + mes "[Lhimetorra]"; + mes " Sadness, failure, darkness, loneliness.. you may feel all of these emotions, but they are not fatal. Don't worry. "; + break; + case 58: + mes " Jokers don't just appear and go away. They come back in the future. "; + mes " They will seduce you numerous times. "; + next; + mes "[Lhimetorra]"; + mes " So train yourself not to be tempted. "; + mes " Or else you will face frustration or commit a blunder. "; + break; + case 59: + mes " Do you see the thing that looks like a leaf flying around the Joker? That is the spade mark. "; + mes " Spades means death. Jokers leave those kinds of marks on purpose. "; + next; + mes "[Lhimetorra]"; + mes " Don't get disturbed by the mark of death. It's merely a Joker's joke. "; + break; + case 60: + mes " Joker offers a nice insurance and says to prepare for the future, but most of it is a waste of time. "; + next; + mes "[Lhimetorra]"; + mes " Don't prepare for the future carelessly. A loose measure is worse than a prepared adventure. "; + break; + case 61:// Hode Card + mes " Hodes do not know about tomorrow. But though they are quiet, they endanger other living things. "; + mes " Effort into oneself puts great power into the mere existence of one. "; + next; + mes "[Lhimetorra]"; + mes " Don't forget that you must think about yorsrelf the most. "; + break; + case 62: + mes " Hodes do not know about tomorrow, but they still know about death. "; + mes " Even though you may be honest and simple, in a time of a crisis, you must be alert. "; + next; + mes "[Lhimetorra]"; + mes " Or else you will really be a simple and honest fool. That may be troublesome. "; + next; + mes "[Lhimetorra]"; + mes " Hodes do not ponder about life, but their will to live is very strong."; + mes " You can gain a lot simply through the will to hold on to life. "; + next; + mes "[Lhimetorra]"; + mes " Be thankful that you are alive. Thankfullness itself should help greatly. "; + break; + case 63: + mes " Hodes are afraid of crises. You should try not to be afraid of crises either. "; + next; + mes "[Lhimetorra]"; + mes " Don't think of them too much. A crisis is simply a crisis. "; + break; + case 64:// Minorous Card + mes " Before, bulls used to be thought of as foolishly honest workers, but these days bulls are great strong fighters. "; + next; + mes "[Lhimetorra]"; + mes " Finding different sides of oneself is the way to improve. Study about yourself. "; + break; + case 65: + mes " Do bulls leave leather when they pass away? Or was it the tiger? "; + mes " Anyways, he is jealous of the humans that leave their name in history. "; + next; + mes "[Lhimetorra]"; + mes " If you don't leave your name, he may bear hatred against you for wasting your life. "; + mes " So, to not be cursed, make an effort to leave your name in history. "; + break; + case 66: + mes " It might seem funny that a bull will look into the future, but the bull is looking into your future right now. "; + mes " He says your future is mixed with storms and fall weather. "; + next; + mes "[Lhimetorra]"; + mes " It may be difficult if you are caught up with one situation. In good times, prepare for the bad, and in bad times look forward to good luck. "; + break; + case 67:// Hode Card + mes " The bull thinks of the happiness awaiting in the future, but it doesn't like reduced efficiency because of that happiness. "; + next; + mes "[Lhimetorra]"; + mes " Even though happiness may be on its way, don't let it affect your work right now. "; + mes " This is the bull's thought and your fortune. "; + break; + } + next; + mes "[Lhimetorra]"; + mes " Speaking of the future is as dangerous act. "; + mes " Humans may face disaster if speaking of the future carelessly. That's why we ask cards about the future. "; + next; + cutin "",255; + mes "[Lhimetorra]"; + mes " Your fortune is a rather good one. There are some in this world who get more horrible fortunes. "; + mes " Use this fortune as a support in your life. Ok? "; + close; + //================================================================= Warning === + case 4: + mes "[Lhimetorra]"; + mes " Someone that knows of the dangers you do not, will warn you in the form of cards... so listen carefully-! "; + next; + .@card_1_warning = rand(1,70); + if (.@card_1_warning < 5) cutin "°¡À̾ƽºÄ«µå",4; // Giearth Card + else if (.@card_1_warning < 9) cutin "´õ½ºÆ¼³×½ºÄ«µå",4; // Dustiness Card + else if (.@card_1_warning < 13) cutin "µå¶óÅ¥¶óÄ«µå",4; // Dracula Card + else if (.@card_1_warning < 16) cutin "µå·¹ÀÌũīµå",4; // Drake Card + else if (.@card_1_warning < 20) cutin "¸¶¸®³ªÄ«µå",4; // Marina Card + else if (.@card_1_warning < 24) cutin "¸¶¸®¿À³×Ʈīµå",4; // Marionette Card + else if (.@card_1_warning < 28) cutin "¸ÞµÎ»çÄ«µå",4; // Medusa Card + else if (.@card_1_warning < 32) cutin "¹ÙÆ÷¸ÞƮīµå",4; // Baphomet Card + else if (.@card_1_warning < 36) cutin "»÷µå¸ÇÄ«µå",4; // Sandman Card + else if (.@card_1_warning < 40) cutin "¼ÒÈñÄ«µå",4; // Sohee Card + else if (.@card_1_warning < 44) cutin "½ºÄÌ¿öĿīµå",4; // Skel Worker Card + else if (.@card_1_warning < 48) cutin "½ºÄ̳ªÀÌÆ®Ä«µå",4; // Khalitzburg Card + else if (.@card_1_warning < 52) cutin "¾Æ´©ºñ½ºÄ«µå",4; // Anubis Card + else if (.@card_1_warning < 56) cutin "¿ÀÅ©·ÎµåÄ«µå",4; // Orc Lord Card + else if (.@card_1_warning < 59) cutin "ÀèÄ«µå",4; // Jakk Card + else if (.@card_1_warning < 63) cutin "Á¶Ä¿Ä«µå",4; // Joker Card + else if (.@card_1_warning < 68) cutin "È£µåÄ«µå",4; // Hode Card + else cutin "Ȳ¼ÒÄ«µå",4; // Minorous Card + + mes "[Lhimetorra]"; + switch(.@card_1_warning) { + case 1: + mes " Do you see the forbidden mark on its shoulder? It is telling you to not do something. "; + next; + mes "[Lhimetorra]"; + mes " If you are thinking of something right now, stop your movement. Or else disaster may be headed your way. "; + break; + case 2: + mes " Someone is after you. The person is very strong like the picture. They might be holding grudges against you. "; + next; + mes "[Lhimetorra]"; + mes " Look around you. Of course, look for anyone you might have spited.. "; + break; + case 3: + mes " It is saying to be careful not to burn your mustache with a cigarette. When you do something, something is always at risk.. It is probably warning about that. "; + break; + case 4: + mes " 'Be careful of shoveling'.. You might get hit by a shovel. Should you be careful around a construction site? "; + break; + case 5:// Dustiness Card + mes " The sound of a moth's wings fluttering means chaos. A chaotic event may occur around you. "; + next; + mes "[Lhimetorra]"; + mes " The moth is warning you of this. You should be careful. "; + break; + case 6: + mes " Be aware of the wings. Wings symbolize flight, adventure, and fickleness of a player. "; + next; + mes "[Lhimetorra]"; + mes " If a word strikes you, be wary of that. Maybe.. a player? "; + break; + case 7: + mes " The teeth of Dustiness are very strong. This means.. Someone may attempt to bite you with their teeth?! "; + break; + case 8: + mes " The moth's warning: 'Dangerous!'. A very simple, yet obvious warning. "; + break; + case 9:// Dracula Card + mes " Dracula says, 'Be careful in the streets at night.' "; + break; + case 10: + mes " Dracula says, 'Don't be too picky.' "; + break; + case 11: + mes " Dracula says, 'Brush your teeth 3 times a day.' Make sure you brush your teeth! "; + break; + case 12: + mes " Dracula says, 'Study the important points first.' Cramming will not work! "; + break; + case 13:// Drake Card + mes " If you see the flag of a pirate, either run or do as they say. Pirates do not give more than one warning. "; + next; + mes "[Lhimetorra]"; + mes " It is the same in life. "; + break; + case 14: + mes " Pirates give warnings about many things. But right now, this card is speaking of betrayal. "; + next; + mes "[Lhimetorra]"; + mes " To pirates, betrayal means tragic death. Be careful of betrayals. "; + break; + case 15: + mes " The pirate is warning you of your beauty. Don't show off your beauty too much. Pirates are very jealous of appearance, as well. "; + break; + case 16:// Marina Card + mes " The Marina is warning of a hot stinging poison. Be cautious of poison. "; + break; + case 17: + mes " The Marina is warning about a lazy lifestyle. It says such a lifestyle will lead to something like itself. "; + break; + case 18: + mes " The Marina doesn't really think about anything else.. But it will say one thing. Food. The Marina loves food. "; + next; + mes "[Lhimetorra]"; + mes " Eating is happiness. Same goes for humans as well. Value food and enjoy eating. "; + break; + case 19: + mes " The Marina is warning about a big belly. It's not happy because it resembles itself.. How about losing some weight? "; + break; + case 20:// Marionette Card + mes " The Marionette says that you must not rely on violence and to use a different method. "; + mes " I'm not quite sure, but it may become an important word of advice to you..? "; + break; + case 21: + mes " The Marionette is warning about ominous activities. If you did something recently, you should settle it soon. "; + next; + mes "[Lhimetorra]"; + mes " A bad result may come your way. "; + break; + case 22: + mes " The Marionette's eyes are warning about your falsehood. Lies, deceit, fake calculations and actions.. The Marionette is warning about all of them. "; + next; + mes "[Lhimetorra]"; + mes " This is all for you young one. Therefore, follow this fortune and rid yourself of falsehood. "; + break; + case 23: + mes " The Marionette is emphasizing a proper diet. Don't rely too much on meat. "; + next; + mes "[Lhimetorra]"; + mes " Take the Marionette's advice. She never says anything wrong. Hoho... "; + break; + case 24:// Medusa Card + mes " The Medusa punishes those who challenge it without warning. Unexpected punishment. "; + next; + mes "[Lhimetorra]"; + mes " That is a Medusa. You should be careful. The warning ended a long time ago. "; + break; + case 25: + mes " The Medusa is warning you to be nice to others, or else it will turn you into stone."; + next; + mes "[Lhimetorra]"; + mes " What a rightful Medusa. Hmm... "; + break; + case 26: + mes " The Medusa is warning you to return anything you borrow on time. "; + mes " Saying it will not forgive those who use other's things like a black hole.. borrowing and never returning "; + next; + mes "[Lhimetorra]"; + mes " Are you sure you returned everything you have borrowed? Better take care of everything before you get punished. "; + break; + case 27: + mes " The Medusa is warning about a person near you. Of their existence.. and the relationship, "; + next; + mes "[Lhimetorra]"; + mes " The Medusa's warning is very stern. Take a close look around you. "; + break; + case 28:// Baphomet Card + mes " The Baphomet says to beware when intervening with others' issues. "; + next; + mes "[Lhimetorra]"; + mes " He is very angry about intruding in others' spaces. Accept the Baphomet's warning. "; + break; + case 29: + mes " The Baphomet is warning about arrogance. Even a strong and wise warrior must show respect to a Baphomet, "; + mes " Arrogance takes away that respect. The Baphomet hates that type of arrogance. "; + next; + mes "[Lhimetorra]"; + mes " Maybe it means he sees that type of arrogance in you? Since the Baphomet is warning you.. "; + break; + case 30: + mes " The Baphomet is warning about the laziness that stops one from sharpening the scythe. "; + mes " That laziness will cause you to lose your life in an instant. "; + next; + mes "[Lhimetorra]"; + mes " Laziness is more dangerous than the monster in front of you. Don't forget about this warning. "; + break; + case 31: + mes " The Baphomet says it has nothing to say. I wonder why? Isn't it a very good sign?!! "; + break; + case 32:// Sandman Card + mes " Sand is an instant cure of athlete's foot. He says to beware of athlete's foot and that he hates those rubbing their infected feet into his body. "; + next; + mes "[Lhimetorra]"; + mes " A Sandman's warning is very stern. Wash your feet regularly, young one. "; + break; + case 33: + mes " A chicken puts sand in its mouth to aid its insufficient digestion system. "; + mes " The Sandman says to watch out before you become like a chicken. "; + next; + mes "[Lhimetorra]"; + mes " And don't eat too much spicy and salty food, alcohol, etc. What a thoughtful Sandman. "; + break; + case 34: + mes " The Sandman says over-sleepers will be punished by society! "; + next; + mes "[Lhimetorra]"; + mes " Oooh, a stern warning about the future! Young one, bear this in mind. "; + break; + case 35: + mes " One warning from the Sandman, respect your parents. "; + next; + mes "[Lhimetorra]"; + mes " If you don't, you will end up like him. Listen to the Sandman. "; + break; + case 36:// Sohee Card + mes " Sohee dislikes stinky feet. Don't forget to wash your feet. "; + next; + mes "[Lhimetorra]"; + mes " Bah, don't laugh about it! This is a solemn warning. "; + break; + case 37: + mes " Sohee stands on the tip of her toes. It is because her toes are very strong. "; + mes " No matter what a person does, physical strength is the most important. Exercise and get stronger. "; + next; + mes "[Lhimetorra]"; + mes " If you sit around all day, even the things that were going to work won't. Got it? Exercise, exercise! "; + break; + case 38: + mes " Look at Sohee's hairstyle. Isn't it splendid. "; + mes " Sohee likes to take care of her appearance. If you don't, Sohee will get mad at you. "; + next; + mes "[Lhimetorra]"; + mes " Making yourself look presentable is just as important as keeping a good heart. "; + mes " Take care of your appearance. And get that pepper out from between your teeth! "; + break; + case 39: + mes " Once, Sohee didn't get her change back when she asked a baby ghost to run an errand. "; + mes " No can do! Always return the change. "; + next; + mes "[Lhimetorra]"; + mes " No matter how little the amount, you must not just keep it. Sohee greatly dislikes it. "; + break; + case 40:// Skel Worker Card + mes " Even though it is a skeleton with only bones, it has all the safety gear needed. "; + next; + mes "[Lhimetorra]"; + mes " What the skeleton wants to say is, be aware of 'safety'. Being ignorant about safety is dangerous. "; + break; + case 41: + mes " The skeleton card has a gray tone. If you read the grey, you can see the darkness. "; + mes " It seems like darkness is on its way. Be careful, this darkness isn't ordinary. "; + next; + mes "[Lhimetorra]"; + mes " Hmm.. would you like an amulet? "; + break; + case 42: + mes " The skeleton is warning you about an irregular eating pattern. "; + mes " It says it became like that because of a bad eating habit. "; + next; + mes "[Lhimetorra]"; + mes " Eat the right food at the right time. That's the only way your body will survive. You can't afford to become like a skeleton. "; + break; + case 43: + mes " The skeleton's pickaxe is very strong. Even though its body seems weak, with the right tools, it can do great things. "; + next; + mes "[Lhimetorra]"; + mes " So don't blame your body right now and go search for the right tools. Then you will have a good result. "; + break; + case 44:// Khalitzburg Card + mes " The knight is warning you of reckless driving. Do you ride a Pecopeco by any chance? "; + mes " Anyhow, you should avoid reckless driving.. If a knight is saying that, it is a big problem. "; + break; + case 45: + mes " The knight is warning you of cruelty. It could be yours or that of someone around you. "; + next; + mes "[Lhimetorra]"; + mes " Anyhow, cruelty will harm you for sure. Be cautious of it. "; + break; + case 46: + mes " The misfortune shown in the knight card is hastiness. That is also what takes away a knight's life, too. "; + next; + mes "[Lhimetorra]"; + mes " This knight is warning you from the bottom of his heart, "; + mes " so that you don't repeat his mistake. Be ware of hastiness. "; + break; + case 47: + mes " This knight is warning you of loneliness. He doesn't have a person to help his horse, "; + mes " nor a lover awaiting him, so loneliness hits him in the heart. "; + next; + mes "[Lhimetorra]"; + mes " Loneliness is not simply sadness. It is a formless devil eating your life. Stay away from loneliness. "; + break; + case 48:// Anubis Card + mes " The warning of the god of death is death itself. "; + next; + mes "[Lhimetorra]"; + mes " Be cautious of death.. death that can be your turn, or maybe someone else. "; + break; + case 49: + mes " The Anubis says to be careful of darkness. In darkness, death lingers in the dark. "; + next; + mes "[Lhimetorra]"; + mes " Take the Anubis's advice and avoid the dark. That is the wisest choice. "; + break; + case 50: + mes " The Anubis doesn't like foul language. You don't have a foul mouth, do you? "; + mes " Watch your mouth. The Anubis is after those that say foul language."; + next; + mes "[Lhimetorra]"; + mes " Humans have a problem with their mouths. Mmm~ Agh. Me, too?! "; + break; + case 51: + mes " The Anubis is warning you of hatred. Hatred only brings upon death. "; + mes " The Anubis must not like being busy these days. "; + next; + mes "[Lhimetorra]"; + mes " Seeing that he is warning about hatred. Don't you think it's a good idea to avoid his eyes at a time like this? "; + break; + case 52:// Orc Lord Card + mes " The Orc Lord is warning you of self-righteousness. It is the most dangerous noxious bug that will feed on you. "; + next; + mes "[Lhimetorra]"; + mes " Learn how to accept others' opinions. How about starting from accepting the Orc Lord's? "; + break; + case 53: + mes " The Orc Lord is warning you about freedom. Isn't freedom a good thing? "; + mes " Not always! Too much freedom can lead to self-indulgence! "; + next; + mes "[Lhimetorra]"; + mes " He knows about the danger of freedom as a lord. "; + break; + case 54: + mes " The Orc Lord warning you of the opposite sex. Yes. They are poisonous. Keep your distance. "; + next; + mes "[Lhimetorra]"; + mes " Especially a young one like you... You are too close to one. Cough. "; + break; + case 55: + mes " The Orc Lord is warning about destruction. He knows destruction very well because he is a master of destruction. "; + next; + mes "[Lhimetorra]"; + mes " That's why he knows about the danger and misfortune destruction brings. Don't destroy thoughtlessly. You will end up destroying yourself as well. "; + break; + case 56:// Jakk Card + mes " Jack is warning you of lame jokes. When he finds one saying them, he tends to hit them with his stick. "; + next; + mes "[Lhimetorra]"; + mes " If you don't want to be hit, stop your lame jokes! "; + break; + case 57: + mes " Jack is warning you about others' anger and that anger takes away happiness and kills a joke. "; + next; + mes "[Lhimetorra]"; + mes " Anger only exhausts you. Keep your distance from anger and befriend jokes. Jack's word. "; + break; + case 58: + mes " It seems like Jack is worried about excessive jokes. "; + mes " Jokes are fun, but too much will turn you into a ghost like him. "; + next; + mes "[Lhimetorra]"; + mes " Be careful. When Jack speaks like this, he playfulness is gone. "; + break; + case 59:// Joker Card + mes " Jokers enjoy giving opposite warnings. He says to enjoy sleeping in."; + next; + mes "[Lhimetorra]"; + mes " I think you should wake up early. "; + break; + case 60: + mes " Jokers enjoy giving opposite warnings. He says to enjoy a midnight snack. "; + next; + mes "[Lhimetorra]"; + mes " Don't eat anything at night. Your stomach will hurt. "; + break; + case 61: + mes " Jokers enjoy giving opposite warnings. "; + mes " He says if someone has something you want, make it yours. "; + next; + mes "[Lhimetorra]"; + mes " Need I say more? That's a dangerous thought!! "; + break; + case 62: + mes " Joker enjoys giving opposite warnings. "; + mes " What he is telling you is to not fear death. "; + next; + mes "[Lhimetorra]"; + mes " If a Joker is saying this, be careful. There is no cure for thoughtless fools. "; + break; + case 63:// Hode Card + mes " The Hode can forgive others, but not those who hurt it. "; + mes " You should also only not forgive those who hurt you. "; + next; + mes "[Lhimetorra]"; + mes " A small territory will ensure great happiness. "; + break; + case 64: + mes " The Hode is warning you of voracious eating that made it sluggish. "; + mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty. "; + next; + mes "[Lhimetorra]"; + mes " So you can quickly respond to crises. "; + break; + case 65: + mes " The Hode is warning you of voracious eating that made it sluggish. "; + mes " Eating is good, but the wild is a dangerous place. Leave your stomach partially empty."; + next; + mes "[Lhimetorra]"; + mes " So you can quickly respond to crises. "; + break; + case 66: + mes " If you are to the point of being warned by a Hode.. you must be one considerable person. "; + next; + mes "[Lhimetorra]"; + mes " It says to do better.. I have no idea what it means. "; + break; + case 67: + mes " The Bull warns of corruption. A lazy hedonist that is not diligent. "; + mes " He believes that is like a cancer cell that can't be removed. "; + next; + mes "[Lhimetorra]"; + mes " Be careful to not have that kind of cell stuck on you. "; + break; + case 68:// Minorous Card + mes " The bull is warning about ignorance about a crisis. "; + mes " Not knowing that a crisis is a crisis is the most dangerous of all. "; + next; + mes "[Lhimetorra]"; + mes " You will need to learn how to read danger. Accept the bull's advice. "; + break; + case 69: + mes " The bull is warning of something that will make life sad. "; + mes " Sadness is a natural feeling, but don't let that put you down. "; + next; + mes "[Lhimetorra]"; + mes " A bull is an honest worker that cries even while it works. It knows that it must not be lazy about what it needs to do, even when expressing sadness. "; + mes " It seems like he wants to tell you this. "; + break; + case 70: + mes " The bull is warning about meat from watered cows. "; + mes " Saying that, that type of behavior will surely bring upon monsters' curses. "; + next; + mes "[Lhimetorra]"; + mes " I don't know why he would warn you about it.. Do you raise cattle by any chance? "; + break; + } + next; + mes "[Lhimetorra]"; + mes " A warning is always a useful fortune. You can never lose anything. "; + next; + cutin "",255; + mes "[Lhimetorra]"; + mes " I hope you will be able to avoid misfortune with this warning. Then... "; + close; + } } -payon_in03,75,129,5 script Poring Fortune Teller 704,{ +payon_in03,75,129,5 script Poring Fortune Teller 4_M_BIBI,{ mes "[Chocarle]"; mes " Welcome, welcome~!! " +strcharinfo(0)+ "~!"; mes " What brings you here today!? "; next; - switch(select(" I would like a Poring card reading. : What is a Poring card reading? ")) { - case 1: - mes "[Chocarle]"; - mes " Ah~ is that so! "; - mes " Solving the wonders of the future with these cute and adorable Poring cards! "; - mes " It is 1000z for each fortune! Shall we begin? "; - next; - switch(select(" Yes. : I would like to think about it once more. ")) { - //=================================================================Fortune Teller === - case 1: - if (Zeny < 1000) { - mes "[Chocarle]"; - mes "You don't even have 1000 zeny!"; - mes "Nope, I can read cards for you!"; - mes "Nope!"; - close; - } - set Zeny, Zeny-1000; - mes "[Chocarle]"; - mes " Thank you~! Then we shall look into your fortune! "; - mes " First, clear your mind! Just like washing when you wash dishes! "; - next; - mes "[Chocarle]"; - mes " Then~ gently think of your wish! "; - next; - switch(select(" (I'm curious about love!) : (I would like to do well in school!) : (Will my friendship be intact?) : (I want to know about my future self!) : (Will I make a lot of money?) ")) { - //=================================================================Love === - case 1: - mes "[Chocarle]"; - mes " Ohh! Cute love fortune! Heh! Lets look at the cards! "; - next; - mes "[Chocarle]"; - set .@card_2_love,rand(1,33); - if (.@card_2_love == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Oh! Your lover is about to leave your side! Hold on tight! "; - } - if (.@card_2_love == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Agh! You're about to give your soul to your loved one! Take it down a notch! "; - } - if (.@card_2_love == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " No! Your heart is about to leave your love! Catch it! "; - } - if (.@card_2_love == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Love is like juice in the forest! It is refreshing! Take care of your loved one! "; - } - if (.@card_2_love == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Uh! You didn't share your juice with your loved one! What a shame! Take care of your loved one! "; - } - if (.@card_2_love == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Why not share with your loved one? Don't be too greedy and try to keep it all! "; - } - if (.@card_2_love == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " Your love is going to have a crisis! Protect your love! "; - } - if (.@card_2_love == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " Hee! Go after your love like a mole! Puhahaha! "; - } - if (.@card_2_love == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " Oh no! Your love is in danger! Run away from the menace! "; - } - if (.@card_2_love == 10) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " Oh no! You lost your loved one. And, nobody similar around you. Cheer up! "; - } - if (.@card_2_love == 11) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " Ah! A sexy rival has appeared! Don't get sidetracked! "; - } - if (.@card_2_love == 12) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " You are desperately searching for love! If you go beyond this desert, you can find love! "; - } - if (.@card_2_love == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Prepare an event of love! They will be flying with happiness! "; - } - if (.@card_2_love == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Love is sweet! Be careful not to get cavities! "; - } - if (.@card_2_love == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Prepare a present for your love! They might get a heart attack because they will be overwhelmed with happiness! "; - } - if (.@card_2_love == 16) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " Don't be shy in front of your loved one! Love transcends everything! "; - } - if (.@card_2_love == 17) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " Embrace every aspect of your loved one! That is true love! "; - } - if (.@card_2_love == 18) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " Love will blossom with a totally different person! Wow, so cool! "; - } - if (.@card_2_love == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " No matter what other people say, run towards your loved one! One-track love! "; - } - if (.@card_2_love == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Go to your loved one with a present! They will be very happy! "; - } - if (.@card_2_love == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Love requires health and strength! Exercise to become stronger! Power and love! "; - } - if (.@card_2_love == 22) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Even if you wish to approach your loved one, your body is discomforted! Take a break and rest! "; - } - if (.@card_2_love == 23) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Love is bending yourself for someone! Service! Sacrifice! "; - } - if (.@card_2_love == 24) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " You will be meeting your lover's parents! Prepare well! "; - } - if (.@card_2_love == 25) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Your relationship must be very happy as it seems you two are flying amongst the clouds! Very jealous! "; - } - if (.@card_2_love == 26) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Make an opportunity to be alone with each other! It will bring much happiness! "; - } - if (.@card_2_love == 27) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Uh oh! Someone is peeping at your love! Go scold them! "; - } - if (.@card_2_love == 28) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " Love blossoms from the foundation! Be true to the basics! "; - } - if (.@card_2_love == 29) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " When your loved one is hurt, be by them! They will be very happy! "; - } - if (.@card_2_love == 30) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " One day, when you wake up, your loved one will leave a present! Be happy! "; - } - if (.@card_2_love == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " Give lots~~ of presents to your loved one! Then you will experience many~ many good things! "; - } - if (.@card_2_love == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " Lean against a wall and await your love! *Boom* Love will appear! "; - } - if (.@card_2_love == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " You must be lonely! It's ok, cheer up! "; - } - next; - mes "[Chocarle]"; - mes " A fortune of love was told! What do you think! Do you like it? "; - mes " Even if you did not get the fortune you wished for, don't be do upset and simply go for your love! "; - cutin "°¡À̾ƽºÄ«µå",255; // Giearth Card - next; - mes "[Chocarle]"; - mes " Then, see you next time~~~~~ "; - break; - //=================================================================Study === - case 2: - mes "[Chocarle]"; - mes " Issues about studying is a serious matter! Lets take a look! Yap! "; - next; - mes "[Chocarle]"; - set .@card_2_study,rand(1,33); - if (.@card_2_study == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Agh! Don't die from studying! Take breaks while you're at it! You need some rest! "; - } - if (.@card_2_study == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Oh, no! You're missing the main points! Figure out the essentials! "; - } - if (.@card_2_study == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Mmph! You're dying not to study! At times like this, a break is the best! "; - } - if (.@card_2_study == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Studying is just like hunting a monster in the desert. Resting for a little is the best. Understand? "; - } - if (.@card_2_study == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " A nice cup of cold juice under the hot sun! Studying should be done like that, too! "; - } - if (.@card_2_study == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Even though it is the desert, you seem to have a relaxed smile! Maybe you need to relax like this when studying as well! "; - } - if (.@card_2_study == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " Your grades are in danger! You must study harder! "; - } - if (.@card_2_study == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " There may be a big crisis! Don't get too stressed just because you can't study! "; - } - if (.@card_2_study == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " It is saying studying in the dark night can be dangerous! Careful when studying at night! "; - } - if (.@card_2_study == 10) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " Studying came to a strange place! It needs to find its original path! You can do it! "; - } - if (.@card_2_study == 11) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " You're gazing at a smart friend with the eyes of a Poring! Heehee! Doing good! "; - } - if (.@card_2_study == 12) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " Eh? You're too smart! You're at a much higher level than your friends! Take a break! "; - } - if (.@card_2_study == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " You will be rewarded for your accomplishments! It was worth the effort! "; - } - if (.@card_2_study == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Forget about studying for a moment and enjoy the party! It should be refreshing~! "; - } - if (.@card_2_study == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Study something that will make people happy! Future set! "; - } - if (.@card_2_study == 16) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " If you're not sure of something, ask a friend! It's not something to be ashamed about! You can do it! "; - } - if (.@card_2_study == 17) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " Don't think that your head is empty! Because, you are smart! You can do it! "; - } - if (.@card_2_study == 18) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " There's a phenomenon you don't understand! Do a little more research! You'll be able to figure it out soon! "; - } - if (.@card_2_study == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Don't get lazy about studying wherever you go! Seek the road of truth and go down it to find the answer! "; - } - if (.@card_2_study == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " You need strength to study! Get stronger! Running is a start! "; - } - if (.@card_2_study == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " You will become an admirable person because of all the effort put into studying! You must feel very worth while! "; - } - if (.@card_2_study == 22) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Try studying the history of our country! From when the tiger started smoking! "; - } - if (.@card_2_study == 23) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " You must be having a hard time studying because of all the pressure! Go out and get some fresh air! "; - } - if (.@card_2_study == 24) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Your head seems to be heavy because of studying! You need a diversion! Put studying aside for a moment! "; - } - if (.@card_2_study == 25) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Try studying aerospace or meteorology! Don't you think it would be fun? "; - } - if (.@card_2_study == 26) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " How about studying theology? You even get to study about angels! "; - } - if (.@card_2_study == 27) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Study little by little and make yourself feel lighter! You can't study if you're overloaded with words! "; - } - if (.@card_2_study == 28) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " When studying, you should have a snack! It may seem trivial, but it is rather important! "; - } - if (.@card_2_study == 29) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " Even when you are sick, don't forget about studying! Where there is effort, there is bound to be good results! "; - } - if (.@card_2_study == 30) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " Newton discovered gravity through a falling apple! Be wary of even the little things in your surroundings! "; - } - if (.@card_2_study == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " Green is good for studying! Color your walls green or get a green drink! The lucky color! Green! "; - } - if (.@card_2_study == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " There is a jewel in your mind! You need to bring all the wisdom to life! Don't study bad things! "; - } - if (.@card_2_study == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " You will receive good results from studying! You can focus on your current studies! "; - } - next; - mes "[Chocarle]"; - mes " You've been told your study fortune! Was it a good one? "; - mes " But in studying, effort is more important than any type of fortune! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Try your best. Then, see you again! Byyyyyyyyyyyyyyyyeeeee~~byyyyeeee~ "; - break; - //=================================================================Friends === - case 3: - mes "[Chocarle]"; - mes " Relationships among friends is more difficult than people think! Let's use the cards to try and solve this complicated puzzle of friendship! "; - next; - mes "[Chocarle]"; - set .@card_2_buddy,rand(1,33); - if (.@card_2_buddy == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Ah! Your friend has gone crazy! They need the heal of friendship! "; - } - if (.@card_2_buddy == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Mmm! You both have gone crazy. You must overcome it through conversations! "; - } - if (.@card_2_buddy == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Agh! You are suffering because of your friend! Try opening your heart and be more lenient! "; - } - if (.@card_2_buddy == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " You even split a pea between friends! Don't be so cruel. Reflect upon yourself and apologize! "; - } - if (.@card_2_buddy == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Oh no! Your friend is ignoring you! Offer a bottle of juice to your friend! Your friendship may come back? "; - } - if (.@card_2_buddy == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Eh!? What kind of friendship is this?! Hurry up and make up! "; - } - if (.@card_2_buddy == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes "Oh no?! This person is not your friend, but an enemy! You must be careful! "; - } - if (.@card_2_buddy == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " Your friend is in danger! You must help your friend! "; - } - if (.@card_2_buddy == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " Your friendship is on the verge of falling apart! Cast a shield around your friendship! "; - } - if (.@card_2_buddy == 10) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " One person is left out amongst your friends! Be more friendly! "; - } - if (.@card_2_buddy == 11) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " Your friend hit you! Don't cry even if it may hurt! Hurry and make up! "; - } - if (.@card_2_buddy == 12) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " You must be alone! It must be hard to make friends! Try putting on a brighter face! "; - } - if (.@card_2_buddy == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Give your friends a present! Your friendship will become deeper! "; - } - if (.@card_2_buddy == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Prepare a hat to cover your friend's large head! They will be moved by your care! "; - } - if (.@card_2_buddy == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " A friend is waiting for you! Be nice to your friend! "; - } - if (.@card_2_buddy == 16) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " Being close friends despite differences is true friendship! Shelter each other's differences! "; - } - if (.@card_2_buddy == 17) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " Your misunderstandings will be removed if you take the time to talk! Go have a conversation with your friend! "; - } - if (.@card_2_buddy == 18) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " When a friend is sick, visit them! They will be happy! For sure! "; - } - if (.@card_2_buddy == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Go out and have some fun with your friend! Your friendship will surely get stronger! "; - } - if (.@card_2_buddy == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Give your friend a present! They'll go bragging around town?! "; - } - if (.@card_2_buddy == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Share your bone with your friend! Sacrifices in friendship are beautiful! "; - } - if (.@card_2_buddy == 22) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Do anything for your friend! With all your heart and soul! Your friend will be delighted! "; - } - if (.@card_2_buddy == 23) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " No smoking, even with a friend! Stop smoking for your health! "; - } - if (.@card_2_buddy == 24) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " You and your friend will encounter hardships! Combine your powers and overcome it! "; - } - if (.@card_2_buddy == 25) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Go on a trip with your friend! Friendship can get stronger in new environments! "; - } - if (.@card_2_buddy == 26) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Give your friend a ride in a plane! They'll probably fly with joy!? "; - } - if (.@card_2_buddy == 27) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Don't forget your friend in heaven! Friendship is eternal! "; - } - if (.@card_2_buddy == 28) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " Help your friend's scar. Your friend would greatly appreciate it! "; - } - if (.@card_2_buddy == 29) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " You even split a slice of an apple among friends! Share more things with your friend! Something good will happen! "; - } - if (.@card_2_buddy == 30) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " When your friend is sleeping, think of them! Then there will be progress in your friendship! What do you think~ it means~?! "; - } - if (.@card_2_buddy == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " Don't measure friendship with money! If you do, be careful for there will be a crack in your friendship! "; - } - if (.@card_2_buddy == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " It seems as if your friend will give you many presents! Look forward to it! "; - } - if (.@card_2_buddy == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " You must be lonely without a friend! A good friend will come along soon! "; - } - next; - mes "[Chocarle]"; - mes " Poring fortunetelling works very well when it is about friendship! "; - mes " It is the heart of the poring card that earnestly hopes for good friendships! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Did you like it? Next time invite your friend! Then byebye!! "; - break; - //=================================================================Future === - case 4: - mes "[Chocarle]"; - mes " If you say fortunetelling! Of course it is about the future! Let's try to figure this out! "; - next; - mes "[Chocarle]"; - set .@card_2_future,rand(1,33); - if (.@card_2_future == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Oh no! You are not confident about the future! Trust yourself a little more! Hope! "; - } - if (.@card_2_future == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Oh! Do you keep on thinking about your death in the future! First, forget about death and live your life! "; - } - if (.@card_2_future == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Cut! You are filled with uncertainty about the future! Let's get rid of this! Wee! It's gone! "; - } - if (.@card_2_future == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Life may seem like a hot and dry desert, but in the future, delicious juice and rest awaits you! "; - } - if (.@card_2_future == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Even in a hot and dry desert, isn't the future happier since you can encounter sweet juice? Put forth your strength! "; - } - if (.@card_2_future == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Don't your troubles disappear watching a poring smile? Your future must be filled with good things! "; - } - if (.@card_2_future == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " There is danger waiting ahead! You should avoid it for now! Take care of yourself! "; - } - if (.@card_2_future == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " You must be fearing your future!? Don't worry too much! Think of happy thoughts! "; - } - if (.@card_2_future == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " You may endanger someone in the future! Don't become a bad person~! "; - } - if (.@card_2_future == 10) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " You may have to stand alone in the future! Prepare yourself right now! "; - } - if (.@card_2_future == 11) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " Many hardships await you in the future! But you can overcome them! "; - } - if (.@card_2_future == 12) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " You might not even be able to buy summer clothes in the future! Don't waste your money! "; - } - if (.@card_2_future == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Something exciting may happen! What can it be? Fun! Fun! "; - } - if (.@card_2_future == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Something good might happen on this nice day! You can look forward to it! Yay! "; - } - if (.@card_2_future == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " A splendid event will be held! Go get ready! Look forward to it! "; - } - if (.@card_2_future == 16) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " You will meet someone new! It will be very interesting! "; - } - if (.@card_2_future == 17) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " If you go little by little, something good will happen! Sit and take a look around you! "; - } - if (.@card_2_future == 18) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " You get a headache from thinking about the future? Empty your mind! You will feel refreshed! "; - } - if (.@card_2_future == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " You will become a respectable person in the future! Good job! "; - } - if (.@card_2_future == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " I can see you working hard in the future! What a lively future! "; - } - if (.@card_2_future == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " You have a very busy future! Take care of your health! "; - } - if (.@card_2_future == 22) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Pick a job where you can work with other people! It will be very rewarding, right? "; - } - if (.@card_2_future == 23) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Try doing some volunteer work! It is worthwhile and you will feel good about it, too! "; - } - if (.@card_2_future == 24) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " You may become a commander! Mmm~! Kind of scary! "; - } - if (.@card_2_future == 25) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Choose a job that involves flying! You show potential! "; - } - if (.@card_2_future == 26) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Scrumptious ice cream that could even be eaten in heaven! Challenge yourself and get involved in a job making things of that sort! "; - } - if (.@card_2_future == 27) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " In the future, things that cannot be done right now will be accomplished! You can look forward to it! "; - } - if (.@card_2_future == 28) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " Little things in life will bring you happiness and joy in the future! Even more than now! "; - } - if (.@card_2_future == 29) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " Do what you have to do. Live life to the fullest, even though the world may end tomorrow! "; - } - if (.@card_2_future == 30) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " You will deal with fruits in the future! How about preparing yourself? "; - } - if (.@card_2_future == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " Your future self will encounter a high wall! Although, I'm not sure what type of building it may be! "; - } - if (.@card_2_future == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " Green symbolizes peace! Your future seems as if it will be very peaceful! It's a good thing, right? "; - } - if (.@card_2_future == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " Romance lays ahead in your future! Relax yourself and prepare yourself! "; - } - next; - mes "[Chocarle]"; - mes " What do you think? Has your anxiety been relieved after hearing your fortune? "; - mes " This is only a small part of your future! You must discover the rest! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Am I cheesy? I'm just like that! Then, bye~~~~ye~~~ye~~~~!! "; - break; - - //=================================================================Fortune === - case 5: - mes "[Chocarle]"; - mes " Mmm! The long awaited time has come! Asking a question about money to the cute Poring! "; - mes " Ok! Let's try it! "; - next; - mes "[Chocarle]"; - set .@card_2_fortune,rand(1,33); - if (.@card_2_fortune == 1) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Uh oh! You're about to be robbed! You must save a little first! "; - } - if (.@card_2_fortune == 2) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Kek! Your mind goes blank when you think about money! Think of other thoughts! Forget about money for a while! "; - } - if (.@card_2_fortune == 3) { - cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card - mes " Bah! This isn't a time to think about money. Calm down and put your mind at ease! "; - } - if (.@card_2_fortune == 4) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " If you look carefully, it is not drinking juice, but underground water through a straw in the ground! Money is hidden where nobody expects! Good luck searching! "; - } - if (.@card_2_fortune == 5) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " As you can quench your thirst in the dry desert, you can gather money even in this difficult world! "; - } - if (.@card_2_fortune == 6) { - cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card - mes " Just like the juice inside the needles of a cactus, you can still gather wealth though you may be in anguish. You can do it! "; - } - if (.@card_2_fortune == 7) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes "Agh! Someone is after your possessions! Be careful! "; - } - if (.@card_2_fortune == 8) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " Uh oh! Someone is after your money! Take good care of it! "; - } - if (.@card_2_fortune == 9) { - cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card - mes " It says you might be tempted to do something bad to gather money! Don't forget about a kind heart! "; - } - if (.@card_2_fortune == 10) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " You have hidden money in your clothes! Hidden rich one! Be careful not to be caught! "; - } - if (.@card_2_fortune == 11) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " In the future, it seems like you will be kicking money around with your feet like those Porings! Congratulations! "; - } - if (.@card_2_fortune == 12) { - cutin "¹«³«Ä«µå",4; // Munak Card - mes " You must be exhausted! Making money is not the easiest thing to do! But it will be that much more valuable! "; - } - if (.@card_2_fortune == 13) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Your tendency to spend money is growing! Be careful! Don't be left empty-handed! "; - } - if (.@card_2_fortune == 14) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Use your money to buy something fun! Then good luck will be headed your way! "; - } - if (.@card_2_fortune == 15) { - cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card - mes " Use your money on something exciting! It looks as if good luck will be headed your way! "; - } - if (.@card_2_fortune == 16) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " It seems like you will have two lucky offerings! Don't miss these two opportunities! "; - } - if (.@card_2_fortune == 17) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " Doesn't it seem like there should be money in the small wallet? You will have some small income! Save money wisely! "; - } - if (.@card_2_fortune == 18) { - cutin "¼ÖÁ®½ºÄÌſīµå",4; // Soldier Skeleton Card - mes " So~ empty. Upsetting, but don't worry too much about money! Something better ought to happen! "; - } - if (.@card_2_fortune == 19) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Someone will return something you lost! What a relief! "; - } - if (.@card_2_fortune == 20) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " No need to worry about osteoporosis! Wasn't it a good thing to eat so much calcium? Oops! This isn't about money?! "; - } - if (.@card_2_fortune == 21) { - cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card - mes " Seeing that you work so hard, seems like you will make lots of money! Congratz~! "; - } - if (.@card_2_fortune == 22) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Even if you save money, it disappears like smoke. Don't get too caught up with it! "; - } - if (.@card_2_fortune == 23) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " It's hard to make money, isn't it? But don't forget the good deeds in life! "; - } - if (.@card_2_fortune == 24) { - cutin "¿¡µå°¡Ä«µå",4; // Eddga Card - mes " Going around to collect money might lead you to a scary person! Be very careful! "; - } - if (.@card_2_fortune == 25) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Forget about money and fly~fly! You will feel very refreshed! "; - } - if (.@card_2_fortune == 26) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Money is like clouds! Instead of money, think about a happy life! "; - } - if (.@card_2_fortune == 27) { - cutin "¿£Á©¸µÄ«µå",4; // Angeling Card - mes " Even if it may seem pointless, if you persist, you will be able to make lots of money! You can do it! "; - } - if (.@card_2_fortune == 28) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " Don't neglect the trivial things on the floor! If you keep an open heart like that, you will be able to collect money! "; - } - if (.@card_2_fortune == 29) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " If you work with something that is related to mushrooms or apples, a good fortune awaits you! What kind of work would that be? "; - } - if (.@card_2_fortune == 30) { - cutin "Æ÷¸µÄ«µå",4; // Poring Card - mes " How can you think of money looking at such a peaceful card! That's not nice! Sniff..sniffles! Anyhow, it seems like you will gather much fortune! "; - } - if (.@card_2_fortune == 31) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " You have many fine stones! You will prosper if you are involved in this industry! "; - } - if (.@card_2_fortune == 32) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " It is an indication that you will prosper! No need to worry now! "; - } - if (.@card_2_fortune == 33) { - cutin "Æ÷Æ÷¸µÄ«µå",4; // Poporing Card - mes " You will collect many treasures! But the problem is protecting all of it! "; - } - next; - mes "[Chocarle]"; - mes " There is something you need to keep in mind after being told a fortune about wealth! "; - mes " Money does not automatically come to one without effort! No matter how good the fortune, you must work diligently! "; - next; - cutin "",255; - mes "[Chocarle]"; - mes " Bear that in mind! Then, until we meet again.. *poof*! "; - break; - } - break; - case 2: - mes "[Chocarle]"; - mes " Ok then! Come again next time! We'll do a good job! Bye-bye~! "; - break; - } - break; - case 2: + if (select(" I would like a Poring card reading. : What is a Poring card reading? ") == 2) { mes "[Chocarle]"; mes " Poring card readings focus on cards with cute Porings..! "; mes " Poke~poke~ they tell you your fortune! It is not traditional, but the liveliness is the best! "; next; mes "[Chocarle]"; mes " The fortunes are simple and refreshing. It is perfect when you would like your fortune told with a light heart and not be burdensome! "; - break; + close; } - close; + mes "[Chocarle]"; + mes " Ah~ is that so! "; + mes " Solving the wonders of the future with these cute and adorable Poring cards! "; + mes " It is 1000z for each fortune! Shall we begin? "; + next; + if (select(" Yes. : I would like to think about it once more. ") == 2) { + mes "[Chocarle]"; + mes " Ok then! Come again next time! We'll do a good job! Bye-bye~! "; + close; + } + if (Zeny < 1000) { + mes "[Chocarle]"; + mes "You don't even have 1000 zeny!"; + mes "Nope, I can read cards for you!"; + mes "Nope!"; + close; + } + Zeny = Zeny -1000; + mes "[Chocarle]"; + mes " Thank you~! Then we shall look into your fortune! "; + mes " First, clear your mind! Just like washing when you wash dishes! "; + next; + mes "[Chocarle]"; + mes " Then~ gently think of your wish! "; + next; + switch(select(" (I'm curious about love!) : (I would like to do well in school!) : (Will my friendship be intact?) : (I want to know about my future self!) : (Will I make a lot of money?) ")) { + case 1: + mes "[Chocarle]"; + mes " Ohh! Cute love fortune! Heh! Lets look at the cards! "; + next; + .@card_2_love = rand(1,33); + callsub L_displaycutin, .@card_2_love; + + mes "[Chocarle]"; + switch(.@card_2_love) { + case 1: + mes " Oh! Your lover is about to leave your side! Hold on tight! "; + break; + case 2: + mes " Agh! You're about to give your soul to your loved one! Take it down a notch! "; + break; + case 3: + mes " No! Your heart is about to leave your love! Catch it! "; + break; + case 4:// Drops Card + mes " Love is like juice in the forest! It is refreshing! Take care of your loved one! "; + break; + case 5: + mes " Uh! You didn't share your juice with your loved one! What a shame! Take care of your loved one! "; + break; + case 6: + mes " Why not share with your loved one? Don't be too greedy and try to keep it all! "; + break; + case 7:// Mantis Card + mes " Your love is going to have a crisis! Protect your love! "; + break; + case 8: + mes " Hee! Go after your love like a mole! Puhahaha! "; + break; + case 9: + mes " Oh no! Your love is in danger! Run away from the menace! "; + break; + case 10:// Munak Card + mes " Oh no! You lost your loved one. And, nobody similar around you. Cheer up! "; + break; + case 11: + mes " Ah! A sexy rival has appeared! Don't get sidetracked! "; + break; + case 12: + mes " You are desperately searching for love! If you go beyond this desert, you can find love! "; + break; + case 13:// Santa Poring Card + mes " Prepare an event of love! They will be flying with happiness! "; + break; + case 14: + mes " Love is sweet! Be careful not to get cavities! "; + break; + case 15: + mes " Prepare a present for your love! They might get a heart attack because they will be overwhelmed with happiness! "; + break; + case 16:// Soldier Skeleton Card + mes " Don't be shy in front of your loved one! Love transcends everything! "; + break; + case 17: + mes " Embrace every aspect of your loved one! That is true love! "; + break; + case 18: + mes " Love will blossom with a totally different person! Wow, so cool! "; + break; + case 19:// Skeleton Card + mes " No matter what other people say, run towards your loved one! One-track love! "; + break; + case 20: + mes " Go to your loved one with a present! They will be very happy! "; + break; + case 21: + mes " Love requires health and strength! Exercise to become stronger! Power and love! "; + break; + case 22:// Eddga Card + mes " Even if you wish to approach your loved one, your body is discomforted! Take a break and rest! "; + break; + case 23: + mes " Love is bending yourself for someone! Service! Sacrifice! "; + break; + case 24: + mes " You will be meeting your lover's parents! Prepare well! "; + break; + case 25:// Angeling Card + mes " Your relationship must be very happy as it seems you two are flying amongst the clouds! Very jealous! "; + break; + case 26: + mes " Make an opportunity to be alone with each other! It will bring much happiness! "; + break; + case 27: + mes " Uh oh! Someone is peeping at your love! Go scold them! "; + break; + case 28:// Poring Card + mes " Love blossoms from the foundation! Be true to the basics! "; + break; + case 29: + mes " When your loved one is hurt, be by them! They will be very happy! "; + break; + case 30: + mes " One day, when you wake up, your loved one will leave a present! Be happy! "; + break; + case 31:// Poporing Card + mes " Give lots~~ of presents to your loved one! Then you will experience many~ many good things! "; + break; + case 32: + mes " Lean against a wall and await your love! *Boom* Love will appear! "; + break; + case 33: + mes " You must be lonely! It's ok, cheer up! "; + break; + } + next; + mes "[Chocarle]"; + mes " A fortune of love was told! What do you think! Do you like it? "; + mes " Even if you did not get the fortune you wished for, don't be do upset and simply go for your love! "; + cutin "",255; + next; + mes "[Chocarle]"; + mes " Then, see you next time~~~~~ "; + close; + case 2:// Study + mes "[Chocarle]"; + mes " Issues about studying is a serious matter! Lets take a look! Yap! "; + next; + .@card_2_study = rand(1,33); + callsub L_displaycutin, .@card_2_study; + + mes "[Chocarle]"; + switch(.@card_2_study) { + case 1: + mes " Agh! Don't die from studying! Take breaks while you're at it! You need some rest! "; + break; + case 2: + mes " Oh, no! You're missing the main points! Figure out the essentials! "; + break; + case 3: + mes " Mmph! You're dying not to study! At times like this, a break is the best! "; + break; + case 4:// Drops Card + mes " Studying is just like hunting a monster in the desert. Resting for a little is the best. Understand? "; + break; + case 5: + mes " A nice cup of cold juice under the hot sun! Studying should be done like that, too! "; + break; + case 6: + mes " Even though it is the desert, you seem to have a relaxed smile! Maybe you need to relax like this when studying as well! "; + break; + case 7:// Mantis Card + mes " Your grades are in danger! You must study harder! "; + break; + case 8: + mes " There may be a big crisis! Don't get too stressed just because you can't study! "; + break; + case 9: + mes " It is saying studying in the dark night can be dangerous! Careful when studying at night! "; + break; + case 10:// Munak Card + mes " Studying came to a strange place! It needs to find its original path! You can do it! "; + break; + case 11: + mes " You're gazing at a smart friend with the eyes of a Poring! Heehee! Doing good! "; + break; + case 12: + mes " Eh? You're too smart! You're at a much higher level than your friends! Take a break! "; + break; + case 13:// Santa Poring Card + mes " You will be rewarded for your accomplishments! It was worth the effort! "; + break; + case 14: + mes " Forget about studying for a moment and enjoy the party! It should be refreshing~! "; + break; + case 15: + mes " Study something that will make people happy! Future set! "; + break; + case 16:// Soldier Skeleton Card + mes " If you're not sure of something, ask a friend! It's not something to be ashamed about! You can do it! "; + break; + case 17: + mes " Don't think that your head is empty! Because, you are smart! You can do it! "; + break; + case 18: + mes " There's a phenomenon you don't understand! Do a little more research! You'll be able to figure it out soon! "; + break; + case 19:// Skeleton Card + mes " Don't get lazy about studying wherever you go! Seek the road of truth and go down it to find the answer! "; + break; + case 20: + mes " You need strength to study! Get stronger! Running is a start! "; + break; + case 21: + mes " You will become an admirable person because of all the effort put into studying! You must feel very worth while! "; + break; + case 22:// Eddga Card + mes " Try studying the history of our country! From when the tiger started smoking! "; + break; + case 23: + mes " You must be having a hard time studying because of all the pressure! Go out and get some fresh air! "; + break; + case 24: + mes " Your head seems to be heavy because of studying! You need a diversion! Put studying aside for a moment! "; + break; + case 25:// Angeling Card + mes " Try studying aerospace or meteorology! Don't you think it would be fun? "; + break; + case 26: + mes " How about studying theology? You even get to study about angels! "; + break; + case 27: + mes " Study little by little and make yourself feel lighter! You can't study if you're overloaded with words! "; + break; + case 28:// Poring Card + mes " When studying, you should have a snack! It may seem trivial, but it is rather important! "; + break; + case 29: + mes " Even when you are sick, don't forget about studying! Where there is effort, there is bound to be good results! "; + break; + case 30: + mes " Newton discovered gravity through a falling apple! Be wary of even the little things in your surroundings! "; + break; + case 31:// Poporing Card + mes " Green is good for studying! Color your walls green or get a green drink! The lucky color! Green! "; + break; + case 32: + mes " There is a jewel in your mind! You need to bring all the wisdom to life! Don't study bad things! "; + break; + case 33: + mes " You will receive good results from studying! You can focus on your current studies! "; + break; + } + next; + mes "[Chocarle]"; + mes " You've been told your study fortune! Was it a good one? "; + mes " But in studying, effort is more important than any type of fortune! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Try your best. Then, see you again! Byyyyyyyyyyyyyyyyeeeee~~byyyyeeee~ "; + close; + case 3:// Friends + mes "[Chocarle]"; + mes " Relationships among friends is more difficult than people think! Let's use the cards to try and solve this complicated puzzle of friendship! "; + next; + .@card_2_buddy = rand(1,33); + callsub L_displaycutin, .@card_2_buddy; + + mes "[Chocarle]"; + switch(.@card_2_buddy) { + case 1: + mes " Ah! Your friend has gone crazy! They need the heal of friendship! "; + break; + case 2: + mes " Mmm! You both have gone crazy. You must overcome it through conversations! "; + break; + case 3: + mes " Agh! You are suffering because of your friend! Try opening your heart and be more lenient! "; + break; + case 4:// Drops Card + mes " You even split a pea between friends! Don't be so cruel. Reflect upon yourself and apologize! "; + break; + case 5: + mes " Oh no! Your friend is ignoring you! Offer a bottle of juice to your friend! Your friendship may come back? "; + break; + case 6: + mes " Eh!? What kind of friendship is this?! Hurry up and make up! "; + break; + case 7:// Mantis Card + mes "Oh no?! This person is not your friend, but an enemy! You must be careful! "; + break; + case 8: + mes " Your friend is in danger! You must help your friend! "; + break; + case 9: + mes " Your friendship is on the verge of falling apart! Cast a shield around your friendship! "; + break; + case 10:// Munak Card + mes " One person is left out amongst your friends! Be more friendly! "; + break; + case 11: + mes " Your friend hit you! Don't cry even if it may hurt! Hurry and make up! "; + break; + case 12: + mes " You must be alone! It must be hard to make friends! Try putting on a brighter face! "; + break; + case 13:// Santa Poring Card + mes " Give your friends a present! Your friendship will become deeper! "; + break; + case 14: + mes " Prepare a hat to cover your friend's large head! They will be moved by your care! "; + break; + case 15: + mes " A friend is waiting for you! Be nice to your friend! "; + break; + case 16:// Soldier Skeleton Card + mes " Being close friends despite differences is true friendship! Shelter each other's differences! "; + break; + case 17: + mes " Your misunderstandings will be removed if you take the time to talk! Go have a conversation with your friend! "; + break; + case 18: + mes " When a friend is sick, visit them! They will be happy! For sure! "; + break; + case 19:// Skeleton Card + mes " Go out and have some fun with your friend! Your friendship will surely get stronger! "; + break; + case 20: + mes " Give your friend a present! They'll go bragging around town?! "; + break; + case 21: + mes " Share your bone with your friend! Sacrifices in friendship are beautiful! "; + break; + case 22:// Eddga Card + mes " Do anything for your friend! With all your heart and soul! Your friend will be delighted! "; + break; + case 23: + mes " No smoking, even with a friend! Stop smoking for your health! "; + break; + case 24: + mes " You and your friend will encounter hardships! Combine your powers and overcome it! "; + break; + case 25:// Angeling Card + mes " Go on a trip with your friend! Friendship can get stronger in new environments! "; + break; + case 26: + mes " Give your friend a ride in a plane! They'll probably fly with joy!? "; + break; + case 27: + mes " Don't forget your friend in heaven! Friendship is eternal! "; + break; + case 28:// Poring Card + mes " Help your friend's scar. Your friend would greatly appreciate it! "; + break; + case 29: + mes " You even split a slice of an apple among friends! Share more things with your friend! Something good will happen! "; + break; + case 30: + mes " When your friend is sleeping, think of them! Then there will be progress in your friendship! What do you think~ it means~?! "; + break; + case 31:// Poporing Card + mes " Don't measure friendship with money! If you do, be careful for there will be a crack in your friendship! "; + break; + case 32: + mes " It seems as if your friend will give you many presents! Look forward to it! "; + break; + case 33: + mes " You must be lonely without a friend! A good friend will come along soon! "; + break; + } + next; + mes "[Chocarle]"; + mes " Poring fortunetelling works very well when it is about friendship! "; + mes " It is the heart of the poring card that earnestly hopes for good friendships! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Did you like it? Next time invite your friend! Then byebye!! "; + close; + case 4:// Future + mes "[Chocarle]"; + mes " If you say fortunetelling! Of course it is about the future! Let's try to figure this out! "; + next; + .@card_2_future = rand(1,33); + callsub L_displaycutin, .@card_2_future; + + mes "[Chocarle]"; + switch(.@card_2_future) { + case 1: + mes " Oh no! You are not confident about the future! Trust yourself a little more! Hope! "; + break; + case 2: + mes " Oh! Do you keep on thinking about your death in the future! First, forget about death and live your life! "; + break; + case 3: + mes " Cut! You are filled with uncertainty about the future! Let's get rid of this! Wee! It's gone! "; + break; + case 4:// Drops Card + mes " Life may seem like a hot and dry desert, but in the future, delicious juice and rest awaits you! "; + break; + case 5: + mes " Even in a hot and dry desert, isn't the future happier since you can encounter sweet juice? Put forth your strength! "; + break; + case 6: + mes " Don't your troubles disappear watching a poring smile? Your future must be filled with good things! "; + break; + case 7:// Mantis Card + mes " There is danger waiting ahead! You should avoid it for now! Take care of yourself! "; + break; + case 8: + mes " You must be fearing your future!? Don't worry too much! Think of happy thoughts! "; + break; + case 9: + mes " You may endanger someone in the future! Don't become a bad person~! "; + break; + case 10:// Munak Card + mes " You may have to stand alone in the future! Prepare yourself right now! "; + break; + case 11: + mes " Many hardships await you in the future! But you can overcome them! "; + break; + case 12: + mes " You might not even be able to buy summer clothes in the future! Don't waste your money! "; + break; + case 13:// Santa Poring Card + mes " Something exciting may happen! What can it be? Fun! Fun! "; + break; + case 14: + mes " Something good might happen on this nice day! You can look forward to it! Yay! "; + break; + case 15: + mes " A splendid event will be held! Go get ready! Look forward to it! "; + break; + case 16:// Soldier Skeleton Card + mes " You will meet someone new! It will be very interesting! "; + break; + case 17: + mes " If you go little by little, something good will happen! Sit and take a look around you! "; + break; + case 18: + mes " You get a headache from thinking about the future? Empty your mind! You will feel refreshed! "; + break; + case 19:// Skeleton Card + mes " You will become a respectable person in the future! Good job! "; + break; + case 20: + mes " I can see you working hard in the future! What a lively future! "; + break; + case 21: + mes " You have a very busy future! Take care of your health! "; + break; + case 22:// Eddga Card + mes " Pick a job where you can work with other people! It will be very rewarding, right? "; + break; + case 23: + mes " Try doing some volunteer work! It is worthwhile and you will feel good about it, too! "; + break; + case 24: + mes " You may become a commander! Mmm~! Kind of scary! "; + break; + case 25:// Angeling Card + mes " Choose a job that involves flying! You show potential! "; + break; + case 26: + mes " Scrumptious ice cream that could even be eaten in heaven! Challenge yourself and get involved in a job making things of that sort! "; + break; + case 27: + mes " In the future, things that cannot be done right now will be accomplished! You can look forward to it! "; + break; + case 28:// Poring Card + mes " Little things in life will bring you happiness and joy in the future! Even more than now! "; + break; + case 29: + mes " Do what you have to do. Live life to the fullest, even though the world may end tomorrow! "; + break; + case 30: + mes " You will deal with fruits in the future! How about preparing yourself? "; + break; + case 31:// Poporing Card + mes " Your future self will encounter a high wall! Although, I'm not sure what type of building it may be! "; + break; + case 32: + mes " Green symbolizes peace! Your future seems as if it will be very peaceful! It's a good thing, right? "; + break; + case 33: + mes " Romance lays ahead in your future! Relax yourself and prepare yourself! "; + break; + } + next; + mes "[Chocarle]"; + mes " What do you think? Has your anxiety been relieved after hearing your fortune? "; + mes " This is only a small part of your future! You must discover the rest! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Am I cheesy? I'm just like that! Then, bye~~~~ye~~~ye~~~~!! "; + close; + case 5:// Fortune + mes "[Chocarle]"; + mes " Mmm! The long awaited time has come! Asking a question about money to the cute Poring! "; + mes " Ok! Let's try it! "; + next; + .@card_2_fortune = rand(1,33); + callsub L_displaycutin, .@card_2_fortune; + + mes "[Chocarle]"; + switch(.@card_2_fortune) { + case 1: + mes " Uh oh! You're about to be robbed! You must save a little first! "; + break; + case 2: + mes " Kek! Your mind goes blank when you think about money! Think of other thoughts! Forget about money for a while! "; + break; + case 3: + mes " Bah! This isn't a time to think about money. Calm down and put your mind at ease! "; + break; + case 4:// Drops Card + mes " If you look carefully, it is not drinking juice, but underground water through a straw in the ground! Money is hidden where nobody expects! Good luck searching! "; + break; + case 5: + mes " As you can quench your thirst in the dry desert, you can gather money even in this difficult world! "; + break; + case 6: + mes " Just like the juice inside the needles of a cactus, you can still gather wealth though you may be in anguish. You can do it! "; + break; + case 7:// Mantis Card + mes "Agh! Someone is after your possessions! Be careful! "; + break; + case 8: + mes " Uh oh! Someone is after your money! Take good care of it! "; + break; + case 9: + mes " It says you might be tempted to do something bad to gather money! Don't forget about a kind heart! "; + break; + case 10:// Munak Card + mes " You have hidden money in your clothes! Hidden rich one! Be careful not to be caught! "; + break; + case 11: + mes " In the future, it seems like you will be kicking money around with your feet like those Porings! Congratulations! "; + break; + case 12: + mes " You must be exhausted! Making money is not the easiest thing to do! But it will be that much more valuable! "; + break; + case 13:// Santa Poring Card + mes " Your tendency to spend money is growing! Be careful! Don't be left empty-handed! "; + break; + case 14: + mes " Use your money to buy something fun! Then good luck will be headed your way! "; + break; + case 15: + mes " Use your money on something exciting! It looks as if good luck will be headed your way! "; + break; + case 16:// Soldier Skeleton Card + mes " It seems like you will have two lucky offerings! Don't miss these two opportunities! "; + break; + case 17: + mes " Doesn't it seem like there should be money in the small wallet? You will have some small income! Save money wisely! "; + break; + case 18: + mes " So~ empty. Upsetting, but don't worry too much about money! Something better ought to happen! "; + break; + case 19:// Skeleton Card + mes " Someone will return something you lost! What a relief! "; + break; + case 20: + mes " No need to worry about osteoporosis! Wasn't it a good thing to eat so much calcium? Oops! This isn't about money?! "; + break; + case 21: + mes " Seeing that you work so hard, seems like you will make lots of money! Congratz~! "; + break; + case 22:// Eddga Card + mes " Even if you save money, it disappears like smoke. Don't get too caught up with it! "; + break; + case 23: + mes " It's hard to make money, isn't it? But don't forget the good deeds in life! "; + break; + case 24: + mes " Going around to collect money might lead you to a scary person! Be very careful! "; + break; + case 25:// Angeling Card + mes " Forget about money and fly~fly! You will feel very refreshed! "; + break; + case 26: + mes " Money is like clouds! Instead of money, think about a happy life! "; + break; + case 27: + mes " Even if it may seem pointless, if you persist, you will be able to make lots of money! You can do it! "; + break; + case 28:// Poring Card + mes " Don't neglect the trivial things on the floor! If you keep an open heart like that, you will be able to collect money! "; + break; + case 29: + mes " If you work with something that is related to mushrooms or apples, a good fortune awaits you! What kind of work would that be? "; + break; + case 30: + mes " How can you think of money looking at such a peaceful card! That's not nice! Sniff..sniffles! Anyhow, it seems like you will gather much fortune! "; + break; + case 31:// Poporing Card + mes " You have many fine stones! You will prosper if you are involved in this industry! "; + break; + case 32: + mes " It is an indication that you will prosper! No need to worry now! "; + break; + case 33: + mes " You will collect many treasures! But the problem is protecting all of it! "; + break; + } + next; + mes "[Chocarle]"; + mes " There is something you need to keep in mind after being told a fortune about wealth! "; + mes " Money does not automatically come to one without effort! No matter how good the fortune, you must work diligently! "; + next; + cutin "",255; + mes "[Chocarle]"; + mes " Bear that in mind! Then, until we meet again.. *poof*! "; + close; + } + +L_displaycutin: + .@arg = getarg(0); + if (.@arg < 4) cutin "°í½ºÆ®¸µÄ«µå",4; // Ghostring Card + else if (.@arg < 7) cutin "µå·ÓÇÁ½ºÄ«µå",4; // Drops Card + else if (.@arg < 10) cutin "¸ÇƼ½ºÄ«µå",4; // Mantis Card + else if (.@arg < 13) cutin "¹«³«Ä«µå",4; // Munak Card + else if (.@arg < 16) cutin "»êŸÆ÷¸µÄ«µå",4; // Santa Poring Card + else if (.@arg < 19) cutin "¼ÖÁ®½ºÄÌſīµå",4;// Soldier Skeleton Card + else if (.@arg < 22) cutin "½ºÄÌ·¹ÅæÄ«µå",4; // Skeleton Card + else if (.@arg < 25) cutin "¿¡µå°¡Ä«µå",4; // Eddga Card + else if (.@arg < 28) cutin "¿£Á©¸µÄ«µå",4; // Angeling Card + else if (.@arg < 31) cutin "Æ÷¸µÄ«µå",4; // Poring Card + else cutin "Æ÷Æ÷¸µÄ«µå",4;// Poporing Card + return; } -payon_in03,118,119,1 script Ascetic 101,2,2,{ +payon_in03,118,119,1 script Ascetic 4W_F_01,2,2,{ mes "[Kissy-Kissy]"; mes "NyangNyangNyang~"; mes "NyaNyangNyaNyag~"; next; mes "[Kissy-Kissy]"; - mes "I decided to become a fortuneteller"; + mes "I decided to become a fortune teller"; mes "when I was young and came to the city"; mes "and devoted myself to training."; mes "I was in agony because of my slow progress."; diff --git a/npc/other/gm_npcs.txt b/npc/other/gm_npcs.txt index aa515d66b7..5cb9104bdb 100644 --- a/npc/other/gm_npcs.txt +++ b/npc/other/gm_npcs.txt @@ -39,7 +39,7 @@ function script F_GM_NPC { if (getarg(1) == 0) { // Integer password if (getarg(3,0)) { - set .@error, input(.@input,getarg(2),getarg(3)); + .@error = input(.@input,getarg(2),getarg(3)); if (.@error) return -2; } else @@ -151,5 +151,8 @@ List of GM Management NPCs (incomplete) - Monster Race Manager - Vote Globalvar Girl#yuno (disabled) - 2013questreset2#xmas (event, disabled) - +-------------------------- +- Mercenary Switch#Spear +- Mercenary Switch#Bow +- Mercenary Switch#Sword */ diff --git a/npc/other/mercenary_rent.txt b/npc/other/mercenary_rent.txt index d20dfdb233..433d9f6063 100644 --- a/npc/other/mercenary_rent.txt +++ b/npc/other/mercenary_rent.txt @@ -18,16 +18,17 @@ //= 1.4 Optimized and fixed wrong item id. [Joseph] //= 1.5 Added Mercenary Guild Switch & fixed a bug //= in izlude duplicate. [Capuche] +//= 1.5a Change to F_GM_NPC function in Mercenary Guild Switch //============================================================ - script Mercenary Manager#main -1,{ setarray .@name$, "Spear", "Sword", "Bow"; setarray .@faith$, "SPEAR_MERC_GUILD", "SWORD_MERC_GUILD", "ARCH_MERC_GUILD"; setarray .@item, 12182, 12172, 12162; - set .@npc$, strnpcinfo(2); - for (set .@size, getarraysize(.@name$); .@type < .@size; set .@type, .@type + 1) + .@npc$ = strnpcinfo(2); + for (.@size = getarraysize(.@name$); .@type < .@size; .@type++) if( compare( .@npc$,.@name$[.@type] ) ) break; - set .@faith_merc, mercenary_get_faith(getd(.@faith$[.@type])); + .@faith_merc = mercenary_get_faith(getd(.@faith$[.@type])); mes "[Mercenary Manager]"; mes "Welcome to the"; mes .@name$[.@type] + " Mercenary Guild."; @@ -41,14 +42,14 @@ mes "Which Grade were you"; mes "interested in hiring?"; next; - for (set .@i, 1; .@i <= 9; set .@i, .@i + 1) - set .@menu$, .@menu$ + callfunc("F_GetNumSuffix",.@i) + " Grade " + .@name$[.@type] + " Mercenary:"; - set .@Grade, select(.@menu$); - set .@BaseLevel, 5 + (.@Grade * 10); - set .@BaseLevel, (.@val > 90)? 90 : .@BaseLevel; - set .@ZenyCost, 7 * .@Grade; + for (.@i = 1; .@i <= 9; .@i++) + .@menu$ = .@menu$ + callfunc("F_GetNumSuffix",.@i) + " Grade " + .@name$[.@type] + " Mercenary:"; + .@Grade = select(.@menu$); + .@BaseLevel = 5 + (.@Grade * 10); + .@BaseLevel = (.@val > 90)? 90 : .@BaseLevel; + .@ZenyCost = 7 * .@Grade; setarray .@FaithCost[7], 50,100,300; - set .@FaithCost, .@FaithCost[.@Grade]; + .@FaithCost = .@FaithCost[.@Grade]; mes "[Mercenary Manager]"; mes "So you want to hire a " + callfunc("F_GetNumSuffix",.@Grade); mes "Grade " + .@name$[.@type] + " Mercenary?"; @@ -97,7 +98,7 @@ mes "Summoned Mercenaries will"; mes "offer their support to you for"; mes "30 minutes. Take care now."; - set Zeny, Zeny - (.@ZenyCost * 1000); + Zeny = Zeny - (.@ZenyCost * 1000); getitem .@item[.@type] - 10 + .@Grade, 1; } close; @@ -224,12 +225,12 @@ pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 4_M_J next; setarray .@item, 12184, 12185, 12241, 12242, 12243; setarray .@cost, 1750, 3000, 560, 1050, 2100; - for (set .@size, getarraysize(.@item); .@i < .@size; set .@i, .@i + 1) - set .@menu$, .@menu$ + getitemname(.@item[.@i]) + ":"; - set .@m, select(.@menu$)-1; - set .@str$, .@cost[.@m] + ""; - set .@len, getstrlen(.@str$); - set .@str_cost$, (.@len <= 3)? .@str$ : insertchar(.@str$,",",.@len-3); + for (.@size = getarraysize(.@item); .@i < .@size; .@i++) + .@menu$ = .@menu$ + getitemname(.@item[.@i]) + ":"; + .@m = select(.@menu$)-1; + .@str$ = .@cost[.@m] + ""; + .@len = getstrlen(.@str$); + .@str_cost$ = (.@len <= 3)? .@str$ : insertchar(.@str$,",",.@len-3); mes "[Mercenary Goods Merchant]"; mes getitemname(.@item[.@m]); mes "each cost " + .@str_cost$ + " zeny."; @@ -283,7 +284,7 @@ pay_arche,99,167,4 duplicate(Mercenary Manager#main) Mercenary Manager#Bow 4_M_J mes "Thank you, and please come"; mes "again when you need more"; mes "potions for your Mercenaries."; - set Zeny, Zeny - .@total_po; + Zeny = Zeny - .@total_po; getitem .@item[.@m], .@input; close; } @@ -295,32 +296,36 @@ pay_arche,102,167,5 duplicate(MercMerchant) Mercenary Merchant#Bow 4_F_CAPEGIRL - script Mercenary_Switch -1,{ setarray .@name$, "Spear","Sword","Bow"; - set .@npc$, strnpcinfo(2); - for (set .@size, getarraysize(.@name$); .@type < .@size; set .@type, .@type + 1) + .@npc$ = strnpcinfo(2); + for (.@size = getarraysize(.@name$); .@type < .@size; .@type++) if (.@npc$ == .@name$[.@type]) break; mes "[Checker]"; mes "Please input a password."; next; - if( input( .@check,0,10000 ) != 0 || .@check != 1854 ) { - mes "Wrong number"; - close; - } + .@i = callfunc("F_GM_NPC",1854,0,0,10000); mes "[Checker]"; - mes "Please select."; - next; - switch( select( "Turn off Mercenary NPC","Turn on Mercenary NPC" ) ) { - case 1: - mes "NPCs are turned off."; - disablenpc "Mercenary Manager#" + .@name$[.@type]; - disablenpc "Mercenary Merchant#" + .@name$[.@type]; - close; - case 2: - mes "NPCs are turned on."; - enablenpc "Mercenary Manager#" + .@name$[.@type]; - enablenpc "Mercenary Merchant#" + .@name$[.@type]; - close; + if (.@i == -2) + mes "Error."; + else if (.@i == 0) + mes "Wrong number"; + else if (.@i == 1) { + mes "Please select."; + next; + switch( select( "Turn off Mercenary NPC","Turn on Mercenary NPC" ) ) { + case 1: + mes "NPCs are turned off."; + disablenpc "Mercenary Manager#" + .@name$[.@type]; + disablenpc "Mercenary Merchant#" + .@name$[.@type]; + break; + case 2: + mes "NPCs are turned on."; + enablenpc "Mercenary Manager#" + .@name$[.@type]; + enablenpc "Mercenary Merchant#" + .@name$[.@type]; + break; + } } + close; } prontera,299,379,5 duplicate(Mercenary_Switch) Mercenary Switch#Spear 8W_SOLDIER pay_arche,170,185,5 duplicate(Mercenary_Switch) Mercenary Switch#Bow 4_F_CAPEGIRL diff --git a/npc/re/merchants/3rd_trader.txt b/npc/re/merchants/3rd_trader.txt index 3d688604c6..e889af1758 100644 --- a/npc/re/merchants/3rd_trader.txt +++ b/npc/re/merchants/3rd_trader.txt @@ -17,6 +17,7 @@ //= 1.3 Added Malangdo/Mora Points NPC. [Euphy] //= 1.4 Updated to match the official scripts. [Euphy] //= 1.5 Added Izlude duplicates. [Euphy] +//= 1.5a Remove useless array & misc. [Capuche] //============================================================ // Poison Herb Merchants (Guillotine Cross) :: poison_herb_3rd_trader @@ -36,16 +37,16 @@ mes "Each Herb costs 4,000 zeny."; mes "What would you like?"; next; - set .@i, select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit:Cancel")-1; + .@i = select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit:Cancel")-1; mes "[Poison Herb Merchant]"; if (.@i < 6) { - set .@item,7932+.@i; - set .@price,4000; - set .@max,2000; + .@item = 7932+.@i; + .@price = 4000; + .@max = 2000; } else if (.@i == 6) { - set .@item,7931; - set .@price,5000; - set .@max,500; + .@item = 7931; + .@price = 5000; + .@max = 500; mes "Each Poison Kit costs 5,000 zeny."; } else { mes "Well, I see. Come back again~!"; @@ -66,22 +67,22 @@ mes "The number must be less than "+callfunc("F_InsertComma",.@max)+"!"; close; } - set .@total, .@amount * .@price; + .@total = .@amount * .@price; if (Zeny < .@total) { mes "[Poison Herb Merchant]"; mes "You don't have enough money."; mes "Check how much money you have first."; close; } - set Zeny, Zeny - .@total; + Zeny = Zeny - .@total; getitem .@item, .@amount; mes "[Poison Herb Merchant]"; mes "Thank you. Come back again~!"; close; } -job3_guil01,79,96,3 duplicate(phs) Poison Herb Merchant 877 -morocc,191,94,4 duplicate(phs) Poison Herb Merchant#moc 877 //Official: (190,96) -> in a wall -lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 877 +job3_guil01,79,96,3 duplicate(phs) Poison Herb Merchant 4_F_YUNYANG +morocc,191,94,4 duplicate(phs) Poison Herb Merchant#moc 4_F_YUNYANG //Official: (190,96) -> in a wall +lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 4_F_YUNYANG // Rune Stone Merchants (Rune Knight) :: rune_3rd_trader //============================================================ @@ -99,19 +100,18 @@ lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 877 mes "I sell all sorts of Rune Stones!"; mes "What would you like?"; next; - set .@i, select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones."); + .@i = select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones."); mes "[Rune Merchant]"; if (.@i == 1) { mes "High-quality Runes!"; mes "They cost 2,500 zeny each!"; - set .@item,12734; //Runstone_Quality - set .@price,2500; + .@item = 12734; //Runstone_Quality + .@price = 2500; } else { mes "Ordinary Rune Stones?"; mes "They cost 1,000 zeny each!"; - set .@item,12737; //Runstone_Ordinary - set .@price,1000; - setarray .@rune[0],12737,1000; + .@item = 12737; //Runstone_Ordinary + .@price = 1000; } mes "Tell me how many you want,"; mes "and remember, you can only"; @@ -128,7 +128,7 @@ lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 877 mes "The number must be less than 2,000!"; close; } - set .@total, .@amount * .@price; + .@total = .@amount * .@price; if (Zeny < .@total) { mes "[Rune Merchant]"; mes "Zeny! Zeny!"; @@ -141,19 +141,19 @@ lhz_in02,16,205,4 duplicate(phs) Poison Herb Merchant#lhz 877 mes "It doesn't seem like you are able to carry it all, why are you trying it?!"; close; } - set Zeny, Zeny - .@total; + Zeny = Zeny - .@total; getitem .@item, .@amount; mes "[Rune Merchant]"; mes "Thank you."; mes "Please come back again~!"; close; } -job3_rune01,90,62,3 duplicate(runesale) Rune Merchant#job3 853 -prontera,168,228,3 duplicate(runesale) Rune Merchant#prt 853 +job3_rune01,90,62,3 duplicate(runesale) Rune Merchant#job3 4_M_YURI +prontera,168,228,3 duplicate(runesale) Rune Merchant#prt 4_M_YURI // Rare Herb Merchants (Guillotine Cross) :: rare_herb_3rd_trader //============================================================ -job3_guil01,91,93,3 script Rare Herb Collector 49,{ +job3_guil01,91,93,3 script Rare Herb Collector 1_M_03,{ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "- Wait a minute !! -"; mes "- Currently you're carrying -"; @@ -166,7 +166,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ mes "[Rare Poison Herb Collector]"; mes "I wander around the world and collect rare poison herbs. Recently, I started dealing in the herb called Izidor. If you are interested, you can buy them."; next; - set .@i, select("How can I buy them?:Exchange it for Animal Blood:Exchange it for a Bitter Herb:Exchange it for a Deadly Noxious Herb:Exchange it for a Frozen Rose:Exchange it for Ment:Exchange it for Hinalle")-2; + .@i = select("How can I buy them?:Exchange it for Animal Blood:Exchange it for a Bitter Herb:Exchange it for a Deadly Noxious Herb:Exchange it for a Frozen Rose:Exchange it for Ment:Exchange it for Hinalle")-2; if (.@i == -1) { mes "[Rare Poison Herb Collector]"; mes "You can buy them for 10,000 zeny and one of these rare items, Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or an Hinalle."; @@ -176,8 +176,8 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ close; } else { setarray .@exchange[0],702,621,631,749,605,703; - set .@item, .@exchange[.@i]; - set .@price, 10000; + .@item = .@exchange[.@i]; + .@price = 10000; mes "[Rare Poison Herb Collector]"; mes "How many do you want?"; @@ -195,7 +195,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ mes "The number must be less than 2,000!"; close; } - set .@total, .@amount * .@price; + .@total = .@amount * .@price; if (countitem(.@item) < .@amount || Zeny < .@total) { mes "[Rare Poison Herb Collector]"; mes "Hey, come back when you have all the requirements for the exchange."; @@ -204,7 +204,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ mes "[Rare Poison Herb Collector]"; mes "Good. I've received the money and the special item."; delitem .@item, .@amount; - set Zeny, Zeny - .@total; + Zeny = Zeny - .@total; getitem 709, .@amount; //Izidor close; } @@ -228,7 +228,7 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ mes "[Point Merchant]"; mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?"; next; - set .@i, select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1; + .@i = select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1; mes "[Point Merchant]"; if (.@i == 4) { mes "You can't find the stuff you need?"; @@ -254,27 +254,27 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{ mes "You don't have enough space in your inventory to buy this amount."; close; } - set Zeny, Zeny-(.@amount*200); + Zeny = Zeny-(.@amount*200); getitem .@itemid[.@i],.@amount; mes "Thank you very much. See you~!"; close; } -gef_tower,105,172,5 duplicate(pss) Point Merchant#Sorcerer 700 -prt_in,131,66,0 duplicate(pss) Point Merchant#Prontera 700 -alberta,105,52,7 duplicate(pss) Point Merchant#Alberta 700 -aldebaran,133,114,5 duplicate(pss) Point Merchant#Aldebaran 700 -comodo,193,159,5 duplicate(pss) Point Merchant#Comodo 700 -geffen,129,49,5 duplicate(pss) Point Merchant#Geffen 700 -izlude,138,163,5 duplicate(pss) Point Merchant#Izlude 700 // Old coordinates: izlude (135,121) -izlude_a,138,163,5 duplicate(pss) Point Merchant#Izlude_a 700 -izlude_b,138,163,5 duplicate(pss) Point Merchant#Izlude_b 700 -izlude_c,138,163,5 duplicate(pss) Point Merchant#Izlude_c 700 -izlude_d,138,163,5 duplicate(pss) Point Merchant#Izlude_d 700 -malangdo,214,163,5 duplicate(pss) Point Merchant#Malangdo 700 -mora,115,118,3 duplicate(pss) Point Merchant#Mora 700 -ra_in01,256,273,3 duplicate(pss) Point Merchant#Rachel 700 -veins,202,128,5 duplicate(pss) Point Merchant#Veins 700 -dicastes01,207,200,5 duplicate(pss) Point Merchant#Dicastes 700 -manuk,261,206,3 duplicate(pss) Point Merchant#Manuk 700 -splendide,207,160,5 duplicate(pss) Point Merchant#Splendide 700 -mid_camp,224,237,3 duplicate(pss) Point Merchant#Midgard 700 +gef_tower,105,172,5 duplicate(pss) Point Merchant#Sorcerer 8_F_GIRL +prt_in,131,66,0 duplicate(pss) Point Merchant#Prontera 8_F_GIRL +alberta,105,52,7 duplicate(pss) Point Merchant#Alberta 8_F_GIRL +aldebaran,133,114,5 duplicate(pss) Point Merchant#Aldebaran 8_F_GIRL +comodo,193,159,5 duplicate(pss) Point Merchant#Comodo 8_F_GIRL +geffen,129,49,5 duplicate(pss) Point Merchant#Geffen 8_F_GIRL +izlude,138,163,5 duplicate(pss) Point Merchant#Izlude 8_F_GIRL // Old coordinates: izlude (135,121) +izlude_a,138,163,5 duplicate(pss) Point Merchant#Izlude_a 8_F_GIRL +izlude_b,138,163,5 duplicate(pss) Point Merchant#Izlude_b 8_F_GIRL +izlude_c,138,163,5 duplicate(pss) Point Merchant#Izlude_c 8_F_GIRL +izlude_d,138,163,5 duplicate(pss) Point Merchant#Izlude_d 8_F_GIRL +malangdo,214,163,5 duplicate(pss) Point Merchant#Malangdo 8_F_GIRL +mora,115,118,3 duplicate(pss) Point Merchant#Mora 8_F_GIRL +ra_in01,256,273,3 duplicate(pss) Point Merchant#Rachel 8_F_GIRL +veins,202,128,5 duplicate(pss) Point Merchant#Veins 8_F_GIRL +dicastes01,207,200,5 duplicate(pss) Point Merchant#Dicastes 8_F_GIRL +manuk,261,206,3 duplicate(pss) Point Merchant#Manuk 8_F_GIRL +splendide,207,160,5 duplicate(pss) Point Merchant#Splendide 8_F_GIRL +mid_camp,224,237,3 duplicate(pss) Point Merchant#Midgard 8_F_GIRL diff --git a/npc/re/other/stone_change.txt b/npc/re/other/stone_change.txt index bb177036b5..aaa477c3bd 100644 --- a/npc/re/other/stone_change.txt +++ b/npc/re/other/stone_change.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Euphy //===== Current Version: ===================================== -//= 1.0 +//= 1.1 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= @@ -11,11 +11,12 @@ //= Organizes ores in a player's inventory. //===== Additional Comments: ================================= //= 1.0 First version. +//= 1.1 Clean-up. [Capuche] //============================================================ // Main NPC :: stonechange //============================================================ -geffen_in,99,174,5 script Ore Tester#sorty 700,{ +geffen_in,99,174,5 script Ore Tester#sorty 8_F_GIRL,{ mes "[Ore Tester Sorty]"; mes "Do you have ^3131FFany same type of ores in your inventories^000000 which take many spaces?"; mes "I can distinguish your ores and organize them right away~!"; @@ -29,29 +30,22 @@ geffen_in,99,174,5 script Ore Tester#sorty 700,{ mes "[Ore Tester Sorty]"; mes "So, would you like me to organize your ores?"; next; - set .@i, select("Steel, please.:Iron, please.:Iron Ore, please.:Rough Oridecon, please.:No, thanks."); + .@i = select("Steel, please.:Iron, please.:Iron Ore, please.:Rough Oridecon, please.:No, thanks."); if (.@i == 5) { mes "[Ore Tester Sorty]"; mes "Huh, I really hate messy people!"; close; } setarray .@ores[0],999,998,1002,756; - set .@item, .@ores[.@i-1]; + .@item = .@ores[.@i-1]; if (countitem(.@item) == 0) { mes "[Ore Tester Sorty]"; mes "You don't have any "+getitemname(.@item)+"..."; close; } - while(1) { - if (countitem(.@item)) { - set .@count, countitem(.@item); - set .@total, .@total + .@count; - delitem .@item, .@count; - } else { - getitem .@item, .@total; - break; - } - } + .@count = countitem(.@item); + delitem .@item, .@count; + getitem .@item, .@count; mes "[Ore Tester Sorty]"; mes "It's done. Looks great! Don't you think so?"; close; diff --git a/npc/re/quests/quests_brasilis.txt b/npc/re/quests/quests_brasilis.txt index c9d81aadf5..5e2ae03c8a 100644 --- a/npc/re/quests/quests_brasilis.txt +++ b/npc/re/quests/quests_brasilis.txt @@ -20,11 +20,12 @@ //= 1.2 Optimization. [Euphy] //= 1.2a Added 'consumeitem' command. [Euphy] //= 1.3 Added VIP features and fixed some EXP values. [Euphy] +//= 1.3a Clean-up. [Capuche] //============================================================ // Lost Puppies :: dogdog.sc //============================================================ -brasilis,297,307,5 script Angelo#br 50,{ +brasilis,297,307,5 script Angelo#br 1_M_04,{ if (BaseLevel < 40) { mes "[Angelo]"; mes "Pets went out the village~!!"; @@ -59,7 +60,7 @@ brasilis,297,307,5 script Angelo#br 50,{ setquest 9032; specialeffect2 EF_ASSUMPTIO; consumeitem 607; //Yggdrasilberry - set .@rand,rand(1,10); + .@rand = rand(1,10); if (.@rand > 4 && .@rand < 9) getitem 504,2; //White_Potion else if (.@rand > 8) getitem 608,1; //Seed_Of_Yggdrasil close; @@ -91,17 +92,17 @@ OnGo: } - script Puppy#bra -1,{ + mes "[Puppy]"; + mes "bow! wow wow!"; if (checkquest(9030) == 1) { if (brazil_kid < 3) { - mes "[Puppy]"; - mes "bow wow bow wow!!"; next; - set brazil_kid,brazil_kid+1; + brazil_kid++; mes "[" + strcharinfo(0) + "]"; if (brazil_kid == 3) { mes "Good. I found all 3 puppies."; mes "Now I need to go tell Angelo."; - set brazil_kid,0; + brazil_kid = 0; erasequest 9030; setquest 9031; } @@ -114,11 +115,8 @@ OnGo: else setarray .@i[0],1,2; donpcevent "Puppy#"+charat(strnpcinfo(2),0)+.@i[rand(2)]+"::OnEnable"; hideonnpc strnpcinfo(0); - close; } } - mes "[Puppy]"; - mes "bow! wow wow!"; close; OnInit: @@ -134,22 +132,22 @@ OnDisable: end; } -bra_fild01,98,96,3 duplicate(Puppy#bra) Puppy#a1 81 -bra_fild01,59,116,5 duplicate(Puppy#bra) Puppy#a2 81 -bra_fild01,62,142,3 duplicate(Puppy#bra) Puppy#a3 81 -bra_fild01,80,163,3 duplicate(Puppy#bra) Puppy#b1 81 -bra_fild01,73,210,3 duplicate(Puppy#bra) Puppy#b2 81 -bra_fild01,80,210,3 duplicate(Puppy#bra) Puppy#b3 81 -bra_fild01,38,235,3 duplicate(Puppy#bra) Puppy#c1 81 -bra_fild01,307,64,3 duplicate(Puppy#bra) Puppy#c2 81 -bra_fild01,260,60,3 duplicate(Puppy#bra) Puppy#c3 81 -bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 81 -bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 81 -bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 81 +bra_fild01,98,96,3 duplicate(Puppy#bra) Puppy#a1 4_DOG01 +bra_fild01,59,116,5 duplicate(Puppy#bra) Puppy#a2 4_DOG01 +bra_fild01,62,142,3 duplicate(Puppy#bra) Puppy#a3 4_DOG01 +bra_fild01,80,163,3 duplicate(Puppy#bra) Puppy#b1 4_DOG01 +bra_fild01,73,210,3 duplicate(Puppy#bra) Puppy#b2 4_DOG01 +bra_fild01,80,210,3 duplicate(Puppy#bra) Puppy#b3 4_DOG01 +bra_fild01,38,235,3 duplicate(Puppy#bra) Puppy#c1 4_DOG01 +bra_fild01,307,64,3 duplicate(Puppy#bra) Puppy#c2 4_DOG01 +bra_fild01,260,60,3 duplicate(Puppy#bra) Puppy#c3 4_DOG01 +bra_fild01,234,101,3 duplicate(Puppy#bra) Puppy#d1 4_DOG01 +bra_fild01,200,84,3 duplicate(Puppy#bra) Puppy#d2 4_DOG01 +bra_fild01,176,63,5 duplicate(Puppy#bra) Puppy#d3 4_DOG01 // Suspicious Beach :: Suspicious_Beach.sc //============================================================ -brasilis,192,133,6 script Lucia#brasilis 478,{ +brasilis,192,133,6 script Lucia#brasilis 4_F_BRZ_WOMAN,{ /* -------------- Hydra Ball ------------------------- if (countitem(12408) > 0) { delitem 12408,1; //Leaf_Cat_Ball @@ -170,18 +168,124 @@ brasilis,192,133,6 script Lucia#brasilis 478,{ emotion e_sigh; close; } - else { - set .@nQState1,checkquest(9028); - set .@nQState2,checkquest(9029); - if (.@nQState1 == -1) { + .@nQState1 = checkquest(9028); + .@nQState2 = checkquest(9029); + if (.@nQState1 == -1) { + mes "[Lucia]"; + mes "Hello."; + mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; + next; + switch(select("Yes.:No.:^006400What is happening here?^000000")) { + case 1: + setquest 9028; + getitem 12408,1; //Hydra_Ball mes "[Lucia]"; - mes "Hello."; - mes "Have you come here to hunt ^FF0000Strange Hydra^000000s?"; + mes "Here, take this ^006400Hydra Ball^000000."; + mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; + mes "I hope you can do it~!"; + close; + case 2: + mes "[Lucia]"; + mes "Ah, I misunderstood."; + mes "See you then."; + close; + case 3: + L_whathappen: + mes "[Lucia]"; + mes "One day ^FF0000Strange Hydra^000000s"; + mes "came here and surrounded the town."; + mes "We're not sure what attracted them but some say that it's because of you adventurers."; + next; + mes "[Lucia]"; + mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; + mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; + next; + mes "[Lucia]"; + mes "If you still have the ^006400Hydra Ball^000000,"; + mes "please use it on the ^FF0000Strange Hydra^000000s that"; + mes "you can find at the beach."; + mes "If you are lucky, the tool will work perfectly."; + next; + mes "[Lucia]"; + mes "I hope many adventurers"; + mes "volunteer for this job."; + mes " "; + mes "I really hate Hydra!"; + emotion e_sob; + close; + } + } + else if ((.@nQState1 == 0) || (.@nQState1 == 1)) { + if (countitem(6221) > 0) { + mes "[Lucia]"; + mes "Hello, you really did it!"; + if (checkweight(11502,3)) { + //mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO? + mes "I hope you will come"; + mes "again to help me."; + mes "Have a nice day~!"; + delitem 6221,1; //Mystic_Leaf_Cat_Ball + completequest 9028; + //recall_completequest 9029; + if (.@nQState2 > -1) erasequest 9029; + setquest 9029; + consumeitem 607; //Yggdrasilberry + consumeitem 12070; //Luk_Dish05 + consumeitem 12055; //Vit_Dish05 + consumeitem 12065; //Dex_Dish05 + getitem 11502,3; //Light_Blue_Pot + close; + } + else { + mes " "; + mes "I'd like to reward you,"; + mes "however your bags are full."; + mes "Please make room and come back!"; + close; + } + } + else { + mes "[Lucia]"; + if (countitem(12408) < 1) { + mes "Did you need another ^006400Hydra Ball^000000?"; + mes "I will give you one more."; + getitem 12408,1; //Leaf_Cat_Ball + close; + } + else { + mes "Any problems?"; + next; + switch(select("No.:^006400Tell me again what happened^000000")) { + case 1: + mes "[Lucia]"; + mes "Ok, please do me a favor."; + close; + case 2: + goto L_whathappen; + } + } + } + } + else { + mes "[Lucia]"; + mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back."; + .@nCheckTime = checkquest(9029,PLAYTIME); + if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) { + mes "I'm so grateful for your help."; + mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; + mes "Please come at the appropriate time."; + close; + } + else { + //recall_completequest 9028; + if (.@nQState1 > -1) erasequest 9028; + completequest 9029; + mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?"; next; switch(select("Yes.:No.:^006400What is happening here?^000000")) { case 1: setquest 9028; - getitem 12408,1; //Hydra_Ball + getitem 12408,1; //Leaf_Cat_Ball mes "[Lucia]"; mes "Here, take this ^006400Hydra Ball^000000."; mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; @@ -193,156 +297,7 @@ brasilis,192,133,6 script Lucia#brasilis 478,{ mes "See you then."; close; case 3: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - else if ((.@nQState1 == 0) || (.@nQState1 == 1)) { - if (countitem(6221) > 0) { - mes "[Lucia]"; - mes "Hello, you really did it!"; - if (checkweight(11502,3)) { - //mes "I don't have enough ^006400Hydra Ball^000000s to give you."; //Poorly translated by iRO? - mes "I hope you will come"; - mes "again to help me."; - mes "Have a nice day~!"; - delitem 6221,1; //Mystic_Leaf_Cat_Ball - completequest 9028; - //recall_completequest 9029; - if (.@nQState2 > -1) erasequest 9029; - setquest 9029; - consumeitem 607; //Yggdrasilberry - consumeitem 12070; //Luk_Dish05 - consumeitem 12055; //Vit_Dish05 - consumeitem 12065; //Dex_Dish05 - getitem 11502,3; //Light_Blue_Pot - close; - } - else { - mes " "; - mes "I'd like to reward you,"; - mes "however your bags are full."; - mes "Please make room and come back!"; - close; - } - } - else { - mes "[Lucia]"; - if (countitem(12408) < 1) { - mes "Did you need another ^006400Hydra Ball^000000?"; - mes "I will give you one more."; - getitem 12408,1; //Leaf_Cat_Ball - close; - } - else { - mes "Any problems?"; - next; - switch(select("No.:^006400Tell me again what happened^000000")) { - case 1: - mes "[Lucia]"; - mes "Ok, please do me a favor."; - close; - case 2: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } - } - } - } - else { - mes "[Lucia]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 you're back."; - set .@nCheckTime,checkquest(9029,PLAYTIME); - if ((.@nCheckTime == 0) || (.@nCheckTime == 1)) { - mes "I'm so grateful for your help."; - mes "Each ^006400Hydra Ball^000000 is provided ^006400every 24 hours^000000"; - mes "Please come at the appropriate time."; - close; - } - else { - //recall_completequest 9028; - if (.@nQState1 > -1) erasequest 9028; - completequest 9029; - mes "Did you come here to hunt ^FF0000Strange Hydra^000000s?"; - next; - switch(select("Yes.:No.:^006400What is happening here?^000000")) { - case 1: - setquest 9028; - getitem 12408,1; //Leaf_Cat_Ball - mes "[Lucia]"; - mes "Here, take this ^006400Hydra Ball^000000."; - mes "Use it to capture a ^FF0000Strange Hydra^8B4513.^000000"; - mes "I hope you can do it~!"; - close; - case 2: - mes "[Lucia]"; - mes "Ah, I misunderstood."; - mes "See you then."; - close; - case 3: - mes "[Lucia]"; - mes "One day ^FF0000Strange Hydra^000000s"; - mes "came here and surrounded the town."; - mes "We're not sure what attracted them but some say that it's because of you adventurers."; - next; - mes "[Lucia]"; - mes "In any case, to contain the ^FF0000Strange Hydra^000000s,"; - mes "you have to use this specially designed tool a.k.a. a ^8B4513Hydra Ball^000000"; - next; - mes "[Lucia]"; - mes "If you still have the ^006400Hydra Ball^000000,"; - mes "please use it on the ^FF0000Strange Hydra^000000s that"; - mes "you can find at the beach."; - mes "If you are lucky, the tool will work perfectly."; - next; - mes "[Lucia]"; - mes "I hope many adventurers"; - mes "volunteer for this job."; - mes " "; - mes "I really hate Hydra!"; - emotion e_sob; - close; - } + goto L_whathappen; } } } @@ -361,7 +316,7 @@ OnTimer7000: // Guarana Quest :: brazil_tre.sc //============================================================ -brasilis,187,162,5 script Candy Maker 476,{ +brasilis,187,162,5 script Candy Maker 4_M_BRZ_MAN1,{ if (!checkweight(1201,1)) { mes "- You can't start the quest. Please reduce the weight in your inventory. -"; close; @@ -407,7 +362,7 @@ brasilis,187,162,5 script Candy Maker 476,{ mes "If you can't find him in the city, go to museum."; mes "He's a vain person so he likes to act big."; mes "He's probably wandering in the museum trying to show off to someone for sure."; - set brazil_gua,1; + brazil_gua = 1; setquest 2192; close; case 2: @@ -452,7 +407,7 @@ brasilis,187,162,5 script Candy Maker 476,{ mes "[Candy Maker]"; mes "Look! It's the popular guarana candy."; mes "Try to savor its amazing taste hey~ take it easy. hahaha!!"; - set brazil_gua,11; + brazil_gua = 11; completequest 2200; getitem 12414,1; //Guarana_Candy if (VIP_SCRIPT && vip_status(1)) @@ -478,7 +433,7 @@ brasilis,187,162,5 script Candy Maker 476,{ if (Zeny > 3999) { mes "[Candy Maker]"; mes "Here is a delicious guarana candy."; - set Zeny, Zeny-4000; + Zeny = Zeny-4000; getitem 12414,1; //Guarana_Candy close; } @@ -502,8 +457,8 @@ brasilis,187,162,5 script Candy Maker 476,{ } } -bra_in01,95,179,3 script Cherto 477,{ - if (brazil_gua == 0) { +bra_in01,95,179,3 script Cherto 4_M_BRZ_MAN2,{ + if (brazil_gua <= 1) { mes "[Cherto]"; mes "Hmm... hey man, you are from outside, aren't you?"; next; @@ -523,67 +478,50 @@ bra_in01,95,179,3 script Cherto 477,{ mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; mes "Cherto, I can read and figure out all at once! That is written in your face!"; next; - mes "[Cherto]"; - mes "Cherto would love to stay here and explain everything to you but he is a busy man."; - close; - } - else if (brazil_gua == 1) { - mes "[Cherto]"; - mes "Hmm... hey man, you are from outside, aren't you?"; - next; - mes "[Cherto]"; - mes "Cherto can figure it out even if it's the first time. You can't trick Cherto."; - mes "Cherto has sharp eyes like an eagle! Hahaha!"; - next; - mes "[Cherto]"; - mes "Ok, ok. Yes, yes. I see!"; - next; - mes "[Cherto]"; - mes "Anyway, you arrived in Brasilis but don't know what to do?"; - mes "Am I right?"; - mes "You don't know how fortunate you are to have found a really proper helper as myself."; - next; - mes "[Cherto]"; - mes "Cherto takes it by your expression that you want to say, ''You are a master!'' Right?"; - mes "Cherto, I can read and figure out all at once! That is written in your face!"; - next; - mes "[Cherto]"; - mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer."; - next; - select("Guarana?"); - mes "[Cherto]"; - mes "What? Do you want to find a guarana?"; - next; - mes "[Cherto]"; - mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur."; - mes "It seems a little bit weird but the flower is really big and smells beautiful."; - next; - mes "[Cherto]"; - mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation."; - next; - mes "[Cherto]"; - mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore."; - next; - select("Whaaaat??"); - mes "[Cherto]"; - mes "For a while now, guarana berries haven't been growing here."; - next; - mes "[Cherto]"; - mes "Even if Cherto managed to find one, it will rot quickly."; - next; - mes "[Cherto]"; - mes "If only it didn't happen!"; - next; - select("What are you talking about?"); - mes "[Cherto]"; - mes "Quiet!!!!!!!!!!!!!!!!"; - mes "This story has been forbidden! Someone might be listening to our conversation..."; - next; - mes "[Cherto]"; - mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip."; - mes "Come closer. Cherto will whisper so nobody can listen in."; - set brazil_gua,2; - close; + if (brazil_gua == 0) { + mes "[Cherto]"; + mes "Cherto would love to stay here and explain everything to you but he is a busy man."; + close; + } + else {// brazil_gua == 1 + mes "[Cherto]"; + mes "If you have a curious thing to ask to Cherto. Cherto will be kind enough to answer."; + next; + select("Guarana?"); + mes "[Cherto]"; + mes "What? Do you want to find a guarana?"; + next; + mes "[Cherto]"; + mes "Guarana is only raised in this area, it has a soft inside and is coverd with a light fur."; + mes "It seems a little bit weird but the flower is really big and smells beautiful."; + next; + mes "[Cherto]"; + mes "A long time ago, guarana was used to relieve desease and thirst. But recently it's getting popular to revitalize body power and increase blood circulation."; + next; + mes "[Cherto]"; + mes "Although it has such great effects, Cherto is sorry to inform you that we can't get it anymore."; + next; + select("Whaaaat??"); + mes "[Cherto]"; + mes "For a while now, guarana berries haven't been growing here."; + next; + mes "[Cherto]"; + mes "Even if Cherto managed to find one, it will rot quickly."; + next; + mes "[Cherto]"; + mes "If only it didn't happen!"; + next; + select("What are you talking about?"); + mes "[Cherto]"; + mes "Quiet!!!!!!!!!!!!!!!!"; + mes "This story has been forbidden! Someone might be listening to our conversation..."; + next; + mes "[Cherto]"; + mes "If Cherto tells you, you might get us into trouble. But you look like you really wanna know so let me give you a tip."; + mes "Come closer. Cherto will whisper so nobody can listen in."; + brazil_gua = 2; + close; + } } else if (brazil_gua == 2) { mes "[Cherto]"; @@ -612,7 +550,7 @@ bra_in01,95,179,3 script Cherto 477,{ mes "What about you?"; mes "Who is the guarana kid?"; mes "Will you figure out it? hohohhhhh~"; - set brazil_gua,3; + brazil_gua = 3; changequest 2192,2193; close; } @@ -651,7 +589,7 @@ bra_in01,95,179,3 script Cherto 477,{ mes "His name is Paje."; mes "Take this note over to him."; mes "He will show the solution for you and the kid."; - set brazil_gua,5; + brazil_gua = 5; changequest 2194,2195; close; } @@ -662,7 +600,7 @@ bra_in01,95,179,3 script Cherto 477,{ } } -brasilis,203,64,3 script Strange Kid#bra 706,{ +brasilis,203,64,3 script Strange Kid#bra 4_M_KID1,{ if (brazil_gua < 3) { mes "[Strange Kid]"; mes "................"; @@ -707,7 +645,7 @@ brasilis,203,64,3 script Strange Kid#bra 706,{ mes "["+strcharinfo(0)+"]"; mes "He makes strange sound like an animals."; mes "Should I ask advice from Cherto?"; - set brazil_gua,4; + brazil_gua = 4; changequest 2193,2194; close; } @@ -797,7 +735,7 @@ brasilis,203,64,3 script Strange Kid#bra 706,{ mes "["+strcharinfo(0)+"]"; mes "If I have this, I can make a guarana candy."; mes "I better find that Candy Maker!"; - set brazil_gua,10; + brazil_gua = 10; changequest 2199,2200; getitem 6237,1; //Guarana_Fruit close; @@ -814,10 +752,9 @@ brasilis,203,64,3 script Strange Kid#bra 706,{ mes "- The kid is smiling. -"; close; } - end; } -brasilis,56,224,7 script Mage Paje#bra 704,{ +brasilis,56,224,7 script Mage Paje#bra 4_M_BIBI,{ mes "[Mage Paje]"; mes "Abracadabra~"; specialeffect EF_POISONHIT,AREA,"Poring#bra"; @@ -858,15 +795,13 @@ brasilis,56,224,7 script Mage Paje#bra 704,{ next; mes "[Mage Paje]"; mes "Good luck~!"; - set brazil_gua,6; + brazil_gua = 6; changequest 2195,2196; specialeffect2 EF_ASSUMPTIO; close; } -brasilis,59,226,3 script Poring#bra 909,{ - end; -} +brasilis,59,226,3 script Poring#bra 4_PORING,{} bra_fild01,75,83,5 script Toucan#bra 2073,2,2,{ OnTouch: @@ -913,7 +848,7 @@ OnTouch: next; mes "[Toucan]"; mes "Fly fly far away. bbaaaeeeccckkk--!"; - set brazil_gua,7; + brazil_gua = 7; changequest 2196,2197; specialeffect2 EF_SEISMICWEAPON; close2; @@ -976,7 +911,7 @@ OnTouch_: mes "I will give you a Jaguar's high blessing."; mes "Go to monkey by flowing through the wind like a bee."; mes "Let's meet again my friend!"; - set brazil_gua,8; + brazil_gua = 8; changequest 2197,2198; close2; consumeitem 12016; //Speed_Up_Potion @@ -990,11 +925,9 @@ OnTouch_: end; } -bra_fild01,245,53,3 script #Monkeybra 1057,{ - end; -} +bra_fild01,245,53,3 script #Monkeybra 1057,{} -bra_fild01,245,52,3 script Monkey#bra 111,{ +bra_fild01,245,52,3 script Monkey#bra HIDDEN_NPC,{ if (brazil_gua == 8) { mes "[Monkey]"; mes "What is it??!!"; @@ -1029,7 +962,7 @@ bra_fild01,245,52,3 script Monkey#bra 111,{ next; mes "["+strcharinfo(0)+"]"; mes "Good~ Now it's time to go back to the kid~!!"; - set brazil_gua,9; + brazil_gua = 9; changequest 2198,2199; close; } @@ -1042,7 +975,7 @@ bra_fild01,245,52,3 script Monkey#bra 111,{ // Water Lily Quest :: brazil_tre.sc //============================================================ -brasilis,203,286,3 script Botanist Karmen#bra 893,{ +brasilis,203,286,3 script Botanist Karmen#bra 4_F_HUWOMAN,{ if (brazil_regia == 0) { mes "[Karmen]"; mes "Brasilis' climate is special."; @@ -1073,7 +1006,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 893,{ mes "[Karmen]"; mes "Ah, if you are interested more in the Water Lily story, find someone named Marta."; mes "She is wise and knows lots of stories here in Brasilis."; - set brazil_regia,1; + brazil_regia = 1; setquest 2201; close; } @@ -1094,7 +1027,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 893,{ mes "[Karmen]"; mes "I am so grateful that I met you."; mes "The water lily must truly be a lucky flower. hahaha"; - set brazil_regia,10; + brazil_regia = 10; completequest 2207; if (VIP_SCRIPT && vip_status(1)) getexp 75000,15000; @@ -1116,7 +1049,7 @@ brasilis,203,286,3 script Botanist Karmen#bra 893,{ } } -bra_in01,142,27,5 script Marta#bra 474,{ +bra_in01,142,27,5 script Marta#bra 4_F_BRZ_INDOLD,{ if (brazil_regia == 1) { mes "[Brasilis Boy]"; mes "Grandma! That person has a weird smell."; @@ -1243,7 +1176,7 @@ bra_in01,142,27,5 script Marta#bra 474,{ mes "Did you enjoy this story?"; mes "If you want to listen to another story, just come to me."; mes "If you don't mind playing with my grandson a ~ little. hoohoo."; - set brazil_regia,2; + brazil_regia = 2; close; } else if (brazil_regia > 1) { @@ -1266,159 +1199,9 @@ bra_in01,142,27,5 script Marta#bra 474,{ close; } } +bra_in01,145,27,3 duplicate(Marta#bra) Brasilis Boy#bra 472 -bra_in01,145,27,3 script Brasilis Boy#bra 472,{ - if (brazil_regia == 1) { - mes "[Brasilis Boy]"; - mes "Grandma! That person has a weird smell."; - next; - mes "[Marta]"; - mes "This person isn't from here."; - mes "Say hello to our guest."; - next; - mes "[Brasilis Boy]"; - mes "heee~ hi!!"; - mes "I am Kaka!!"; - mes "Whats your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"."; - next; - mes "[Brasilis Boy]"; - mes "The outsider has a weird name!"; - mes "Thas ok! If we keep talking we'll be friends! Cheer up!"; - next; - mes "[Marta]"; - mes "Hehe..."; - mes "So, why have you come here stranger~?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I heard you knows lots of stories, is that true?"; - next; - mes "[Kaka]"; - mes "Wooo! how you know my grandma knows lots of stories, amazing~?"; - mes "Grandma is really wise and kind so, I heard lotsa things."; - next; - mes "[Marta]"; - mes "Hehe. Kaka always listens to many stories every night, he really likes my stories."; - mes "Kaka always makes me happy because he asks so many curious things. That is pure happiness."; - next; - mes "[Marta]"; - mes "Ok, Kaka why don't you invite our guest today to our small meeting?"; - next; - mes "[Kaka]"; - mes "Ok grandma~!!"; - next; - mes "[Marta]"; - mes "Hey~ do you have special story that you want to listen to?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "About the mysterious water lily?"; - next; - mes "[Marta]"; - mes "Water lily...."; - mes "It's from a long long time ago."; - next; - mes "[Marta]"; - mes "Before Brasilis was established."; - mes "A tribe that lived with the giant waterfall and jungle as friends spent their whole time with nature."; - next; - mes "[Marta]"; - mes "One of tribe chiefs had a pretty daughter called 'Naia'."; - next; - mes "[Marta]"; - mes "Naia liked listening to stories like Kaka so, her mom told her stories every night about nature and gods."; - next; - mes "[Kaka]"; - mes "Woooa, she's just like me!"; - mes "Maybe she would be pretty... hehe."; - next; - mes "[Marta]"; - mes "According to her mother..."; - mes "If the moon in the sky loves some woman in the earth, he turns her into a star so that they can stay together forever."; - next; - mes "[Marta]"; - mes "After Naia heard this story, she went to her dad to ask if it was true or not."; - next; - mes "[Kaka]"; - mes "So, what did he say?"; - next; - mes "[Marta]"; - mes "^3131FF'My dear, Naia the moon is one of the bravest men. But he can no longer have a bride. So you can't become a star... Sorry~.^000000"; - next; - mes "[Kaka]"; - mes "Did Naia wants to be the bride of the man?"; - next; - mes "[Marta]"; - mes "Yes Kaka, imagine the moon how beautiful and mysterious, that's just ideal for girls."; - next; - mes "[Kaka]"; - mes "But the moon doesn't meet a human as his wife anymore? What was going on with Naia?"; - next; - mes "[Marta]"; - mes "Naia was really a nice girl."; - next; - mes "[Marta]"; - mes "Although her parents tried to prevent her, she still went to the forest to meet the moon every night."; - mes "Sadly, even with all of her effort, the moon didn't show any reaction to her."; - next; - mes "[Marta]"; - mes "One day she also went to the top of the mountain to be closer to him. She decided to take a rest for a while around the lake."; - next; - mes "[Marta]"; - mes "That's when.. Naia saw it."; - mes "It was the moon he was shining beautifully over the waving lake lightly."; - next; - mes "[Kaka]"; - mes "I know, it's just the moon reflecting on the water. Right?!"; - next; - mes "[Marta]"; - mes "Yes, but to her, the image made her fall into the lake without hesitating and drowned."; - next; - mes "[Kaka]"; - mes "Oh no."; - next; - mes "[Marta]"; - mes "The moon was also watching her from the sky."; - mes "He felt sad and pitied her. So he decided to turn her into a beautiful flower to thank her for her love."; - next; - mes "[Marta]"; - mes "That is the story of the mysterious flower people called the Brasilis Water Flower."; - mes "This Naia flower appears as light white during daytime but in the night turns into red due to it's love connection to the moon."; - next; - mes "[Kaka]"; - mes "How sad but beautiful!"; - next; - mes "[Marta]"; - mes "How about you stranger?"; - mes "Did you enjoy this story?"; - mes "If you want to listen to another story, just come to me."; - mes "If you don't mind playing with my grandson a ~ little. hoohoo."; - set brazil_regia,2; - close; - } - else if (brazil_regia > 1) { - mes "[Kaka]"; - mes "My grandma is really a bit tired doing some tribe stuff!"; - mes "Could you come another day?"; - close; - } - else { - mes "[Marta]"; - mes "You are not from around here."; - mes "I can sense a strange earth smell."; - next; - mes "[Marta]"; - mes "But your eyes shine with strength."; - mes "Indeed you are spreading out spirit and will from your whole body."; - next; - mes "[Marta]"; - mes "If you work at it you will be a great person someday."; - close; - } -} - -brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ +brasilis,270,145,5 script Brasilis Girl#bra 4_F_BRZ_INDIAN,5,5,{ if (!checkweight(1201,1)) { mes "- wait a second!! -"; mes "- you have too many items -"; @@ -1590,7 +1373,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ mes "[Jasira]"; mes "Give him 10 Banana and tell him that I really miss him."; mes "Sorry for ignoring you before. Please, only you can help me!"; - set brazil_regia,3; + brazil_regia = 3; changequest 2201,2202; close; } @@ -1637,7 +1420,7 @@ brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ next; mes "["+strcharinfo(0)+"]"; mes "Thanks Jasira!"; - set brazil_regia,6; + brazil_regia = 6; changequest 2204,2205; close; } @@ -1675,8 +1458,8 @@ brasilis,270,145,5 script Brasilis Girl#bra 473,5,5,{ next; mes "[Jasira]"; mes "I know, I know! I'm the best..."; - delitem 7553,1; //Lotus_Flower - set brazil_regia,9; + delitem 7553,1; //Lotus_Flower - untradable + brazil_regia = 9; changequest 2206,2207; setarray .@card[0],4195,4177,4188; //Leaf_Cat_Card, Dryad_Card, Leib_Olmai_Card getitem2 5302,1,1,0,0,.@card[rand(3)],0,0,0; //Lotus_Flower_Hat @@ -1707,7 +1490,7 @@ OnTouch: end; } -bra_dun02,67,205,5 script Recluse#bra 475,3,3,{ +bra_dun02,67,205,5 script Recluse#bra 4_M_BRZ_JACI,3,3,{ if (brazil_regia == 3) { mes "[Recluse]"; mes "Oh, I haven't seen another person in such a long time."; @@ -1770,7 +1553,7 @@ bra_dun02,67,205,5 script Recluse#bra 475,3,3,{ mes "I got it."; mes "As you can see, there are lots of Brasilis water lily around here."; mes "If you make sure that you won't destroy them you can appreciate them as you wish."; - set brazil_regia,4; + brazil_regia = 4; changequest 2202,2203; close; } @@ -1814,7 +1597,7 @@ bra_dun02,67,205,5 script Recluse#bra 475,3,3,{ mes "Oh, can you tell that girl Jasira something for me?"; mes "Tell her that I am not the moon from the story, but I want to become the moon to shine only for her."; delitem 11515,5; //Coconut - set brazil_regia,7; + brazil_regia = 7; changequest 2205,2206; close; } @@ -1831,7 +1614,7 @@ OnTouchNPC: end; } -bra_dun02,71,200,3 script Water lily#bra 111,{ +bra_dun02,71,200,3 script Water lily#bra HIDDEN_NPC,{ if (brazil_regia == 4) { mes "An unusual Water lily is blooming here. You can't stop staring at it, knowing that few people have seen this flower bloom."; next; @@ -1907,7 +1690,7 @@ bra_dun02,71,200,3 script Water lily#bra 111,{ mes "[Jasi]"; mes "If you bring 5 of those things, I will reconsider your suggestion."; delitem 513,10; //Banana - set brazil_regia,5; + brazil_regia = 5; changequest 2203,2204; next; mes "["+strcharinfo(0)+"]"; @@ -1934,7 +1717,7 @@ bra_dun02,71,200,3 script Water lily#bra 111,{ close; } mes "- You take a beautiful water lily carefully in your hands. -"; - set brazil_regia,8; + brazil_regia = 8; getitem 7553,1; //Lotus_Flower close; } @@ -1942,7 +1725,7 @@ bra_dun02,71,200,3 script Water lily#bra 111,{ // Dungeon Access Quest :: brazil_tre.sc //============================================================ -brasilis,185,246,5 script Pedro#bra 62,{ +brasilis,185,246,5 script Pedro#bra 1_M_SIZ,{ if (brazil_ghost == 0) { OnTalk: mes "[Pedro]"; @@ -2137,7 +1920,7 @@ brasilis,185,246,5 script Pedro#bra 62,{ next; mes "[Fabio]"; mes "Maybe you're just scared..."; - set brazil_ghost,1; + brazil_ghost = 1; setquest 2208; close; } @@ -2168,7 +1951,7 @@ brasilis,185,246,5 script Pedro#bra 62,{ } } -brasilis,187,244,1 script Mariana#bra 72,{ +brasilis,187,244,1 script Mariana#bra 1_F_MARIA,{ if (brazil_ghost == 0) { doevent "Pedro#bra::OnTalk"; end; @@ -2186,7 +1969,7 @@ brasilis,187,244,1 script Mariana#bra 72,{ } } -brasilis,181,250,5 script Fabio#bra 706,{ +brasilis,181,250,5 script Fabio#bra 4_M_KID1,{ if (brazil_ghost == 0) { doevent "Pedro#bra::OnTalk"; end; @@ -2206,7 +1989,7 @@ brasilis,181,250,5 script Fabio#bra 706,{ } } -brasilis,180,249,5 script Daniel#bra 706,{ +brasilis,180,249,5 script Daniel#bra 4_M_KID1,{ if (brazil_ghost == 0) { doevent "Pedro#bra::OnTalk"; end; @@ -2223,7 +2006,7 @@ brasilis,180,249,5 script Daniel#bra 706,{ } } -bra_in01,149,184,3 script Door#bra 844,{ +bra_in01,149,184,3 script Door#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- A key is inserted in the locked door.-"; next; @@ -2235,8 +2018,8 @@ bra_in01,149,184,3 script Door#bra 844,{ mes "["+strcharinfo(0)+"]"; mes .@input$; next; - set .@braspell$,"Mother the door won't open!"; - set .@chkspell,compare(.@braspell$,.@input$); + .@braspell$ = "Mother the door won't open!"; + .@chkspell = compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; @@ -2276,7 +2059,7 @@ bra_in01,149,184,3 script Door#bra 844,{ next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the toilet."; - set brazil_ghost,3; + brazil_ghost = 3; changequest 2208,60351; close; } @@ -2312,7 +2095,7 @@ bra_in01,149,184,3 script Door#bra 844,{ } } -bra_in01,144,187,3 script Toilet#bra 844,{ +bra_in01,144,187,3 script Toilet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- Looks like an ordinary toilet -"; next; @@ -2337,8 +2120,8 @@ bra_in01,144,187,3 script Toilet#bra 844,{ mes "["+strcharinfo(0)+"]"; mes .@input$; next; - set .@braspell$,"Mother the water is flooding!"; - set .@chkspell,compare(.@braspell$,.@input$); + .@braspell$ = "Mother the water is flooding!"; + .@chkspell = compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; @@ -2366,7 +2149,7 @@ bra_in01,144,187,3 script Toilet#bra 844,{ next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the faucet."; - set brazil_ghost,4; + brazil_ghost = 4; changequest 60351,60352; close; } @@ -2398,7 +2181,7 @@ bra_in01,144,187,3 script Toilet#bra 844,{ } } -bra_in01,134,189,3 script Faucet#bra 844,{ +bra_in01,134,189,3 script Faucet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- It seems like an ordinary faucet -"; next; @@ -2410,8 +2193,8 @@ bra_in01,134,189,3 script Faucet#bra 844,{ mes "["+strcharinfo(0)+"]"; mes .@input$; next; - set .@braspell$,"Mother the drought has started!"; - set .@chkspell,compare(.@braspell$,.@input$); + .@braspell$ = "Mother the drought has started!"; + .@chkspell = compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; @@ -2445,7 +2228,7 @@ bra_in01,134,189,3 script Faucet#bra 844,{ next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the carpet."; - set brazil_ghost,5; + brazil_ghost = 5; changequest 60352,60353; close; } @@ -2473,7 +2256,7 @@ bra_in01,134,189,3 script Faucet#bra 844,{ } } -bra_in01,138,184,3 script Carpet#bra 844,{ +bra_in01,138,184,3 script Carpet#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- A carpet with an intricate pattern on it -"; next; @@ -2485,8 +2268,8 @@ bra_in01,138,184,3 script Carpet#bra 844,{ mes "["+strcharinfo(0)+"]"; mes .@input$; next; - set .@braspell$,"Mother where are my friends?"; - set .@chkspell,compare(.@braspell$,.@input$); + .@braspell$ = "Mother where are my friends?"; + .@chkspell = compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; @@ -2527,7 +2310,7 @@ bra_in01,138,184,3 script Carpet#bra 844,{ next; specialeffect2 EF_VENOMDUST; mes "Faint laughing can be heard off in the direction of the mirror."; - set brazil_ghost,6; + brazil_ghost = 6; changequest 60353,60354; close; } @@ -2555,7 +2338,7 @@ bra_in01,138,184,3 script Carpet#bra 844,{ } } -bra_in01,151,180,3 script Mirror#bra 844,{ +bra_in01,151,180,3 script Mirror#bra CLEAR_NPC,{ if (brazil_ghost > 0) { mes "- You can see a clean mirror without any marks or dust -"; next; @@ -2567,8 +2350,8 @@ bra_in01,151,180,3 script Mirror#bra 844,{ mes "["+strcharinfo(0)+"]"; mes .@input$; next; - set .@braspell$,"Where are you mom?"; - set .@chkspell,compare(.@braspell$,.@input$); + .@braspell$ = "Where are you mom?"; + .@chkspell = compare(.@braspell$,.@input$); if (!.@chkspell) { mes "Seems like you said something wrong."; close; @@ -2612,8 +2395,8 @@ bra_in01,151,180,3 script Mirror#bra 844,{ switch(select("Take the eye bandage off.:Run away~.")) { case 1: while(1) { - set .@cpudice,rand(1,6); - set .@pcdice,rand(1,6); + .@cpudice = rand(1,6); + .@pcdice = rand(1,6); if (.@cpudice != .@pcdice) { emotion (57+.@cpudice),0,"Ghost#bra"; emotion (57+.@cpudice),1; @@ -2624,7 +2407,7 @@ bra_in01,151,180,3 script Mirror#bra 844,{ specialeffect2 EF_DEVIL; mes "[Ghost]"; mes "^FF0000Go away!^000000"; - set brazil_ghost,1; + brazil_ghost = 1; changequest 60354,2208; percentheal -50,-50; close2; @@ -2637,7 +2420,7 @@ bra_in01,151,180,3 script Mirror#bra 844,{ mes "[Ghost]"; mes "^FF0000Ahh!^000000"; mes "The Ghost disappeared into the toilet."; - set brazil_ghost,7; + brazil_ghost = 7; changequest 60354,60355; close2; disablenpc "Ghost#bra"; @@ -2647,7 +2430,7 @@ bra_in01,151,180,3 script Mirror#bra 844,{ case 2: mes "You run away from the ghost."; close2; - set brazil_ghost,1; + brazil_ghost = 1; changequest 60354,2208; warp "bra_in01",12,183; disablenpc "Ghost#bra"; @@ -2679,7 +2462,7 @@ OnInit: end; } -bra_in01,7,181,5 script Curator#bra 477,{ +bra_in01,7,181,5 script Curator#bra 4_M_BRZ_MAN2,{ if (BaseLevel < 40) { mes "[Curator]"; mes "I'm sorry but this area is under construction right now."; @@ -2718,7 +2501,7 @@ bra_in01,7,181,5 script Curator#bra 477,{ next; mes "The curator looks around calmly then opens the door."; delitem 11515,1; //Coconut - set brazil_ghost,2; + brazil_ghost = 2; close2; warp "bra_in01",138,176; end; @@ -2765,7 +2548,7 @@ bra_in01,7,181,5 script Curator#bra 477,{ } } -bra_in01,12,185,0 script inbathroom#bra 45,1,1,{ +bra_in01,12,185,0 script inbathroom#bra WARPNPC,1,1,{ OnTouch_: if (brazil_ghost > 6) warp "bra_in01",138,176; @@ -2779,7 +2562,7 @@ OnTouch_: bra_in01,138,174,0 warp outbathroom#bra 1,1,bra_in01,12,183 bra_in01,206,98,0 warp tobath#bra 1,1,bra_in01,138,176 -bra_in01,206,188,1 script Open Manhole#todunbra 844,{ +bra_in01,206,188,1 script Open Manhole#todunbra CLEAR_NPC,{ if (brazil_ghost == 7) { enablenpc "Ghost#bra_end"; mes "[Ghost]"; @@ -2804,7 +2587,7 @@ bra_in01,206,188,1 script Open Manhole#todunbra 844,{ mes "[Ghost]"; mes "I guess now I can finally rest in peace."; mes "Thank you friend."; - set brazil_ghost,8; + brazil_ghost = 8; //completequest 2208; completequest 60355; if (VIP_SCRIPT && vip_status(1)) @@ -2819,12 +2602,12 @@ bra_in01,206,188,1 script Open Manhole#todunbra 844,{ } -bra_dun01,87,43,1 script Pipe#bra 844,{ +bra_dun01,87,43,1 script Pipe#bra CLEAR_NPC,{ warp "bra_in01",206,185; end; } -bra_fild01,323,136,1 script Pipe#brafild 844,{ +bra_fild01,323,136,1 script Pipe#brafild CLEAR_NPC,{ if (brazil_ghost > 6) { mes "You see a rusty pipe. It seems to be linked to somewhere beneath the jungle."; next; @@ -2855,8 +2638,8 @@ OnInit: // Iara :: iara.sc //============================================================ -brasilis,315,334,5 script Shaman#nk 474,{ - set .@iara_re,checkquest(4135,PLAYTIME); +brasilis,315,334,5 script Shaman#nk 4_F_BRZ_INDOLD,{ + .@iara_re = checkquest(4135,PLAYTIME); if ((.@iara_re == 0) || (.@iara_re == 1)) { mes "[Anori]"; mes "I'm still preparing."; @@ -2866,7 +2649,7 @@ brasilis,315,334,5 script Shaman#nk 474,{ } else { if (checkquest(4135) > 1) erasequest 4135; - set .@iara_q,checkquest(4133); + .@iara_q = checkquest(4133); if ((.@iara_q == 0) || (.@iara_q == 1)) { mes "[Anori]"; mes "To block Iara "; @@ -2921,7 +2704,7 @@ brasilis,315,334,5 script Shaman#nk 474,{ mes "The tribe is facing a major threat."; close; } - set .@re_q,checkquest(4134); + .@re_q = checkquest(4134); if (.@re_q == 2) { mes "[Anori]"; mes "you are..."; @@ -3055,7 +2838,7 @@ brasilis,315,334,5 script Shaman#nk 474,{ } } -bra_dun02,157,74,5 script Iara#nk 478,2,2,{ +bra_dun02,157,74,5 script Iara#nk 4_F_BRZ_WOMAN,2,2,{ if (countitem(11517) > 0) { mes "[" + strcharinfo(0) + "]"; mes "Should I use a Purification Potion?"; @@ -3138,7 +2921,7 @@ OnTouch: end; } -bra_fild01,188,301,5 script Native Warrior#nk 472,{ +bra_fild01,188,301,5 script Native Warrior#nk 4_M_BRZ_INDIAN,{ mes "[Native Warrior]"; mes "Ah... the face I would never forget even in my dreams."; next;