Fixes issue with power skills (#4751)
* Fixes #4743. * Resolves an issue with power skills and default data defined in the skill's array. * Adds back linear determination and documentation for it. * Adds a check in the converter to not print out values of 0 for levels 6 and higher for skill unit layout and skill unit range. * Removes these values from the skill database. Thanks to @Surefirer and @teededung!
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Size: 3
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- Level: 5
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Size: 3
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- Level: 6
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Size: 0
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Size: 0
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Size: 0
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Size: 1
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- Level: 10
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Size: 2
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- Level: 11
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Size: 2
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- Level: 5
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- Level: 6
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Size: 0
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Size: 0
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Size: 0
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- Level: 5
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Size: 4
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- Level: 6
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= rAthena Dev Team
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//===== Last Updated: ========================================
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//= 20160213
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//= 20200104
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//===== Description: =========================================
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//= Reference for monster level 10 skills.
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//============================================================
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normal player version. On rAthena we reflect this by giving the monster a skill
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level above the maximum player level.
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The following lists explains the skill specialities and the corresponding level
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you need to put for these skills in the mob_skill_db.
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which needs to be put for these skills in the mob_skill_db.
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Note: The "SkillDatabase::parseNode" template has a linear determination feature
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where it will attempt to fill the values from the last level defined to MAX_SKILL_LEVEL.
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If it can't determine a trend it will fill with the last level defined.
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-------------------------------------------------------------------------------
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Skill | rAthena Lv | Explanation
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-------------------------------------------------------------------------------
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for (size_t i = 0; i < S; i++)
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arr[i] = value;
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} else {
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uint16 max_level = 0;
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for (const YAML::Node &it : node[nodeName]) {
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uint16 skill_lv;
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continue;
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arr[skill_lv - 1] = value;
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max_level = max(max_level, skill_lv);
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}
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size_t i = max_level, j;
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// Check for linear change with increasing steps until we reach half of the data acquired.
|
||||
for (size_t step = 1; step <= i / 2; step++) {
|
||||
int diff = arr[i - 1] - arr[i - step - 1];
|
||||
|
||||
for (j = i - 1; j >= step; j--) {
|
||||
if ((arr[j] - arr[j - step]) != diff)
|
||||
break;
|
||||
}
|
||||
|
||||
if (j >= step) // No match, try next step.
|
||||
continue;
|
||||
|
||||
for (; i < MAX_SKILL_LEVEL; i++) { // Apply linear increase
|
||||
arr[i] = arr[i - step] + diff;
|
||||
|
||||
if (arr[i] < 1 && arr[i - 1] >= 0) { // Check if we have switched from + to -, cap the decrease to 0 in said cases.
|
||||
arr[i] = 1;
|
||||
diff = 0;
|
||||
step = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unable to determine linear trend, fill remaining array values with last value
|
||||
for (; i < S; i++)
|
||||
arr[i] = arr[max_level - 1];
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -2297,6 +2297,8 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
|
||||
body << YAML::BeginSeq;
|
||||
|
||||
for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_layout_type); i++) {
|
||||
if (it_unit->second.unit_layout_type[i] == 0 && i + 1 > 5)
|
||||
continue;
|
||||
body << YAML::BeginMap;
|
||||
body << YAML::Key << "Level" << YAML::Value << i + 1;
|
||||
body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_layout_type[i];
|
||||
@ -2314,6 +2316,8 @@ static bool skill_parse_row_skilldb(char* split[], int columns, int current) {
|
||||
body << YAML::BeginSeq;
|
||||
|
||||
for (size_t i = 0; i < ARRAYLENGTH(it_unit->second.unit_range); i++) {
|
||||
if (it_unit->second.unit_range[i] == 0 && i + 1 > 5)
|
||||
continue;
|
||||
body << YAML::BeginMap;
|
||||
body << YAML::Key << "Level" << YAML::Value << i + 1;
|
||||
body << YAML::Key << "Size" << YAML::Value << it_unit->second.unit_range[i];
|
||||
|
Loading…
x
Reference in New Issue
Block a user