- Added the vaporize line when the player dies in pc_dead.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7809 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4757,6 +4757,7 @@ int pc_dead(struct map_session_data *sd,struct block_list *src)
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if(sd->status.hom_id > 0 && sd->hd) //orn
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{
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sd->homunculus.vaporize = 1;
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merc_stop_walking(sd->hd, 1) ;
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merc_stop_attack(sd->hd) ;
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merc_hom_delete(sd->hd,0);
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