Renamed&moved macros clif_trading() and clif_cant_act() to pc.c since they're completely player-status related.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11331 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -82,13 +82,6 @@ struct s_packet_db packet_db[MAX_PACKET_VER + 1][MAX_PACKET_DB + 1];
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//To make the assignation of the level based on limits clearer/easier. [Skotlex]
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#define clif_setlevel(lv) (lv<battle_config.max_lv?lv:battle_config.max_lv-(lv<battle_config.aura_lv?1:0));
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//Removed sd->npc_shopid because there is no packet sent from the client when you cancel a buy!
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//Quick check to know if the player shouldn't be "busy" with something else to deny action requests. [Skotlex]
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#define clif_cant_act(sd) (sd->npc_id || sd->vender_id || sd->chatID || sd->sc.opt1 || sd->state.trading || sd->state.storage_flag)
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// Checks if SD is in a trade/shop (where messing with the inventory can cause problems/exploits)
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#define clif_trading(sd) (sd->npc_id || sd->vender_id || sd->state.trading )
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//To idenfity disguised characters.
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#define disguised(bl) ((bl)->type==BL_PC && ((TBL_PC*)bl)->disguise)
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@ -8197,7 +8190,7 @@ void clif_parse_WalkToXY(int fd, struct map_session_data *sd)
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if (sd->sc.opt1 && sd->sc.opt1 == OPT1_STONEWAIT)
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; //You CAN walk on this OPT1 value.
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else if (clif_cant_act(sd))
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else if (pc_cant_act(sd))
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return;
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if(sd->sc.count && sd->sc.data[SC_RUN].timer != -1)
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@ -8650,7 +8643,7 @@ void clif_parse_ActionRequest_sub(struct map_session_data *sd, int action_type,
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case 0x00: // once attack
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case 0x07: // continuous attack
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if (clif_cant_act(sd) || sd->sc.option&OPTION_HIDE)
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if (pc_cant_act(sd) || sd->sc.option&OPTION_HIDE)
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return;
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if(sd->sc.option&(OPTION_WEDDING|OPTION_XMAS|OPTION_SUMMER))
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@ -8971,7 +8964,7 @@ void clif_parse_TakeItem(int fd, struct map_session_data *sd)
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if (fitem == NULL || fitem->bl.type != BL_ITEM || fitem->bl.m != sd->bl.m)
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break;
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if (clif_cant_act(sd))
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if (pc_cant_act(sd))
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break;
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//Disable cloaking/chasewalking characters from looting [Skotlex]
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@ -9006,7 +8999,7 @@ void clif_parse_DropItem(int fd, struct map_session_data *sd)
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return;
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}
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if (clif_cant_act(sd))
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if (pc_cant_act(sd))
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return;
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if (sd->sc.count && (
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@ -9044,7 +9037,7 @@ void clif_parse_UseItem(int fd, struct map_session_data *sd)
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if (sd->npc_id != sd->npc_item_flag)
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return;
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} else
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if (clif_trading(sd))
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if (pc_istrading(sd))
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return;
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pc_delinvincibletimer(sd);
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@ -9079,7 +9072,7 @@ void clif_parse_EquipItem(int fd,struct map_session_data *sd)
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return;
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} else if (sd->state.storage_flag || sd->sc.opt1)
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; //You can equip/unequip stuff while storage is open/under status changes
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else if (clif_cant_act(sd))
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else if (pc_cant_act(sd))
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return;
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if(sd->sc.data[SC_BLADESTOP].timer!=-1 || sd->sc.data[SC_BERSERK].timer!=-1 )
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@ -9119,7 +9112,7 @@ void clif_parse_UnequipItem(int fd,struct map_session_data *sd)
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if (sd->state.storage_flag)
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; //You can equip/unequip stuff while storage is open.
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else if (clif_cant_act(sd))
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else if (pc_cant_act(sd))
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return;
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index = RFIFOW(fd,2)-2;
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@ -9139,7 +9132,7 @@ void clif_parse_NpcClicked(int fd,struct map_session_data *sd)
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return;
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}
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if (clif_cant_act(sd))
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if (pc_cant_act(sd))
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return;
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bl = map_id2bl(RFIFOL(fd,2));
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@ -9324,7 +9317,7 @@ void clif_parse_TradeRequest(int fd,struct map_session_data *sd)
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t_sd = map_id2sd(RFIFOL(fd,2));
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if(!sd->chatID && clif_cant_act(sd))
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if(!sd->chatID && pc_cant_act(sd))
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return; //You can trade while in a chatroom.
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// @noask [LuzZza]
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@ -9392,7 +9385,7 @@ void clif_parse_StopAttack(int fd,struct map_session_data *sd)
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*------------------------------------------*/
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void clif_parse_PutItemToCart(int fd,struct map_session_data *sd)
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{
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if (clif_trading(sd))
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if (pc_istrading(sd))
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return;
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if (!pc_iscarton(sd))
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return;
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@ -9505,7 +9498,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd)
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return;
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}
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if (clif_cant_act(sd))
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if (pc_cant_act(sd))
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return;
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if (pc_issit(sd))
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return;
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@ -9661,7 +9654,7 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll
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void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd)
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{
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if (clif_cant_act(sd))
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if (pc_cant_act(sd))
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return;
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if (pc_issit(sd))
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return;
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@ -9677,7 +9670,7 @@ void clif_parse_UseSkillToPos(int fd, struct map_session_data *sd)
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void clif_parse_UseSkillToPosMoreInfo(int fd, struct map_session_data *sd)
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{
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if (clif_cant_act(sd))
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if (pc_cant_act(sd))
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return;
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if (pc_issit(sd))
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return;
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@ -9702,7 +9695,7 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd)
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if(skill_num != sd->menuskill_id)
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return;
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if (clif_cant_act(sd))
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if (pc_cant_act(sd))
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{
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sd->menuskill_id = sd->menuskill_val = 0;
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return;
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@ -9727,7 +9720,7 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd)
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if (sd->menuskill_id != AM_PHARMACY)
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return;
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if (clif_trading(sd)) {
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if (pc_istrading(sd)) {
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//Make it fail to avoid shop exploits where you sell something different than you see.
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clif_skill_fail(sd,sd->ud.skillid,0,0);
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sd->menuskill_val = sd->menuskill_id = 0;
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@ -9743,7 +9736,7 @@ void clif_parse_RepairItem(int fd, struct map_session_data *sd)
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{
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if (sd->menuskill_id != BS_REPAIRWEAPON)
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return;
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if (clif_trading(sd)) {
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if (pc_istrading(sd)) {
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//Make it fail to avoid shop exploits where you sell something different than you see.
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clif_skill_fail(sd,sd->ud.skillid,0,0);
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sd->menuskill_val = sd->menuskill_id = 0;
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@ -9762,7 +9755,7 @@ void clif_parse_WeaponRefine(int fd, struct map_session_data *sd)
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if (sd->menuskill_id != WS_WEAPONREFINE) //Packet exploit?
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return;
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if (clif_trading(sd)) {
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if (pc_istrading(sd)) {
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//Make it fail to avoid shop exploits where you sell something different than you see.
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clif_skill_fail(sd,sd->ud.skillid,0,0);
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sd->menuskill_val = sd->menuskill_id = 0;
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@ -9856,7 +9849,7 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd)
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{
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if (sd->menuskill_id != AC_MAKINGARROW)
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return;
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if (clif_trading(sd)) {
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if (pc_istrading(sd)) {
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//Make it fail to avoid shop exploits where you sell something different than you see.
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clif_skill_fail(sd,sd->ud.skillid,0,0);
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sd->menuskill_val = sd->menuskill_id = 0;
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@ -9960,7 +9953,7 @@ void clif_parse_MoveToKafra(int fd, struct map_session_data *sd)
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{
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int item_index, item_amount;
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if (clif_trading(sd))
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if (pc_istrading(sd))
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return;
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item_index = RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0])-2;
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@ -10244,7 +10237,7 @@ void clif_parse_PurchaseReq(int fd, struct map_session_data *sd)
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*------------------------------------------*/
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void clif_parse_OpenVending(int fd,struct map_session_data *sd)
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{
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if (clif_trading(sd))
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if (pc_istrading(sd))
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return;
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if (sd->sc.data[SC_NOCHAT].timer!=-1 && sd->sc.data[SC_NOCHAT].val1&MANNER_NOROOM)
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return;
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36
src/map/pc.h
36
src/map/pc.h
@ -88,26 +88,28 @@ enum {
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EQI_MAX
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} equip_index_enum;
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#define pc_setdead(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 1)
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#define pc_setsit(sd) ((sd)->state.dead_sit = (sd)->vd.dead_sit = 2)
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#define pc_isdead(sd) ((sd)->state.dead_sit == 1)
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#define pc_issit(sd) ((sd)->vd.dead_sit == 2)
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#define pc_isidle(sd) ((sd)->chatID || (sd)->vender_id || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share)
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#define pc_setdir(sd,b,h) ((sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
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#define pc_setchatid(sd,n) ((sd)->chatID = n)
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#define pc_ishiding(sd) ((sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK))
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#define pc_iscloaking(sd) (!((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK))
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#define pc_ischasewalk(sd) ((sd)->sc.option&OPTION_CHASEWALK)
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#define pc_iscarton(sd) ((sd)->sc.option&OPTION_CART)
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#define pc_isfalcon(sd) ((sd)->sc.option&OPTION_FALCON)
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#define pc_isriding(sd) ((sd)->sc.option&OPTION_RIDING)
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#define pc_isinvisible(sd) ((sd)->sc.option&OPTION_INVISIBLE)
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#define pc_setdead(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 1 )
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#define pc_setsit(sd) ( (sd)->state.dead_sit = (sd)->vd.dead_sit = 2 )
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#define pc_isdead(sd) ( (sd)->state.dead_sit == 1 )
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#define pc_issit(sd) ( (sd)->vd.dead_sit == 2 )
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#define pc_isidle(sd) ( (sd)->chatID || (sd)->vender_id || DIFF_TICK(last_tick, (sd)->idletime) >= battle_config.idle_no_share )
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#define pc_istrading(sd) ( (sd)->npc_id || (sd)->vender_id || (sd)->state.trading )
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#define pc_cant_act(sd) ( (sd)->npc_id || (sd)->vender_id || (sd)->chatID || (sd)->sc.opt1 || (sd)->state.trading || (sd)->state.storage_flag )
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#define pc_setdir(sd,b,h) ( (sd)->ud.dir = (b) ,(sd)->head_dir = (h) )
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#define pc_setchatid(sd,n) ( (sd)->chatID = n )
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#define pc_ishiding(sd) ( (sd)->sc.option&(OPTION_HIDE|OPTION_CLOAK|OPTION_CHASEWALK) )
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#define pc_iscloaking(sd) ( !((sd)->sc.option&OPTION_CHASEWALK) && ((sd)->sc.option&OPTION_CLOAK) )
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#define pc_ischasewalk(sd) ( (sd)->sc.option&OPTION_CHASEWALK )
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#define pc_iscarton(sd) ( (sd)->sc.option&OPTION_CART )
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#define pc_isfalcon(sd) ( (sd)->sc.option&OPTION_FALCON )
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#define pc_isriding(sd) ( (sd)->sc.option&OPTION_RIDING )
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#define pc_isinvisible(sd) ( (sd)->sc.option&OPTION_INVISIBLE )
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#define pc_is50overweight(sd) ( (sd)->weight*100 >= (sd)->max_weight*battle_config.natural_heal_weight_rate )
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#define pc_is90overweight(sd) ( (sd)->weight*10 >= (sd)->max_weight*9 )
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#define pc_maxparameter(sd) ((sd->class_&JOBL_BABY) ? battle_config.max_baby_parameter : battle_config.max_parameter)
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#define pc_maxparameter(sd) ( (sd)->class_&JOBL_BABY ? battle_config.max_baby_parameter : battle_config.max_parameter )
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#define pc_stop_attack(sd) { if (sd->ud.attacktimer!=-1) { unit_stop_attack(&sd->bl); sd->ud.target = 0; } }
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#define pc_stop_walking(sd, type) { if (sd->ud.walktimer!=-1) unit_stop_walking(&sd->bl, type); }
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#define pc_stop_attack(sd) { if( (sd)->ud.attacktimer != -1 ) { unit_stop_attack(&(sd)->bl); (sd)->ud.target = 0; } }
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#define pc_stop_walking(sd, type) { if( (sd)->ud.walktimer != -1 ) unit_stop_walking(&(sd)->bl, type); }
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//Weapon check considering dual wielding.
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#define pc_check_weapontype(sd, type) ((type)&((sd)->status.weapon < MAX_WEAPON_TYPE? \
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