bug update

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@851 54d463be-8e91-2dee-dedb-b68131a5f0ec
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amber 2004-12-28 23:11:11 +00:00
parent 798c7441ec
commit afcb0da37e

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@ -38,10 +38,6 @@ Problem: When servers restart sometime the gm lvls in sql get reset back to 0
Assigned: Wizputer Assigned: Wizputer
Progess: 0% Progess: 0%
Problem: When athena is run in linux it creates core files which takes 300 megs.
Assigned: N/A (it's not a bug, those core files are createt on every server crash)
Progess: 0%
Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature? Problem: Wierd login-server bug on sql, it displays that the server is full when map-server crashes, has something to do with anti double login feature?
Assigned: N/A Assigned: N/A
Progress: 0% Progress: 0%
@ -51,8 +47,11 @@ Assigned: N/A
Progress: 0% Progress: 0%
Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen. Problem: ~40+ players connected.. and soon can't re-connect, they can enter password, but never see "select character" screen.
Assigned: N/A Assigned: MouseJstr
Progress: 0% Progress: 75%
In many cases, this is due to horrible performance
under MySQL
Problem: Chars with ' in their name.. is legal.. and messes up sql Problem: Chars with ' in their name.. is legal.. and messes up sql
Assigned: N/A Assigned: N/A
@ -98,8 +97,8 @@ Notes: It works differently now, you have to use it once to *allow* it
activate, and once again to stop it from activating. ^^; [Celest] activate, and once again to stop it from activating. ^^; [Celest]
Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on. Problem: Due to the Guilds CACHE we see some went-offline members as online ones. It is very confusing. You don't know who's really on.
Assigned: N/A Assigned: MouseJstr
Progress: 0% Progress: 100%
Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently) Problem: Guilds BUG (it isn't related to the scripts, because noone change them recently)
When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1) When some guild SEIZE any castle, then Castle N 1 becomes their own, too (not M 0, but M 1)
@ -110,6 +109,8 @@ Problem: Storage BUGS! Items doubles/clones again any kinds of items! (due to "l
Assigned: N/A Assigned: N/A
Progress: 0% Progress: 0%
Only happens during crashes..
Problem: status.weapon can be 16... which causes the accesses outside Problem: status.weapon can be 16... which causes the accesses outside
the bounds of the array the bounds of the array
Assigned: N/A Assigned: N/A