Fixed potential script (*)quest warning

This commit is contained in:
Atemo 2016-11-13 17:58:20 +01:00
parent ea085f86f8
commit afd6f2027d
2 changed files with 11 additions and 5 deletions

View File

@ -248,25 +248,30 @@ geffen_in,164,124,4 script Mage Guildsman 123,{
mes "make me a";
mes "^3355FFMixed Solution No. 1^000000";
mes "and bring it back to me.";
setquest 1005;
if (isbegin_quest(1005) == 0)
setquest 1005;
break;
case 2:
mes "make me a";
mes "^3355FFMixed Solution No. 2^000000";
mes "and bring it back to me.";
setquest 1006;
if (isbegin_quest(1006) == 0)
setquest 1006;
break;
case 3:
mes "make me a";
mes "^3355FFMixed Solution No. 3^000000";
mes "and bring it back to me.";
setquest 1007;
if (isbegin_quest(1007) == 0)
setquest 1007;
break;
default:
mes "make me a";
mes "^3355FFMixed Solution No. 4^000000";
mes "and bring it back to me.";
setquest 1008;
if (isbegin_quest(1008) == 0)
setquest 1008;
break;
}
next;
mes "[Mage Guildsman]";

View File

@ -2077,7 +2077,8 @@ amatsu,189,166,5 script Kouji#ama 764,{
mes "A fox is following me!";
mes "If he doesn't leave when I scream and shout!";
mes "The North Shrine Priest should help me out~";
changequest 8132,8133;
if (isbegin_quest(8132) == 1)
changequest 8132,8133;
}
else if (event_amatsu == 4) {
mes "Priest, priest~";