Added Auction file. (Disabled until auctions work)

Removed auction NPCs from Lighthalzen, and fixed bugreport:1103.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12283 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
L0ne_W0lf 2008-03-03 16:37:57 +00:00
parent 437946cb18
commit b018ddb3d2
4 changed files with 128 additions and 49 deletions

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@ -1,6 +1,8 @@
Date Added
======
2008/03/03
* rev 12283 Added Auction file. (Disabled until auctions work) [L0ne_W0lf]
* Removed auction NPCs from Lighthalzen, and fixed bugreport:1103.
* Rev 12281 Fixes a bug in the crusader job quest (bugreport:1101) [Paradox924X]
2008/03/02
* Rev 12280 Fixes a bug in the hunter job quest. (bugreport:1099) [L0ne_W0lf]

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
//===== Current Version: =====================================
//= 1.6
//= 1.7
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@ -33,6 +33,8 @@
//= whitespace (empty lines after header and before end curly)
//= reduced usage of the command "goto", grammatical corrections.
//= Added additional missing NPCs.
//= 1.7 Removed Auciton Staff as the offical auction file has been added. [L0ne_W0lf]
//= Corrected Lucious so he checks the donation variable. (bugreport:1103) [L0ne_W0lf]
//=============================================================
lighthalzen,198,285,5 script Jiwon#zen5 862,{
@ -593,8 +595,8 @@ lighthalzen,182,102,3 script Lucius#zen5 866,{
mes "donations. I'm glad to see";
mes "that there are still kind and";
mes "generous people in the world.";
close;
if ($donatedzeny < 260000) {
next;
mes "[Lucius]";
mes "This should be enough";
mes "to send to the Poor Relief";
@ -605,8 +607,8 @@ lighthalzen,182,102,3 script Lucius#zen5 866,{
set $donatedzeny,0;
getitem 603,1; //Old_Blue_Box
getitem 12016,1; //Speed_Up_Potion
close;
}
close;
}
mes "[Lucius]";
mes "I understand. Still,";
@ -2176,52 +2178,6 @@ lhz_in02,147,222,3 script Officer Guo#06::off_guo 85,{
lhz_in02,142,222,6 duplicate(off_guo) Suspect#6 870
// Auction -----------------------------------------------------------------------
lighthalzen,205,169,4 script Auction Guide 833,{
mes "[Auction Guide]";
mes "Trying to go to the acution";
next;
menu "Yes.",-,"No.",M_NO;
mes "[Auction Guide]";
mes "Have a good trip~";
close2;
warp "auction_02",43,24;
end;
M_NO:
mes "[Auction Guide]";
MES "Come visit next time.";
close;
}
auction_02,31,46,9 script Auction Supervisor::as1 874,{
mes "[Auctioner]";
mes "Welcome.";
mes "Is there an item that you're";
mes "looking for...?";
next;
menu "Yes.",-,"No.",M_NO;
//NEED TO ADD THE COMMAND FOR OPEN AUCTION WINDOW!!
mes "Sorry, but at the moment the auction system is in development";//CUSTOM MSG!!
close;
M_NO:
mes "[Auctioner]";
mes "Okay then..";
close;
}
auction_02,43,65,2 duplicate(as1) Auction Supervisor::asd1 874
auction_02,56,46,2 duplicate(as1) Auction Supervisor::asd2 874
//move this warp to warps
auction_02,43,17,0 warp auc_light01 1,1,lighthalzen,209,169
// New -----------------------------------------------------------------------
lhz_in01,14,28,3 script Banquet Staff 109,{

120
npc/other/auction.txt Normal file
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@ -0,0 +1,120 @@
//===== eAthena Script =======================================
//= Auction system
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
//= Auction house releated NPCs, and warps
//===== Additional Comments: =================================
//= 1.0 First version, place holders only. [L0ne_W0lf]
//============================================================
// Auction House warpers
//============================================================
morocc,182,95,6 script Auction Hall Guide#moc 98,{
callfunc "F_AuctionWarper",1;
}
prontera,218,120,4 script Auction Hall Guide#prt 117,{
callfunc "F_AuctionWarper",2;
}
yuno,129,116,0 script Auction Hall Guide#yuno 90,{
callfunc "F_AuctionWarper",3;
}
lighthalzen,205,169,6 script Auction Hall Guide#lhz 833,{
callfunc "F_AuctionWarper",4;
}
function script F_AuctironWarper {
mes "[Auction Hall Guide]";
mes "Hello, would you";
mes "like to enter the";
mes "Auction Hall?";
next;
if (select("Yes.:No.") == 1) {
mes "[Auction Hall Guide]";
mes "Enjoy your auction.";
close2;
switch(getarg(0)) {
case 1:
warp "auction_01",179,53; end;
case 2:
warp "auction_01",21,43; end;
case 3:
warp "auction_02",151,23; end;
case 4:
warp "auction_02",43,24; end;
}
}
mes "[Auction Hall Guide]";
mes "Alright then,";
mes "See you later.";
mes "If you change your";
mes "mind, please come";
mes "and enjoy the auctions~";
close;
}
// Sign posts
//============================================================
morocc,180,97,6 script Information Post#moc::AuctionSign 837,{
mes "[Information]";
mes "Auction Warp Guide";
close;
}
prontera,216,120,4 duplicate(AuctionSign) Information Post#prt 837,{
yuno,131,116,0 duplicate(AuctionSign) Information Post#yuno 837,{
lighthalzen,207,169,6 duplicate(AuctionSign) Information Post#lhz 837
// Warps
//============================================================
auction_01,180,49,0 warp auction_entrance_moc 1,1,morocc,182,92
auction_01,22,37,0 warp auction_entrance_prt 1,1,prontera,214,120
auction_02,151,17,0 warp auction_enterance_juno 1,1,yuno,132,119
auction_02,43,17,0 warp auction_enterance_lhz 1,1,lighthalzen,209,169
// Auction House NPCs
//============================================================
auction_01,182,68,6 script Auction Broker#moc1::AuctionBroker 98,{
mes "[Auction Broker]";
mes "Welcome to the Auction Hall.";
mes "Would you like to view the goods?";
next;
if (select("Yes.:No.") == 1) {
mes "[Auction Broker]";
mes "Wery well.";
mes "Please take";
mes "a look, and see";
mes "What's being offered~";
//OpenAuction
close;
}
mes "[Auction Broker]";
mes "Very wellm then.";
mes "If you change your";
mes "mind, then please";
mes "come and check";
mes "out the auctions~";
close;
}
auction_01,182,75,0 duplicate(AuctionBroker) Auction Broker#moc2 99
auction_01,177,75,2 duplicate(AuctionBroker) Auction Broker#moc3 98
auction_01,177,68,4 duplicate(AuctionBroker) Auction Broker#moc4 99
auction_01,21,74,4 duplicate(AuctionBroker) Auction Broker#prt1 117
auction_01,27,78,4 duplicate(AuctionBroker) Auction Broker#prt2 116
auction_01,16,78,4 duplicate(AuctionBroker) Auction Broker#prt3 115
auction_02,158,47,6 duplicate(AuctionBroker) Auction Broker#yuno1 90
auction_02,145,47,2 duplicate(AuctionBroker) Auction Broker#yuno2 90
auction_02,151,54,0 duplicate(AuctionBroker) Auction Broker#yuno3 90
auction_02,152,41,4 duplicate(AuctionBroker) Auction Broker#yuno4 90
auction_02,57,46,2 duplicate(AuctionBroker) Auction Broker#lhz1 874
auction_02,31,46,6 duplicate(AuctionBroker) Auction Broker#lhz2 874
auction_02,43,65,4 duplicate(AuctionBroker) Auction Broker#lhz3 833

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@ -199,6 +199,7 @@ npc: npc/kafras/dts_warper.txt
//npc: npc/events/nguild/nguild_kafras.txt
// --------------------------------------------------------------
// --------------------------- Others ---------------------------
//npc: npc/other/auction.txt
npc: npc/other/books.txt
npc: npc/other/bulletin_boards.txt
npc: npc/other/comodo_gambling.txt