* Some further changes to the delayfix function

- aftercast delay is at least amotion no matter what skill (this includes skills with cast time AND skills with skill delay!)
- aftercast delay reductions can NEVER reduce the aftercast delay below amotion (this includes Bragi and Soul Links)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11448 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Playtester 2007-10-13 11:25:34 +00:00
parent 5d96e3c802
commit b0220e00d4
2 changed files with 8 additions and 2 deletions

View File

@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/10/13
* Some further changes to the delayfix function [Playtester]
- aftercast delay is at least amotion no matter what skill
(this includes skills with cast time AND skills with skill delay!)
- aftercast delay reductions can NEVER reduce the aftercast delay below amotion
(this includes Bragi and Soul Links)
* Again modified the delayfix function to reflect the current skill delay
knowledge. Skills with 0 delay use amotion always (regardless of cast
times) [Skotlex]

View File

@ -8867,8 +8867,6 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
if (time < 0)
time = -time + status_get_amotion(bl); // If set to <0, add to attack motion.
else if (time == 0)
time = status_get_amotion(bl); // Use amotion
// Delay reductions
switch (skill_id)
@ -8927,6 +8925,9 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
if (battle_config.delay_rate != 100)
time = time * battle_config.delay_rate / 100;
if (time < status_get_amotion(bl))
time = status_get_amotion(bl); // Delay can never be below amotion [Playtester]
return max(time, battle_config.min_skill_delay_limit);
}