* Some further changes to the delayfix function
- aftercast delay is at least amotion no matter what skill (this includes skills with cast time AND skills with skill delay!) - aftercast delay reductions can NEVER reduce the aftercast delay below amotion (this includes Bragi and Soul Links) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11448 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,11 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/10/13
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2007/10/13
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* Some further changes to the delayfix function [Playtester]
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- aftercast delay is at least amotion no matter what skill
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(this includes skills with cast time AND skills with skill delay!)
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- aftercast delay reductions can NEVER reduce the aftercast delay below amotion
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(this includes Bragi and Soul Links)
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* Again modified the delayfix function to reflect the current skill delay
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* Again modified the delayfix function to reflect the current skill delay
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knowledge. Skills with 0 delay use amotion always (regardless of cast
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knowledge. Skills with 0 delay use amotion always (regardless of cast
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times) [Skotlex]
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times) [Skotlex]
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@ -8867,8 +8867,6 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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if (time < 0)
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if (time < 0)
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time = -time + status_get_amotion(bl); // If set to <0, add to attack motion.
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time = -time + status_get_amotion(bl); // If set to <0, add to attack motion.
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else if (time == 0)
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time = status_get_amotion(bl); // Use amotion
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// Delay reductions
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// Delay reductions
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switch (skill_id)
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switch (skill_id)
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@ -8927,6 +8925,9 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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if (battle_config.delay_rate != 100)
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if (battle_config.delay_rate != 100)
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time = time * battle_config.delay_rate / 100;
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time = time * battle_config.delay_rate / 100;
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if (time < status_get_amotion(bl))
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time = status_get_amotion(bl); // Delay can never be below amotion [Playtester]
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return max(time, battle_config.min_skill_delay_limit);
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return max(time, battle_config.min_skill_delay_limit);
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}
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}
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