- Moved basic max HP/SP calculation to before parsing equipment, fixes negative absolute HP/SP bonuses not working.
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11819 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/11/27
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* Moved basic max HP/SP calculation to before parsing equipment, fixes
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negative absolute HP/SP bonuses not working.
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* Corrected the online_data_cleanup routine setting offline characters that
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are still connected to the char-server.
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* Added a check in script command sc_end to properly end infinte endure
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@ -1715,6 +1715,10 @@ int status_calc_pc(struct map_session_data* sd,int first)
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status->aspd_rate = 1000;
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status->ele_lv = 1;
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status->race = RC_DEMIHUMAN;
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//Set base Max-Hp/Sp (required here for negative Hp/Sp bonuses to work properly)
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//We hold the standard Max HP here to make it faster to recalculate on vit changes.
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sd->status.max_hp = status->max_hp = status_base_pc_maxhp(sd,status);
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sd->status.max_sp = status->max_sp = status_base_pc_maxsp(sd,status);
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//zero up structures...
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memset(&sd->autospell,0,sizeof(sd->autospell)
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@ -2032,11 +2036,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
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// ----- HP MAX CALCULATION -----
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// Basic MaxHP value
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//We hold the standard Max HP here to make it faster to recalculate on vit changes.
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sd->status.max_hp = status_base_pc_maxhp(sd,status);
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status->max_hp += sd->status.max_hp;
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// Absolute modifiers from passive skills
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if((skill=pc_checkskill(sd,CR_TRUST))>0)
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status->max_hp += skill*200;
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@ -2056,10 +2055,6 @@ int status_calc_pc(struct map_session_data* sd,int first)
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// ----- SP MAX CALCULATION -----
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// Basic MaxSP value
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sd->status.max_sp = status_base_pc_maxsp(sd,status);
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status->max_sp += sd->status.max_sp;
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// Absolute modifiers from passive skills
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if((skill=pc_checkskill(sd,SL_KAINA))>0)
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status->max_sp += 30*skill;
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