Updated Socket Enchant: all items moved to proper NPCs, added slotted Hat of Sun God. (bugreport:2871)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14107 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
e8d9984582
commit
b0789a837a
@ -2490,7 +2490,7 @@
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5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,3,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
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5350,Pirate_Bandana_,Pirate Bandana,5,20,,100,,3,,1,0xFFFFFFFE,7,2,256,,0,1,74,{ bonus bStr,1; },{},{}
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5351,Sunflower_,Sunflower,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{}
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5351,Sunflower_,Sunflower,5,20,,100,,1,,1,0xFFFFFFFF,7,2,256,,0,0,37,{ bonus2 bSubRace,RC_Insect,10; },{},{}
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5352,Poporing_Cap,Poporing Hat,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,38,1,361,{},{},{}
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5352,Poporing_Cap,Poporing Hat,5,20,,700,,2,,0,0xFFFFFFFE,7,2,256,,38,1,361,{},{},{}
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//5353,Helm_Of_Sun_
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5353,Helm_Of_Sun_,Hat of the Sun God,5,20,,2400,,4,,1,0x00CFDF80,7,2,768,,0,1,138,{ bonus bStr,3; bonus bInt,2; },{},{}
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//5354,Muslim_Hat_M,Songkok,5,20,,100,,2,,0,0xFFFFFFFE,7,1,256,,0,1,362,{ bonus bCastrate,-5; },{},{}
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//5354,Muslim_Hat_M,Songkok,5,20,,100,,2,,0,0xFFFFFFFE,7,1,256,,0,1,362,{ bonus bCastrate,-5; },{},{}
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//5355,Muslim_Hat_F,Selendang,5,20,,100,,2,,0,0xFFFFFFFE,7,0,256,,0,1,363,{ bonus bCastrate,-5; },{},{}
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//5355,Muslim_Hat_F,Selendang,5,20,,100,,2,,0,0xFFFFFFFE,7,0,256,,0,1,363,{ bonus bCastrate,-5; },{},{}
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5356,Pumpkin_Hat_H,Pumpkin Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
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5356,Pumpkin_Hat_H,Pumpkin Hat,5,20,,200,,2,,0,0xFFFFFFFF,7,2,256,,0,1,206,{ bonus2 bSubRace,RC_Demon,5; },{},{}
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@ -1,14 +1,14 @@
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//===== eAthena Script =======================================
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//===== eAthena Script =======================================
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//= Socket Enchant
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//= Episode 11.1 Socket Enchant NPC
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//===== By: ==================================================
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//===== By: ==================================================
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//= eAthena dev team
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//= eAthena dev team
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 1.8
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//= 1.9
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena SVN
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//= eAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= item loses all element refinement and upgrades but
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//= [Aegis Conversion]
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//= cards too?
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//= Adds slots to selected weapons and armor.
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 0.1a added missing L_No: to 2 funcs [Lupus]
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//= 0.1a added missing L_No: to 2 funcs [Lupus]
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//= 0.1b Removed duplicates [Toms]
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//= 0.1b Removed duplicates [Toms]
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@ -24,10 +24,20 @@
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//= 1.6 Replaced effect numerics with constants. [Samuray22]
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//= 1.6 Replaced effect numerics with constants. [Samuray22]
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//= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf]
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//= 1.7 Adjusted prices on some armor and weapons. [L0ne_W0lf]
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//= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
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//= 1.8 Added missing Gae Bolg and Dragon Slayer. [Kisuka]
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//= 1.9 Moved Episode 12 items to separate NPC.
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//= Some cleanup & optimization. [Gepard]
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//============================================================
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//============================================================
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payon,140,151,5 script Seiyablem 84,{
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payon,140,151,5 script Seiyablem#pay 84,{
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if (checkweight(1201,1) == 0)
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{
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mes "- Wait a minute !! -";
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mes "- Currently you're carrying -";
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mes "- too many items with you. -";
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mes "- Please try again -";
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mes "- after you loose some weight. -";
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close;
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}
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
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mes "I'm an engineer that specializes in adding Slots to normal Weapons and Armor.";
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mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
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mes "My service fee, the required materials and the chance of success all depend on the specific item I'm working on.";
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@ -36,88 +46,63 @@ payon,140,151,5 script Seiyablem 84,{
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mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
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mes "Adding Slots may seem simple, but it's far more complicated than it looks.";
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mes "If you're interested in my service, let me know.";
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mes "If you're interested in my service, let me know.";
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next;
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next;
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switch( select( "Add Slot to Weapon","Add Slot to Armor","Slot Attempt Info","Cancel" ) )
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switch(select("Add Slot to Weapon:Add Slot to Armor:Slot Attempt Info:Cancel"))
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{
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{
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case 1:
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case 1:
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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mes "You want to add a Slot to a weapon?";
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mes "You want to add a Slot to a weapon?";
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mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
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mes "I categorize weapons by their difficulty in adding a Slot, C Class being easiest and S Class the most difficult.";
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mes "Which class would you like to try?";
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mes "Which class would you like to try?";
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set @sockettype,1;
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next;
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next;
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switch( select( "C Class","B Class","A Class","S Class" ) )
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switch(select("C Class:B Class:A Class:S Class"))
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{
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{
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case 1:
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case 1:
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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mes "C Class, eh?";
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mes "C Class, eh?";
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mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
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mes "Now, I can only upgrade certain equipment in that class, so please choose one of the following items, so we can try to add a Slot to it.";
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next;
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next;
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switch( select( "Trident","Rope","Violin","Book of Billows","Book of Mother Earth","Book of the Blazing Sun","Book of Gust of Wind" ) )
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switch(select("Trident:Rope:Violin"))
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{
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{
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case 1: callfunc "Func_Socket",1,1460,1461,40,66,200,1010,10; break;
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case 1: callfunc "Func_Socket",1460,1461,40,66,200,1010,10;
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case 2: callfunc "Func_Socket",1,1950,1951,40,66,200,1010,10; break;
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case 2: callfunc "Func_Socket",1950,1951,40,66,200,1010,10;
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case 3: callfunc "Func_Socket",1,1901,1902,40,66,200,1010,10; break;
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case 3: callfunc "Func_Socket",1901,1902,40,66,200,1010,10;
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case 4: callfunc "Func_Socket",1,1553,1568,40,66,200,1010,10; break;
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case 5: callfunc "Func_Socket",1,1554,1569,40,66,200,1010,10; break;
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case 6: callfunc "Func_Socket",1,1555,1570,40,66,200,1010,10; break;
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case 7: callfunc "Func_Socket",1,1556,1571,40,66,200,1010,10; break;
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}
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}
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break;
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case 2:
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case 2:
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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mes "B Class?";
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mes "B Class?";
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mes "Alright, this is the average equipment category.";
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mes "Alright, this is the average equipment category.";
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mes "Please choose the weapon to which you'd like me to try to add a Slot.";
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mes "Please choose the weapon to which you'd like me to try to add a Slot.";
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next;
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next;
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switch( select( "Chain","Gladius","Gakkung Bow","Pike","Haedonggum","Lute","Wire","Waghnakh","Arbalest Bow","Orcish Axe","Scimitar","Spike" ) )
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switch(select("Chain:Gladius:Gakkung Bow:Pike:Haedonggum:Lute:Wire:Waghnakh:Arbalest Bow"))
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{
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{
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case 1: callfunc "Func_Socket",1,1519,1520,40,61,300,1010,10; break;
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case 1: callfunc "Func_Socket",1519,1520,40,61,300,1010,10;
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case 2: callfunc "Func_Socket",2,1219,1220,40,61,300,984,1,999,5; break;
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case 2: callfunc "Func_Socket",1219,1220,40,61,300, 984, 1,999,5;
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case 3: callfunc "Func_Socket",2,1714,1716,40,61,300,984,2,999,5; break;
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case 3: callfunc "Func_Socket",1714,1716,40,61,300, 984, 2,999,5;
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case 4: callfunc "Func_Socket",1,1407,1408,40,61,200,1010,10; break;
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case 4: callfunc "Func_Socket",1407,1408,40,61,200,1010,10;
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case 5: callfunc "Func_Socket",2,1123,1128,40,61,300,984,2,999,5; break;
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case 5: callfunc "Func_Socket",1123,1128,40,61,300, 984, 2,999,5;
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case 6: callfunc "Func_Socket",1,1905,1906,40,61,300,1011,10; break;
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case 6: callfunc "Func_Socket",1905,1906,40,61,300,1011,10;
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case 7: callfunc "Func_Socket",1,1954,1955,40,61,300,1011,10; break;
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case 7: callfunc "Func_Socket",1954,1955,40,61,300,1011,10;
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case 8: callfunc "Func_Socket",1,1801,1802,40,61,300,1010,10; break;
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case 8: callfunc "Func_Socket",1801,1802,40,61,300,1010,10;
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case 9: callfunc "Func_Socket",2,1713,1715,40,61,300,984,2,999,5; break;
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case 9: callfunc "Func_Socket",1713,1715,40,61,300, 984, 2,999,5;
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case 10: callfunc "Func_Socket",1,1304,1309,40,61,200,984,1; break;
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case 11: callfunc "Func_Socket",1,1113,1114,40,61,200,984,1; break;
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case 12: callfunc "Func_Socket",1,1523,1538,40,61,300,984,1; break;
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}
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}
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break;
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case 3:
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case 3:
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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mes "Ooh, A Class.";
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mes "Ooh, A Class.";
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mes "This is some high risk territory!";
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mes "This is some high risk territory!";
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mes "Alright, which weapon would you like me to try adding a Slot?";
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mes "Alright, which weapon would you like me to try adding a Slot?";
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next;
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next;
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switch( select( "Hunter Bow","Survivor's Rod(INT)","Zweihander","Flamberge","Infiltrator","Ballista","Stunner","Berserk","Claymore","Dragon Killer","Katar of Frozen Icicle","Katar of Quaking","Katar of Raging Blaze","Katar of Piercing Wind","Golden Mace","Oriental Lute","Queen's Whip","Phantom Spear","Gae Bolg","Schweizersabel" ) )
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switch(select("Hunter Bow:Survivor's Rod(INT):Zweihander:Flamberge:Infiltrator:Ballista:Stunner:Berserk:Claymore"))
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{
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{
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case 1: callfunc "Func_Socket",2,1718,1726,40,61,500,984,2,999,10; break;
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case 1: callfunc "Func_Socket",1718,1726,40,61,500,984,2,999,10;
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case 2: callfunc "Func_Socket",2,1619,1620,40,61,500,984,5,999,10; break;
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case 2: callfunc "Func_Socket",1619,1620,40,61,500,984,5,999,10;
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case 3: callfunc "Func_Socket",2,1168,1171,40,61,800,984,5,999,10; break;
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case 3: callfunc "Func_Socket",1168,1171,40,61,800,984,5,999,10;
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case 4: callfunc "Func_Socket",2,1129,1149,40,61,500,984,2,999,10; break;
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case 4: callfunc "Func_Socket",1129,1149,40,61,500,984,2,999,10;
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case 5: callfunc "Func_Socket",2,1261,1266,40,61,700,984,5,999,10; break;
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case 5: callfunc "Func_Socket",1261,1266,40,61,700,984,5,999,10;
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case 6: callfunc "Func_Socket",2,1722,1727,40,61,500,984,5,999,10; break;
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case 6: callfunc "Func_Socket",1722,1727,40,61,500,984,5,999,10;
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case 7: callfunc "Func_Socket",2,1522,1532,40,61,500,984,2,999,10; break;
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case 7: callfunc "Func_Socket",1522,1532,40,61,500,984,2,999,10;
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case 8: callfunc "Func_Socket",2,1814,1816,40,61,500,984,5,999,10; break;
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case 8: callfunc "Func_Socket",1814,1816,40,61,500,984,5,999,10;
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case 9: callfunc "Func_Socket",2,1163,1172,40,61,500,984,5,999,10; break;
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case 9: callfunc "Func_Socket",1163,1172,40,61,500,984,2,999,10; // NPC says "5 Oridecon" (Aegis) but takes only 2
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case 10: callfunc "Func_Socket",1,13001,13030,40,61,500,984,2; break;
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case 11: callfunc "Func_Socket",1,1256,1275,40,61,500,984,2; break;
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case 12: callfunc "Func_Socket",1,1257,1276,40,61,500,984,2; break;
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case 13: callfunc "Func_Socket",1,1258,1277,40,61,500,984,2; break;
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case 14: callfunc "Func_Socket",1,1259,1278,40,61,500,984,2; break;
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case 15: callfunc "Func_Socket",1,1524,1539,40,61,500,984,2; break;
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case 16: callfunc "Func_Socket",1,1918,1922,40,61,500,984,2; break;
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case 17: callfunc "Func_Socket",1,1970,1976,40,61,500,984,2; break;
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case 18: callfunc "Func_Socket",1,1477,1479,40,61,500,984,2; break;
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case 19: callfunc "Func_Socket",1,1474,1480,40,61,500,984,2; break;
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case 20: callfunc "Func_Socket",1,1167,1178,40,61,500,984,2; break;
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}
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}
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break;
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case 4:
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case 4:
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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mes "Whoa, whoa, whoa...";
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mes "Whoa, whoa, whoa...";
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@ -125,28 +110,18 @@ payon,140,151,5 script Seiyablem 84,{
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mes "It'd be a near miracle if I can actually pull this off.";
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mes "It'd be a near miracle if I can actually pull this off.";
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mes "Okay... Which weapon shall we try adding a Slot to?";
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mes "Okay... Which weapon shall we try adding a Slot to?";
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next;
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next;
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switch( select( "Gungnir","Poison Knife","Ice Pick","Sucsamad","Ginnungagap","Cutlas","Crescent Scythe","Survivor's Rod(DEX)","Zephyrus","Mailbreaker","Dragon Slayer","Swordbreaker","Assassin Dagger","Grand Cross","Executioner" ) )
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switch(select("Gungnir:Poison Knife:Ice Pick:Sucsamad:Ginnungagap:Cutlas:Crescent Scythe:Survivor's Rod(DEX)"))
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{
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{
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case 1: callfunc "Func_Socket",2,1413,1418,40,51,1000,984,5,999,10; break;
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case 1: callfunc "Func_Socket", 1413, 1418,40,51,1000,984,5,999,10;
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case 2: callfunc "Func_Socket",2,1239,13016,40,51,1000,984,5,999,10; break;
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case 2: callfunc "Func_Socket", 1239,13016,40,51,1000,984,5,999,10;
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case 3: callfunc "Func_Socket",2,1230,13017,40,51,2000,984,5,999,10; break;
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case 3: callfunc "Func_Socket", 1230,13017,40,51,2000,984,5,999,10;
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case 4: callfunc "Func_Socket",2,1236,13018,40,51,1000,984,5,999,10; break;
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case 4: callfunc "Func_Socket", 1236,13018,40,51,1000,984,5,999,10;
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case 5: callfunc "Func_Socket",2,13002,13019,40,51,1000,984,5,999,10; break;
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case 5: callfunc "Func_Socket",13002,13019,40,51,1000,984,5,999,10;
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case 6: callfunc "Func_Socket",2,1135,13400,40,51,1000,984,5,999,10; break;
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case 6: callfunc "Func_Socket", 1135,13400,40,51,1000,984,5,999,10;
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case 7: callfunc "Func_Socket",2,1466,1476,40,51,1000,984,5,999,10; break;
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case 7: callfunc "Func_Socket", 1466, 1476,40,51,1000,984,5,999,10;
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case 8: callfunc "Func_Socket",2,1617,1618,40,51,2000,984,5,999,10; break;
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case 8: callfunc "Func_Socket", 1617, 1618,40,51,2000,984,5,999,10;
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case 9: callfunc "Func_Socket",2,1468,1481,40,51,1000,984,5,999,10; break;
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case 10: callfunc "Func_Socket",2,1225,13032,40,51,1000,984,5,999,10; break;
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case 11: callfunc "Func_Socket",2,1166,1180,40,51,1000,984,5,999,10; break;
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case 12: callfunc "Func_Socket",2,1224,13031,40,51,1000,984,5,999,10; break;
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case 13: callfunc "Func_Socket",2,1232,13033,40,51,1000,984,5,999,10; break;
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case 14: callfunc "Func_Socket",2,1528,1540,40,51,1000,984,5,999,10; break;
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case 15: callfunc "Func_Socket",2,1169,1179,40,51,1000,984,5,999,10; break;
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}
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}
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break;
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}
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}
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break;
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case 2:
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case 2:
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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mes "Armor, you said?";
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mes "Armor, you said?";
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@ -154,9 +129,8 @@ payon,140,151,5 script Seiyablem 84,{
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mes "Armor is divided into 4 different classes, depending on the work difficulty.";
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mes "Armor is divided into 4 different classes, depending on the work difficulty.";
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mes "C Class is the easiest one, and S Class he hardest one.";
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mes "C Class is the easiest one, and S Class he hardest one.";
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mes "Which class would you like to try?";
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mes "Which class would you like to try?";
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set @sockettype,2;
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next;
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next;
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switch( select( "C Class","B Class","A Class","S Class" ) )
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switch(select("C Class:B Class:A Class:S Class"))
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{
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{
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case 1:
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case 1:
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mes "[Seiyablem]";
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mes "[Seiyablem]";
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@ -164,102 +138,80 @@ payon,140,151,5 script Seiyablem 84,{
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mes "Sounds reasonable.";
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mes "Sounds reasonable.";
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mes "Which armor would you like to try adding a Slot?";
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mes "Which armor would you like to try adding a Slot?";
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next;
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next;
|
||||||
switch( select( "Mantle","Coat","Circlet","Biretta","Sunflower","Ph.D Hat","Big Ribbon","Boys Cap" ) )
|
switch(select("Mantle:Coat:Circlet:Biretta"))
|
||||||
{
|
{
|
||||||
case 1: callfunc "Func_Socket",1,2307,2308,40,66,200,999,3; break;
|
case 1: callfunc "Func_Socket",2307,2308,40,66,200,999,3;
|
||||||
case 2: callfunc "Func_Socket",1,2309,2310,40,66,200,999,3; break;
|
case 2: callfunc "Func_Socket",2309,2310,40,66,200,999,3;
|
||||||
case 3: callfunc "Func_Socket",1,2232,2233,40,66,200,999,3; break;
|
case 3: callfunc "Func_Socket",2232,2233,40,66,200,999,3;
|
||||||
case 4: callfunc "Func_Socket",1,2216,2217,40,66,200,999,3; break;
|
case 4: callfunc "Func_Socket",2216,2217,40,66,200,999,3;
|
||||||
case 5: callfunc "Func_Socket",1,2253,5351,40,66,100,999,3; break;
|
|
||||||
case 6: callfunc "Func_Socket",1,5012,5347,40,66,200,999,3; break;
|
|
||||||
case 7: callfunc "Func_Socket",1,2244,5348,40,66,200,999,5; break;
|
|
||||||
case 8: callfunc "Func_Socket",1,5016,5349,40,66,200,999,5; break;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "You have chosen average B Class.";
|
mes "You have chosen average B Class.";
|
||||||
mes "So, what kind of armor do you have?";
|
mes "So, what kind of armor do you have?";
|
||||||
next;
|
next;
|
||||||
switch( select( "Mirror Shield","Chain Mail","Saint Robe","Silk Robe","Boots","Shoes","Muffler","Guard","Buckler","Shield","Bongun Hat","Skull Ring","High Heels" ) )
|
switch(select("Mirror Shield:Chain Mail:Saint Robe:Silk Robe:Boots:Shoes:Muffler:Guard:Buckler:Shield:Bongun Hat"))
|
||||||
{
|
{
|
||||||
case 1: callfunc "Func_Socket",1,2107,2108,40,61,250,999,5; break;
|
case 1: callfunc "Func_Socket",2107,2108,40,61,250,999,5;
|
||||||
case 2: callfunc "Func_Socket",1,2314,2315,40,61,250,999,5; break;
|
case 2: callfunc "Func_Socket",2314,2315,40,61,250,999,5;
|
||||||
case 3: callfunc "Func_Socket",1,2325,2326,40,61,300,999,5; break;
|
case 3: callfunc "Func_Socket",2325,2326,40,61,300,999,5;
|
||||||
case 4: callfunc "Func_Socket",1,2321,2322,40,61,300,999,5; break;
|
case 4: callfunc "Func_Socket",2321,2322,40,61,300,999,5;
|
||||||
case 5: callfunc "Func_Socket",1,2405,2406,40,61,300,999,5; break;
|
case 5: callfunc "Func_Socket",2405,2406,40,61,300,999,5;
|
||||||
case 6: callfunc "Func_Socket",1,2403,2404,40,61,300,999,5; break;
|
case 6: callfunc "Func_Socket",2403,2404,40,61,300,999,5;
|
||||||
case 7: callfunc "Func_Socket",1,2503,2504,40,61,300,999,5; break;
|
case 7: callfunc "Func_Socket",2503,2504,40,61,300,999,5;
|
||||||
case 8: callfunc "Func_Socket",1,2101,2102,40,61,300,999,5; break;
|
case 8: callfunc "Func_Socket",2101,2102,40,61,300,999,5;
|
||||||
case 9: callfunc "Func_Socket",1,2103,2104,40,61,300,999,5; break;
|
case 9: callfunc "Func_Socket",2103,2104,40,61,300,999,5;
|
||||||
case 10: callfunc "Func_Socket",1,2105,2106,40,61,250,999,5; break;
|
case 10: callfunc "Func_Socket",2105,2106,40,61,250,999,5;
|
||||||
case 11: callfunc "Func_Socket",1,5046,5168,40,61,250,999,5; break;
|
case 11: callfunc "Func_Socket",5046,5168,40,61,250,999,5;
|
||||||
case 12: callfunc "Func_Socket",1,2609,2715,40,61,300,999,5; break;
|
|
||||||
case 13: callfunc "Func_Socket",1,2409,2432,40,61,300,999,5; break;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "Ooh, A Class.";
|
mes "Ooh, A Class.";
|
||||||
mes "This is some high risk territory!";
|
mes "This is some high risk territory!";
|
||||||
mes "Alright, which armor would you like me to try adding a Slot?";
|
mes "Alright, which armor would you like me to try adding a Slot?";
|
||||||
next;
|
next;
|
||||||
switch( select( "Gemmed Sallet","Bucket Hat","Memory Book","Tights","Legion Plate Armor","Full Plate","Thief Clothes","Greaves","Coif","Manteau","Helm","Ninja Suit","Orc Helm","Ancient Cape","Monk Hat","Golden Gear","Brooch","Munak Hat","Pirate Bandana","Black Leather Boots" ) )
|
switch(select("Gemmed Sallet:Bucket Hat:Memory Book:Tights:Legion Plate Armor:Full Plate:Thief Clothes:Greaves:Coif:Manteau:Helm:Ninja Suit:Orc Helm:Ancient Cape:Monk Hat:Golden Gear:Brooch:Munak Hat"))
|
||||||
{
|
{
|
||||||
case 1: callfunc "Func_Socket",1,2230,2231,40,61,400,985,1; break;
|
case 1: callfunc "Func_Socket",2230,2231,40,61,400,985,1;
|
||||||
case 2: callfunc "Func_Socket",1,5114,5120,40,61,400,985,1; break;
|
case 2: callfunc "Func_Socket",5114,5120,40,61,400,985,1;
|
||||||
case 3: callfunc "Func_Socket",1,2109,2121,40,61,400,985,1; break;
|
case 3: callfunc "Func_Socket",2109,2121,40,61,400,985,1;
|
||||||
case 4: callfunc "Func_Socket",1,2330,2331,40,61,400,985,1; break;
|
case 4: callfunc "Func_Socket",2330,2331,40,61,400,985,1;
|
||||||
case 5: callfunc "Func_Socket",1,2341,2342,40,61,400,985,1; break;
|
case 5: callfunc "Func_Socket",2341,2342,40,61,400,985,1;
|
||||||
case 6: callfunc "Func_Socket",1,2316,2317,40,61,400,985,1; break;
|
case 6: callfunc "Func_Socket",2316,2317,40,61,400,985,1;
|
||||||
case 7: callfunc "Func_Socket",1,2335,2336,40,61,400,985,1; break;
|
case 7: callfunc "Func_Socket",2335,2336,40,61,400,985,1;
|
||||||
case 8: callfunc "Func_Socket",1,2411,2412,40,61,400,985,1; break;
|
case 8: callfunc "Func_Socket",2411,2412,40,61,400,985,1;
|
||||||
case 9: callfunc "Func_Socket",1,5092,5093,40,61,400,985,1; break;
|
case 9: callfunc "Func_Socket",5092,5093,40,61,400,985,1;
|
||||||
case 10: callfunc "Func_Socket",1,2505,2506,40,61,400,985,1; break;
|
case 10: callfunc "Func_Socket",2505,2506,40,61,400,985,1;
|
||||||
case 11: callfunc "Func_Socket",1,2228,2229,40,61,400,985,1; break;
|
case 11: callfunc "Func_Socket",2228,2229,40,61,400,985,1;
|
||||||
case 12: callfunc "Func_Socket",1,2337,2359,40,61,400,985,1; break;
|
case 12: callfunc "Func_Socket",2337,2359,40,61,400,985,1;
|
||||||
case 13: callfunc "Func_Socket",1,2299,5157,40,61,400,985,1; break;
|
case 13: callfunc "Func_Socket",2299,5157,40,61,400,985,1;
|
||||||
case 14: callfunc "Func_Socket",1,2507,2525,40,61,400,985,1; break;
|
case 14: callfunc "Func_Socket",2507,2525,40,61,400,985,1;
|
||||||
case 15: callfunc "Func_Socket",1,2251,5158,40,61,400,985,1; break;
|
case 15: callfunc "Func_Socket",2251,5158,40,61,400,985,1;
|
||||||
case 16: callfunc "Func_Socket",1,2246,5159,40,61,400,985,1; break;
|
case 16: callfunc "Func_Socket",2246,5159,40,61,400,985,1;
|
||||||
case 17: callfunc "Func_Socket",1,2605,2625,40,61,400,985,1; break;
|
case 17: callfunc "Func_Socket",2605,2625,40,61,400,985,1;
|
||||||
case 18: callfunc "Func_Socket",1,2264,5167,40,61,300,985,1; break;
|
case 18: callfunc "Func_Socket",2264,5167,40,61,300,985,1;
|
||||||
case 19: callfunc "Func_Socket",1,2287,5350,40,61,500,985,1; break;
|
|
||||||
case 20: callfunc "Func_Socket",1,2425,2434,40,61,500,985,1; break;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case 4:
|
case 4:
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "Um... S Class?";
|
mes "Um... S Class?";
|
||||||
mes "You sure about this?";
|
mes "You sure about this?";
|
||||||
mes "Alright... Let me know the Armor to which you'd like to add a Slot, and I'll tell what I need to try it.";
|
mes "Alright... Let me know the Armor to which you'd like to add a Sot, and I'll tell what I need to try it.";
|
||||||
next;
|
next;
|
||||||
switch( select( "Majestic Goat","Spiky Band","Bone Helm","Corsair","Crown","Tiara","Sphinx Hat","Robe of Cast","Earring","Ring","Bow Thimble","Mage Coat","Holy Robe","Sacred Mission","Undershirt","Pantie" ) )
|
switch(select("Majestic Goat:Spiky Band:Bone Helm:Corsair:Crown:Tiara:Sphinx Hat:Robe of Cast:Earring:Ring:Bow Thimble"))
|
||||||
{
|
{
|
||||||
case 1: callfunc "Func_Socket",1,2256,5160,40,51,2000,985,2; break;
|
case 1: callfunc "Func_Socket",2256,5160,40,51,2000,985,2;
|
||||||
case 2: callfunc "Func_Socket",1,2258,5161,40,51,2000,985,2; break;
|
case 2: callfunc "Func_Socket",2258,5161,40,51,2000,985,2;
|
||||||
case 3: callfunc "Func_Socket",1,5017,5162,40,51,2000,985,2; break;
|
case 3: callfunc "Func_Socket",5017,5162,40,51,2000,985,2;
|
||||||
case 4: callfunc "Func_Socket",1,5019,5163,40,51,2000,985,2; break;
|
case 4: callfunc "Func_Socket",5019,5163,40,51,2000,985,2;
|
||||||
case 5: callfunc "Func_Socket",1,2235,5165,40,51,2000,985,2; break;
|
case 5: callfunc "Func_Socket",2235,5165,40,51,2000,985,2;
|
||||||
case 6: callfunc "Func_Socket",1,2234,5164,40,51,2000,985,2; break;
|
case 6: callfunc "Func_Socket",2234,5164,40,51,2000,985,2;
|
||||||
case 7: callfunc "Func_Socket",1,5053,5166,40,51,2000,985,2; break;
|
case 7: callfunc "Func_Socket",5053,5166,40,51,1000,985,2;
|
||||||
case 8: callfunc "Func_Socket",1,2343,2360,40,51,2000,985,2; break;
|
case 8: callfunc "Func_Socket",2343,2360,40,51,1000,985,2;
|
||||||
case 9: callfunc "Func_Socket",1,2602,2622,40,51,2000,985,2; break;
|
case 9: callfunc "Func_Socket",2602,2622,40,51,1000,985,2;
|
||||||
case 10: callfunc "Func_Socket",1,2601,2621,40,51,2000,985,2; break;
|
case 10: callfunc "Func_Socket",2601,2621,40,51,1000,985,2;
|
||||||
case 11: callfunc "Func_Socket",1,2619,2671,40,51,2000,985,2; break;
|
case 11: callfunc "Func_Socket",2619,2671,40,51,1000,985,2;
|
||||||
case 12: callfunc "Func_Socket",1,2334,2372,40,51,1000,985,1; break;
|
|
||||||
case 13: callfunc "Func_Socket",1,2327,2373,40,51,1000,985,1; break;
|
|
||||||
case 14: callfunc "Func_Socket",1,2111,2128,40,51,1000,985,1; break;
|
|
||||||
case 15: callfunc "Func_Socket",1,2522,2523,40,51,1000,985,1; break;
|
|
||||||
case 16: callfunc "Func_Socket",1,2339,2371,40,51,1000,985,1; break;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "Well, I haven't really refined the art of Slot Addition.";
|
mes "Well, I haven't really refined the art of Slot Addition.";
|
||||||
@ -272,7 +224,7 @@ payon,140,151,5 script Seiyablem 84,{
|
|||||||
mes "isn't that really peculiar?";
|
mes "isn't that really peculiar?";
|
||||||
next;
|
next;
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "Oh, theres also something really important that you should know.";
|
mes "Oh, there's also something really important that you should know.";
|
||||||
mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
|
mes "If you ask me to add a Slot to something, make sure that you don't have multiples of it in your inventory.";
|
||||||
next;
|
next;
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
@ -283,7 +235,6 @@ payon,140,151,5 script Seiyablem 84,{
|
|||||||
mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
|
mes "Again, ^FF0000only carry one of the equipment to wich you want me to add a Slot^000000.";
|
||||||
mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
|
mes "All other equipment with the same name should be placed in your Kafra Storage, got it?";
|
||||||
close;
|
close;
|
||||||
|
|
||||||
case 4:
|
case 4:
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "Take it easy, adventurer.";
|
mes "Take it easy, adventurer.";
|
||||||
@ -292,127 +243,101 @@ payon,140,151,5 script Seiyablem 84,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
function script Func_Socket {
|
function script Func_Socket {
|
||||||
|
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "You want to add a Slot to a " +getitemname(getarg(1))+ "?";
|
mes "You want to add a Slot to a " + getitemname(getarg(0)) + "?";
|
||||||
if (getarg(0) == 1)
|
mes "Alright, please bring me ^FF0000" + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + "^000000, " + (getarg(7,0) != 0 && getarg(8,0) != 0 ? ("^FF0000" + getarg(8,0) + " " + getitemname(getarg(7,0)) + (getarg(8,0) > 1 && getarg(7,0) != 999 ? "s":"") + "^000000 ") : "") + "and my ^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny^000000 service fee.";
|
||||||
{
|
mes "Ah, and don't forget to bring that " + getitemname(getarg(0)) + "!";
|
||||||
if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
|
|
||||||
else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "s^000000, and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
|
|
||||||
}
|
|
||||||
else if (getarg(0) == 2)
|
|
||||||
{
|
|
||||||
if(getarg(5) > 999) mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5) / 1000+",000,000 zeny^000000 service fee.";
|
|
||||||
else mes "Alright, please bring me ^FF0000" +getarg(7)+ " " +getitemname(getarg(6))+ "^000000, ^FF0000" +getarg(9)+ " " +getitemname(getarg(8))+ "^000000 and my^FF0000 " +getarg(5)+",000 zeny^000000 service fee.";
|
|
||||||
}
|
|
||||||
mes "Ah, and don't forget to bring that " +getitemname(getarg(1))+ "!";
|
|
||||||
next;
|
next;
|
||||||
|
mes "[Seiyablem]";
|
||||||
if(@sockettype == 1)
|
if (getiteminfo(getarg(0),5)&2) // EQP_HAND_R = 2, it's a weapon
|
||||||
{
|
{
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "I can try to add a slot now if you have the required items and zeny.";
|
mes "I can try to add a slot now if you have the required items and zeny.";
|
||||||
mes "However, you should know that there's a chance that I might fail.";
|
mes "However, you should know that there's a chance that I might fail.";
|
||||||
mes "Therefore, I need to give you a fair warning...";
|
mes "Therefore, I need to give you a fair warning...";
|
||||||
next;
|
next;
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
|
mes "If this attempt to add a Slot to your Weapon fails, then the ^FF0000Weapon^000000, ^FF0000and any Cards compounded to it will be destroyed^000000.";
|
||||||
mes "Do you still want to try to add a Slot?";
|
|
||||||
next;
|
|
||||||
}
|
}
|
||||||
else if(@sockettype == 2)
|
else // armor
|
||||||
{
|
{
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
|
mes "If you have all the required materials, my zeny service fee and the Armor, then we can go ahead with the Slot Addition attempt.";
|
||||||
mes "But before that, I must warn you of the risk.";
|
mes "But before that, I must warn you of the risk.";
|
||||||
next;
|
next;
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
|
mes "If this attempt to add a Slot to your Armor fails, then the ^FF0000Armor^000000, ^FF0000it's upgrades^000000 ^FF0000and any Cards compounded to it will be destroyed^000000.";
|
||||||
mes "Do you still want to try to add a Slot?";
|
|
||||||
next;
|
|
||||||
}
|
}
|
||||||
|
mes "Do you still want to try to add a Slot?";
|
||||||
if ( select("Attempt Slot Addition","Cancel") == 2 )
|
|
||||||
{
|
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "Need some time to think about it, huh?";
|
|
||||||
mes "Alright, I can understand.";
|
|
||||||
mes "Just remember that life's no fun if you're always playing it safe~";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
|
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "Alright then, let the work begin!";
|
|
||||||
mes "You'd better pray for a successful result.";
|
|
||||||
next;
|
next;
|
||||||
switch(getarg(0))
|
switch(select("Attempt Slot Addition:Cancel"))
|
||||||
{
|
{
|
||||||
case 1:
|
case 1:
|
||||||
if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (!countitem(getarg(1))))
|
if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
|
||||||
|
{
|
||||||
|
mes "[Seiyablem]";
|
||||||
|
mes "Alright then, let the work begin!";
|
||||||
|
mes "You'd better pray for a successful result.";
|
||||||
|
next;
|
||||||
|
set .@a, rand(1,100);
|
||||||
|
if ((.@a > getarg(2)) && (.@a < getarg(3)))
|
||||||
|
{
|
||||||
|
specialeffect getarg(3) == 51 ? EF_LORD : EF_SANCTUARY; // only S Class items have Lord of Vermillion effect
|
||||||
|
mes "[Seiyablem]";
|
||||||
|
mes "Great, it seems to be successful.";
|
||||||
|
mes "It looks pretty well done. Congratulations!";
|
||||||
|
delitem getarg(0),1;
|
||||||
|
delitem getarg(5),getarg(6);
|
||||||
|
if (getarg(7,0) != 0 && getarg(8,0) != 0)
|
||||||
|
delitem getarg(7),getarg(8);
|
||||||
|
set Zeny, Zeny - getarg(4)*1000;
|
||||||
|
getitem getarg(1),1;
|
||||||
|
next;
|
||||||
|
mes "[Seiyablem]";
|
||||||
|
mes "See you again, buddy!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
specialeffect EF_SUI_EXPLOSION;
|
||||||
|
mes "[Seiyablem]";
|
||||||
|
mes "Wah! ...I am so sorry, it failed.";
|
||||||
|
mes "However, I am completely innocent.";
|
||||||
|
mes "This is your luck, and it is destined by god, okay?";
|
||||||
|
mes "Don't be so disappointed, and try next time.";
|
||||||
|
delitem getarg(0),1;
|
||||||
|
delitem getarg(5),getarg(6);
|
||||||
|
if (getarg(7,0) != 0 && getarg(8,0) != 0)
|
||||||
|
delitem getarg(7),getarg(8);
|
||||||
|
set Zeny, Zeny - getarg(4)*1000;
|
||||||
|
next;
|
||||||
|
mes "[Seiyablem]";
|
||||||
|
mes "I wish you good luck next time!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
mes "[Seiyablem]";
|
mes "[Seiyablem]";
|
||||||
mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
|
mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
|
||||||
mes "You sure that you have the equipment, required materials and the zeny?";
|
mes "You sure that you have the equipment, required materials and the zeny?";
|
||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
break;
|
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
if((Zeny < getarg(5)*1000) || (countitem(getarg(6)) < getarg(7)) || (countitem(getarg(8)) < getarg(9)) || (!countitem(getarg(1))))
|
mes "[Seiyablem]";
|
||||||
{
|
mes "Need some time to think about it, huh?";
|
||||||
mes "[Seiyablem]";
|
mes "Alright, I can understand.";
|
||||||
mes "I'd like to go ahead with this Slot Addition attempt, but you're missing a few things.";
|
mes "Just remember that life's no fun if you're always playing it safe~";
|
||||||
mes "You sure that you have the equipment, required materials and the zeny?";
|
close;
|
||||||
close;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
set .@socketrand,rand(1,100);
|
|
||||||
if((.@socketrand > getarg(3)) && (.@socketrand < getarg(4)))
|
|
||||||
{
|
|
||||||
if(getarg(4) == 51) specialeffect EF_LORD;
|
|
||||||
else specialeffect EF_SANCTUARY;
|
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "Great, it seems to be successful.";
|
|
||||||
mes "It looks pretty well done. Congratulations!";
|
|
||||||
delitem getarg(1),1;
|
|
||||||
delitem getarg(6),getarg(7);
|
|
||||||
if(getarg(0) == 2) delitem getarg(8),getarg(9);
|
|
||||||
set Zeny,Zeny - getarg(5)*1000;
|
|
||||||
getitem getarg(2),1;
|
|
||||||
next;
|
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "See you again, buddy!";
|
|
||||||
close;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
specialeffect EF_FREEZING;
|
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "Wah! ...I am so sorry, it failed.";
|
|
||||||
mes "However, I am completely innocent.";
|
|
||||||
mes "This is your luck, and it is destined by god, okay?";
|
|
||||||
mes "Don't be so disappointed, and try next time.";
|
|
||||||
delitem getarg(1),1;
|
|
||||||
delitem getarg(6),getarg(7);
|
|
||||||
if(getarg(0) == 2) delitem getarg(8),getarg(9);
|
|
||||||
set Zeny,Zeny - getarg(5)*1000;
|
|
||||||
next;
|
|
||||||
mes "[Seiyablem]";
|
|
||||||
mes "I wish you good luck next time!";
|
|
||||||
close;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lhz_in02,281,35,5 duplicate(Seiyablem) Seiyablem#lhz 84
|
lhz_in02,281,35,5 duplicate(Seiyablem#pay) Seiyablem#lhz 84
|
||||||
prt_in,33,70,5 duplicate(Seiyablem) Seiyablem#prt 84
|
prt_in,33,70,5 duplicate(Seiyablem#pay) Seiyablem#prt 84
|
||||||
morocc,51,41,5 duplicate(Seiyablem) Seiyablem#moc 84
|
morocc,51,41,4 duplicate(Seiyablem#pay) Seiyablem#moc 84
|
||||||
|
|
||||||
payon,143,143,7 script Young Man#socket 97,{
|
|
||||||
|
|
||||||
|
prt_in,31,57,1 script Young Man#prt 97,{
|
||||||
mes "[Young Man]";
|
mes "[Young Man]";
|
||||||
mes "I'm considering becoming a Slotting Engineer.";
|
mes "I'm considering becoming a Slotting Engineer.";
|
||||||
mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
|
mes "It's a new field where you can add Slots to equipment, and it'd be cool if I can work in such a lucrative career.";
|
||||||
@ -429,6 +354,6 @@ payon,143,143,7 script Young Man#socket 97,{
|
|||||||
close;
|
close;
|
||||||
}
|
}
|
||||||
|
|
||||||
lhz_in02,269,33,5 duplicate(Young Man#socket) Young Man#lhz 97
|
payon,143,143,7 duplicate(Young Man#prt) Young Man#pay 97
|
||||||
prt_in,31,57,1 duplicate(Young Man#socket) Young Man#prt 97
|
morocc,60,42,3 duplicate(Young Man#prt) Young Man#moc 97
|
||||||
morocc,60,42,3 duplicate(Young Man#socket) Young Man#moc 97
|
lhz_in02,269,33,5 duplicate(Young Man#prt) Young Man#lhz 97
|
||||||
|
468
npc/merchants/socket_enchant2.txt
Normal file
468
npc/merchants/socket_enchant2.txt
Normal file
@ -0,0 +1,468 @@
|
|||||||
|
//===== eAthena Script =======================================
|
||||||
|
//= Episode 12 Socket Enchant NPC
|
||||||
|
//===== By: ==================================================
|
||||||
|
//= Gepard
|
||||||
|
//===== Current Version: =====================================
|
||||||
|
//= 1.0
|
||||||
|
//===== Compatible With: =====================================
|
||||||
|
//= eAthena SVN
|
||||||
|
//===== Description: =========================================
|
||||||
|
//= [Aegis Conversion]
|
||||||
|
//= Adds slots to selected weapons and armor.
|
||||||
|
//===== Additional Comments: =================================
|
||||||
|
//= 1.0 First version.
|
||||||
|
//============================================================
|
||||||
|
|
||||||
|
payon,236,199,3 script Leablem 86,{
|
||||||
|
if (checkweight(1201,1) == 0)
|
||||||
|
{
|
||||||
|
mes "- Wait a seconds !! -";
|
||||||
|
mes "- You have carried too many items -";
|
||||||
|
mes "- so, you can't get more items. -";
|
||||||
|
mes "- Make your weight as low -";
|
||||||
|
mes "- after then try it again. -";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Good day. My name is Leablem,";
|
||||||
|
mes "and I'm a technician that specializes in";
|
||||||
|
mes "adding slots to weapons and armors.";
|
||||||
|
mes "It can be very hard sometimes, but I like";
|
||||||
|
mes "what I do, and take pride in it.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "I've learned most of the things from my brother, Seyablem,";
|
||||||
|
mes "but I think I still have a lot to learn.";
|
||||||
|
mes "So please understand my slotting services are limited,";
|
||||||
|
mes "unlike my brother Seyablem.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "My brother wasn't so happy to teach me";
|
||||||
|
mes "his skills because he was worried that his skills";
|
||||||
|
mes "wouldn't be unique anymore. He did, however, his best";
|
||||||
|
mes "to teach me.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Thanks to him, I've learned lots of things.";
|
||||||
|
mes "I'm not very confident";
|
||||||
|
mes "in trying many different things,";
|
||||||
|
mes "but I'll do what";
|
||||||
|
mes "I can do for now.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "In fact, there's one thing";
|
||||||
|
mes "that my brother doesn't want me to do.";
|
||||||
|
mes "I don't want to upset him, so...let's just skip that part.";
|
||||||
|
mes "I'll say no more about it!";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Anyways, do you have any equipment";
|
||||||
|
mes "which you'd like to add to the slots?";
|
||||||
|
mes "My service charge, the materials,";
|
||||||
|
mes "and the success chance all depend on";
|
||||||
|
mes "the specific item I'm working on.";
|
||||||
|
next;
|
||||||
|
switch(select("Weapon:Armor:About that thing you skipped:More information:Quit"))
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Weapon, you said? Sure, no problem.";
|
||||||
|
mes "Weapons are divided into 4 different class";
|
||||||
|
mes "depending on the work difficulty.";
|
||||||
|
mes "C class is the easiest one, and S class is the hardest one.";
|
||||||
|
mes "Which class would you like to try?";
|
||||||
|
next;
|
||||||
|
switch(select("C:B:A:S"))
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "C class, I see.";
|
||||||
|
mes "So, what kind of weapon do you have?";
|
||||||
|
next;
|
||||||
|
switch(select("Book of Mother Earth:Book of Billows:Book of Gust of Wind:Book of the Blazing Sun"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",1554,1569,40,66,200,1010,10;
|
||||||
|
case 2: callfunc "Func_Socket2",1553,1568,40,66,200,1010,10;
|
||||||
|
case 3: callfunc "Func_Socket2",1556,1571,40,66,200,1010,10;
|
||||||
|
case 4: callfunc "Func_Socket2",1555,1570,40,66,200,1010,10;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "You have chosen average B class.";
|
||||||
|
mes "So, what kind of weapon do you have?";
|
||||||
|
next;
|
||||||
|
switch(select("Orcish Axe:Scimiter:Spike"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",1304,1309,40,66,200,984,1;
|
||||||
|
case 2: callfunc "Func_Socket2",1113,1114,40,66,200,984,1;
|
||||||
|
case 3: callfunc "Func_Socket2",1523,1538,40,61,300,984,1;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "A class? You seem to want little too much. But, no problem.";
|
||||||
|
mes "So, what kind of weapon do you have?";
|
||||||
|
next;
|
||||||
|
switch(select("Dragon Killer:Katar of Quaking:Katar of Raging Blaze:Katar of Frozen Icicle:Katar of Piercing Wind:Golden Mace:Oriental Lute:Queen's Whip:Spectral Spear:Gae Bolg:Schweizersabel"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",13001,13030,40,61,500,984,2;
|
||||||
|
case 2: callfunc "Func_Socket2", 1257, 1276,40,66,500,984,2;
|
||||||
|
case 3: callfunc "Func_Socket2", 1258, 1277,40,66,500,984,2;
|
||||||
|
case 4: callfunc "Func_Socket2", 1256, 1275,40,66,500,984,2;
|
||||||
|
case 5: callfunc "Func_Socket2", 1259, 1278,40,66,500,984,2;
|
||||||
|
case 6: callfunc "Func_Socket2", 1524, 1539,40,61,500,984,2;
|
||||||
|
case 7: callfunc "Func_Socket2", 1918, 1922,40,61,500,984,2;
|
||||||
|
case 8: callfunc "Func_Socket2", 1970, 1976,40,61,500,984,2;
|
||||||
|
case 9: callfunc "Func_Socket2", 1477, 1479,40,56,500,984,2;
|
||||||
|
case 10: callfunc "Func_Socket2", 1474, 1480,40,56,500,984,2;
|
||||||
|
case 11: callfunc "Func_Socket2", 1167, 1178,40,61,500,984,2;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
|
||||||
|
mes "So...which S class weapon would you like to make a slot?!";
|
||||||
|
next;
|
||||||
|
switch(select("Zephyrus:Mailbreaker:Dragon Slayer:Swordbreaker:Assasin Dagger:Grand Cross:Executioner"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",1468, 1481,40,51,1000,984,5,999,10;
|
||||||
|
case 2: callfunc "Func_Socket2",1225,13032,40,51,1000,984,5,999,10;
|
||||||
|
case 3: callfunc "Func_Socket2",1166, 1180,40,51,1000,984,5,999,10;
|
||||||
|
case 4: callfunc "Func_Socket2",1224,13031,40,51,1000,984,5,999,10;
|
||||||
|
case 5: callfunc "Func_Socket2",1232,13033,40,51,1000,984,5,999,10;
|
||||||
|
case 6: callfunc "Func_Socket2",1528, 1540,40,51,1000,984,5,999,10;
|
||||||
|
case 7: callfunc "Func_Socket2",1169, 1179,40,51,1000,984,5,999,10;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Armor, you said? Sure, no problem.";
|
||||||
|
mes "Weapons are divided into 4 different class";
|
||||||
|
mes "depending on the work difficulty.";
|
||||||
|
mes "C class is the easiest one, and S class is the hardest one.";
|
||||||
|
mes "Which class would you like to try?";
|
||||||
|
next;
|
||||||
|
switch(select("C:B:A:S"))
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "C class, I see.";
|
||||||
|
mes "So, what kind of armor do you have?";
|
||||||
|
next;
|
||||||
|
switch(select("Sunflower:Ph.D Hat:Big Ribbon:Boys Cap"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",2253,5351,40,66,100,999,3;
|
||||||
|
case 2: callfunc "Func_Socket2",5012,5347,40,66,100,999,3;
|
||||||
|
case 3: callfunc "Func_Socket2",2244,5348,40,66,100,999,5;
|
||||||
|
case 4: callfunc "Func_Socket2",5016,5349,40,66,100,999,5;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "You have chosen average B class.";
|
||||||
|
mes "So, what kind of armor do you have?";
|
||||||
|
next;
|
||||||
|
switch(select("Skull Ring:High Heels"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",2609,2715,40,61,300,999,5;
|
||||||
|
case 2: callfunc "Func_Socket2",2409,2432,40,61,300,999,5;
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "A class? You seem to want little too much. But, no problem.";
|
||||||
|
mes "So, what kind of armor do you have?";
|
||||||
|
next;
|
||||||
|
switch(select("Pirate Bandana:Black Leather Boots"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",2287,5350,50,61,500,985,1; // 50,61 - it's not a typo
|
||||||
|
case 2: callfunc "Func_Socket2",2425,2434,40,51,500,985,1;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Huh, S Class?! Oh my god, are you serious?*Tremble*";
|
||||||
|
mes "So...which S class armor would you like to make a slot?!";
|
||||||
|
next;
|
||||||
|
switch(select("Mage Coat:Holy Robe:Sacred Mission:Undershirt:Pantie"))
|
||||||
|
{
|
||||||
|
case 1: callfunc "Func_Socket2",2334,2372,40,51,1000,985,1; // Mage Coat has 10% success chance
|
||||||
|
case 2: callfunc "Func_Socket2",2327,2373,45,51,1000,985,1; // the rest has 5%
|
||||||
|
case 3: callfunc "Func_Socket2",2111,2128,45,51,1000,985,1;
|
||||||
|
case 4: callfunc "Func_Socket2",2522,2523,45,51,1000,985,1;
|
||||||
|
case 5: callfunc "Func_Socket2",2339,2371,45,51,1000,985,1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
case 3:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Oh, it's nothing special, but he thinks";
|
||||||
|
mes "it's not something for humans to mess with. ";
|
||||||
|
mes "I don't want to upset my brother,";
|
||||||
|
mes "so I'd better forget about it.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "...That service itself has a very high success chance,";
|
||||||
|
mes "but requires a lot of materials and a high-rate service charge. ";
|
||||||
|
mes "I highly doubt that anyone would actually want to use";
|
||||||
|
mes "the service, even if I did open it.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "...Ummm...";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes ".............";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes ".............";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "You seem interested in using that service.";
|
||||||
|
mes "If you want, I can at least tell you about it. ";
|
||||||
|
mes "But you must promise to keep this a secret.";
|
||||||
|
mes "If my brother finds out what I'm about to tell you,";
|
||||||
|
mes "he's gonna give me a beating!";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "This special service has a 90% success chance,";
|
||||||
|
mes "but requires 2 Gold and 2 hundred million zeny:";
|
||||||
|
mes "I can add slots to the Hat of the Sun God.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "My brother said that, even since ancient times, it's forbidden to modify that hat. ";
|
||||||
|
mes "But I believe humans are too curious not to";
|
||||||
|
mes "experiment, especially when it's forbidden.";
|
||||||
|
mes "I just don't want my brother to yell at me. That's all.";
|
||||||
|
next;
|
||||||
|
switch(select("Use the Service","Quit"))
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes ".................";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes ".................";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "...Wh... What? No!";
|
||||||
|
mes "Giving me that dirty look";
|
||||||
|
mes "won't make me do it!";
|
||||||
|
mes "No, I said no! No is no! No!";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "No, I won't! No!";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "I can't do it...";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "I can't do... It...";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes ".................";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Umm...";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "You're so persistent. Okay, I'll make you an exception.";
|
||||||
|
mes "Just don't tell anyone,";
|
||||||
|
mes "especially my brother. Do you promise?";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Okay then, please bring me";
|
||||||
|
mes "^FF00002 Gold, 2 hundred million zeny -- the service charge --,";
|
||||||
|
mes "^FF0000and a Hat of the Sun God.";
|
||||||
|
mes "^FF0000You know your chance of success is 90% with this, don't you?^000000";
|
||||||
|
mes "We don't have time to waste,";
|
||||||
|
mes "so let's get down to business right away.";
|
||||||
|
next;
|
||||||
|
if ((Zeny > 199999999) && (countitem(969) > 1) && (countitem(5022) > 0))
|
||||||
|
{
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Shall we start now?";
|
||||||
|
mes "Pray to your gods for good luck.";
|
||||||
|
next;
|
||||||
|
set .@a, rand(1,100);
|
||||||
|
if ((.@a > 4) && (.@a < 95))
|
||||||
|
{
|
||||||
|
specialeffect EF_LORD;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Excellent! Wow, I guess the 90% success chance is true!";
|
||||||
|
mes "Look, the slot was added in the perfect place.";
|
||||||
|
mes "Congratulations.";
|
||||||
|
delitem 5022,1; //Helm_Of_Sun
|
||||||
|
delitem 969,2; //Gold
|
||||||
|
set Zeny, Zeny - 200000000;
|
||||||
|
getitem 5353,1; //Helm_Of_Sun_
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "This is the first and last time I will do this for you.";
|
||||||
|
mes "Don't ever tell anyone";
|
||||||
|
mes "about this. Okay?";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
specialeffect EF_SUI_EXPLOSION;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Wah! Oh my god, we failed!";
|
||||||
|
mes "My god, I guess we had the worst kind of luck...";
|
||||||
|
mes "What should we do? ...This is why";
|
||||||
|
mes "I didn't want to do in the first place!";
|
||||||
|
delitem 5022,1; //Helm_Of_Sun
|
||||||
|
delitem 969,2; //Gold
|
||||||
|
set Zeny, Zeny - 200000000;
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "No, don't ever ask me to do such a risky thing again!";
|
||||||
|
mes "Bah~";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Umm...";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "You don't have enough materials.";
|
||||||
|
mes "Man, why did you even ask me to try?";
|
||||||
|
mes "I'm not going to do this again for you,";
|
||||||
|
mes "even if you bring enough materials. Bah~";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Don't ever tell anyone";
|
||||||
|
mes "about what I told you. Okay?";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
case 4:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Do you want to know more information?";
|
||||||
|
mes "Well, I don't think there's something";
|
||||||
|
mes "that you specifically need to know.";
|
||||||
|
mes "But I can at least give you a tip.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "The slot technicians in each town";
|
||||||
|
mes "provide different slotting success chances";
|
||||||
|
mes "depending on your equipment's upgrade level.";
|
||||||
|
mes "I don't know if that's true,";
|
||||||
|
mes "but I can see the difference in each town.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "For instance, a slot technician in one town";
|
||||||
|
mes "provides a higher success chance to";
|
||||||
|
mes "equipment items at higher upgrade levels,";
|
||||||
|
mes "while a technician in another town has higher";
|
||||||
|
mes "success at lower upgrade levels.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "When you fail to add a slot, the equipment";
|
||||||
|
mes "will become broken and disappear.";
|
||||||
|
mes "I try my best to succeed, but";
|
||||||
|
mes "slotting is complicated work.";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Oh, there's an important thing that you need to be careful about.";
|
||||||
|
mes "^FF0000Try not to carry two identical equipment items";
|
||||||
|
mes "^FF0000with you when you add slots.";
|
||||||
|
mes "^FF0000Otherwise, slots may be added to one of the randomly chosen items,";
|
||||||
|
mes "^FF0000and in the worst case, you may lose an item that is more valuable to you.^000000";
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "I hope this information will be helpful to you.";
|
||||||
|
mes "Thanks.";
|
||||||
|
close;
|
||||||
|
case 5:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Alright, then.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
lighthalzen,96,137,3 duplicate(Leablem) Leablem#lhz 86
|
||||||
|
prontera,244,169,5 duplicate(Leablem) Leablem#prt 86
|
||||||
|
moc_ruins,154,86,3 duplicate(Leablem) Leablem#moc 86
|
||||||
|
|
||||||
|
function script Func_Socket2 {
|
||||||
|
|
||||||
|
mes "[Leablem]";
|
||||||
|
if(getarg(7,0) != 0 && getarg(8,0) != 0)
|
||||||
|
{
|
||||||
|
mes getitemname(getarg(0)) + "... Okay, then you need to bring me";
|
||||||
|
mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge,";
|
||||||
|
mes "^FF0000" + getarg(6) + "ea " + getitemname(getarg(5)) + " and " + getarg(8) + "ea " + getitemname(getarg(7)) + ".";
|
||||||
|
mes "^FF0000Of course, you need a " + getitemname(getarg(0)) + ".^000000";
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mes getitemname(getarg(0)) + "? Okay, then you need to bring me";
|
||||||
|
mes "^FF0000" + (getarg(4) >= 1000 ? (getarg(4)/1000 + ",000") : getarg(4)) + ",000 zeny as service charge and " + getarg(6) + " " + getitemname(getarg(5)) + (getarg(6) > 1 && getarg(5) != 999 ? "s":"") + " as the requirement.";
|
||||||
|
mes "^FF0000Of course, don't forget to bring me a " + getitemname(getarg(0)) + ".";
|
||||||
|
mes "^FF0000You should have all items.^000000";
|
||||||
|
}
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Did you already bring all of them?";
|
||||||
|
mes "For your information, if you fail to create a slot,";
|
||||||
|
mes "you will lose all the item requirement as well as the target " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + "."; // EQP_HAND_R = 2, it's a weapon, otherwise armor
|
||||||
|
mes "Also remember, if the " + (getiteminfo(getarg(0),5)&2 ? "weapon" : "armor") + " has been upgraded, and has been inserted with a card,";
|
||||||
|
mes "you will lose them even if you succeed in creating a slot.";
|
||||||
|
next;
|
||||||
|
switch(select("Ask for slot creation.:Try next time."))
|
||||||
|
{
|
||||||
|
case 1:
|
||||||
|
if ((Zeny >= getarg(4)*1000) && (countitem(getarg(5)) >= getarg(6)) && (countitem(getarg(7,512)) >= getarg(8,0)) && (countitem(getarg(0)) > 0)) // if there's no getarg(7) and getarg(8) provided, check itemcount against 0 (we still need a valid item ID though)
|
||||||
|
{
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Alright then, let the work begin!";
|
||||||
|
mes "You'd better pray for a successful result.";
|
||||||
|
next;
|
||||||
|
set .@a, rand(1,100);
|
||||||
|
if ((.@a > getarg(2)) && (.@a < getarg(3)))
|
||||||
|
{
|
||||||
|
specialeffect EF_LORD;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Great, it seems to be successful.";
|
||||||
|
mes "It looks pretty well done. Congratulations!";
|
||||||
|
delitem getarg(0),1;
|
||||||
|
delitem getarg(5),getarg(6);
|
||||||
|
if (getarg(7,0) != 0 && getarg(8,0) != 0)
|
||||||
|
delitem getarg(7),getarg(8);
|
||||||
|
set Zeny, Zeny - getarg(4)*1000;
|
||||||
|
getitem getarg(1),1;
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "See you again, buddy!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
specialeffect EF_SUI_EXPLOSION;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Wah! ...I am so sorry, it failed.";
|
||||||
|
mes "However, I am completely innocent.";
|
||||||
|
mes "This is your luck, and it is destined by god, okay?";
|
||||||
|
mes "Don't be so disappointed,";
|
||||||
|
mes "and try next time.";
|
||||||
|
delitem getarg(0),1;
|
||||||
|
delitem getarg(5),getarg(6);
|
||||||
|
if (getarg(7,0) != 0 && getarg(8,0) != 0)
|
||||||
|
delitem getarg(7),getarg(8);
|
||||||
|
set Zeny, Zeny - getarg(4)*1000;
|
||||||
|
next;
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "See you again, buddy!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "Are you stupid or what? You didn't bring all of the required items!";
|
||||||
|
mes "Go bring them quick!";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
case 2:
|
||||||
|
mes "[Leablem]";
|
||||||
|
mes "See you next time.";
|
||||||
|
close;
|
||||||
|
}
|
||||||
|
}
|
@ -47,6 +47,7 @@ npc: npc/merchants/kunai_maker.txt
|
|||||||
npc: npc/merchants/ammo_boxes.txt
|
npc: npc/merchants/ammo_boxes.txt
|
||||||
npc: npc/merchants/ammo_dealer.txt
|
npc: npc/merchants/ammo_dealer.txt
|
||||||
npc: npc/merchants/socket_enchant.txt
|
npc: npc/merchants/socket_enchant.txt
|
||||||
|
npc: npc/merchants/socket_enchant2.txt
|
||||||
npc: npc/merchants/novice_exchange.txt
|
npc: npc/merchants/novice_exchange.txt
|
||||||
npc: npc/merchants/gemstone.txt
|
npc: npc/merchants/gemstone.txt
|
||||||
npc: npc/merchants/advanced_refiner.txt
|
npc: npc/merchants/advanced_refiner.txt
|
||||||
|
Loading…
x
Reference in New Issue
Block a user